2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
32 static mempool_t *fonts_mempool = NULL;
34 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
35 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
36 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
38 cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
39 cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
40 cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
41 cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
42 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
43 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
44 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
46 extern cvar_t v_glslgamma;
48 //=============================================================================
49 /* Support Routines */
51 #define FONT_FILESIZE 13468
52 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
53 static cachepic_t cachepics[MAX_CACHED_PICS];
54 static int numcachepics;
56 static rtexturepool_t *drawtexturepool;
58 static const unsigned char concharimage[FONT_FILESIZE] =
63 static rtexture_t *draw_generateconchars(void)
70 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
72 for (i = 0;i < 8192;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 83 + (unsigned char)(random * 64);
77 data[i*4+1] = 71 + (unsigned char)(random * 32);
78 data[i*4+0] = 23 + (unsigned char)(random * 16);
81 for (i = 8192;i < 32768;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 95 + (unsigned char)(random * 64);
86 data[i*4+1] = 95 + (unsigned char)(random * 64);
87 data[i*4+0] = 95 + (unsigned char)(random * 64);
90 for (i = 32768;i < 40960;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 83 + (unsigned char)(random * 64);
95 data[i*4+1] = 71 + (unsigned char)(random * 32);
96 data[i*4+0] = 23 + (unsigned char)(random * 16);
99 for (i = 40960;i < 65536;i++)
101 random = lhrandom (0.0,1.0);
102 data[i*4+3] = data[i*4+0];
103 data[i*4+2] = 96 + (unsigned char)(random * 64);
104 data[i*4+1] = 43 + (unsigned char)(random * 32);
105 data[i*4+0] = 27 + (unsigned char)(random * 32);
109 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
112 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
117 static rtexture_t *draw_generateditherpattern(void)
120 unsigned char pixels[8][8];
121 for (y = 0;y < 8;y++)
122 for (x = 0;x < 8;x++)
123 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
124 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
127 typedef struct embeddedpic_s
136 static const embeddedpic_t embeddedpics[] =
139 "gfx/prydoncursor001", 16, 16,
158 "ui/mousepointer", 16, 16,
177 "gfx/crosshair1", 16, 16,
196 "gfx/crosshair2", 16, 16,
215 "gfx/crosshair3", 16, 16,
234 "gfx/crosshair4", 16, 16,
253 "gfx/crosshair5", 8, 8,
264 "gfx/crosshair6", 2, 2,
269 "gfx/crosshair7", 16, 16,
290 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
292 const embeddedpic_t *p;
293 for (p = embeddedpics;p->name;p++)
294 if (!strcmp(name, p->name))
295 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
296 if (!strcmp(name, "gfx/conchars"))
297 return draw_generateconchars();
298 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
299 return draw_generateditherpattern();
301 Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
302 return r_texture_notexture;
311 // FIXME: move this to client somehow
312 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
315 unsigned char *pixels;
318 unsigned char *lmpdata;
319 char lmpname[MAX_QPATH];
321 // check whether the picture has already been cached
322 crc = CRC_Block((unsigned char *)path, strlen(path));
323 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
324 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
325 if (!strcmp (path, pic->name))
328 if (numcachepics == MAX_CACHED_PICS)
330 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
331 // FIXME: support NULL in callers?
332 return cachepics; // return the first one
334 pic = cachepics + (numcachepics++);
335 strlcpy (pic->name, path, sizeof(pic->name));
337 pic->chain = cachepichash[hashkey];
338 cachepichash[hashkey] = pic;
340 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
341 pic->tex = CL_GetDynTexture( path );
342 // if so, set the width/height, too
344 pic->width = R_TextureWidth(pic->tex);
345 pic->height = R_TextureHeight(pic->tex);
346 // we're done now (early-out)
350 pic->texflags = TEXF_ALPHA;
351 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
352 pic->texflags |= TEXF_CLAMP;
353 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
354 pic->texflags |= TEXF_COMPRESS;
356 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
358 // load a high quality image from disk if possible
359 pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
360 if (pixels == NULL && !strncmp(path, "gfx/", 4))
361 pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
364 pic->width = image_width;
365 pic->height = image_height;
367 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
371 pic->autoload = false;
372 // never compress the fallback images
373 pic->texflags &= ~TEXF_COMPRESS;
376 // now read the low quality version (wad or lmp file), and take the pic
377 // size from that even if we don't upload the texture, this way the pics
378 // show up the right size in the menu even if they were replaced with
379 // higher or lower resolution versions
380 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
381 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
383 if (developer_loading.integer)
384 Con_Printf("loading lump \"%s\"\n", path);
388 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
389 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
390 // if no high quality replacement image was found, upload the original low quality texture
392 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
396 else if ((lmpdata = W_GetLumpName (path + 4)))
398 if (developer_loading.integer)
399 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
401 if (!strcmp(path, "gfx/conchars"))
403 // conchars is a raw image and with color 0 as transparent instead of 255
406 // if no high quality replacement image was found, upload the original low quality texture
408 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
412 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
413 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
414 // if no high quality replacement image was found, upload the original low quality texture
416 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
425 else if (pic->tex == NULL)
427 // if it's not found on disk, generate an image
428 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
429 pic->width = R_TextureWidth(pic->tex);
430 pic->height = R_TextureHeight(pic->tex);
436 cachepic_t *Draw_CachePic (const char *path)
438 return Draw_CachePic_Flags (path, 0);
443 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
445 if (pic->autoload && !pic->tex)
447 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
448 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
449 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
450 if (pic->tex == NULL)
451 pic->tex = draw_generatepic(pic->name, true);
453 pic->lastusedframe = draw_frame;
457 void Draw_Frame(void)
461 static double nextpurgetime;
462 if (nextpurgetime > realtime)
464 nextpurgetime = realtime + 0.05;
465 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
467 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
469 R_FreeTexture(pic->tex);
476 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
481 crc = CRC_Block((unsigned char *)picname, strlen(picname));
482 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
483 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
484 if (!strcmp (picname, pic->name))
489 if (pic->tex && pic->width == width && pic->height == height)
491 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
499 if (numcachepics == MAX_CACHED_PICS)
501 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
502 // FIXME: support NULL in callers?
503 return cachepics; // return the first one
505 pic = cachepics + (numcachepics++);
506 strlcpy (pic->name, picname, sizeof(pic->name));
508 pic->chain = cachepichash[hashkey];
509 cachepichash[hashkey] = pic;
514 pic->height = height;
516 R_FreeTexture(pic->tex);
517 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
521 void Draw_FreePic(const char *picname)
526 // this doesn't really free the pic, but does free it's texture
527 crc = CRC_Block((unsigned char *)picname, strlen(picname));
528 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
529 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
531 if (!strcmp (picname, pic->name) && pic->tex)
533 R_FreeTexture(pic->tex);
542 static float snap_to_pixel_x(float x, float roundUpAt);
543 extern int con_linewidth; // to force rewrapping
544 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
548 char widthfile[MAX_QPATH];
550 fs_offset_t widthbufsize;
552 if(override || !fnt->texpath[0])
554 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
555 // load the cvars when the font is FIRST loader
556 fnt->settings.scale = scale;
557 fnt->settings.voffset = voffset;
558 fnt->settings.antialias = r_font_antialias.integer;
559 fnt->settings.hinting = r_font_hinting.integer;
560 fnt->settings.outline = r_font_postprocess_outline.value;
561 fnt->settings.blur = r_font_postprocess_blur.value;
562 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
563 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
564 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
567 if(drawtexturepool == NULL)
568 return; // before gl_draw_start, so will be loaded later
572 // clear freetype font
573 Font_UnloadFont(fnt->ft2);
578 if(fnt->req_face != -1)
580 if(!Font_LoadFont(fnt->texpath, fnt))
581 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
584 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
585 if(fnt->tex == r_texture_notexture)
587 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
589 if (!fnt->fallbacks[i][0])
591 fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
592 if(fnt->tex != r_texture_notexture)
595 if(fnt->tex == r_texture_notexture)
597 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
598 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
601 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
604 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
606 // unspecified width == 1 (base width)
607 for(i = 1; i < 256; ++i)
608 fnt->width_of[i] = 1;
610 // FIXME load "name.width", if it fails, fill all with 1
611 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
613 float extraspacing = 0;
614 const char *p = widthbuf;
619 if(!COM_ParseToken_Simple(&p, false, false))
637 fnt->width_of[ch] = atof(com_token) + extraspacing;
640 for (i = 0; i < MAX_FONT_SIZES; ++i)
642 //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
643 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
646 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
652 if(!strcmp(com_token, "extraspacing"))
654 if(!COM_ParseToken_Simple(&p, false, false))
656 extraspacing = atof(com_token);
658 else if(!strcmp(com_token, "scale"))
660 if(!COM_ParseToken_Simple(&p, false, false))
662 fnt->settings.scale = atof(com_token);
666 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
667 if(!COM_ParseToken_Simple(&p, false, false))
677 maxwidth = fnt->width_of[1];
678 for(i = 2; i < 256; ++i)
679 maxwidth = max(maxwidth, fnt->width_of[i]);
680 fnt->maxwidth = maxwidth;
682 // fix up maxwidth for overlap
683 fnt->maxwidth *= fnt->settings.scale;
685 if(fnt == FONT_CONSOLE)
686 con_linewidth = -1; // rewrap console in next frame
689 extern cvar_t developer_font;
690 dp_font_t *FindFont(const char *title, qboolean allocate_new)
695 for(i = 0; i < dp_fonts.maxsize; ++i)
696 if(!strcmp(dp_fonts.f[i].title, title))
697 return &dp_fonts.f[i];
698 // if not found - try allocate
701 // find any font with empty title
702 for(i = 0; i < dp_fonts.maxsize; ++i)
704 if(!strcmp(dp_fonts.f[i].title, ""))
706 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
707 return &dp_fonts.f[i];
710 // if no any 'free' fonts - expand buffer
711 i = dp_fonts.maxsize;
712 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
713 if (developer_font.integer)
714 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
715 dp_fonts.f = Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
716 // register a font in first expanded slot
717 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
718 return &dp_fonts.f[i];
723 static float snap_to_pixel_x(float x, float roundUpAt)
725 float pixelpos = x * vid.width / vid_conwidth.value;
726 int snap = (int) pixelpos;
727 if (pixelpos - snap >= roundUpAt) ++snap;
728 return ((float)snap * vid_conwidth.value / vid.width);
730 x = (int)(x * vid.width / vid_conwidth.value);
731 x = (x * vid_conwidth.value / vid.width);
736 static float snap_to_pixel_y(float y, float roundUpAt)
738 float pixelpos = y * vid.height / vid_conheight.value;
739 int snap = (int) pixelpos;
740 if (pixelpos - snap > roundUpAt) ++snap;
741 return ((float)snap * vid_conheight.value / vid.height);
743 y = (int)(y * vid.height / vid_conheight.value);
744 y = (y * vid_conheight.value / vid.height);
749 static void LoadFont_f(void)
753 const char *filelist, *c, *cm;
754 float sz, scale, voffset;
755 char mainfont[MAX_QPATH];
759 Con_Printf("Available font commands:\n");
760 for(i = 0; i < dp_fonts.maxsize; ++i)
761 if (dp_fonts.f[i].title[0])
762 Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
763 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
764 "can specify multiple fonts and faces\n"
765 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
766 "to load face 2 of the font gfx/vera-sans and use face 1\n"
767 "of gfx/fallback as fallback font.\n"
768 "You can also specify a list of font sizes to load, like this:\n"
769 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
770 "In many cases, 8 12 16 24 32 should be a good choice.\n"
772 " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
773 " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
777 f = FindFont(Cmd_Argv(1), true);
780 Con_Printf("font function not found\n");
785 filelist = "gfx/conchars";
787 filelist = Cmd_Argv(2);
789 memset(f->fallbacks, 0, sizeof(f->fallbacks));
790 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
792 // first font is handled "normally"
793 c = strchr(filelist, ':');
794 cm = strchr(filelist, ',');
795 if(c && (!cm || c < cm))
796 f->req_face = atoi(c+1);
803 if(!c || (c - filelist) > MAX_QPATH)
804 strlcpy(mainfont, filelist, sizeof(mainfont));
807 memcpy(mainfont, filelist, c - filelist);
808 mainfont[c - filelist] = 0;
811 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
813 c = strchr(filelist, ',');
819 c = strchr(filelist, ':');
820 cm = strchr(filelist, ',');
821 if(c && (!cm || c < cm))
822 f->fallback_faces[i] = atoi(c+1);
825 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
828 if(!c || (c-filelist) > MAX_QPATH)
830 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
834 memcpy(f->fallbacks[i], filelist, c - filelist);
835 f->fallbacks[i][c - filelist] = 0;
839 // for now: by default load only one size: the default size
841 for(i = 1; i < MAX_FONT_SIZES; ++i)
842 f->req_sizes[i] = -1;
848 for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
851 if (!strcmp(Cmd_Argv(i), "scale"))
855 scale = atof(Cmd_Argv(i));
858 if (!strcmp(Cmd_Argv(i), "voffset"))
862 voffset = atof(Cmd_Argv(i));
865 // parse one of sizes
866 sz = atof(Cmd_Argv(i));
867 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
869 f->req_sizes[sizes] = sz;
875 LoadFont(true, mainfont, f, scale, voffset);
883 static void gl_draw_start(void)
886 drawtexturepool = R_AllocTexturePool();
889 memset(cachepichash, 0, sizeof(cachepichash));
893 // load default font textures
894 for(i = 0; i < dp_fonts.maxsize; ++i)
895 if (dp_fonts.f[i].title[0])
896 LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
898 // draw the loading screen so people have something to see in the newly opened window
899 SCR_UpdateLoadingScreen(true);
902 static void gl_draw_shutdown(void)
906 R_FreeTexturePool(&drawtexturepool);
909 memset(cachepichash, 0, sizeof(cachepichash));
912 static void gl_draw_newmap(void)
917 void GL_Draw_Init (void)
921 Cvar_RegisterVariable(&r_font_postprocess_blur);
922 Cvar_RegisterVariable(&r_font_postprocess_outline);
923 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
924 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
925 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
926 Cvar_RegisterVariable(&r_font_hinting);
927 Cvar_RegisterVariable(&r_font_antialias);
928 Cvar_RegisterVariable(&r_textshadow);
929 Cvar_RegisterVariable(&r_textbrightness);
930 Cvar_RegisterVariable(&r_textcontrast);
932 // allocate fonts storage
933 fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
934 dp_fonts.maxsize = MAX_FONTS;
935 dp_fonts.f = Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
936 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
938 // assign starting font names
939 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
940 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
941 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
942 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
943 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
944 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
945 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
946 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
947 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
948 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
949 if(!FONT_USER(i)->title[0])
950 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
952 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
953 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
956 void _DrawQ_Setup(void)
958 r_viewport_t viewport;
959 if (r_refdef.draw2dstage)
961 r_refdef.draw2dstage = true;
963 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
964 R_SetViewport(&viewport);
965 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
966 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
967 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
968 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
969 R_EntityMatrix(&identitymatrix);
973 GL_PolygonOffset(0, 0);
977 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
980 static void _DrawQ_ProcessDrawFlag(int flags)
984 if(flags == DRAWFLAG_ADDITIVE)
985 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
986 else if(flags == DRAWFLAG_MODULATE)
987 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
988 else if(flags == DRAWFLAG_2XMODULATE)
989 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
990 else if(flags == DRAWFLAG_SCREEN)
991 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
993 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
996 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
1000 _DrawQ_ProcessDrawFlag(flags);
1001 GL_Color(red, green, blue, alpha);
1003 R_Mesh_VertexPointer(floats, 0, 0);
1004 R_Mesh_ColorPointer(NULL, 0, 0);
1005 R_Mesh_ResetTextureState();
1011 height = pic->height;
1012 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1013 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1016 floats[12] = 0.0f;floats[13] = 0.0f;
1017 floats[14] = 1.0f;floats[15] = 0.0f;
1018 floats[16] = 1.0f;floats[17] = 1.0f;
1019 floats[18] = 0.0f;floats[19] = 1.0f;
1021 // AK07: lets be texel correct on the corners
1023 float horz_offset = 0.5f / pic->width;
1024 float vert_offset = 0.5f / pic->height;
1026 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
1027 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
1028 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
1029 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
1034 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1036 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1037 floats[0] = floats[9] = x;
1038 floats[1] = floats[4] = y;
1039 floats[3] = floats[6] = x + width;
1040 floats[7] = floats[10] = y + height;
1042 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1045 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
1048 float af = DEG2RAD(-angle); // forward
1049 float ar = DEG2RAD(-angle + 90); // right
1050 float sinaf = sin(af);
1051 float cosaf = cos(af);
1052 float sinar = sin(ar);
1053 float cosar = cos(ar);
1055 _DrawQ_ProcessDrawFlag(flags);
1056 GL_Color(red, green, blue, alpha);
1058 R_Mesh_VertexPointer(floats, 0, 0);
1059 R_Mesh_ColorPointer(NULL, 0, 0);
1060 R_Mesh_ResetTextureState();
1066 height = pic->height;
1067 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1068 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1070 floats[12] = 0.0f;floats[13] = 0.0f;
1071 floats[14] = 1.0f;floats[15] = 0.0f;
1072 floats[16] = 1.0f;floats[17] = 1.0f;
1073 floats[18] = 0.0f;floats[19] = 1.0f;
1076 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1078 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1081 floats[0] = x - cosaf*org_x - cosar*org_y;
1082 floats[1] = y - sinaf*org_x - sinar*org_y;
1085 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
1086 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
1089 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
1090 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
1093 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
1094 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1096 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1099 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1103 _DrawQ_ProcessDrawFlag(flags);
1104 GL_Color(red, green, blue, alpha);
1106 R_Mesh_VertexPointer(floats, 0, 0);
1107 R_Mesh_ColorPointer(NULL, 0, 0);
1108 R_Mesh_ResetTextureState();
1109 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1111 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1112 floats[0] = floats[9] = x;
1113 floats[1] = floats[4] = y;
1114 floats[3] = floats[6] = x + width;
1115 floats[7] = floats[10] = y + height;
1117 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1120 /// color tag printing
1121 static const vec4_t string_colors[] =
1124 // LordHavoc: why on earth is cyan before magenta in Quake3?
1125 // LordHavoc: note: Doom3 uses white for [0] and [7]
1126 {0.0, 0.0, 0.0, 1.0}, // black
1127 {1.0, 0.0, 0.0, 1.0}, // red
1128 {0.0, 1.0, 0.0, 1.0}, // green
1129 {1.0, 1.0, 0.0, 1.0}, // yellow
1130 {0.0, 0.0, 1.0, 1.0}, // blue
1131 {0.0, 1.0, 1.0, 1.0}, // cyan
1132 {1.0, 0.0, 1.0, 1.0}, // magenta
1133 {1.0, 1.0, 1.0, 1.0}, // white
1134 // [515]'s BX_COLOREDTEXT extension
1135 {1.0, 1.0, 1.0, 0.5}, // half transparent
1136 {0.5, 0.5, 0.5, 1.0} // half brightness
1137 // Black's color table
1138 //{1.0, 1.0, 1.0, 1.0},
1139 //{1.0, 0.0, 0.0, 1.0},
1140 //{0.0, 1.0, 0.0, 1.0},
1141 //{0.0, 0.0, 1.0, 1.0},
1142 //{1.0, 1.0, 0.0, 1.0},
1143 //{0.0, 1.0, 1.0, 1.0},
1144 //{1.0, 0.0, 1.0, 1.0},
1145 //{0.1, 0.1, 0.1, 1.0}
1148 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1150 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1152 float C = r_textcontrast.value;
1153 float B = r_textbrightness.value;
1154 if (colorindex & 0x10000) // that bit means RGB color
1156 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1157 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1158 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1159 color[3] = (colorindex & 0xf) / 15.0;
1162 Vector4Copy(string_colors[colorindex], color);
1163 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1166 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1167 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1171 // NOTE: this function always draws exactly one character if maxwidth <= 0
1172 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1174 const char *text_start = text;
1175 int colorindex = STRING_COLOR_DEFAULT;
1178 Uchar ch, mapch, nextch;
1179 Uchar prevch = 0; // used for kerning
1184 ft2_font_map_t *fontmap = NULL;
1185 ft2_font_map_t *map = NULL;
1186 //ft2_font_map_t *prevmap = NULL;
1187 ft2_font_t *ft2 = fnt->ft2;
1189 qboolean snap = true;
1190 qboolean least_one = false;
1191 float dw; // display w
1192 //float dh; // display h
1193 const float *width_of;
1200 // do this in the end
1201 w *= fnt->settings.scale;
1202 h *= fnt->settings.scale;
1204 // find the most fitting size:
1208 map_index = Font_IndexForSize(ft2, h, &w, &h);
1210 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1211 fontmap = Font_MapForIndex(ft2, map_index);
1220 if (!outcolor || *outcolor == -1)
1221 colorindex = STRING_COLOR_DEFAULT;
1223 colorindex = *outcolor;
1225 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1226 // ftbase_x = snap_to_pixel_x(0);
1231 maxwidth = -maxwidth;
1235 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
1238 width_of = fontmap->width_of;
1240 width_of = fnt->width_of;
1242 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1245 nextch = ch = u8_getnchar(text, &text, bytes_left);
1246 i = text - text_start;
1249 if (ch == ' ' && !fontmap)
1251 if(!least_one || i0) // never skip the first character
1252 if(x + width_of[(int) ' '] * dw > maxwidth)
1255 break; // oops, can't draw this
1257 x += width_of[(int) ' '] * dw;
1260 // i points to the char after ^
1261 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1263 ch = *text; // colors are ascii, so no u8_ needed
1264 if (ch <= '9' && ch >= '0') // ^[0-9] found
1266 colorindex = ch - '0';
1271 // i points to the char after ^...
1272 // i+3 points to 3 in ^x123
1273 // i+3 == *maxlen would mean that char is missing
1274 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1276 // building colorindex...
1277 ch = tolower(text[1]);
1278 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1279 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1280 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1281 else tempcolorindex = 0;
1284 ch = tolower(text[2]);
1285 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1286 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1287 else tempcolorindex = 0;
1290 ch = tolower(text[3]);
1291 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1292 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1293 else tempcolorindex = 0;
1296 colorindex = tempcolorindex | 0xf;
1297 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1305 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1314 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1321 map = ft2_oldstyle_map;
1323 if(!least_one || i0) // never skip the first character
1324 if(x + width_of[ch] * dw > maxwidth)
1327 break; // oops, can't draw this
1329 x += width_of[ch] * dw;
1331 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1333 map = FontMap_FindForChar(fontmap, ch);
1336 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1342 mapch = ch - map->start;
1343 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1345 x += map->glyphs[mapch].advance_x * dw;
1354 *outcolor = colorindex;
1359 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1361 int shadow, colorindex = STRING_COLOR_DEFAULT;
1363 float x = startx, y, s, t, u, v, thisw;
1364 float *av, *at, *ac;
1367 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1368 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1369 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1370 Uchar ch, mapch, nextch;
1371 Uchar prevch = 0; // used for kerning
1374 //ft2_font_map_t *prevmap = NULL; // the previous map
1375 ft2_font_map_t *map = NULL; // the currently used map
1376 ft2_font_map_t *fontmap = NULL; // the font map for the size
1378 const char *text_start = text;
1380 ft2_font_t *ft2 = fnt->ft2;
1381 qboolean snap = true;
1385 const float *width_of;
1388 tw = R_TextureWidth(fnt->tex);
1389 th = R_TextureHeight(fnt->tex);
1397 starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
1398 w *= fnt->settings.scale;
1399 h *= fnt->settings.scale;
1404 map_index = Font_IndexForSize(ft2, h, &w, &h);
1406 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1407 fontmap = Font_MapForIndex(ft2, map_index);
1413 // draw the font at its baseline when using freetype
1415 ftbase_y = dh * (4.5/6.0);
1420 _DrawQ_ProcessDrawFlag(flags);
1422 R_Mesh_ColorPointer(color4f, 0, 0);
1423 R_Mesh_ResetTextureState();
1425 R_Mesh_TexBind(0, fnt->tex);
1426 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1427 R_Mesh_VertexPointer(vertex3f, 0, 0);
1428 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1435 //ftbase_x = snap_to_pixel_x(ftbase_x);
1438 startx = snap_to_pixel_x(startx, 0.4);
1439 starty = snap_to_pixel_y(starty, 0.4);
1440 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1443 pix_x = vid.width / vid_conwidth.value;
1444 pix_y = vid.height / vid_conheight.value;
1447 width_of = fontmap->width_of;
1449 width_of = fnt->width_of;
1451 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1456 if (!outcolor || *outcolor == -1)
1457 colorindex = STRING_COLOR_DEFAULT;
1459 colorindex = *outcolor;
1461 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1468 x += r_textshadow.value * vid.width / vid_conwidth.value;
1469 y += r_textshadow.value * vid.height / vid_conheight.value;
1472 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1474 nextch = ch = u8_getnchar(text, &text, bytes_left);
1475 i = text - text_start;
1478 if (ch == ' ' && !fontmap)
1480 x += width_of[(int) ' '] * dw;
1483 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1485 ch = *text; // colors are ascii, so no u8_ needed
1486 if (ch <= '9' && ch >= '0') // ^[0-9] found
1488 colorindex = ch - '0';
1489 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1494 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1496 // building colorindex...
1497 ch = tolower(text[1]);
1498 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1499 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1500 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1501 else tempcolorindex = 0;
1504 ch = tolower(text[2]);
1505 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1506 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1507 else tempcolorindex = 0;
1510 ch = tolower(text[3]);
1511 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1512 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1513 else tempcolorindex = 0;
1516 colorindex = tempcolorindex | 0xf;
1517 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1518 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1519 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1527 else if (ch == STRING_COLOR_TAG)
1536 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1537 // this way we don't need to rebind fnt->tex for every old-style character
1538 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1541 x += 1.0/pix_x * r_textshadow.value;
1542 y += 1.0/pix_y * r_textshadow.value;
1544 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1552 if (map != ft2_oldstyle_map)
1556 // switching from freetype to non-freetype rendering
1557 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1563 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1564 map = ft2_oldstyle_map;
1568 //num = (unsigned char) text[i];
1569 //thisw = fnt->width_of[num];
1570 thisw = fnt->width_of[ch];
1571 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1572 s = (ch & 15)*0.0625f + (0.5f / tw);
1573 t = (ch >> 4)*0.0625f + (0.5f / th);
1574 u = 0.0625f * thisw - (1.0f / tw);
1575 v = 0.0625f - (1.0f / th);
1576 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1577 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1578 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1579 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1580 at[ 0] = s ; at[ 1] = t ;
1581 at[ 2] = s+u ; at[ 3] = t ;
1582 at[ 4] = s+u ; at[ 5] = t+v ;
1583 at[ 6] = s ; at[ 7] = t+v ;
1584 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1585 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1586 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1587 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1592 if (batchcount >= QUADELEMENTS_MAXQUADS)
1594 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1600 x += width_of[ch] * dw;
1602 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1604 // new charmap - need to render
1607 // we need a different character map, render what we currently have:
1608 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1615 map = FontMap_FindForChar(fontmap, ch);
1618 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1625 // this shouldn't happen
1630 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1633 mapch = ch - map->start;
1634 thisw = map->glyphs[mapch].advance_x;
1638 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1645 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1646 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1647 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1648 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1649 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1650 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1651 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1652 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1653 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1654 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1655 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1656 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1665 if (batchcount >= QUADELEMENTS_MAXQUADS)
1667 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1679 x -= 1.0/pix_x * r_textshadow.value;
1680 y -= 1.0/pix_y * r_textshadow.value;
1685 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1688 *outcolor = colorindex;
1690 // note: this relies on the proper text (not shadow) being drawn last
1694 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1696 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1699 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1701 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1704 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1706 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1709 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1711 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1716 // no ^xrgb management
1717 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1719 int color, numchars = 0;
1720 char *outputend2c = output2c + maxoutchars - 2;
1721 if (!outcolor || *outcolor == -1)
1722 color = STRING_COLOR_DEFAULT;
1726 maxreadchars = 1<<30;
1727 textend = text + maxreadchars;
1728 while (text != textend && *text)
1730 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1732 if (text[1] == STRING_COLOR_TAG)
1734 else if (text[1] >= '0' && text[1] <= '9')
1736 color = text[1] - '0';
1741 if (output2c >= outputend2c)
1743 *output2c++ = *text++;
1744 *output2c++ = color;
1747 output2c[0] = output2c[1] = 0;
1754 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1758 _DrawQ_ProcessDrawFlag(flags);
1760 R_Mesh_VertexPointer(floats, 0, 0);
1761 R_Mesh_ColorPointer(floats + 20, 0, 0);
1762 R_Mesh_ResetTextureState();
1768 height = pic->height;
1769 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1770 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1771 floats[12] = s1;floats[13] = t1;
1772 floats[14] = s2;floats[15] = t2;
1773 floats[16] = s4;floats[17] = t4;
1774 floats[18] = s3;floats[19] = t3;
1777 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1779 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1780 floats[0] = floats[9] = x;
1781 floats[1] = floats[4] = y;
1782 floats[3] = floats[6] = x + width;
1783 floats[7] = floats[10] = y + height;
1784 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1785 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1786 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1787 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1789 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1792 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1794 _DrawQ_ProcessDrawFlag(flags);
1796 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1797 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1798 R_Mesh_ResetTextureState();
1799 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1800 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1802 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1805 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1809 _DrawQ_ProcessDrawFlag(flags);
1813 qglBegin(GL_LINE_LOOP);
1814 for (num = 0;num < mesh->num_vertices;num++)
1816 if (mesh->data_color4f)
1817 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1818 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1824 //[515]: this is old, delete
1825 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1827 _DrawQ_ProcessDrawFlag(flags);
1829 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1832 //qglLineWidth(width);CHECKGLERROR
1834 GL_Color(r,g,b,alpha);
1837 qglVertex2f(x1, y1);
1838 qglVertex2f(x2, y2);
1843 void DrawQ_SetClipArea(float x, float y, float width, float height)
1848 // We have to convert the con coords into real coords
1849 // OGL uses top to bottom
1850 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1851 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1852 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1853 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1854 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1856 GL_ScissorTest(true);
1859 void DrawQ_ResetClipArea(void)
1862 GL_ScissorTest(false);
1865 void DrawQ_Finish(void)
1867 r_refdef.draw2dstage = false;
1870 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1871 void R_DrawGamma(void)
1874 switch(vid.renderpath)
1876 case RENDERPATH_GL20:
1877 case RENDERPATH_CGGL:
1878 if (vid_usinghwgamma || v_glslgamma.integer)
1881 case RENDERPATH_GL13:
1882 case RENDERPATH_GL11:
1883 if (vid_usinghwgamma)
1887 // all the blends ignore depth
1888 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1889 R_Mesh_ColorPointer(NULL, 0, 0);
1890 R_Mesh_ResetTextureState();
1891 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1893 GL_DepthRange(0, 1);
1894 GL_PolygonOffset(0, 0);
1895 GL_DepthTest(false);
1896 if (v_color_enable.integer)
1898 c[0] = v_color_white_r.value;
1899 c[1] = v_color_white_g.value;
1900 c[2] = v_color_white_b.value;
1903 c[0] = c[1] = c[2] = v_contrast.value;
1904 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1906 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1907 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1909 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1910 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1911 VectorScale(c, 0.5, c);
1914 if (v_color_enable.integer)
1916 c[0] = v_color_black_r.value;
1917 c[1] = v_color_black_g.value;
1918 c[2] = v_color_black_b.value;
1921 c[0] = c[1] = c[2] = v_brightness.value;
1922 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1924 GL_BlendFunc(GL_ONE, GL_ONE);
1925 GL_Color(c[0], c[1], c[2], 1);
1926 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);