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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "thread.h"
33
34 /*
35
36 A server can always be started, even if the system started out as a client
37 to a remote system.
38
39 A client can NOT be started if the system started as a dedicated server.
40
41 Memory is cleared / released when a server or client begins, not when they end.
42
43 */
44
45 // how many frames have occurred
46 // (checked by Host_Error and Host_SaveConfig_f)
47 int host_framecount = 0;
48 // LordHavoc: set when quit is executed
49 qboolean host_shuttingdown = false;
50
51 // the real time since application started, without any slowmo or clamping
52 double realtime;
53
54 // current client
55 client_t *host_client;
56
57 jmp_buf host_abortframe;
58 double host_starttime = 0;
59
60 // pretend frames take this amount of time (in seconds), 0 = realtime
61 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
62 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
63 // shows time used by certain subsystems
64 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
65 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
66 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
67 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"};
68 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
69 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
70 cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
71 cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
72 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
73 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
74 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
75
76 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
77 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
78 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
79 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
80 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
81 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
82
83 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
84 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
85
86 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
87 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
88
89 /*
90 ================
91 Host_AbortCurrentFrame
92
93 aborts the current host frame and goes on with the next one
94 ================
95 */
96 void Host_AbortCurrentFrame(void)
97 {
98         // in case we were previously nice, make us mean again
99         Sys_MakeProcessMean();
100
101         longjmp (host_abortframe, 1);
102 }
103
104 /*
105 ================
106 Host_Error
107
108 This shuts down both the client and server
109 ================
110 */
111 void Host_Error (const char *error, ...)
112 {
113         static char hosterrorstring1[MAX_INPUTLINE];
114         static char hosterrorstring2[MAX_INPUTLINE];
115         static qboolean hosterror = false;
116         va_list argptr;
117
118         // turn off rcon redirect if it was active when the crash occurred
119         // to prevent loops when it is a networking problem
120         Con_Rcon_Redirect_Abort();
121
122         va_start (argptr,error);
123         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
124         va_end (argptr);
125
126         Con_Printf("Host_Error: %s\n", hosterrorstring1);
127
128         // LordHavoc: if crashing very early, or currently shutting down, do
129         // Sys_Error instead
130         if (host_framecount < 3 || host_shuttingdown)
131                 Sys_Error ("Host_Error: %s", hosterrorstring1);
132
133         if (hosterror)
134                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
135         hosterror = true;
136
137         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
138
139         CL_Parse_DumpPacket();
140
141         CL_Parse_ErrorCleanUp();
142
143         //PR_Crash();
144
145         // print out where the crash happened, if it was caused by QC (and do a cleanup)
146         PRVM_Crash();
147
148
149         Host_ShutdownServer ();
150
151         if (cls.state == ca_dedicated)
152                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
153
154         CL_Disconnect ();
155         cls.demonum = -1;
156
157         hosterror = false;
158
159         Host_AbortCurrentFrame();
160 }
161
162 void Host_ServerOptions (void)
163 {
164         int i;
165
166         // general default
167         svs.maxclients = 8;
168
169 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
170 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
171         // if no client is in the executable or -dedicated is specified on
172         // commandline, start a dedicated server
173         i = COM_CheckParm ("-dedicated");
174         if (i || !cl_available)
175         {
176                 cls.state = ca_dedicated;
177                 // check for -dedicated specifying how many players
178                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
179                         svs.maxclients = atoi (com_argv[i+1]);
180                 if (COM_CheckParm ("-listen"))
181                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
182                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
183                 Cvar_SetValue("sv_public", 1);
184         }
185         else if (cl_available)
186         {
187                 // client exists and not dedicated, check if -listen is specified
188                 cls.state = ca_disconnected;
189                 i = COM_CheckParm ("-listen");
190                 if (i)
191                 {
192                         // default players unless specified
193                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
194                                 svs.maxclients = atoi (com_argv[i+1]);
195                 }
196                 else
197                 {
198                         // default players in some games, singleplayer in most
199                         if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
200                                 svs.maxclients = 1;
201                 }
202         }
203
204         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
205
206         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
207
208         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
209                 Cvar_SetValueQuick(&deathmatch, 1);
210 }
211
212 /*
213 =======================
214 Host_InitLocal
215 ======================
216 */
217 void Host_SaveConfig_f(void);
218 void Host_LoadConfig_f(void);
219 extern cvar_t sv_writepicture_quality;
220 extern cvar_t r_texture_jpeg_fastpicmip;
221 static void Host_InitLocal (void)
222 {
223         Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
224         Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
225
226         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
227         Cvar_RegisterVariable (&host_framerate);
228         Cvar_RegisterVariable (&host_speeds);
229         Cvar_RegisterVariable (&host_maxwait);
230         Cvar_RegisterVariable (&cl_minfps);
231         Cvar_RegisterVariable (&cl_minfps_fade);
232         Cvar_RegisterVariable (&cl_minfps_qualitymax);
233         Cvar_RegisterVariable (&cl_minfps_qualitymin);
234         Cvar_RegisterVariable (&cl_minfps_qualitypower);
235         Cvar_RegisterVariable (&cl_minfps_qualityscale);
236         Cvar_RegisterVariable (&cl_maxfps);
237         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
238         Cvar_RegisterVariable (&cl_maxidlefps);
239
240         Cvar_RegisterVariable (&developer);
241         Cvar_RegisterVariable (&developer_extra);
242         Cvar_RegisterVariable (&developer_insane);
243         Cvar_RegisterVariable (&developer_loadfile);
244         Cvar_RegisterVariable (&developer_loading);
245         Cvar_RegisterVariable (&developer_entityparsing);
246
247         Cvar_RegisterVariable (&timestamps);
248         Cvar_RegisterVariable (&timeformat);
249
250         Cvar_RegisterVariable (&sv_writepicture_quality);
251         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
252 }
253
254
255 /*
256 ===============
257 Host_SaveConfig_f
258
259 Writes key bindings and archived cvars to config.cfg
260 ===============
261 */
262 void Host_SaveConfig_to(const char *file)
263 {
264         qfile_t *f;
265
266 // dedicated servers initialize the host but don't parse and set the
267 // config.cfg cvars
268         // LordHavoc: don't save a config if it crashed in startup
269         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
270         {
271                 f = FS_OpenRealFile(file, "wb", false);
272                 if (!f)
273                 {
274                         Con_Printf("Couldn't write %s.\n", file);
275                         return;
276                 }
277
278                 Key_WriteBindings (f);
279                 Cvar_WriteVariables (f);
280
281                 FS_Close (f);
282         }
283 }
284 void Host_SaveConfig(void)
285 {
286         Host_SaveConfig_to(CONFIGFILENAME);
287 }
288 void Host_SaveConfig_f(void)
289 {
290         const char *file = CONFIGFILENAME;
291
292         if(Cmd_Argc() >= 2) {
293                 file = Cmd_Argv(1);
294                 Con_Printf("Saving to %s\n", file);
295         }
296
297         Host_SaveConfig_to(file);
298 }
299
300 void Host_AddConfigText(void)
301 {
302         // set up the default startmap_sp and startmap_dm aliases (mods can
303         // override these) and then execute the quake.rc startup script
304         if (gamemode == GAME_NEHAHRA)
305                 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
306         else if (gamemode == GAME_TRANSFUSION)
307                 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
308         else if (gamemode == GAME_TEU)
309                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
310         else
311                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
312 }
313
314 /*
315 ===============
316 Host_LoadConfig_f
317
318 Resets key bindings and cvars to defaults and then reloads scripts
319 ===============
320 */
321 void Host_LoadConfig_f(void)
322 {
323         // reset all cvars, commands and aliases to init values
324         Cmd_RestoreInitState();
325         // prepend a menu restart command to execute after the config
326         Cbuf_InsertText("\nmenu_restart\n");
327         // reset cvars to their defaults, and then exec startup scripts again
328         Host_AddConfigText();
329 }
330
331 /*
332 =================
333 SV_ClientPrint
334
335 Sends text across to be displayed
336 FIXME: make this just a stuffed echo?
337 =================
338 */
339 void SV_ClientPrint(const char *msg)
340 {
341         if (host_client->netconnection)
342         {
343                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
344                 MSG_WriteString(&host_client->netconnection->message, msg);
345         }
346 }
347
348 /*
349 =================
350 SV_ClientPrintf
351
352 Sends text across to be displayed
353 FIXME: make this just a stuffed echo?
354 =================
355 */
356 void SV_ClientPrintf(const char *fmt, ...)
357 {
358         va_list argptr;
359         char msg[MAX_INPUTLINE];
360
361         va_start(argptr,fmt);
362         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
363         va_end(argptr);
364
365         SV_ClientPrint(msg);
366 }
367
368 /*
369 =================
370 SV_BroadcastPrint
371
372 Sends text to all active clients
373 =================
374 */
375 void SV_BroadcastPrint(const char *msg)
376 {
377         int i;
378         client_t *client;
379
380         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
381         {
382                 if (client->active && client->netconnection)
383                 {
384                         MSG_WriteByte(&client->netconnection->message, svc_print);
385                         MSG_WriteString(&client->netconnection->message, msg);
386                 }
387         }
388
389         if (sv_echobprint.integer && cls.state == ca_dedicated)
390                 Con_Print(msg);
391 }
392
393 /*
394 =================
395 SV_BroadcastPrintf
396
397 Sends text to all active clients
398 =================
399 */
400 void SV_BroadcastPrintf(const char *fmt, ...)
401 {
402         va_list argptr;
403         char msg[MAX_INPUTLINE];
404
405         va_start(argptr,fmt);
406         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
407         va_end(argptr);
408
409         SV_BroadcastPrint(msg);
410 }
411
412 /*
413 =================
414 Host_ClientCommands
415
416 Send text over to the client to be executed
417 =================
418 */
419 void Host_ClientCommands(const char *fmt, ...)
420 {
421         va_list argptr;
422         char string[MAX_INPUTLINE];
423
424         if (!host_client->netconnection)
425                 return;
426
427         va_start(argptr,fmt);
428         dpvsnprintf(string, sizeof(string), fmt, argptr);
429         va_end(argptr);
430
431         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
432         MSG_WriteString(&host_client->netconnection->message, string);
433 }
434
435 /*
436 =====================
437 SV_DropClient
438
439 Called when the player is getting totally kicked off the host
440 if (crash = true), don't bother sending signofs
441 =====================
442 */
443 void SV_DropClient(qboolean crash)
444 {
445         int i;
446         Con_Printf("Client \"%s\" dropped\n", host_client->name);
447
448         SV_StopDemoRecording(host_client);
449
450         // make sure edict is not corrupt (from a level change for example)
451         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
452
453         if (host_client->netconnection)
454         {
455                 // tell the client to be gone
456                 if (!crash)
457                 {
458                         // LordHavoc: no opportunity for resending, so use unreliable 3 times
459                         unsigned char bufdata[8];
460                         sizebuf_t buf;
461                         memset(&buf, 0, sizeof(buf));
462                         buf.data = bufdata;
463                         buf.maxsize = sizeof(bufdata);
464                         MSG_WriteByte(&buf, svc_disconnect);
465                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
466                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
467                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
468                 }
469         }
470
471         // call qc ClientDisconnect function
472         // LordHavoc: don't call QC if server is dead (avoids recursive
473         // Host_Error in some mods when they run out of edicts)
474         if (host_client->clientconnectcalled && sv.active && host_client->edict)
475         {
476                 // call the prog function for removing a client
477                 // this will set the body to a dead frame, among other things
478                 int saveSelf = PRVM_serverglobaledict(self);
479                 host_client->clientconnectcalled = false;
480                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
481                 PRVM_ExecuteProgram(PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
482                 PRVM_serverglobaledict(self) = saveSelf;
483         }
484
485         if (host_client->netconnection)
486         {
487                 // break the net connection
488                 NetConn_Close(host_client->netconnection);
489                 host_client->netconnection = NULL;
490         }
491
492         // if a download is active, close it
493         if (host_client->download_file)
494         {
495                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
496                 FS_Close(host_client->download_file);
497                 host_client->download_file = NULL;
498                 host_client->download_name[0] = 0;
499                 host_client->download_expectedposition = 0;
500                 host_client->download_started = false;
501         }
502
503         // remove leaving player from scoreboard
504         host_client->name[0] = 0;
505         host_client->colors = 0;
506         host_client->frags = 0;
507         // send notification to all clients
508         // get number of client manually just to make sure we get it right...
509         i = host_client - svs.clients;
510         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
511         MSG_WriteByte (&sv.reliable_datagram, i);
512         MSG_WriteString (&sv.reliable_datagram, host_client->name);
513         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
514         MSG_WriteByte (&sv.reliable_datagram, i);
515         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
516         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
517         MSG_WriteByte (&sv.reliable_datagram, i);
518         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
519
520         // free the client now
521         if (host_client->entitydatabase)
522                 EntityFrame_FreeDatabase(host_client->entitydatabase);
523         if (host_client->entitydatabase4)
524                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
525         if (host_client->entitydatabase5)
526                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
527
528         if (sv.active)
529         {
530                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
531                 PRVM_ED_ClearEdict(host_client->edict);
532         }
533
534         // clear the client struct (this sets active to false)
535         memset(host_client, 0, sizeof(*host_client));
536
537         // update server listing on the master because player count changed
538         // (which the master uses for filtering empty/full servers)
539         NetConn_Heartbeat(1);
540
541         if (sv.loadgame)
542         {
543                 for (i = 0;i < svs.maxclients;i++)
544                         if (svs.clients[i].active && !svs.clients[i].spawned)
545                                 break;
546                 if (i == svs.maxclients)
547                 {
548                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
549                         sv.paused = sv.loadgame = false; // we're basically done with loading now
550                 }
551         }
552 }
553
554 /*
555 ==================
556 Host_ShutdownServer
557
558 This only happens at the end of a game, not between levels
559 ==================
560 */
561 void Host_ShutdownServer(void)
562 {
563         int i;
564
565         Con_DPrintf("Host_ShutdownServer\n");
566
567         if (!sv.active)
568                 return;
569
570         NetConn_Heartbeat(2);
571         NetConn_Heartbeat(2);
572
573 // make sure all the clients know we're disconnecting
574         SV_VM_Begin();
575         World_End(&sv.world);
576         if(prog->loaded)
577                 if(PRVM_serverfunction(SV_Shutdown))
578                 {
579                         func_t s = PRVM_serverfunction(SV_Shutdown);
580                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
581                         PRVM_ExecuteProgram(s,"SV_Shutdown() required");
582                 }
583         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
584                 if (host_client->active)
585                         SV_DropClient(false); // server shutdown
586         SV_VM_End();
587
588         NetConn_CloseServerPorts();
589
590         sv.active = false;
591 //
592 // clear structures
593 //
594         memset(&sv, 0, sizeof(sv));
595         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
596 }
597
598
599 //============================================================================
600
601 /*
602 ===================
603 Host_GetConsoleCommands
604
605 Add them exactly as if they had been typed at the console
606 ===================
607 */
608 void Host_GetConsoleCommands (void)
609 {
610         char *cmd;
611
612         while (1)
613         {
614                 cmd = Sys_ConsoleInput ();
615                 if (!cmd)
616                         break;
617                 Cbuf_AddText (cmd);
618         }
619 }
620
621 /*
622 ==================
623 Host_TimeReport
624
625 Returns a time report string, for example for
626 ==================
627 */
628 const char *Host_TimingReport(void)
629 {
630         return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
631 }
632
633 /*
634 ==================
635 Host_Frame
636
637 Runs all active servers
638 ==================
639 */
640 static void Host_Init(void);
641 void Host_Main(void)
642 {
643         double time1 = 0;
644         double time2 = 0;
645         double time3 = 0;
646         double cl_timer, sv_timer;
647         double clframetime, deltarealtime, oldrealtime;
648         double wait;
649         int pass1, pass2, pass3, i;
650
651         Host_Init();
652
653         cl_timer = 0;
654         sv_timer = 0;
655
656         realtime = host_starttime = Sys_DoubleTime();
657         for (;;)
658         {
659                 if (setjmp(host_abortframe))
660                 {
661                         SCR_ClearLoadingScreen(false);
662                         continue;                       // something bad happened, or the server disconnected
663                 }
664
665                 oldrealtime = realtime;
666                 realtime = Sys_DoubleTime();
667
668                 deltarealtime = realtime - oldrealtime;
669                 cl_timer += deltarealtime;
670                 sv_timer += deltarealtime;
671
672                 svs.perf_acc_realtime += deltarealtime;
673
674                 // Look for clients who have spawned
675                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
676                         if(host_client->spawned)
677                                 if(host_client->netconnection)
678                                         break;
679                 if(i == svs.maxclients)
680                 {
681                         // Nobody is looking? Then we won't do timing...
682                         // Instead, reset it to zero
683                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
684                 }
685                 else if(svs.perf_acc_realtime > 5)
686                 {
687                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
688                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
689                         if(svs.perf_acc_offset_samples > 0)
690                         {
691                                 svs.perf_offset_max = svs.perf_acc_offset_max;
692                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
693                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
694                         }
695                         if(svs.perf_lost > 0 && developer_extra.integer)
696                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
697                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
698                 }
699
700                 if (slowmo.value < 0.00001 && slowmo.value != 0)
701                         Cvar_SetValue("slowmo", 0);
702                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
703                         Cvar_SetValue("host_framerate", 0);
704
705                 // keep the random time dependent, but not when playing demos/benchmarking
706                 if(!*sv_random_seed.string && !cls.demoplayback)
707                         rand();
708
709                 cl.islocalgame = NetConn_IsLocalGame();
710
711                 // get new key events
712                 Key_EventQueue_Unblock();
713                 SndSys_SendKeyEvents();
714                 Sys_SendKeyEvents();
715
716                 NetConn_UpdateSockets();
717
718                 Log_DestBuffer_Flush();
719
720                 // receive packets on each main loop iteration, as the main loop may
721                 // be undersleeping due to select() detecting a new packet
722                 if (sv.active)
723                         NetConn_ServerFrame();
724
725                 Curl_Run();
726
727                 // check for commands typed to the host
728                 Host_GetConsoleCommands();
729
730                 // when a server is running we only execute console commands on server frames
731                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
732                 // otherwise we execute them on client frames
733                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
734                 {
735                         // process console commands
736 //                      R_TimeReport("preconsole");
737                         CL_VM_PreventInformationLeaks();
738                         Cbuf_Execute();
739 //                      R_TimeReport("console");
740                 }
741
742                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
743
744                 // if the accumulators haven't become positive yet, wait a while
745                 if (cls.state == ca_dedicated)
746                         wait = sv_timer * -1000000.0;
747                 else if (!sv.active)
748                         wait = cl_timer * -1000000.0;
749                 else
750                         wait = max(cl_timer, sv_timer) * -1000000.0;
751
752                 if (!cls.timedemo && wait >= 1)
753                 {
754                         double time0;
755
756                         if(host_maxwait.value <= 0)
757                                 wait = min(wait, 1000000.0);
758                         else
759                                 wait = min(wait, host_maxwait.value * 1000.0);
760                         if(wait < 1)
761                                 wait = 1; // because we cast to int
762
763                         time0 = Sys_DoubleTime();
764                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer)
765                                 NetConn_SleepMicroseconds((int)wait);
766                         else
767                                 Sys_Sleep((int)wait);
768                         svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
769 //                      R_TimeReport("sleep");
770                         continue;
771                 }
772
773                 R_TimeReport("---");
774
775         //-------------------
776         //
777         // server operations
778         //
779         //-------------------
780
781                 // limit the frametime steps to no more than 100ms each
782                 if (cl_timer > 0.1)
783                         cl_timer = 0.1;
784                 if (sv_timer > 0.1)
785                 {
786                         svs.perf_acc_lost += (sv_timer - 0.1);
787                         sv_timer = 0.1;
788                 }
789
790                 if (sv.active && sv_timer > 0)
791                 {
792                         // execute one or more server frames, with an upper limit on how much
793                         // execution time to spend on server frames to avoid freezing the game if
794                         // the server is overloaded, this execution time limit means the game will
795                         // slow down if the server is taking too long.
796                         int framecount, framelimit = 1;
797                         double advancetime, aborttime = 0;
798                         float offset;
799
800                         if (cls.state == ca_dedicated)
801                                 Collision_Cache_NewFrame();
802
803                         // run the world state
804                         // don't allow simulation to run too fast or too slow or logic glitches can occur
805
806                         // stop running server frames if the wall time reaches this value
807                         if (sys_ticrate.value <= 0)
808                                 advancetime = sv_timer;
809                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
810                         {
811                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
812                                 advancetime = bound(0.01, cl_timer, 0.1);
813                         }
814                         else
815                         {
816                                 advancetime = sys_ticrate.value;
817                                 // listen servers can run multiple server frames per client frame
818                                 framelimit = cl_maxphysicsframesperserverframe.integer;
819                                 aborttime = realtime + 0.1;
820                         }
821                         if(slowmo.value > 0 && slowmo.value < 1)
822                                 advancetime = min(advancetime, 0.1 / slowmo.value);
823                         else
824                                 advancetime = min(advancetime, 0.1);
825
826                         if(advancetime > 0)
827                         {
828                                 offset = sv_timer + (Sys_DoubleTime() - realtime);
829                                 ++svs.perf_acc_offset_samples;
830                                 svs.perf_acc_offset += offset;
831                                 svs.perf_acc_offset_squared += offset * offset;
832                                 if(svs.perf_acc_offset_max < offset)
833                                         svs.perf_acc_offset_max = offset;
834                         }
835
836                         // only advance time if not paused
837                         // the game also pauses in singleplayer when menu or console is used
838                         sv.frametime = advancetime * slowmo.value;
839                         if (host_framerate.value)
840                                 sv.frametime = host_framerate.value;
841                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
842                                 sv.frametime = 0;
843
844                         // setup the VM frame
845                         SV_VM_Begin();
846
847                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
848                         {
849                                 sv_timer -= advancetime;
850
851                                 // move things around and think unless paused
852                                 if (sv.frametime)
853                                         SV_Physics();
854
855                                 // if this server frame took too long, break out of the loop
856                                 if (framelimit > 1 && Sys_DoubleTime() >= aborttime)
857                                         break;
858                         }
859                         R_TimeReport("serverphysics");
860
861                         // send all messages to the clients
862                         SV_SendClientMessages();
863                         
864                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
865                                 prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
866                                 PRVM_ExecuteProgram(PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
867                         }
868
869                         // end the server VM frame
870                         SV_VM_End();
871
872                         // send an heartbeat if enough time has passed since the last one
873                         NetConn_Heartbeat(0);
874                         R_TimeReport("servernetwork");
875                 }
876                 else
877                 {
878                         // don't let r_speeds display jump around
879                         R_TimeReport("serverphysics");
880                         R_TimeReport("servernetwork");
881                 }
882
883         //-------------------
884         //
885         // client operations
886         //
887         //-------------------
888
889                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
890                 {
891                         R_TimeReport("---");
892                         Collision_Cache_NewFrame();
893                         R_TimeReport("collisioncache");
894                         // decide the simulation time
895                         if (cls.capturevideo.active)
896                         {
897                                 //***
898                                 if (cls.capturevideo.realtime)
899                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
900                                 else
901                                 {
902                                         clframetime = 1.0 / cls.capturevideo.framerate;
903                                         cl.realframetime = max(cl_timer, clframetime);
904                                 }
905                         }
906                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
907                         {
908                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
909                                 // when running slow, we need to sleep to keep input responsive
910                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
911                                 if (wait > 0)
912                                         Sys_Sleep((int)wait);
913                         }
914                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
915                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
916                         else
917                                 clframetime = cl.realframetime = cl_timer;
918
919                         // apply slowmo scaling
920                         clframetime *= cl.movevars_timescale;
921                         // scale playback speed of demos by slowmo cvar
922                         if (cls.demoplayback)
923                         {
924                                 clframetime *= slowmo.value;
925                                 // if demo playback is paused, don't advance time at all
926                                 if (cls.demopaused)
927                                         clframetime = 0;
928                         }
929
930                         // host_framerate overrides all else
931                         if (host_framerate.value)
932                                 clframetime = host_framerate.value;
933
934                         if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
935                                 clframetime = 0;
936
937                         if (cls.timedemo)
938                                 clframetime = cl.realframetime = cl_timer;
939
940                         // deduct the frame time from the accumulator
941                         cl_timer -= cl.realframetime;
942
943                         cl.oldtime = cl.time;
944                         cl.time += clframetime;
945
946                         // update video
947                         if (host_speeds.integer)
948                                 time1 = Sys_DoubleTime();
949                         R_TimeReport("pre-input");
950
951                         // Collect input into cmd
952                         CL_Input();
953
954                         R_TimeReport("input");
955
956                         // check for new packets
957                         NetConn_ClientFrame();
958
959                         // read a new frame from a demo if needed
960                         CL_ReadDemoMessage();
961                         R_TimeReport("clientnetwork");
962
963                         // now that packets have been read, send input to server
964                         CL_SendMove();
965                         R_TimeReport("sendmove");
966
967                         // update client world (interpolate entities, create trails, etc)
968                         CL_UpdateWorld();
969                         R_TimeReport("lerpworld");
970
971                         CL_Video_Frame();
972
973                         R_TimeReport("client");
974
975                         CL_UpdateScreen();
976                         R_TimeReport("render");
977
978                         if (host_speeds.integer)
979                                 time2 = Sys_DoubleTime();
980
981                         // update audio
982                         if(cl.csqc_usecsqclistener)
983                         {
984                                 S_Update(&cl.csqc_listenermatrix);
985                                 cl.csqc_usecsqclistener = false;
986                         }
987                         else
988                                 S_Update(&r_refdef.view.matrix);
989
990                         CDAudio_Update();
991                         R_TimeReport("audio");
992
993                         // reset gathering of mouse input
994                         in_mouse_x = in_mouse_y = 0;
995
996                         if (host_speeds.integer)
997                         {
998                                 pass1 = (int)((time1 - time3)*1000000);
999                                 time3 = Sys_DoubleTime();
1000                                 pass2 = (int)((time2 - time1)*1000000);
1001                                 pass3 = (int)((time3 - time2)*1000000);
1002                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1003                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1004                         }
1005                 }
1006
1007 #if MEMPARANOIA
1008                 Mem_CheckSentinelsGlobal();
1009 #else
1010                 if (developer_memorydebug.integer)
1011                         Mem_CheckSentinelsGlobal();
1012 #endif
1013
1014                 // if there is some time remaining from this frame, reset the timers
1015                 if (cl_timer >= 0)
1016                         cl_timer = 0;
1017                 if (sv_timer >= 0)
1018                 {
1019                         svs.perf_acc_lost += sv_timer;
1020                         sv_timer = 0;
1021                 }
1022
1023                 host_framecount++;
1024         }
1025 }
1026
1027 //============================================================================
1028
1029 qboolean vid_opened = false;
1030 void Host_StartVideo(void)
1031 {
1032         if (!vid_opened && cls.state != ca_dedicated)
1033         {
1034                 vid_opened = true;
1035                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1036                 NetConn_UpdateSockets();
1037                 VID_Start();
1038                 CDAudio_Startup();
1039         }
1040 }
1041
1042 char engineversion[128];
1043
1044 qboolean sys_nostdout = false;
1045
1046 extern void u8_Init(void);
1047 extern void Render_Init(void);
1048 extern void Mathlib_Init(void);
1049 extern void FS_Init_SelfPack(void);
1050 extern void FS_Init(void);
1051 extern void FS_Shutdown(void);
1052 extern void PR_Cmd_Init(void);
1053 extern void COM_Init_Commands(void);
1054 extern void FS_Init_Commands(void);
1055 extern qboolean host_stuffcmdsrun;
1056
1057 static qfile_t *locksession_fh = NULL;
1058 static qboolean locksession_run = false;
1059 static void Host_InitSession(void)
1060 {
1061         int i;
1062         Cvar_RegisterVariable(&sessionid);
1063         Cvar_RegisterVariable(&locksession);
1064
1065         // load the session ID into the read-only cvar
1066         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1067         {
1068                 if(com_argv[i+1][0] == '.')
1069                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1070                 else
1071                         Cvar_SetQuick(&sessionid, va(".%s", com_argv[i+1]));
1072         }
1073 }
1074 void Host_LockSession(void)
1075 {
1076         if(locksession_run)
1077                 return;
1078         locksession_run = true;
1079         if(locksession.integer != 0)
1080         {
1081                 locksession_fh = FS_SysOpen(va("%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string), "wl", false);
1082                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1083                 if(!locksession_fh)
1084                 {
1085                         if(locksession.integer == 2)
1086                         {
1087                                 Con_Printf("WARNING: session lock %slock%s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1088                         }
1089                         else
1090                         {
1091                                 Sys_Error("session lock %slock%s could not be acquired. Please run with -sessionid and an unique session name.\n", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1092                         }
1093                 }
1094         }
1095 }
1096 void Host_UnlockSession(void)
1097 {
1098         if(!locksession_run)
1099                 return;
1100         locksession_run = false;
1101
1102         if(locksession_fh)
1103         {
1104                 FS_Close(locksession_fh);
1105                 // NOTE: we can NOT unlink the lock here, as doing so would
1106                 // create a race condition if another process created it
1107                 // between our close and our unlink
1108                 locksession_fh = NULL;
1109         }
1110 }
1111
1112 /*
1113 ====================
1114 Host_Init
1115 ====================
1116 */
1117 static void Host_Init (void)
1118 {
1119         int i;
1120         const char* os;
1121
1122         if (COM_CheckParm("-profilegameonly"))
1123                 Sys_AllowProfiling(false);
1124
1125         // LordHavoc: quake never seeded the random number generator before... heh
1126         if (COM_CheckParm("-benchmark"))
1127                 srand(0); // predictable random sequence for -benchmark
1128         else
1129                 srand((unsigned int)time(NULL));
1130
1131         // FIXME: this is evil, but possibly temporary
1132         // LordHavoc: doesn't seem very temporary...
1133         // LordHavoc: made this a saved cvar
1134 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1135         if (COM_CheckParm("-developer"))
1136         {
1137                 developer.value = developer.integer = 1;
1138                 developer.string = "1";
1139         }
1140
1141         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1142         {
1143                 developer.value = developer.integer = 1;
1144                 developer.string = "1";
1145                 developer_extra.value = developer_extra.integer = 1;
1146                 developer_extra.string = "1";
1147                 developer_insane.value = developer_insane.integer = 1;
1148                 developer_insane.string = "1";
1149                 developer_memory.value = developer_memory.integer = 1;
1150                 developer_memory.string = "1";
1151                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1152                 developer_memorydebug.string = "1";
1153         }
1154
1155         if (COM_CheckParm("-developer3"))
1156         {
1157                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1158                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1159         }
1160
1161 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1162         if (COM_CheckParm("-nostdout"))
1163                 sys_nostdout = 1;
1164
1165         // used by everything
1166         Memory_Init();
1167
1168         // initialize console command/cvar/alias/command execution systems
1169         Cmd_Init();
1170
1171         // initialize memory subsystem cvars/commands
1172         Memory_Init_Commands();
1173
1174         // initialize console and logging and its cvars/commands
1175         Con_Init();
1176
1177         // initialize various cvars that could not be initialized earlier
1178         u8_Init();
1179         Curl_Init_Commands();
1180         Cmd_Init_Commands();
1181         Sys_Init_Commands();
1182         COM_Init_Commands();
1183         FS_Init_Commands();
1184
1185         // initialize console window (only used by sys_win.c)
1186         Sys_InitConsole();
1187
1188         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1189         FS_Init_SelfPack();
1190
1191         // detect gamemode from commandline options or executable name
1192         COM_InitGameType();
1193
1194         // construct a version string for the corner of the console
1195         os = DP_OS_NAME;
1196         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1197         Con_Printf("%s\n", engineversion);
1198
1199         // initialize process nice level
1200         Sys_InitProcessNice();
1201
1202         // initialize ixtable
1203         Mathlib_Init();
1204
1205         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1206         FS_Init();
1207
1208         // register the cvars for session locking
1209         Host_InitSession();
1210
1211         // must be after FS_Init
1212         Crypto_Init();
1213         Crypto_Init_Commands();
1214
1215         NetConn_Init();
1216         Curl_Init();
1217         //PR_Init();
1218         //PR_Cmd_Init();
1219         PRVM_Init();
1220         Mod_Init();
1221         World_Init();
1222         SV_Init();
1223         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1224         Host_InitCommands();
1225         Host_InitLocal();
1226         Host_ServerOptions();
1227
1228         Thread_Init();
1229
1230         if (cls.state == ca_dedicated)
1231                 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1232         else
1233         {
1234                 Con_DPrintf("Initializing client\n");
1235
1236                 R_Modules_Init();
1237                 Palette_Init();
1238                 MR_Init_Commands();
1239                 VID_Shared_Init();
1240                 VID_Init();
1241                 Render_Init();
1242                 S_Init();
1243                 CDAudio_Init();
1244                 Key_Init();
1245                 CL_Init();
1246         }
1247
1248         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1249         // NOTE: menu commands are freed by Cmd_RestoreInitState
1250         Cmd_SaveInitState();
1251
1252         // FIXME: put this into some neat design, but the menu should be allowed to crash
1253         // without crashing the whole game, so this should just be a short-time solution
1254
1255         // here comes the not so critical stuff
1256         if (setjmp(host_abortframe)) {
1257                 return;
1258         }
1259
1260         Host_AddConfigText();
1261         Cbuf_Execute();
1262
1263         // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1264         if (!host_stuffcmdsrun)
1265         {
1266                 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1267                 Cbuf_Execute();
1268         }
1269
1270         // put up the loading image so the user doesn't stare at a black screen...
1271         SCR_BeginLoadingPlaque();
1272
1273         if (cls.state != ca_dedicated)
1274         {
1275                 MR_Init();
1276         }
1277
1278         // check for special benchmark mode
1279 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1280         i = COM_CheckParm("-benchmark");
1281         if (i && i + 1 < com_argc)
1282         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1283         {
1284                 Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1]));
1285                 Cbuf_Execute();
1286         }
1287
1288         // check for special demo mode
1289 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1290         i = COM_CheckParm("-demo");
1291         if (i && i + 1 < com_argc)
1292         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1293         {
1294                 Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
1295                 Cbuf_Execute();
1296         }
1297
1298 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1299         i = COM_CheckParm("-capturedemo");
1300         if (i && i + 1 < com_argc)
1301         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1302         {
1303                 Cbuf_AddText(va("playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1304                 Cbuf_Execute();
1305         }
1306
1307         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1308         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1309         {
1310                 Cbuf_AddText("startmap_dm\n");
1311                 Cbuf_Execute();
1312         }
1313
1314         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1315         {
1316                 Cbuf_AddText("togglemenu\n");
1317                 Cbuf_Execute();
1318         }
1319
1320         Con_DPrint("========Initialized=========\n");
1321
1322         //Host_StartVideo();
1323 }
1324
1325
1326 /*
1327 ===============
1328 Host_Shutdown
1329
1330 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1331 to run quit through here before the final handoff to the sys code.
1332 ===============
1333 */
1334 void Host_Shutdown(void)
1335 {
1336         static qboolean isdown = false;
1337
1338         if (isdown)
1339         {
1340                 Con_Print("recursive shutdown\n");
1341                 return;
1342         }
1343         if (setjmp(host_abortframe))
1344         {
1345                 Con_Print("aborted the quitting frame?!?\n");
1346                 return;
1347         }
1348         isdown = true;
1349
1350         // be quiet while shutting down
1351         S_StopAllSounds();
1352
1353         // disconnect client from server if active
1354         CL_Disconnect();
1355
1356         // shut down local server if active
1357         Host_ShutdownServer ();
1358
1359         // Shutdown menu
1360         if(MR_Shutdown)
1361                 MR_Shutdown();
1362
1363         // AK shutdown PRVM
1364         // AK hmm, no PRVM_Shutdown(); yet
1365
1366         CL_Video_Shutdown();
1367
1368         Host_SaveConfig();
1369
1370         CDAudio_Shutdown ();
1371         S_Terminate ();
1372         Curl_Shutdown ();
1373         NetConn_Shutdown ();
1374         //PR_Shutdown ();
1375
1376         if (cls.state != ca_dedicated)
1377         {
1378                 R_Modules_Shutdown();
1379                 VID_Shutdown();
1380         }
1381
1382         Thread_Shutdown();
1383         Cmd_Shutdown();
1384         Key_Shutdown();
1385         CL_Shutdown();
1386         Sys_Shutdown();
1387         Log_Close();
1388         Crypto_Shutdown();
1389
1390         Host_UnlockSession();
1391
1392         S_Shutdown();
1393         Con_Shutdown();
1394         Memory_Shutdown();
1395 }
1396