6 exec balance-overkill.cfg
7 exec physicsOverkill.cfg
12 // hack - eventually, we should be able to choose overkill models in menu like for vanilla
13 set sv_defaultcharacter 1
14 set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
15 set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
16 set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
18 set g_respawn_ghosts 0
21 set g_nades_nade_small 1
23 set g_nades_nade_refire 10
24 set g_nades_nade_newton_style 2
27 set sv_dodging_wall_dodging 1
29 set g_spawn_near_teammate 1
30 set g_spawn_near_teammate_ignore_spawnpoint 1
31 set g_spawnshieldtime 0.5
32 set g_respawn_delay_forced 2
34 set g_lms_start_armor 100