2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
32 static mempool_t *fonts_mempool = NULL;
34 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
35 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
36 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
38 cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
39 cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
40 cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
41 cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
42 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
43 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
44 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
46 extern cvar_t v_glslgamma;
48 //=============================================================================
49 /* Support Routines */
51 #define FONT_FILESIZE 13468
52 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
53 static cachepic_t cachepics[MAX_CACHED_PICS];
54 static int numcachepics;
56 static rtexturepool_t *drawtexturepool;
58 static const unsigned char concharimage[FONT_FILESIZE] =
63 static rtexture_t *draw_generateconchars(void)
70 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
72 for (i = 0;i < 8192;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 83 + (unsigned char)(random * 64);
77 data[i*4+1] = 71 + (unsigned char)(random * 32);
78 data[i*4+0] = 23 + (unsigned char)(random * 16);
81 for (i = 8192;i < 32768;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 95 + (unsigned char)(random * 64);
86 data[i*4+1] = 95 + (unsigned char)(random * 64);
87 data[i*4+0] = 95 + (unsigned char)(random * 64);
90 for (i = 32768;i < 40960;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 83 + (unsigned char)(random * 64);
95 data[i*4+1] = 71 + (unsigned char)(random * 32);
96 data[i*4+0] = 23 + (unsigned char)(random * 16);
99 for (i = 40960;i < 65536;i++)
101 random = lhrandom (0.0,1.0);
102 data[i*4+3] = data[i*4+0];
103 data[i*4+2] = 96 + (unsigned char)(random * 64);
104 data[i*4+1] = 43 + (unsigned char)(random * 32);
105 data[i*4+0] = 27 + (unsigned char)(random * 32);
109 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
112 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
117 static rtexture_t *draw_generateditherpattern(void)
120 unsigned char pixels[8][8];
121 for (y = 0;y < 8;y++)
122 for (x = 0;x < 8;x++)
123 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
124 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
127 typedef struct embeddedpic_s
136 static const embeddedpic_t embeddedpics[] =
139 "gfx/prydoncursor001", 16, 16,
158 "ui/mousepointer", 16, 16,
177 "gfx/crosshair1", 16, 16,
196 "gfx/crosshair2", 16, 16,
215 "gfx/crosshair3", 16, 16,
234 "gfx/crosshair4", 16, 16,
253 "gfx/crosshair5", 8, 8,
264 "gfx/crosshair6", 2, 2,
269 "gfx/crosshair7", 16, 16,
290 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
292 const embeddedpic_t *p;
293 for (p = embeddedpics;p->name;p++)
294 if (!strcmp(name, p->name))
295 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
296 if (!strcmp(name, "gfx/conchars"))
297 return draw_generateconchars();
298 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
299 return draw_generateditherpattern();
301 Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
302 return r_texture_notexture;
311 // FIXME: move this to client somehow
312 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
315 unsigned char *pixels;
318 unsigned char *lmpdata;
319 char lmpname[MAX_QPATH];
322 texflags = TEXF_ALPHA;
323 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
324 texflags |= TEXF_CLAMP;
325 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
326 texflags |= TEXF_COMPRESS;
328 // check whether the picture has already been cached
329 crc = CRC_Block((unsigned char *)path, strlen(path));
330 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
331 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
332 if (!strcmp (path, pic->name))
333 if(pic->texflags == texflags)
335 if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
336 pic->autoload = false; // persist it
340 if (numcachepics == MAX_CACHED_PICS)
342 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
343 // FIXME: support NULL in callers?
344 return cachepics; // return the first one
346 pic = cachepics + (numcachepics++);
347 strlcpy (pic->name, path, sizeof(pic->name));
349 pic->chain = cachepichash[hashkey];
350 cachepichash[hashkey] = pic;
352 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
353 pic->tex = CL_GetDynTexture( path );
354 // if so, set the width/height, too
356 pic->width = R_TextureWidth(pic->tex);
357 pic->height = R_TextureHeight(pic->tex);
358 // we're done now (early-out)
362 pic->texflags = texflags;
363 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
365 // load a high quality image from disk if possible
366 pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer, NULL);
367 if (pixels == NULL && !strncmp(path, "gfx/", 4))
368 pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer, NULL);
371 pic->width = image_width;
372 pic->height = image_height;
374 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, -1, NULL);
378 pic->autoload = false;
379 // never compress the fallback images
380 pic->texflags &= ~TEXF_COMPRESS;
383 // now read the low quality version (wad or lmp file), and take the pic
384 // size from that even if we don't upload the texture, this way the pics
385 // show up the right size in the menu even if they were replaced with
386 // higher or lower resolution versions
387 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
388 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
390 if (developer_loading.integer)
391 Con_Printf("loading lump \"%s\"\n", path);
395 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
396 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
397 // if no high quality replacement image was found, upload the original low quality texture
399 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
403 else if ((lmpdata = W_GetLumpName (path + 4)))
405 if (developer_loading.integer)
406 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
408 if (!strcmp(path, "gfx/conchars"))
410 // conchars is a raw image and with color 0 as transparent instead of 255
413 // if no high quality replacement image was found, upload the original low quality texture
415 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
419 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
420 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
421 // if no high quality replacement image was found, upload the original low quality texture
423 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
432 else if (pic->tex == NULL)
434 // if it's not found on disk, generate an image
435 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
436 pic->width = R_TextureWidth(pic->tex);
437 pic->height = R_TextureHeight(pic->tex);
443 cachepic_t *Draw_CachePic (const char *path)
445 return Draw_CachePic_Flags (path, 0); // default to persistent!
450 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
452 if (pic->autoload && !pic->tex)
454 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
455 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
456 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
457 if (pic->tex == NULL)
458 pic->tex = draw_generatepic(pic->name, true);
460 pic->lastusedframe = draw_frame;
464 void Draw_Frame(void)
468 static double nextpurgetime;
469 if (nextpurgetime > realtime)
471 nextpurgetime = realtime + 0.05;
472 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
474 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
476 R_FreeTexture(pic->tex);
483 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
488 crc = CRC_Block((unsigned char *)picname, strlen(picname));
489 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
490 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
491 if (!strcmp (picname, pic->name))
496 if (pic->tex && pic->width == width && pic->height == height)
498 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
506 if (numcachepics == MAX_CACHED_PICS)
508 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
509 // FIXME: support NULL in callers?
510 return cachepics; // return the first one
512 pic = cachepics + (numcachepics++);
513 strlcpy (pic->name, picname, sizeof(pic->name));
515 pic->chain = cachepichash[hashkey];
516 cachepichash[hashkey] = pic;
521 pic->height = height;
523 R_FreeTexture(pic->tex);
524 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, -1, NULL);
528 void Draw_FreePic(const char *picname)
533 // this doesn't really free the pic, but does free it's texture
534 crc = CRC_Block((unsigned char *)picname, strlen(picname));
535 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
536 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
538 if (!strcmp (picname, pic->name) && pic->tex)
540 R_FreeTexture(pic->tex);
549 static float snap_to_pixel_x(float x, float roundUpAt);
550 extern int con_linewidth; // to force rewrapping
551 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
555 char widthfile[MAX_QPATH];
557 fs_offset_t widthbufsize;
559 if(override || !fnt->texpath[0])
561 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
562 // load the cvars when the font is FIRST loader
563 fnt->settings.scale = scale;
564 fnt->settings.voffset = voffset;
565 fnt->settings.antialias = r_font_antialias.integer;
566 fnt->settings.hinting = r_font_hinting.integer;
567 fnt->settings.outline = r_font_postprocess_outline.value;
568 fnt->settings.blur = r_font_postprocess_blur.value;
569 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
570 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
571 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
574 if (fnt->settings.scale <= 0)
575 fnt->settings.scale = 1;
577 if(drawtexturepool == NULL)
578 return; // before gl_draw_start, so will be loaded later
582 // clear freetype font
583 Font_UnloadFont(fnt->ft2);
588 if(fnt->req_face != -1)
590 if(!Font_LoadFont(fnt->texpath, fnt))
591 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
594 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
595 if(fnt->tex == r_texture_notexture)
597 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
599 if (!fnt->fallbacks[i][0])
601 fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
602 if(fnt->tex != r_texture_notexture)
605 if(fnt->tex == r_texture_notexture)
607 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
608 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
611 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
614 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
616 // unspecified width == 1 (base width)
617 for(ch = 0; ch < 256; ++ch)
618 fnt->width_of[ch] = 1;
620 // FIXME load "name.width", if it fails, fill all with 1
621 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
623 float extraspacing = 0;
624 const char *p = widthbuf;
629 if(!COM_ParseToken_Simple(&p, false, false))
647 fnt->width_of[ch] = atof(com_token) + extraspacing;
651 if(!strcmp(com_token, "extraspacing"))
653 if(!COM_ParseToken_Simple(&p, false, false))
655 extraspacing = atof(com_token);
657 else if(!strcmp(com_token, "scale"))
659 if(!COM_ParseToken_Simple(&p, false, false))
661 fnt->settings.scale = atof(com_token);
665 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
666 if(!COM_ParseToken_Simple(&p, false, false))
678 for (i = 0; i < MAX_FONT_SIZES; ++i)
680 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
683 for(ch = 0; ch < 256; ++ch)
684 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
688 maxwidth = fnt->width_of[0];
689 for(i = 1; i < 256; ++i)
690 maxwidth = max(maxwidth, fnt->width_of[i]);
691 fnt->maxwidth = maxwidth;
693 // fix up maxwidth for overlap
694 fnt->maxwidth *= fnt->settings.scale;
696 if(fnt == FONT_CONSOLE)
697 con_linewidth = -1; // rewrap console in next frame
700 extern cvar_t developer_font;
701 dp_font_t *FindFont(const char *title, qboolean allocate_new)
706 for(i = 0; i < dp_fonts.maxsize; ++i)
707 if(!strcmp(dp_fonts.f[i].title, title))
708 return &dp_fonts.f[i];
709 // if not found - try allocate
712 // find any font with empty title
713 for(i = 0; i < dp_fonts.maxsize; ++i)
715 if(!strcmp(dp_fonts.f[i].title, ""))
717 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
718 return &dp_fonts.f[i];
721 // if no any 'free' fonts - expand buffer
722 i = dp_fonts.maxsize;
723 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
724 if (developer_font.integer)
725 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
726 dp_fonts.f = Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
727 // register a font in first expanded slot
728 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
729 return &dp_fonts.f[i];
734 static float snap_to_pixel_x(float x, float roundUpAt)
736 float pixelpos = x * vid.width / vid_conwidth.value;
737 int snap = (int) pixelpos;
738 if (pixelpos - snap >= roundUpAt) ++snap;
739 return ((float)snap * vid_conwidth.value / vid.width);
741 x = (int)(x * vid.width / vid_conwidth.value);
742 x = (x * vid_conwidth.value / vid.width);
747 static float snap_to_pixel_y(float y, float roundUpAt)
749 float pixelpos = y * vid.height / vid_conheight.value;
750 int snap = (int) pixelpos;
751 if (pixelpos - snap > roundUpAt) ++snap;
752 return ((float)snap * vid_conheight.value / vid.height);
754 y = (int)(y * vid.height / vid_conheight.value);
755 y = (y * vid_conheight.value / vid.height);
760 static void LoadFont_f(void)
764 const char *filelist, *c, *cm;
765 float sz, scale, voffset;
766 char mainfont[MAX_QPATH];
770 Con_Printf("Available font commands:\n");
771 for(i = 0; i < dp_fonts.maxsize; ++i)
772 if (dp_fonts.f[i].title[0])
773 Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
774 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
775 "can specify multiple fonts and faces\n"
776 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
777 "to load face 2 of the font gfx/vera-sans and use face 1\n"
778 "of gfx/fallback as fallback font.\n"
779 "You can also specify a list of font sizes to load, like this:\n"
780 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
781 "In many cases, 8 12 16 24 32 should be a good choice.\n"
783 " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
784 " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
788 f = FindFont(Cmd_Argv(1), true);
791 Con_Printf("font function not found\n");
796 filelist = "gfx/conchars";
798 filelist = Cmd_Argv(2);
800 memset(f->fallbacks, 0, sizeof(f->fallbacks));
801 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
803 // first font is handled "normally"
804 c = strchr(filelist, ':');
805 cm = strchr(filelist, ',');
806 if(c && (!cm || c < cm))
807 f->req_face = atoi(c+1);
814 if(!c || (c - filelist) > MAX_QPATH)
815 strlcpy(mainfont, filelist, sizeof(mainfont));
818 memcpy(mainfont, filelist, c - filelist);
819 mainfont[c - filelist] = 0;
822 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
824 c = strchr(filelist, ',');
830 c = strchr(filelist, ':');
831 cm = strchr(filelist, ',');
832 if(c && (!cm || c < cm))
833 f->fallback_faces[i] = atoi(c+1);
836 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
839 if(!c || (c-filelist) > MAX_QPATH)
841 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
845 memcpy(f->fallbacks[i], filelist, c - filelist);
846 f->fallbacks[i][c - filelist] = 0;
850 // for now: by default load only one size: the default size
852 for(i = 1; i < MAX_FONT_SIZES; ++i)
853 f->req_sizes[i] = -1;
859 for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
862 if (!strcmp(Cmd_Argv(i), "scale"))
866 scale = atof(Cmd_Argv(i));
869 if (!strcmp(Cmd_Argv(i), "voffset"))
873 voffset = atof(Cmd_Argv(i));
876 // parse one of sizes
877 sz = atof(Cmd_Argv(i));
878 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
880 f->req_sizes[sizes] = sz;
886 LoadFont(true, mainfont, f, scale, voffset);
894 static void gl_draw_start(void)
897 drawtexturepool = R_AllocTexturePool();
900 memset(cachepichash, 0, sizeof(cachepichash));
904 // load default font textures
905 for(i = 0; i < dp_fonts.maxsize; ++i)
906 if (dp_fonts.f[i].title[0])
907 LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
909 // draw the loading screen so people have something to see in the newly opened window
910 SCR_UpdateLoadingScreen(true);
913 static void gl_draw_shutdown(void)
917 R_FreeTexturePool(&drawtexturepool);
920 memset(cachepichash, 0, sizeof(cachepichash));
923 static void gl_draw_newmap(void)
928 void GL_Draw_Init (void)
932 Cvar_RegisterVariable(&r_font_postprocess_blur);
933 Cvar_RegisterVariable(&r_font_postprocess_outline);
934 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
935 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
936 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
937 Cvar_RegisterVariable(&r_font_hinting);
938 Cvar_RegisterVariable(&r_font_antialias);
939 Cvar_RegisterVariable(&r_textshadow);
940 Cvar_RegisterVariable(&r_textbrightness);
941 Cvar_RegisterVariable(&r_textcontrast);
943 // allocate fonts storage
944 fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
945 dp_fonts.maxsize = MAX_FONTS;
946 dp_fonts.f = Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
947 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
949 // assign starting font names
950 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
951 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
952 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
953 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
954 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
955 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
956 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
957 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
958 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
959 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
960 if(!FONT_USER(i)->title[0])
961 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
963 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
964 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
967 void _DrawQ_Setup(void)
969 r_viewport_t viewport;
970 if (r_refdef.draw2dstage)
972 r_refdef.draw2dstage = true;
974 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
975 R_SetViewport(&viewport);
976 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
977 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
978 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
979 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
980 R_EntityMatrix(&identitymatrix);
984 GL_PolygonOffset(0, 0);
988 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
991 qboolean r_draw2d_force = false;
992 static void _DrawQ_ProcessDrawFlag(int flags)
996 if(!r_draw2d.integer && !r_draw2d_force)
998 if(flags == DRAWFLAG_ADDITIVE)
999 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
1000 else if(flags == DRAWFLAG_MODULATE)
1001 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
1002 else if(flags == DRAWFLAG_2XMODULATE)
1003 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
1004 else if(flags == DRAWFLAG_SCREEN)
1005 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
1007 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1010 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
1014 _DrawQ_ProcessDrawFlag(flags);
1015 if(!r_draw2d.integer && !r_draw2d_force)
1018 GL_Color(red, green, blue, alpha);
1020 R_Mesh_VertexPointer(floats, 0, 0);
1021 R_Mesh_ColorPointer(NULL, 0, 0);
1022 R_Mesh_ResetTextureState();
1028 height = pic->height;
1029 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1030 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1033 floats[12] = 0.0f;floats[13] = 0.0f;
1034 floats[14] = 1.0f;floats[15] = 0.0f;
1035 floats[16] = 1.0f;floats[17] = 1.0f;
1036 floats[18] = 0.0f;floats[19] = 1.0f;
1038 // AK07: lets be texel correct on the corners
1040 float horz_offset = 0.5f / pic->width;
1041 float vert_offset = 0.5f / pic->height;
1043 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
1044 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
1045 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
1046 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
1051 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1053 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1054 floats[0] = floats[9] = x;
1055 floats[1] = floats[4] = y;
1056 floats[3] = floats[6] = x + width;
1057 floats[7] = floats[10] = y + height;
1059 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1062 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
1065 float af = DEG2RAD(-angle); // forward
1066 float ar = DEG2RAD(-angle + 90); // right
1067 float sinaf = sin(af);
1068 float cosaf = cos(af);
1069 float sinar = sin(ar);
1070 float cosar = cos(ar);
1072 _DrawQ_ProcessDrawFlag(flags);
1073 if(!r_draw2d.integer && !r_draw2d_force)
1076 GL_Color(red, green, blue, alpha);
1078 R_Mesh_VertexPointer(floats, 0, 0);
1079 R_Mesh_ColorPointer(NULL, 0, 0);
1080 R_Mesh_ResetTextureState();
1086 height = pic->height;
1087 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1088 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1090 floats[12] = 0.0f;floats[13] = 0.0f;
1091 floats[14] = 1.0f;floats[15] = 0.0f;
1092 floats[16] = 1.0f;floats[17] = 1.0f;
1093 floats[18] = 0.0f;floats[19] = 1.0f;
1096 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1098 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1101 floats[0] = x - cosaf*org_x - cosar*org_y;
1102 floats[1] = y - sinaf*org_x - sinar*org_y;
1105 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
1106 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
1109 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
1110 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
1113 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
1114 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1116 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1119 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1123 _DrawQ_ProcessDrawFlag(flags);
1124 if(!r_draw2d.integer && !r_draw2d_force)
1127 GL_Color(red, green, blue, alpha);
1129 R_Mesh_VertexPointer(floats, 0, 0);
1130 R_Mesh_ColorPointer(NULL, 0, 0);
1131 R_Mesh_ResetTextureState();
1132 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1134 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1135 floats[0] = floats[9] = x;
1136 floats[1] = floats[4] = y;
1137 floats[3] = floats[6] = x + width;
1138 floats[7] = floats[10] = y + height;
1140 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1143 /// color tag printing
1144 static const vec4_t string_colors[] =
1147 // LordHavoc: why on earth is cyan before magenta in Quake3?
1148 // LordHavoc: note: Doom3 uses white for [0] and [7]
1149 {0.0, 0.0, 0.0, 1.0}, // black
1150 {1.0, 0.0, 0.0, 1.0}, // red
1151 {0.0, 1.0, 0.0, 1.0}, // green
1152 {1.0, 1.0, 0.0, 1.0}, // yellow
1153 {0.0, 0.0, 1.0, 1.0}, // blue
1154 {0.0, 1.0, 1.0, 1.0}, // cyan
1155 {1.0, 0.0, 1.0, 1.0}, // magenta
1156 {1.0, 1.0, 1.0, 1.0}, // white
1157 // [515]'s BX_COLOREDTEXT extension
1158 {1.0, 1.0, 1.0, 0.5}, // half transparent
1159 {0.5, 0.5, 0.5, 1.0} // half brightness
1160 // Black's color table
1161 //{1.0, 1.0, 1.0, 1.0},
1162 //{1.0, 0.0, 0.0, 1.0},
1163 //{0.0, 1.0, 0.0, 1.0},
1164 //{0.0, 0.0, 1.0, 1.0},
1165 //{1.0, 1.0, 0.0, 1.0},
1166 //{0.0, 1.0, 1.0, 1.0},
1167 //{1.0, 0.0, 1.0, 1.0},
1168 //{0.1, 0.1, 0.1, 1.0}
1171 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1173 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1175 float C = r_textcontrast.value;
1176 float B = r_textbrightness.value;
1177 if (colorindex & 0x10000) // that bit means RGB color
1179 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1180 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1181 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1182 color[3] = (colorindex & 0xf) / 15.0;
1185 Vector4Copy(string_colors[colorindex], color);
1186 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1189 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1190 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1194 // NOTE: this function always draws exactly one character if maxwidth <= 0
1195 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1197 const char *text_start = text;
1198 int colorindex = STRING_COLOR_DEFAULT;
1201 Uchar ch, mapch, nextch;
1202 Uchar prevch = 0; // used for kerning
1207 ft2_font_map_t *fontmap = NULL;
1208 ft2_font_map_t *map = NULL;
1209 //ft2_font_map_t *prevmap = NULL;
1210 ft2_font_t *ft2 = fnt->ft2;
1212 qboolean snap = true;
1213 qboolean least_one = false;
1214 float dw; // display w
1215 //float dh; // display h
1216 const float *width_of;
1223 // do this in the end
1224 w *= fnt->settings.scale;
1225 h *= fnt->settings.scale;
1227 // find the most fitting size:
1231 map_index = Font_IndexForSize(ft2, h, &w, &h);
1233 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1234 fontmap = Font_MapForIndex(ft2, map_index);
1243 if (!outcolor || *outcolor == -1)
1244 colorindex = STRING_COLOR_DEFAULT;
1246 colorindex = *outcolor;
1248 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1249 // ftbase_x = snap_to_pixel_x(0);
1254 maxwidth = -maxwidth;
1258 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
1261 width_of = fontmap->width_of;
1263 width_of = fnt->width_of;
1265 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1268 nextch = ch = u8_getnchar(text, &text, bytes_left);
1269 i = text - text_start;
1272 if (ch == ' ' && !fontmap)
1274 if(!least_one || i0) // never skip the first character
1275 if(x + width_of[(int) ' '] * dw > maxwidth)
1278 break; // oops, can't draw this
1280 x += width_of[(int) ' '] * dw;
1283 // i points to the char after ^
1284 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1286 ch = *text; // colors are ascii, so no u8_ needed
1287 if (ch <= '9' && ch >= '0') // ^[0-9] found
1289 colorindex = ch - '0';
1294 // i points to the char after ^...
1295 // i+3 points to 3 in ^x123
1296 // i+3 == *maxlen would mean that char is missing
1297 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1299 // building colorindex...
1300 ch = tolower(text[1]);
1301 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1302 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1303 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1304 else tempcolorindex = 0;
1307 ch = tolower(text[2]);
1308 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1309 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1310 else tempcolorindex = 0;
1313 ch = tolower(text[3]);
1314 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1315 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1316 else tempcolorindex = 0;
1319 colorindex = tempcolorindex | 0xf;
1320 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1328 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1337 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1344 map = ft2_oldstyle_map;
1346 if(!least_one || i0) // never skip the first character
1347 if(x + width_of[ch] * dw > maxwidth)
1350 break; // oops, can't draw this
1352 x += width_of[ch] * dw;
1354 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1356 map = FontMap_FindForChar(fontmap, ch);
1359 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1365 mapch = ch - map->start;
1366 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1368 x += map->glyphs[mapch].advance_x * dw;
1377 *outcolor = colorindex;
1382 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1384 int shadow, colorindex = STRING_COLOR_DEFAULT;
1386 float x = startx, y, s, t, u, v, thisw;
1387 float *av, *at, *ac;
1390 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1391 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1392 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1393 Uchar ch, mapch, nextch;
1394 Uchar prevch = 0; // used for kerning
1397 //ft2_font_map_t *prevmap = NULL; // the previous map
1398 ft2_font_map_t *map = NULL; // the currently used map
1399 ft2_font_map_t *fontmap = NULL; // the font map for the size
1401 const char *text_start = text;
1403 ft2_font_t *ft2 = fnt->ft2;
1404 qboolean snap = true;
1408 const float *width_of;
1411 tw = R_TextureWidth(fnt->tex);
1412 th = R_TextureHeight(fnt->tex);
1420 starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
1421 w *= fnt->settings.scale;
1422 h *= fnt->settings.scale;
1427 map_index = Font_IndexForSize(ft2, h, &w, &h);
1429 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1430 fontmap = Font_MapForIndex(ft2, map_index);
1436 // draw the font at its baseline when using freetype
1438 ftbase_y = dh * (4.5/6.0);
1443 _DrawQ_ProcessDrawFlag(flags);
1444 if(!r_draw2d.integer && !r_draw2d_force)
1445 return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
1447 R_Mesh_ColorPointer(color4f, 0, 0);
1448 R_Mesh_ResetTextureState();
1450 R_Mesh_TexBind(0, fnt->tex);
1451 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1452 R_Mesh_VertexPointer(vertex3f, 0, 0);
1453 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1460 //ftbase_x = snap_to_pixel_x(ftbase_x);
1463 startx = snap_to_pixel_x(startx, 0.4);
1464 starty = snap_to_pixel_y(starty, 0.4);
1465 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1468 pix_x = vid.width / vid_conwidth.value;
1469 pix_y = vid.height / vid_conheight.value;
1472 width_of = fontmap->width_of;
1474 width_of = fnt->width_of;
1476 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1481 if (!outcolor || *outcolor == -1)
1482 colorindex = STRING_COLOR_DEFAULT;
1484 colorindex = *outcolor;
1486 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1493 x += r_textshadow.value * vid.width / vid_conwidth.value;
1494 y += r_textshadow.value * vid.height / vid_conheight.value;
1497 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1499 nextch = ch = u8_getnchar(text, &text, bytes_left);
1500 i = text - text_start;
1503 if (ch == ' ' && !fontmap)
1505 x += width_of[(int) ' '] * dw;
1508 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1510 ch = *text; // colors are ascii, so no u8_ needed
1511 if (ch <= '9' && ch >= '0') // ^[0-9] found
1513 colorindex = ch - '0';
1514 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1519 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1521 // building colorindex...
1522 ch = tolower(text[1]);
1523 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1524 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1525 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1526 else tempcolorindex = 0;
1529 ch = tolower(text[2]);
1530 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1531 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1532 else tempcolorindex = 0;
1535 ch = tolower(text[3]);
1536 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1537 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1538 else tempcolorindex = 0;
1541 colorindex = tempcolorindex | 0xf;
1542 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1543 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1544 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1552 else if (ch == STRING_COLOR_TAG)
1561 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1562 // this way we don't need to rebind fnt->tex for every old-style character
1563 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1566 x += 1.0/pix_x * r_textshadow.value;
1567 y += 1.0/pix_y * r_textshadow.value;
1569 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1577 if (map != ft2_oldstyle_map)
1581 // switching from freetype to non-freetype rendering
1582 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1588 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1589 map = ft2_oldstyle_map;
1593 //num = (unsigned char) text[i];
1594 //thisw = fnt->width_of[num];
1595 thisw = fnt->width_of[ch];
1596 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1597 s = (ch & 15)*0.0625f + (0.5f / tw);
1598 t = (ch >> 4)*0.0625f + (0.5f / th);
1599 u = 0.0625f * thisw - (1.0f / tw);
1600 v = 0.0625f - (1.0f / th);
1601 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1602 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1603 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1604 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1605 at[ 0] = s ; at[ 1] = t ;
1606 at[ 2] = s+u ; at[ 3] = t ;
1607 at[ 4] = s+u ; at[ 5] = t+v ;
1608 at[ 6] = s ; at[ 7] = t+v ;
1609 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1610 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1611 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1612 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1617 if (batchcount >= QUADELEMENTS_MAXQUADS)
1619 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1625 x += width_of[ch] * dw;
1627 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1629 // new charmap - need to render
1632 // we need a different character map, render what we currently have:
1633 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1640 map = FontMap_FindForChar(fontmap, ch);
1643 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1650 // this shouldn't happen
1655 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1658 mapch = ch - map->start;
1659 thisw = map->glyphs[mapch].advance_x;
1663 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1670 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1671 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1672 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1673 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1674 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1675 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1676 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1677 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1678 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1679 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1680 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1681 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1690 if (batchcount >= QUADELEMENTS_MAXQUADS)
1692 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1704 x -= 1.0/pix_x * r_textshadow.value;
1705 y -= 1.0/pix_y * r_textshadow.value;
1710 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1713 *outcolor = colorindex;
1715 // note: this relies on the proper text (not shadow) being drawn last
1719 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1721 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1724 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1726 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1729 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1731 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1734 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1736 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1741 // no ^xrgb management
1742 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1744 int color, numchars = 0;
1745 char *outputend2c = output2c + maxoutchars - 2;
1746 if (!outcolor || *outcolor == -1)
1747 color = STRING_COLOR_DEFAULT;
1751 maxreadchars = 1<<30;
1752 textend = text + maxreadchars;
1753 while (text != textend && *text)
1755 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1757 if (text[1] == STRING_COLOR_TAG)
1759 else if (text[1] >= '0' && text[1] <= '9')
1761 color = text[1] - '0';
1766 if (output2c >= outputend2c)
1768 *output2c++ = *text++;
1769 *output2c++ = color;
1772 output2c[0] = output2c[1] = 0;
1779 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1783 _DrawQ_ProcessDrawFlag(flags);
1784 if(!r_draw2d.integer && !r_draw2d_force)
1787 R_Mesh_VertexPointer(floats, 0, 0);
1788 R_Mesh_ColorPointer(floats + 20, 0, 0);
1789 R_Mesh_ResetTextureState();
1795 height = pic->height;
1796 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1797 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1798 floats[12] = s1;floats[13] = t1;
1799 floats[14] = s2;floats[15] = t2;
1800 floats[16] = s4;floats[17] = t4;
1801 floats[18] = s3;floats[19] = t3;
1804 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1806 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1807 floats[0] = floats[9] = x;
1808 floats[1] = floats[4] = y;
1809 floats[3] = floats[6] = x + width;
1810 floats[7] = floats[10] = y + height;
1811 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1812 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1813 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1814 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1816 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1819 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1821 _DrawQ_ProcessDrawFlag(flags);
1822 if(!r_draw2d.integer && !r_draw2d_force)
1825 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1826 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1827 R_Mesh_ResetTextureState();
1828 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1829 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1831 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1834 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1838 _DrawQ_ProcessDrawFlag(flags);
1839 if(!r_draw2d.integer && !r_draw2d_force)
1844 qglBegin(GL_LINE_LOOP);
1845 for (num = 0;num < mesh->num_vertices;num++)
1847 if (mesh->data_color4f)
1848 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1849 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1855 //[515]: this is old, delete
1856 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1858 _DrawQ_ProcessDrawFlag(flags);
1859 if(!r_draw2d.integer && !r_draw2d_force)
1862 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1865 //qglLineWidth(width);CHECKGLERROR
1867 GL_Color(r,g,b,alpha);
1870 qglVertex2f(x1, y1);
1871 qglVertex2f(x2, y2);
1876 void DrawQ_SetClipArea(float x, float y, float width, float height)
1881 // We have to convert the con coords into real coords
1882 // OGL uses top to bottom
1883 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1884 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1885 iw = (int)(0.5 + (x+width) * ((float)vid.width / vid_conwidth.integer)) - ix;
1886 ih = (int)(0.5 + (y+height) * ((float) vid.height / vid_conheight.integer)) - iy;
1887 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1889 GL_ScissorTest(true);
1892 void DrawQ_ResetClipArea(void)
1895 GL_ScissorTest(false);
1898 void DrawQ_Finish(void)
1900 r_refdef.draw2dstage = false;
1903 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1904 void R_DrawGamma(void)
1907 switch(vid.renderpath)
1909 case RENDERPATH_GL20:
1910 case RENDERPATH_CGGL:
1911 if (vid_usinghwgamma || v_glslgamma.integer)
1914 case RENDERPATH_GL13:
1915 case RENDERPATH_GL11:
1916 if (vid_usinghwgamma)
1920 // all the blends ignore depth
1921 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1922 R_Mesh_ColorPointer(NULL, 0, 0);
1923 R_Mesh_ResetTextureState();
1924 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1926 GL_DepthRange(0, 1);
1927 GL_PolygonOffset(0, 0);
1928 GL_DepthTest(false);
1929 if (v_color_enable.integer)
1931 c[0] = v_color_white_r.value;
1932 c[1] = v_color_white_g.value;
1933 c[2] = v_color_white_b.value;
1936 c[0] = c[1] = c[2] = v_contrast.value;
1937 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1939 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1940 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1942 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1943 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1944 VectorScale(c, 0.5, c);
1947 if (v_color_enable.integer)
1949 c[0] = v_color_black_r.value;
1950 c[1] = v_color_black_g.value;
1951 c[2] = v_color_black_b.value;
1954 c[0] = c[1] = c[2] = v_brightness.value;
1955 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1957 GL_BlendFunc(GL_ONE, GL_ONE);
1958 GL_Color(c[0], c[1], c[2], 1);
1959 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);