1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
13 gameversion 802 // 0.8.2
14 gameversion_min 0 // git builds see all versions
15 gameversion_max 65535 // git builds see all versions
17 // compatibility guideline:
18 // version a.b.c = a0b0c
19 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
20 // gameversion_max = a0(b+1)99 // show servers of the next "line"
21 // so, for a given gameversion, _min and _max calculate as follows:
22 // gameversion_min = (gameversion / 100) * 100 - 100
23 // gameversion_max = (gameversion / 100) * 100 + 199
25 // changes a cvar and reports it to the server (for the menu to notify the
26 // server about changes)
27 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
29 seta cl_firststart "" "how many times the client has been run"
30 seta cl_startcount 0 "how many times the client has been run"
32 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
37 alias +jetpack +button10
38 alias -jetpack -button10
39 alias +dodge +button11
40 alias -dodge -button11
41 alias use "impulse 21"
43 // for backwards compatibility
44 // TODO Remove after 0.8 release!
45 cl_particles_forcetraileffects 1
47 alias dropweapon "impulse 17"
48 alias +show_info +button7
49 alias -show_info -button7
51 // merge lightmaps up to 2048x2048 textures
52 mod_q3bsp_lightmapmergepower 4
55 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
57 seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
58 _cl_playermodel models/player/erebus.iqm
61 seta cl_reticle 1 "enable zoom reticles"
62 seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
63 seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button"
64 seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
65 seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
66 seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
69 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
70 seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
71 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
72 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
73 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
74 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
75 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
76 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
77 seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)"
78 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
79 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
81 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
82 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
83 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
84 seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
86 seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
87 seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
88 //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
89 seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
90 seta cl_spawn_point_dist_min 1200
91 seta cl_spawn_point_dist_max 1600
99 // fullscreen 1024x768x32bit
105 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart
106 vid_desktopfullscreen 1
108 set _menu_prvm_language ""
109 set _menu_vid_width "$vid_width"
110 set _menu_vid_height "$vid_height"
111 set _menu_vid_pixelheight "$vid_pixelheight"
112 set _menu_vid_desktopfullscreen "$vid_desktopfullscreen"
113 seta menu_vid_scale 0
114 seta menu_vid_allowdualscreenresolution 0
115 // 2D resolution 800x600
118 // menu_conwidth, menu_conheight are set inside quake.rc
119 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
121 // we want to use sRGB for our maps!
122 exec sRGB-disable.cfg
124 r_hdr_glowintensity 1
125 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
126 set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when"
127 // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
128 set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when"
130 // -nosRGB to -sRGB sky shader conversion:
132 // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
135 // q3map_skylight 110 3
138 // With that, do (the last parameter is the ratio of skylight you assume hits
139 // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on
141 // ]skybox_nosRGB_to_sRGB 340 47 110 0.25
142 // rpn: still on stack: new_sunlight:
143 // rpn: still on stack: 380.464142
144 // rpn: still on stack: new_skylight:
145 // rpn: still on stack: 9.32523632
147 // The equivalent -sRGB shader then will have:
149 // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16
150 // q3map_skylight 9.32523632 3
151 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
153 set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
154 set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
156 // these settings determine how much the view is affected by movement/damage
157 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
158 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
159 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
160 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
161 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
162 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
163 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
164 cl_bobfallcycle 3 "speed of the bobfall swing"
165 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
166 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
167 cl_bobmodel_side 0.2 // amount the gun sways to the sides
168 cl_bobmodel_speed 10 // rate at which the gun sways
169 cl_bobmodel_up 0.1 // amount the gun sways up and down
171 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
172 seta cl_followmodel_speed 0.3 "gun following speed"
173 seta cl_followmodel_limit 135 "gun following limit"
174 seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
175 seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
176 seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
177 seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
179 cl_leanmodel 1 // enables weapon leaning effect when looking around
180 seta cl_leanmodel_speed 0.3 "gun leaning speed"
181 seta cl_leanmodel_limit 30 "gun leaning limit"
182 seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
183 seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
184 seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
186 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
187 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
188 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
189 r_motionblur 0 // motion blur value, default is 0
190 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
194 r_bloom_colorexponent 1
196 r_bloom_colorsubtract 0.125
197 r_bloom_resolution 320
198 r_bloom_scenebrightness 0.85
200 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
201 // This can have three possible settings:
203 // ":n" use DISPLAY=:n, create it if needed
204 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
206 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
209 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
210 seta sv_taunt 1 "allow taunts on the server"
211 seta sv_autotaunt 1 "allow autotaunts on the server"
212 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
213 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
216 hostname "Xonotic $g_xonoticversion Server"
217 set sv_mapchange_delay 5
218 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
220 // restart server if all players hit "ready"-button
221 set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button"
222 set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"
223 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
225 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
226 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
227 seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
228 seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
229 seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
231 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
232 seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
233 seta cl_eventchase_distance 140 "final camera distance"
234 seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion"
235 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
236 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
237 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
238 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
239 seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion"
240 seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle"
241 seta cl_eventchase_vehicle_viewoffset "0 0 80"
242 seta cl_eventchase_vehicle_distance 250
244 set _vehicles_shownchasemessage 0
246 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
247 set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
249 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
250 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
253 set g_warmup 0 "split the game into a warmup- and match-stage"
254 set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage"
255 set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)"
256 set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons"
257 set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
259 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
260 set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
262 alias g_tourney "g_tourney_$1"
263 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
264 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
266 set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time"
267 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
268 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
269 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
270 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
272 set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam"
273 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
275 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
276 set g_telefrags_teamplay 1 "never telefrag team mates"
277 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
278 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
280 seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model"
281 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
282 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
283 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
284 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
285 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
286 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
288 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
289 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
290 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
291 set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
293 set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
295 // use default physics
296 set sv_friction_on_land 0
297 set sv_friction_slick 0.5
299 set sv_slick_applygravity 0
301 set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement"
302 set sv_aircontrol_sidewards 0 "apply forward aircontrol options to sideward movement"
304 set sv_player_viewoffset "0 0 35" "view offset of the player model"
305 set sv_player_mins "-16 -16 -24" "playermodel mins"
306 set sv_player_maxs "16 16 45" "playermodel maxs"
307 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
308 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
309 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
311 set sv_doublejump 0 "allow Quake 2-style double jumps"
312 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
313 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
314 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
315 set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not"
317 seta sv_precacheplayermodels 1
318 seta sv_precacheweapons 0
319 seta sv_precacheitems 0
320 set sv_spectator_speed_multiplier 1.5
321 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
322 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
323 seta sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables"
324 seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a :<skinnumber> suffix to model names; you can specify multiple, separated by space, and a random one will be chosen"
325 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overridden by :<skinnumber> suffix in sv_defaultplayermodel"
326 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
327 seta sv_defaultplayerskin_red 0
328 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
329 seta sv_defaultplayerskin_blue 0
330 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
331 seta sv_defaultplayerskin_yellow 0
332 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
333 seta sv_defaultplayerskin_pink 0
334 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
335 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
336 net_messagetimeout 30
337 net_connecttimeout 30
338 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
339 set ekg 0 "Throw huge amounts of gibs"
341 seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
344 cl_movement_track_canjump 0
345 cl_stairsmoothspeed 200
347 set bot_config_file bots.txt "Name and path of the bot configuration file"
348 set bot_number 0 "Minimum number of bots"
349 seta bot_usemodelnames 0 "Use player model names for bot names"
350 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
351 seta bot_prefix [BOT] "Prefix in front of the bot names"
352 seta bot_suffix "" "Suffix behind the bot names"
353 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
354 set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
355 set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
356 set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
357 // general bot AI cvars
358 set bot_ai_thinkinterval 0.05
359 set bot_ai_strategyinterval 5 "How often a new objective is chosen"
360 set bot_ai_enemydetectioninterval 2 "How often bots pick a new target"
361 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
362 set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
363 set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
364 set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near"
365 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
366 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
367 set bot_ai_aimskill_fixedrate 15
368 set bot_ai_aimskill_firetolerance_distdegrees 100
369 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
370 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
371 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
372 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
373 set bot_ai_keyboard_threshold 0.57
374 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
375 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
376 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
377 set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro devastator mortar hagar hlac crylink blaster machinegun fireball seeker shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority"
378 set bot_ai_custom_weapon_priority_mid "vaporizer devastator vortex fireball seeker mortar electro machinegun arc crylink hlac hagar shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
379 set bot_ai_custom_weapon_priority_close "vaporizer vortex shotgun shockwave machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
380 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
381 set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
382 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
383 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
384 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
385 set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance"
386 set bot_ai_bunnyhop_stopdistance 300 "Stop jumping after reaching this distance to the goal"
387 set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
388 set bot_god 0 "god mode for bots"
389 set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
390 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
391 // Better don't touch these, there are hard to tweak!
392 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
393 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 2nd filter output to apply to the aiming angle"
394 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the aiming angle"
395 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 4th filter output to apply to the aiming angle"
396 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the aiming angle"
397 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
398 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
399 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
400 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
401 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
402 set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning"
403 set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning"
405 // waypoint editor enable
406 set g_waypointeditor 0
407 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them"
408 set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)"
409 set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)"
410 set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry"
411 set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)"
412 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
413 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
414 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
416 alias g_waypointeditor_spawn "impulse 103"
417 alias g_waypointeditor_remove "impulse 104"
418 alias g_waypointeditor_relinkall "impulse 105"
419 alias g_waypointeditor_saveall "impulse 106"
420 alias g_waypointeditor_unreachable "impulse 107"
424 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
425 set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)"
426 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
427 set g_antilag_nudge 0 "don't touch"
428 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
429 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
430 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
431 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
432 set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
433 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
434 set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
435 set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
436 set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
437 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
438 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
439 set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games"
440 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
441 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
442 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
443 set g_fullbrightitems 0 "brightens up items"
444 set g_nodepthtestplayers 0 "disables depth testing on players"
445 set g_nodepthtestitems 0 "disables depth testing on items"
446 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
447 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
448 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
449 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
450 seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
451 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
452 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
453 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
454 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
455 set samelevel 0 "when 1, always play the same level over and over again"
457 set g_items_mindist 4000 "starting distance for the fading of items"
458 set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible"
460 set g_grab_range 200 "distance at which dragable objects can be grabbed"
462 set g_cloaked 0 "display all players mostly invisible"
464 set g_player_brightness 0 "set to 2 for brighter players"
465 seta g_balance_cloaked_alpha 0.25
467 seta menu_sandbox_spawn_model ""
468 seta menu_sandbox_attach_bone ""
469 seta menu_sandbox_edit_skin 0
470 seta menu_sandbox_edit_alpha 1
471 seta menu_sandbox_edit_color_main "1 1 1"
472 seta menu_sandbox_edit_color_glow "1 1 1"
473 seta menu_sandbox_edit_frame 0
474 seta menu_sandbox_edit_scale 1
475 seta menu_sandbox_edit_solidity 1
476 seta menu_sandbox_edit_physics 1
477 seta menu_sandbox_edit_force 1
478 seta menu_sandbox_edit_material ""
480 seta menu_monsters_edit_spawn ""
481 seta menu_monsters_edit_skin 0
482 seta menu_monsters_edit_movetarget 1
484 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
485 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
487 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
488 set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook"
490 set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
491 set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
492 set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
494 set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"
495 set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_small. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)."
496 set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again"
497 set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)."
498 set g_respawn_delay_max 5 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)"
499 set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent gamemode specific respawn delays)"
500 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
503 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
504 seta timelimit_overtimes 0 "how many overtimes to add at max"
505 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
507 // common team values
508 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
509 set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM"
511 seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*"
512 seta g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor"
513 seta g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it"
514 seta g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon"
515 seta g_friendlyfire 0.5 "for teamplay_mode 4: friendly fire factor"
516 seta g_friendlyfire_virtual 1 "for teamplay_mode 4: do not actually apply friendly fire, just show graphics effect for it"
517 seta g_friendlyfire_virtual_force 1 "for teamplay_mode 4: apply force even though damage was made virtual only"
518 seta g_teamdamage_threshold 40 "for teamplay_mode 4: threshold over which to apply mirror damage"
519 seta g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's teamdamage count decreases"
521 seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team"
522 seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams"
523 set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)"
524 set g_changeteam_banned 0 "not allowed to change team"
525 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
527 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
529 set g_bloodloss 0 "amount of health below which blood loss occurs"
531 set g_footsteps 1 "serverside footstep sounds"
533 set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations"
534 set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage"
535 set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force"
536 set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage"
537 set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage"
538 set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage"
539 set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage"
540 // note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used
541 // for these numbers:
551 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
552 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
553 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
554 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
558 gl_picmip_other 1 // so, picmip -1 is best possible quality
561 gl_max_lightmapsize 4096
562 r_shadow_realtime_world_lightmaps 1
563 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
566 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
567 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
568 seta cl_particlegibs 0 "simpler gibs"
569 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
570 seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
571 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
572 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
573 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
574 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
575 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
576 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
577 seta cl_casings 1 "enable or disable bullet casings"
578 seta cl_casings_shell_time 30 "shell casing lifetime"
579 seta cl_casings_bronze_time 10 "bullet casings lifetime"
580 seta cl_casings_ticrate 0.1 "ticrate for casings"
581 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
582 seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
586 r_glsl_deluxemapping 1
587 r_glsl_offsetmapping 0
588 r_glsl_offsetmapping_lod 1
589 r_glsl_offsetmapping_reliefmapping 0
590 r_glsl_offsetmapping_scale 0.02
591 // execute effects-normal.cfg to make sure that all effect settings are reset
592 alias menu_sync "" // will be re-aliased later
595 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
597 scr_conbrightness 0.2
598 scr_screenshot_jpeg 1
599 scr_screenshot_jpeg_quality 0.9
600 sv_maxvelocity 1000000000
601 cl_sound_wizardhit ""
602 cl_sound_hknighthit ""
603 cl_sound_tink1 weapons/tink1.wav
604 cl_sound_ric1 weapons/ric1.wav
605 cl_sound_ric2 weapons/ric2.wav
606 cl_sound_ric3 weapons/ric3.wav
609 sv_sound_watersplash ""
611 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
612 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
613 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
615 // startmap_dm is used when running with the -listen or -dedicated commandline options
616 set serverconfig server.cfg
617 alias loadconfig "cvar_resettodefaults_saveonly; exec ${* !}"
619 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
624 alias +fire2 +button3
625 alias -fire2 -button3
626 alias +attack2 +button3 // old alias from Nexuiz
627 alias -attack2 -button3 // old alias name from Nexuiz
628 alias +crouch +button5
629 alias -crouch -button5
630 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
631 alias _weapnext_0 "impulse 18"
632 alias _weapnext_1 "impulse 15"
633 alias _weapnext_2 "impulse 10"
634 alias weaplast "impulse 11"
635 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
636 alias _weapprev_0 "impulse 19"
637 alias _weapprev_1 "impulse 16"
638 alias _weapprev_2 "impulse 12"
639 alias weapbest "impulse 13"
641 // experimental zoom toggle (can be in wrong state at start of a game, though)
643 alias +zoom "set _togglezoom -; +button4"
644 alias -zoom "set _togglezoom +; -button4"
645 alias togglezoom "${_togglezoom}zoom"
647 alias reload "impulse 20"
650 alias weapon_group_1 "impulse 1"
651 alias weapon_group_2 "impulse 2"
652 alias weapon_group_3 "impulse 3"
653 alias weapon_group_4 "impulse 4"
654 alias weapon_group_5 "impulse 5"
655 alias weapon_group_6 "impulse 6"
656 alias weapon_group_7 "impulse 7"
657 alias weapon_group_8 "impulse 8"
658 alias weapon_group_9 "impulse 9"
659 alias weapon_group_0 "impulse 14" // cycles the superweapons
660 // TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers
664 set sv_logscores_console 0 "print scores to server console"
665 set sv_logscores_file 0 "print scores to file"
666 set sv_logscores_filename scores.log "filename"
667 set sv_logscores_bots 0 "exclude bots by default"
669 // spam (frag/capture) log
670 set sv_eventlog 0 "the master switch for efficiency reasons"
671 set sv_eventlog_console 1
672 set sv_eventlog_files 0
673 set sv_eventlog_files_timestamps 1
674 seta sv_eventlog_files_counter 0
675 set sv_eventlog_files_nameprefix xonotic
676 set sv_eventlog_files_namesuffix .log
678 set nextmap "" "override the maplist when switching to the next map"
680 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
681 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
682 set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect"
684 // singleplayer campaign
686 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
687 seta g_campaign_name "xonoticbeta"
688 seta g_campaign_skill -1 // -2 easy -1 medium 0 hard
690 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
691 alias singleplayer_continue "set scmenu_campaign_goto -1"
692 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
694 // Green's fullbright skins, updated by Samual
695 alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\""
696 alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
697 alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
698 alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
699 alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95"
701 alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
703 seta sv_servermodelsonly 1
706 cl_curl_maxdownloads 3
709 cl_curl_useragent_append "$g_xonoticversion"
711 sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
712 set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
716 set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
718 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
719 seta g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen"
720 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
721 seta g_maplist_votable_suggestions 2
722 seta g_maplist_votable_suggestions_override_mostrecent 0
723 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
724 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
725 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
727 set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
728 set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen"
729 set sv_vote_gametype_options "dm ctf ca lms tdm ft"
730 set sv_vote_gametype_timeout 20
731 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"
733 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
734 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
735 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
736 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
737 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
738 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
739 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
740 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
741 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
742 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
743 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
744 set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players."
745 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
746 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
747 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
748 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
750 set sv_waypointsprite_deployed_lifetime 10
751 set sv_waypointsprite_deadlifetime 1
752 set sv_waypointsprite_limitedrange 5120
754 seta g_waypointsprite_uppercase 1
755 set g_waypointsprite_normdistance 512
756 set g_waypointsprite_minscale 0.5
757 set g_waypointsprite_minalpha 0.4
758 set g_waypointsprite_distancealphaexponent 2
759 set g_waypointsprite_timealphaexponent 1
760 set g_waypointsprite_stuffbinds 0
761 seta g_waypointsprite_scale 1
762 seta g_waypointsprite_fontsize 12
763 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
764 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
765 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
766 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
767 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
768 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
769 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
770 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
771 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
772 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
773 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
774 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
775 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
776 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
777 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
778 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
779 alias "g_waypointsprite_personal" "impulse 30"
780 alias "g_waypointsprite_personal_p" "impulse 31"
781 alias "g_waypointsprite_personal_d" "impulse 32"
782 alias "g_waypointsprite_team_helpme" "impulse 33"
783 alias "g_waypointsprite_team_here" "impulse 34"
784 alias "g_waypointsprite_team_here_p" "impulse 35"
785 alias "g_waypointsprite_team_here_d" "impulse 36"
786 alias "g_waypointsprite_team_danger" "impulse 37"
787 alias "g_waypointsprite_team_danger_p" "impulse 38"
788 alias "g_waypointsprite_team_danger_d" "impulse 39"
789 alias "g_waypointsprite_clear_personal" "impulse 47"
790 alias "g_waypointsprite_clear" "impulse 48"
791 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
793 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
795 seta g_waypointsprite_turrets 1 "disable turret waypoints"
796 seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
798 seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
799 seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"
800 seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"
801 seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
802 seta cl_damagetext_color "1 1 0" "Damage text color"
803 seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
804 seta cl_damagetext_size_min 10 "Damage text font size for small damage"
805 seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
806 seta cl_damagetext_size_max 16 "Damage text font size for large damage"
807 seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
808 seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
809 seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
810 seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
811 seta cl_damagetext_offset "0 -40 0" "Damage text offset"
812 seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
813 seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
814 seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
815 seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
817 seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged"
818 seta cl_vehicles_hud_tactical 1
819 seta cl_vehicles_hudscale 0.5
820 seta cl_vehicles_notify_time 15
821 seta cl_vehicles_crosshair_size 0.5
822 seta cl_vehicles_crosshair_colorize 1
824 set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups"
826 // so it can be stuffcmd-ed still
827 set cl_gravity 800 "but ignored anyway"
829 set g_ban_default_bantime 5400 "90 minutes"
830 set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
831 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
832 set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
834 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
836 exec binds-xonotic.cfg
838 // we must change its default from 1.0 to 1 to be consistent with menuqc
841 seta menu_skin "luma"
843 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
844 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
845 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
846 set menu_showboxes 0 "show item bounding boxes (debug)"
847 set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list"
848 set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)"
853 r_font_postprocess_blur 1
854 r_font_postprocess_outline 1
856 // good settings for these fonts
866 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
869 seta scoreboard_columns default
871 // keep old scoreboard cvars for compatibility's sake
872 // they've been replaced by hud_panel_scoreboard_* cvars
873 // TODO remove them after a future release (0.8.2+)
874 seta scoreboard_border_thickness 1 "scoreboard border thickness"
875 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
876 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
877 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
878 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
879 seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
880 seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
881 seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
882 seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
883 seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
884 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
885 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
886 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
887 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
888 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
889 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
890 seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
891 seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
892 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
893 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
894 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
895 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
896 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
897 seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard"
899 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
900 seta accuracy_color0 "1 0 0"
901 seta accuracy_color1 "1 1 0"
902 seta accuracy_color2 "0 1 0"
904 // for menu server list (eventually make them have engine support?)
905 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
906 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
907 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
909 // other serverlist cvars
910 seta menu_slist_categories 1
911 seta menu_slist_categories_onlyifmultiple 1
912 seta menu_slist_purethreshold 0
913 seta menu_slist_modimpurity 0
914 seta menu_slist_recommendations 3
915 seta menu_slist_recommendations_maxping 150
916 seta menu_slist_recommendations_minfreeslots 1
917 seta menu_slist_recommendations_minhumans 0
918 seta menu_slist_recommendations_purethreshold -1
920 // serverlist category override cvars
921 seta menu_slist_categories_CAT_FAVORITED_override ""
922 seta menu_slist_categories_CAT_RECOMMENDED_override ""
923 seta menu_slist_categories_CAT_NORMAL_override ""
924 seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL"
925 seta menu_slist_categories_CAT_XPM_override ""
926 seta menu_slist_categories_CAT_MODIFIED_override ""
927 seta menu_slist_categories_CAT_OVERKILL_override ""
928 seta menu_slist_categories_CAT_INSTAGIB_override ""
929 seta menu_slist_categories_CAT_DEFRAG_override ""
931 seta menu_weaponarena ""
933 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
935 // useful vote aliases
936 set timelimit_increment 5
937 set timelimit_decrement 5
941 // useful keybind to maximize the chat area temporarily
942 // HUD code takes care of many of these now...
943 //set _backup_con_chatvars_set 0
944 //alias _restore_con_chatvars_0 ""
945 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
946 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
947 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
948 //alias _backup_con_chatvars_1 ""
949 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
950 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
951 //alias -con_chat_maximize "_restore_con_chatvars"
953 set _con_chat_maximized 0
954 set _backup_con_chatvars_set 0
955 alias _restore_con_chatvars_0 ""
956 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
957 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
958 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
959 alias _backup_con_chatvars_1 ""
960 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
961 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
962 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
965 set con_completion_playdemo *.dem
966 set con_completion_timedemo *.dem
967 set con_completion_ply *.dem
968 set con_completion_tdem *.dem
969 set con_completion_exec *.cfg
970 set con_completion_chmap map
971 set con_completion_devmap map
972 set con_completion_gotomap map
973 set con_completion_vmap map
974 set con_completion_vnextmap map
975 set con_completion_vdomap map
976 set con_completion_playermodel "models/player/*.iqm"
979 // these non-saved engine cvars shall be saved
980 alias makesaved "seta $1 \"${$1 ?}\""
981 makesaved cl_maxfps_alwayssleep
984 makesaved net_slist_queriespersecond
986 makesaved r_drawviewmodel
987 makesaved r_showsurfaces
988 makesaved r_subdivisions_tolerance
992 makesaved v_idlescale
994 makesaved music_playlist_list0
995 makesaved music_playlist_random0
998 //sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers.
999 sys_ticrate 0.0333333 // Use 30fps instead.
1000 cl_netfps 60 // should match or be a multiple
1001 sv_gameplayfix_delayprojectiles 0
1002 sv_gameplayfix_q2airaccelerate 1
1003 sv_gameplayfix_stepmultipletimes 1
1005 // delay for "kill" to prevent abuse
1006 set g_balance_kill_delay 2
1007 set g_balance_kill_antispam 5
1009 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1010 sv_gameplayfix_droptofloorstartsolid 0
1012 seta gl_texturecompression 0
1013 gl_texturecompression_color 1
1014 gl_texturecompression_gloss 1
1015 gl_texturecompression_glow 1
1016 gl_texturecompression_lightcubemaps 1
1017 gl_texturecompression_q3bsplightmaps 0
1018 gl_texturecompression_sky 1
1022 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
1023 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1024 set menu_use_default_hostname 1
1025 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1027 set sv_foginterval 1 "force enable fog in regular intervals"
1029 // Audio track names (for old-style "cd loop NUMBER" usage)
1030 set _cdtrack_first "1"
1031 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1032 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1033 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1034 set g_cdtracks_remaplist ""
1036 unset _cdtrack_first
1041 cd remap $g_cdtracks_remaplist
1042 set sv_intermission_cdtrack ""
1044 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1045 seta menu_cdtrack "rising-of-the-phoenix"
1047 set sv_maxidle 0 "kick players idle for more than this amount of time in seconds"
1048 set sv_maxidle_spectatorsareidle 0 "when sv_maxidle is not 0, assume spectators are idle too"
1049 set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available"
1050 set sv_maxidle_slots_countbots 1 "count bots as player slots"
1052 // these entities are not referenced by anything directly, they just represent
1053 // teams and are found by find() when needed
1054 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1055 prvm_backtraceforwarnings 1
1057 sv_allowdownloads_inarchive 1 // for csprogs.dat
1058 sv_allowdownloads 0 // download protocol is evil
1060 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1062 seta cl_weaponpriority "vaporizer hmg rpc vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
1063 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1064 seta cl_weaponpriority0 "rpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
1065 seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy"
1066 seta cl_weaponpriority2 "vaporizer vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact"
1067 seta cl_weaponpriority3 "vaporizer hmg vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
1068 seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
1069 seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving"
1070 seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun"
1071 seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun"
1072 seta cl_weaponpriority8 "" "use weapon_priority_8_prev for prev gun from this list, weapon_priority_8_best for best gun, weapon_priority_8_next for next gun"
1073 seta cl_weaponpriority9 "" "use weapon_priority_9_prev for prev gun from this list, weapon_priority_9_best for best gun, weapon_priority_9_next for next gun"
1074 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1076 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1077 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1079 alias _gl_flashblend_update_00 "gl_flashblend 1"
1080 alias _gl_flashblend_update_10 "gl_flashblend 0"
1081 alias _gl_flashblend_update_01 "gl_flashblend 0"
1082 alias _gl_flashblend_update_11 "gl_flashblend 0"
1083 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1085 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1087 set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice."
1089 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1091 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
1093 seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
1095 // must be at the bottom of this file:
1098 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1099 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1100 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1101 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1102 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1103 set g_bugrigs_air_steering 1 "NFS bug emulation"
1104 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1105 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1106 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1107 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1108 set g_bugrigs_accel 800 "acceleration"
1109 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1110 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1111 set g_bugrigs_steer 1 "steering amount"
1113 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1114 set g_ban_sync_interval 5 "sync every 5 minutes"
1115 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1116 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1117 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1119 set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse"
1121 // ballistics use physical units, but qu based
1122 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1123 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1124 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1126 set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu
1127 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1128 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1129 set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips"
1131 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1133 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1134 set g_full_getstatus_responses 0 "this currently breaks qstat"
1137 set camera_enable 0 "Enables the camera for demo playback"
1138 set camera_free 0 "Free camera instead of chasing the player"
1139 set camera_reset 0 "Resets the camera position and switch to chase mode"
1140 set camera_speed_roll 0.9 "Camera rotation speed"
1141 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1142 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1143 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1144 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1145 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1146 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1147 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1148 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1150 // "Gentle mode": show no blood
1151 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1152 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1153 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1154 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1155 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
1157 set g_jetpack 0 "Jetpack mutator"
1159 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1161 set _urllib_nextslot 0 "temp variable"
1162 set cl_warpzone_usetrace 1 "do not touch"
1164 set cl_effects_lightningarc_simple 0
1165 set cl_effects_lightningarc_segmentlength 64
1166 set cl_effects_lightningarc_drift_start 0.45
1167 set cl_effects_lightningarc_drift_end 0.1
1168 set cl_effects_lightningarc_branchfactor_start 0.25
1169 set cl_effects_lightningarc_branchfactor_add 0.1
1171 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1172 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1174 set menu_updatecheck 1 "check for updates"
1175 set menu_updatecheck_getpacks 1 "get update packs from update server"
1177 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1178 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1180 set cl_loddistance1 1024
1181 set cl_loddistance2 3072
1182 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
1183 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
1185 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1187 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1188 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1190 //cl_gunalign calculator
1191 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
1192 alias _gunalign_01 "cl_gunalign 1"
1193 alias _gunalign_02 "cl_gunalign 2"
1194 alias _gunalign_03 "cl_gunalign 3"
1195 alias _gunalign_04 "cl_gunalign 4"
1196 alias _gunalign_11 "cl_gunalign 2"
1197 alias _gunalign_12 "cl_gunalign 1"
1198 alias _gunalign_13 "cl_gunalign 4"
1199 alias _gunalign_14 "cl_gunalign 3"
1200 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1202 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1203 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
1205 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1206 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1207 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1208 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1209 set the_goggles "they do nothing" "but the googles, they do"
1211 set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
1213 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1215 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1217 set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1219 // weapon accuracy stats
1220 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1221 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1222 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1223 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1225 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1226 set loddebug 0 "force this LOD level"
1227 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1228 set g_mutatormsg "" "mutator message"
1229 set speedmeter 0 "print landing speeds"
1230 set developer_csqcentities 0 "csqc entity spam"
1231 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1232 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1233 set g_debug_defaultsounds 0 "always use default sounds"
1234 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
1235 seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)"
1236 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
1237 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
1238 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
1239 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
1240 seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
1242 // campaign internal, set when loading a campaign map1G
1243 set _campaign_index ""
1244 set _campaign_name ""
1245 set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
1248 set _independent_players 0 "DO NOT TOUCH"
1249 set _notarget 0 "NO, REALLY, DON'T"
1251 set debugdraw_filter ""
1252 set debugdraw_filterout ""
1255 // define some engine cvars that we need even on dedicated server
1258 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1259 collision_endposnudge 1
1261 // FIXME remove this when the engine feature FINALLY MAYBE works
1265 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1266 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1268 // otherwise, antilag breaks
1269 sv_gameplayfix_consistentplayerprethink 1
1271 // support Q1BSP maps
1272 mod_q1bsp_polygoncollisions 1
1275 mod_obj_orientation 0
1277 // improve some minor details
1278 sv_gameplayfix_gravityunaffectedbyticrate 1
1279 sv_gameplayfix_nogravityonground 1
1281 // autodemo deleting
1282 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1285 set cl_lockview 0 "when 1, the camera does not move any more"
1287 // we now use mastervolume
1290 // sucks less than the old one
1291 cl_decals_newsystem 1
1293 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
1295 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
1297 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
1300 scr_conalpha2factor 0.3
1301 scr_conalpha3factor 1
1302 scr_conalphafactor 0.8
1303 scr_conbrightness 0.35
1304 scr_conforcewhiledisconnected 1
1305 scr_conscroll2_x 0.11
1306 scr_conscroll2_y 0.2
1309 scr_conscroll_x -0.1
1310 scr_conscroll_y -0.3
1312 scr_conforcewhiledisconnected 0
1313 scr_infobar_height 12
1315 // DP cannot properly detect this, so rather turn off the detection
1316 r_texture_dds_load_alphamode 2
1317 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
1318 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
1319 set vid_netwmfullscreen 0 // doesn't support non-native res
1321 // particles optimization
1322 r_drawparticles_nearclip_min 8
1323 r_drawparticles_nearclip_max 16
1325 // sv_cullentities_trace is 1, so the client doesn't have to
1326 sv_cullentities_trace 1
1327 r_cullentities_trace 0
1329 // less "lagging" of other players, but also less PL tolerant... let's try this
1330 sv_clmovement_inputtimeout 0.066 // slightly less than 2 frames, so only one frame can be compensated
1332 // exact gloss looks better, e.g. on g-23
1333 r_shadow_glossexact 1
1334 r_shadow_glossintensity 1
1336 // use fake light if map has no lightmaps
1339 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
1340 r_water_refractdistort 0.019
1342 set cl_rainsnow_maxdrawdist 2048
1344 // strength sound settings
1345 set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
1346 set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
1348 // equalize looks better than fullbright
1349 r_equalize_entities_fullbright 1
1354 // safe font defaults
1356 r_font_disable_freetype 0
1357 r_font_size_snapping 4
1359 // database management
1360 set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
1361 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
1364 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
1365 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
1366 // FIXME set to -1 before release, once we have a dialog for this!
1368 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
1369 r_polygonoffset_submodel_offset 0
1370 r_polygonoffset_submodel_factor 0
1371 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
1372 r_polygonoffset_decals_offset -28
1373 r_polygonoffset_decals_factor 0
1374 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
1375 mod_q3shader_default_polygonoffset -14
1376 mod_q3shader_default_polygonfactor 0
1379 set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
1381 // auto-teams (team selection by player ID)
1382 // any player not listed is forced to spectate
1383 set g_forced_team_red "" "list of player IDs for red team"
1384 set g_forced_team_blue "" "list of player IDs for blue team"
1385 set g_forced_team_yellow "" "list of player IDs for yellow team"
1386 set g_forced_team_pink "" "list of player IDs for pink team"
1387 set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
1389 // nice alias to set up a match
1390 // example: g_forced_team_matchsetup stormkeep "mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM=" "BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ="
1391 // will set up a match on stormkeep where mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM= and BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ= play against each other
1392 alias g_forced_team_matchsetup "map $1; settemp g_forced_team_red \"$2\"; settemp g_forced_team_blue \"$3\"; settemp g_forced_team_yellow \"$4\"; settemp g_forced_team_pink \"$5\"; settemp g_forced_team_otherwise spectate"
1394 // random charge stuff :P
1395 set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
1396 set g_weapon_charge_colormod_red_half 0
1397 set g_weapon_charge_colormod_green_half 0.5
1398 set g_weapon_charge_colormod_blue_half 1
1399 set g_weapon_charge_colormod_red_full 1
1400 set g_weapon_charge_colormod_green_full -0.5
1401 set g_weapon_charge_colormod_blue_full -1
1404 set g_frozen_revive_falldamage 0 "Enable reviving from this amount of fall damage"
1405 set g_frozen_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
1406 set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn"
1407 set g_frozen_force 0.6 "How much to multiply the force on a frozen player with"
1409 // player statistics
1410 set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
1411 set g_playerstats_gamereport_ladder ""
1412 set g_playerstats_playerbasic_uri "http://stats.xonotic.org"
1413 set g_playerstats_playerdetail_uri "http://stats.xonotic.org/player/me"
1414 set g_playerstats_playerdetail_autoupdatetime 1800 // automatically update every 30 minutes anyway
1417 set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"
1419 // mod names for server browser
1420 // note: the lowest of these that mismatches default is used
1421 set g_mod_physics "" "Current physics config name"
1422 set g_mod_balance "" "Current balance config name"
1423 set g_mod_config "" "Current config mod name"
1428 // create this cvar in case the engine did not
1429 set snd_soundradius 1200
1431 set snd_maxchannelvolume 0
1432 set snd_streaming_length 2
1433 seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent"
1434 seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
1435 alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
1436 alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
1437 alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
1438 snd_attenuation_method_1
1440 // declare the channels we use
1441 seta snd_channel8volume 1 "QuakeC controlled background music volume"
1442 seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
1444 // sound randomization
1445 snd_identicalsoundrandomization_time -0.1
1446 snd_identicalsoundrandomization_tics 1
1449 scr_loadingscreen_background 0
1450 scr_loadingscreen_barcolor "0 0.5 1"
1451 scr_loadingscreen_barheight 12
1452 scr_loadingscreen_count 1
1453 scr_loadingscreen_firstforstartup 1
1454 scr_loadingscreen_scale 999
1455 scr_loadingscreen_scale_base 1
1456 scr_loadingscreen_scale_limit 2
1458 // other config files
1459 exec balance-xonotic.cfg
1460 exec effects-normal.cfg
1466 exec notifications.cfg
1471 // load console command aliases and settings
1474 // hud cvar descriptions and common settings
1475 exec _hud_common.cfg
1476 exec _hud_descriptions.cfg
1477 // exec the default skin config
1478 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
1482 // ... and now that everything is configured/aliased, we can do some things:
1484 // Change g_start_delay based upon if the server is local or not.
1485 if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1486 if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1488 // enable menu syncing
1489 alias menu_sync "menu_cmd sync"
1491 set sv_join_notices ""
1492 set sv_join_notices_time 15
1494 seta cl_items_nofade 0
1495 seta cl_animate_items 1
1496 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1497 seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1498 set sv_simple_items 1 "allow or forbid client use of simple items"
1499 seta cl_simple_items 0 "enable simple items (if server allows)"
1500 set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
1501 set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)"
1502 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
1503 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
1505 set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater"
1506 seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
1508 // Facility for config.cfg use ONLY.
1509 // Interpreted in post-config.cfg.
1510 seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
1511 set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."