1 // Quake 2 if pm_airaccelerate were set to 10 and not 0 (Q1-like)
7 sv_airaccelerate 106.66666666666666666666
8 // it is 10 in Quake 2, but the Xonotic player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
15 sv_airaccel_sideways_friction 0
17 sv_airaccel_qw_stretchfactor 0
18 sv_airstopaccelerate 0
19 sv_airstrafeaccelerate 0
20 sv_maxairstrafespeed 0
21 sv_airstrafeaccel_qw 0
23 sv_aircontrol_penalty 0
25 sv_airspeedlimit_nonqw 0
26 sv_warsowbunny_turnaccel 0
27 sv_warsowbunny_accel 0.1593
28 sv_warsowbunny_topspeed 925
29 sv_warsowbunny_backtosideratio 0.8
32 sv_jumpspeedcap_min ""
33 sv_jumpspeedcap_max ""
34 sv_jumpspeedcap_max_disable_on_ramps 0