]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - player-template-example.cfg
Merge branch 'Lyberta/RandomStartWeapons' into Lyberta/PlayerTemplates
[xonotic/xonotic-data.pk3dir.git] / player-template-example.cfg
1 // Player template example
2 // This config file defines a player template named "example" that has vanilla
3 // behavior. It is intended to be a starting point for making your own player
4 // templates. Just copy the variables and replace "example" with your own name.
5
6 // Spawn section
7 // Variables in this section define what happens during spawn.
8 set g_player_template_example_start_health "default" "How much health does player get during spawn"
9 set g_player_template_example_start_armor "default" "How much armor does player get during spawn"
10 set g_player_template_example_unlimited_ammo "default" "Whether to give player unlimited ammo"
11 set g_player_template_example_start_ammo_shells "default" "How much shells does player get during spawn"
12 set g_player_template_example_start_ammo_bullets "default" "How much bullets does player get during spawn"
13 set g_player_template_example_start_ammo_rockets "default" "How much rockets does player get during spawn"
14 set g_player_template_example_start_ammo_cells "default" "How much cells does player get during spawn"
15 // These weapons are given to all players by default. They are usually blaster and shotgun.
16 set g_player_template_example_default_start_weapons "default" "Whether to give player default start weapons"
17 // These weapons will be given unconditionally.
18 set g_player_template_example_start_weapons "default" "Which weapons does player get during spawn"
19 // These weapons will be given randomly. The player will get the exact amount of
20 // random weapons. The code will make sure that they are not duplicate.
21 set g_player_template_example_random_start_weapons_count "default" "Number of weapons that can be randomly given to player during spawn"
22 set g_player_template_example_random_start_weapons "default" "Weapons that can be randomly given to player during spawn"
23 set g_player_template_example_random_start_shells "default" "How much shells does the player get with random start shell-based weapon"
24 set g_player_template_example_random_start_bullets "default" "How much bullets does the player get with random start bullet-based weapon"
25 set g_player_template_example_random_start_rockets "default" "How much rockets does the player get with random start rocket-based weapon"
26 set g_player_template_example_random_start_cells "default" "How much cells does the player get with random start cell-based weapon"
27
28 set g_player_template_example_drop_weapons "default" "Whether the player can drop weapons by throwing them or by dying"
29
30 // Item pickup section
31 // Variables in this section define what happens during item pickup.
32 // Player can get health, armor and/or ammo on top of or instead of an item.
33 // The format of the value is:
34 // "<add|override> [health] [armor] [shells] [bullets] [rockets] [cells] [plasma] [fuel]"
35 // For example "add 50" will give 50 health and the original item.
36 // "override 0 0 5" will give 5 shells instead of the item.
37 set g_player_template_example_pickup_health_small "default" "What items does player get when they pickup small health"
38 set g_player_template_example_pickup_health_medium "default" "What items does player get when they pickup medium health"
39 set g_player_template_example_pickup_health_big "default" "What items does player get when they pickup big health"
40 set g_player_template_example_pickup_health_mega "default" "What items does player get when they pickup mega health"
41 set g_player_template_example_pickup_armor_small "default" "What items does player get when they pickup small armor"
42 set g_player_template_example_pickup_armor_medium "default" "What items does player get when they pickup medium armor"
43 set g_player_template_example_pickup_armor_big "default" "What items does player get when they pickup big armor"
44 set g_player_template_example_pickup_armor_mega "default" "What items does player get when they pickup mega armor"
45 set g_player_template_example_pickup_item_shells "default" "What items does player get when they pickup shells"
46 set g_player_template_example_pickup_item_bullets "default" "What items does player get when they pickup bullets"
47 set g_player_template_example_pickup_item_rockets "default" "What items does player get when they pickup rockets"
48 set g_player_template_example_pickup_item_cells "default" "What items does player get when they pickup cells"
49 set g_player_template_example_pickup_weapon_machinegun "default" "What items does player get when they pickup a machinegun"
50 set g_player_template_example_pickup_weapon_mortar "default" "What items does player get when they pickup a mortar"
51 set g_player_template_example_pickup_weapon_electro "default" "What items does player get when they pickup an electro"
52 set g_player_template_example_pickup_weapon_crylink "default" "What items does player get when they pickup a crylink"
53 set g_player_template_example_pickup_weapon_vortex "default" "What items does player get when they pickup a vortex"
54 set g_player_template_example_pickup_weapon_hagar "default" "What items does player get when they pickup a hagar"
55 set g_player_template_example_pickup_weapon_devastator "default" "What items does player get when they pickup a devastator"
56 set g_player_template_example_pickup_weapon_minelayer "default" "What items does player get when they pickup a mine layer"
57 set g_player_template_example_pickup_weapon_hlac "default" "What items does player get when they pickup a HLAC"
58 set g_player_template_example_pickup_weapon_rifle "default" "What items does player get when they pickup a rifle"
59 set g_player_template_example_pickup_weapon_seeker "default" "What items does player get when they pickup a TAG seeker"
60 // These weapons were dropped by other players.
61 set g_player_template_example_pickup_weapon_dropped_shotgun "default" "What items does player get when they pickup a dropped shotgun"
62 set g_player_template_example_pickup_weapon_dropped_machinegun "default" "What items does player get when they pickup a dropped machinegun"
63 set g_player_template_example_pickup_weapon_dropped_mortar "default" "What items does player get when they pickup a dropped mortar"
64 set g_player_template_example_pickup_weapon_dropped_electro "default" "What items does player get when they pickup a dropped electro"
65 set g_player_template_example_pickup_weapon_dropped_crylink "default" "What items does player get when they pickup a dropped crylink"
66 set g_player_template_example_pickup_weapon_dropped_vortex "default" "What items does player get when they pickup a dropped vortex"
67 set g_player_template_example_pickup_weapon_dropped_hagar "default" "What items does player get when they pickup a dropped hagar"
68 set g_player_template_example_pickup_weapon_dropped_devastator "default" "What items does player get when they pickup a dropped devastator"
69 set g_player_template_example_pickup_weapon_dropped_minelayer "default" "What items does player get when they pickup a dropped mine layer"
70 set g_player_template_example_pickup_weapon_dropped_hlac "default" "What items does player get when they pickup a dropped HLAC"
71 set g_player_template_example_pickup_weapon_dropped_rifle "default" "What items does player get when they pickup a dropped rifle"
72 set g_player_template_example_pickup_weapon_dropped_seeker "default" "What items does player get when they pickup a dropped TAG seeker"
73 set g_player_template_example_pickup_item_strength "default" "What items does player get when they pickup strength"
74 set g_player_template_example_pickup_item_shield "default" "What items does player get when they pickup shield"
75
76 // Damage section
77 // Variables in this section define what happens during damage.
78 set g_player_template_example_attack_scale "default" "How much player damages others. Higher values mean more damage"
79 set g_player_template_example_defense_scale "default" "How much player gets damaged. Higher values mean less damage"
80 set g_player_template_example_blaster_self_damage "default" "Whether player gets damaged with their own blaster"