2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 rtexture_t *reflect; // colored mask for cubemap reflections
57 // accounting data for hash searches:
58 // the compare variables are used to identify internal skins from certain
60 // (so that two q1bsp maps with the same texture name for different
61 // textures do not have any conflicts)
62 struct skinframe_s *next; // next on hash chain
63 char basename[MAX_QPATH]; // name of this
64 int textureflags; // texture flags to use
68 // mark and sweep garbage collection, this value is updated to a new value
69 // on each level change for the used skinframes, if some are not used they
71 unsigned int loadsequence;
72 // indicates whether this texture has transparent pixels
74 // average texture color, if applicable
76 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
77 unsigned char *qpixels;
80 qboolean qhascolormapping;
81 qboolean qgeneratebase;
82 qboolean qgeneratemerged;
83 qboolean qgeneratenmap;
84 qboolean qgenerateglow;
90 typedef struct texvecvertex_s
97 typedef struct blendweights_s
99 unsigned char index[4];
100 unsigned char influence[4];
104 typedef struct r_vertexgeneric_s
113 typedef struct r_vertexmesh_s
118 float texcoordtexture2f[2];
119 float texcoordlightmap2f[2];
123 unsigned char skeletalindex4ub[4];
124 unsigned char skeletalweight4ub[4];
128 typedef struct r_meshbuffer_s
130 int bufferobject; // OpenGL
131 void *devicebuffer; // Direct3D
133 qboolean isindexbuffer;
134 qboolean isuniformbuffer;
137 char name[MAX_QPATH];
141 // used for mesh lists in q1bsp/q3bsp map models
142 // (the surfaces reference portions of these meshes)
143 typedef struct surfmesh_s
145 // triangle data in system memory
146 int num_triangles; // number of triangles in the mesh
147 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
148 r_meshbuffer_t *data_element3i_indexbuffer;
149 int data_element3i_bufferoffset;
150 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
151 r_meshbuffer_t *data_element3s_indexbuffer;
152 int data_element3s_bufferoffset;
153 // vertex data in system memory
154 int num_vertices; // number of vertices in the mesh
155 float *data_vertex3f; // float[verts*3] vertex locations
156 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
157 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
158 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
159 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
160 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
161 float *data_lightmapcolor4f;
162 unsigned char *data_skeletalindex4ub;
163 unsigned char *data_skeletalweight4ub;
164 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
165 r_vertexmesh_t *data_vertexmesh; // interleaved arrays for D3D
166 // vertex buffer object (stores geometry in video memory)
167 r_meshbuffer_t *vbo_vertexbuffer;
168 int vbooffset_vertex3f;
169 int vbooffset_svector3f;
170 int vbooffset_tvector3f;
171 int vbooffset_normal3f;
172 int vbooffset_texcoordtexture2f;
173 int vbooffset_texcoordlightmap2f;
174 int vbooffset_lightmapcolor4f;
175 int vbooffset_skeletalindex4ub;
176 int vbooffset_skeletalweight4ub;
177 int vbooffset_vertexmesh;
178 // morph blending, these are zero if model is skeletal or static
180 struct md3vertex_s *data_morphmd3vertex;
181 struct trivertx_s *data_morphmdlvertex;
182 struct texvecvertex_s *data_morphtexvecvertex;
183 float *data_morphmd2framesize6f;
184 float num_morphmdlframescale[3];
185 float num_morphmdlframetranslate[3];
186 // skeletal blending, these are NULL if model is morph or static
187 struct blendweights_s *data_blendweights;
189 unsigned short *blends;
190 // set if there is some kind of animation on this model
193 // vertex and index buffers for rendering
194 r_meshbuffer_t *vertexmesh_vertexbuffer;
196 // dynamic mesh building support (Mod_Mesh_*)
197 int num_vertexhashsize; // always pow2 for simple masking
198 int *data_vertexhash; // hash table - wrapping buffer for storing index of similar vertex with -1 as terminator
199 int max_vertices; // preallocated size of data_vertex3f and friends (always >= num_vertices)
200 int max_triangles; // preallocated size of data_element3i
204 #define SHADOWMESHVERTEXHASH 1024
205 typedef struct shadowmeshvertexhash_s
207 struct shadowmeshvertexhash_s *next;
209 shadowmeshvertexhash_t;
211 typedef struct shadowmesh_s
218 r_meshbuffer_t *vbo_vertexbuffer;
219 int vbooffset_vertex3f;
224 r_meshbuffer_t *element3i_indexbuffer;
225 int element3i_bufferoffset;
226 unsigned short *element3s;
227 r_meshbuffer_t *element3s_indexbuffer;
228 int element3s_bufferoffset;
230 // used for shadow mapping cubemap side partitioning
231 int sideoffsets[6], sidetotals[6];
233 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
234 // while building meshes
235 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
239 // various flags from shaders, used for special effects not otherwise classified
240 // TODO: support these features more directly
241 #define Q3TEXTUREFLAG_TWOSIDED 1
242 #define Q3TEXTUREFLAG_NOPICMIP 16
243 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
244 #define Q3TEXTUREFLAG_REFRACTION 256
245 #define Q3TEXTUREFLAG_REFLECTION 512
246 #define Q3TEXTUREFLAG_WATERSHADER 1024
247 #define Q3TEXTUREFLAG_CAMERA 2048
248 #define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
250 #define Q3PATHLENGTH 64
251 #define TEXTURE_MAXFRAMES 64
252 #define Q3WAVEPARMS 4
253 #define Q3DEFORM_MAXPARMS 3
254 #define Q3SHADER_MAXLAYERS 8
255 #define Q3RGBGEN_MAXPARMS 3
256 #define Q3ALPHAGEN_MAXPARMS 1
257 #define Q3TCGEN_MAXPARMS 6
258 #define Q3TCMOD_MAXPARMS 6
259 #define Q3MAXTCMODS 8
260 #define Q3MAXDEFORMS 4
262 typedef enum q3wavefunc_e
265 Q3WAVEFUNC_INVERSESAWTOOTH,
274 typedef int q3wavefunc_t;
275 #define Q3WAVEFUNC_USER_COUNT 4
276 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
278 typedef enum q3deform_e
281 Q3DEFORM_PROJECTIONSHADOW,
283 Q3DEFORM_AUTOSPRITE2,
300 typedef enum q3rgbgen_e
305 Q3RGBGEN_EXACTVERTEX,
306 Q3RGBGEN_IDENTITYLIGHTING,
307 Q3RGBGEN_LIGHTINGDIFFUSE,
308 Q3RGBGEN_ONEMINUSENTITY,
309 Q3RGBGEN_ONEMINUSVERTEX,
316 typedef enum q3alphagen_e
321 Q3ALPHAGEN_LIGHTINGSPECULAR,
322 Q3ALPHAGEN_ONEMINUSENTITY,
323 Q3ALPHAGEN_ONEMINUSVERTEX,
331 typedef enum q3tcgen_e
334 Q3TCGEN_TEXTURE, // very common
335 Q3TCGEN_ENVIRONMENT, // common
342 typedef enum q3tcmod_e
345 Q3TCMOD_ENTITYTRANSLATE,
357 typedef struct q3shaderinfo_layer_rgbgen_s
360 float parms[Q3RGBGEN_MAXPARMS];
361 q3wavefunc_t wavefunc;
362 float waveparms[Q3WAVEPARMS];
364 q3shaderinfo_layer_rgbgen_t;
366 typedef struct q3shaderinfo_layer_alphagen_s
368 q3alphagen_t alphagen;
369 float parms[Q3ALPHAGEN_MAXPARMS];
370 q3wavefunc_t wavefunc;
371 float waveparms[Q3WAVEPARMS];
373 q3shaderinfo_layer_alphagen_t;
375 typedef struct q3shaderinfo_layer_tcgen_s
378 float parms[Q3TCGEN_MAXPARMS];
380 q3shaderinfo_layer_tcgen_t;
382 typedef struct q3shaderinfo_layer_tcmod_s
385 float parms[Q3TCMOD_MAXPARMS];
386 q3wavefunc_t wavefunc;
387 float waveparms[Q3WAVEPARMS];
389 q3shaderinfo_layer_tcmod_t;
391 typedef struct q3shaderinfo_layer_s
400 q3shaderinfo_layer_rgbgen_t rgbgen;
401 q3shaderinfo_layer_alphagen_t alphagen;
402 q3shaderinfo_layer_tcgen_t tcgen;
403 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
405 q3shaderinfo_layer_t;
407 typedef struct q3shaderinfo_deform_s
410 float parms[Q3DEFORM_MAXPARMS];
411 q3wavefunc_t wavefunc;
412 float waveparms[Q3WAVEPARMS];
414 q3shaderinfo_deform_t;
416 typedef enum dpoffsetmapping_technique_s
418 OFFSETMAPPING_OFF, // none
419 OFFSETMAPPING_DEFAULT, // cvar-set
420 OFFSETMAPPING_LINEAR, // linear
421 OFFSETMAPPING_RELIEF // relief
422 }dpoffsetmapping_technique_t;
424 typedef enum dptransparentsort_category_e
427 TRANSPARENTSORT_DISTANCE,
429 }dptransparentsortcategory_t;
431 typedef struct q3shaderinfo_s
433 char name[Q3PATHLENGTH];
434 #define Q3SHADERINFO_COMPARE_START surfaceparms
440 qboolean vertexalpha;
441 qboolean textureblendalpha;
442 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
443 char skyboxname[Q3PATHLENGTH];
444 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
446 // dp-specific additions:
449 qboolean dpnortlight;
453 // add collisions to all triangles of the surface
454 qboolean dpmeshcollisions;
456 // kill shader based on cvar checks
457 qboolean dpshaderkill;
460 char dpreflectcube[Q3PATHLENGTH];
463 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
464 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
465 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
466 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
467 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
468 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
469 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
470 float r_water_waterscroll[2]; // water normalmapscrollblend - scale and speed
473 dpoffsetmapping_technique_t offsetmapping;
475 float offsetbias; // 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
477 // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
478 float biaspolygonoffset, biaspolygonfactor;
480 // transparent sort category
481 dptransparentsortcategory_t transparentsort;
484 float specularscalemod;
485 float specularpowermod;
487 // rtlighting ambient addition
488 float rtlightambient;
489 #define Q3SHADERINFO_COMPARE_END rtlightambient
493 typedef struct texture_shaderpass_s
495 qboolean alphatest; // FIXME: handle alphafunc properly
498 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
500 q3shaderinfo_layer_rgbgen_t rgbgen;
501 q3shaderinfo_layer_alphagen_t alphagen;
502 q3shaderinfo_layer_tcgen_t tcgen;
503 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
505 texture_shaderpass_t;
507 typedef enum texturelayertype_e
509 TEXTURELAYERTYPE_INVALID,
510 TEXTURELAYERTYPE_LITTEXTURE,
511 TEXTURELAYERTYPE_TEXTURE,
516 typedef struct texturelayer_s
518 texturelayertype_t type;
523 matrix4x4_t texmatrix;
528 typedef struct texture_s
534 unsigned int width, height;
536 //unsigned int flags;
538 // base material flags
539 int basematerialflags;
540 // current material flags (updated each bmodel render)
541 int currentmaterialflags;
542 // base material alpha (used for Q2 materials)
545 // PolygonOffset values for rendering this material
546 // (these are added to the r_refdef values and submodel values)
547 float biaspolygonfactor;
548 float biaspolygonoffset;
550 // textures to use when rendering this material (derived from materialshaderpass)
551 skinframe_t *currentskinframe;
552 // textures to use for terrain texture blending (derived from backgroundshaderpass)
553 skinframe_t *backgroundcurrentskinframe;
555 // total frames in sequence and alternate sequence
557 // direct pointers to each of the frames in the sequences
558 // (indexed as [alternate][frame])
559 struct texture_s *anim_frames[2][10];
560 // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
561 // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
564 // renderer checks if this texture needs updating...
565 int update_lastrenderframe;
566 void *update_lastrenderentity;
567 // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
569 // the current texture frame in animation
570 struct texture_s *currentframe;
571 // current texture transform matrix (used for water scrolling)
572 matrix4x4_t currenttexmatrix;
573 matrix4x4_t currentbackgroundtexmatrix;
575 // various q3 shader features
576 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
577 texture_shaderpass_t *shaderpasses[Q3SHADER_MAXLAYERS]; // all shader passes in one array
578 texture_shaderpass_t *materialshaderpass; // equal to one of shaderpasses[] or NULL
579 texture_shaderpass_t *backgroundshaderpass; // equal to one of shaderpasses[] or NULL
580 unsigned char startpreshaderpass; // range within shaderpasses[]
581 unsigned char endpreshaderpass; // number of preshaderpasses
582 unsigned char startpostshaderpass; // range within shaderpasses[]
583 unsigned char endpostshaderpass; // number of postshaderpasses
585 qboolean colormapping;
586 rtexture_t *basetexture; // original texture without pants/shirt/glow
587 rtexture_t *pantstexture; // pants only (in greyscale)
588 rtexture_t *shirttexture; // shirt only (in greyscale)
589 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
590 rtexture_t *glosstexture; // glossmap (for dot3)
591 rtexture_t *glowtexture; // glow only (fullbrights)
592 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
593 rtexture_t *reflectmasktexture; // mask for fake reflections
594 rtexture_t *reflectcubetexture; // fake reflections cubemap
595 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
596 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
597 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
598 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
601 // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
602 // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
603 // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
604 // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
605 float render_glowmod[3];
606 // MATERIALFLAG_MODELLIGHT uses these parameters
607 float render_modellight_ambient[3];
608 float render_modellight_diffuse[3];
609 float render_modellight_lightdir[3];
610 float render_modellight_specular[3];
611 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
612 float render_lightmap_ambient[3];
613 float render_lightmap_diffuse[3];
614 float render_lightmap_specular[3];
615 // rtlights use these colors for the materials on this entity
616 float render_rtlight_diffuse[3];
617 float render_rtlight_specular[3];
618 // tint applied on top of render_*_diffuse for pants layer
619 float render_colormap_pants[3];
620 // tint applied on top of render_*_diffuse for shirt layer
621 float render_colormap_shirt[3];
624 int customblendfunc[2];
626 int currentnumlayers;
627 texturelayer_t currentlayers[16];
635 // we have to load the texture multiple times when Q2SURF_ flags differ,
636 // though it still shares the skinframe
642 /// this points to a variant of the sky texture that has MATERIALFLAG_NOSHADOW, for the e1m5 logo shadow trick.
643 struct texture_s *skynoshadowtexture;
646 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
647 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
648 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
649 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
650 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
651 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
652 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
653 float r_water_waterscroll[2]; // scale and speed
654 int camera_entity; // entity number for use by cameras
657 dpoffsetmapping_technique_t offsetmapping;
661 // transparent sort category
662 dptransparentsortcategory_t transparentsort;
665 float specularscalemod;
666 float specularpowermod;
668 // diffuse and ambient
669 float rtlightambient;
673 typedef struct mtexinfo_s
675 float vecs[2][4]; // [s/t][xyz offset]
678 int q2flags; // miptex flags + overrides
679 int q2value; // light emission, etc
680 char q2texture[32]; // texture name (textures/*.wal)
681 int q2nexttexinfo; // for animations, -1 = end of chain
685 typedef struct msurface_lightmapinfo_s
687 // texture mapping properties used by this surface
688 mtexinfo_t *texinfo; // q1bsp
689 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
690 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
691 // RGB lighting data [numstyles][height][width][3]
692 unsigned char *samples; // q1bsp
693 // RGB normalmap data [numstyles][height][width][3]
694 unsigned char *nmapsamples; // q1bsp
695 // stain to apply on lightmap (soot/dirt/blood/whatever)
696 unsigned char *stainsamples; // q1bsp
697 int texturemins[2]; // q1bsp
698 int extents[2]; // q1bsp
699 int lightmaporigin[2]; // q1bsp
701 msurface_lightmapinfo_t;
704 typedef struct msurface_s
706 // bounding box for onscreen checks
709 // the texture to use on the surface
711 // the lightmap texture fragment to use on the rendering mesh
712 rtexture_t *lightmaptexture;
713 // the lighting direction texture fragment to use on the rendering mesh
714 rtexture_t *deluxemaptexture;
715 // lightmaptexture rebuild information not used in q3bsp
716 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
717 // fog volume info in q3bsp
718 struct q3deffect_s *effect; // q3bsp
719 // mesh information for collisions (only used by q3bsp curves)
720 int num_firstcollisiontriangle;
721 int *deprecatedq3data_collisionelement3i; // q3bsp
722 float *deprecatedq3data_collisionvertex3f; // q3bsp
723 float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
724 float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
726 // surfaces own ranges of vertices and triangles in the model->surfmesh
727 int num_triangles; // number of triangles
728 int num_firsttriangle; // first triangle
729 int num_vertices; // number of vertices
730 int num_firstvertex; // first vertex
732 // mesh information for collisions (only used by q3bsp curves)
733 int num_collisiontriangles; // q3bsp
734 int num_collisionvertices; // q3bsp
735 int deprecatedq3num_collisionbboxstride;
736 int deprecatedq3num_bboxstride;
737 // FIXME: collisionmarkframe should be kept in a separate array
738 int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
740 // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
745 #include "matrixlib.h"
748 #include "model_brush.h"
749 #include "model_sprite.h"
750 #include "model_alias.h"
752 typedef struct model_sprite_s
755 mspriteframe_t *sprdata_frames;
761 typedef struct model_brush_lightstyleinfo_s
768 model_brush_lightstyleinfo_t;
770 typedef struct model_brush_s
772 // true if this model is a HalfLife .bsp file
774 // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe)
776 // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
778 // true if this model is a Quake2 .bsp file (IBSP38)
780 // true if this model is a Quake3 .bsp file (IBSP46)
782 // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
784 // string of entity definitions (.map format)
787 // if not NULL this is a submodel
788 struct model_s *parentmodel;
789 // (this is the number of the submodel, an index into submodels)
792 // number of submodels in this map (just used by server to know how many
793 // submodels to load)
795 // pointers to each of the submodels
796 struct model_s **submodels;
799 mplane_t *data_planes;
804 // visible leafs, not counting 0 (solid)
806 // number of actual leafs (including 0 which is solid)
811 int *data_leafbrushes;
813 int num_leafsurfaces;
814 int *data_leafsurfaces;
817 mportal_t *data_portals;
819 int num_portalpoints;
820 mvertex_t *data_portalpoints;
823 q3mbrush_t *data_brushes;
826 q3mbrushside_t *data_brushsides;
830 int num_pvsclusterbytes;
831 unsigned char *data_pvsclusters;
833 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
834 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
836 // collision geometry for q3 curves
837 int num_collisionvertices;
838 int num_collisiontriangles;
839 float *data_collisionvertex3f;
840 int *data_collisionelement3i;
842 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
843 shadowmesh_t *shadowmesh;
845 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
846 shadowmesh_t *collisionmesh;
849 int (*SuperContentsFromNativeContents)(int nativecontents);
850 int (*NativeContentsFromSuperContents)(int supercontents);
851 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
852 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge);
853 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
854 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
855 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
856 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
857 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
858 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
859 mleaf_t *(*PointInLeaf)(struct model_s *model, const vec3_t p);
860 // these are actually only found on brushq1, but NULL is handled gracefully
861 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
862 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
863 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
864 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
866 char skybox[MAX_QPATH];
868 skinframe_t *solidskyskinframe;
869 skinframe_t *alphaskyskinframe;
871 qboolean supportwateralpha;
879 typedef struct model_brushq1_s
896 mclipnode_t *clipnodes;
898 hull_t hulls[MAX_MAP_HULLS];
900 int num_compressedpvs;
901 unsigned char *data_compressedpvs;
904 unsigned char *lightdata;
905 unsigned char *nmaplightdata; // deluxemap file
907 // lightmap update chains for light styles
909 model_brush_lightstyleinfo_t *data_lightstyleinfo;
911 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
912 unsigned char *lightmapupdateflags;
913 qboolean firstrender; // causes all surface lightmaps to be loaded in first frame
917 typedef struct model_brushq2_s
919 int dummy; // MSVC can't handle an empty struct
923 typedef struct model_brushq3_s
926 q3dmodel_t *data_models;
928 // used only during loading - freed after loading!
930 float *data_vertex3f;
931 float *data_normal3f;
932 float *data_texcoordtexture2f;
933 float *data_texcoordlightmap2f;
936 // freed after loading!
941 q3deffect_t *data_effects;
944 int num_originallightmaps;
945 int num_mergedlightmaps;
946 int num_lightmapmergedwidthpower;
947 int num_lightmapmergedheightpower;
948 int num_lightmapmergedwidthheightdeluxepower;
949 int num_lightmapmerge;
950 rtexture_t **data_lightmaps;
951 rtexture_t **data_deluxemaps;
953 // voxel light data with directional shading
955 q3dlightgrid_t *data_lightgrid;
956 // size of each cell (may vary by map, typically 64 64 128)
957 float num_lightgrid_cellsize[3];
958 // 1.0 / num_lightgrid_cellsize
959 float num_lightgrid_scale[3];
960 // dimensions of the world model in lightgrid cells
961 int num_lightgrid_imins[3];
962 int num_lightgrid_imaxs[3];
963 int num_lightgrid_isize[3];
964 // transform modelspace coordinates to lightgrid index
965 matrix4x4_t num_lightgrid_indexfromworld;
967 // true if this q3bsp file has been detected as using deluxemapping
968 // (lightmap texture pairs, every odd one is never directly refernced,
969 // and contains lighting normals, not colors)
970 qboolean deluxemapping;
971 // true if the detected deluxemaps are the modelspace kind, rather than
972 // the faster tangentspace kind
973 qboolean deluxemapping_modelspace;
974 // size of lightmaps (128 by default, but may be another poweroftwo if
975 // external lightmaps are used (q3map2 -lightmapsize)
983 typedef struct model_s
985 // name and path of model, for example "progs/player.mdl"
986 char name[MAX_QPATH];
987 // model needs to be loaded if this is false
989 // set if the model is used in current map, models which are not, are purged
991 // CRC of the file this model was loaded from, to reload if changed
993 // mod_brush, mod_alias, mod_sprite
995 // memory pool for allocations
997 // all models use textures...
998 rtexturepool_t *texturepool;
999 // EF_* flags (translated from the model file's different flags layout)
1001 // number of QC accessible frame(group)s in the model
1003 // number of QC accessible skin(group)s in the model
1005 // whether to randomize animated framegroups
1006 synctype_t synctype;
1007 // bounding box at angles '0 0 0'
1008 vec3_t normalmins, normalmaxs;
1009 // bounding box if yaw angle is not 0, but pitch and roll are
1010 vec3_t yawmins, yawmaxs;
1011 // bounding box if pitch or roll are used
1012 vec3_t rotatedmins, rotatedmaxs;
1013 // sphere radius, usable at any angles
1015 // squared sphere radius for easier comparisons
1017 // skin animation info
1018 animscene_t *skinscenes; // [numskins]
1019 // skin animation info
1020 animscene_t *animscenes; // [numframes]
1021 // range of surface numbers in this (sub)model
1022 int firstmodelsurface;
1023 int nummodelsurfaces;
1024 int *sortedmodelsurfaces;
1025 // range of collision brush numbers in this (sub)model
1026 int firstmodelbrush;
1027 int nummodelbrushes;
1028 // BIH (Bounding Interval Hierarchy) for this (sub)model
1029 bih_t collision_bih;
1030 bih_t render_bih; // if not set, use collision_bih instead for rendering purposes too
1034 aliastag_t *data_tags;
1035 // for skeletal models
1037 aliasbone_t *data_bones;
1038 float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
1039 float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
1041 short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
1042 float *data_baseboneposeinverse;
1043 // textures of this model
1045 int max_textures; // preallocated for expansion (Mod_Mesh_*)
1046 int num_texturesperskin;
1047 texture_t *data_textures;
1048 qboolean wantnormals;
1049 qboolean wanttangents;
1050 // surfaces of this model
1052 int max_surfaces; // preallocated for expansion (Mod_Mesh_*)
1053 msurface_t *data_surfaces;
1054 // optional lightmapinfo data for surface lightmap updates
1055 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
1056 // all surfaces belong to this mesh
1057 surfmesh_t surfmesh;
1058 // data type of model
1059 const char *modeldatatypestring;
1060 // generates vertex data for a given frameblend
1061 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
1062 // draw the model's sky polygons (only used by brush models)
1063 void(*DrawSky)(struct entity_render_s *ent);
1064 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
1065 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
1066 // draw the model using lightmap/dlight shading
1067 void(*Draw)(struct entity_render_s *ent);
1068 // draw the model to the depth buffer (no color rendering at all)
1069 void(*DrawDepth)(struct entity_render_s *ent);
1070 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1071 void(*DrawDebug)(struct entity_render_s *ent);
1072 // draw geometry textures for deferred rendering
1073 void(*DrawPrepass)(struct entity_render_s *ent);
1074 // compile an optimized shadowmap mesh for the model based on light source
1075 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1076 // draw depth into a shadowmap
1077 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1078 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1079 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1080 // draw the lighting on a model (through stencil)
1081 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1082 // trace a box against this model
1083 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1084 void (*TraceBrush)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1085 // trace a box against this model
1086 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1087 // trace a point against this model (like PointSuperContents)
1088 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1089 // find the supercontents value at a point in this model
1090 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1091 // trace a line against geometry in this model and report correct texture (used by r_shadow_bouncegrid)
1092 void (*TraceLineAgainstSurfaces)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1093 // fields belonging to some types of model
1094 model_sprite_t sprite;
1095 model_brush_t brush;
1096 model_brushq1_t brushq1;
1097 model_brushq2_t brushq2;
1098 model_brushq3_t brushq3;
1099 // flags this model for offseting sounds to the model center (used by brush models)
1100 int soundfromcenter;
1102 // if set, the model contains light information (lightmap, or vertexlight)
1104 float lightmapscale;
1108 //============================================================================
1111 extern dp_model_t *loadmodel;
1112 extern unsigned char *mod_base;
1113 // sky/water subdivision
1114 //extern cvar_t gl_subdivide_size;
1115 // texture fullbrights
1116 extern cvar_t r_fullbrights;
1118 void Mod_Init (void);
1119 void Mod_Reload (void);
1120 dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk);
1121 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1122 dp_model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, const char *parentname);
1123 void Mod_UnloadModel (dp_model_t *mod);
1125 void Mod_ClearUsed(void);
1126 void Mod_PurgeUnused(void);
1127 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1129 extern dp_model_t *loadmodel;
1130 extern char loadname[32]; // for hunk tags
1132 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1133 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
1134 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
1136 qboolean Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline);
1137 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors);
1138 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1140 // called specially by brush model loaders before generating submodels
1141 // automatically called after model loader returns
1142 void Mod_BuildVBOs(void);
1144 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles);
1145 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, const float *vertex3f);
1146 void Mod_ShadowMesh_AddMesh(shadowmesh_t *mesh, const float *vertex3f, int numtris, const int *element3i);
1147 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles);
1148 shadowmesh_t *Mod_ShadowMesh_Finish(shadowmesh_t *firstmesh, qboolean createvbo);
1149 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1150 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1152 void Mod_CreateCollisionMesh(dp_model_t *mod);
1154 void Mod_FreeQ3Shaders(void);
1155 void Mod_LoadQ3Shaders(void);
1156 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
1157 qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags, int defaultmaterialflags);
1158 texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
1159 texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);
1160 /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA.
1161 void Mod_LoadCustomMaterial(mempool_t *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe);
1162 /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes.
1163 void Mod_UnloadCustomMaterial(texture_t *texture, qboolean purgeskins);
1165 extern cvar_t r_mipskins;
1166 extern cvar_t r_mipnormalmaps;
1168 typedef struct skinfileitem_s
1170 struct skinfileitem_s *next;
1171 char name[MAX_QPATH];
1172 char replacement[MAX_QPATH];
1176 typedef struct skinfile_s
1178 struct skinfile_s *next;
1179 skinfileitem_t *items;
1183 skinfile_t *Mod_LoadSkinFiles(void);
1184 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1185 int Mod_CountSkinFiles(skinfile_t *skinfile);
1186 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1188 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1189 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1190 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1192 typedef struct mod_alloclightmap_row_s
1197 mod_alloclightmap_row_t;
1199 typedef struct mod_alloclightmap_state_s
1204 mod_alloclightmap_row_t *rows;
1206 mod_alloclightmap_state_t;
1208 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, mempool_t *mempool, int width, int height);
1209 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1210 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1211 qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1214 void Mod_BrushInit(void);
1215 // used for talking to the QuakeC mainly
1216 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
1217 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
1218 // used for loading wal files in Mod_LoadTextureFromQ3Shader
1219 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents);
1220 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents);
1222 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1223 struct entity_render_s;
1224 void R_Q1BSP_DrawAddWaterPlanes(struct entity_render_s *ent);
1225 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
1226 void R_Q1BSP_Draw(struct entity_render_s *ent);
1227 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
1228 void R_Q1BSP_DrawDebug(struct entity_render_s *ent);
1229 void R_Q1BSP_DrawPrepass(struct entity_render_s *ent);
1230 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1231 void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1232 void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1233 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1235 // dynamic mesh building (every frame) for debugging and other uses
1236 void Mod_Mesh_Create(dp_model_t *mod, const char *name);
1237 void Mod_Mesh_Destroy(dp_model_t *mod);
1238 void Mod_Mesh_Reset(dp_model_t *mod);
1239 texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags);
1240 msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qboolean batchwithprevioussurface);
1241 int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a);
1242 void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);
1243 void Mod_Mesh_Finalize(dp_model_t *mod);
1245 // Collision optimization using Bounding Interval Hierarchy
1246 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1247 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1248 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1249 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1250 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1251 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
1252 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
1253 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1254 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out);
1257 struct frameblend_s;
1259 void Mod_AliasInit(void);
1260 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1261 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1262 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1264 void Mod_Skeletal_FreeBuffers(void);
1267 void Mod_SpriteInit(void);
1270 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1271 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1272 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1273 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1274 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1275 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1276 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1277 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1278 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1279 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1280 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1281 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1282 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1284 #endif // MODEL_SHARED_H