2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
748 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 99 99 55
752 //velocitymultiplier 2
753 staincolor 0x808080 0x808080
767 color 0x000000 0x420000
768 originjitter 11 11 11
771 // player teleport effect
772 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
773 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
778 color 0x807aff 0x4463d5
785 velocityjitter 1000 1000 1500
786 velocitymultiplier 0.5
796 color 0x807aff 0x4463d5
800 // normal super gory blood trail (used by gibs)
801 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
806 color 0xA8FFFF 0xA8FFFF
814 velocityjitter 64 64 64
815 velocitymultiplier -0.1
816 staincolor 0x808080 0x808080
825 color 0xA8FFFF 0xA8FFFF
831 // thinner blood trail (used by quake zombies)
832 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
833 effect TR_SLIGHTBLOOD
836 color 0xA8FFFF 0xA8FFFF
843 velocityjitter 64 64 64
844 velocitymultiplier 0.5
845 staincolor 0x808080 0x808080
850 // func_stardust effect, used in some maps to indicate teleporters
851 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
852 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
856 color 0xfff368 0xfff368
862 originjitter 16 16 64
863 velocityjitter 32 32 0
866 //lightcolor 0.4 0.9 0.9
868 // flare particle and light
869 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
870 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
874 color 0x63F2EA 0x63f2EA
877 // cloud of particles which expand rapidly and then slow to form a ball
882 color 0x63F2EA 0x63f2EA
885 //originjitter 24 24 24
886 velocityjitter 256 256 256
890 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
891 effect jumppad_activate
898 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
899 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
900 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
901 effect laser_muzzleflash
905 color 0xcc0000 0xff0000
916 effect laser_muzzleflash
919 color 0xb44215 0xff0000
925 velocityjitter 150 150 150
926 velocitymultiplier 0.2
929 rotate -180 180 4000 -4000
931 effect laser_muzzleflash
934 color 0xff4200 0xff0000
940 velocityjitter 100 100 100
941 velocitymultiplier 0.2
947 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
948 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
955 originjitter 14 14 14
964 color 0xFF2010 0xFF2010
967 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
971 color 0x800000 0xFF8020
977 //originjitter 32 32 32
978 velocityjitter 256 256 256
983 color 0x800000 0xFF8020
987 velocitymultiplier 0.01
988 velocityjitter 16 16 16
993 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
994 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
995 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
996 effect shotgun_muzzleflash
999 color 0x202020 0x404040
1003 originjitter 1.5 1.5 1.5
1004 velocityjitter 6 6 6
1005 velocitymultiplier 0.01
1007 lightradiusfade 2000
1008 lightcolor 2 1.5 0.2
1010 velocitymultiplier 0.05
1011 effect shotgun_muzzleflash
1015 color 0xffdb96 0xff5400
1019 velocityjitter 100 100 100
1022 velocitymultiplier 0.5
1024 // shotgun pellet impact
1026 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1027 effect shotgun_impact
1033 originjitter 10 10 10
1035 //lightradiusfade 90
1037 // dust/smoke drifting away from the impact
1038 effect shotgun_impact
1046 velocityjitter 150 150 150
1047 velocitymultiplier 0.2
1049 color 0x473a37 0x0b0a07
1051 // dust/smoke staying at the impact
1052 effect shotgun_impact
1060 velocityjitter 11 11 11
1062 color 0x201d1a 0x000000
1064 velocitymultiplier 0.03
1067 effect shotgun_impact
1072 color 0xFDFFD9 0xFDFFD9
1079 velocityjitter 200 200 200
1080 velocitymultiplier 0.2
1083 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1084 effect uzi_muzzleflash
1087 color 0x202020 0x404040
1091 originjitter 1.5 1.5 1.5
1092 velocityjitter 1 1 1
1093 velocitymultiplier 0.03
1095 lightradiusfade 2000
1096 lightcolor 2 1.5 0.2
1098 effect uzi_muzzleflash
1102 color 0xff9c00 0xffd200
1106 velocityjitter 555 555 555
1107 velocitymultiplier 3
1112 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1113 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1114 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1116 effect machinegun_impact
1122 originjitter 10 10 10
1125 lightcolor 6 3.6 0.6
1126 // dust/smoke drifting away from the impact
1127 effect machinegun_impact
1135 velocityjitter 150 150 150
1136 velocitymultiplier 0.1
1138 color 0x473a37 0x0b0a07
1140 // dust/smoke staying at the impact
1141 effect machinegun_impact
1149 velocityjitter 11 11 11
1151 color 0x201d1a 0x000000
1153 velocitymultiplier 0.03
1156 effect machinegun_impact
1165 velocityjitter 350 350 350
1166 velocitymultiplier 0.2
1168 color 0x63493e 0xffffff
1169 rotate 0 360 -500 500
1171 effect machinegun_impact
1176 color 0xFDFFD9 0xFDFFD9
1183 velocityjitter 300 300 300
1184 velocitymultiplier 0.2
1189 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1190 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1191 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1192 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1193 effect grenadelauncher_muzzleflash
1196 color 0x202020 0x404040
1200 originjitter 1.5 1.5 1.5
1202 velocityjitter 20 20 20
1203 velocitymultiplier 0.03
1205 lightradiusfade 2000
1206 lightcolor 2 1.5 0.2
1207 effect grenadelauncher_muzzleflash
1211 color 0xffdb96 0xff5400
1215 velocityjitter 100 100 100
1216 velocitymultiplier 0.5
1224 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1225 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1229 color 0x101010 0x000000
1236 velocityjitter 1 1 1
1237 velocitymultiplier -0.02
1244 color 0xffdf72 0x811200
1250 velocityjitter 32 32 32
1251 velocitymultiplier -1.0
1258 color 0x404040 0x808080
1264 velocityjitter 16 16 16
1270 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1271 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1272 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1273 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1277 color 0x303030 0x000000
1284 velocityjitter 3 3 3
1285 velocitymultiplier -0.02
1288 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1290 color 0x666666 0x000000
1297 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1302 color 0x404040 0x808080
1308 velocityjitter 16 16 16
1313 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1314 effect grenade_explode
1320 originjitter 26 26 26
1324 // fire effect which expands then slows
1325 effect grenade_explode
1330 color 0xe03f00 0x5e0000
1338 velocityjitter 256 256 256
1339 // fire effect which make brigt dot inside
1340 effect grenade_explode
1345 color 0xe03f00 0xffdf92
1353 velocityjitter 256 256 256
1355 effect grenade_explode
1363 velocityjitter 256 256 256
1365 color 0x000000 0x111111
1367 // underwater bubbles
1368 effect grenade_explode
1373 color 0x404040 0x808080
1379 originjitter 16 16 16
1380 velocityjitter 196 196 196
1382 // underwatershockwave
1383 effect grenade_explode
1391 velocitymultiplier 0.3
1393 effect grenade_explode
1398 color 0xffa35b 0xfff2be
1405 velocityoffset 0 0 80
1406 originjitter 16 16 16
1407 velocityjitter 424 424 624
1409 effect grenade_explode
1414 color 0x6a3d25 0xcac5b4
1420 velocityjitter 324 324 524
1421 rotate -180 180 -1000 1000
1425 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1426 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1427 effect electro_muzzleflash
1430 color 0x283880 0x283880 // 0x202020 0x404040
1434 originjitter 1.5 1.5 1.5
1435 velocityjitter 6 6 6
1437 velocitymultiplier 0.01
1439 lightradiusfade 2000
1442 effect electro_muzzleflash
1446 color 0xD9FDFF 0xD9FDFF
1450 velocityjitter 150 150 150
1451 velocitymultiplier 0.5
1455 effect electro_muzzleflash
1459 color 0xD9FDFF 0xD9FDFF
1463 velocityjitter 350 350 350
1464 velocitymultiplier 2.5
1471 // glowing vapor trail
1472 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1473 effect TR_NEXUIZPLASMA
1476 color 0x283880 0x283880
1480 //velocityjitter 16 16 16
1484 velocitymultiplier -0.1
1486 effect TR_NEXUIZPLASMA
1491 color 0x629dff 0x0018ff
1496 velocityoffset 0 0 15
1499 velocityjitter 50 50 50
1504 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1505 effect electro_impact
1511 originjitter 17 17 17
1514 lightcolor 3.125 4.375 10
1516 effect electro_impact
1522 color 0x80C0FF 0x80C0FF
1524 velocitymultiplier 44
1526 effect electro_impact
1530 color 0x80C0FF 0x80C0FF
1533 // cloud of bouncing sparks
1534 effect electro_impact
1538 color 0x629dff 0x0018ff
1546 velocityjitter 512 512 512
1547 rotate -180 180 -9999 9999
1548 // inner cloud of smoke
1549 effect electro_impact
1552 color 0x629dff 0x0018ff
1558 originjitter 20 20 20
1559 velocityjitter 320 320 320
1562 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1563 effect electro_ballexplode
1569 originjitter 17 17 17
1572 lightcolor 3.125 4.375 10
1574 effect electro_ballexplode
1578 color 0x80C0FF 0x80C0FF
1581 // cloud of bouncing sparks
1582 effect electro_ballexplode
1586 color 0xFDFFD9 0xFDFFD9
1593 velocityjitter 512 512 512
1594 // inner cloud of smoke
1595 effect electro_ballexplode
1598 color 0x202020 0x404040
1602 originjitter 20 20 20
1603 velocityjitter 32 32 32
1608 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1609 effect electro_combo
1615 originjitter 17 17 17
1620 effect electro_combo
1624 color 0x80C0FF 0x80C0FF
1628 effect electro_combo
1631 color 0x2030FF 0x80C0FF
1639 //velocityoffset 0 0 120
1640 velocityjitter 512 512 512
1641 effect electro_combo
1645 color 0xa9cacf 0x0054ff
1650 velocitymultiplier 3
1654 velocityjitter 312 312 312
1655 // inner cloud of smoke
1656 effect electro_combo
1659 color 0x202020 0x404040
1663 originjitter 20 20 20
1664 velocityjitter 32 32 32
1666 effect electro_combo
1669 color 0xa9cacf 0x0054ff
1674 velocitymultiplier 0.3
1678 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1679 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1680 effect crylink_muzzleflash
1683 color 0xdd9cff 0xff0090
1687 velocitymultiplier 0.01
1689 lightradiusfade 2000
1690 lightcolor 1.6 0.2 2
1691 effect crylink_muzzleflash
1695 color 0xA080C0 0xA080C0
1699 velocityjitter 200 200 200
1700 velocitymultiplier 0.3
1705 // crylink impact effect
1707 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1708 effect crylink_impact
1714 originjitter 12 12 12
1716 //lightradiusfade 800
1717 //lightcolor 3.2 0.4 4
1718 // purple flare effect
1719 effect crylink_impact
1723 color 0x504060 0x504060
1727 effect crylink_impact
1731 color 0xA040C0 0xA040C0
1735 velocityjitter 512 512 512
1737 effect crylink_impact
1740 color 0xE070FF 0xE070FF
1743 velocityjitter 32 32 32
1745 effect crylink_impact
1748 color 0xE070FF 0xE070FF
1751 velocityjitter 256 256 256
1755 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1756 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1757 effect nex_muzzleflash
1760 color 0x202020 0x0072ff
1765 velocityjitter 180 180 180
1766 velocitymultiplier 1.4
1773 effect nex_muzzleflash
1777 color 0xD9FDFF 0xD9FDFF
1781 velocityjitter 600 600 600
1782 velocitymultiplier 1.5
1792 //color 0xFFFFFF 0xFFFFFF
1795 // nex beam: ring smoke
1796 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1799 color 0x1680A0 0x1680A0
1806 // nex beam: drifting smoke
1809 color 0x5080A0 0x5080A0
1815 velocityjitter 64 64 64
1817 // nex beam: bright core
1820 color 0x80CDFF 0x80CDFF
1828 color 0x1680A0 0x1680A0
1838 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1839 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1846 originjitter 14 14 14
1851 // rotating something
1856 color 0x1680A0 0x1680A0
1860 rotate 180 -180 500 -500
1866 color 0x1680A0 0x1680A0
1875 color 0x1680A0 0x1680A0
1885 color 0x80C0FF 0x80C0FF
1888 // small sparks which form a sphere as they slow down
1892 //color 0x2030FF 0x80C0FF
1898 //velocityjitter 384 384 384
1899 // small sparks which glow brightly but live briefly
1904 color 0xD9FDFF 0xD9FDFF
1909 velocityjitter 600 600 600
1910 velocitymultiplier 0.5
1912 // small sparks that live longer
1917 color 0xD9FDFF 0xD9FDFF
1922 velocityjitter 300 300 600
1923 velocitymultiplier 2.5
1927 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1928 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1929 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1930 effect hagar_muzzleflash
1933 color 0x202020 0x404040
1937 originjitter 1.5 1.5 1.5
1938 velocityjitter 6 6 6
1939 velocitymultiplier 0.01
1941 lightradiusfade 2000
1942 lightcolor 2 1.5 0.2
1943 effect hagar_muzzleflash
1947 color 0xff8400 0xff4200
1951 velocityjitter 200 200 200
1952 velocitymultiplier 0.5
1955 rotate -180 180 -400 400
1959 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1963 color 0x202020 0x404040
1967 originjitter 1.5 1.5 1.5
1968 velocityjitter 6 6 6
1969 velocitymultiplier 0.01
1972 lightcolor 2 1.5 0.2
1977 color 0xFFFDD9 0xFFFDD9
1983 velocityjitter 600 600 600
1984 velocitymultiplier 0.5
1990 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1991 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1992 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1993 effect hagar_explode
1999 originjitter 14 14 14
2003 // fire effect which make bright dot inside
2004 effect hagar_explode
2009 color 0xffe955 0xff5a00
2017 velocityjitter 156 156 156
2018 // fire effect which expands then slows
2019 effect hagar_explode
2024 color 0x8f0d00 0xff5a00
2032 velocityjitter 286 286 286
2035 effect hagar_explode
2043 velocityjitter 244 244 244
2045 color 0x000000 0x111111
2048 // underwater bubbles
2049 effect hagar_explode
2054 color 0x404040 0x808080
2060 originjitter 16 16 16
2061 velocityjitter 96 96 96
2063 effect hagar_explode
2068 color 0xffa35b 0xfff2be
2075 velocityoffset 0 0 80
2076 originjitter 16 16 16
2077 velocityjitter 224 224 224
2081 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2082 effect rocketlauncher_muzzleflash
2085 color 0x202020 0x404040
2091 originjitter 1.5 1.5 1.5
2092 velocityjitter 40 40 40
2093 velocitymultiplier -0.13
2095 //lightradiusfade 2000
2096 //lightcolor 2 1.5 0.2
2097 effect rocketlauncher_muzzleflash
2101 color 0xFFFDD9 0xFFFDD9
2106 velocityjitter 100 100 100
2107 velocitymultiplier 0.3
2109 rotate -180 180 -30 30
2115 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2116 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2117 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2118 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2123 color 0x000000 0x666666
2133 velocityjitter 3 3 3
2134 velocitymultiplier -0.02
2135 rotate -180 180 -30 30
2141 color 0xffdf72 0x811200
2147 velocityjitter 32 32 32
2148 velocitymultiplier -1.5
2160 velocityjitter 16 16 16
2161 velocitymultiplier -0.31
2169 color 0xFFFDD9 0xFFFDD9
2175 //velocityoffset 0 0 15
2178 velocityjitter 100 100 100
2179 velocitymultiplier -0.31
2181 // rocket explosion (bigger than mortar and hagar)
2182 effect rocket_explode
2188 originjitter 23 23 23
2193 effect rocket_explode
2198 color 0x8f0d00 0xff5a00
2206 velocityjitter 512 512 512
2208 effect rocket_explode
2213 color 0xea691b 0xeed05a
2221 velocityjitter 912 912 912
2223 effect rocket_explode
2231 velocityjitter 444 444 444
2233 color 0x000000 0x111111
2235 // underwater bubbles
2236 effect rocket_explode
2241 color 0x404040 0x808080
2247 originjitter 16 16 16
2248 velocityjitter 144 144 144
2249 // underwatershockwave
2250 effect rocket_explode
2258 velocitymultiplier 0.3
2260 effect rocket_explode
2265 color 0xffa35b 0xfff2be
2272 velocityoffset 0 0 80
2273 originjitter 16 16 16
2274 velocityjitter 424 424 624
2276 effect rocket_explode
2281 color 0x6a3d25 0xcac5b4
2287 velocityjitter 324 324 524
2288 rotate -180 180 -1000 1000
2290 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2291 effect grapple_muzzleflash
2298 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2299 effect grapple_impact
2306 // used nowhere in code
2307 effect nex242_misc_laser_beam
2313 color 0xff0000 0xff0000
2316 // used nowhere in code
2317 effect nex242_misc_laser_beam_end
2320 color 0x8f4333 0xfff31b
2325 velocityjitter 64 64 64
2326 velocitymultiplier 100
2330 // used nowhere in code
2331 effect nex242_misc_laser_beam_fast
2337 color 0xff0000 0xff0000
2340 // used nowhere in code
2341 effect nex242_misc_laser_beam_fast_end
2344 color 0x8f4333 0xfff31b
2349 velocityjitter 64 64 64
2350 velocitymultiplier 100
2352 // additional laser colors (mike)
2353 // used nowhere in code
2354 effect nex242_misc_laser_green_beam
2360 color 0x00ff00 0x00ff00
2363 // used nowhere in code
2364 effect nex242_misc_laser_green_beam_end
2367 color 0x8f4333 0xfff31b
2372 velocityjitter 64 64 64
2373 velocitymultiplier 100
2375 // used nowhere in code
2376 effect nex242_misc_laser_blue_beam
2382 color 0x0000ff 0x0000ff
2385 // used nowhere in code
2386 effect nex242_misc_laser_blue_beam_end
2389 color 0x8f4333 0xfff31b
2394 velocityjitter 64 64 64
2395 velocitymultiplier 100
2397 // used nowhere in code
2398 effect nex242_misc_laser_yellow_beam
2404 color 0xffff00 0xffff00
2407 // used nowhere in code
2408 effect nex242_misc_laser_yellow_beam_end
2411 color 0x8f4333 0xfff31b
2416 velocityjitter 64 64 64
2417 velocitymultiplier 100
2419 // used nowhere in code
2420 effect nex242_misc_laser_cyan_beam
2426 color 0x00ffff 0x00ffff
2429 // used nowhere in code
2430 effect nex242_misc_laser_cyan_beam_end
2433 color 0x8f4333 0xfff31b
2438 velocityjitter 64 64 64
2439 velocitymultiplier 100
2441 // used nowhere in code
2442 effect nex242_misc_laser_magenta_beam
2448 color 0xff00ff 0xff00ff
2451 // used nowhere in code
2452 effect nex242_misc_laser_magenta_beam_end
2455 color 0x8f4333 0xfff31b
2460 velocityjitter 64 64 64
2461 velocitymultiplier 100
2463 // used nowhere in code
2464 effect nex242_misc_laser_white_beam
2470 color 0xffffff 0xffffff
2473 // used nowhere in code
2474 effect nex242_misc_laser_white_beam_end
2477 color 0x8f4333 0xfff31b
2482 velocityjitter 64 64 64
2483 velocitymultiplier 100
2485 // used nowhere in code
2486 effect nex242_misc_laser_black_beam
2492 color 0x000000 0x000000
2495 // used nowhere in code
2496 effect nex242_misc_laser_black_beam_end
2499 color 0x8f4333 0xfff31b
2504 velocityjitter 64 64 64
2505 velocitymultiplier 100
2507 // used nowhere in code
2508 effect nex242_misc_laser_orange_beam
2514 color 0xff6600 0xff6600
2517 // used nowhere in code
2518 effect nex242_misc_laser_orange_beam_end
2521 color 0x8f4333 0xfff31b
2526 velocityjitter 64 64 64
2527 velocitymultiplier 100
2532 // bigger crylink impact effect
2534 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2535 effect crylink_impactbig
2541 originjitter 12 12 12
2543 //lightradiusfade 800
2544 //lightcolor 3.2 0.4 4
2545 // purple flare effect
2546 effect crylink_impactbig
2550 color 0x504060 0x504060
2554 effect crylink_impactbig
2558 color 0xA040C0 0xA040C0
2562 velocityjitter 512 512 512
2564 effect crylink_impactbig
2567 color 0xE070FF 0xE070FF
2570 velocityjitter 32 32 32
2572 effect crylink_impactbig
2575 color 0xE070FF 0xE070FF
2578 velocityjitter 256 256 256
2580 // Zero-violence effects
2582 // impact effect indicating damage
2583 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2588 color 0x00FFFF 0xFF00FF
2596 velocityjitter 256 256 256
2601 color 0xFF00FF 0xFFFF00
2609 velocityjitter 256 256 256
2614 color 0xFFFF00 0x00FFFF
2622 velocityjitter 256 256 256
2624 // effect for removing player model
2626 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2628 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2629 effect damage_dissolve
2633 color 0x00FFFF 0xFF00FF
2641 velocityjitter 512 512 512
2642 effect damage_dissolve
2646 color 0xFF00FF 0xFFFF00
2654 velocityjitter 512 512 512
2655 effect damage_dissolve
2659 color 0xFFFF00 0x00FFFF
2667 velocityjitter 512 512 512
2671 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2672 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2680 // dust/smoke drifting away from the impact
2685 color 0xFFFFFF 0xFFFFFF
2691 velocityjitter 15 15 15
2693 velocitymultiplier 20
2700 color 0xFDFFD9 0xFDFFD9
2707 velocityjitter 100 100 100
2708 velocitymultiplier 100
2713 // used nowhere in code
2722 color 0x8f0d00 0xff5a00
2726 velocityjitter 1 1 50
2735 color 0x000000 0x111111
2738 velocityjitter 11 11 50
2742 // used nowhere in code
2754 velocityjitter 81 81 150
2755 color 0x7cbaff 0xcfd1ff
2756 velocitymultiplier 2
2759 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2760 effect hookbomb_explode
2764 color 0x807aff 0x4463d5
2770 originjitter 10 10 10
2771 velocityjitter 550 550 550
2772 //velocitymultiplier -20
2775 effect hookbomb_explode
2779 color 0x807aff 0x4463d5
2784 // decal on the ground
2785 effect hookbomb_explode
2793 effect hookbomb_explode
2797 color 0x807aff 0x4463d5
2804 velocityjitter 1900 1900 1300
2805 velocitymultiplier 0.5
2810 effect EF_MGTURRETTRAIL
2814 color 0xd0d0a0 0xffffff
2821 effect EF_MGTURRETTRAIL
2826 color 0x404040 0x808080
2832 velocityjitter 16 16 16
2836 // used nowhere in code
2845 color 0x8f0d00 0xff5a00
2848 originjitter 33 33 33
2849 velocityjitter 22 22 50
2858 color 0x000000 0x111111
2860 originjitter 44 44 44
2861 velocityjitter 11 11 50
2866 // used nowhere in code
2874 color 0xff0000 0xdc7171
2877 velocityjitter 15 15 30
2882 // used nowhere in code
2890 color 0x0000ff 0x7194dc
2893 velocityjitter 15 15 30
2898 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2908 color 0x111111 0x979797
2909 //originjitter 2 2 0
2910 velocityjitter 190 190 50
2916 // used nowhere in code
2926 color 0x9e895f 0xffd39b
2927 //originjitter 2 2 0
2928 velocityjitter 390 390 390
2933 // used nowhere in code
2938 color 0xFFFDD9 0xFFFDD9
2944 velocityjitter 300 300 200
2945 velocitymultiplier 1.5
2949 // used nowhere in code
2950 effect electricity_sparks
2954 color 0x807aff 0x4463d5
2960 velocityjitter 300 300 300
2961 velocitymultiplier 0.5
2964 //steam, it needs direction
2965 // used nowhere in code
2973 velocitymultiplier 14
2976 color 0xfffbdf 0xffffff
2977 //originjitter 2 2 0
2978 velocityjitter 19 19 19
2983 // used nowhere in code
2988 color 0x292929 0x000000
2994 originjitter 10 10 10
2995 velocityjitter 5 5 20
2996 //velocitymultiplier -20
2999 //golden dust (create it once per second to cover large area in small yellow particles)
3000 // used nowhere in code
3005 color 0xff9600 0xffefb8
3011 originjitter 500 500 500
3012 velocityjitter 0.1 0.1 0.1
3013 //velocitymultiplier -20
3016 // used nowhere in code
3021 color 0xff0000 0xff0000
3027 originjitter 5 5 100
3028 velocityjitter 50 50 0
3029 //velocitymultiplier 20
3032 // used nowhere in code
3033 effect armorrepair_fx
3037 color 0x00ff00 0x00ff00
3044 velocityjitter 50 50 0
3045 //velocitymultiplier 20
3048 // used nowhere in code
3053 color 0x0000ff 0x0000ff
3060 velocityjitter 50 50 0
3061 //velocitymultiplier 20
3064 // red-yellow flame like fx
3065 // used nowhere in code
3070 color 0xff0000 0xff7800
3076 velocityjitter 25 25 25
3079 // pieces of glass or ice falling on the floor
3080 // used nowhere in code
3085 color 0xffffff 0xb2d3e6
3092 originjitter 30 30 30
3093 velocityjitter 100 100 100
3096 // cover small area in poison gas, spawn it once per second
3097 // used nowhere in code
3102 color 0x00ff00 0x7db843
3108 originjitter 333 333 50
3109 velocityjitter 5 5 5
3112 // cover small area in icy mist, spawn it once per second
3113 // used nowhere in code
3118 color 0x008aff 0x75e7ff
3124 originjitter 333 333 0
3125 velocityjitter 5 5 30
3133 color 0x008aff 0x75e7ff
3136 originjitter 333 333 0
3139 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3140 // flames that go up
3141 // used nowhere in code
3146 color 0x8f0d00 0xff5a00
3152 originjitter 180 180 0
3153 velocityjitter 5 5 30
3155 //flames that stay on the ground
3160 color 0x8f0d00 0xff5a00
3164 originjitter 180 180 0
3172 color 0x000000 0x111111
3175 originjitter 180 180 0
3177 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3179 // used nowhere in code
3184 color 0x8f0d00 0xff5a00
3190 velocityjitter 40 40 11
3191 velocitymultiplier 30
3198 color 0x8f0d00 0xff5a00
3204 velocityjitter 40 40 40
3205 velocitymultiplier 20
3207 // very slow and small fire
3212 color 0x8f0d00 0xff5a00
3218 velocityjitter 30 30 30
3219 velocitymultiplier 10
3226 color 0x8f0d00 0xff5a00
3232 velocityjitter 10 10 10
3233 velocitymultiplier 15
3242 color 0x000000 0x111111
3245 originjitter 10 10 10
3246 velocitymultiplier 20
3247 velocityoffset 0 0 10
3250 // port-o-launch trail
3251 // glowing vapor trail
3252 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3253 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3257 color 0x404040 0x404040
3261 //velocityjitter 16 16 16
3265 velocitymultiplier -0.1
3272 color 0x404040 0x404040
3277 velocityoffset 0 0 15
3280 velocityjitter 50 50 50
3283 // glowing vapor trail
3284 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3285 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3289 color 0x804000 0x804000
3293 //velocityjitter 16 16 16
3297 velocitymultiplier -0.1
3304 color 0xff8000 0xff8000
3309 velocityoffset 0 0 15
3312 velocityjitter 50 50 50
3314 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3321 originjitter 40 40 40
3325 // fire effect which make bright dot inside
3331 color 0xffe955 0xff5a00
3339 velocityjitter 156 156 156
3340 // fire effect which expands then slows
3346 color 0x8f0d00 0xff5a00
3354 velocityjitter 256 256 256
3365 velocityjitter 244 244 244
3367 color 0x000000 0x111111
3370 // underwater bubbles
3376 color 0x404040 0x808080
3382 originjitter 16 16 16
3383 velocityjitter 96 96 96
3389 color 0x903010 0xFFD030
3397 velocityoffset 0 0 80
3398 velocityjitter 256 256 256
3401 // bullet trail (somewhat like a tracer)
3402 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3403 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3408 color 0xff8960 0xff8533
3412 velocitymultiplier 3
3414 // smoke emitter for small pipes
3415 // used nowhere in code
3416 effect smoking_smallemitter
3420 color 0x292929 0x000000
3426 originjitter 10 10 10
3427 velocityjitter 5 5 20
3428 //velocitymultiplier -20
3433 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3434 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3435 effect TR_CRYLINKPLASMA
3438 color 0x5522aa 0x6622ff
3443 velocityjitter 8 8 8
3447 velocitymultiplier -0.01
3448 // crylink main trail
3449 effect TR_CRYLINKPLASMA
3452 color 0x5522aa 0x6622ff
3457 velocityjitter 2 2 2
3458 velocitymultiplier 0.01
3460 effect cherryblossom
3463 color 0xb123ff 0xb183ff
3470 originjitter 16 16 16
3471 velocityjitter 32 32 0
3482 alpha 1560 2560 7000
3483 color 0xDC9BCD 0xDC9BCD
3486 velocityjitter 99 99 55
3487 //velocitymultiplier 2
3488 staincolor 0xDC9BCD 0xDC9BCD
3501 alpha 3000 5560 12000
3502 color 0xDC9BCD 0xDC9BCD
3503 originjitter 11 11 11
3511 color 0xff3000 0xff7373
3516 velocityjitter 264 264 264
3517 velocityoffset 0 0 100
3525 color 0xff8400 0xffbb72
3526 originjitter 11 11 11
3535 color 0xff3000 0xff8585
3536 originjitter 41 41 21
3537 rotate -180 180 4000 -4000
3541 effect alien_TR_BLOOD
3545 color 0xC080B0 0xC080B0
3553 velocityjitter 64 64 64
3554 velocitymultiplier -0.1
3555 staincolor 0xC080B0 0xC080B0
3560 // splash around gib
3564 color 0xA8FFFF 0xA8FFFF
3570 effect robot_TR_BLOOD
3574 color 0xC0D890 0xC0D890
3582 velocityjitter 64 64 64
3583 velocitymultiplier -0.3
3584 staincolor 0x808080 0x808080
3590 effect robot_TR_BLOOD
3595 color 0x902010 0xff3600
3603 velocityjitter 44 44 44
3605 effect robot_TR_BLOOD
3609 color 0xff3000 0xff8585
3611 alpha 1128 1256 44900
3612 rotate -180 180 4000 -4000
3613 velocityjitter 44 44 44
3616 effect alien_TR_SLIGHTBLOOD
3619 color 0xC080B0 0xC080B0
3626 velocityjitter 64 64 64
3627 velocitymultiplier 0.5
3628 staincolor 0x808080 0x808080
3631 effect robot_TR_SLIGHTBLOOD
3634 color 0xC0D890 0xC0D890
3641 velocityjitter 64 64 64
3642 velocitymultiplier 0.5
3643 staincolor 0x808080 0x808080
3646 // flare particle and light
3647 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3651 color 0x63F2EA 0xB0C5C4
3654 // cloud of particles which expand rapidly and then slow to form a ball
3659 color 0x63F2EA 0xB0C5C4
3662 //originjitter 24 24 24
3663 velocityjitter 256 256 256
3671 color 0xA8FFFF 0xA8FFFFF
3677 velocityjitter 764 764 764
3678 // velocitymultiplier 1
3679 staincolor 0x808080 0x808080
3690 originjitter 50 50 50
3691 color 0xA8FFFF 0xA8FFFFF
3694 effect alien_bloodshower
3700 color 0xC080B0 0xC080B0
3706 velocityjitter 764 764 764
3707 // velocitymultiplier 1
3708 staincolor 0xC080B0 0xC080B0
3719 originjitter 50 50 50
3720 color 0xA8FFFF 0xA8FFFFF
3724 effect robot_bloodshower
3730 color 0xC0D890 0xC0D890
3736 velocityjitter 764 764 764
3737 // velocitymultiplier 1
3738 staincolor 0xC0D890 0xC0D890
3742 effect robot_bloodshower
3746 color 0xff3000 0xff8585
3748 alpha 1128 1256 4200
3749 rotate -180 180 99 -99
3750 velocityjitter 44 44 44
3751 originjitter 150 150 150
3753 effect robot_bloodshower
3757 color 0xff3000 0xff8585
3764 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3765 effect red_ground_quake
3775 color 0x111111 0xbbbbbb
3776 //originjitter 2 2 0
3777 velocityjitter 190 190 50
3780 effect red_ground_quake
3790 color 0x111111 0x979797
3791 //originjitter 2 2 0
3792 velocityjitter 190 190 50
3795 effect red_ground_quake
3804 color 0x9E6A64 0x91302D
3807 originjitter 33 33 33
3808 velocityjitter 22 22 50
3810 effect red_ground_quake
3818 color 0x000000 0xffffff
3820 originjitter 44 44 44
3821 velocityjitter 11 11 50
3826 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3827 effect blue_ground_quake
3837 color 0x111111 0xbbbbbb
3838 //originjitter 2 2 0
3839 velocityjitter 190 190 50
3842 effect blue_ground_quake
3852 color 0x111111 0x979797
3853 //originjitter 2 2 0
3854 velocityjitter 190 190 50
3857 effect blue_ground_quake
3866 color 0x64679E 0x2D4C91
3869 originjitter 33 33 33
3870 velocityjitter 22 22 50
3872 effect blue_ground_quake
3880 color 0x000000 0xffffff
3882 originjitter 44 44 44
3883 velocityjitter 11 11 50
3888 // cl_gentle impact effect indicating damage
3889 // maintained by morphed
3890 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3891 effect morphed_damage_hit
3895 color 0xffffff 0x9271fb
3902 velocityjitter 356 356 456
3904 effect morphed_damage_hit
3908 color 0xffffff 0x9271fb
3914 originjitter 10 10 10
3917 // effect for removing player model
3920 // cl_gentle deathfx
3921 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3922 effect morphed_damage_dissolve
3926 color 0xffffff 0x9271fb
3933 velocityjitter 256 256 512
3934 rotate -180 180 -399 -99
3936 effect morphed_damage_dissolve
3940 color 0x7bdbff 0xbed2ff
3947 velocityjitter 256 256 512
3950 effect morphed_damage_dissolve
3954 color 0xffffff 0x9271fb
3960 originjitter 22 22 76
3962 effect morphed_damage_dissolve
3966 color 0xffffff 0x9271fb
3974 velocityjitter 400 400 0
3975 rotate -180 180 999 -999
3977 // Team / hit minsta effects
3982 color 0xFF0000 0xFF0000
3989 color 0x200000 0x400000
3996 velocityjitter 3 3 3
3999 effect TE_TEI_G3RED_HIT
4003 color 0xFF0000 0xFF0000
4007 effect TE_TEI_G3RED_HIT
4010 color 0xFFFFFF 0xFF0011
4016 velocityjitter 2 2 2
4019 effect TE_TEI_G3RED_HIT
4022 color 0xFF0000 0xFF0011
4030 effect TE_TEI_G3BLUE
4034 color 0x0000FF 0x1100FF
4038 effect TE_TEI_G3BLUE
4041 color 0x000020 0x000040
4048 velocityjitter 3 3 3
4051 effect TE_TEI_G3BLUE_HIT
4055 color 0x0000FF 0x1100FF
4059 effect TE_TEI_G3BLUE_HIT
4062 color 0xFFFFFF 0x100FF
4068 velocityjitter 2 2 2
4071 effect TE_TEI_G3BLUE_HIT
4074 color 0x0000FF 0x1100FF
4083 effect TE_TEI_G3YELLOW
4087 color 0xffff00 0xffff11
4090 effect TE_TEI_G3YELLOW
4093 color 0x202000 0x404000
4099 velocityjitter 3 3 3
4102 effect TE_TEI_G3YELLOW_HIT
4106 color 0xffff00 0xffff11
4109 effect TE_TEI_G3YELLOW_HIT
4112 color 0xFFFFFF 0xffff10
4117 velocityjitter 2 2 2
4120 effect TE_TEI_G3YELLOW_HIT
4123 color 0xffff00 0xffff11
4133 effect TE_TEI_G3PINK
4137 color 0xFF00FF 0xFF11FF
4141 effect TE_TEI_G3PINK
4144 color 0x200020 0x400040
4151 velocityjitter 3 3 3
4154 effect TE_TEI_G3PINK_HIT
4158 color 0xFF00FF 0xFF11FF
4162 effect TE_TEI_G3PINK_HIT
4165 color 0xFFFFFF 0xFF10FF
4171 velocityjitter 2 2 2
4174 effect TE_TEI_G3PINK_HIT
4177 color 0xFF00FF 0xFF11FF
4188 // cl_gentle impact effect indicating damage
4189 // maintained by particlegibs
4190 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
4192 effect particlegibs_damage_hit
4197 color 0xA8FFFF 0xA8FFFFF
4203 velocityjitter 156 156 212
4204 staincolor 0x808080 0x808080
4207 effect particlegibs_damage_hit
4212 color 0xA8FFFF 0xA8FFFFF
4219 velocityjitter 6 6 30
4220 velocitymultiplier -1
4221 staincolor 0x808080 0x808080
4224 effect particlegibs_damage_hit
4229 color 0xA8FFFF 0xA8FFFFF
4236 velocityjitter 26 26 112
4238 velocitymultiplier 2
4239 staincolor 0x808080 0x808080
4242 // effect for removing player model
4245 // cl_gentle deathfx
4246 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
4247 // small core blood no decals
4248 effect particlegibs_damage_dissolve
4253 color 0x00ffff 0x82ffff
4258 originjitter 10 10 25
4259 velocityjitter 256 256 312
4260 staincolor 0x808080 0x808080
4263 effect particlegibs_damage_dissolve
4268 color 0xA8FFFF 0xA8FFFFF
4274 originjitter 10 10 25
4275 velocityjitter 356 356 412
4276 staincolor 0x808080 0x808080
4279 effect particlegibs_damage_dissolve
4284 color 0xA8FFFF 0xA8FFFFF
4291 velocityjitter 56 56 212
4293 velocitymultiplier -0.3
4294 staincolor 0x808080 0x808080
4297 effect particlegibs_damage_dissolve
4302 color 0xA8FFFF 0xA8FFFFF
4309 velocityjitter 56 56 212
4311 velocitymultiplier 0.5
4312 staincolor 0x808080 0x808080
4315 effect particlegibs_damage_dissolve
4320 color 0xA8FFFF 0xA8FFFFF
4326 originjitter 10 10 25
4327 velocityjitter 656 656 912
4328 staincolor 0x808080 0x808080
4331 // fire effect which expands then slows
4332 effect onslaught_generator_gib_explode
4337 color 0x8f0d00 0xff5a00
4345 velocityjitter 286 286 286
4348 effect onslaught_generator_gib_explode
4357 velocityjitter 244 244 244
4359 color 0x000000 0x111111
4362 // underwater bubbles
4363 effect onslaught_generator_gib_explode
4368 color 0x404040 0x808080
4374 originjitter 16 16 16
4375 velocityjitter 96 96 96
4377 // fire effect which expands then slows
4378 effect onslaught_generator_gib_flame
4383 color 0x8f0d00 0xff5a00
4391 velocityjitter 86 86 86
4393 effect onslaught_generator_gib_flame
4402 velocityjitter 44 44 44
4404 color 0x000000 0x111111
4407 // underwater bubbles
4408 effect onslaught_generator_gib_flame
4413 color 0x404040 0x808080
4419 originjitter 16 16 16
4420 velocityjitter 96 96 96
4423 // used nowhere in code
4429 color 0x8f0d00 0xff5a00
4435 velocityjitter 10 10 2
4443 color 0x8f0d00 0xff5a00
4449 velocityjitter 10 10 10
4451 // very slow and small fire
4457 color 0x8f0d00 0xff5a00
4463 velocityjitter 8 8 8
4471 color 0x8f0d00 0xff5a00
4477 velocityjitter 3 3 3
4487 color 0x000000 0x111111
4491 velocityoffset 0 0 3
4499 color 0x8f0d00 0xff5a00
4505 velocityjitter 0 0 0
4511 lightradiusfade 50000
4512 lightcolor 2.7 2.7 0.6
4514 // used nowhere in code
4520 color 0x8f0d00 0xff5a00
4526 velocityjitter 40 40 11
4534 color 0x8f0d00 0xff5a00
4540 velocityjitter 40 40 40
4542 // very slow and small fire
4548 color 0x8f0d00 0xff5a00
4554 velocityjitter 30 30 30
4562 color 0x8f0d00 0xff5a00
4568 velocityjitter 10 10 10
4578 color 0x000000 0x111111
4581 originjitter 10 10 10
4582 velocityoffset 0 0 10
4590 color 0x8f0d00 0xff5a00
4596 velocityjitter 0 0 0
4602 lightradiusfade 3000
4603 lightcolor 2.7 2.7 0.6
4606 effect fireball_laser
4609 color 0x800000 0xFF8020
4612 velocityjitter 1 1 1
4613 velocitymultiplier 10
4616 // rocket explosion (bigger than mortar and hagar)
4618 // used nowhere in code
4619 effect fireball_explode
4625 originjitter 56 56 56
4630 effect fireball_explode
4634 color 0x404040 0x404040
4638 effect fireball_explode
4643 color 0x902010 0xFFD080
4650 velocityjitter 512 512 512
4651 // underwater bubbles
4652 effect fireball_explode
4657 color 0x404040 0x808080
4663 originjitter 16 16 16
4664 velocityjitter 144 144 144
4666 effect fireball_explode
4670 color 0x903010 0xFFD030
4677 velocityoffset 0 0 80
4678 velocityjitter 384 384 384
4680 effect fireball_muzzleflash
4683 color 0x202020 0x404040
4687 originjitter 1.5 1.5 1.5
4688 velocityjitter 6 6 6
4689 velocitymultiplier 0.01
4691 lightradiusfade 2000
4692 lightcolor 2 1.5 0.2
4693 effect fireball_muzzleflash
4697 color 0xFFFDD9 0xFFFDD9
4701 velocityjitter 300 300 300
4702 velocitymultiplier 0.5
4705 effect fireball_preattack_muzzleflash
4708 color 0x202020 0x404040
4712 originjitter 1.5 1.5 1.5
4713 velocityjitter 6 6 6
4714 velocitymultiplier 0.01
4716 lightradiusfade 2000
4717 lightcolor 2 1.5 0.2
4718 effect fireball_preattack_muzzleflash
4722 color 0xFFFDD9 0xFFFDD9
4726 velocityjitter 300 300 300
4727 velocitymultiplier 0.5
4730 effect fireball_bfgdamage
4733 color 0x202020 0x404040
4737 originjitter 1.5 1.5 1.5
4738 velocityjitter 6 6 6
4739 velocitymultiplier 0.01
4741 lightradiusfade 2000
4742 lightcolor 2 1.5 0.2
4743 effect fireball_bfgdamage
4747 color 0xFFFDD9 0xFFFDD9
4751 velocityjitter 300 300 300
4752 velocitymultiplier 0.5
4757 // used nowhere in code
4766 color 0x8f0d00 0xff5a00
4770 originjitter 12 12 34
4771 velocityjitter 22 22 50
4780 color 0x000000 0x111111
4783 originjitter 12 12 34
4784 velocityjitter 11 11 50
4789 lightradiusfade 10000
4790 lightcolor 0.9 0.9 0.2
4792 // rifle bullet trail (somewhat like a tracer)
4793 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4794 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4798 color 0x800000 0xFF8020
4802 velocitymultiplier 0.7
4808 color 0x202020 0x404040
4813 velocityjitter 4 4 4
4820 color 0x404040 0x808080
4826 velocityjitter 16 16 16
4828 // rocket guiding start
4829 // underwater bubbles
4835 color 0x404040 0x808080
4842 velocityjitter 48 48 48
4843 velocitymultiplier -0.1
4849 color 0x903010 0xFFD030
4857 velocityoffset 0 0 80
4858 velocityjitter 156 156 156
4859 velocitymultiplier -0.3
4865 color 0x903010 0xFFD030
4872 // based off morphed's cl_gentle
4873 // used in qcsrc/server/w_laser.qc
4874 effect laser_gauntlet
4877 color 0xb44215 0x880000
4883 velocityjitter 150 150 150
4884 velocitymultiplier 0.2
4887 rotate -180 180 4000 -4000
4889 effect laser_gauntlet
4892 color 0xff4200 0xff0000
4898 velocityjitter 100 100 100
4899 velocitymultiplier 0.2
4905 effect laser_gauntletmuzzleflash
4909 color 0x220000 0x880000
4918 lightcolor 3 0.1 0.1
4920 effect laser_gauntletmuzzleflash
4923 color 0xb44215 0x880000
4929 velocityjitter 150 150 150
4930 velocitymultiplier 0.2
4933 rotate -180 180 4000 -4000
4937 effect laser_gauntletmuzzleflash
4940 color 0xff4200 0xff0000
4946 velocityjitter 100 100 100
4947 velocitymultiplier 0.2
4951 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4953 // used nowhere in code, meant for maps
4958 color 0x8f0d00 0xff5a00
4963 velocityjitter 40 40 11
4964 velocitymultiplier 30
4971 color 0x8f0d00 0xff5a00
4976 velocityjitter 40 40 40
4977 velocitymultiplier 20
4979 // very slow and small fire
4984 color 0x8f0d00 0xff5a00
4989 velocityjitter 30 30 30
4990 velocitymultiplier 10
4997 color 0x8f0d00 0xff5a00
5002 velocityjitter 10 10 10
5003 velocitymultiplier 15
5012 color 0x000000 0x111111
5015 originjitter 10 10 10
5016 velocitymultiplier 20
5017 velocityoffset 0 0 10
5020 //happy death fx for cl_gentle
5021 effect happy_damage_dissolve
5025 color 0x00FFFF 0xFF00FF
5033 velocityjitter 312 312 312
5034 effect happy_damage_dissolve
5038 color 0xFF00FF 0xFFFF00
5046 velocityjitter 312 312 312
5047 effect happy_damage_dissolve
5051 color 0xFFFF00 0x00FFFF
5059 velocityjitter 312 312 312
5062 //happy damage fx for cl_gentle
5063 effect happy_damage_hit
5067 color 0x00FFFF 0xFF00FF
5075 velocityjitter 156 156 156
5076 effect happy_damage_hit
5080 color 0xFF00FF 0xFFFF00
5088 velocityjitter 156 156 156
5089 effect happy_damage_hit
5093 color 0xFFFF00 0x00FFFF
5101 velocityjitter 156 156 156
5105 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5106 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5107 effect electro_lightning
5116 lightcolor 3.125 4.375 10
5117 effect electro_lightning
5120 // color 0x501860 0x501860 // 0x202020 0x404040
5121 color 0x2030FF 0x80C0FF
5125 originjitter 1.5 1.5 1.5
5126 velocityjitter 6 6 6
5128 velocitymultiplier 2000
5129 effect electro_lightning
5133 color 0xDDFDFF 0xFDFDFF
5137 velocityjitter 150 150 150
5138 velocitymultiplier 0.5
5141 effect electro_lightning
5145 color 0xFDFDFF 0xF9FDFF
5149 velocityjitter 350 350 350
5150 velocitymultiplier 2.5
5155 // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5156 effect gauntlet_lightning
5159 color 0x280000 0x280000 // 0x202020 0x404040
5163 originjitter 1.5 1.5 1.5
5164 velocityjitter 6 6 6
5166 velocitymultiplier 2000
5167 effect gauntlet_lightning
5171 color 0xDD0000 0xFD0000
5175 velocityjitter 150 150 150
5176 velocitymultiplier 0.5
5179 effect gauntlet_lightning
5183 color 0xFD0000 0xF90000
5187 velocityjitter 350 350 350
5188 velocitymultiplier 2.5
5194 // crylink joinexplode effect
5196 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1)
5197 effect crylink_joinexplode
5203 originjitter 12 12 12
5205 //lightradiusfade 800
5206 //lightcolor 3.2 0.4 4
5207 // purple flare effect
5208 effect crylink_joinexplode
5212 color 0x504060 0x504060
5216 effect crylink_joinexplode
5220 color 0xA040C0 0xA040C0
5224 velocityjitter 512 512 512
5226 effect crylink_joinexplode
5229 color 0xE070FF 0xE070FF
5232 velocityjitter 32 32 32
5234 effect crylink_joinexplode
5237 color 0xE070FF 0xE070FF
5240 velocityjitter 256 256 256
5242 //sparks for keepaway ball touch
5243 // used nowhere in code
5244 effect kaball_sparks
5248 color 0xa9cacf 0x0054ff
5254 velocityjitter 300 300 300
5255 velocitymultiplier 0.5
5259 // weak rifle bullet trail (somewhat like a tracer)
5260 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
5261 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
5262 effect tr_rifle_weak
5265 color 0x800000 0xFF8020
5269 velocitymultiplier 0.7
5270 effect tr_rifle_weak
5275 color 0x202020 0x404040
5280 velocityjitter 4 4 4
5282 effect tr_rifle_weak
5287 color 0x404040 0x808080
5293 velocityjitter 16 16 16
5296 // used nowhere in code
5301 color 0xff8866 0x331100
5307 velocityjitter 0 0 0
5308 velocitymultiplier 5
5312 // pipe smoke emiter
5313 // used nowhere in code
5318 color 0x999999 0x555555
5324 velocityjitter 0 0 5
5325 velocitymultiplier 15
5327 rotate 0 360 -180 180
5329 // seeker missile trail
5334 color 0x000000 0x666666
5344 velocityjitter 3 3 3
5345 velocitymultiplier -0.02
5346 rotate -180 180 -30 30
5352 color 0xffdf72 0x811200
5358 velocityjitter 32 32 32
5359 velocitymultiplier -1.5
5371 velocityjitter 16 16 16
5372 velocitymultiplier -0.31
5380 color 0xFFFDD9 0xFFFDD9
5386 //velocityoffset 0 0 15
5389 velocityjitter 100 100 100
5390 velocitymultiplier -0.31
5392 // --------------- vehicles
5394 effect spiderbot_minigun_trail
5398 color 0xd0d0a0 0xffffff
5403 velocityjitter 5 5 5
5407 effect spiderbot_minigun_muzzleflash
5410 color 0xff9c00 0xff8400
5416 velocityjitter 150 150 150
5417 velocitymultiplier 0.35
5420 rotate -180 180 4000 -4000
5422 effect spiderbot_minigun_muzzleflash
5425 color 0xff9c00 0xff8400
5431 velocityjitter 200 200 200
5432 velocitymultiplier 0.2
5435 effect spiderbot_minigun_muzzleflash
5439 color 0xff9c00 0xff8400
5444 rotate -180 180 4000 -4000
5446 lightradiusfade 8000
5449 effect spiderbot_minigun_impact
5453 color 0xff9c00 0xf6ff00
5458 rotate -180 180 4000 -4000
5460 effect spiderbot_minigun_impact
5463 color 0xff9c00 0xff8400
5469 velocityjitter 250 250 150
5470 velocitymultiplier 0.2
5474 rotate -180 180 4000 -4000
5476 effect spiderbot_minigun_impact
5479 color 0xd0d0a0 0xffffff
5484 velocityjitter 100 100 250
5485 velocitymultiplier 0.49
5490 effect spiderbot_minigun_impact
5493 color 0xd0d0a0 0xffffff
5499 velocityjitter 250 250 150
5500 velocitymultiplier 0.2
5504 effect spiderbot_minigun_impact
5509 color 0x99977D 0xFFFFFF
5515 velocitymultiplier 0.15
5516 originjitter 16 16 16
5517 velocityjitter 124 124 224
5518 rotate -180 180 -1000 1000
5520 effect spiderbot_minigun_impact
5526 originjitter 16 16 16
5529 effect spiderbot_rocket_explode
5535 originjitter 23 23 23
5537 lightradiusfade 1750
5540 effect spiderbot_rocket_explode
5546 color 0x8f0d00 0xff5a00
5549 effect spiderbot_rocket_explode
5555 color 0x8f0d00 0xff5a00
5558 effect spiderbot_rocket_explode
5563 color 0x8f0d00 0xff5a00
5569 originjitter 100 100 100
5570 velocityjitter 512 512 512
5571 rotate -180 180 -50 50
5573 effect spiderbot_rocket_explode
5578 color 0x8f0d00 0xff5a00
5584 velocityjitter 412 412 412
5585 rotate -180 180 -150 150
5588 effect spiderbot_rocket_explode
5593 color 0x8f0d00 0xff5a00
5599 originjitter 40 40 40
5600 velocityjitter 712 712 712
5603 effect spiderbot_rocket_explode
5611 originjitter 100 100 100
5612 velocityjitter 200 200 200
5614 color 0x4F4B46 0x000000
5615 rotate -180 180 -20 20
5617 effect spiderbot_rocket_explode
5625 originjitter 10 10 10
5626 velocityjitter 200 200 200
5629 color 0x4F4B46 0x000000
5630 rotate -180 180 -20 20
5631 // underwater bubbles
5632 effect spiderbot_rocket_explode
5637 color 0x404040 0x808080
5643 originjitter 160 160 160
5644 velocityjitter 144 144 144
5645 // underwatershockwave
5646 effect spiderbot_rocket_explode
5656 effect spiderbot_rocket_thrust
5661 color 0x8f0d00 0xff5a00
5665 velocityjitter 20 20 20
5666 velocitymultiplier -1.4
5668 effect spiderbot_rocket_thrust
5673 color 0x8f0d00 0xff5a00
5677 velocityjitter 60 60 60
5678 velocitymultiplier -1.4
5680 rotate -180 180 -500 500
5684 // long lasting smoke
5685 effect spiderbot_rocket_launch
5690 color 0xFFFFFF 0xD9C4B0
5694 velocityjitter 60 60 60
5695 velocitymultiplier -0.1
5699 effect spiderbot_rocket_launch
5704 color 0xFFFFFF 0xD9C4B0
5709 velocityjitter 160 160 60
5712 effect spiderbot_rocket_launch
5717 color 0x8f0d00 0xff5a00
5720 velocitymultiplier 0.5
5722 velocityjitter 60 60 60
5727 effect spiderbot_rocket_launch
5732 color 0xFFFFFF 0xD9C4B0
5735 velocityjitter 160 160 160
5736 velocitymultiplier -0.5
5738 effect wakizashi_gun_impact
5741 color 0xff0000 0xc03535
5747 originjitter 40 40 10
5748 velocityjitter 350 350 550
5749 velocityoffset 0 0 700
5751 effect wakizashi_gun_impact
5754 color 0xd0d0a0 0xc03535
5759 velocityjitter 250 250 450
5760 velocityoffset 0 0 600
5761 originjitter 40 40 10
5765 effect wakizashi_gun_impact
5769 color 0xff0000 0xc03535
5773 effect wakizashi_gun_impact
5777 color 0xff0000 0xc03535
5781 rotate -180 180 400 -400
5782 effect wakizashi_gun_impact
5788 originjitter 16 16 16
5791 effect wakizashi_gun_muzzleflash
5794 color 0xff0000 0xc03535
5800 velocityjitter 200 200 200
5801 velocitymultiplier 0.2
5805 effect wakizashi_rocket_explode
5811 originjitter 23 23 23
5813 lightradiusfade 1750
5816 effect wakizashi_rocket_explode
5822 color 0x8f0d00 0xff5a00
5825 effect wakizashi_rocket_explode
5831 color 0x8f0d00 0xff5a00
5834 effect wakizashi_rocket_explode
5839 color 0xFFAE00 0xff5a00
5845 originjitter 10 10 10
5846 velocityjitter 512 512 512
5847 rotate -180 180 -50 50
5849 effect wakizashi_rocket_explode
5854 color 0xFFEA00 0xff5a00
5860 originjitter 40 40 40
5861 velocityjitter 512 512 512
5864 effect wakizashi_rocket_explode
5872 originjitter 100 100 100
5873 velocityjitter 200 200 200
5875 color 0x4F4B46 0x000000
5876 rotate -180 180 -20 20
5878 effect wakizashi_rocket_explode
5883 color 0xffa35b 0xfff2be
5889 velocityoffset 0 0 170
5890 originjitter 60 60 60
5891 velocityjitter 524 524 524
5892 // underwater bubbles
5893 effect wakizashi_rocket_explode
5898 color 0x404040 0x808080
5904 originjitter 160 160 160
5905 velocityjitter 144 144 144
5906 // underwatershockwave
5907 effect wakizashi_rocket_explode
5916 effect wakizashi_rocket_thrust
5921 color 0x00FFDD 0x6200FF
5925 velocityjitter 60 60 60
5926 velocitymultiplier -1.1
5928 effect wakizashi_rocket_thrust
5933 color 0xFFFF33 0xFFEE00
5937 velocityjitter 60 60 60
5938 velocitymultiplier -0.3
5941 // long lasting smoke
5942 effect wakizashi_rocket_launch
5947 color 0xFFFFFF 0xD9C4B0
5951 velocityjitter 160 160 60
5952 velocitymultiplier -0.1
5955 effect wakizashi_rocket_launch
5960 color 0xFFFFFF 0xD9C4B0
5964 velocityjitter 160 160 60
5965 velocitymultiplier 0.4
5968 effect wakizashi_rocket_launch
5973 color 0xFFFFFF 0xD9C4B0
5976 velocityjitter 60 60 60
5977 velocitymultiplier -1.5
5979 effect wakizashi_booster_smoke
5988 velocityjitter 40 40 40
5989 originjitter 60 60 60
5991 color 0xA69A80 0xB3B39F
5992 rotate -180 180 -20 20
5995 effect raptor_cannon_impact
6001 originjitter 16 16 16
6004 effect raptor_cannon_impact
6009 color 0xD400FF 0x571863
6014 velocityoffset 0 0 150
6015 originjitter 16 16 16
6016 velocityjitter 124 124 524
6018 effect raptor_cannon_impact
6023 color 0x646364 0x151515
6026 velocityjitter 200 200 300
6027 velocityoffset 0 0 340
6031 effect raptor_cannon_impact
6036 color 0xD400FF 0x571863
6044 velocityjitter 312 312 312
6047 effect raptor_cannon_muzzleflash
6050 color 0xD400FF 0x571863
6053 alpha 1256 1512 56280
6056 velocityjitter 200 200 200
6057 velocitymultiplier 0.2
6060 effect raptor_cannon_muzzleflash
6064 color 0xD400FF 0x571863
6066 alpha 6056 20112 406280
6069 rotate -180 180 4000 -4000
6071 lightradiusfade 6000
6075 effect raptor_bomb_impact
6081 originjitter 16 16 16
6085 effect raptor_bomb_impact
6088 color 0xff9c00 0xff3c00
6092 originjitter 10 10 10
6093 velocityjitter 40 40 120
6098 effect raptor_bomb_impact
6101 color 0xff9c00 0xff3c00
6105 originjitter 10 10 10
6106 velocityjitter 950 950 0
6111 effect raptor_bomb_impact
6117 color 0x646364 0x151515
6120 velocityjitter 200 200 280
6121 velocityoffset 0 0 280
6122 originjitter 30 30 10
6126 effect raptor_bomb_impact
6133 color 0x646364 0x151515
6136 velocityjitter 200 200 300
6137 velocityoffset 0 0 580
6138 originjitter 30 30 10
6144 effect raptor_bomb_impact
6149 color 0xffa35b 0xfff2be
6154 velocityoffset 0 0 350
6155 originjitter 16 16 16
6156 velocityjitter 174 174 924
6159 effect raptor_bomb_spread
6164 color 0xffa35b 0xfff2be
6170 originjitter 110 110 110
6171 velocityjitter 324 324 324
6174 // generic explosion size:big (biggest explosion ever)
6175 effect explosion_big
6181 originjitter 23 23 23
6183 lightradiusfade 1750
6186 effect explosion_big
6192 color 0x8f0d00 0xff5a00
6195 effect explosion_big
6200 color 0x8f0d00 0xff5a00
6206 originjitter 80 80 80
6207 velocityjitter 2512 2512 2512
6209 effect explosion_big
6214 color 0x8f0d00 0xff5a00
6220 originjitter 40 40 40
6221 velocityjitter 512 512 512
6224 effect explosion_big
6232 velocityjitter 3444 3444 3444
6234 color 0x4F4B46 0x000000
6236 effect explosion_big
6241 color 0xffa35b 0xfff2be
6247 velocityoffset 0 0 370
6248 originjitter 160 160 160
6249 velocityjitter 924 924 924
6252 effect explosion_big
6257 color 0xFFFFFF 0xcac5b4
6262 velocityjitter 1800 1800 1800
6263 velocityoffset 0 0 970
6265 rotate -180 180 -1000 1000
6266 // underwater bubbles
6267 effect explosion_big
6272 color 0x404040 0x808080
6278 originjitter 160 160 160
6279 velocityjitter 444 444 444
6280 // underwatershockwave
6281 effect explosion_big
6289 velocitymultiplier 0.3
6292 // generic explosion size:medium (it leaves rising smoke for a longer time)
6294 effect explosion_medium
6300 color 0x8f0d00 0xff5a00
6303 effect explosion_medium
6308 color 0x8f0d00 0xff5a00
6314 originjitter 30 30 30
6315 velocityjitter 1512 1512 1512
6316 rotate -180 180 -500 500
6318 effect explosion_medium
6323 color 0x8f0d00 0xff5a00
6330 originjitter 30 30 30
6331 velocityjitter 1512 1512 1512
6332 rotate -180 180 -150 150
6334 effect explosion_medium
6339 color 0x8f0d00 0xff5a00
6345 originjitter 40 40 40
6346 velocityjitter 512 512 512
6349 effect explosion_medium
6357 originjitter 100 100 100
6358 velocityjitter 200 200 200
6360 color 0x4F4B46 0x000000
6361 rotate -180 180 -20 20
6363 effect explosion_medium
6372 originjitter 100 100 100
6373 velocityjitter 500 500 500
6374 velocityoffset 0 0 200
6376 color 0x4F4B46 0x000000
6377 rotate -180 180 -20 20
6379 effect explosion_medium
6387 velocityjitter 250 250 250
6388 originjitter 40 40 40
6389 color 0x4F4B46 0x000000
6392 effect explosion_medium
6397 color 0xffa35b 0xfff2be
6403 velocityoffset 0 0 370
6404 originjitter 100 100 100
6405 velocityjitter 624 624 624
6407 // underwater bubbles
6408 effect explosion_medium
6413 color 0x404040 0x808080
6419 originjitter 160 160 160
6420 velocityjitter 444 444 444
6421 // underwatershockwave
6422 effect explosion_medium
6430 velocitymultiplier 0.3
6432 // generic explosion size:small (its fire only, made to support other explosions)
6434 effect explosion_small
6440 color 0x8f0d00 0xff5a00
6443 effect explosion_small
6448 color 0x8f0d00 0xff5a00
6454 velocityjitter 512 512 512
6455 rotate -180 180 -500 500
6457 effect explosion_small
6462 color 0x8f0d00 0xff5a00
6468 velocityjitter 912 912 912
6469 rotate -180 180 -150 150
6471 effect explosion_small
6476 color 0x8f0d00 0xff5a00
6482 originjitter 40 40 40
6483 velocityjitter 512 512 512
6485 // underwater bubbles
6486 effect explosion_small
6491 color 0x404040 0x808080
6497 originjitter 160 160 160
6498 velocityjitter 144 144 144
6499 // underwatershockwave
6500 effect explosion_small
6509 // big smoke ( for spamming on damaged stuff )
6519 originjitter 55 55 55
6520 velocityjitter 140 140 200
6521 velocityoffset 0 0 200
6523 color 0x4F4B46 0x000000
6524 rotate -180 180 -20 20
6526 // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
6536 velocityjitter 40 40 400
6537 velocityoffset 0 0 200
6539 color 0x4F4B46 0x000000
6540 rotate -180 180 -20 20
6542 // metal impact effect
6543 // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
6552 color 0x000000 0x886666
6553 originjitter 20 20 5
6559 color 0xFFCC22 0xFF4422
6564 velocityjitter 200 200 300
6565 velocitymultiplier 2
6569 // stone impact effect
6570 // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
6579 color 0x000000 0xcc9966
6580 originjitter 20 20 5
6587 color 0x000000 0x886644
6593 velocityjitter 124 124 324
6594 rotate -180 180 -1000 1000
6596 // wood impact effect
6597 // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
6606 color 0x000000 0xcc9966
6607 originjitter 20 20 5
6613 color 0x221100 0x221100
6617 velocityjitter 180 180 260
6618 velocitymultiplier 2
6622 // flesh impact effect
6623 // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
6630 color 0x000000 0x420000
6631 originjitter 11 11 11
6639 color 0xA8FFFF 0xA8FFFFF
6643 velocityjitter 96 96 96
6644 velocitymultiplier 5
6645 staincolor 0x808080 0x808080
6653 color 0x101010 0x000000
6660 velocityjitter 1 1 1
6661 velocitymultiplier -0.02
6668 color 0xffdf72 0x811200
6674 velocityjitter 32 32 32
6675 velocitymultiplier -1.0
6682 color 0x404040 0x808080
6688 velocityjitter 16 16 16
6690 // laser damage effect
6691 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6697 color 0x880000 0xff4400
6703 velocityjitter 0.4 0.4 0.6
6704 velocitymultiplier 0
6708 // shotgun damage effect, normal blood
6709 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6710 effect damage_shotgun
6716 color 0xA8FFFF 0xA8FFFFF
6720 velocityjitter 64 64 64
6721 velocitymultiplier 5
6722 staincolor 0x808080 0x808080
6725 effect damage_shotgun
6731 color 0x000000 0x420000
6734 // shotgun damage effect, alien blood
6735 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6736 effect damage_shotgun_alien
6742 color 0xDC9BCD 0xDC9BCD
6746 velocityjitter 64 64 64
6747 velocitymultiplier 5
6748 staincolor 0x808080 0x808080
6751 effect damage_shotgun_alien
6757 color 0x000000 0x204010
6760 // shotgun damage effect, robot blood
6761 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6762 effect damage_shotgun_robot
6768 color 0xC0D890 0xC0D890
6772 velocityjitter 64 64 64
6773 velocitymultiplier 5
6774 staincolor 0x808080 0x808080
6777 effect damage_shotgun_robot
6783 color 0x000000 0x301860
6786 // uzi damage effect, normal blood
6787 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6794 color 0xA8FFFF 0xA8FFFFF
6798 velocityjitter 32 32 32
6799 velocitymultiplier 5
6800 staincolor 0x808080 0x808080
6809 color 0x000000 0x420000
6812 // uzi damage effect, alien blood
6813 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6814 effect damage_uzi_alien
6820 color 0xDC9BCD 0xDC9BCD
6824 velocityjitter 32 32 32
6825 velocitymultiplier 5
6826 staincolor 0x808080 0x808080
6829 effect damage_uzi_alien
6835 color 0x000000 0x204010
6838 // uzi damage effect, robot blood
6839 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6840 effect damage_uzi_robot
6846 color 0xC0D890 0xC0D890
6850 velocityjitter 32 32 32
6851 velocitymultiplier 5
6852 staincolor 0x808080 0x808080
6855 effect damage_uzi_robot
6861 color 0x000000 0x301860
6864 // minelayer damage effect
6865 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6866 effect damage_minelayer
6874 color 0x8f0d00 0xff5a00
6877 velocityjitter 22 22 50
6879 effect damage_minelayer
6887 color 0x000000 0x111111
6890 velocityjitter 11 11 50
6892 /*effect damage_minelayer
6897 lightcolor 0.7 0.4 0.2*/
6899 // grenadelauncher damage effect
6900 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6901 effect damage_grenadelauncher
6909 color 0x8f0d00 0xff5a00
6912 velocityjitter 22 22 50
6914 effect damage_grenadelauncher
6922 color 0x000000 0x111111
6925 velocityjitter 11 11 50
6927 /*effect damage_grenadelauncher
6932 lightcolor 0.7 0.4 0.2*/
6934 // electro damage effect
6935 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6936 effect damage_electro
6941 color 0x66ffff 0x2288ff
6949 velocityjitter 8 8 16
6950 velocitymultiplier 0
6952 rotate 180 360 -30 30
6954 effect damage_electro
6959 color 0x2244ff 0x002266
6965 velocityjitter 0.4 0.4 0.6
6966 velocitymultiplier 0
6970 effect damage_electro
6974 color 0x003090 0x00CCFF
6981 velocityoffset 0 0 0
6982 velocityjitter 32 32 32
6984 /*effect damage_electro
6989 lightcolor 0.2 0.6 0.8*/
6991 // crylink damage effect
6992 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
6993 effect damage_crylink
6998 color 0xff44ff 0x9966ff
7006 velocityjitter 10 10 20
7007 velocitymultiplier 0
7009 rotate 180 360 -30 30
7011 effect damage_crylink
7016 color 0x8844ff 0x662244
7022 velocityjitter 0.4 0.4 0.6
7023 velocitymultiplier 0
7027 effect damage_crylink
7030 color 0x903090 0xFFD0FF
7037 velocityoffset 0 0 0
7038 velocityjitter 12 12 12
7040 /*effect damage_crylink
7045 lightcolor 0.6 0.2 0.8*/
7047 // hlac damage effect
7048 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7054 color 0x880000 0xff4400
7060 velocityjitter 0.4 0.4 0.6
7061 velocitymultiplier 0
7065 // nex damage effect
7066 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7071 color 0xffffff 0x88ffff
7079 velocityjitter 8 8 16
7080 velocitymultiplier 0
7082 rotate 180 360 -30 30
7088 color 0x6688ff 0x226688
7094 velocityjitter 0.5 0.5 0.8
7095 velocitymultiplier 0
7103 color 0xD9FDFF 0xD9FDFF
7108 velocityjitter 100 100 300
7109 velocitymultiplier 3
7117 lightcolor 0.6 0.8 0.8*/
7119 // minstanex damage effect
7120 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7121 effect damage_minstanex
7125 color 0xffffff 0x88ffff
7133 velocityjitter 8 8 16
7134 velocitymultiplier 0
7136 rotate 180 360 -30 30
7138 effect damage_minstanex
7142 color 0x6688ff 0x226688
7148 velocityjitter 0.5 0.5 0.8
7149 velocitymultiplier 0
7153 effect damage_minstanex
7157 color 0xD9FDFF 0xD9FDFF
7162 velocityjitter 100 100 300
7163 velocitymultiplier 3
7167 /*effect damage_minstanex
7171 lightcolor 0.6 0.8 0.8*/
7173 // sniperrifle damage effect, normal blood
7174 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7181 color 0xA8FFFF 0xA8FFFFF
7185 velocityjitter 32 32 32
7186 velocitymultiplier 5
7187 staincolor 0x808080 0x808080
7196 color 0x000000 0x420000
7199 // sniperrifle damage effect, alien blood
7200 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7201 effect damage_rifle_alien
7207 color 0xDC9BCD 0xDC9BCD
7211 velocityjitter 32 32 32
7212 velocitymultiplier 5
7213 staincolor 0x808080 0x808080
7216 effect damage_rifle_alien
7222 color 0x000000 0x204010
7225 // sniperrifle damage effect, robot blood
7226 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7227 effect damage_rifle_robot
7233 color 0xC0D890 0xC0D890
7237 velocityjitter 32 32 32
7238 velocitymultiplier 5
7239 staincolor 0x808080 0x808080
7242 effect damage_rifle_robot
7248 color 0x000000 0x301860
7251 // seeker damage effect
7252 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7253 effect damage_seeker
7261 color 0x8f0c00 0xff2200
7264 velocityjitter 22 22 50
7266 effect damage_seeker
7274 color 0x000000 0x111111
7277 velocityjitter 11 11 50
7279 /*effect damage_seeker
7284 lightcolor 0.7 0.5 0.1*/
7286 // hagar damage effect
7287 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7296 color 0x8f0c00 0xff3a00
7299 velocityjitter 22 22 50
7309 color 0x000000 0x111111
7312 velocityjitter 11 11 50
7314 /*effect damage_hagar
7319 lightcolor 0.7 0.5 0.1*/
7321 // fireball damage effect
7322 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7323 effect damage_fireball
7331 color 0x8f0d00 0xff5a00
7334 velocityjitter 22 22 50
7336 effect damage_fireball
7344 color 0x000000 0x111111
7347 velocityjitter 11 11 50
7349 /*effect damage_fireball
7354 lightcolor 1.0 0.8 0.4*/
7356 // rocketlauncher damage effect
7357 // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
7358 effect damage_rocketlauncher
7366 color 0x8f0c00 0xff2a00
7369 velocityjitter 22 22 30
7371 effect damage_rocketlauncher
7379 color 0x000000 0x111111
7382 velocityjitter 11 11 50
7384 /*effect damage_rocketlauncher
7389 lightcolor 0.8 0.6 0.2*/
7392 // used nowhere in code
7400 color 0xff9600 0xffefb8
7406 originjitter 32 32 32
7407 velocityoffset 2 2 2
7408 velocityjitter 64 64 64
7410 //lightradiusfade 50
7411 //lightcolor 1 0.9 0.7
7414 // heal ray muzzleflash
7415 effect healray_muzzleflash
7418 color 0x283880 0x283880 // 0x202020 0x404040
7422 originjitter 1.5 1.5 1.5
7423 velocityjitter 6 6 6
7425 velocitymultiplier 0.01
7427 lightradiusfade 2000
7430 effect healray_muzzleflash
7434 color 0xD9FDFF 0x00f0ff
7439 velocityjitter 150 150 150
7440 velocitymultiplier 0.4
7444 effect healray_muzzleflash
7448 color 0xD9FDFF 0x00f0ff
7452 velocityjitter 650 650 650
7453 velocitymultiplier 1.1
7460 effect healray_impact
7466 color 0xd800ff 0xd800ff
7467 originjitter 17 17 17
7470 lightcolor 0 4.375 0
7472 effect healray_impact
7478 color 0x00ff00 0x84c52f
7480 velocitymultiplier 44
7481 // cloud of bouncing sparks
7482 effect healray_impact
7486 color 0x00ff00 0x84c52f
7492 velocityjitter 1112 1112 1112
7493 // inner cloud of smoke
7494 effect healray_impact
7497 color 0x00ff00 0x84c52f
7503 velocityjitter 120 120 420
7504 rotate -180 180 -90 90
7509 // big plasma muzzle flash
7511 effect bigplasma_muzzleflash
7514 color 0x283880 0x283880 // 0x202020 0x404040
7518 originjitter 1.5 1.5 1.5
7519 velocityjitter 6 6 6
7521 velocitymultiplier 0.01
7523 lightradiusfade 2000
7526 effect bigplasma_muzzleflash
7529 color 0x00f0ff 0x00f0ff
7535 effect bigplasma_muzzleflash
7539 color 0xD9FDFF 0x00f0ff
7544 velocityjitter 350 350 350
7545 velocitymultiplier 0.4
7549 effect bigplasma_muzzleflash
7553 color 0xD9FDFF 0x00f0ff
7557 velocityjitter 650 650 650
7558 velocitymultiplier 1.1
7562 // big plasma impact
7564 effect bigplasma_impact
7570 originjitter 17 17 17
7573 lightcolor 3.125 4.375 10
7575 effect bigplasma_impact
7581 color 0x80C0FF 0x80C0FF
7583 velocitymultiplier 44
7584 // cloud of bouncing sparks
7585 effect bigplasma_impact
7589 color 0x629dff 0x0018ff
7595 velocityjitter 1512 1512 1512
7596 // inner cloud of smoke
7597 effect bigplasma_impact
7600 color 0x629dff 0x0018ff
7606 originjitter 20 20 20
7607 velocityjitter 320 320 320
7608 rotate -180 180 -9 9
7610 effect bigplasma_impact
7616 color 0x222222 0x000000
7618 rotate -180 180 2 -2
7619 velocityjitter 100 100 200
7620 velocityoffset 0 0 180
7621 originjitter 80 80 10
7625 // smoke in the middle
7626 effect bigplasma_impact
7631 color 0x222222 0x000000
7633 rotate -180 180 20 -20
7634 velocityjitter 10 10 10
7635 originjitter 80 80 80
7640 // redflag_touch -- effects for touching the red flag
7641 // used nowhere in code
7642 effect redflag_touch
7646 color 0xFF0000 0x970000
7652 velocityjitter 300 300 300
7653 velocitymultiplier 0.5
7656 // blueflag_touch -- effects for touching the blue flag
7657 // used nowhere in code
7658 effect blueflag_touch
7662 color 0x0000FF 0x000097
7668 velocityjitter 300 300 300
7669 velocitymultiplier 0.5
7673 // used nowhere in code
7676 color 0xFF0000 0x970000
7685 color 0xFF0000 0x970000
7691 velocityjitter 64 64 64
7695 color 0xFF0000 0x970000
7702 // used nowhere in code
7705 color 0x0000FF 0x000097
7714 color 0x0000FF 0x000097
7720 velocityjitter 64 64 64
7724 color 0x0000FF 0x000097
7730 // red_cap -- red team capture effect
7735 color 0xFF0000 0x970000
7742 velocityjitter 1000 1000 1500
7743 velocitymultiplier 0.5
7753 color 0xFF0000 0x970000
7755 // blue_cap -- blue team capture effect
7760 color 0x0000FF 0x000097
7767 velocityjitter 1000 1000 1500
7768 velocitymultiplier 0.5
7778 color 0x0000FF 0x000097
7780 // spawn_point_red -- red team idle spawn point effect
7781 effect spawn_point_red
7784 color 0xFF0F0F 0xFF0F0F
7790 originjitter 16 16 64
7791 velocityjitter 32 32 0
7794 //lightcolor 0.4 0.9 0.9
7796 // spawn_point_blue -- blue team idle spawn point effect
7797 effect spawn_point_blue
7800 color 0x0F0FFF 0x0F0FFF
7806 originjitter 16 16 64
7807 velocityjitter 32 32 0
7810 //lightcolor 0.4 0.9 0.9
7812 // spawn_point_yellow -- yellow team idle spawn point effect
7813 effect spawn_point_yellow
7816 color 0xFFFF0F 0xFFFF0F
7822 originjitter 16 16 64
7823 velocityjitter 32 32 0
7826 //lightcolor 0.4 0.9 0.9
7828 // spawn_point_pink -- pink team idle spawn point effect
7829 effect spawn_point_pink
7832 color 0xFF0FFF 0xFF0FFF
7838 originjitter 16 16 64
7839 velocityjitter 32 32 0
7842 //lightcolor 0.4 0.9 0.9
7844 // spawn_point_neutral -- neutral idle spawn point effect
7845 effect spawn_point_neutral
7848 color 0xFFFFFF 0xFFFFFF
7854 originjitter 16 16 64
7855 velocityjitter 32 32 0
7858 //lightcolor 0.4 0.9 0.9
7860 // spawn_event_red -- red team spawning effect
7861 effect spawn_event_red
7865 color 0xFF0F0F 0xFF0F0F
7872 velocityjitter 500 500 500
7873 velocitymultiplier 0.1
7875 effect spawn_event_red
7882 color 0xFF0F0F 0xFF0F0F
7884 // spawn_event_blue -- blue team spawning effect
7885 effect spawn_event_blue
7889 color 0x0F0FFF 0x0F0FFF
7896 velocityjitter 500 500 500
7897 velocitymultiplier 0.1
7899 effect spawn_event_blue
7906 color 0x0F0FFF 0x0F0FFF
7908 // spawn_event_yellow -- yellow team spawning effect
7909 effect spawn_event_yellow
7913 color 0xFFFF0F 0xFFFF0F
7920 velocityjitter 500 500 500
7921 velocitymultiplier 0.1
7923 effect spawn_event_yellow
7930 color 0xFFFF0F 0xFFFF0F
7932 // spawn_event_pink -- pink team spawning effect
7933 effect spawn_event_pink
7937 color 0xFF0FFF 0xFF0FFF
7944 velocityjitter 500 500 500
7945 velocitymultiplier 0.1
7947 effect spawn_event_pink
7954 color 0xFF0FFF 0xFF0FFF
7956 // spawn_event_neutral -- neutral spawning effect
7957 effect spawn_event_neutral
7961 color 0xFFFFFF 0xFFFFFF
7968 velocityjitter 500 500 500
7969 velocitymultiplier 0.1
7971 effect spawn_event_neutral
7978 color 0xFFFFFF 0xFFFFFF
7984 color 0x006cff 0x0600ff
7995 color 0x0600ff 0x9794ff
8006 color 0x006cff 0x0600ff
8012 velocityjitter 16 16 16
8017 color 0xff0000 0xff3c00
8028 color 0xff0000 0xffa2a2
8039 color 0xff0000 0xff3c00
8045 velocityjitter 16 16 16
8050 color 0xFFFF0F 0xFFFF0F
8061 color 0xFFFF0F 0xFFFF0F
8072 color 0xFFFF0F 0xFFFF0F
8078 velocityjitter 16 16 16
8083 color 0xFF0FFF 0xFF0FFF
8094 color 0xFF0FFF 0xFF0FFF
8105 color 0xFF0FFF 0xFF0FFF
8111 velocityjitter 16 16 16
8116 color 0xFFFFFF 0xFFFFFF
8127 color 0xFFFFFF 0xFFFFFF
8138 color 0xFFFFFF 0xFFFFFF
8144 velocityjitter 16 16 16
8146 effect nade_red_burn
8149 color 0xff0000 0xff3c00
8156 effect nade_red_burn
8160 color 0xff0000 0xffa2a2
8166 effect nade_red_burn
8171 color 0xff0000 0xff3c00
8177 velocityjitter 16 16 16
8178 effect nade_red_burn
8181 color 0xff0000 0xff3c00
8185 rotate -180 180 20 -20
8187 velocityjitter 10 10 10
8190 effect nade_blue_burn
8193 color 0x006cff 0x0600ff
8200 effect nade_blue_burn
8204 color 0x0600ff 0x9794ff
8210 effect nade_blue_burn
8215 color 0x006cff 0x0600ff
8221 velocityjitter 16 16 16
8222 effect nade_blue_burn
8225 color 0x006cff 0x0600ff
8230 effect nade_yellow_burn
8233 color 0xFFFF0F 0xFFFF0F
8240 effect nade_yellow_burn
8244 color 0xFFFF0F 0xFFFF0F
8250 effect nade_yellow_burn
8255 color 0xFFFF0F 0xFFFF0F
8261 velocityjitter 16 16 16
8262 effect nade_yellow_burn
8265 color 0xFFFF0F 0xFFFF0F
8270 effect nade_pink_burn
8273 color 0xFF0FFF 0xFF0FFF
8280 effect nade_pink_burn
8284 color 0xFF0FFF 0xFF0FFF
8290 effect nade_pink_burn
8295 color 0xFF0FFF 0xFF0FFF
8301 velocityjitter 16 16 16
8302 effect nade_pink_burn
8305 color 0xFF0FFF 0xFF0FFF
8310 effect nade_neutral_burn
8313 color 0xFFFFFF 0xFFFFFF
8320 effect nade_neutral_burn
8324 color 0xFFFFFF 0xFFFFFF
8330 effect nade_neutral_burn
8335 color 0xFFFFFF 0xFFFFFF
8341 velocityjitter 16 16 16
8342 effect nade_neutral_burn
8345 color 0xFFFFFF 0xFFFFFF
8350 effect nade_blue_explode
8356 originjitter 26 26 26
8358 lightradiusfade 1500
8359 lightcolor 20 20 100
8361 effect nade_blue_explode
8367 color 0x80C0FF 0x80C0FF
8369 velocitymultiplier 44
8371 effect nade_blue_explode
8375 color 0x629dff 0x0018ff
8381 originjitter 50 50 50
8382 velocityjitter 320 320 320
8383 rotate -180 180 -9 9
8385 effect nade_blue_explode
8389 color 0x629dff 0x0018ff
8391 alpha 1500 3000 13000
8394 velocityjitter 30 30 30
8397 effect nade_blue_explode
8403 color 0x222222 0x000000
8405 rotate -180 180 2 -2
8406 velocityjitter 200 200 200
8407 velocityoffset 0 0 180
8408 originjitter 50 50 10
8412 // underwater bubbles
8413 effect nade_blue_explode
8418 color 0x404040 0x808080
8424 originjitter 16 16 16
8425 velocityjitter 196 196 196
8428 effect nade_blue_explode
8433 color 0x006cff 0x0600ff
8440 velocityoffset 0 0 80
8441 originjitter 16 16 16
8442 velocityjitter 424 424 624
8443 // notbouncing sparks
8444 effect nade_blue_explode
8448 color 0x006cff 0x0600ff
8454 velocityoffset 0 0 80
8455 originjitter 16 16 16
8456 velocityjitter 424 424 624
8458 effect nade_blue_explode
8463 color 0x6a3d25 0xcac5b4
8469 velocityjitter 324 324 524
8470 rotate -180 180 -1000 1000
8472 effect nade_red_explode
8478 originjitter 26 26 26
8480 lightradiusfade 1500
8481 lightcolor 100 20 20
8483 effect nade_red_explode
8489 color 0xff0000 0xffa2a2
8491 velocitymultiplier 44
8493 effect nade_red_explode
8497 color 0xff0000 0xff4200
8503 originjitter 50 50 50
8504 velocityjitter 320 320 320
8505 rotate -180 180 -9 9
8507 effect nade_red_explode
8511 color 0xff0000 0xff4200
8513 alpha 1500 3000 13000
8516 velocityjitter 30 30 30
8519 effect nade_red_explode
8525 color 0x222222 0x000000
8527 rotate -180 180 2 -2
8528 velocityjitter 200 200 200
8529 velocityoffset 0 0 180
8530 originjitter 50 50 10
8534 // underwater bubbles
8535 effect nade_red_explode
8540 color 0x404040 0x808080
8546 originjitter 16 16 16
8547 velocityjitter 196 196 196
8550 effect nade_red_explode
8555 color 0xff0000 0xffa2a2
8562 velocityoffset 0 0 80
8563 originjitter 16 16 16
8564 velocityjitter 424 424 624
8565 // notbouncing sparks
8566 effect nade_red_explode
8570 color 0xff0000 0xffa2a2
8576 velocityoffset 0 0 80
8577 originjitter 16 16 16
8578 velocityjitter 424 424 624
8580 effect nade_red_explode
8585 color 0xff0000 0xffa2a2
8588 originjitter 64 64 64
8589 velocityjitter 324 324 324
8590 rotate -180 180 -100 100
8592 effect nade_yellow_explode
8598 originjitter 26 26 26
8600 lightradiusfade 1500
8601 lightcolor 100 20 20
8603 effect nade_yellow_explode
8609 color 0xff0000 0xffa2a2
8611 velocitymultiplier 44
8613 effect nade_yellow_explode
8617 color 0xFFFF0F 0xFFFF0F
8623 originjitter 50 50 50
8624 velocityjitter 320 320 320
8625 rotate -180 180 -9 9
8627 effect nade_yellow_explode
8631 color 0xFFFF0F 0xFFFF0F
8633 alpha 1500 3000 13000
8636 velocityjitter 30 30 30
8639 effect nade_yellow_explode
8645 color 0x222222 0x000000
8647 rotate -180 180 2 -2
8648 velocityjitter 200 200 200
8649 velocityoffset 0 0 180
8650 originjitter 50 50 10
8654 // underwater bubbles
8655 effect nade_yellow_explode
8660 color 0x404040 0x808080
8666 originjitter 16 16 16
8667 velocityjitter 196 196 196
8670 effect nade_yellow_explode
8675 color 0xff0000 0xffa2a2
8682 velocityoffset 0 0 80
8683 originjitter 16 16 16
8684 velocityjitter 424 424 624
8685 // notbouncing sparks
8686 effect nade_yellow_explode
8690 color 0xff0000 0xffa2a2
8696 velocityoffset 0 0 80
8697 originjitter 16 16 16
8698 velocityjitter 424 424 624
8700 effect nade_yellow_explode
8705 color 0xff0000 0xffa2a2
8708 originjitter 64 64 64
8709 velocityjitter 324 324 324
8710 rotate -180 180 -100 100
8712 effect nade_pink_explode
8718 originjitter 26 26 26
8720 lightradiusfade 1500
8721 lightcolor 100 20 20
8723 effect nade_pink_explode
8729 color 0xff0000 0xffa2a2
8731 velocitymultiplier 44
8733 effect nade_pink_explode
8737 color 0xFF0FFF 0xFF0FFF
8743 originjitter 50 50 50
8744 velocityjitter 320 320 320
8745 rotate -180 180 -9 9
8747 effect nade_pink_explode
8751 color 0xFF0FFF 0xFF0FFF
8753 alpha 1500 3000 13000
8756 velocityjitter 30 30 30
8759 effect nade_pink_explode
8765 color 0x222222 0x000000
8767 rotate -180 180 2 -2
8768 velocityjitter 200 200 200
8769 velocityoffset 0 0 180
8770 originjitter 50 50 10
8774 // underwater bubbles
8775 effect nade_pink_explode
8780 color 0x404040 0x808080
8786 originjitter 16 16 16
8787 velocityjitter 196 196 196
8790 effect nade_pink_explode
8795 color 0xff0000 0xffa2a2
8802 velocityoffset 0 0 80
8803 originjitter 16 16 16
8804 velocityjitter 424 424 624
8805 // notbouncing sparks
8806 effect nade_pink_explode
8810 color 0xff0000 0xffa2a2
8816 velocityoffset 0 0 80
8817 originjitter 16 16 16
8818 velocityjitter 424 424 624
8820 effect nade_pink_explode
8825 color 0xff0000 0xffa2a2
8828 originjitter 64 64 64
8829 velocityjitter 324 324 324
8830 rotate -180 180 -100 100
8832 effect nade_neutral_explode
8838 originjitter 26 26 26
8840 lightradiusfade 1500
8841 lightcolor 100 20 20
8843 effect nade_neutral_explode
8849 color 0xff0000 0xffa2a2
8851 velocitymultiplier 44
8853 effect nade_neutral_explode
8857 color 0xFFFFFF 0xFFFFFF
8863 originjitter 50 50 50
8864 velocityjitter 320 320 320
8865 rotate -180 180 -9 9
8867 effect nade_neutral_explode
8871 color 0xFFFFFF 0xFFFFFF
8873 alpha 1500 3000 13000
8876 velocityjitter 30 30 30
8879 effect nade_neutral_explode
8885 color 0x222222 0x000000
8887 rotate -180 180 2 -2
8888 velocityjitter 200 200 200
8889 velocityoffset 0 0 180
8890 originjitter 50 50 10
8894 // underwater bubbles
8895 effect nade_neutral_explode
8900 color 0x404040 0x808080
8906 originjitter 16 16 16
8907 velocityjitter 196 196 196
8910 effect nade_neutral_explode
8915 color 0xff0000 0xffa2a2
8922 velocityoffset 0 0 80
8923 originjitter 16 16 16
8924 velocityjitter 424 424 624
8925 // notbouncing sparks
8926 effect nade_neutral_explode
8930 color 0xff0000 0xffa2a2
8936 velocityoffset 0 0 80
8937 originjitter 16 16 16
8938 velocityjitter 424 424 624
8940 effect nade_neutral_explode
8945 color 0xff0000 0xffa2a2
8948 originjitter 64 64 64
8949 velocityjitter 324 324 324
8950 rotate -180 180 -100 100
8953 // used nowhere in code
8954 effect shockwave_attack // glow and light
8957 //color 0xcc0000 0xff0000
8960 //alpha 256 512 6280
8965 //lightradiusfade 2000
8966 //lightcolor 3 0.1 0.1
8967 effect shockwave_attack // electricity
8970 color 0xb44215 0xff0000
8974 alpha 4096 4096 20000
8977 velocityjitter 10 10 10
8978 velocitymultiplier 10
8981 rotate -180 180 4000 -4000
8982 effect shockwave_attack // fire
8985 color 0xff4200 0xff0000
8989 alpha 4096 4096 20000
8992 velocityjitter 10 10 10
8993 velocitymultiplier 10
8998 // used in qcsrc/server/w_arc.qc
8999 effect arc_lightning // impact decal
9002 tex 16 32 // fps killer, spamming decals like that
9008 lightcolor 3.125 4.375 10
9010 effect arc_lightning // impact sparks
9014 rotate 0 360 -36000 36000
9018 color 0xDDFDFF 0xFDFDFF
9020 originjitter 20 20 20
9021 velocityjitter 250 250 250
9022 velocitymultiplier 100
9025 effect arc_lightning // impact sparks (underwater)
9030 rotate 0 360 -36000 36000
9034 color 0xDDFDFF 0xFDFDFF
9036 originjitter 20 20 20
9037 velocityjitter 250 250 250
9040 velocitymultiplier 20
9044 effect arc_beam // sparks on beam
9047 rotate 0 360 360 1000
9049 color 0xfafad2 0xffffff
9053 relativeoriginoffset 10 0 0
9055 velocityoffset 0 0 0
9056 velocityjitter 100 100 100
9057 velocitymultiplier 200
9062 effect arc_beam // sparks on beam (underwater)
9066 rotate 0 360 360 1000
9068 color 0xfafad2 0xffffff
9072 relativeoriginoffset 10 0 0
9073 originjitter 30 30 30
9074 velocityoffset 0 0 0
9075 velocityjitter 100 100 100
9076 velocitymultiplier 200
9081 // ARC healing effect
9082 effect arc_beam_heal // bubble this...
9086 color 0x20FF20 0x40FF40
9093 relativeoriginoffset 5 0 0
9094 relativevelocityoffset 100 0 0
9095 velocityjitter 3 3 3
9096 velocitymultiplier 200
9098 effect arc_beam_healimpact // healing "aura"
9104 color 0x00ff00 0x84c52f
9106 velocitymultiplier 44
9109 lightcolor 0 4.375 0
9111 effect arc_beam_healimpact // rising "smoke"
9114 color 0x00ff00 0x84c52f
9120 velocityjitter 120 120 420
9121 rotate -180 180 -90 90
9123 effect arc_smoke // arc heat smoke (notunderwater)
9128 color 0x4c453f 0x2a241f
9134 velocityjitter 0 0 16
9136 rotate 0 360 -180 180
9138 effect arc_smoke // arc heat bubbles (underwater)
9143 color 0x404040 0x808080
9150 velocityjitter 16 16 16
9152 effect arc_overheat // arc overheat electric bolts
9156 color 0xffffff 0x9271fb
9163 velocityjitter 256 256 256
9164 originjitter 10 10 10
9166 effect arc_overheat_fire // arc overheat bouncing sparks
9169 color 0x4444ff 0xeeeeff
9174 velocityoffset 0 0 80
9175 velocityjitter 92 92 92
9178 velocitymultiplier 80