2 40 40 20 // die2 : die differently
3 80 6 20 // draw : raise weapon
4 86 6 20 // duck : crouch quickly
5 92 12 20 // duckwalk : crouch walking
6 104 10 20 // duckjump : jump from crouching position, stays on last frame until you land
7 114 20 20 // duckidle : crouched
8 134 30 20 // idle : standing
9 164 10 20 // jump : jump, stays on last frame until you land
10 174 10 20 // pain1 : flinch from pain
11 184 10 20 // pain2 : flinch differently
12 194 6 20 // shoot : 300ms shooting anim, may be played faster/slower by code, used for all weapons
13 200 1 20 // taunt : not used
14 201 10 20 // run : run forward
15 211 10 20 // runbackwards : run backwards
16 221 10 20 // strafeleft : fast shuffling to the left
17 231 10 20 // straferight : fast shuffling to the right
18 241 10 20 // forwardright : running forward and right
19 251 10 20 // forwardleft : running forward and left
20 261 10 20 // backright : running backward and right
21 271 10 20 // backleft : running backward and left