8 text=$(echo $2) # Handle newlines
14 exec {FD}< <(convert \
17 -background transparent \
19 -font BigNoodleTitling \
20 -interline-spacing -15 \
41 exec {FD}< <(convert \
44 -background transparent \
47 -draw "rectangle $xa1,$ya1 $xa2,$ya2" \
48 -draw "rectangle $xb1,$yb1 $xb2,$yb2" \
56 -geometry -2+$((82+$baseline)) \
58 png:fd:$itext png:fd:$irects g_${name}_simple.tga
61 # grep '* color' ../../qcsrc/common/weapons/w_*.qc | awk '{ print $1 " \t" $4 " " $5 " " $6 }'
62 # def h(r,g,b): return '#{:02x}{:02x}{:02x}'.format(int(round(r*255)),int(round(g*255)),int(round(b*255)))
63 sprite arc "Arc" ffffff # White
64 sprite laser "Blaster" ff8080 # Vivid Tangerine
65 sprite crylink "Crylink" ff80ff # Blush Pink
66 sprite rl "Devastator" ffff00 # Yellow
67 sprite electro "Electro" 0080ff # Azure Radiance
68 sprite fireball "Fireball" ff8000 # Flush Orange
69 sprite hagar "Hagar" ffff80 # Dolly
70 sprite hlac "HLAC" 00ff00 # Green
71 sprite hookgun "Grappling\nHook" 008000 # Japanese Laurel
72 sprite uzi "Machine\nGun" ffff00 # Yellow
73 sprite minelayer "Mine\nLayer" bfff00 # Lime
74 sprite gl "Mortar" ff0000 # Red
75 sprite porto "Port-O-Launch" 808080 # Gray
76 sprite campingrifle "Rifle" 80ff00 # Chartreuse
77 sprite seeker "T.A.G.\nSeeker" 80ff00 # Chartreuse
78 #sprite shockwave "Shockwave" 804000 # Cinnamon
79 sprite shotgun "Shotgun" 804000 # Cinnamon
80 sprite tuba "Tuba" 00ff00 # Green
81 sprite minstanex "Vaporizer" 80ffff # Anakiwa
82 sprite nex "Vortex" 80ffff # Anakiwa