1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
13 gameversion 500 // 0.5.0
14 gameversion_min 0 // git builds see all versions
15 gameversion_max 65535 // git builds see all versions
17 // compatibility guideline:
18 // version a.b.c = a0b0c
19 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
20 // gameversion_max = a0(b+1)99 // show servers of the next "line"
21 // so, for a given gameversion, _min and _max calculate as follows:
22 // gameversion_min = (gameversion / 100) * 100 - 100
23 // gameversion_max = (gameversion / 100) * 100 + 199
25 // changes a cvar and reports it to the server (for the menu to notify the
26 // server about changes)
27 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
29 seta cl_firststart "" "how many times the client has been run"
30 seta cl_startcount 0 "how many times the client has been run"
32 // detect dedicated server or client
33 alias "_detect_dedicated_$qport" "${* asis}"
34 alias "_detect_dedicated_0" ""
35 alias _if_dedicated "_detect_dedicated_$qport ${* asis}"
36 alias if_client "${* asis}"
37 alias if_dedicated "${* asis}"
38 _if_dedicated alias if_client ""
39 if_client alias if_dedicated ""
41 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
44 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
45 alias asay_ctf_haveflag "say_team (%l) have the flag"
46 alias asay_willgo "say_team will go to %y"
47 alias asay_support "say_team (%l) need help, %h%%"
48 alias asay_killed "say_team got killed at %d"
49 alias asay_noammo "say_team (%l) need %W for %w"
50 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
55 alias use "impulse 21"
56 alias ready "cmd ready"
57 alias lockteams "sv_cmd lockteams"
58 alias unlockteams "sv_cmd unlockteams"
59 alias nospectators "sv_cmd nospectators"
60 alias cointoss "sv_cmd cointoss"
61 alias timeout "cmd timeout" //use this command to call a timeout
62 alias timein "cmd timein" //use this command to resume the game before timeout is finished
64 alias bsp "ls maps/*.bsp"
65 alias chmap "changelevel $*"
66 alias gotomap "sv_cmd gotomap \"$1\""
68 alias rec "record demos/$1"
69 alias ply "playdemo $1"
70 alias tdem "timedemo $1"
72 alias dropweapon "impulse 17"
73 alias +show_info +button7
74 alias -show_info -button7
76 alias team_red "cmd selectteam red; cmd join"
77 alias team_blue "cmd selectteam blue; cmd join"
78 alias team_pink "cmd selectteam pink; cmd join"
79 alias team_yellow "cmd selectteam yellow; cmd join"
80 alias team_auto "cmd selectteam auto; cmd join"
83 alias movetoteam_red "sv_cmd movetoteam $1 red"
84 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
85 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
86 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
87 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
89 // merge lightmaps up to 2048x2048 textures
90 mod_q3bsp_lightmapmergepower 4
95 _cl_playermodel models/player/erebus.iqm
98 seta crosshair_color "0.6 0.8 1"
99 seta crosshair_alpha 0.300000
100 seta crosshair_size 0.500000
102 seta crosshair_dot_alpha 1
103 seta crosshair_dot_size 0.600000
104 seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot"
105 seta crosshair_pickup 0.25
106 seta crosshair_pickup_speed 4
107 seta crosshair_hitindication 0.5
108 seta crosshair_hitindication_color "10 -10 -10"
109 seta crosshair_hitindication_speed 5
110 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
111 seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color"
112 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
113 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
114 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
115 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
116 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
117 seta crosshair_laser "" "crosshair to display when wielding the laser"
118 seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser"
119 seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser"
120 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
121 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
122 seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun"
123 seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
124 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
125 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
126 seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun"
127 seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
128 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
129 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
130 seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar"
131 seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
132 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
133 seta crosshair_minelayer "" "crosshair to display when wielding the mortar"
134 seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar"
135 seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
136 seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar"
137 seta crosshair_electro "" "crosshair to display when wielding the electro"
138 seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro"
139 seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro"
140 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
141 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
142 seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink"
143 seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
144 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
145 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
146 seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun"
147 seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
148 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
149 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
150 seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar"
151 seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar"
152 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
153 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
154 seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher"
155 seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
156 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
157 seta crosshair_porto "" "crosshair to display when wielding the porto"
158 seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto"
159 seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto"
160 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
161 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
162 seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun"
163 seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
164 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
165 seta crosshair_hook "" "crosshair to display when wielding the hook"
166 seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook"
167 seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook"
168 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
169 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
170 seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C."
171 seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
172 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
173 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
174 seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker"
175 seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
176 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
177 seta crosshair_rifle "" "crosshair to display when wielding the rifle"
178 seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle"
179 seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle"
180 seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle"
181 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
182 seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba"
183 seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba"
184 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
185 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
186 seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball"
187 seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball"
188 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
189 seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
191 // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
192 seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
193 seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
194 seta crosshair_ring_size 2 "ring size"
195 seta crosshair_ring_alpha 0.2 "ring alpha"
197 seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun"
198 seta crosshair_ring_nex_alpha 0.15
199 seta crosshair_ring_nex_inner_alpha 0.15
200 seta crosshair_ring_nex_inner_color_red 0.8
201 seta crosshair_ring_nex_inner_color_green 0
202 seta crosshair_ring_nex_inner_color_blue 0
203 seta crosshair_ring_nex_currentcharge_scale 30
204 seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
206 seta crosshair_ring_minelayer 1
207 seta crosshair_ring_minelayer_alpha 0.15
209 seta crosshair_ring_hagar 1
210 seta crosshair_ring_hagar_alpha 0.15
212 seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
213 seta crosshair_ring_reload_size 2.5 "reload ring size"
214 seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"
216 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
217 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
218 seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
219 seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
221 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
222 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
223 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
224 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
225 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
226 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
227 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
234 // fullscreen 1024x768x32bit
240 seta menu_vid_width 1024
241 seta menu_vid_height 768
242 seta menu_vid_pixelheight 1
243 seta menu_vid_scale 0
244 // 2D resolution 800x600
247 // menu_conwidth, menu_conheight are set inside quake.rc
248 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
250 // these settings determine how much the view is affected by movement/damage
251 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
252 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
253 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
254 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
255 cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
256 cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
257 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
258 cl_bobfallcycle 3 "speed of the bobfall swing"
259 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
260 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
261 cl_leanmodel 1 // enables weapon leaning effect when looking around
262 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
263 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
264 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
265 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
266 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
267 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
268 cl_leanmodel_up_limit 50 "gun leaning upward limit"
269 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
270 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
271 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
272 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
273 cl_followmodel_side_speed 0.25 "gun following sideways speed"
274 cl_followmodel_side_limit 6 "gun following sideways limit"
275 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
276 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
277 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
278 cl_followmodel_up_speed 0.5 "gun following upward speed"
279 cl_followmodel_up_limit 5 "gun following upward limit"
280 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
281 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
282 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
284 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
285 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
286 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
287 r_motionblur 0 // motion blur value, default is 0
288 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
292 r_bloom_colorexponent 1
294 r_bloom_colorsubtract 0.15
295 r_bloom_resolution 320
298 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
299 // This can have three possible settings:
301 // ":n" use DISPLAY=:n, create it if needed
302 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
304 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
307 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
308 seta sv_taunt 1 "allow taunts on the server"
309 seta sv_autotaunt 1 "allow autotaunts on the server"
310 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
311 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
314 hostname "Xonotic $g_xonoticversion Server"
315 set sv_mapchange_delay 5
316 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
318 // restart server if all players hit "ready"-button
319 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
320 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
321 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
323 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
324 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
326 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
327 seta cl_eventchase_distance 140 "final camera distance"
328 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
330 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
331 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
333 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
334 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
337 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
338 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
339 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
340 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
342 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
343 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
345 alias g_tourney "g_tourney_$1"
346 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
347 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
349 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
350 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
351 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
352 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
353 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
355 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
356 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
358 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
359 set g_telefrags_teamplay 1 "never telefrag team mates"
360 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
361 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
363 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
364 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
365 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
367 set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
369 // fragmessage: This allows extra information to be displayed with the frag centerprints.
370 set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
371 set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
372 set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
373 set sv_fraginfo_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
375 // use default physics
376 set sv_friction_on_land 0
378 set sv_player_viewoffset "0 0 35" "view offset of the player model"
379 set sv_player_mins "-16 -16 -24" "playermodel mins"
380 set sv_player_maxs "16 16 45" "playermodel maxs"
381 set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs
382 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
383 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
384 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
386 set sv_doublejump 0 "allow Quake 2-style double jumps"
387 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
388 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
389 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
390 set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)"
392 seta sv_precacheplayermodels 1
393 seta sv_precacheweapons 0
394 seta sv_precacheitems 0
395 set sv_spectator_speed_multiplier 1.5
396 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
397 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
398 seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1"
399 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
400 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
401 seta sv_defaultplayerskin_red 0
402 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
403 seta sv_defaultplayerskin_blue 0
404 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
405 seta sv_defaultplayerskin_yellow 0
406 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
407 seta sv_defaultplayerskin_pink 0
408 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
409 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
410 net_messagetimeout 300
411 net_connecttimeout 30
412 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
413 set ekg 0 "Throw huge amounts of gibs"
415 seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
418 cl_movement_track_canjump 0
419 cl_stairsmoothspeed 200
421 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
422 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
424 set bot_config_file bots.txt "Name and path of the bot configuration file"
425 set bot_number 0 "Minimum number of bots"
426 seta bot_usemodelnames 0 "Use player model names for bot names"
427 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
428 seta bot_prefix [BOT] "Prefix in front of the bot names"
429 seta bot_suffix "" "Suffix behind the bot names"
430 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
431 set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
432 set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
433 set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
434 // general bot AI cvars
435 set bot_ai_thinkinterval 0.05
436 set bot_ai_strategyinterval 5 "How often a new objective is chosen"
437 set bot_ai_enemydetectioninterval 2 "How often bots pick a new target"
438 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
439 set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
440 set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
441 set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near"
442 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
443 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
444 set bot_ai_aimskill_fixedrate 15
445 set bot_ai_aimskill_firetolerance_distdegrees 100
446 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
447 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
448 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
449 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
450 set bot_ai_keyboard_threshold 0.57
451 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
452 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
453 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
454 set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
455 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
456 set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
457 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
458 set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
459 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
460 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
461 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
462 set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance"
463 set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal"
464 set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
465 set bot_god 0 "god mode for bots"
466 set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
467 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
468 // Better don't touch these, there are hard to tweak!
469 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
470 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
471 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
472 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
473 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
474 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
475 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
476 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
477 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
478 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
480 // waypoint editor enable
481 set g_waypointeditor 0
482 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
483 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
484 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
486 alias g_waypointeditor_spawn "impulse 103"
487 alias g_waypointeditor_remove "impulse 104"
488 alias g_waypointeditor_relinkall "impulse 105"
489 alias g_waypointeditor_saveall "impulse 106"
490 alias g_waypointeditor_unreachable "impulse 107"
494 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
495 set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
496 set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
497 set g_antilag_nudge 0 "don't touch"
498 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
499 set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign"
500 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
501 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
502 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
503 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
504 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
505 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
506 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
507 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
508 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
509 set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
510 set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
511 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
512 set g_minstagib 0 "enable minstagib"
513 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
514 set g_minstagib_ammo_start 10 "starting ammo"
515 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
516 set g_minstagib_invis_alpha 0.15
517 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
518 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
519 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
520 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
521 set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
522 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
523 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
524 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
525 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
526 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
527 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
528 set g_fullbrightitems 0 "brightens up items"
529 set g_nodepthtestplayers 0 "disables depth testing on players"
530 set g_nodepthtestitems 0 "disables depth testing on items"
531 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
532 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
533 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
534 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
535 seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
536 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
537 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
538 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
539 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
540 set samelevel 0 "when 1, always play the same level over and over again"
542 set g_cloaked 0 "display all players mostly invisible"
544 set g_player_brightness 0 "set to 2 for brighter players"
545 seta g_balance_cloaked_alpha 0.25
547 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
548 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
550 set welcome_message_time 8
552 alias clearmap "disconnect"
554 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
556 set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
557 set g_dodging 0 "set to 1 to enable dodging in games"
558 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
560 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
562 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
563 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
564 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
565 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
566 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
567 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
568 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
569 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
572 set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
574 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
575 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
576 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
577 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
578 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
579 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
580 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
581 seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
582 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
583 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
584 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
585 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
586 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
587 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
588 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
589 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
590 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
591 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
592 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
594 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
595 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
597 set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
598 seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
599 seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
600 seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
601 seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
602 seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
603 seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
604 seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
606 // 50% of the spawns shall be far away from any players
607 set g_spawn_furthest 0.5
609 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
610 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
611 // when variables are set to 0, they take over the global setting...
612 // to force disable delay or waves, set them to 0.125
613 set g_ctf_respawn_delay 0
614 set g_ctf_respawn_waves 0
615 set g_ctf_weapon_stay 0
616 set g_dm_respawn_delay 0
617 set g_dm_respawn_waves 0
618 set g_dm_weapon_stay 0
619 set g_dom_respawn_delay 0
620 set g_dom_respawn_waves 0
621 set g_dom_weapon_stay 0
622 set g_lms_respawn_delay 0
623 set g_lms_respawn_waves 0
624 set g_lms_weapon_stay 0
625 set g_rune_respawn_delay 0
626 set g_rune_respawn_waves 0
627 set g_rune_weapon_stay 0
628 set g_tdm_respawn_delay 0
629 set g_tdm_respawn_waves 0
630 set g_tdm_weapon_stay 0
631 set g_kh_respawn_delay 0
632 set g_kh_respawn_waves 0
633 set g_kh_weapon_stay 0
634 set g_arena_respawn_delay 0
635 set g_arena_respawn_waves 0
636 set g_arena_weapon_stay 0
637 set g_ca_respawn_delay 0
638 set g_ca_respawn_waves 0
639 set g_ca_weapon_stay 0
640 set g_ca_damage2score_multiplier 0.01
641 set g_ca_round_timelimit 180
642 set g_nexball_respawn_delay 0
643 set g_nexball_respawn_waves 0
644 set g_nexball_weapon_stay 0
645 set g_as_respawn_delay 0
646 set g_as_respawn_waves 0
647 set g_as_weapon_stay 0
648 set g_ons_respawn_delay 0
649 set g_ons_respawn_waves 0
650 set g_ons_weapon_stay 0
651 set g_rc_respawn_waves 0
652 set g_rc_respawn_delay 0
653 set g_rc_weapon_stay 0
654 set g_cts_respawn_waves 0
655 set g_cts_respawn_delay 0
656 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
657 set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
658 set g_cts_weapon_stay 1
659 set g_freezetag_respawn_waves 0
660 set g_freezetag_respawn_delay 0
661 set g_freezetag_weapon_stay 0
662 set g_ka_respawn_delay 0
663 set g_ka_respawn_waves 0
664 set g_ka_weapon_stay 0
667 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
668 seta timelimit_overtimes 0 "how many overtimes to add at max"
669 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
671 // common team values
672 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
674 seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
675 seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
676 seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
677 seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
678 seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
679 seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
680 seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
681 seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
683 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
684 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
685 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
686 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
687 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
688 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
689 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
690 set g_changeteam_banned 0 "not allowed to change team"
691 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
693 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
696 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
697 set gamecfg 1 // "deathmatch"
700 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
701 set g_ctf_flag_returntime 30
702 set g_ctf_flagcarrier_selfdamage 1
703 set g_ctf_flagcarrier_selfforce 1
704 set g_ctf_fullbrightflags 0
705 set g_ctf_dynamiclights 0
706 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
707 set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
708 set g_balance_ctf_delay_collect 1.0
709 set g_balance_ctf_damageforcescale 1
711 set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
712 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
713 set g_ctf_shield_force 100 "push force of the shield"
715 // fun for server admins
716 set g_ctf_flag_red_model "models/ctf/flags.md3"
717 set g_ctf_flag_red_skin 0
718 set g_ctf_flag_blue_model "models/ctf/flags.md3"
719 set g_ctf_flag_blue_skin 1
720 set g_ctf_flag_glowtrails 0
721 set g_ctf_flag_pickup_effects 1
722 set g_ctf_flag_capture_effects 1
723 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
726 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
727 set g_runematch_pointrate 5
728 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
729 set g_runematch_pointamt 1
730 set g_runematch_shuffletime 30 "how often runes change position"
731 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
732 set g_runematch_frags_killedby_runeholder 4
733 set g_runematch_frags_killed_runeholder 5
734 set g_runematch_frags_norune 0
735 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
736 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
737 set g_runematch_rune_alpha 0.78
738 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
739 set g_runematch_rune_glow_size 0
740 set g_runematch_rune_glow_color 0
741 set g_runematch_rune_color_strength 1.0
743 set g_balance_rune_strength_damage 2.0
744 set g_balance_rune_strength_force 1.5
745 set g_balance_curse_weak_damage 0.5
746 set g_balance_curse_weak_force 0.6
747 set g_balance_rune_strength_combo_damage 0.9
748 set g_balance_rune_strength_combo_force 1.0
750 set g_balance_rune_defense_takedamage 0.5
751 set g_balance_curse_vulner_takedamage 2.0
752 set g_balance_rune_defense_combo_takedamage 1.0
754 set g_balance_rune_vampire_absorb 0.4
755 set g_balance_curse_empathy_takedamage -0.4
756 set g_balance_rune_vampire_combo_absorb -0.1
757 set g_balance_rune_vampire_maxhealth 500
758 set g_balance_curse_empathy_minhealth 20
759 set g_balance_rune_vampire_combo_minhealth 40
761 set g_balance_rune_regen_hpmod 1.75
762 set g_balance_curse_venom_hpmod 0.6
763 set g_balance_rune_regen_combo_hpmod 0.9
764 set g_balance_rune_regen_regenrate 3.0
765 set g_balance_curse_venom_rotrate 3.0
766 set g_balance_rune_regen_combo_regenrate 0.5
767 set g_balance_rune_regen_combo_rotrate 1.5
768 set g_balance_rune_regen_limitmod 1
769 set g_balance_curse_venom_limitmod 1
770 set g_balance_rune_regen_combo_limitmod 1
772 set g_balance_rune_speed_atkrate 0.66
773 set g_balance_curse_slow_atkrate 1.5
774 set g_balance_rune_speed_combo_atkrate 1.2
775 set g_balance_rune_speed_highspeed 1.5
776 set g_balance_curse_slow_highspeed 0.6
777 set g_balance_rune_speed_combo_highspeed 0.9
780 set g_domination 0 "Domination: capture and hold control points to gain points"
781 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
782 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
783 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
784 set g_domination_point_amt 0 "override: how many points to get per ping"
785 set g_domination_point_fullbright 0 "domination point fullbright"
786 set g_domination_point_rate 0 "override: how often to give those points"
787 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
788 set g_domination_point_glow 0 "domination point glow (warning, slow)"
789 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
792 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
793 set g_lms_lives_override -1
794 set g_lms_regenerate 0
795 set g_lms_campcheck_interval 10
796 set g_lms_campcheck_message "^1Don't camp!"
797 set g_lms_campcheck_damage 100
798 set g_lms_campcheck_distance 1800
799 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
800 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
803 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
804 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
805 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
806 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
807 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
810 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
811 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
812 set g_ca_point_leadlimit 0
813 set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games."
814 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
817 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
818 set g_onslaught_gen_health 2500
819 set g_onslaught_cp_health 1000
820 set g_onslaught_cp_buildhealth 100
821 set g_onslaught_cp_buildtime 5
822 set g_onslaught_cp_regen 20
825 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
828 set g_race 0 "Race: be faster than your opponents"
829 set g_race_qualifying_timelimit 0
830 set g_race_qualifying_timelimit_override -1
831 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
834 set g_cts 0 "CTS: complete the stage"
837 set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic"
839 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
840 set g_balance_nexball_primary_speed 1000 "launching speed"
841 set g_balance_nexball_primary_refire 0.7 "launching refire"
842 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
843 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
844 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
845 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
846 set g_balance_nexball_secondary_force 500 "stealing projectile force"
847 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
848 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
850 // -1: MrBougo's first try, not very playable but working...
851 // The ball gets the player's velocity * 1.5 + a vertical boost
853 // Player's velocity + a boost where he's looking at + a boost
854 // perpendicularly to the first boost, that is upwards relatively
856 // 1: MrBougo's modded Rev style 1
857 // The 2nd Rev boost is always vertical
858 // 2: MrBougo's modded Rev style 2
859 // The 1st Rev boost is always horizontal
860 // The 2nd Rev boost is always vertical
861 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
862 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
863 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
864 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
865 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
867 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
868 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
870 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
871 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
872 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
874 set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier"
876 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
877 set g_nexball_basketball_meter 1 "use the power meter for basketball"
878 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
879 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
881 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
882 set g_nexball_delay_idle 10 "maximal idle time before a reset"
883 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
884 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
886 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
888 set g_nexball_basketball_trail 1 "1 to leave a trail"
889 set g_nexball_football_trail 0 "1 to leave a trail"
890 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
892 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
894 set g_bloodloss 0 "amount of health below which blood loss occurs"
896 set g_footsteps 1 "serverside footstep sounds"
898 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
900 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
901 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
902 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
905 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
907 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
911 gl_picmip_other 1 // so, picmip -1 is best possible quality
914 r_shadow_realtime_world_lightmaps 1
918 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
919 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
920 seta cl_particlegibs 0 "simpler gibs"
921 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
922 seta cl_gibs_lifetime 5 "average lifetime of gibs"
923 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
924 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
925 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
926 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
927 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
928 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
929 seta cl_casings 1 "enable or disable bullet casings"
930 seta cl_casings_shell_time 30 "shell casing lifetime"
931 seta cl_casings_bronze_time 10 "bullet casings lifetime"
932 seta cl_casings_ticrate 0.1 "ticrate for casings"
933 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
934 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
938 r_glsl_deluxemapping 1
939 r_glsl_offsetmapping 0
940 r_glsl_offsetmapping_reliefmapping 0
941 r_glsl_offsetmapping_scale 0.02
942 // execute effects-normal.cfg to make sure that all effect settings are reset
943 alias menu_sync "" // will be re-aliased later
946 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
948 scr_conbrightness 0.2
949 scr_screenshot_jpeg 1
950 scr_screenshot_jpeg_quality 0.9
951 sv_maxvelocity 1000000000
952 cl_sound_wizardhit ""
953 cl_sound_hknighthit ""
954 cl_sound_tink1 weapons/tink1.wav
955 cl_sound_ric1 weapons/ric1.wav
956 cl_sound_ric2 weapons/ric2.wav
957 cl_sound_ric3 weapons/ric3.wav
960 sv_sound_watersplash ""
962 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
963 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
964 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
965 seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
967 // startmap_dm is used when running with the -listen or -dedicated commandline options
968 set serverconfig server.cfg
969 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
970 alias sv_loadconfig "exec $serverconfig"
971 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
976 alias +fire2 +button3
977 alias -fire2 -button3
978 alias +attack2 +button3 // old alias from Nexuiz
979 alias -attack2 -button3 // old alias name from Nexuiz
980 alias +crouch +button5
981 alias -crouch -button5
982 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
983 alias _weapnext_0 "impulse 18"
984 alias _weapnext_1 "impulse 15"
985 alias _weapnext_2 "impulse 10"
986 alias weaplast "impulse 11"
987 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
988 alias _weapprev_0 "impulse 19"
989 alias _weapprev_1 "impulse 16"
990 alias _weapprev_2 "impulse 12"
991 alias weapbest "impulse 13"
993 // experimental zoom toggle (can be in wrong state at start of a game, though)
995 alias +zoom "set _togglezoom -; +button4"
996 alias -zoom "set _togglezoom +; -button4"
997 alias togglezoom "${_togglezoom}zoom"
999 alias reload "impulse 20"
1006 bind UPARROW +forward
1007 bind LEFTARROW +moveleft
1008 bind DOWNARROW +back
1009 bind RIGHTARROW +moveright
1015 alias weapon_group_1 "impulse 1"
1016 alias weapon_group_2 "impulse 2"
1017 alias weapon_group_3 "impulse 3"
1018 alias weapon_group_4 "impulse 4"
1019 alias weapon_group_5 "impulse 5"
1020 alias weapon_group_6 "impulse 6"
1021 alias weapon_group_7 "impulse 7"
1022 alias weapon_group_8 "impulse 8"
1023 alias weapon_group_9 "impulse 9"
1024 alias weapon_group_0 "impulse 14" // cycles the superweapons
1025 bind 0 weapon_group_0
1026 bind 1 weapon_group_1
1027 bind 2 weapon_group_2
1028 bind 3 weapon_group_3
1029 bind 4 weapon_group_4
1030 bind 5 weapon_group_5
1031 bind 6 weapon_group_6
1032 bind 7 weapon_group_7
1033 bind 8 weapon_group_8
1034 bind 9 weapon_group_9
1038 bind MOUSE3 togglezoom
1039 bind MOUSE4 weaplast
1041 bind MWHEELUP weapnext
1042 bind MWHEELDOWN weapprev
1044 bind BACKSPACE dropweapon
1050 bind ` toggleconsole
1051 bind ~ toggleconsole
1052 bind TAB +showscores
1053 bind ESCAPE togglemenu
1057 bind u "+con_chat_maximize"
1058 bind m +hud_panel_radar_maximized
1065 bind ALT +showaccuracy
1067 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
1070 bind JOY3 "weapprev"
1071 bind JOY4 "weapnext"
1075 bind JOY8 "dropweapon"
1076 bind JOY9 "menu_showteamselect"
1077 bind JOY10 "+show_info"
1078 bind JOY11 "+showscores"
1079 bind JOY12 "+con_chat_maximize"
1080 seta joyadvanced "1"
1081 seta joyadvaxisr "2"
1082 seta joyadvaxisx "3"
1083 seta joyadvaxisy "1"
1084 seta joyadvaxisz "4"
1085 seta joysidesensitivity "1.0"
1086 seta joypitchsensitivity "0.9"
1087 seta joyyawsensitivity "-1.8"
1089 seta joy_deadzoneforward "0.05"
1090 seta joy_deadzonepitch "0.05"
1091 seta joy_deadzoneside "0.05"
1092 seta joy_deadzoneup "0.05"
1093 seta joy_deadzoneyaw "0.05"
1094 seta joy_sensitivitypitch "0.9"
1095 seta joy_sensitivityyaw "-1.8"
1098 bind kp_ins messagemode
1099 bind kp_del messagemode2
1100 bind kp_end "+userbind 1"
1101 bind kp_downarrow "+userbind 2"
1102 bind kp_pgdn "+userbind 3"
1103 bind kp_leftarrow "+userbind 4"
1104 bind kp_5 "+userbind 6"
1105 bind kp_rightarrow "+userbind 7"
1106 bind kp_home "+userbind 9"
1107 bind kp_uparrow "+userbind 10"
1108 bind kp_pgup "+userbind 11"
1109 bind kp_multiply "+userbind 12"
1110 bind kp_slash "+userbind 13"
1111 bind kp_enter "+userbind 16"
1112 bind kp_plus "+userbind 17"
1113 bind kp_minus "+userbind 18"
1115 set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1116 set sv_vote_only_commands ""
1117 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1118 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1119 set sv_vote_call 1 "users can call a vote for the above commands"
1120 set sv_vote_master 1 "users can call a vote to become master"
1121 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1122 set sv_vote_change 1 "set to 1 to allow to change you vote/mind"
1123 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1124 set sv_vote_timeout 30 "a vote will timeout after this many seconds"
1125 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1126 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1127 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.666, 0.75 when using the above)"
1128 set sv_vote_simple_majority_factor 0.666 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1129 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1130 set sv_vote_override_mostrecent 0
1131 alias vhelp "cmd vote help"
1132 alias vstatus "cmd vote status"
1133 alias vcall "cmd vote call $*"
1134 alias vstop "cmd vote stop"
1135 alias vmaster "cmd vote master"
1136 alias vlogin "cmd vote login $*"
1137 alias vdo "cmd vote do $*"
1138 alias vyes "cl_cmd vyes"
1139 alias vno "cl_cmd vno"
1140 alias vdontcare "cmd vote dontcare"
1141 alias vabstain "cmd vote abstain"
1143 alias vmap "vcall gotomap $1"
1144 alias vnextmap "vcall nextmap $1"
1145 alias vkick "vcall kick $1"
1146 alias vkickban "vcall kickban $1"
1147 alias vend "vcall endmatch"
1148 alias vdomap "vdo gotomap $1"
1149 alias vdokick "vdo kick $*"
1150 alias vdokickban "vdo kickban $*"
1151 alias vdoend "vdo endmatch"
1153 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
1154 alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
1158 //used for spectate/observer mode
1159 alias spec "cmd spectate"
1162 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
1163 // and in regular intervals, this weapon is cycled
1164 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1165 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
1166 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
1167 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
1170 set sv_logscores_console 0 "print scores to server console"
1171 set sv_logscores_file 0 "print scores to file"
1172 set sv_logscores_filename scores.log "filename"
1173 set sv_logscores_bots 0 "exclude bots by default"
1175 // spam (frag/capture) log
1176 set sv_eventlog 0 "the master switch for efficiency reasons"
1177 set sv_eventlog_console 1
1178 set sv_eventlog_files 0
1179 set sv_eventlog_files_timestamps 1
1180 seta sv_eventlog_files_counter 0
1181 set sv_eventlog_files_nameprefix xonotic
1182 set sv_eventlog_files_namesuffix .log
1184 set nextmap "" "override the maplist when switching to the next map"
1186 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1187 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1189 // singleplayer campaign
1191 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
1192 seta g_campaign_name "xonoticbeta"
1193 set g_campaign_skill 0
1194 alias warp "sv_cmd warp $*"
1196 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1197 alias singleplayer_continue "set scmenu_campaign_goto -1"
1198 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1200 // Green's fullbright skins
1201 alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3"
1202 alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4"
1203 alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14"
1204 alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0"
1205 alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
1206 alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
1207 alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
1208 alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1210 seta sv_servermodelsonly 1
1213 cl_curl_maxspeed 400
1214 sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
1215 set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
1219 set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1221 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1222 seta g_maplist_votable_keeptwotime 15
1223 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1224 seta g_maplist_votable_suggestions 2
1225 seta g_maplist_votable_suggestions_override_mostrecent 0
1226 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1227 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1228 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
1229 alias suggestmap "cmd suggestmap $1"
1231 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1232 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1233 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1234 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
1235 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1236 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1237 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
1238 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
1239 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
1240 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1241 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1242 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1243 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1244 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1245 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1247 set sv_waypointsprite_deployed_lifetime 10
1248 set sv_waypointsprite_deadlifetime 1
1249 set sv_waypointsprite_limitedrange 5120
1251 seta g_waypointsprite_uppercase 1
1252 set g_waypointsprite_normdistance 512
1253 set g_waypointsprite_minscale 0.5
1254 set g_waypointsprite_minalpha 0.4
1255 set g_waypointsprite_distancealphaexponent 2
1256 set g_waypointsprite_timealphaexponent 1
1257 set g_waypointsprite_stuffbinds 0
1258 seta g_waypointsprite_scale 1
1259 seta g_waypointsprite_fontsize 12
1260 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1261 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1262 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1263 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1264 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
1265 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
1266 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
1267 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
1268 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1269 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1270 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1271 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1272 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1273 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1274 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
1275 alias "g_waypointsprite_personal" "impulse 30"
1276 alias "g_waypointsprite_personal_p" "impulse 31"
1277 alias "g_waypointsprite_personal_d" "impulse 32"
1278 alias "g_waypointsprite_team_helpme" "impulse 33"
1279 alias "g_waypointsprite_team_here" "impulse 34"
1280 alias "g_waypointsprite_team_here_p" "impulse 35"
1281 alias "g_waypointsprite_team_here_d" "impulse 36"
1282 alias "g_waypointsprite_team_danger" "impulse 37"
1283 alias "g_waypointsprite_team_danger_p" "impulse 38"
1284 alias "g_waypointsprite_team_danger_d" "impulse 39"
1285 alias "g_waypointsprite_clear_personal" "impulse 47"
1286 alias "g_waypointsprite_clear" "impulse 48"
1287 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
1289 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1291 // command extension
1292 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1293 alias adminmsg "sv_cmd adminmsg $*"
1294 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1295 alias printstats "sv_cmd printstats" // print status on demand
1296 alias g_maplist_add "qc_cmd maplist add $*"
1297 alias g_maplist_remove "qc_cmd maplist remove $*"
1298 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1299 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1300 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1301 alias gametype "sv_cmd gametype $*"
1303 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1304 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1307 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1308 set g_balance_keyhunt_delay_return 60
1309 set g_balance_keyhunt_delay_round 5
1310 set g_balance_keyhunt_delay_tracking 10
1311 set g_balance_keyhunt_delay_fadeout 2
1312 set g_balance_keyhunt_delay_collect 1.5
1313 set g_balance_keyhunt_maxdist 150
1314 set g_balance_keyhunt_score_collect 3
1315 set g_balance_keyhunt_score_carrierfrag 2
1316 set g_balance_keyhunt_score_capture 100
1317 set g_balance_keyhunt_score_push 60
1318 set g_balance_keyhunt_score_destroyed 50
1319 set g_balance_keyhunt_score_destroyed_ownfactor 1
1320 set g_balance_keyhunt_dropvelocity 300
1321 set g_balance_keyhunt_throwvelocity 400
1322 set g_balance_keyhunt_protecttime 0.8
1323 set g_balance_keyhunt_damageforcescale 1
1324 seta g_keyhunt_teams_override 0
1325 set g_keyhunt_teams 0
1328 set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
1329 set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)"
1330 set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball"
1331 set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
1332 set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
1333 set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
1334 set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
1335 set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball"
1336 set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball"
1337 set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
1338 set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
1339 set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball"
1340 set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
1341 set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
1342 set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
1343 set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
1344 set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
1345 set g_keepawayball_trail_color 254 "particle trail color from player/ball"
1346 set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
1347 set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
1348 seta g_keepaway_teams_override 0
1349 set g_keepaway_teams 0
1351 // so it can be stuffcmd-ed still
1352 set cl_gravity 800 "but ignored anyway"
1354 set g_ban_default_bantime 5400 "90 minutes"
1355 set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
1356 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1357 set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
1358 alias bans "sv_cmd bans"
1359 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1360 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1361 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1363 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1365 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1368 set _settemp_var UNUSED
1369 alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
1370 alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
1371 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1372 alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
1373 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1375 // usercommands. These can be edited and bound by the menu.
1376 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1377 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1378 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1379 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1380 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1381 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1382 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1383 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1384 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1385 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1386 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1387 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1388 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1389 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1390 // TODO change this to "use" once we can
1391 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1392 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1393 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1394 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1395 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1396 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1397 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1398 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1399 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1400 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1401 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1402 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1403 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1404 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1405 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1406 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1407 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1408 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1409 alias _userbind_call "${$1}"
1410 alias +userbind "_userbind_call userbind${1}_press"
1411 alias -userbind "_userbind_call userbind${1}_release"
1413 // we must change its default from 1.0 to 1 to be consistent with menuqc
1416 seta menu_skin "luminos"
1418 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
1419 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
1420 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
1422 r_textbrightness 0.2
1425 r_font_postprocess_blur 1
1426 r_font_postprocess_outline 1
1428 // good settings for these fonts
1436 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
1439 seta scoreboard_columns default
1440 seta scoreboard_border_thickness 1 "scoreboard border thickness"
1441 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
1442 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
1443 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
1444 seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
1445 seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
1446 seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
1447 seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
1448 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1449 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1450 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1451 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1452 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1453 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1454 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1455 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
1456 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1457 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
1458 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
1459 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
1460 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
1462 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
1463 seta accuracy_color0 "1 0 0"
1464 seta accuracy_color1 "1 1 0"
1465 seta accuracy_color2 "0 1 0"
1467 // for menu server list (eventually make them have engine support?)
1468 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1469 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1470 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
1472 // for menu weapon arena
1473 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1475 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
1477 // command executed before loading a map by the menu
1478 // makes sure maxplayers is at least minplayers or bot_number + 1
1479 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1480 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1482 // useful vote aliases
1483 set timelimit_increment 5
1484 set timelimit_decrement 5
1486 set timelimit_max 60
1487 alias extendmatchtime "sv_cmd extendmatchtime"
1488 alias reducematchtime "sv_cmd reducematchtime"
1489 alias endmatch "timelimit -1"
1491 // useful keybind to maximize the chat area temporarily
1492 // HUD code takes care of many of these now...
1493 //set _backup_con_chatvars_set 0
1494 //alias _restore_con_chatvars_0 ""
1495 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1496 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1497 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1498 //alias _backup_con_chatvars_1 ""
1499 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1500 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1501 //alias -con_chat_maximize "_restore_con_chatvars"
1503 set _con_chat_maximized 0
1504 set _backup_con_chatvars_set 0
1505 alias _restore_con_chatvars_0 ""
1506 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1507 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1508 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1509 alias _backup_con_chatvars_1 ""
1510 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1511 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1512 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
1515 set con_completion_playdemo *.dem
1516 set con_completion_timedemo *.dem
1517 set con_completion_ply *.dem
1518 set con_completion_tdem *.dem
1519 set con_completion_exec *.cfg
1520 set con_completion_chmap map
1521 set con_completion_gotomap map
1522 set con_completion_vmap map
1523 set con_completion_vnextmap map
1524 set con_completion_vdomap map
1525 set con_completion_playermodel models/player/*.iqm
1527 // these non-saved engine cvars shall be savedG
1528 seta cl_port $cl_port
1529 seta r_showsurfaces $r_showsurfaces
1530 seta r_ambient $r_ambient
1532 seta gl_finish $gl_finish
1533 seta v_kicktime $v_kicktime
1534 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1537 //sys_ticrate 0.0166667
1538 sys_ticrate 0.0333333
1539 cl_netfps 60 // should match or be a multiple
1540 sv_gameplayfix_delayprojectiles 0
1541 sv_gameplayfix_q2airaccelerate 1
1542 sv_gameplayfix_stepmultipletimes 1
1544 // delay for "kill" to prevent abuse
1545 set g_balance_kill_delay 2
1546 set g_balance_kill_antispam 5
1548 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1549 sv_gameplayfix_droptofloorstartsolid 0
1551 seta gl_texturecompression 0
1552 gl_texturecompression_color 1
1553 gl_texturecompression_gloss 1
1554 gl_texturecompression_glow 1
1555 gl_texturecompression_lightcubemaps 1
1556 gl_texturecompression_q3bsplightmaps 0
1557 gl_texturecompression_sky 1
1559 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
1560 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1561 set menu_use_default_hostname 1
1562 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1564 set sv_foginterval 1 "force enable fog in regular intervals"
1566 // Audio track names (for old-style "cd loop NUMBER" usage)
1567 set _cdtrack_first "1"
1568 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1569 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1570 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1571 set g_cdtracks_remaplist ""
1573 unset _cdtrack_first
1578 cd remap $g_cdtracks_remaplist
1579 set sv_intermission_cdtrack ""
1581 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1582 set menu_cdtrack "rising-of-the-phoenix"
1584 // maxidle (in seconds): kick players idle for more than that amount of time
1586 // when sv_maxidle is not 0, assume spectators are idle too
1587 set sv_maxidle_spectatorsareidle 0
1589 // CTF capture limit placeholder cvar
1592 // these entities are not referenced by anything directly, they just represent
1593 // teams and are found by find() when needed
1594 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1596 sv_allowdownloads_inarchive 1 // for csprogs.dat
1597 sv_allowdownloads 0 // download protocol is evil
1599 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1601 alias allready "sv_cmd allready"
1603 seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink rifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
1604 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1605 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1606 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1607 seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1608 seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1609 seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1610 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1611 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1612 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1613 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1614 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1615 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1617 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1619 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1620 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1622 if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1623 if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1625 alias radar "cl_cmd hud_panel_radar_maximized"
1626 alias scoreboard_columns_set "" // aliased later
1627 alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
1629 alias _gl_flashblend_update_00 "gl_flashblend 1"
1630 alias _gl_flashblend_update_10 "gl_flashblend 0"
1631 alias _gl_flashblend_update_01 "gl_flashblend 0"
1632 alias _gl_flashblend_update_11 "gl_flashblend 0"
1633 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1635 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1637 set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1639 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
1641 seta cl_autoscreenshot 0 "client option to automatically take a screenshot once the map has ended (see also sv_autoscreenshot)"
1643 // must be at the bottom of this file:
1644 // alias for switching the teamselect menu
1645 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1646 alias menu_showhudexit "menu_cmd directmenu HUDExit"
1647 alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
1648 bind f5 menu_showteamselect
1651 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1652 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1653 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1654 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1655 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1656 set g_bugrigs_air_steering 1 "NFS bug emulation"
1657 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1658 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1659 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1660 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1661 set g_bugrigs_accel 800 "acceleration"
1662 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1663 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1664 set g_bugrigs_steer 1 "steering amount"
1666 set g_touchexplode 0
1667 set g_touchexplode_radius 50
1668 set g_touchexplode_damage 10
1669 set g_touchexplode_edgedamage 0
1670 set g_touchexplode_force 150
1672 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1673 set g_ban_sync_interval 5 "sync every 5 minutes"
1674 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1675 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1676 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1678 set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1680 alias records "cmd records"
1681 alias rankings "cmd rankings"
1682 alias ladder "cmd ladder"
1684 // ballistics use physical units, but qu based
1685 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1686 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1687 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1689 set g_ballistics_materialconstant 1414213562
1690 set g_ballistics_mindistance 16
1691 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1692 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1693 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1694 // parameter: bullet constant: mass / area in g/qu^2
1695 // = mass / (pi/4 * caliber^2)
1696 // with caliber in inches, mass in grams:
1697 // = 1.273239544735163 * mass / caliber^2
1698 // with caliber in inches, mass in grains:
1699 // = 0.082633246453312 * mass / caliber^2
1701 // bullet max travel distance inside solid:
1702 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1704 // some bullet constants:
1705 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1706 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1707 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1708 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1709 // http://en.wikipedia.org/wiki/.50_BMG
1710 // caliber .5, 360 grains, bullet constant 118.9918748927693
1712 // caliber .3, 62 grains, bullet constant 56.92512533450383
1713 // .3 winchester magnum:
1714 // caliber .3, 150 grains, bullet constant 137.7220774221867
1716 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1718 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1719 set g_full_getstatus_responses 0 "this currently breaks qstat"
1722 set camera_enable 0 "Enables the camera for demo playback"
1723 set camera_free 0 "Free camera instead of chasing the player"
1724 set camera_reset 0 "Resets the camera position and switch to chase mode"
1725 set camera_speed_roll 0.9 "Camera rotation speed"
1726 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1727 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1728 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1729 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1730 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1731 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1732 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1733 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1735 // "Gentle mode": show no blood
1736 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1737 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1738 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1739 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1740 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
1742 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1744 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1746 set cl_effects_lightningarc_simple 0
1747 set cl_effects_lightningarc_segmentlength 64
1748 set cl_effects_lightningarc_drift_start 0.45
1749 set cl_effects_lightningarc_drift_end 0.1
1750 set cl_effects_lightningarc_branchfactor_start 0.25
1751 set cl_effects_lightningarc_branchfactor_add 0.1
1753 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1754 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1755 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1756 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1758 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1759 alias unmute "prvm_edictset server $1 muted 0" // dito
1763 set menu_updatecheck 1
1765 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1766 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1768 // broken, sorry (cannot handle weapon attachment properly)
1769 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1770 //seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this"
1771 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1773 set sv_loddistance1 1024
1774 set sv_loddistance2 4096
1775 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1777 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1780 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1781 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1782 alias cl_hook_gamestart_all
1783 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1784 alias cl_hook_gamestart_dm
1785 alias cl_hook_gamestart_tdm
1786 alias cl_hook_gamestart_dom
1787 alias cl_hook_gamestart_ctf
1788 alias cl_hook_gamestart_rune
1789 alias cl_hook_gamestart_lms
1790 alias cl_hook_gamestart_arena
1791 alias cl_hook_gamestart_ca
1792 alias cl_hook_gamestart_kh
1793 alias cl_hook_gamestart_ons
1794 alias cl_hook_gamestart_as
1795 alias cl_hook_gamestart_rc
1796 alias cl_hook_gamestart_nexball
1797 alias cl_hook_gamestart_cts
1798 alias cl_hook_gamestart_ka
1799 alias cl_hook_gamestart_freezetag
1800 alias cl_hook_gameend
1801 alias cl_hook_activeweapon
1803 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1804 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1805 alias sv_hook_gamestart_all
1806 alias sv_hook_gamestart_dm
1807 alias sv_hook_gamestart_tdm
1808 alias sv_hook_gamestart_dom
1809 alias sv_hook_gamestart_ctf
1810 alias sv_hook_gamestart_rune
1811 alias sv_hook_gamestart_lms
1812 alias sv_hook_gamestart_arena
1813 alias sv_hook_gamestart_ca
1814 alias sv_hook_gamestart_kh
1815 alias sv_hook_gamestart_ons
1816 alias sv_hook_gamestart_as
1817 alias sv_hook_gamestart_rc
1818 alias sv_hook_gamestart_nexball
1819 alias sv_hook_gamestart_cts
1820 alias sv_hook_gamestart_ka
1821 alias sv_hook_gamestart_freezetag
1822 alias sv_hook_gamerestart
1823 alias sv_hook_gameend
1825 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1826 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1827 seta cl_vehicle_spiderbot_cross_alpha 0.6
1828 seta cl_vehicle_spiderbot_cross_size 1
1830 //cl_gunalign calculator
1831 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
1832 alias _gunalign_01 "cl_gunalign 1"
1833 alias _gunalign_02 "cl_gunalign 2"
1834 alias _gunalign_03 "cl_gunalign 3"
1835 alias _gunalign_04 "cl_gunalign 4"
1836 alias _gunalign_11 "cl_gunalign 2"
1837 alias _gunalign_12 "cl_gunalign 1"
1838 alias _gunalign_13 "cl_gunalign 4"
1839 alias _gunalign_14 "cl_gunalign 3"
1840 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1842 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1844 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1845 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1846 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1847 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1848 set the_goggles "they do nothing" "but the googles, they do"
1850 seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1851 seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1853 set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
1855 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1857 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1858 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1859 set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1861 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1863 seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1865 // weapon accuracy stats
1866 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1867 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1868 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1869 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1871 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1872 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1873 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1874 set loddebug 0 "force this LOD level"
1875 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1876 set g_mutatormsg "" "mutator message"
1877 set speedmeter 0 "print landing speeds"
1878 set developer_shtest 0 "experimental speedhack detection"
1879 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1880 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1881 set g_debug_defaultsounds 0 "always use default sounds"
1883 // debug cvars for keyhunt attaching
1887 // campaign internal, set when loading a campaign map1G
1888 set _campaign_index ""
1889 set _campaign_name ""
1892 set _independent_players 0 "DO NOT TOUCH"
1893 set _notarget 0 "NO, REALLY, DON'T"
1895 // define some engine cvars that we need even on dedicated server
1898 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1899 collision_endposnudge 1
1902 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1903 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1905 // otherwise, antilag breaks
1906 sv_gameplayfix_consistentplayerprethink 1
1908 // support Q1BSP maps
1909 mod_q1bsp_polygoncollisions 1
1911 // improve some minor details
1912 sv_gameplayfix_gravityunaffectedbyticrate 1
1913 sv_gameplayfix_nogravityonground 1
1915 // autodemo deleting
1916 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1919 set cl_lockview 0 "when 1, the camera does not move any more"
1921 // we now use mastervolume
1924 // sucks less than the old one
1925 cl_decals_newsystem 1
1927 // NOTE: this only replaces weapons on the map
1928 // use g_start_weapon_* to also replace the on-startup weapons!
1929 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
1930 // set the cvars to "0" to totally disable a weapon
1931 set g_weaponreplace_laser ""
1932 set g_weaponreplace_shotgun ""
1933 set g_weaponreplace_uzi ""
1934 set g_weaponreplace_minelayer ""
1935 set g_weaponreplace_grenadelauncher ""
1936 set g_weaponreplace_electro ""
1937 set g_weaponreplace_crylink ""
1938 set g_weaponreplace_nex ""
1939 set g_weaponreplace_hagar ""
1940 set g_weaponreplace_rocketlauncher ""
1941 set g_weaponreplace_porto ""
1942 set g_weaponreplace_minstanex ""
1943 set g_weaponreplace_hook ""
1944 set g_weaponreplace_hlac ""
1945 set g_weaponreplace_rifle ""
1946 set g_weaponreplace_tuba ""
1947 set g_weaponreplace_fireball ""
1948 set g_weaponreplace_seeker ""
1949 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
1951 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
1953 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
1956 scr_conalpha2factor 0.3
1957 scr_conalpha3factor 1
1958 scr_conalphafactor 0.8
1959 scr_conbrightness 0.35
1960 scr_conforcewhiledisconnected 1
1961 scr_conscroll2_x 0.11
1962 scr_conscroll2_y 0.2
1965 scr_conscroll_x -0.1
1966 scr_conscroll_y -0.3
1968 scr_conforcewhiledisconnected 0
1969 scr_infobar_height 12
1971 // DP cannot properly detect this, so rather turn off the detection
1972 r_texture_dds_load_alphamode 2
1973 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
1974 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
1975 set vid_netwmfullscreen 0 // doesn't support non-native res
1977 // particles optimization
1978 r_drawparticles_nearclip_min 8
1979 r_drawparticles_nearclip_max 16
1981 // sv_cullentities_trace is 1, so the client doesn't have to
1982 sv_cullentities_trace 1
1983 r_cullentities_trace 0
1985 // less "lagging" of other players, but also less PL tolerant... let's try this
1986 sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames
1988 // exact gloss looks better, e.g. on g-23
1989 r_shadow_glossexact 1
1990 r_shadow_glossintensity 1
1992 // use fake light if map has no lightmaps
1995 // strength sound settings
1996 set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
1997 set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
1999 // equalize looks better than fullbright
2000 r_equalize_entities_fullbright 1
2005 // safe font defaults
2007 r_font_disable_freetype 0
2008 r_font_size_snapping 4
2010 // database management
2011 set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
2012 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
2015 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
2016 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
2017 // FIXME set to -1 before release, once we have a dialog for this!
2019 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
2020 r_polygonoffset_submodel_offset 0
2021 r_polygonoffset_submodel_factor 0
2022 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
2023 r_polygonoffset_decals_offset -28
2024 r_polygonoffset_decals_factor 0
2025 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
2026 mod_q3shader_default_polygonoffset -14
2027 mod_q3shader_default_polygonfactor 0
2030 set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
2032 // auto-teams (team selection by player ID)
2033 // any player not listed is forced to spectate
2034 set g_forced_team_red "" "list of player IDs for red team"
2035 set g_forced_team_blue "" "list of player IDs for blue team"
2036 set g_forced_team_yellow "" "list of player IDs for yellow team"
2037 set g_forced_team_pink "" "list of player IDs for pink team"
2038 set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
2040 // random charge stuff :P
2041 set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
2042 set g_weapon_charge_colormod_red_half 0
2043 set g_weapon_charge_colormod_green_half 0.5
2044 set g_weapon_charge_colormod_blue_half 1
2045 set g_weapon_charge_colormod_red_full 1
2046 set g_weapon_charge_colormod_green_full -0.5
2047 set g_weapon_charge_colormod_blue_full -1
2049 // player statistics server URI
2050 set g_playerstats_uri ""
2051 set g_playerstats_debug 0 "when 1, player stats are dumped to the console too"
2056 // create this cvar in case the engine did not
2057 set snd_soundradius 1200
2059 set snd_maxchannelvolume 0
2060 set snd_streaming_length 2
2061 seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
2062 alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
2063 alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
2064 alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
2065 snd_attenuation_method_1
2067 // declare the channels we use
2068 seta snd_channel8volume 1 "QuakeC controlled background music volume"
2069 seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
2071 // sound randomization
2072 snd_identicalsoundrandomization_time -0.1
2073 snd_identicalsoundrandomization_tics 1
2076 scr_loadingscreen_background 0
2077 scr_loadingscreen_barcolor "0 0.5 1"
2078 scr_loadingscreen_barheight 12
2079 scr_loadingscreen_count 14
2080 scr_loadingscreen_scale 999
2081 scr_loadingscreen_scale_base 1
2082 scr_loadingscreen_scale_limit 2
2084 // sRGB configuration (EXPERIMENTAL, needs maps to be relit)
2085 alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart"
2086 alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0;r_texture_sRGB_skin_glow 0;r_texture_sRGB_reflect 0;r_texture_sRGB_skybox 0;v_gamma 1.0;r_restart"
2088 // other config files
2089 exec balanceXonotic.cfg
2090 exec ctfscoring-ai.cfg
2091 exec effects-normal.cfg
2096 // hud cvar descriptions and common settings
2097 exec _hud_common.cfg
2098 exec _hud_descriptions.cfg
2099 // exec the default skin config
2100 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
2101 exec hud_luminos.cfg
2103 // enable menu syncing
2104 alias menu_sync "menu_cmd sync"
2105 alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"