]> git.xonotic.org Git - xonotic/darkplaces.git/blob - dpsoftrast.c
7a220ee51dbd0ba195bc45bb17d09e6c8b19ece0
[xonotic/darkplaces.git] / dpsoftrast.c
1
2 #include <memory.h>
3 #include "dpsoftrast.h"
4 #include <stdio.h>
5 #include <math.h>
6
7 #undef true
8 #undef false
9 #ifndef __cplusplus
10 typedef enum bool {false, true} bool;
11 #endif
12
13 #if defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1400)
14 #define RESTRICT __restrict
15 #else
16 #define RESTRICT
17 #endif
18
19 #define GL_NONE                                 0
20 #define GL_FRONT_LEFT                   0x0400
21 #define GL_FRONT_RIGHT                  0x0401
22 #define GL_BACK_LEFT                    0x0402
23 #define GL_BACK_RIGHT                   0x0403
24 #define GL_FRONT                                0x0404
25 #define GL_BACK                                 0x0405
26 #define GL_LEFT                                 0x0406
27 #define GL_RIGHT                                0x0407
28 #define GL_FRONT_AND_BACK               0x0408
29 #define GL_AUX0                                 0x0409
30 #define GL_AUX1                                 0x040A
31 #define GL_AUX2                                 0x040B
32 #define GL_AUX3                                 0x040C
33
34 #define GL_NEVER                                0x0200
35 #define GL_LESS                                 0x0201
36 #define GL_EQUAL                                0x0202
37 #define GL_LEQUAL                               0x0203
38 #define GL_GREATER                              0x0204
39 #define GL_NOTEQUAL                             0x0205
40 #define GL_GEQUAL                               0x0206
41 #define GL_ALWAYS                               0x0207
42
43 #define GL_ZERO                                 0x0
44 #define GL_ONE                                  0x1
45 #define GL_SRC_COLOR                            0x0300
46 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
47 #define GL_DST_COLOR                            0x0306
48 #define GL_ONE_MINUS_DST_COLOR                  0x0307
49 #define GL_SRC_ALPHA                            0x0302
50 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
51 #define GL_DST_ALPHA                            0x0304
52 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
53 #define GL_SRC_ALPHA_SATURATE                   0x0308
54 #define GL_CONSTANT_COLOR                       0x8001
55 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
56 #define GL_CONSTANT_ALPHA                       0x8003
57 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
58
59 typedef enum DPSOFTRAST_ARRAY_e
60 {
61         DPSOFTRAST_ARRAY_POSITION,
62         DPSOFTRAST_ARRAY_COLOR,
63         DPSOFTRAST_ARRAY_TEXCOORD0,
64         DPSOFTRAST_ARRAY_TEXCOORD1,
65         DPSOFTRAST_ARRAY_TEXCOORD2,
66         DPSOFTRAST_ARRAY_TEXCOORD3,
67         DPSOFTRAST_ARRAY_TEXCOORD4,
68         DPSOFTRAST_ARRAY_TEXCOORD5,
69         DPSOFTRAST_ARRAY_TEXCOORD6,
70         DPSOFTRAST_ARRAY_TEXCOORD7,
71         DPSOFTRAST_ARRAY_TOTAL
72 }
73 DPSOFTRAST_ARRAY;
74
75 typedef struct DPSOFTRAST_Texture_s
76 {
77         int flags;
78         int width;
79         int height;
80         int depth;
81         int sides;
82         DPSOFTRAST_TEXTURE_FILTER filter;
83         int mipmaps;
84         int size;
85         unsigned char *bytes;
86         int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
87 }
88 DPSOFTRAST_Texture;
89
90 typedef struct DPSOFTRAST_State_User_s
91 {
92         int colormask[4];
93         int blendfunc[2];
94         int blendsubtract;
95         int depthmask;
96         int depthtest;
97         int depthfunc;
98         int scissortest;
99         int cullface;
100         int alphatest;
101         int alphafunc;
102         float alphavalue;
103         int scissor[4];
104         int viewport[4];
105         float depthrange[2];
106         float polygonoffset[2];
107         float color[4];
108 }
109 DPSOFTRAST_State_User;
110
111 #define DPSOFTRAST_MAXSUBSPAN 16
112
113 typedef struct DPSOFTRAST_State_Draw_Span_s
114 {
115         int start; // pixel index
116         int length; // pixel count
117         int startx; // usable range (according to pixelmask)
118         int endx; // usable range (according to pixelmask)
119         unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
120         unsigned char *pixelmask; // true for pixels that passed depth test, false for others
121         // [0][n][] is start interpolant values (projected)
122         // [1][n][] is end interpolant values (projected)
123         // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
124         // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
125         // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
126         float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4];
127 }
128 DPSOFTRAST_State_Draw_Span;
129
130 #define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
131
132 typedef struct DPSOFTRAST_State_Draw_s
133 {
134         int numvertices;
135         int maxvertices;
136         float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
137         float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
138         float *screencoord4f;
139
140         // spans are queued in this structure for dispatch to the pixel shader,
141         // partly to improve cache locality, partly for batching purposes, spans
142         // are flushed before DrawTriangles returns to caller
143         int numspans;
144         DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
145 }
146 DPSOFTRAST_State_Draw;
147
148 #define DPSOFTRAST_VALIDATE_FB 1
149 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
150 #define DPSOFTRAST_VALIDATE_BLENDFUNC 4
151 #define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
152
153 typedef enum DPSOFTRAST_BLENDMODE_e
154 {
155         DPSOFTRAST_BLENDMODE_OPAQUE,
156         DPSOFTRAST_BLENDMODE_ALPHA,
157         DPSOFTRAST_BLENDMODE_ADDALPHA,
158         DPSOFTRAST_BLENDMODE_ADD,
159         DPSOFTRAST_BLENDMODE_INVMOD,
160         DPSOFTRAST_BLENDMODE_MUL,
161         DPSOFTRAST_BLENDMODE_MUL2,
162         DPSOFTRAST_BLENDMODE_SUBALPHA,
163         DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
164         DPSOFTRAST_BLENDMODE_TOTAL
165 }
166 DPSOFTRAST_BLENDMODE;
167
168 typedef struct DPSOFTRAST_State_s
169 {
170         // DPSOFTRAST_VALIDATE_ flags
171         int validate;
172
173         int fb_colormask;
174         int fb_width;
175         int fb_height;
176         unsigned int *fb_depthpixels;
177         unsigned int *fb_colorpixels[4];
178
179         const float *pointer_vertex3f;
180         const float *pointer_color4f;
181         const unsigned char *pointer_color4ub;
182         const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
183         int stride_vertex;
184         int stride_color;
185         int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
186         int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
187         DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
188
189         int shader_mode;
190         int shader_permutation;
191         float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4];
192         int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
193
194         // derived values (DPSOFTRAST_VALIDATE_FB)
195         int fb_clearscissor[4];
196         int fb_viewport[4];
197         int fb_viewportscissor[4];
198         float fb_viewportcenter[2];
199         float fb_viewportscale[2];
200
201         // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
202         int fb_depthfunc;
203
204         // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
205         int fb_blendmode;
206
207         int texture_max;
208         int texture_end;
209         int texture_firstfree;
210         DPSOFTRAST_Texture *texture;
211
212         int bigendian;
213
214         // error reporting
215         const char *errorstring;
216
217         DPSOFTRAST_State_User user;
218
219         DPSOFTRAST_State_Draw draw;
220 }
221 DPSOFTRAST_State;
222
223 DPSOFTRAST_State dpsoftrast;
224
225 #define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
226 #define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
227 #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
228 #define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
229
230 void DPSOFTRAST_RecalcFB(void)
231 {
232         // calculate framebuffer scissor, viewport, viewport clipped by scissor,
233         // and viewport projection values
234         int x1, x2, x3, x4, x5, x6;
235         int y1, y2, y3, y4, y5, y6;
236         x1 = dpsoftrast.user.scissor[0];
237         x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
238         x3 = dpsoftrast.user.viewport[0];
239         x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
240         y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
241         y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
242         y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
243         y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
244         if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
245         if (x1 < 0) x1 = 0;
246         if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
247         if (x3 < 0) x1 = 0;
248         if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
249         if (y1 < 0) y1 = 0;
250         if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
251         if (y3 < 0) y1 = 0;
252         if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
253         x5 = x1;if (x5 < x3) x5 = x3;
254         x6 = x2;if (x6 > x4) x4 = x4;
255         y5 = y1;if (y5 < y3) y5 = y3;
256         y6 = y2;if (y6 > y4) y6 = y4;
257         dpsoftrast.fb_clearscissor[0] = x1;
258         dpsoftrast.fb_clearscissor[1] = y1;
259         dpsoftrast.fb_clearscissor[2] = x2 - x1;
260         dpsoftrast.fb_clearscissor[3] = y2 - y1;
261         dpsoftrast.fb_viewport[0] = x3;
262         dpsoftrast.fb_viewport[1] = y3;
263         dpsoftrast.fb_viewport[2] = x4 - x3;
264         dpsoftrast.fb_viewport[3] = y4 - y3;
265         dpsoftrast.fb_viewportscissor[0] = x5;
266         dpsoftrast.fb_viewportscissor[1] = y5;
267         dpsoftrast.fb_viewportscissor[2] = x6 - x5;
268         dpsoftrast.fb_viewportscissor[3] = y6 - y5;
269         dpsoftrast.fb_viewportcenter[0] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
270         dpsoftrast.fb_viewportcenter[1] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
271         dpsoftrast.fb_viewportscale[0] = 0.5f * dpsoftrast.user.viewport[2];
272         dpsoftrast.fb_viewportscale[1] = -0.5f * dpsoftrast.user.viewport[3];
273 }
274
275 void DPSOFTRAST_RecalcDepthFunc(void)
276 {
277         dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
278 }
279
280 int blendmodetable[][4] = 
281 {
282         {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
283         {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
284         {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
285         {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
286         {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
287         {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
288         {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
289         {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
290         {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
291         {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
292 };
293
294 void DPSOFTRAST_RecalcBlendFunc(void)
295 {
296         int i;
297         dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
298         for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
299         {
300                 if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
301                 {
302                         dpsoftrast.fb_blendmode = blendmodetable[i][0];
303                         break;
304                 }
305         }
306 }
307
308 #define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
309
310 void DPSOFTRAST_Validate(int mask)
311 {
312         mask &= dpsoftrast.validate;
313         if (!mask)
314                 return;
315         if (mask & DPSOFTRAST_VALIDATE_FB)
316         {
317                 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
318                 DPSOFTRAST_RecalcFB();
319         }
320         if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
321         {
322                 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
323                 DPSOFTRAST_RecalcDepthFunc();
324         }
325         if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
326         {
327                 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
328                 DPSOFTRAST_RecalcBlendFunc();
329         }
330 }
331
332 DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
333 {
334         if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
335                 return &dpsoftrast.texture[index];
336         return NULL;
337 }
338
339 int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
340 {
341         int w;
342         int h;
343         int d;
344         int size;
345         int s;
346         int texnum;
347         int mipmaps;
348         int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
349         int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
350         DPSOFTRAST_Texture *texture;
351         if (width*height*depth < 1)
352         {
353                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
354                 return 0;
355         }
356         if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
357         {
358                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
359                 return 0;
360         }
361         switch(texformat)
362         {
363         case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
364         case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
365         case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
366                 break;
367         case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
368                 if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
369                 {
370                         dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
371                         return 0;
372                 }
373                 if (depth != 1)
374                 {
375                         dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
376                         return 0;
377                 }
378                 if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
379                 {
380                         dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
381                         return 0;
382                 }
383                 break;
384         }
385         if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
386         {
387                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
388                 return 0;
389         }
390         if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
391         {
392                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
393                 return 0;
394         }
395         if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
396         {
397                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
398                 return 0;
399         }
400         if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
401         {
402                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
403                 return 0;
404         }
405         if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
406         {
407                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
408                 return 0;
409         }
410         // find first empty slot in texture array
411         for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
412                 if (!dpsoftrast.texture[texnum].bytes)
413                         break;
414         dpsoftrast.texture_firstfree = texnum + 1;
415         if (dpsoftrast.texture_max <= texnum)
416         {
417                 // expand texture array as needed
418                 if (dpsoftrast.texture_max < 1024)
419                         dpsoftrast.texture_max = 1024;
420                 else
421                         dpsoftrast.texture_max *= 2;
422                 dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
423         }
424         if (dpsoftrast.texture_end <= texnum)
425                 dpsoftrast.texture_end = texnum + 1;
426         texture = &dpsoftrast.texture[texnum];
427         memset(texture, 0, sizeof(*texture));
428         texture->flags = flags;
429         texture->width = width;
430         texture->height = height;
431         texture->depth = depth;
432         texture->sides = sides;
433         w = width;
434         h = height;
435         d = depth;
436         size = 0;
437         mipmaps = 0;
438         w = width;
439         h = height;
440         d = depth;
441         for (;;)
442         {
443                 s = w * h * d * sides * 4;
444                 texture->mipmap[mipmaps][0] = size;
445                 texture->mipmap[mipmaps][1] = s;
446                 texture->mipmap[mipmaps][2] = w;
447                 texture->mipmap[mipmaps][3] = h;
448                 texture->mipmap[mipmaps][4] = d;
449                 size += s;
450                 mipmaps++;
451                 if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
452                         break;
453                 if (w > 1) w >>= 1;
454                 if (h > 1) h >>= 1;
455                 if (d > 1) d >>= 1;
456         }
457         texture->mipmaps = mipmaps;
458         texture->size = size;
459
460         // allocate the pixels now
461         texture->bytes = (unsigned char *)calloc(1, size);
462
463         return texnum;
464 }
465 void DPSOFTRAST_Texture_Free(int index)
466 {
467         DPSOFTRAST_Texture *texture;
468         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
469         if (texture->bytes)
470                 free(texture->bytes);
471         texture->bytes = NULL;
472         memset(texture, 0, sizeof(*texture));
473         // adjust the free range and used range
474         if (dpsoftrast.texture_firstfree > index)
475                 dpsoftrast.texture_firstfree = index;
476         while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
477                 dpsoftrast.texture_end--;
478 }
479 void DPSOFTRAST_Texture_CalculateMipmaps(int index)
480 {
481         int i, x, y, z, w, layer0, layer1, row0, row1;
482         unsigned char *o, *i0, *i1, *i2, *i3;
483         DPSOFTRAST_Texture *texture;
484         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
485         if (texture->mipmaps <= 1)
486                 return;
487         for (i = 1;i < texture->mipmaps;i++)
488         {
489                 for (z = 0;z < texture->mipmap[i][4];z++)
490                 {
491                         layer0 = z*2;
492                         layer1 = z*2+1;
493                         if (layer1 >= texture->mipmap[i-1][4])
494                                 layer1 = texture->mipmap[i-1][4]-1;
495                         for (y = 0;y < texture->mipmap[i][3];y++)
496                         {
497                                 row0 = y*2;
498                                 row1 = y*2+1;
499                                 if (row1 >= texture->mipmap[i-1][3])
500                                         row1 = texture->mipmap[i-1][3]-1;
501                                 o =  texture->bytes + texture->mipmap[i  ][0] + 4*((texture->mipmap[i  ][3] * z      + y   ) * texture->mipmap[i  ][2]);
502                                 i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
503                                 i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
504                                 i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
505                                 i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
506                                 w = texture->mipmap[i][2];
507                                 if (layer1 > layer0)
508                                 {
509                                         if (texture->mipmap[i-1][2] > 1)
510                                         {
511                                                 // average 3D texture
512                                                 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
513                                                 {
514                                                         o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
515                                                         o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
516                                                         o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
517                                                         o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
518                                                 }
519                                         }
520                                         else
521                                         {
522                                                 // average 3D mipmap with parent width == 1
523                                                 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
524                                                 {
525                                                         o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
526                                                         o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
527                                                         o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
528                                                         o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
529                                                 }
530                                         }
531                                 }
532                                 else
533                                 {
534                                         if (texture->mipmap[i-1][2] > 1)
535                                         {
536                                                 // average 2D texture (common case)
537                                                 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
538                                                 {
539                                                         o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
540                                                         o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
541                                                         o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
542                                                         o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
543                                                 }
544                                         }
545                                         else
546                                         {
547                                                 // 2D texture with parent width == 1
548                                                 o[0] = (i0[0] + i1[0] + 1) >> 1;
549                                                 o[1] = (i0[1] + i1[1] + 1) >> 1;
550                                                 o[2] = (i0[2] + i1[2] + 1) >> 1;
551                                                 o[3] = (i0[3] + i1[3] + 1) >> 1;
552                                         }
553                                 }
554                         }
555                 }
556         }
557 }
558 void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
559 {
560         DPSOFTRAST_Texture *texture;
561         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
562
563         // FIXME IMPLEMENT
564
565         dpsoftrast.errorstring = "DPSOFTRAST_Texture_UpdatePartial: Not implemented.";
566 }
567 void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
568 {
569         DPSOFTRAST_Texture *texture;
570         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
571
572         memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
573         DPSOFTRAST_Texture_CalculateMipmaps(index);
574 }
575 int DPSOFTRAST_Texture_GetWidth(int index, int mip)
576 {
577         DPSOFTRAST_Texture *texture;
578         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
579         return texture->width;
580 }
581 int DPSOFTRAST_Texture_GetHeight(int index, int mip)
582 {
583         DPSOFTRAST_Texture *texture;
584         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
585         return texture->height;
586 }
587 int DPSOFTRAST_Texture_GetDepth(int index, int mip)
588 {
589         DPSOFTRAST_Texture *texture;
590         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
591         return texture->depth;
592 }
593 unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
594 {
595         DPSOFTRAST_Texture *texture;
596         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
597         return texture->bytes;
598 }
599 void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
600 {
601         DPSOFTRAST_Texture *texture;
602         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
603         if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
604         {
605                 dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
606                 return;
607         }
608         texture->filter = filter;
609 }
610
611 void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
612 {
613         dpsoftrast.fb_width = width;
614         dpsoftrast.fb_height = height;
615         dpsoftrast.fb_depthpixels = depthpixels;
616         dpsoftrast.fb_colorpixels[0] = colorpixels0;
617         dpsoftrast.fb_colorpixels[1] = colorpixels1;
618         dpsoftrast.fb_colorpixels[2] = colorpixels2;
619         dpsoftrast.fb_colorpixels[3] = colorpixels3;
620 }
621 void DPSOFTRAST_Viewport(int x, int y, int width, int height)
622 {
623         dpsoftrast.user.viewport[0] = x;
624         dpsoftrast.user.viewport[1] = y;
625         dpsoftrast.user.viewport[2] = width;
626         dpsoftrast.user.viewport[3] = height;
627         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
628 }
629 void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
630 {
631         int i, x1, y1, x2, y2, w, h, x, y;
632         unsigned int *p;
633         unsigned int c;
634         DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
635         x1 = dpsoftrast.fb_clearscissor[0];
636         y1 = dpsoftrast.fb_clearscissor[1];
637         x2 = dpsoftrast.fb_clearscissor[2];
638         y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
639         w = x2 - x1;
640         h = y2 - y1;
641         if (w < 1 || h < 1)
642                 return;
643         // FIXME: honor dpsoftrast.fb_colormask?
644         c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
645         for (i = 0;i < 4;i++)
646         {
647                 if (!dpsoftrast.fb_colorpixels[i])
648                         continue;
649                 for (y = y1;y < y2;y++)
650                 {
651                         p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
652                         for (x = x1;x < x2;x++)
653                                 p[x] = c;
654                 }
655         }
656 }
657 void DPSOFTRAST_ClearDepth(float d)
658 {
659         int x1, y1, x2, y2, w, h, x, y;
660         unsigned int *p;
661         unsigned int c;
662         DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
663         x1 = dpsoftrast.fb_clearscissor[0];
664         y1 = dpsoftrast.fb_clearscissor[1];
665         x2 = dpsoftrast.fb_clearscissor[2];
666         y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
667         w = x2 - x1;
668         h = y2 - y1;
669         if (w < 1 || h < 1)
670                 return;
671         c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
672         for (y = y1;y < y2;y++)
673         {
674                 p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
675                 for (x = x1;x < x2;x++)
676                         p[x] = c;
677         }
678 }
679 void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
680 {
681         dpsoftrast.user.colormask[0] = r != 0;
682         dpsoftrast.user.colormask[1] = g != 0;
683         dpsoftrast.user.colormask[2] = b != 0;
684         dpsoftrast.user.colormask[3] = a != 0;
685         dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
686 }
687 void DPSOFTRAST_DepthTest(int enable)
688 {
689         dpsoftrast.user.depthtest = enable;
690         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
691 }
692 void DPSOFTRAST_ScissorTest(int enable)
693 {
694         dpsoftrast.user.scissortest = enable;
695         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
696 }
697 void DPSOFTRAST_Scissor(float x, float y, float width, float height)
698 {
699         dpsoftrast.user.scissor[0] = x;
700         dpsoftrast.user.scissor[1] = y;
701         dpsoftrast.user.scissor[2] = width;
702         dpsoftrast.user.scissor[3] = height;
703         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
704 }
705
706 void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
707 {
708         // FIXME: validate
709         dpsoftrast.user.blendfunc[0] = smodulate;
710         dpsoftrast.user.blendfunc[1] = dmodulate;
711         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
712 }
713 void DPSOFTRAST_BlendSubtract(int enable)
714 {
715         dpsoftrast.user.blendsubtract = enable != 0;
716         dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
717 }
718 void DPSOFTRAST_DepthMask(int enable)
719 {
720         dpsoftrast.user.depthmask = enable;
721 }
722 void DPSOFTRAST_DepthFunc(int comparemode)
723 {
724         // FIXME: validate
725         dpsoftrast.user.depthfunc = comparemode;
726 }
727 void DPSOFTRAST_DepthRange(float range0, float range1)
728 {
729         dpsoftrast.user.depthrange[0] = range0;
730         dpsoftrast.user.depthrange[1] = range1;
731 }
732 void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
733 {
734         dpsoftrast.user.polygonoffset[0] = alongnormal;
735         dpsoftrast.user.polygonoffset[1] = intoview;
736 }
737 void DPSOFTRAST_CullFace(int mode)
738 {
739         // FIXME: validate
740         dpsoftrast.user.cullface = mode;
741 }
742 void DPSOFTRAST_AlphaTest(float enable)
743 {
744         dpsoftrast.user.alphatest = enable;
745 }
746 void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
747 {
748         // FIXME: validate
749         dpsoftrast.user.alphafunc = alphafunc;
750         dpsoftrast.user.alphavalue = alphavalue;
751 }
752 void DPSOFTRAST_Color4f(float r, float g, float b, float a)
753 {
754         dpsoftrast.user.color[0] = r;
755         dpsoftrast.user.color[1] = g;
756         dpsoftrast.user.color[2] = b;
757         dpsoftrast.user.color[3] = a;
758 }
759 void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
760 {
761         int outstride = blockwidth * 4;
762         int instride = dpsoftrast.fb_width * 4;
763         int bx1 = blockx;
764         int by1 = blocky;
765         int bx2 = blockx + blockwidth;
766         int by2 = blocky + blockheight;
767         int bw;
768         int bh;
769         int x;
770         int y;
771         unsigned char *inpixels;
772         unsigned char *b;
773         unsigned char *o;
774         if (bx1 < 0) bx1 = 0;
775         if (by1 < 0) by1 = 0;
776         if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
777         if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
778         bw = bx2 - bx1;
779         bh = by2 - by1;
780         inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
781         if (dpsoftrast.bigendian)
782         {
783                 for (y = by1;y < by2;y++)
784                 {
785                         b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
786                         o = (unsigned char *)outpixels + (y - by1) * outstride;
787                         for (x = bx1;x < bx2;x++)
788                         {
789                                 o[0] = b[3];
790                                 o[1] = b[2];
791                                 o[2] = b[1];
792                                 o[3] = b[0];
793                                 o += 4;
794                                 b += 4;
795                         }
796                 }
797         }
798         else
799         {
800                 for (y = by1;y < by2;y++)
801                 {
802                         b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
803                         o = (unsigned char *)outpixels + (y - by1) * outstride;
804                         memcpy(o, b, bw*4);
805                 }
806         }
807
808 }
809 void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
810 {
811         int tx1 = tx;
812         int ty1 = ty;
813         int tx2 = tx + width;
814         int ty2 = ty + height;
815         int sx1 = sx;
816         int sy1 = sy;
817         int sx2 = sx + width;
818         int sy2 = sy + height;
819         int swidth;
820         int sheight;
821         int twidth;
822         int theight;
823         int sw;
824         int sh;
825         int tw;
826         int th;
827         int y;
828         unsigned int *spixels;
829         unsigned int *tpixels;
830         DPSOFTRAST_Texture *texture;
831         texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
832         if (mip < 0 || mip >= texture->mipmaps) return;
833         spixels = dpsoftrast.fb_colorpixels[0];
834         swidth = dpsoftrast.fb_width;
835         sheight = dpsoftrast.fb_height;
836         tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
837         twidth = texture->mipmap[mip][2];
838         theight = texture->mipmap[mip][3];
839         if (tx1 < 0) tx1 = 0;
840         if (ty1 < 0) ty1 = 0;
841         if (tx2 > twidth) tx2 = twidth;
842         if (ty2 > theight) ty2 = theight;
843         if (sx1 < 0) sx1 = 0;
844         if (sy1 < 0) sy1 = 0;
845         if (sx2 > swidth) sx2 = swidth;
846         if (sy2 > sheight) sy2 = sheight;
847         tw = tx2 - tx1;
848         th = ty2 - ty1;
849         sw = sx2 - sx1;
850         sh = sy2 - sy1;
851         if (tw > sw) tw = sw;
852         if (th > sh) th = sh;
853         if (tw < 1 || th < 1)
854                 return;
855         for (y = 0;y < th;y++)
856                 memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
857         if (texture->mipmaps > 1)
858                 DPSOFTRAST_Texture_CalculateMipmaps(index);
859 }
860 void DPSOFTRAST_SetTexture(int unitnum, int index)
861 {
862         DPSOFTRAST_Texture *texture;
863         if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
864         {
865                 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
866                 return;
867         }
868         texture = DPSOFTRAST_Texture_GetByIndex(index);
869         if (index && !texture)
870         {
871                 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
872                 return;
873         }
874         dpsoftrast.texbound[unitnum] = texture;
875 }
876
877 void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
878 {
879         dpsoftrast.pointer_vertex3f = vertex3f;
880         dpsoftrast.stride_vertex = stride;
881 }
882 void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
883 {
884         dpsoftrast.pointer_color4f = color4f;
885         dpsoftrast.pointer_color4ub = NULL;
886         dpsoftrast.stride_color = stride;
887 }
888 void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
889 {
890         dpsoftrast.pointer_color4f = NULL;
891         dpsoftrast.pointer_color4ub = color4ub;
892         dpsoftrast.stride_color = stride;
893 }
894 void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
895 {
896         dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
897         dpsoftrast.components_texcoord[unitnum] = numcomponents;
898         dpsoftrast.stride_texcoord[unitnum] = stride;
899 }
900
901 void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
902 {
903         dpsoftrast.shader_mode = mode;
904         dpsoftrast.shader_permutation = permutation;
905 }
906 void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
907 {
908         dpsoftrast.uniform4f[index*4+0] = v0;
909         dpsoftrast.uniform4f[index*4+1] = v1;
910         dpsoftrast.uniform4f[index*4+2] = v2;
911         dpsoftrast.uniform4f[index*4+3] = v3;
912 }
913 void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
914 {
915         dpsoftrast.uniform4f[index*4+0] = v[0];
916         dpsoftrast.uniform4f[index*4+1] = v[1];
917         dpsoftrast.uniform4f[index*4+2] = v[2];
918         dpsoftrast.uniform4f[index*4+3] = v[3];
919 }
920 void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM index, int arraysize, int transpose, const float *v)
921 {
922         dpsoftrast.uniform4f[index*4+0] = v[0];
923         dpsoftrast.uniform4f[index*4+1] = v[1];
924         dpsoftrast.uniform4f[index*4+2] = v[2];
925         dpsoftrast.uniform4f[index*4+3] = v[3];
926         dpsoftrast.uniform4f[index*4+4] = v[4];
927         dpsoftrast.uniform4f[index*4+5] = v[5];
928         dpsoftrast.uniform4f[index*4+6] = v[6];
929         dpsoftrast.uniform4f[index*4+7] = v[7];
930         dpsoftrast.uniform4f[index*4+8] = v[8];
931         dpsoftrast.uniform4f[index*4+9] = v[9];
932         dpsoftrast.uniform4f[index*4+10] = v[10];
933         dpsoftrast.uniform4f[index*4+11] = v[11];
934         dpsoftrast.uniform4f[index*4+12] = v[12];
935         dpsoftrast.uniform4f[index*4+13] = v[13];
936         dpsoftrast.uniform4f[index*4+14] = v[14];
937         dpsoftrast.uniform4f[index*4+15] = v[15];
938 }
939 void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
940 {
941         dpsoftrast.uniform1i[index] = i0;
942 }
943
944 void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
945 {
946         int i;
947         int j;
948         int stride;
949         const float *v;
950         float *p;
951         float *data;
952         const unsigned char *b;
953         dpsoftrast.draw.numvertices = numvertices;
954         if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
955         {
956                 if (dpsoftrast.draw.maxvertices < 4096)
957                         dpsoftrast.draw.maxvertices = 4096;
958                 while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
959                         dpsoftrast.draw.maxvertices *= 2;
960                 if (dpsoftrast.draw.in_array4f[0])
961                         free(dpsoftrast.draw.in_array4f[0]);
962                 data = (float *)calloc(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
963                 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
964                         dpsoftrast.draw.in_array4f[i] = data;
965                 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
966                         dpsoftrast.draw.post_array4f[i] = data;
967                 dpsoftrast.draw.screencoord4f = data;
968                 data += dpsoftrast.draw.maxvertices * 4;
969         }
970         stride = dpsoftrast.stride_vertex;
971         v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
972         p = dpsoftrast.draw.in_array4f[0];
973         for (i = 0;i < numvertices;i++)
974         {
975                 p[0] = v[0];
976                 p[1] = v[1];
977                 p[2] = v[2];
978                 p[3] = 1.0f;
979                 p += 4;
980                 v = (const float *)((const unsigned char *)v + stride);
981         }
982         if (needcolors)
983         {
984                 if (dpsoftrast.pointer_color4f)
985                 {
986                         stride = dpsoftrast.stride_color;
987                         v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
988                         p = dpsoftrast.draw.in_array4f[1];
989                         for (i = 0;i < numvertices;i++)
990                         {
991                                 p[0] = v[0];
992                                 p[1] = v[1];
993                                 p[2] = v[2];
994                                 p[3] = v[3];
995                                 p += 4;
996                                 v = (const float *)((const unsigned char *)v + stride);
997                         }
998                 }
999                 else if (dpsoftrast.pointer_color4ub)
1000                 {
1001                         stride = dpsoftrast.stride_color;
1002                         b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
1003                         p = dpsoftrast.draw.in_array4f[1];
1004                         for (i = 0;i < numvertices;i++)
1005                         {
1006                                 p[0] = b[0] * (1.0f / 255.0f);
1007                                 p[1] = b[1] * (1.0f / 255.0f);
1008                                 p[2] = b[2] * (1.0f / 255.0f);
1009                                 p[3] = b[3] * (1.0f / 255.0f);
1010                                 p += 4;
1011                                 b = (const unsigned char *)((const unsigned char *)b + stride);
1012                         }
1013                 }
1014                 else
1015                 {
1016                         v = dpsoftrast.user.color;
1017                         p = dpsoftrast.draw.in_array4f[1];
1018                         for (i = 0;i < numvertices;i++)
1019                         {
1020                                 p[0] = v[0];
1021                                 p[1] = v[1];
1022                                 p[2] = v[2];
1023                                 p[3] = v[3];
1024                                 p += 4;
1025                         }
1026                 }
1027         }
1028         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
1029         {
1030                 if (dpsoftrast.pointer_texcoordf[j])
1031                 {
1032                         stride = dpsoftrast.stride_texcoord[j];
1033                         v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
1034                         p = dpsoftrast.draw.in_array4f[j+2];
1035                         switch(dpsoftrast.components_texcoord[j])
1036                         {
1037                         case 2:
1038                                 for (i = 0;i < numvertices;i++)
1039                                 {
1040                                         p[0] = v[0];
1041                                         p[1] = v[1];
1042                                         p[2] = 0.0f;
1043                                         p[3] = 1.0f;
1044                                         p += 4;
1045                                         v = (const float *)((const unsigned char *)v + stride);
1046                                 }
1047                                 break;
1048                         case 3:
1049                                 for (i = 0;i < numvertices;i++)
1050                                 {
1051                                         p[0] = v[0];
1052                                         p[1] = v[1];
1053                                         p[2] = v[2];
1054                                         p[3] = 1.0f;
1055                                         p += 4;
1056                                         v = (const float *)((const unsigned char *)v + stride);
1057                                 }
1058                                 break;
1059                         case 4:
1060                                 for (i = 0;i < numvertices;i++)
1061                                 {
1062                                         p[0] = v[0];
1063                                         p[1] = v[1];
1064                                         p[2] = v[2];
1065                                         p[3] = v[3];
1066                                         p += 4;
1067                                         v = (const float *)((const unsigned char *)v + stride);
1068                                 }
1069                                 break;
1070                         }
1071                 }
1072         }
1073 }
1074
1075 void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
1076 {
1077         static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
1078         // TODO: SIMD
1079         float matrix[4][4];
1080         int i;
1081         memcpy(matrix, inmatrix16f, sizeof(float[16]));
1082         if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
1083         {
1084                 // fast case for identity matrix
1085                 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1086                 return;
1087         }
1088         for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
1089         {
1090                 out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
1091                 out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
1092                 out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
1093                 out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
1094         }
1095 }
1096
1097 void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
1098 {
1099         memcpy(out4f, in4f, numitems * sizeof(float[4]));
1100 }
1101
1102 void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
1103 {
1104         // NOTE: this is used both as a whole mesh transform function and a
1105         // per-triangle transform function (for clipped triangles), accordingly
1106         // it should not crash on divide by 0 but the result of divide by 0 is
1107         // unimportant...
1108         // TODO: SIMD
1109         int i;
1110         float w;
1111         float viewportcenter[4];
1112         float viewportscale[4];
1113         viewportscale[0] = dpsoftrast.fb_viewportscale[0];
1114         viewportscale[1] = dpsoftrast.fb_viewportscale[1];
1115         viewportscale[2] = 0.5f;
1116         viewportscale[3] = 0.0f;
1117         viewportcenter[0] = dpsoftrast.fb_viewportcenter[0];
1118         viewportcenter[1] = dpsoftrast.fb_viewportcenter[1];
1119         viewportcenter[2] = 0.5f;
1120         viewportcenter[3] = 0.0f;
1121         for (i = 0;i < numitems;i++)
1122         {
1123                 if (!in4f[3])
1124                 {
1125                         out4f[0] = 0.0f;
1126                         out4f[1] = 0.0f;
1127                         out4f[2] = 0.0f;
1128                         out4f[3] = 0.0f;
1129                         continue;
1130                 }
1131                 w = 1.0f / in4f[3];
1132                 out4f[0] = viewportcenter[0] + viewportscale[0] * in4f[0] * w;
1133                 out4f[1] = viewportcenter[1] + viewportscale[1] * in4f[1] * w;
1134                 out4f[2] = viewportcenter[2] + viewportscale[2] * in4f[2] * w;
1135                 out4f[3] = viewportcenter[3] + viewportscale[3] * in4f[3] * w;
1136                 out4f[3] = w;
1137                 in4f += 4;
1138                 out4f += 4;
1139         }
1140 }
1141
1142 void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
1143 {
1144         int i;
1145         int x;
1146         int y;
1147         int w = dpsoftrast.fb_width;
1148         int bounds[4];
1149         float v0[2], v1[2];
1150         unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
1151         //const float *c4f;
1152         bounds[0] = dpsoftrast.fb_viewportscissor[0];
1153         bounds[1] = dpsoftrast.fb_viewportscissor[1];
1154         bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
1155         bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
1156         v0[0] = screen0[0];
1157         v0[1] = screen0[1];
1158         v1[0] = screen1[0];
1159         v1[1] = screen1[1];
1160         for (i = 0;i <= 128;i++)
1161         {
1162                 // check nearclip
1163                 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
1164                 //      continue;
1165                 x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
1166                 y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
1167                 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
1168                         continue;
1169                 //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
1170                 //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
1171                 pixels[y*w+x] = 0xFFFFFFFF;
1172         }
1173 }
1174
1175 void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *zf)
1176 {
1177         int x;
1178         int startx = span->startx;
1179         int endx = span->endx;
1180         float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
1181         float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
1182         for (x = startx;x < endx;)
1183         {
1184                 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1185                 float z = 1.0f / (w + wslope * x), dz;
1186                 if (endsub >= endx)
1187                 {
1188                         endsub = endx-1;
1189                         dz = endsub > x ? (1.0f / (w + wslope * endsub) - z) / (endsub - x) : 0.0f;
1190                 }
1191                 else
1192                 {
1193                         dz = (1.0f / (w + wslope * endsub) - z) * (1.0f / (DPSOFTRAST_MAXSUBSPAN-1));
1194                 }
1195                 for (; x <= endsub; x++, z += dz)
1196                         zf[x] = z;
1197         }
1198 }
1199
1200 void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const float * RESTRICT in4f)
1201 {
1202         int x;
1203         int startx = span->startx;
1204         int endx = span->endx;
1205         int d[4];
1206         float a, b;
1207         unsigned char * RESTRICT pixelmask = span->pixelmask;
1208         unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1209         if (!pixel)
1210                 return;
1211         pixel += span->start * 4;
1212         // handle alphatest now (this affects depth writes too)
1213         if (dpsoftrast.user.alphatest)
1214                 for (x = startx;x < endx;x++)
1215                         if (in4f[x*4+3] < 0.5f)
1216                                 pixelmask[x] = false;
1217         // FIXME: this does not handle bigendian
1218         switch(dpsoftrast.fb_blendmode)
1219         {
1220         case DPSOFTRAST_BLENDMODE_OPAQUE:
1221                 for (x = startx;x < endx;x++)
1222                 {
1223                         if (!pixelmask[x])
1224                                 continue;
1225                         d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
1226                         d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
1227                         d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
1228                         d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
1229                         pixel[x*4+0] = d[0];
1230                         pixel[x*4+1] = d[1];
1231                         pixel[x*4+2] = d[2];
1232                         pixel[x*4+3] = d[3];
1233                 }
1234                 break;
1235         case DPSOFTRAST_BLENDMODE_ALPHA:
1236                 for (x = startx;x < endx;x++)
1237                 {
1238                         if (!pixelmask[x])
1239                                 continue;
1240                         a = in4f[x*4+3] * 255.0f;
1241                         b = 1.0f - in4f[x*4+3];
1242                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1243                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1244                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1245                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1246                         pixel[x*4+0] = d[0];
1247                         pixel[x*4+1] = d[1];
1248                         pixel[x*4+2] = d[2];
1249                         pixel[x*4+3] = d[3];
1250                 }
1251                 break;
1252         case DPSOFTRAST_BLENDMODE_ADDALPHA:
1253                 for (x = startx;x < endx;x++)
1254                 {
1255                         if (!pixelmask[x])
1256                                 continue;
1257                         a = in4f[x*4+3] * 255.0f;
1258                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1259                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1260                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1261                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1262                         pixel[x*4+0] = d[0];
1263                         pixel[x*4+1] = d[1];
1264                         pixel[x*4+2] = d[2];
1265                         pixel[x*4+3] = d[3];
1266                 }
1267                 break;
1268         case DPSOFTRAST_BLENDMODE_ADD:
1269                 for (x = startx;x < endx;x++)
1270                 {
1271                         if (!pixelmask[x])
1272                                 continue;
1273                         d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1274                         d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1275                         d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1276                         d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1277                         pixel[x*4+0] = d[0];
1278                         pixel[x*4+1] = d[1];
1279                         pixel[x*4+2] = d[2];
1280                         pixel[x*4+3] = d[3];
1281                 }
1282                 break;
1283         case DPSOFTRAST_BLENDMODE_INVMOD:
1284                 for (x = startx;x < endx;x++)
1285                 {
1286                         if (!pixelmask[x])
1287                                 continue;
1288                         d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1289                         d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1290                         d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1291                         d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1292                         pixel[x*4+0] = d[0];
1293                         pixel[x*4+1] = d[1];
1294                         pixel[x*4+2] = d[2];
1295                         pixel[x*4+3] = d[3];
1296                 }
1297                 break;
1298         case DPSOFTRAST_BLENDMODE_MUL:
1299                 for (x = startx;x < endx;x++)
1300                 {
1301                         if (!pixelmask[x])
1302                                 continue;
1303                         d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1304                         d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1305                         d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1306                         d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1307                         pixel[x*4+0] = d[0];
1308                         pixel[x*4+1] = d[1];
1309                         pixel[x*4+2] = d[2];
1310                         pixel[x*4+3] = d[3];
1311                 }
1312                 break;
1313         case DPSOFTRAST_BLENDMODE_MUL2:
1314                 for (x = startx;x < endx;x++)
1315                 {
1316                         if (!pixelmask[x])
1317                                 continue;
1318                         d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
1319                         d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
1320                         d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
1321                         d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
1322                         pixel[x*4+0] = d[0];
1323                         pixel[x*4+1] = d[1];
1324                         pixel[x*4+2] = d[2];
1325                         pixel[x*4+3] = d[3];
1326                 }
1327                 break;
1328         case DPSOFTRAST_BLENDMODE_SUBALPHA:
1329                 for (x = startx;x < endx;x++)
1330                 {
1331                         if (!pixelmask[x])
1332                                 continue;
1333                         a = in4f[x*4+3] * -255.0f;
1334                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
1335                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
1336                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
1337                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
1338                         pixel[x*4+0] = d[0];
1339                         pixel[x*4+1] = d[1];
1340                         pixel[x*4+2] = d[2];
1341                         pixel[x*4+3] = d[3];
1342                 }
1343                 break;
1344         case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1345                 for (x = startx;x < endx;x++)
1346                 {
1347                         if (!pixelmask[x])
1348                                 continue;
1349                         a = 255.0f;
1350                         b = 1.0f - in4f[x*4+3];
1351                         d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1352                         d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1353                         d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1354                         d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1355                         pixel[x*4+0] = d[0];
1356                         pixel[x*4+1] = d[1];
1357                         pixel[x*4+2] = d[2];
1358                         pixel[x*4+3] = d[3];
1359                 }
1360                 break;
1361         }
1362 }
1363
1364 void DPSOFTRAST_Draw_Span_FinishBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
1365 {
1366         int x;
1367         int startx = span->startx;
1368         int endx = span->endx;
1369         int d[4];
1370         const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
1371         int a, b;
1372         unsigned char * RESTRICT pixelmask = span->pixelmask;
1373         unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1374         unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
1375         if (!pixel)
1376                 return;
1377         pixel += span->start * 4;
1378         pixeli += span->start;
1379         // handle alphatest now (this affects depth writes too)
1380         if (dpsoftrast.user.alphatest)
1381                 for (x = startx;x < endx;x++)
1382                         if (in4ub[x*4+3] < 0.5f)
1383                                 pixelmask[x] = false;
1384         // FIXME: this does not handle bigendian
1385         switch(dpsoftrast.fb_blendmode)
1386         {
1387         case DPSOFTRAST_BLENDMODE_OPAQUE:
1388                 for (x = startx;x < endx;x++)
1389                         if (pixelmask[x])
1390                                 pixeli[x] = ini[x];
1391                 break;
1392         case DPSOFTRAST_BLENDMODE_ALPHA:
1393                 for (x = startx;x < endx;x++)
1394                 {
1395                         if (!pixelmask[x])
1396                                 continue;
1397                         a = in4ub[x*4+3];
1398                         b = 256 - in4ub[x*4+3];
1399                         pixel[x*4+0] = (in4ub[x*4+0]*a+pixel[x*4+0]*b) >> 8;
1400                         pixel[x*4+1] = (in4ub[x*4+1]*a+pixel[x*4+1]*b) >> 8;
1401                         pixel[x*4+2] = (in4ub[x*4+2]*a+pixel[x*4+2]*b) >> 8;
1402                         pixel[x*4+3] = (in4ub[x*4+3]*a+pixel[x*4+3]*b) >> 8;
1403                 }
1404                 break;
1405         case DPSOFTRAST_BLENDMODE_ADDALPHA:
1406                 for (x = startx;x < endx;x++)
1407                 {
1408                         if (!pixelmask[x])
1409                                 continue;
1410                         a = in4ub[x*4+3];
1411                         d[0] = (((in4ub[x*4+0]*a)>>8)+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1412                         d[1] = (((in4ub[x*4+1]*a)>>8)+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1413                         d[2] = (((in4ub[x*4+2]*a)>>8)+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1414                         d[3] = (((in4ub[x*4+3]*a)>>8)+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1415                         pixel[x*4+0] = d[0];
1416                         pixel[x*4+1] = d[1];
1417                         pixel[x*4+2] = d[2];
1418                         pixel[x*4+3] = d[3];
1419                 }
1420                 break;
1421         case DPSOFTRAST_BLENDMODE_ADD:
1422                 for (x = startx;x < endx;x++)
1423                 {
1424                         if (!pixelmask[x])
1425                                 continue;
1426                         d[0] = (in4ub[x*4+0]+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1427                         d[1] = (in4ub[x*4+1]+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1428                         d[2] = (in4ub[x*4+2]+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1429                         d[3] = (in4ub[x*4+3]+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1430                         pixel[x*4+0] = d[0];
1431                         pixel[x*4+1] = d[1];
1432                         pixel[x*4+2] = d[2];
1433                         pixel[x*4+3] = d[3];
1434                 }
1435                 break;
1436         case DPSOFTRAST_BLENDMODE_INVMOD:
1437                 for (x = startx;x < endx;x++)
1438                 {
1439                         if (!pixelmask[x])
1440                                 continue;
1441                         pixel[x*4+0] = ((255-in4ub[x*4+0])*pixel[x*4+0])>>8;
1442                         pixel[x*4+1] = ((255-in4ub[x*4+1])*pixel[x*4+1])>>8;
1443                         pixel[x*4+2] = ((255-in4ub[x*4+2])*pixel[x*4+2])>>8;
1444                         pixel[x*4+3] = ((255-in4ub[x*4+3])*pixel[x*4+3])>>8;
1445                 }
1446                 break;
1447         case DPSOFTRAST_BLENDMODE_MUL:
1448                 for (x = startx;x < endx;x++)
1449                 {
1450                         if (!pixelmask[x])
1451                                 continue;
1452                         pixel[x*4+0] = (in4ub[x*4+0]*pixel[x*4+0])>>8;
1453                         pixel[x*4+1] = (in4ub[x*4+1]*pixel[x*4+1])>>8;
1454                         pixel[x*4+2] = (in4ub[x*4+2]*pixel[x*4+2])>>8;
1455                         pixel[x*4+3] = (in4ub[x*4+3]*pixel[x*4+3])>>8;
1456                 }
1457                 break;
1458         case DPSOFTRAST_BLENDMODE_MUL2:
1459                 for (x = startx;x < endx;x++)
1460                 {
1461                         if (!pixelmask[x])
1462                                 continue;
1463                         d[0] = (in4ub[x*4+0]*pixel[x*4+0])>>7;if (d[0] > 255) d[0] = 255;
1464                         d[1] = (in4ub[x*4+1]*pixel[x*4+1])>>7;if (d[1] > 255) d[1] = 255;
1465                         d[2] = (in4ub[x*4+2]*pixel[x*4+2])>>7;if (d[2] > 255) d[2] = 255;
1466                         d[3] = (in4ub[x*4+3]*pixel[x*4+3])>>7;if (d[3] > 255) d[3] = 255;
1467                         pixel[x*4+0] = d[0];
1468                         pixel[x*4+1] = d[1];
1469                         pixel[x*4+2] = d[2];
1470                         pixel[x*4+3] = d[3];
1471                 }
1472                 break;
1473         case DPSOFTRAST_BLENDMODE_SUBALPHA:
1474                 for (x = startx;x < endx;x++)
1475                 {
1476                         if (!pixelmask[x])
1477                                 continue;
1478                         a = in4ub[x*4+3];
1479                         d[0] = pixel[x*4+0]-((in4ub[x*4+0]*a)>>8);if (d[0] < 0) d[0] = 0;
1480                         d[1] = pixel[x*4+1]-((in4ub[x*4+1]*a)>>8);if (d[1] < 0) d[1] = 0;
1481                         d[2] = pixel[x*4+2]-((in4ub[x*4+2]*a)>>8);if (d[2] < 0) d[2] = 0;
1482                         d[3] = pixel[x*4+3]-((in4ub[x*4+3]*a)>>8);if (d[3] < 0) d[3] = 0;
1483                         pixel[x*4+0] = d[0];
1484                         pixel[x*4+1] = d[1];
1485                         pixel[x*4+2] = d[2];
1486                         pixel[x*4+3] = d[3];
1487                 }
1488                 break;
1489         case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1490                 for (x = startx;x < endx;x++)
1491                 {
1492                         if (!pixelmask[x])
1493                                 continue;
1494                         b = 255 - in4ub[x*4+3];
1495                         d[0] = in4ub[x*4+0]+((pixel[x*4+0]*b)>>8);if (d[0] > 255) d[0] = 255;
1496                         d[1] = in4ub[x*4+1]+((pixel[x*4+1]*b)>>8);if (d[1] > 255) d[1] = 255;
1497                         d[2] = in4ub[x*4+2]+((pixel[x*4+2]*b)>>8);if (d[2] > 255) d[2] = 255;
1498                         d[3] = in4ub[x*4+3]+((pixel[x*4+3]*b)>>8);if (d[3] > 255) d[3] = 255;
1499                         pixel[x*4+0] = d[0];
1500                         pixel[x*4+1] = d[1];
1501                         pixel[x*4+2] = d[2];
1502                         pixel[x*4+3] = d[3];
1503                 }
1504                 break;
1505         }
1506 }
1507
1508 void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
1509 {
1510         int x;
1511         int startx = span->startx;
1512         int endx = span->endx;
1513         int flags;
1514         float c[4];
1515         float data[4];
1516         float slope[4];
1517         float tc[2];
1518         float tcscale[2];
1519         unsigned int tci[2];
1520         unsigned int tci1[2];
1521         unsigned int tcimin[2];
1522         unsigned int tcimax[2];
1523         int tciwrapmask[2];
1524         int tciwidth;
1525         int filter;
1526         int mip;
1527         const unsigned char * RESTRICT pixelbase;
1528         const unsigned char * RESTRICT pixel[4];
1529         DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1530         // if no texture is bound, just fill it with white
1531         if (!texture)
1532         {
1533                 for (x = startx;x < endx;x++)
1534                 {
1535                         out4f[x*4+0] = 1.0f;
1536                         out4f[x*4+1] = 1.0f;
1537                         out4f[x*4+2] = 1.0f;
1538                         out4f[x*4+3] = 1.0f;
1539                 }
1540                 return;
1541         }
1542         mip = span->mip[texunitindex];
1543         // if this mipmap of the texture is 1 pixel, just fill it with that color
1544         if (texture->mipmap[mip][1] == 4)
1545         {
1546                 c[0] = texture->bytes[2] * (1.0f/255.0f);
1547                 c[1] = texture->bytes[1] * (1.0f/255.0f);
1548                 c[2] = texture->bytes[0] * (1.0f/255.0f);
1549                 c[3] = texture->bytes[3] * (1.0f/255.0f);
1550                 for (x = startx;x < endx;x++)
1551                 {
1552                         out4f[x*4+0] = c[0];
1553                         out4f[x*4+1] = c[1];
1554                         out4f[x*4+2] = c[2];
1555                         out4f[x*4+3] = c[3];
1556                 }
1557                 return;
1558         }
1559         filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1560         data[0] = span->data[0][arrayindex][0];
1561         data[1] = span->data[0][arrayindex][1];
1562         data[2] = span->data[0][arrayindex][2];
1563         data[3] = span->data[0][arrayindex][3];
1564         slope[0] = span->data[1][arrayindex][0];
1565         slope[1] = span->data[1][arrayindex][1];
1566         slope[2] = span->data[1][arrayindex][2];
1567         slope[3] = span->data[1][arrayindex][3];
1568         flags = texture->flags;
1569         pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
1570         tcscale[0] = texture->mipmap[mip][2];
1571         tcscale[1] = texture->mipmap[mip][3];
1572         tciwidth = texture->mipmap[mip][2];
1573         tcimin[0] = 0;
1574         tcimin[1] = 0;
1575         tcimax[0] = texture->mipmap[mip][2]-1;
1576         tcimax[1] = texture->mipmap[mip][3]-1;
1577         tciwrapmask[0] = texture->mipmap[mip][2]-1;
1578         tciwrapmask[1] = texture->mipmap[mip][3]-1;
1579         for (x = startx;x < endx;)
1580         {
1581                 float endtc[2];
1582                 unsigned int subtc[2];
1583                 unsigned int substep[2];
1584                 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1585                 float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
1586                 if (endsub >= endx)
1587                 {
1588                         endsub = endx-1;
1589                         subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
1590                 }
1591                 tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
1592                 tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
1593                 endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
1594                 endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
1595                 substep[0] = (endtc[0] - tc[0]) * subscale;
1596                 substep[1] = (endtc[1] - tc[1]) * subscale;
1597                 subtc[0] = tc[0] * (1<<12);
1598                 subtc[1] = tc[1] * (1<<12);
1599                 if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
1600                 {
1601                         subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
1602                         subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
1603                 }
1604                 if(filter)
1605                 {
1606                         tci[0] = (subtc[0]>>12) - tcimin[0];
1607                         tci[1] = (subtc[1]>>12) - tcimin[0];
1608                         tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12) + 1;
1609                         tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12) + 1;
1610                         if (tci[0] <= tcimax[0] && tci[1] <= tcimax[1] && tci1[0] <= tcimax[0] && tci1[1] <= tcimax[1])
1611                         {
1612                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1613                                 {
1614                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1615                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1616                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1617                                         tci[0] = subtc[0]>>12;
1618                                         tci[1] = subtc[1]>>12;
1619                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1620                                         pixel[1] = pixel[0] + 4 * tciwidth;
1621                                         c[0] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) * (1.0f / 0xFF000000);
1622                                         c[1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) * (1.0f / 0xFF000000);
1623                                         c[2] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) * (1.0f / 0xFF000000);
1624                                         c[3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) * (1.0f / 0xFF000000);
1625                                         out4f[x*4+0] = c[0];
1626                                         out4f[x*4+1] = c[1];
1627                                         out4f[x*4+2] = c[2];
1628                                         out4f[x*4+3] = c[3];
1629                                 }
1630                         }
1631                         else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1632                         {
1633                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1634                                 {
1635                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1636                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1637                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1638                                         tci[0] = subtc[0]>>12;
1639                                         tci[1] = subtc[1]>>12;
1640                                         tci1[0] = tci[0] + 1;
1641                                         tci1[1] = tci[1] + 1;
1642                                         tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1643                                         tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1644                                         tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1645                                         tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1646                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1647                                         pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1648                                         pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1649                                         pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1650                                         c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1651                                         c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1652                                         c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1653                                         c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1654                                         out4f[x*4+0] = c[0];
1655                                         out4f[x*4+1] = c[1];
1656                                         out4f[x*4+2] = c[2];
1657                                         out4f[x*4+3] = c[3];
1658                                 }
1659                         }
1660                         else
1661                         {
1662                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1663                                 {
1664                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1665                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1666                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1667                                         tci[0] = subtc[0]>>12;
1668                                         tci[1] = subtc[1]>>12;
1669                                         tci1[0] = tci[0] + 1;
1670                                         tci1[1] = tci[1] + 1;
1671                                         tci[0] &= tciwrapmask[0];
1672                                         tci[1] &= tciwrapmask[1];
1673                                         tci1[0] &= tciwrapmask[0];
1674                                         tci1[1] &= tciwrapmask[1];
1675                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1676                                         pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1677                                         pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1678                                         pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1679                                         c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1680                                         c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1681                                         c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1682                                         c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1683                                         out4f[x*4+0] = c[0];
1684                                         out4f[x*4+1] = c[1];
1685                                         out4f[x*4+2] = c[2];
1686                                         out4f[x*4+3] = c[3];
1687                                 }
1688                         }
1689                 }
1690                 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1691                 {
1692                         for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1693                         {
1694                                 tci[0] = subtc[0]>>12;
1695                                 tci[1] = subtc[1]>>12;
1696                                 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1697                                 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1698                                 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1699                                 c[0] = pixel[0][2] * (1.0f / 255.0f);
1700                                 c[1] = pixel[0][1] * (1.0f / 255.0f);
1701                                 c[2] = pixel[0][0] * (1.0f / 255.0f);
1702                                 c[3] = pixel[0][3] * (1.0f / 255.0f);
1703                                 out4f[x*4+0] = c[0];
1704                                 out4f[x*4+1] = c[1];
1705                                 out4f[x*4+2] = c[2];
1706                                 out4f[x*4+3] = c[3];
1707                         }
1708                 }
1709                 else
1710                 {
1711                         for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1712                         {
1713                                 tci[0] = subtc[0]>>12;
1714                                 tci[1] = subtc[1]>>12;
1715                                 tci[0] &= tciwrapmask[0];
1716                                 tci[1] &= tciwrapmask[1];
1717                                 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1718                                 c[0] = pixel[0][2] * (1.0f / 255.0f);
1719                                 c[1] = pixel[0][1] * (1.0f / 255.0f);
1720                                 c[2] = pixel[0][0] * (1.0f / 255.0f);
1721                                 c[3] = pixel[0][3] * (1.0f / 255.0f);
1722                                 out4f[x*4+0] = c[0];
1723                                 out4f[x*4+1] = c[1];
1724                                 out4f[x*4+2] = c[2];
1725                                 out4f[x*4+3] = c[3];
1726                         }
1727                 }
1728         }
1729 }
1730
1731 void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
1732 {
1733         int x;
1734         int startx = span->startx;
1735         int endx = span->endx;
1736         int flags;
1737         float data[4];
1738         float slope[4];
1739         float tc[2];
1740         float tcscale[2];
1741         unsigned int tci[2];
1742         unsigned int tci1[2];
1743         unsigned int tcimin[2];
1744         unsigned int tcimax[2];
1745         int tciwrapmask[2];
1746         int tciwidth;
1747         int filter;
1748         int mip;
1749         unsigned int k;
1750         unsigned int *outi = (unsigned int *)out4ub;
1751         const unsigned char * RESTRICT pixelbase;
1752         const unsigned int * RESTRICT pixelbasei;
1753         const unsigned char * RESTRICT pixel[4];
1754         DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1755         // if no texture is bound, just fill it with white
1756         if (!texture)
1757         {
1758                 memset(out4ub, 255, span->length*4);
1759                 return;
1760         }
1761         mip = span->mip[texunitindex];
1762         // if this mipmap of the texture is 1 pixel, just fill it with that color
1763         if (texture->mipmap[mip][1] == 4)
1764         {
1765                 k = *((const unsigned int *)texture->bytes);
1766                 for (x = startx;x < endx;x++)
1767                         outi[x] = k;
1768                 return;
1769         }
1770         filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1771         data[0] = span->data[0][arrayindex][0];
1772         data[1] = span->data[0][arrayindex][1];
1773         data[2] = span->data[0][arrayindex][2];
1774         data[3] = span->data[0][arrayindex][3];
1775         slope[0] = span->data[1][arrayindex][0];
1776         slope[1] = span->data[1][arrayindex][1];
1777         slope[2] = span->data[1][arrayindex][2];
1778         slope[3] = span->data[1][arrayindex][3];
1779         flags = texture->flags;
1780         pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
1781         pixelbasei = (const unsigned int *)pixelbase;
1782         tcscale[0] = texture->mipmap[mip][2];
1783         tcscale[1] = texture->mipmap[mip][3];
1784         tciwidth = texture->mipmap[mip][2];
1785         tcimin[0] = 0;
1786         tcimin[1] = 0;
1787         tcimax[0] = texture->mipmap[mip][2]-1;
1788         tcimax[1] = texture->mipmap[mip][3]-1;
1789         tciwrapmask[0] = texture->mipmap[mip][2]-1;
1790         tciwrapmask[1] = texture->mipmap[mip][3]-1;
1791         for (x = startx;x < endx;)
1792         {
1793                 float endtc[2];
1794                 unsigned int subtc[2];
1795                 unsigned int substep[2];
1796                 int endsub = x + DPSOFTRAST_MAXSUBSPAN-1;
1797                 float subscale = 4096.0f/(DPSOFTRAST_MAXSUBSPAN-1);
1798                 if (endsub >= endx)
1799                 {
1800                         endsub = endx-1;
1801                         subscale = endsub > x ? 4096.0f / (endsub - x) : 1.0f;
1802                 }
1803                 tc[0] = (data[0] + slope[0]*x) * zf[x] * tcscale[0] - 0.5f;
1804                 tc[1] = (data[1] + slope[1]*x) * zf[x] * tcscale[1] - 0.5f;
1805                 endtc[0] = (data[0] + slope[0]*endsub) * zf[endsub] * tcscale[0] - 0.5f;
1806                 endtc[1] = (data[1] + slope[1]*endsub) * zf[endsub] * tcscale[1] - 0.5f;
1807                 substep[0] = (endtc[0] - tc[0]) * subscale;
1808                 substep[1] = (endtc[1] - tc[1]) * subscale;
1809                 subtc[0] = tc[0] * (1<<12);
1810                 subtc[1] = tc[1] * (1<<12);
1811                 if (!(flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE))
1812                 {
1813                         subtc[0] &= (tciwrapmask[0]<<12)|0xFFF;
1814                         subtc[1] &= (tciwrapmask[1]<<12)|0xFFF;
1815                 }
1816                 if(filter)
1817                 {
1818                         tci[0] = (subtc[0]>>12) - tcimin[0];
1819                         tci[1] = (subtc[1]>>12) - tcimin[0];
1820                         tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12) + 1;
1821                         tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12) + 1;
1822                         if (tci[0] <= tcimax[0] && tci[1] <= tcimax[1] && tci1[0] <= tcimax[0] && tci1[1] <= tcimax[1])
1823                         {
1824                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1825                                 {
1826                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1827                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1828                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1829                                         tci[0] = subtc[0]>>12;
1830                                         tci[1] = subtc[1]>>12;
1831                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1832                                         pixel[1] = pixel[0] + 4 * tciwidth;
1833                                         out4ub[x*4+0] = (pixel[0][0]*lerp[0]+pixel[0][4+0]*lerp[1]+pixel[1][0]*lerp[2]+pixel[1][4+0]*lerp[3]) >> 24;
1834                                         out4ub[x*4+1] = (pixel[0][1]*lerp[0]+pixel[0][4+1]*lerp[1]+pixel[1][1]*lerp[2]+pixel[1][4+1]*lerp[3]) >> 24;
1835                                         out4ub[x*4+2] = (pixel[0][2]*lerp[0]+pixel[0][4+2]*lerp[1]+pixel[1][2]*lerp[2]+pixel[1][4+2]*lerp[3]) >> 24;
1836                                         out4ub[x*4+3] = (pixel[0][3]*lerp[0]+pixel[0][4+3]*lerp[1]+pixel[1][3]*lerp[2]+pixel[1][4+3]*lerp[3]) >> 24;
1837                                 }
1838                         }
1839                         else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1840                         {
1841                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1842                                 {
1843                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1844                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1845                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1846                                         tci[0] = subtc[0]>>12;
1847                                         tci[1] = subtc[1]>>12;
1848                                         tci1[0] = tci[0] + 1;
1849                                         tci1[1] = tci[1] + 1;
1850                                         tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1851                                         tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1852                                         tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1853                                         tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1854                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1855                                         pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1856                                         pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1857                                         pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1858                                         out4ub[x*4+0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) >> 24;
1859                                         out4ub[x*4+1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) >> 24;
1860                                         out4ub[x*4+2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) >> 24;
1861                                         out4ub[x*4+3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) >> 24;
1862                                 }
1863                         }
1864                         else
1865                         {
1866                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1867                                 {
1868                                         unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1869                                         unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1870                                         unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1871                                         tci[0] = subtc[0]>>12;
1872                                         tci[1] = subtc[1]>>12;
1873                                         tci1[0] = tci[0] + 1;
1874                                         tci1[1] = tci[1] + 1;
1875                                         tci[0] &= tciwrapmask[0];
1876                                         tci[1] &= tciwrapmask[1];
1877                                         tci1[0] &= tciwrapmask[0];
1878                                         tci1[1] &= tciwrapmask[1];
1879                                         pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1880                                         pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1881                                         pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1882                                         pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1883                                         out4ub[x*4+0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) >> 24;
1884                                         out4ub[x*4+1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) >> 24;
1885                                         out4ub[x*4+2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) >> 24;
1886                                         out4ub[x*4+3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) >> 24;
1887                                 }
1888                         }
1889                 }
1890                 else
1891                 {
1892                         tci[0] = (subtc[0]>>12) - tcimin[0];
1893                         tci[1] = (subtc[1]>>12) - tcimin[0];
1894                         tci1[0] = ((subtc[0] + (endsub - x)*substep[0])>>12);
1895                         tci1[1] = ((subtc[1] + (endsub - x)*substep[1])>>12);
1896                         if (tci[0] <= tcimax[0] && tci[1] <= tcimax[1] && tci1[0] <= tcimax[0] && tci1[1] <= tcimax[1])
1897                         {
1898                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1899                                 {
1900                                         tci[0] = subtc[0]>>12;
1901                                         tci[1] = subtc[1]>>12;
1902                                         outi[x] = pixelbasei[(tci[1]*tciwidth+tci[0])];
1903                                 }
1904                         }
1905                         else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1906                         {
1907                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1908                                 {
1909                                         tci[0] = subtc[0]>>12;
1910                                         tci[1] = subtc[1]>>12;
1911                                         tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1912                                         tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1913                                         outi[x] = pixelbasei[(tci[1]*tciwidth+tci[0])];
1914                                 }
1915                         }
1916                         else
1917                         {
1918                                 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1919                                 {
1920                                         tci[0] = subtc[0]>>12;
1921                                         tci[1] = subtc[1]>>12;
1922                                         tci[0] &= tciwrapmask[0];
1923                                         tci[1] &= tciwrapmask[1];
1924                                         outi[x] = pixelbasei[(tci[1]*tciwidth+tci[0])];
1925                                 }
1926                         }
1927                 }
1928         }
1929 }
1930
1931 void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
1932 {
1933         int x;
1934         int startx = span->startx;
1935         int endx = span->endx;
1936         float c[4];
1937         float data[4];
1938         float slope[4];
1939         float z;
1940         data[0] = span->data[0][arrayindex][0];
1941         data[1] = span->data[0][arrayindex][1];
1942         data[2] = span->data[0][arrayindex][2];
1943         data[3] = span->data[0][arrayindex][3];
1944         slope[0] = span->data[1][arrayindex][0];
1945         slope[1] = span->data[1][arrayindex][1];
1946         slope[2] = span->data[1][arrayindex][2];
1947         slope[3] = span->data[1][arrayindex][3];
1948         for (x = startx;x < endx;x++)
1949         {
1950                 z = zf[x];
1951                 c[0] = (data[0] + slope[0]*x) * z;
1952                 c[1] = (data[1] + slope[1]*x) * z;
1953                 c[2] = (data[2] + slope[2]*x) * z;
1954                 c[3] = (data[3] + slope[3]*x) * z;
1955                 out4f[x*4+0] = in4f[x*4+0] * c[0];
1956                 out4f[x*4+1] = in4f[x*4+1] * c[1];
1957                 out4f[x*4+2] = in4f[x*4+2] * c[2];
1958                 out4f[x*4+3] = in4f[x*4+3] * c[3];
1959         }
1960 }
1961
1962 void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
1963 {
1964         int x;
1965         int startx = span->startx;
1966         int endx = span->endx;
1967         float c[4];
1968         float data[4];
1969         float slope[4];
1970         float z;
1971         data[0] = span->data[0][arrayindex][0];
1972         data[1] = span->data[0][arrayindex][1];
1973         data[2] = span->data[0][arrayindex][2];
1974         data[3] = span->data[0][arrayindex][3];
1975         slope[0] = span->data[1][arrayindex][0];
1976         slope[1] = span->data[1][arrayindex][1];
1977         slope[2] = span->data[1][arrayindex][2];
1978         slope[3] = span->data[1][arrayindex][3];
1979         for (x = startx;x < endx;x++)
1980         {
1981                 z = zf[x];
1982                 c[0] = (data[0] + slope[0]*x) * z;
1983                 c[1] = (data[1] + slope[1]*x) * z;
1984                 c[2] = (data[2] + slope[2]*x) * z;
1985                 c[3] = (data[3] + slope[3]*x) * z;
1986                 out4f[x*4+0] = c[0];
1987                 out4f[x*4+1] = c[1];
1988                 out4f[x*4+2] = c[2];
1989                 out4f[x*4+3] = c[3];
1990         }
1991 }
1992
1993 void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
1994 {
1995         int x, startx = span->startx, endx = span->endx;
1996         float c[4], localcolor[4];
1997         localcolor[0] = subcolor[0];
1998         localcolor[1] = subcolor[1];
1999         localcolor[2] = subcolor[2];
2000         localcolor[3] = subcolor[3];
2001         for (x = startx;x < endx;x++)
2002         {
2003                 c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
2004                 c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
2005                 c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
2006                 c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
2007                 out4f[x*4+0] = ina4f[x*4+0] + c[0];
2008                 out4f[x*4+1] = ina4f[x*4+1] + c[1];
2009                 out4f[x*4+2] = ina4f[x*4+2] + c[2];
2010                 out4f[x*4+3] = ina4f[x*4+3] + c[3];
2011         }
2012 }
2013
2014 void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2015 {
2016         int x, startx = span->startx, endx = span->endx;
2017         for (x = startx;x < endx;x++)
2018         {
2019                 out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
2020                 out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
2021                 out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
2022                 out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
2023         }
2024 }
2025
2026 void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2027 {
2028         int x, startx = span->startx, endx = span->endx;
2029         for (x = startx;x < endx;x++)
2030         {
2031                 out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
2032                 out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
2033                 out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
2034                 out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
2035         }
2036 }
2037
2038 void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2039 {
2040         int x, startx = span->startx, endx = span->endx;
2041         float a, b;
2042         for (x = startx;x < endx;x++)
2043         {
2044                 a = 1.0f - inb4f[x*4+3];
2045                 b = inb4f[x*4+3];
2046                 out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
2047                 out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
2048                 out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
2049                 out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
2050         }
2051 }
2052
2053 void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
2054 {
2055         int x, startx = span->startx, endx = span->endx;
2056         float localcolor[4], ilerp, lerp;
2057         localcolor[0] = color[0];
2058         localcolor[1] = color[1];
2059         localcolor[2] = color[2];
2060         localcolor[3] = color[3];
2061         ilerp = 1.0f - localcolor[3];
2062         lerp = localcolor[3];
2063         for (x = startx;x < endx;x++)
2064         {
2065                 out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
2066                 out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
2067                 out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
2068                 out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
2069         }
2070 }
2071
2072
2073
2074 void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
2075 {
2076         int x;
2077         int startx = span->startx;
2078         int endx = span->endx;
2079         float data[4];
2080         float slope[4];
2081         float z;
2082         data[2] = span->data[0][arrayindex][0];
2083         data[1] = span->data[0][arrayindex][1];
2084         data[0] = span->data[0][arrayindex][2];
2085         data[3] = span->data[0][arrayindex][3];
2086         slope[2] = span->data[1][arrayindex][0];
2087         slope[1] = span->data[1][arrayindex][1];
2088         slope[0] = span->data[1][arrayindex][2];
2089         slope[3] = span->data[1][arrayindex][3];
2090         for (x = startx;x < endx;x++)
2091         {
2092                 z = zf[x];
2093                 out4ub[x*4+0] = (int)(in4ub[x*4+0] * (data[0] + slope[0]*x) * z);
2094                 out4ub[x*4+1] = (int)(in4ub[x*4+1] * (data[1] + slope[1]*x) * z);
2095                 out4ub[x*4+2] = (int)(in4ub[x*4+2] * (data[2] + slope[2]*x) * z);
2096                 out4ub[x*4+3] = (int)(in4ub[x*4+3] * (data[3] + slope[3]*x) * z);
2097         }
2098 }
2099
2100 void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
2101 {
2102         int x;
2103         int startx = span->startx;
2104         int endx = span->endx;
2105         float data[4];
2106         float slope[4];
2107         float z;
2108         data[2] = span->data[0][arrayindex][0]*255.0f;
2109         data[1] = span->data[0][arrayindex][1]*255.0f;
2110         data[0] = span->data[0][arrayindex][2]*255.0f;
2111         data[3] = span->data[0][arrayindex][3]*255.0f;
2112         slope[2] = span->data[1][arrayindex][0]*255.0f;
2113         slope[1] = span->data[1][arrayindex][1]*255.0f;
2114         slope[0] = span->data[1][arrayindex][2]*255.0f;
2115         slope[3] = span->data[1][arrayindex][3]*255.0f;
2116         for (x = startx;x < endx;x++)
2117         {
2118                 z = zf[x];
2119                 out4ub[x*4+0] = (int)((data[0] + slope[0]*x) * z);
2120                 out4ub[x*4+1] = (int)((data[1] + slope[1]*x) * z);
2121                 out4ub[x*4+2] = (int)((data[2] + slope[2]*x) * z);
2122                 out4ub[x*4+3] = (int)((data[3] + slope[3]*x) * z);
2123         }
2124 }
2125
2126 void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
2127 {
2128         int x, startx = span->startx, endx = span->endx;
2129         int c[4], localcolor[4];
2130         localcolor[2] = (int)(subcolor[0] * 255.0f);
2131         localcolor[1] = (int)(subcolor[1] * 255.0f);
2132         localcolor[0] = (int)(subcolor[2] * 255.0f);
2133         localcolor[3] = (int)(subcolor[3] * 255.0f);
2134         for (x = startx;x < endx;x++)
2135         {
2136                 c[0] = inb4ub[x*4+0] - localcolor[0];if (c[0] < 0) c[0] = 0;
2137                 c[1] = inb4ub[x*4+1] - localcolor[1];if (c[1] < 0) c[1] = 0;
2138                 c[2] = inb4ub[x*4+2] - localcolor[2];if (c[2] < 0) c[2] = 0;
2139                 c[3] = inb4ub[x*4+3] - localcolor[3];if (c[3] < 0) c[3] = 0;
2140                 c[0] += ina4ub[x*4+0];if (c[0] > 255) c[0] = 255;
2141                 c[1] += ina4ub[x*4+1];if (c[1] > 255) c[1] = 255;
2142                 c[2] += ina4ub[x*4+2];if (c[2] > 255) c[2] = 255;
2143                 c[3] += ina4ub[x*4+3];if (c[3] > 255) c[3] = 255;
2144                 out4ub[x*4+0] = c[0];
2145                 out4ub[x*4+1] = c[1];
2146                 out4ub[x*4+2] = c[2];
2147                 out4ub[x*4+3] = c[3];
2148         }
2149 }
2150
2151 void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2152 {
2153         int x, startx = span->startx, endx = span->endx;
2154         for (x = startx;x < endx;x++)
2155         {
2156                 out4ub[x*4+0] = (ina4ub[x*4+0] * inb4ub[x*4+0])>>8;
2157                 out4ub[x*4+1] = (ina4ub[x*4+1] * inb4ub[x*4+1])>>8;
2158                 out4ub[x*4+2] = (ina4ub[x*4+2] * inb4ub[x*4+2])>>8;
2159                 out4ub[x*4+3] = (ina4ub[x*4+3] * inb4ub[x*4+3])>>8;
2160         }
2161 }
2162
2163 void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2164 {
2165         int x, startx = span->startx, endx = span->endx;
2166         int d[4];
2167         for (x = startx;x < endx;x++)
2168         {
2169                 d[0] = ina4ub[x*4+0] + inb4ub[x*4+0];if (d[0] > 255) d[0] = 255;
2170                 d[1] = ina4ub[x*4+1] + inb4ub[x*4+1];if (d[1] > 255) d[1] = 255;
2171                 d[2] = ina4ub[x*4+2] + inb4ub[x*4+2];if (d[2] > 255) d[2] = 255;
2172                 d[3] = ina4ub[x*4+3] + inb4ub[x*4+3];if (d[3] > 255) d[3] = 255;
2173                 out4ub[x*4+0] = d[0];
2174                 out4ub[x*4+1] = d[1];
2175                 out4ub[x*4+2] = d[2];
2176                 out4ub[x*4+3] = d[3];
2177         }
2178 }
2179
2180 void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2181 {
2182         int x, startx = span->startx, endx = span->endx;
2183         int a, b;
2184         for (x = startx;x < endx;x++)
2185         {
2186                 a = 256 - inb4ub[x*4+3];
2187                 b = inb4ub[x*4+3];
2188                 out4ub[x*4+0] = (ina4ub[x*4+0] * a + inb4ub[x*4+0] * b)>>8;
2189                 out4ub[x*4+1] = (ina4ub[x*4+1] * a + inb4ub[x*4+1] * b)>>8;
2190                 out4ub[x*4+2] = (ina4ub[x*4+2] * a + inb4ub[x*4+2] * b)>>8;
2191                 out4ub[x*4+3] = (ina4ub[x*4+3] * a + inb4ub[x*4+3] * b)>>8;
2192         }
2193 }
2194
2195 void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
2196 {
2197         int x, startx = span->startx, endx = span->endx;
2198         int localcolor[4], ilerp, lerp;
2199         localcolor[2] = (int)(color[0]*255.0f);
2200         localcolor[1] = (int)(color[1]*255.0f);
2201         localcolor[0] = (int)(color[2]*255.0f);
2202         localcolor[3] = (int)(color[3]*255.0f);
2203         ilerp = 256 - localcolor[3];
2204         lerp = localcolor[3];
2205         for (x = startx;x < endx;x++)
2206         {
2207                 out4ub[x*4+0] = (in4ub[x*4+0] * ilerp + localcolor[0] * lerp)>>8;
2208                 out4ub[x*4+1] = (in4ub[x*4+1] * ilerp + localcolor[1] * lerp)>>8;
2209                 out4ub[x*4+2] = (in4ub[x*4+2] * ilerp + localcolor[2] * lerp)>>8;
2210                 out4ub[x*4+3] = (in4ub[x*4+3] * ilerp + localcolor[3] * lerp)>>8;
2211         }
2212 }
2213
2214
2215
2216 extern int dpsoftrast_test;
2217
2218 void DPSOFTRAST_VertexShader_Generic(void)
2219 {
2220         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2221         DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2222         DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2223         if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2224                 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2225 }
2226
2227 void DPSOFTRAST_PixelShader_Generic(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2228 {
2229         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2230         unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2231         unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2232         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2233         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2234         if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2235         {
2236                 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
2237                 DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
2238                 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2239                 {
2240                         DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
2241                         if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2242                         {
2243                                 // multiply
2244                                 DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2245                         }
2246                         else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2247                         {
2248                                 // add
2249                                 DPSOFTRAST_Draw_Span_AddBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2250                         }
2251                         else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
2252                         {
2253                                 // alphablend
2254                                 DPSOFTRAST_Draw_Span_MixBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2255                         }
2256                 }
2257         }
2258         else
2259                 DPSOFTRAST_Draw_Span_VaryingBGRA8(span, buffer_FragColorbgra8, 1, buffer_z);
2260         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2261 }
2262
2263
2264
2265 void DPSOFTRAST_VertexShader_PostProcess(void)
2266 {
2267         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2268         DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2269         DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2270 }
2271
2272 void DPSOFTRAST_PixelShader_PostProcess(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2273 {
2274         // TODO: optimize!!  at the very least there is no reason to use texture sampling on the frame texture
2275         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2276         unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2277         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2278         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2279         DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
2280         if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
2281         {
2282                 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
2283                 DPSOFTRAST_Draw_Span_AddBloomBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
2284         }
2285         DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
2286         if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
2287         {
2288                 // TODO: implement saturation
2289         }
2290         if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
2291         {
2292                 // TODO: implement gammaramps
2293         }
2294         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2295 }
2296
2297
2298
2299 void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
2300 {
2301         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2302 }
2303
2304 void DPSOFTRAST_PixelShader_Depth_Or_Shadow(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2305 {
2306         // this is never called (because colormask is off when this shader is used)
2307         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2308         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2309         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2310         memset(buffer_FragColorbgra8, 0, span->length*4);
2311         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2312 }
2313
2314
2315
2316 void DPSOFTRAST_VertexShader_FlatColor(void)
2317 {
2318         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2319         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2320 }
2321
2322 void DPSOFTRAST_PixelShader_FlatColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2323 {
2324         int x, startx = span->startx, endx = span->endx;
2325         int Color_Ambienti[4];
2326         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2327         unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2328         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2329         Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*256.0f);
2330         Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*256.0f);
2331         Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*256.0f);
2332         Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]        *256.0f);
2333         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2334         DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2335         for (x = startx;x < endx;x++)
2336         {
2337                 buffer_FragColorbgra8[x*4+0] = (buffer_texture_colorbgra8[x*4+0] * Color_Ambienti[0])>>8;
2338                 buffer_FragColorbgra8[x*4+1] = (buffer_texture_colorbgra8[x*4+1] * Color_Ambienti[1])>>8;
2339                 buffer_FragColorbgra8[x*4+2] = (buffer_texture_colorbgra8[x*4+2] * Color_Ambienti[2])>>8;
2340                 buffer_FragColorbgra8[x*4+3] = (buffer_texture_colorbgra8[x*4+3] * Color_Ambienti[3])>>8;
2341         }
2342         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2343 }
2344
2345
2346
2347 void DPSOFTRAST_VertexShader_VertexColor(void)
2348 {
2349         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2350         DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2351         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2352 }
2353
2354 void DPSOFTRAST_PixelShader_VertexColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2355 {
2356         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2357         unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2358         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2359         int x, startx = span->startx, endx = span->endx;
2360         float Color_Ambient[4], Color_Diffuse[4];
2361         float data[4];
2362         float slope[4];
2363         float z;
2364         int arrayindex = DPSOFTRAST_ARRAY_COLOR;
2365         data[2] = span->data[0][arrayindex][0];
2366         data[1] = span->data[0][arrayindex][1];
2367         data[0] = span->data[0][arrayindex][2];
2368         data[3] = span->data[0][arrayindex][3];
2369         slope[2] = span->data[1][arrayindex][0];
2370         slope[1] = span->data[1][arrayindex][1];
2371         slope[0] = span->data[1][arrayindex][2];
2372         slope[3] = span->data[1][arrayindex][3];
2373         Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
2374         Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
2375         Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
2376         Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
2377         Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2378         Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2379         Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2380         Color_Diffuse[3] = 0.0f;
2381         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2382         DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2383         for (x = startx;x < endx;x++)
2384         {
2385                 z = buffer_z[x];
2386                 buffer_FragColorbgra8[x*4+0] = (int)(buffer_texture_colorbgra8[x*4+0] * (Color_Ambient[0] + ((data[0] + slope[0]*x) * z) * Color_Diffuse[0]));
2387                 buffer_FragColorbgra8[x*4+1] = (int)(buffer_texture_colorbgra8[x*4+1] * (Color_Ambient[1] + ((data[1] + slope[1]*x) * z) * Color_Diffuse[1]));
2388                 buffer_FragColorbgra8[x*4+2] = (int)(buffer_texture_colorbgra8[x*4+2] * (Color_Ambient[2] + ((data[2] + slope[2]*x) * z) * Color_Diffuse[2]));
2389                 buffer_FragColorbgra8[x*4+3] = (int)(buffer_texture_colorbgra8[x*4+3] * (Color_Ambient[3] + ((data[3] + slope[3]*x) * z) * Color_Diffuse[3]));
2390         }
2391         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2392 }
2393
2394
2395
2396 void DPSOFTRAST_VertexShader_Lightmap(void)
2397 {
2398         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2399         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2400         DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
2401 }
2402
2403 void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2404 {
2405         int x, startx = span->startx, endx = span->endx;
2406         float Color_Ambient[4], Color_Diffuse[4];
2407         int Color_Ambienti[4];
2408         int Color_Diffusei[4];
2409         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2410         unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2411         unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2412         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2413         unsigned int d[4];
2414         //unsigned char * RESTRICT pixelmask = span->pixelmask;
2415         //unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
2416         Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
2417         Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
2418         Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
2419         Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
2420         Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2421         Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2422         Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2423         Color_Diffuse[3] = 0.0f;
2424         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2425         Color_Ambienti[2] = (int)(Color_Ambient[0] * 65536.0f);
2426         Color_Ambienti[1] = (int)(Color_Ambient[1] * 65536.0f);
2427         Color_Ambienti[0] = (int)(Color_Ambient[2] * 65536.0f);
2428         Color_Ambienti[3] = (int)(Color_Ambient[3] * 65536.0f);
2429         Color_Diffusei[2] = (int)(Color_Diffuse[0] * 256.0f);
2430         Color_Diffusei[1] = (int)(Color_Diffuse[1] * 256.0f);
2431         Color_Diffusei[0] = (int)(Color_Diffuse[2] * 256.0f);
2432         Color_Diffusei[3] = (int)(Color_Diffuse[3] * 256.0f);
2433         DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2434         DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, 6, buffer_z);
2435         for (x = startx;x < endx;x++)
2436         {
2437                 d[0] = (buffer_texture_colorbgra8[x*4+0] * (Color_Ambienti[0] + buffer_texture_lightmapbgra8[x*4+0] * Color_Diffusei[0])) >> 16;if (d[0] > 255) d[0] = 255;
2438                 d[1] = (buffer_texture_colorbgra8[x*4+1] * (Color_Ambienti[1] + buffer_texture_lightmapbgra8[x*4+1] * Color_Diffusei[1])) >> 16;if (d[1] > 255) d[1] = 255;
2439                 d[2] = (buffer_texture_colorbgra8[x*4+2] * (Color_Ambienti[2] + buffer_texture_lightmapbgra8[x*4+2] * Color_Diffusei[2])) >> 16;if (d[2] > 255) d[2] = 255;
2440                 d[3] = (buffer_texture_colorbgra8[x*4+3] * (Color_Ambienti[3] + buffer_texture_lightmapbgra8[x*4+3] * Color_Diffusei[3])) >> 16;if (d[3] > 255) d[3] = 255;
2441                 buffer_FragColorbgra8[x*4+0] = d[0];
2442                 buffer_FragColorbgra8[x*4+1] = d[1];
2443                 buffer_FragColorbgra8[x*4+2] = d[2];
2444                 buffer_FragColorbgra8[x*4+3] = d[3];
2445         }
2446         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2447 }
2448
2449
2450
2451 void DPSOFTRAST_VertexShader_FakeLight(void)
2452 {
2453         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2454 }
2455
2456 void DPSOFTRAST_PixelShader_FakeLight(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2457 {
2458         // TODO: IMPLEMENT
2459         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2460         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2461         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2462         memset(buffer_FragColorbgra8, 0, span->length*4);
2463         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2464 }
2465
2466
2467
2468 void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
2469 {
2470         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2471 }
2472
2473 void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2474 {
2475         // TODO: IMPLEMENT
2476         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2477         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2478         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2479         memset(buffer_FragColorbgra8, 0, span->length*4);
2480         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2481 }
2482
2483
2484
2485 void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
2486 {
2487         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2488 }
2489
2490 void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2491 {
2492         // TODO: IMPLEMENT
2493         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2494         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2495         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2496         memset(buffer_FragColorbgra8, 0, span->length*4);
2497         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2498 }
2499
2500
2501
2502 void DPSOFTRAST_VertexShader_LightDirection(void)
2503 {
2504         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2505         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2506 }
2507
2508 void DPSOFTRAST_PixelShader_LightDirection(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2509 {
2510         // TODO: IMPLEMENT
2511         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2512         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2513         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2514         memset(buffer_FragColorbgra8, 0, span->length*4);
2515         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2516 }
2517
2518
2519
2520 void DPSOFTRAST_VertexShader_LightSource(void)
2521 {
2522         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2523 }
2524
2525 void DPSOFTRAST_PixelShader_LightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2526 {
2527         // TODO: IMPLEMENT
2528         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2529         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2530         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2531         memset(buffer_FragColorbgra8, 0, span->length*4);
2532         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2533 }
2534
2535
2536
2537 void DPSOFTRAST_VertexShader_Refraction(void)
2538 {
2539         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2540 }
2541
2542 void DPSOFTRAST_PixelShader_Refraction(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2543 {
2544         // TODO: IMPLEMENT
2545         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2546         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2547         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2548         memset(buffer_FragColorbgra8, 0, span->length*4);
2549         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2550 }
2551
2552
2553
2554 void DPSOFTRAST_VertexShader_Water(void)
2555 {
2556         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2557 }
2558
2559
2560 void DPSOFTRAST_PixelShader_Water(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2561 {
2562         // TODO: IMPLEMENT
2563         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2564         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2565         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2566         memset(buffer_FragColorbgra8, 0, span->length*4);
2567         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2568 }
2569
2570
2571
2572 void DPSOFTRAST_VertexShader_ShowDepth(void)
2573 {
2574         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2575 }
2576
2577 void DPSOFTRAST_PixelShader_ShowDepth(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2578 {
2579         // TODO: IMPLEMENT
2580         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2581         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2582         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2583         memset(buffer_FragColorbgra8, 0, span->length*4);
2584         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2585 }
2586
2587
2588
2589 void DPSOFTRAST_VertexShader_DeferredGeometry(void)
2590 {
2591         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2592 }
2593
2594 void DPSOFTRAST_PixelShader_DeferredGeometry(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2595 {
2596         // TODO: IMPLEMENT
2597         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2598         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2599         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2600         memset(buffer_FragColorbgra8, 0, span->length*4);
2601         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2602 }
2603
2604
2605
2606 void DPSOFTRAST_VertexShader_DeferredLightSource(void)
2607 {
2608         DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2609 }
2610
2611 void DPSOFTRAST_PixelShader_DeferredLightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2612 {
2613         // TODO: IMPLEMENT
2614         float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2615         unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2616         DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2617         memset(buffer_FragColorbgra8, 0, span->length*4);
2618         DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2619 }
2620
2621
2622
2623 typedef struct DPSOFTRAST_ShaderModeInfo_s
2624 {
2625         int lodarrayindex;
2626         void (*Vertex)(void);
2627         void (*Span)(const DPSOFTRAST_State_Draw_Span * RESTRICT span);
2628 }
2629 DPSOFTRAST_ShaderModeInfo;
2630
2631 DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
2632 {
2633         {2, DPSOFTRAST_VertexShader_Generic,                        DPSOFTRAST_PixelShader_Generic,                      },
2634         {2, DPSOFTRAST_VertexShader_PostProcess,                    DPSOFTRAST_PixelShader_PostProcess,                  },
2635         {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow,                DPSOFTRAST_PixelShader_Depth_Or_Shadow,              },
2636         {2, DPSOFTRAST_VertexShader_FlatColor,                      DPSOFTRAST_PixelShader_FlatColor,                    },
2637         {2, DPSOFTRAST_VertexShader_VertexColor,                    DPSOFTRAST_PixelShader_VertexColor,                  },
2638         {2, DPSOFTRAST_VertexShader_Lightmap,                       DPSOFTRAST_PixelShader_Lightmap,                     },
2639         {2, DPSOFTRAST_VertexShader_FakeLight,                      DPSOFTRAST_PixelShader_FakeLight,                    },
2640         {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace,   DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, },
2641         {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace},
2642         {2, DPSOFTRAST_VertexShader_LightDirection,                 DPSOFTRAST_PixelShader_LightDirection,               },
2643         {2, DPSOFTRAST_VertexShader_LightSource,                    DPSOFTRAST_PixelShader_LightSource,                  },
2644         {2, DPSOFTRAST_VertexShader_Refraction,                     DPSOFTRAST_PixelShader_Refraction,                   },
2645         {2, DPSOFTRAST_VertexShader_Water,                          DPSOFTRAST_PixelShader_Water,                        },
2646         {2, DPSOFTRAST_VertexShader_ShowDepth,                      DPSOFTRAST_PixelShader_ShowDepth,                    },
2647         {2, DPSOFTRAST_VertexShader_DeferredGeometry,               DPSOFTRAST_PixelShader_DeferredGeometry,             },
2648         {2, DPSOFTRAST_VertexShader_DeferredLightSource,            DPSOFTRAST_PixelShader_DeferredLightSource,          }
2649 };
2650
2651
2652
2653 void DPSOFTRAST_Draw_ProcessSpans(void)
2654 {
2655         int i;
2656         int x;
2657         int startx;
2658         int endx;
2659         int numspans = dpsoftrast.draw.numspans;
2660 //      unsigned int c;
2661 //      unsigned int *colorpixel;
2662         unsigned int *depthpixel;
2663         float w;
2664         float wslope;
2665         int depth;
2666         int depthslope;
2667         unsigned int d;
2668         DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
2669         unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2670         for (i = 0;i < numspans;i++, span++)
2671         {
2672                 w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
2673                 wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
2674                 if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
2675                 {
2676                         depth = (int)(w*DPSOFTRAST_DEPTHSCALE);
2677                         depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
2678                         depthpixel = dpsoftrast.fb_depthpixels + span->start;
2679                         switch(dpsoftrast.fb_depthfunc)
2680                         {
2681                         default:
2682                         case GL_ALWAYS:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
2683                         case GL_LESS:    for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
2684                         case GL_LEQUAL:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
2685                         case GL_EQUAL:   for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
2686                         case GL_GEQUAL:  for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
2687                         case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
2688                         case GL_NEVER:   for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
2689                         }
2690                         //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
2691                         //for (x = 0;x < span->length;x++)
2692                         //      colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
2693                         // if there is no color buffer, skip pixel shader
2694                         startx = 0;
2695                         endx = span->length;
2696                         while (startx < endx && !pixelmask[startx])
2697                                 startx++;
2698                         while (endx > startx && !pixelmask[endx-1])
2699                                 endx--;
2700                         if (startx >= endx)
2701                                 continue; // no pixels to fill
2702                         span->pixelmask = pixelmask;
2703                         span->startx = startx;
2704                         span->endx = endx;
2705                         // run pixel shader if appropriate
2706                         // do this before running depthmask code, to allow the pixelshader
2707                         // to clear pixelmask values for alpha testing
2708                         if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
2709                                 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
2710                         if (dpsoftrast.user.depthmask)
2711                                 for (x = 0, d = depth;x < span->length;x++, d += depthslope)
2712                                         if (pixelmask[x])
2713                                                 depthpixel[x] = d;
2714                 }
2715                 else
2716                 {
2717                         // no depth testing means we're just dealing with color...
2718                         // if there is no color buffer, skip pixel shader
2719                         if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
2720                         {
2721                                 memset(pixelmask, 1, span->length);
2722                                 span->pixelmask = pixelmask;
2723                                 span->startx = 0;
2724                                 span->endx = span->length;
2725                                 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
2726                         }
2727                 }
2728         }
2729 }
2730
2731 void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
2732 {
2733         int cullface = dpsoftrast.user.cullface;
2734         int width = dpsoftrast.fb_width;
2735         int height = dpsoftrast.fb_height;
2736         int i;
2737         int j;
2738         int k;
2739         int y;
2740         int e[3];
2741         int screenx[4];
2742         int screeny[4];
2743         int screenyless[4];
2744         int numpoints;
2745         int clipflags;
2746         int edge0p;
2747         int edge0n;
2748         int edge1p;
2749         int edge1n;
2750         int extent[6];
2751         int startx;
2752         int endx;
2753         float mip_edge0tc[2];
2754         float mip_edge1tc[2];
2755         float mip_edge0xy[2];
2756         float mip_edge1xy[2];
2757         float mip_edge0xymul;
2758         float mip_edge1xymul;
2759         float mip_edge0mip;
2760         float mip_edge1mip;
2761         float mipdensity;
2762         unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
2763         float startxf;
2764         float endxf;
2765         float edge0ylerp;
2766         float edge0yilerp;
2767         float edge1ylerp;
2768         float edge1yilerp;
2769         float edge0xf;
2770         float edge1xf;
2771         float spanilength;
2772         float startxlerp;
2773         float yc;
2774         float w;
2775         float frac;
2776         float ifrac;
2777         float trianglearea2;
2778         float triangleedge[2][4];
2779         float trianglenormal[4];
2780         float clipdist[4];
2781         float clipped[DPSOFTRAST_ARRAY_TOTAL][4][4];
2782         float screen[4][4];
2783         float proj[DPSOFTRAST_ARRAY_TOTAL][4][4];
2784         DPSOFTRAST_Texture *texture;
2785         DPSOFTRAST_State_Draw_Span *span;
2786         DPSOFTRAST_State_Draw_Span *oldspan;
2787         for (i = 0;i < numtriangles;i++)
2788         {
2789                 // generate the 3 edges of this triangle
2790                 // generate spans for the triangle - switch based on left split or right split classification of triangle
2791                 if (element3i)
2792                 {
2793                         e[0] = element3i[i*3+0] - firstvertex;
2794                         e[1] = element3i[i*3+1] - firstvertex;
2795                         e[2] = element3i[i*3+2] - firstvertex;
2796                 }
2797                 else if (element3s)
2798                 {
2799                         e[0] = element3s[i*3+0] - firstvertex;
2800                         e[1] = element3s[i*3+1] - firstvertex;
2801                         e[2] = element3s[i*3+2] - firstvertex;
2802                 }
2803                 else
2804                 {
2805                         e[0] = i*3+0;
2806                         e[1] = i*3+1;
2807                         e[2] = i*3+2;
2808                 }
2809                 triangleedge[0][0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+0] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+0];
2810                 triangleedge[0][1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+1] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+1];
2811                 triangleedge[0][2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2];
2812                 triangleedge[1][0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+0] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+0];
2813                 triangleedge[1][1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+1] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+1];
2814                 triangleedge[1][2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] - dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2];
2815                 trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
2816                 trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
2817                 trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
2818                 trianglearea2 = trianglenormal[0] * trianglenormal[0] + trianglenormal[1] * trianglenormal[1] + trianglenormal[2] * trianglenormal[2];
2819                 // skip degenerate triangles, nothing good can come from them...
2820                 if (trianglearea2 == 0.0f)
2821                         continue;
2822                 // apply current cullface mode (this culls many triangles)
2823                 switch(cullface)
2824                 {
2825                 case GL_BACK:
2826                         if (trianglenormal[2] < 0)
2827                                 continue;
2828                         break;
2829                 case GL_FRONT:
2830                         if (trianglenormal[2] > 0)
2831                                 continue;
2832                         break;
2833                 }
2834                 // calculate distance from nearplane
2835                 clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + 1.0f;
2836                 clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + 1.0f;
2837                 clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + 1.0f;
2838                 clipflags = 0;
2839                 if (clipdist[0] < 0.0f)
2840                         clipflags |= 1;
2841                 if (clipdist[1] < 0.0f)
2842                         clipflags |= 2;
2843                 if (clipdist[2] < 0.0f)
2844                         clipflags |= 4;
2845                 // clip triangle if necessary
2846                 switch(clipflags)
2847                 {
2848                 case 0: /*000*/
2849                         // triangle is entirely in front of nearplane
2850
2851                         // macros for clipping vertices
2852 #define CLIPPEDVERTEXLERP(k,p1,p2) \
2853                         frac = clipdist[p1] / (clipdist[p1] - clipdist[p2]);\
2854                         ifrac = 1.0f - frac;\
2855                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
2856                         {\
2857                                 if (arraymask[j])\
2858                                 {\
2859                                         clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+0]*frac;\
2860                                         clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+1]*frac;\
2861                                         clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+2]*frac;\
2862                                         clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3]*ifrac+dpsoftrast.draw.post_array4f[j][e[p2]*4+3]*frac;\
2863                                 }\
2864                         }\
2865                         DPSOFTRAST_Draw_ProjectVertices(screen[k], clipped[DPSOFTRAST_ARRAY_POSITION][k], 1)
2866 #define CLIPPEDVERTEXCOPY(k,p1) \
2867                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
2868                         {\
2869                                 if (arraymask[j])\
2870                                 {\
2871                                         clipped[j][k][0] = dpsoftrast.draw.post_array4f[j][e[p1]*4+0];\
2872                                         clipped[j][k][1] = dpsoftrast.draw.post_array4f[j][e[p1]*4+1];\
2873                                         clipped[j][k][2] = dpsoftrast.draw.post_array4f[j][e[p1]*4+2];\
2874                                         clipped[j][k][3] = dpsoftrast.draw.post_array4f[j][e[p1]*4+3];\
2875                                 }\
2876                         }\
2877                         screen[k][0] = dpsoftrast.draw.screencoord4f[e[p1]*4+0];\
2878                         screen[k][1] = dpsoftrast.draw.screencoord4f[e[p1]*4+1];\
2879                         screen[k][2] = dpsoftrast.draw.screencoord4f[e[p1]*4+2];\
2880                         screen[k][3] = dpsoftrast.draw.screencoord4f[e[p1]*4+3];
2881
2882                         CLIPPEDVERTEXCOPY(0,0);
2883                         CLIPPEDVERTEXCOPY(1,1);
2884                         CLIPPEDVERTEXCOPY(2,2);
2885                         numpoints = 3;
2886                         break;
2887                 case 1: /*100*/
2888                         CLIPPEDVERTEXLERP(0,0,1);
2889                         CLIPPEDVERTEXCOPY(1,1);
2890                         CLIPPEDVERTEXCOPY(2,2);
2891                         CLIPPEDVERTEXLERP(3,2,0);
2892                         numpoints = 4;
2893                         break;
2894                 case 2: /*010*/
2895                         CLIPPEDVERTEXCOPY(0,0);
2896                         CLIPPEDVERTEXLERP(1,0,1);
2897                         CLIPPEDVERTEXLERP(2,1,2);
2898                         CLIPPEDVERTEXCOPY(3,2);
2899                         numpoints = 4;
2900                         break;
2901                 case 3: /*110*/
2902                         CLIPPEDVERTEXLERP(0,1,2);
2903                         CLIPPEDVERTEXCOPY(1,2);
2904                         CLIPPEDVERTEXLERP(2,2,0);
2905                         numpoints = 3;
2906                         break;
2907                 case 4: /*001*/
2908                         CLIPPEDVERTEXCOPY(0,0);
2909                         CLIPPEDVERTEXCOPY(1,1);
2910                         CLIPPEDVERTEXLERP(2,1,2);
2911                         CLIPPEDVERTEXLERP(3,2,0);
2912                         numpoints = 4;
2913                         break;
2914                 case 5: /*101*/
2915                         CLIPPEDVERTEXLERP(0,0,1);
2916                         CLIPPEDVERTEXCOPY(1,1);
2917                         CLIPPEDVERTEXLERP(2,1,2);
2918                         numpoints = 3;
2919                         break;
2920                 case 6: /*011*/
2921                         CLIPPEDVERTEXCOPY(0,0);
2922                         CLIPPEDVERTEXLERP(1,0,1);
2923                         CLIPPEDVERTEXLERP(2,2,0);
2924                         numpoints = 3;
2925                         break;
2926                 case 7: /*111*/
2927                         // triangle is entirely behind nearplane
2928                         continue;
2929                 }
2930                 // calculate integer y coords for triangle points
2931                 screenx[0] = (int)(screen[0][0]);
2932                 screeny[0] = (int)(screen[0][1]);
2933                 screenx[1] = (int)(screen[1][0]);
2934                 screeny[1] = (int)(screen[1][1]);
2935                 screenx[2] = (int)(screen[2][0]);
2936                 screeny[2] = (int)(screen[2][1]);
2937                 screenx[3] = (int)(screen[3][0]);
2938                 screeny[3] = (int)(screen[3][1]);
2939                 // figure out the extents (bounding box) of the triangle
2940                 extent[0] = screenx[0];
2941                 extent[1] = screeny[0];
2942                 extent[2] = screenx[0];
2943                 extent[3] = screeny[0];
2944                 for (j = 1;j < numpoints;j++)
2945                 {
2946                         if (extent[0] > screenx[j]) extent[0] = screenx[j];
2947                         if (extent[1] > screeny[j]) extent[1] = screeny[j];
2948                         if (extent[2] < screenx[j]) extent[2] = screenx[j];
2949                         if (extent[3] < screeny[j]) extent[3] = screeny[j];
2950                 }
2951                 //extent[0]--;
2952                 //extent[1]--;
2953                 extent[2]++;
2954                 extent[3]++;
2955                 if (extent[0] < 0)
2956                         extent[0] = 0;
2957                 if (extent[1] < 0)
2958                         extent[1] = 0;
2959                 if (extent[2] > width)
2960                         extent[2] = width;
2961                 if (extent[3] > height)
2962                         extent[3] = height;
2963                 // skip offscreen triangles
2964                 if (extent[2] <= extent[0] || extent[3] <= extent[1])
2965                         continue;
2966                 // okay, this triangle is going to produce spans, we'd better project
2967                 // the interpolants now (this is what gives perspective texturing),
2968                 // this consists of simply multiplying all arrays by the W coord
2969                 // (which is basically 1/Z), which will be undone per-pixel
2970                 // (multiplying by Z again) to get the perspective-correct array
2971                 // values
2972                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
2973                 {
2974                         if (arraymask[j])
2975                         {
2976                                 for (k = 0;k < numpoints;k++)
2977                                 {
2978                                         w = screen[k][3];
2979                                         proj[j][k][0] = clipped[j][k][0] * w;
2980                                         proj[j][k][1] = clipped[j][k][1] * w;
2981                                         proj[j][k][2] = clipped[j][k][2] * w;
2982                                         proj[j][k][3] = clipped[j][k][3] * w;
2983                                 }
2984                         }
2985                 }
2986                 // adjust texture LOD by texture density, in the simplest way possible...
2987                 mip_edge0xy[0] = screen[0][0] - screen[1][0];
2988                 mip_edge0xy[1] = screen[0][1] - screen[1][1];
2989                 mip_edge1xy[0] = screen[2][0] - screen[1][0];
2990                 mip_edge1xy[1] = screen[2][1] - screen[1][1];
2991                 mip_edge0xymul = 1.0f / (mip_edge0xy[0]*mip_edge0xy[0]+mip_edge0xy[1]*mip_edge0xy[1]);
2992                 mip_edge1xymul = 1.0f / (mip_edge1xy[0]*mip_edge1xy[0]+mip_edge1xy[1]*mip_edge1xy[1]);
2993                 for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
2994                 {
2995                         texture = dpsoftrast.texbound[j];
2996                         if (texture)
2997                         {
2998                                 if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
2999                                 {
3000                                         mip[j] = 0;
3001                                         continue;
3002                                 }
3003                                 k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
3004                                 mip_edge0tc[0] = (clipped[k][0][0] - clipped[k][1][0]) * texture->mipmap[0][2];
3005                                 mip_edge0tc[1] = (clipped[k][0][1] - clipped[k][1][1]) * texture->mipmap[0][3];
3006                                 mip_edge1tc[0] = (clipped[k][2][0] - clipped[k][1][0]) * texture->mipmap[0][2];
3007                                 mip_edge1tc[1] = (clipped[k][2][1] - clipped[k][1][1]) * texture->mipmap[0][3];
3008                                 mip_edge0mip = (mip_edge0tc[0]*mip_edge0tc[0]+mip_edge0tc[1]*mip_edge0tc[1]) * mip_edge0xymul;
3009                                 mip_edge1mip = (mip_edge1tc[0]*mip_edge1tc[0]+mip_edge1tc[1]*mip_edge1tc[1]) * mip_edge1xymul;
3010                                 // this will be multiplied in the texturing routine by the texture resolution
3011                                 mipdensity = mip_edge0mip < mip_edge1mip ? mip_edge0mip : mip_edge1mip;
3012                                 y = (int)(log(mipdensity)/log(2.0f));
3013                                 if (y < 0)
3014                                         y = 0;
3015                                 if (y > texture->mipmaps - 1)
3016                                         y = texture->mipmaps - 1;
3017                                 mip[j] = y;
3018                         }
3019                 }
3020                 // iterate potential spans
3021                 // TODO: optimize?  if we figured out the edge order beforehand, this
3022                 //       could do loops over the edges in the proper order rather than
3023                 //       selecting them for each span
3024                 // TODO: optimize?  the edges could have data slopes calculated
3025                 // TODO: optimize?  the data slopes could be calculated as a plane
3026                 //       (2D slopes) to avoid any interpolation along edges at all
3027                 for (y = extent[1];y < extent[3];y++)
3028                 {
3029                         // get center of pixel y
3030                         yc = y;
3031                         // do the compares all at once
3032                         screenyless[0] = y <= screeny[0];
3033                         screenyless[1] = y <= screeny[1];
3034                         screenyless[2] = y <= screeny[2];
3035                         screenyless[3] = y <= screeny[3];
3036                         if (numpoints == 4)
3037                         {
3038                                 switch(screenyless[0] + screenyless[1] * 2 + screenyless[2] * 4 + screenyless[3] * 8)
3039                                 {
3040                                 case  0: /*0000*/ continue;
3041                                 case  1: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 0;edge1n = 1;break;
3042                                 case  2: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 1;edge1n = 2;break;
3043                                 case  3: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 2;break;
3044                                 case  4: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 3;break;
3045                                 case  5: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 3;break; // concave - nonsense
3046                                 case  6: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 3;break;
3047                                 case  7: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 3;break;
3048                                 case  8: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 3;edge1n = 0;break;
3049                                 case  9: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 1;break;
3050                                 case 10: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break; // concave - nonsense
3051                                 case 11: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 2;break;
3052                                 case 12: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 0;break;
3053                                 case 13: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 1;break;
3054                                 case 14: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 0;break;
3055                                 case 15: /*1111*/ continue;
3056                                 }
3057                         }
3058                         else
3059                         {
3060                                 switch(screenyless[0] + screenyless[1] * 2 + screenyless[2] * 4)
3061                                 {
3062                                 case 0: /*000*/ continue;
3063                                 case 1: /*100*/ edge0p = 2;edge0n = 0;edge1p = 0;edge1n = 1;break;
3064                                 case 2: /*010*/ edge0p = 0;edge0n = 1;edge1p = 1;edge1n = 2;break;
3065                                 case 3: /*110*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 2;break;
3066                                 case 4: /*001*/ edge0p = 1;edge0n = 2;edge1p = 2;edge1n = 0;break;
3067                                 case 5: /*101*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 1;break;
3068                                 case 6: /*011*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 0;break;
3069                                 case 7: /*111*/ continue;
3070                                 }
3071                         }
3072 #if 0
3073                 {
3074                         int foundedges = 0;
3075                         int cedge0p = 0;
3076                         int cedge0n = 0;
3077                         int cedge1p = 0;
3078                         int cedge1n = 0;
3079                         for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
3080                         {
3081                                 if (screenyless[k] && !screenyless[j])
3082                                 {
3083                                         cedge1p = k;
3084                                         cedge1n = j;
3085                                         foundedges |= 1;
3086                                 }
3087                                 else if (screenyless[j] && !screenyless[k])
3088                                 {
3089                                         cedge0p = k;
3090                                         cedge0n = j;
3091                                         foundedges |= 2;
3092                                 }
3093                         }
3094                         if (foundedges != 3)
3095                                 continue;
3096                         if (cedge0p != edge0p || cedge0n != edge0n || cedge1p != edge1p || cedge1n != edge1n)
3097                         {
3098                                 if (numpoints == 4)
3099                                         printf("case %i%i%i%i is broken %i %i %i %i != %i %i %i %i\n", screenyless[0], screenyless[1], screenyless[2], screenyless[3], cedge0p, cedge0n, cedge1p, cedge1n, edge0p, edge0n, edge1p, edge1n);
3100                                 else
3101                                         printf("case %i%i%i is broken %i %i %i %i != %i %i %i %i\n", screenyless[0], screenyless[1], screenyless[2], cedge0p, cedge0n, cedge1p, cedge1n, edge0p, edge0n, edge1p, edge1n);
3102                         }
3103                 }
3104 #endif
3105                         edge0ylerp = (yc - screen[edge0p][1]) / (screen[edge0n][1] - screen[edge0p][1]);
3106                         edge1ylerp = (yc - screen[edge1p][1]) / (screen[edge1n][1] - screen[edge1p][1]);
3107                         if (edge0ylerp < 0 || edge0ylerp > 1 || edge1ylerp < 0 || edge1ylerp > 1)
3108                                 continue;
3109                         edge0yilerp = 1.0f - edge0ylerp;
3110                         edge1yilerp = 1.0f - edge1ylerp;
3111                         edge0xf = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
3112                         edge1xf = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
3113                         if (edge0xf < edge1xf)
3114                         {
3115                                 startxf = edge0xf;
3116                                 endxf = edge1xf;
3117                         }
3118                         else
3119                         {
3120                                 startxf = edge1xf;
3121                                 endxf = edge0xf;
3122                         }
3123                         startx = (int)ceil(startxf);
3124                         endx = (int)ceil(endxf);
3125                         if (startx < 0)
3126                                 startx = 0;
3127                         if (endx > width)
3128                                 endx = width;
3129                         if (startx >= endx)
3130                                 continue;
3131                         if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
3132                         spanilength = 1.0f / (endxf - startxf);
3133                         startxlerp = startx - startxf;
3134                         span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3135                         memcpy(span->mip, mip, sizeof(span->mip));
3136                         span->start = y * width + startx;
3137                         span->length = endx - startx;
3138                         j = DPSOFTRAST_ARRAY_TOTAL;
3139                         if (edge0xf < edge1xf)
3140                         {
3141                                 span->data[0][j][0] = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
3142                                 span->data[0][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
3143                                 span->data[0][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
3144                                 span->data[0][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
3145                                 span->data[1][j][0] = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
3146                                 span->data[1][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
3147                                 span->data[1][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
3148                                 span->data[1][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
3149                                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3150                                 {
3151                                         if (arraymask[j])
3152                                         {
3153                                                 span->data[0][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
3154                                                 span->data[0][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
3155                                                 span->data[0][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
3156                                                 span->data[0][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
3157                                                 span->data[1][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
3158                                                 span->data[1][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
3159                                                 span->data[1][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
3160                                                 span->data[1][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
3161                                         }
3162                                 }
3163                         }
3164                         else
3165                         {
3166                                 span->data[0][j][0] = screen[edge1p][0] * edge1yilerp + screen[edge1n][0] * edge1ylerp;
3167                                 span->data[0][j][1] = screen[edge1p][1] * edge1yilerp + screen[edge1n][1] * edge1ylerp;
3168                                 span->data[0][j][2] = screen[edge1p][2] * edge1yilerp + screen[edge1n][2] * edge1ylerp;
3169                                 span->data[0][j][3] = screen[edge1p][3] * edge1yilerp + screen[edge1n][3] * edge1ylerp;
3170                                 span->data[1][j][0] = screen[edge0p][0] * edge0yilerp + screen[edge0n][0] * edge0ylerp;
3171                                 span->data[1][j][1] = screen[edge0p][1] * edge0yilerp + screen[edge0n][1] * edge0ylerp;
3172                                 span->data[1][j][2] = screen[edge0p][2] * edge0yilerp + screen[edge0n][2] * edge0ylerp;
3173                                 span->data[1][j][3] = screen[edge0p][3] * edge0yilerp + screen[edge0n][3] * edge0ylerp;
3174                                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3175                                 {
3176                                         if (arraymask[j])
3177                                         {
3178                                                 span->data[0][j][0] = proj[j][edge1p][0] * edge1yilerp + proj[j][edge1n][0] * edge1ylerp;
3179                                                 span->data[0][j][1] = proj[j][edge1p][1] * edge1yilerp + proj[j][edge1n][1] * edge1ylerp;
3180                                                 span->data[0][j][2] = proj[j][edge1p][2] * edge1yilerp + proj[j][edge1n][2] * edge1ylerp;
3181                                                 span->data[0][j][3] = proj[j][edge1p][3] * edge1yilerp + proj[j][edge1n][3] * edge1ylerp;
3182                                                 span->data[1][j][0] = proj[j][edge0p][0] * edge0yilerp + proj[j][edge0n][0] * edge0ylerp;
3183                                                 span->data[1][j][1] = proj[j][edge0p][1] * edge0yilerp + proj[j][edge0n][1] * edge0ylerp;
3184                                                 span->data[1][j][2] = proj[j][edge0p][2] * edge0yilerp + proj[j][edge0n][2] * edge0ylerp;
3185                                                 span->data[1][j][3] = proj[j][edge0p][3] * edge0yilerp + proj[j][edge0n][3] * edge0ylerp;
3186                                         }
3187                                 }
3188                         }
3189                         // change data[1][n][] to be a data slope
3190                         j = DPSOFTRAST_ARRAY_TOTAL;
3191                         span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
3192                         span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
3193                         span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
3194                         span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
3195                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3196                         {
3197                                 if (arraymask[j])
3198                                 {
3199                                         span->data[1][j][0] = (span->data[1][j][0] - span->data[0][j][0]) * spanilength;
3200                                         span->data[1][j][1] = (span->data[1][j][1] - span->data[0][j][1]) * spanilength;
3201                                         span->data[1][j][2] = (span->data[1][j][2] - span->data[0][j][2]) * spanilength;
3202                                         span->data[1][j][3] = (span->data[1][j][3] - span->data[0][j][3]) * spanilength;
3203                                 }
3204                         }
3205                         // adjust the data[0][n][] to be correct for the pixel centers
3206                         // this also handles horizontal clipping where a major part of the
3207                         // span may be off the left side of the screen
3208                         j = DPSOFTRAST_ARRAY_TOTAL;
3209                         span->data[0][j][0] += span->data[1][j][0] * startxlerp;
3210                         span->data[0][j][1] += span->data[1][j][1] * startxlerp;
3211                         span->data[0][j][2] += span->data[1][j][2] * startxlerp;
3212                         span->data[0][j][3] += span->data[1][j][3] * startxlerp;
3213                         for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3214                         {
3215                                 if (arraymask[j])
3216                                 {
3217                                         span->data[0][j][0] += span->data[1][j][0] * startxlerp;
3218                                         span->data[0][j][1] += span->data[1][j][1] * startxlerp;
3219                                         span->data[0][j][2] += span->data[1][j][2] * startxlerp;
3220                                         span->data[0][j][3] += span->data[1][j][3] * startxlerp;
3221                                 }
3222                         }
3223                         // to keep the shader routines from needing more than a small
3224                         // buffer for pixel intermediate data, we split long spans...
3225                         while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
3226                         {
3227                                 span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
3228                                 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3229                                 {
3230                                         DPSOFTRAST_Draw_ProcessSpans();
3231                                         dpsoftrast.draw.numspans = 0;
3232                                 }
3233                                 oldspan = span;
3234                                 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3235                                 *span = *oldspan;
3236                                 startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
3237                                 span->start = y * width + startx;
3238                                 span->length = endx - startx;
3239                                 j = DPSOFTRAST_ARRAY_TOTAL;
3240                                 span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3241                                 span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3242                                 span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3243                                 span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3244                                 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3245                                 {
3246                                         if (arraymask[j])
3247                                         {
3248                                                 span->data[0][j][0] += span->data[1][j][0] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3249                                                 span->data[0][j][1] += span->data[1][j][1] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3250                                                 span->data[0][j][2] += span->data[1][j][2] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3251                                                 span->data[0][j][3] += span->data[1][j][3] * DPSOFTRAST_DRAW_MAXSPANLENGTH;
3252                                         }
3253                                 }
3254                         }
3255                         // after all that, we have a span suitable for the pixel shader...
3256                         if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3257                         {
3258                                 DPSOFTRAST_Draw_ProcessSpans();
3259                                 dpsoftrast.draw.numspans = 0;
3260                         }
3261                 }
3262                 // draw outlines over triangle for debugging
3263         //      for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
3264         //              DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
3265         }
3266         if (dpsoftrast.draw.numspans)
3267         {
3268                 DPSOFTRAST_Draw_ProcessSpans();
3269                 dpsoftrast.draw.numspans = 0;
3270         }
3271 }
3272
3273 void DPSOFTRAST_Draw_DebugPoints(void)
3274 {
3275         int i;
3276         int x;
3277         int y;
3278         int numvertices = dpsoftrast.draw.numvertices;
3279         int w = dpsoftrast.fb_width;
3280         int bounds[4];
3281         unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
3282         const float *c4f;
3283         bounds[0] = dpsoftrast.fb_viewportscissor[0];
3284         bounds[1] = dpsoftrast.fb_viewportscissor[1];
3285         bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
3286         bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
3287         for (i = 0;i < numvertices;i++)
3288         {
3289                 // check nearclip
3290                 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
3291                 //      continue;
3292                 x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
3293                 y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
3294                 //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
3295                 //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
3296                 //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
3297                 //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
3298                 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
3299                         continue;
3300                 c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
3301                 pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
3302         }
3303 }
3304
3305 void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
3306 {
3307         unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
3308         arraymask[0] = true;
3309         arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
3310         arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
3311         arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
3312         arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
3313         arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
3314         arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
3315         arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
3316         arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
3317         arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
3318         DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
3319         DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
3320         DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
3321         DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
3322         DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numvertices, numtriangles, element3i, element3s, arraymask);
3323 }
3324
3325 void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
3326 {
3327         union
3328         {
3329                 int i;
3330                 unsigned char b[4];
3331         }
3332         u;
3333         u.i = 1;
3334         memset(&dpsoftrast, 0, sizeof(dpsoftrast));
3335         dpsoftrast.bigendian = u.b[3];
3336         dpsoftrast.fb_width = width;
3337         dpsoftrast.fb_height = height;
3338         dpsoftrast.fb_depthpixels = depthpixels;
3339         dpsoftrast.fb_colorpixels[0] = colorpixels;
3340         dpsoftrast.fb_colorpixels[1] = NULL;
3341         dpsoftrast.fb_colorpixels[1] = NULL;
3342         dpsoftrast.fb_colorpixels[1] = NULL;
3343         dpsoftrast.texture_firstfree = 1;
3344         dpsoftrast.texture_end = 1;
3345         dpsoftrast.texture_max = 0;
3346         dpsoftrast.user.colormask[0] = 1;
3347         dpsoftrast.user.colormask[1] = 1;
3348         dpsoftrast.user.colormask[2] = 1;
3349         dpsoftrast.user.colormask[3] = 1;
3350         dpsoftrast.user.blendfunc[0] = GL_ONE;
3351         dpsoftrast.user.blendfunc[1] = GL_ZERO;
3352         dpsoftrast.user.depthmask = true;
3353         dpsoftrast.user.depthtest = true;
3354         dpsoftrast.user.depthfunc = GL_LEQUAL;
3355         dpsoftrast.user.scissortest = false;
3356         dpsoftrast.user.cullface = GL_BACK;
3357         dpsoftrast.user.alphatest = false;
3358         dpsoftrast.user.alphafunc = GL_GREATER;
3359         dpsoftrast.user.alphavalue = 0.5f;
3360         dpsoftrast.user.scissor[0] = 0;
3361         dpsoftrast.user.scissor[1] = 0;
3362         dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
3363         dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
3364         dpsoftrast.user.viewport[0] = 0;
3365         dpsoftrast.user.viewport[1] = 0;
3366         dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
3367         dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
3368         dpsoftrast.user.depthrange[0] = 0;
3369         dpsoftrast.user.depthrange[1] = 1;
3370         dpsoftrast.user.polygonoffset[0] = 0;
3371         dpsoftrast.user.polygonoffset[1] = 0;
3372         dpsoftrast.user.color[0] = 1;
3373         dpsoftrast.user.color[1] = 1;
3374         dpsoftrast.user.color[2] = 1;
3375         dpsoftrast.user.color[3] = 1;
3376         dpsoftrast.validate = -1;
3377         DPSOFTRAST_Validate(-1);
3378         dpsoftrast.validate = 0;
3379 }
3380
3381 void DPSOFTRAST_Shutdown(void)
3382 {
3383         int i;
3384         for (i = 0;i < dpsoftrast.texture_end;i++)
3385                 if (dpsoftrast.texture[i].bytes)
3386                         free(dpsoftrast.texture[i].bytes);
3387         if (dpsoftrast.texture)
3388                 free(dpsoftrast.texture);
3389         memset(&dpsoftrast, 0, sizeof(dpsoftrast));
3390 }