9 sv_airaccelerate 106.66666666666666666666
10 // it is 10 in Quake 1, but the Xonotic player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
15 sv_jumpvelocity_crouch 0
18 sv_airaccel_sideways_friction 0
20 sv_airaccel_qw_stretchfactor 0
21 sv_airstopaccelerate 0
22 sv_airstrafeaccelerate 0
23 sv_maxairstrafespeed 0
24 sv_airstrafeaccel_qw 0
26 sv_aircontrol_penalty 0
28 sv_aircontrol_backwards 0
29 sv_aircontrol_sidewards 0
30 sv_airspeedlimit_nonqw 0
31 sv_warsowbunny_turnaccel 0
32 sv_warsowbunny_accel 0.1593
33 sv_warsowbunny_topspeed 925
34 sv_warsowbunny_backtosideratio 0.8
37 sv_jumpspeedcap_min ""
38 sv_jumpspeedcap_max ""
39 sv_jumpspeedcap_max_disable_on_ramps 0
43 sv_gameplayfix_stepdown_maxspeed 0
44 g_movement_highspeed_q3_compat 0