8 text=$(echo $2) # Handle newlines
14 exec {FD}< <(convert \
16 -background transparent \
18 -font BigNoodleTitling \
19 -interline-spacing -15 \
40 exec {FD}< <(convert \
42 -background transparent \
45 -draw "rectangle $xa1,$ya1 $xa2,$ya2" \
46 -draw "rectangle $xb1,$yb1 $xb2,$yb2" \
54 -geometry -2+$((82+$baseline)) \
56 png:fd:$itext png:fd:$irects g_${name}_simple.tga
59 # grep '* color' ../../qcsrc/common/weapons/w_*.qc | awk '{ print $1 " \t" $4 " " $5 " " $6 }'
60 # def h(r,g,b): return '#{:02x}{:02x}{:02x}'.format(int(round(r*255)),int(round(g*255)),int(round(b*255)))
61 sprite arc "Arc" ffffff # White
62 sprite laser "Blaster" ff8080 # Vivid Tangerine
63 sprite crylink "Crylink" ff80ff # Blush Pink
64 sprite rl "Devastator" ffff00 # Yellow
65 sprite electro "Electro" 0080ff # Azure Radiance
66 sprite fireball "Fireball" ff8000 # Flush Orange
67 sprite hagar "Hagar" ffff80 # Dolly
68 sprite hlac "HLAC" 00ff00 # Green
69 sprite hookgun "Grappling\nHook" 008000 # Japanese Laurel
70 sprite uzi "Machine\nGun" ffff00 # Yellow
71 sprite minelayer "Mine\nLayer" bfff00 # Lime
72 sprite gl "Mortar" ff0000 # Red
73 sprite porto "Port-O-Launch" 808080 # Gray
74 sprite campingrifle "Rifle" 80ff00 # Chartreuse
75 sprite seeker "T.A.G.\nSeeker" 80ff00 # Chartreuse
76 #sprite shockwave "Shockwave" 804000 # Cinnamon
77 sprite shotgun "Shotgun" 804000 # Cinnamon
78 sprite tuba "Tuba" 00ff00 # Green
79 sprite minstanex "Vaporizer" 80ffff # Anakiwa
80 sprite nex "Vortex" 80ffff # Anakiwa