5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 // R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 // R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 // R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 // R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = true;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
785 c = (int)PRVM_G_FLOAT(OFS_PARM0);
786 f = PRVM_G_VECTOR(OFS_PARM1);
787 k = PRVM_G_FLOAT(OFS_PARM1);
792 r_refdef.view.x = (int)(f[0]);
793 r_refdef.view.y = (int)(f[1]);
796 r_refdef.view.x = (int)(k);
799 r_refdef.view.y = (int)(k);
802 r_refdef.view.width = (int)(f[0]);
803 r_refdef.view.height = (int)(f[1]);
806 r_refdef.view.width = (int)(k);
809 r_refdef.view.height = (int)(k);
812 r_refdef.view.x = (int)(f[0]);
813 r_refdef.view.y = (int)(f[1]);
814 f = PRVM_G_VECTOR(OFS_PARM2);
815 r_refdef.view.width = (int)(f[0]);
816 r_refdef.view.height = (int)(f[1]);
819 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
823 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
826 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
829 VectorCopy(f, cl.csqc_origin);
833 cl.csqc_origin[0] = k;
837 cl.csqc_origin[1] = k;
841 cl.csqc_origin[2] = k;
845 VectorCopy(f, cl.csqc_angles);
849 cl.csqc_angles[0] = k;
853 cl.csqc_angles[1] = k;
857 cl.csqc_angles[2] = k;
861 cl.csqc_vidvars.drawworld = k != 0;
863 case VF_DRAWENGINESBAR:
864 cl.csqc_vidvars.drawenginesbar = k != 0;
866 case VF_DRAWCROSSHAIR:
867 cl.csqc_vidvars.drawcrosshair = k != 0;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(f, cl.viewangles);
872 case VF_CL_VIEWANGLES_X:
873 cl.viewangles[0] = k;
875 case VF_CL_VIEWANGLES_Y:
876 cl.viewangles[1] = k;
878 case VF_CL_VIEWANGLES_Z:
879 cl.viewangles[2] = k;
882 r_refdef.view.useperspective = k != 0;
885 r_refdef.view.isoverlay = !k;
888 PRVM_G_FLOAT(OFS_RETURN) = 0;
889 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
892 PRVM_G_FLOAT(OFS_RETURN) = 1;
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
898 double t = Sys_DoubleTime();
903 const char *cubemapname = NULL;
904 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905 float coronaintensity = 1;
906 float coronasizescale = 0.25;
907 qboolean castshadow = true;
908 float ambientscale = 0;
909 float diffusescale = 1;
910 float specularscale = 1;
912 vec3_t forward, left, up;
913 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
915 // if we've run out of dlights, just return
916 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
919 org = PRVM_G_VECTOR(OFS_PARM0);
920 radius = PRVM_G_FLOAT(OFS_PARM1);
921 col = PRVM_G_VECTOR(OFS_PARM2);
924 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925 if (style >= MAX_LIGHTSTYLES)
927 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
932 cubemapname = PRVM_G_STRING(OFS_PARM4);
934 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
938 VectorScale(prog->globals.client->v_forward, radius, forward);
939 VectorScale(prog->globals.client->v_right, -radius, left);
940 VectorScale(prog->globals.client->v_up, radius, up);
941 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
943 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
948 //============================================================================
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
956 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957 f = PRVM_G_VECTOR(OFS_PARM0);
958 if(v_flipped.integer)
959 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
962 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
974 VM_SAFEPARMCOUNT(1, VM_CL_project);
975 f = PRVM_G_VECTOR(OFS_PARM0);
976 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977 Matrix4x4_Transform(&m, f, v);
978 if(v_flipped.integer)
980 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996 i = (int)PRVM_G_FLOAT(OFS_PARM0);
997 if(i < 0 || i >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1002 dat.l = cl.stats[i];
1003 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1010 int firstbit, bitcount;
1012 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1014 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1029 if(index < 0 || index >= MAX_CL_STATS)
1031 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1034 i = cl.stats[index];
1035 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1036 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037 PRVM_G_FLOAT(OFS_RETURN) = i;
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047 if(i < 0 || i > MAX_CL_STATS-4)
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1053 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1062 struct model_s *model;
1064 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1066 t = PRVM_G_EDICT(OFS_PARM0);
1068 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1070 t->fields.client->model = 0;
1071 t->fields.client->modelindex = 0;
1076 model = CL_GetModelByIndex(i);
1079 VM_Warning("VM_CL_setmodelindex: null model\n");
1082 t->fields.client->model = PRVM_SetEngineString(model->name);
1083 t->fields.client->modelindex = i;
1085 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1088 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1091 SetMinMaxSize (t, vec3_origin, vec3_origin);
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1099 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1101 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1110 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1114 PRVM_G_FLOAT(OFS_RETURN) = i;
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1123 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1125 t = PRVM_G_EDICT(OFS_PARM0);
1126 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 start = PRVM_G_VECTOR(OFS_PARM2);
1128 end = PRVM_G_VECTOR(OFS_PARM3);
1132 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1140 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142 f = PRVM_G_VECTOR(OFS_PARM1);
1143 v = PRVM_G_VECTOR(OFS_PARM2);
1144 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1147 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1150 //#531 void(float pause) setpause
1151 static void VM_CL_setpause(void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1154 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1155 cl.csqc_paused = true;
1157 cl.csqc_paused = false;
1160 //#342 string(float keynum) getkeybind (EXT_CSQC)
1161 static void VM_CL_getkeybind (void)
1163 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1164 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1167 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1168 static void VM_CL_setcursormode (void)
1170 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1171 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1172 cl_ignoremousemoves = 2;
1175 //#344 vector() getmousepos (EXT_CSQC)
1176 static void VM_CL_getmousepos(void)
1178 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1180 if (key_consoleactive || key_dest != key_game)
1181 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1182 else if (cl.csqc_wantsmousemove)
1183 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1185 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1188 //#345 float(float framenum) getinputstate (EXT_CSQC)
1189 static void VM_CL_getinputstate (void)
1192 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1193 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1194 PRVM_G_FLOAT(OFS_RETURN) = false;
1195 for (i = 0;i < CL_MAX_USERCMDS;i++)
1197 if (cl.movecmd[i].sequence == frame)
1199 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1200 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1201 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1202 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1203 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1204 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1205 if(cl.movecmd[i].crouch)
1207 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1208 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1212 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1213 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1215 PRVM_G_FLOAT(OFS_RETURN) = true;
1220 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1221 static void VM_CL_setsensitivityscale (void)
1223 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1224 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1227 //#347 void() runstandardplayerphysics (EXT_CSQC)
1228 static void VM_CL_runplayerphysics (void)
1232 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1233 static void VM_CL_getplayerkey (void)
1239 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1241 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1242 c = PRVM_G_STRING(OFS_PARM1);
1243 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1247 i = Sbar_GetSortedPlayerIndex(-1-i);
1248 if(i < 0 || i >= cl.maxclients)
1253 if(!strcasecmp(c, "name"))
1254 strlcpy(t, cl.scores[i].name, sizeof(t));
1256 if(!strcasecmp(c, "frags"))
1257 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1259 if(!strcasecmp(c, "ping"))
1260 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1262 if(!strcasecmp(c, "pl"))
1263 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1265 if(!strcasecmp(c, "movementloss"))
1266 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1268 if(!strcasecmp(c, "entertime"))
1269 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1271 if(!strcasecmp(c, "colors"))
1272 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1274 if(!strcasecmp(c, "topcolor"))
1275 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1277 if(!strcasecmp(c, "bottomcolor"))
1278 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1280 if(!strcasecmp(c, "viewentity"))
1281 dpsnprintf(t, sizeof(t), "%i", i+1);
1284 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1287 //#349 float() isdemo (EXT_CSQC)
1288 static void VM_CL_isdemo (void)
1290 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1291 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1294 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1295 static void VM_CL_setlistener (void)
1297 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1298 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1299 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1302 //#352 void(string cmdname) registercommand (EXT_CSQC)
1303 static void VM_CL_registercmd (void)
1306 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1307 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1311 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1312 t = (char *)Z_Malloc(alloclen);
1313 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1314 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1317 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1321 //#360 float() readbyte (EXT_CSQC)
1322 static void VM_CL_ReadByte (void)
1324 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1325 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1328 //#361 float() readchar (EXT_CSQC)
1329 static void VM_CL_ReadChar (void)
1331 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1332 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1335 //#362 float() readshort (EXT_CSQC)
1336 static void VM_CL_ReadShort (void)
1338 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1339 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1342 //#363 float() readlong (EXT_CSQC)
1343 static void VM_CL_ReadLong (void)
1345 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1346 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1349 //#364 float() readcoord (EXT_CSQC)
1350 static void VM_CL_ReadCoord (void)
1352 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1353 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1356 //#365 float() readangle (EXT_CSQC)
1357 static void VM_CL_ReadAngle (void)
1359 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1360 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1363 //#366 string() readstring (EXT_CSQC)
1364 static void VM_CL_ReadString (void)
1366 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1367 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1370 //#367 float() readfloat (EXT_CSQC)
1371 static void VM_CL_ReadFloat (void)
1373 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1374 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1377 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1378 extern cvar_t cl_readpicture_force;
1379 static void VM_CL_ReadPicture (void)
1382 unsigned char *data;
1388 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1390 name = MSG_ReadString();
1391 size = MSG_ReadShort();
1393 // check if a texture of that name exists
1394 // if yes, it is used and the data is discarded
1395 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1397 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1401 if(pic->tex == r_texture_notexture)
1402 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1403 if(pic->tex && !cl_readpicture_force.integer)
1405 // texture found and loaded
1406 // skip over the jpeg as we don't need it
1407 for(i = 0; i < size; ++i)
1412 // texture not found
1413 // use the attached jpeg as texture
1414 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1415 MSG_ReadBytes(size, buf);
1416 data = JPEG_LoadImage_BGRA(buf, size);
1418 Draw_NewPic(name, image_width, image_height, false, data);
1423 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1426 //////////////////////////////////////////////////////////
1428 static void VM_CL_makestatic (void)
1432 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1434 ent = PRVM_G_EDICT(OFS_PARM0);
1435 if (ent == prog->edicts)
1437 VM_Warning("makestatic: can not modify world entity\n");
1440 if (ent->priv.server->free)
1442 VM_Warning("makestatic: can not modify free entity\n");
1446 if (cl.num_static_entities < cl.max_static_entities)
1450 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1452 // copy it to the current state
1453 memset(staticent, 0, sizeof(*staticent));
1454 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1455 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1456 staticent->render.framegroupblend[0].lerp = 1;
1457 // make torchs play out of sync
1458 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1459 staticent->render.skinnum = (int)ent->fields.client->skin;
1460 staticent->render.effects = (int)ent->fields.client->effects;
1461 staticent->render.alpha = 1;
1462 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1463 staticent->render.scale = 1;
1464 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1465 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1466 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1467 if (!VectorLength2(staticent->render.colormod))
1468 VectorSet(staticent->render.colormod, 1, 1, 1);
1469 if (!VectorLength2(staticent->render.glowmod))
1470 VectorSet(staticent->render.glowmod, 1, 1, 1);
1473 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1474 if (renderflags & RF_USEAXIS)
1477 VectorNegate(prog->globals.client->v_right, left);
1478 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1479 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1482 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1484 // either fullbright or lit
1485 if(!r_fullbright.integer)
1487 if (!(staticent->render.effects & EF_FULLBRIGHT))
1488 staticent->render.flags |= RENDER_LIGHT;
1489 else if(r_equalize_entities_fullbright.integer)
1490 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1492 // turn off shadows from transparent objects
1493 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1494 staticent->render.flags |= RENDER_SHADOW;
1495 if (staticent->render.effects & EF_NODEPTHTEST)
1496 staticent->render.flags |= RENDER_NODEPTHTEST;
1497 if (staticent->render.effects & EF_ADDITIVE)
1498 staticent->render.flags |= RENDER_ADDITIVE;
1499 if (staticent->render.effects & EF_DOUBLESIDED)
1500 staticent->render.flags |= RENDER_DOUBLESIDED;
1502 staticent->render.allowdecals = true;
1503 CL_UpdateRenderEntity(&staticent->render);
1506 Con_Printf("Too many static entities");
1508 // throw the entity away now
1512 //=================================================================//
1518 copies data from one entity to another
1520 copyentity(src, dst)
1523 static void VM_CL_copyentity (void)
1525 prvm_edict_t *in, *out;
1526 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1527 in = PRVM_G_EDICT(OFS_PARM0);
1528 if (in == prog->edicts)
1530 VM_Warning("copyentity: can not read world entity\n");
1533 if (in->priv.server->free)
1535 VM_Warning("copyentity: can not read free entity\n");
1538 out = PRVM_G_EDICT(OFS_PARM1);
1539 if (out == prog->edicts)
1541 VM_Warning("copyentity: can not modify world entity\n");
1544 if (out->priv.server->free)
1546 VM_Warning("copyentity: can not modify free entity\n");
1549 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1553 //=================================================================//
1555 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1556 static void VM_CL_effect (void)
1558 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1559 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1562 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1563 static void VM_CL_te_blood (void)
1567 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1568 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1570 pos = PRVM_G_VECTOR(OFS_PARM0);
1571 CL_FindNonSolidLocation(pos, pos2, 4);
1572 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1575 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1576 static void VM_CL_te_bloodshower (void)
1580 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1581 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1583 speed = PRVM_G_FLOAT(OFS_PARM2);
1590 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1593 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1594 static void VM_CL_te_explosionrgb (void)
1598 matrix4x4_t tempmatrix;
1599 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1600 pos = PRVM_G_VECTOR(OFS_PARM0);
1601 CL_FindNonSolidLocation(pos, pos2, 10);
1602 CL_ParticleExplosion(pos2);
1603 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1604 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1607 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1608 static void VM_CL_te_particlecube (void)
1610 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1611 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1614 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1615 static void VM_CL_te_particlerain (void)
1617 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1618 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1621 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1622 static void VM_CL_te_particlesnow (void)
1624 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1625 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1628 // #411 void(vector org, vector vel, float howmany) te_spark
1629 static void VM_CL_te_spark (void)
1633 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1635 pos = PRVM_G_VECTOR(OFS_PARM0);
1636 CL_FindNonSolidLocation(pos, pos2, 4);
1637 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1640 extern cvar_t cl_sound_ric_gunshot;
1641 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1642 static void VM_CL_te_gunshotquad (void)
1647 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1649 pos = PRVM_G_VECTOR(OFS_PARM0);
1650 CL_FindNonSolidLocation(pos, pos2, 4);
1651 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1652 if(cl_sound_ric_gunshot.integer >= 2)
1654 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1658 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1659 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1660 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1665 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1666 static void VM_CL_te_spikequad (void)
1671 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1673 pos = PRVM_G_VECTOR(OFS_PARM0);
1674 CL_FindNonSolidLocation(pos, pos2, 4);
1675 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1676 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1680 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1681 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1682 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1686 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1687 static void VM_CL_te_superspikequad (void)
1692 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1694 pos = PRVM_G_VECTOR(OFS_PARM0);
1695 CL_FindNonSolidLocation(pos, pos2, 4);
1696 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1697 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1701 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1702 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1703 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1707 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1708 static void VM_CL_te_explosionquad (void)
1712 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1714 pos = PRVM_G_VECTOR(OFS_PARM0);
1715 CL_FindNonSolidLocation(pos, pos2, 10);
1716 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1717 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1720 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1721 static void VM_CL_te_smallflash (void)
1725 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1727 pos = PRVM_G_VECTOR(OFS_PARM0);
1728 CL_FindNonSolidLocation(pos, pos2, 10);
1729 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1732 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1733 static void VM_CL_te_customflash (void)
1737 matrix4x4_t tempmatrix;
1738 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 4);
1742 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1743 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1746 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1747 static void VM_CL_te_gunshot (void)
1752 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1754 pos = PRVM_G_VECTOR(OFS_PARM0);
1755 CL_FindNonSolidLocation(pos, pos2, 4);
1756 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1757 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1759 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1763 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1764 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1765 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1770 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1771 static void VM_CL_te_spike (void)
1776 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1778 pos = PRVM_G_VECTOR(OFS_PARM0);
1779 CL_FindNonSolidLocation(pos, pos2, 4);
1780 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1781 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1785 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1786 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1787 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1791 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1792 static void VM_CL_te_superspike (void)
1797 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1799 pos = PRVM_G_VECTOR(OFS_PARM0);
1800 CL_FindNonSolidLocation(pos, pos2, 4);
1801 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1802 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1806 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1807 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1808 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1812 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1813 static void VM_CL_te_explosion (void)
1817 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1819 pos = PRVM_G_VECTOR(OFS_PARM0);
1820 CL_FindNonSolidLocation(pos, pos2, 10);
1821 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1822 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1825 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1826 static void VM_CL_te_tarexplosion (void)
1830 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1832 pos = PRVM_G_VECTOR(OFS_PARM0);
1833 CL_FindNonSolidLocation(pos, pos2, 10);
1834 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1835 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1838 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1839 static void VM_CL_te_wizspike (void)
1843 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1845 pos = PRVM_G_VECTOR(OFS_PARM0);
1846 CL_FindNonSolidLocation(pos, pos2, 4);
1847 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1848 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1851 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1852 static void VM_CL_te_knightspike (void)
1856 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1858 pos = PRVM_G_VECTOR(OFS_PARM0);
1859 CL_FindNonSolidLocation(pos, pos2, 4);
1860 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1864 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1865 static void VM_CL_te_lavasplash (void)
1867 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1868 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1871 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1872 static void VM_CL_te_teleport (void)
1874 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1875 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1878 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1879 static void VM_CL_te_explosion2 (void)
1883 matrix4x4_t tempmatrix;
1884 int colorStart, colorLength;
1885 unsigned char *tempcolor;
1886 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1888 pos = PRVM_G_VECTOR(OFS_PARM0);
1889 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1890 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1891 CL_FindNonSolidLocation(pos, pos2, 10);
1892 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1893 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1894 color[0] = tempcolor[0] * (2.0f / 255.0f);
1895 color[1] = tempcolor[1] * (2.0f / 255.0f);
1896 color[2] = tempcolor[2] * (2.0f / 255.0f);
1897 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1898 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1899 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1903 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1904 static void VM_CL_te_lightning1 (void)
1906 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1907 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1910 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1911 static void VM_CL_te_lightning2 (void)
1913 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1914 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1917 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1918 static void VM_CL_te_lightning3 (void)
1920 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1921 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1924 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1925 static void VM_CL_te_beam (void)
1927 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1928 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1931 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1932 static void VM_CL_te_plasmaburn (void)
1936 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1938 pos = PRVM_G_VECTOR(OFS_PARM0);
1939 CL_FindNonSolidLocation(pos, pos2, 4);
1940 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1943 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1944 static void VM_CL_te_flamejet (void)
1948 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1949 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1951 pos = PRVM_G_VECTOR(OFS_PARM0);
1952 CL_FindNonSolidLocation(pos, pos2, 4);
1953 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1957 // #443 void(entity e, entity tagentity, string tagname) setattachment
1958 void VM_CL_setattachment (void)
1961 prvm_edict_t *tagentity;
1962 const char *tagname;
1966 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1968 e = PRVM_G_EDICT(OFS_PARM0);
1969 tagentity = PRVM_G_EDICT(OFS_PARM1);
1970 tagname = PRVM_G_STRING(OFS_PARM2);
1972 if (e == prog->edicts)
1974 VM_Warning("setattachment: can not modify world entity\n");
1977 if (e->priv.server->free)
1979 VM_Warning("setattachment: can not modify free entity\n");
1983 if (tagentity == NULL)
1984 tagentity = prog->edicts;
1986 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1988 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1990 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1993 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1995 modelindex = (int)tagentity->fields.client->modelindex;
1996 model = CL_GetModelByIndex(modelindex);
1999 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2001 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2004 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2008 /////////////////////////////////////////
2009 // DP_MD3_TAGINFO extension coded by VorteX
2011 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2013 dp_model_t *model = CL_GetModelFromEdict(e);
2015 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2020 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2027 Matrix4x4_CreateIdentity(tag_localmatrix);
2030 && (model = CL_GetModelFromEdict(e))
2031 && model->animscenes)
2033 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2044 int CL_GetPitchSign(prvm_edict_t *ent)
2047 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2052 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2056 float pitchsign = 1;
2059 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2060 if (val && val->_float != 0)
2061 scale = val->_float;
2063 // TODO do we need the same weird angle inverting logic here as in the server side case?
2065 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2068 pitchsign = CL_GetPitchSign(ent);
2069 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2073 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2077 && (model = CL_GetModelFromEdict(ent))
2078 && model->animscenes)
2080 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2081 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2082 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2083 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2085 *out = identitymatrix;
2089 // Warnings/errors code:
2090 // 0 - normal (everything all-right)
2093 // 3 - null or non-precached model
2094 // 4 - no tags with requested index
2095 // 5 - runaway loop at attachment chain
2096 extern cvar_t cl_bob;
2097 extern cvar_t cl_bobcycle;
2098 extern cvar_t cl_bobup;
2099 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2104 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2107 *out = identitymatrix; // warnings and errors return identical matrix
2109 if (ent == prog->edicts)
2111 if (ent->priv.server->free)
2114 model = CL_GetModelFromEdict(ent);
2118 tagmatrix = identitymatrix;
2122 if(attachloop >= 256)
2124 // apply transformation by child's tagindex on parent entity and then
2125 // by parent entity itself
2126 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2127 if(ret && attachloop == 0)
2129 CL_GetEntityMatrix(ent, &entitymatrix, false);
2130 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2131 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2132 // next iteration we process the parent entity
2133 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2135 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2136 ent = PRVM_EDICT_NUM(val->edict);
2143 // RENDER_VIEWMODEL magic
2144 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2146 Matrix4x4_Copy(&tagmatrix, out);
2148 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2149 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2152 // Cl_bob, ported from rendering code
2153 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2156 // LordHavoc: this code is *weird*, but not replacable (I think it
2157 // should be done in QC on the server, but oh well, quake is quake)
2158 // LordHavoc: figured out bobup: the time at which the sin is at 180
2159 // degrees (which allows lengthening or squishing the peak or valley)
2160 cycle = cl.time/cl_bobcycle.value;
2161 cycle -= (int)cycle;
2162 if (cycle < cl_bobup.value)
2163 cycle = sin(M_PI * cycle / cl_bobup.value);
2165 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2166 // bob is proportional to velocity in the xy plane
2167 // (don't count Z, or jumping messes it up)
2168 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2169 bob = bob*0.3 + bob*0.7*cycle;
2170 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2177 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2178 void VM_CL_gettagindex (void)
2181 const char *tag_name;
2184 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2186 ent = PRVM_G_EDICT(OFS_PARM0);
2187 tag_name = PRVM_G_STRING(OFS_PARM1);
2188 if (ent == prog->edicts)
2190 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2193 if (ent->priv.server->free)
2195 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2200 if (!CL_GetModelFromEdict(ent))
2201 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2204 tag_index = CL_GetTagIndex(ent, tag_name);
2206 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2208 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2211 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2212 void VM_CL_gettaginfo (void)
2216 matrix4x4_t tag_matrix;
2217 matrix4x4_t tag_localmatrix;
2219 const char *tagname;
2222 vec3_t fo, le, up, trans;
2223 const dp_model_t *model;
2225 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2227 e = PRVM_G_EDICT(OFS_PARM0);
2228 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2229 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2230 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2231 VectorScale(le, -1, prog->globals.client->v_right);
2232 model = CL_GetModelFromEdict(e);
2233 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2234 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2235 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2236 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2237 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2239 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2240 val->_float = parentindex;
2241 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2242 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2243 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2244 VectorCopy(trans, val->vector);
2245 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2246 VectorCopy(fo, val->vector);
2247 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2248 VectorScale(le, -1, val->vector);
2249 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2250 VectorCopy(up, val->vector);
2255 VM_Warning("gettagindex: can't affect world entity\n");
2258 VM_Warning("gettagindex: can't affect free entity\n");
2261 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2264 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2267 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2272 //============================================================================
2274 //====================
2275 // DP_CSQC_SPAWNPARTICLE
2276 // a QC hook to engine's CL_NewParticle
2277 //====================
2279 // particle theme struct
2280 typedef struct vmparticletheme_s
2282 unsigned short typeindex;
2283 qboolean initialized;
2285 porientation_t orientation;
2296 float liquidfriction;
2298 float velocityjitter;
2299 qboolean qualityreduction;
2308 float delaycollision;
2314 typedef struct vmparticlespawner_s
2317 qboolean initialized;
2319 vmparticletheme_t *themes;
2322 float *particle_type;
2323 float *particle_blendmode;
2324 float *particle_orientation;
2325 float *particle_color1;
2326 float *particle_color2;
2327 float *particle_tex;
2328 float *particle_size;
2329 float *particle_sizeincrease;
2330 float *particle_alpha;
2331 float *particle_alphafade;
2332 float *particle_time;
2333 float *particle_gravity;
2334 float *particle_bounce;
2335 float *particle_airfriction;
2336 float *particle_liquidfriction;
2337 float *particle_originjitter;
2338 float *particle_velocityjitter;
2339 float *particle_qualityreduction;
2340 float *particle_stretch;
2341 float *particle_staincolor1;
2342 float *particle_staincolor2;
2343 float *particle_stainalpha;
2344 float *particle_stainsize;
2345 float *particle_staintex;
2346 float *particle_delayspawn;
2347 float *particle_delaycollision;
2348 float *particle_angle;
2349 float *particle_spin;
2350 }vmparticlespawner_t;
2352 vmparticlespawner_t vmpartspawner;
2354 // TODO: automatic max_themes grow
2355 static void VM_InitParticleSpawner (int maxthemes)
2359 // bound max themes to not be an insane value
2362 if (maxthemes > 2048)
2364 // allocate and set up structure
2365 if (vmpartspawner.initialized) // reallocate
2367 Mem_FreePool(&vmpartspawner.pool);
2368 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2370 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2371 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2372 vmpartspawner.max_themes = maxthemes;
2373 vmpartspawner.initialized = true;
2374 vmpartspawner.verified = true;
2375 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2376 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2377 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2378 getglobal(particle_type, "particle_type");
2379 getglobal(particle_blendmode, "particle_blendmode");
2380 getglobal(particle_orientation, "particle_orientation");
2381 getglobalvector(particle_color1, "particle_color1");
2382 getglobalvector(particle_color2, "particle_color2");
2383 getglobal(particle_tex, "particle_tex");
2384 getglobal(particle_size, "particle_size");
2385 getglobal(particle_sizeincrease, "particle_sizeincrease");
2386 getglobal(particle_alpha, "particle_alpha");
2387 getglobal(particle_alphafade, "particle_alphafade");
2388 getglobal(particle_time, "particle_time");
2389 getglobal(particle_gravity, "particle_gravity");
2390 getglobal(particle_bounce, "particle_bounce");
2391 getglobal(particle_airfriction, "particle_airfriction");
2392 getglobal(particle_liquidfriction, "particle_liquidfriction");
2393 getglobal(particle_originjitter, "particle_originjitter");
2394 getglobal(particle_velocityjitter, "particle_velocityjitter");
2395 getglobal(particle_qualityreduction, "particle_qualityreduction");
2396 getglobal(particle_stretch, "particle_stretch");
2397 getglobalvector(particle_staincolor1, "particle_staincolor1");
2398 getglobalvector(particle_staincolor2, "particle_staincolor2");
2399 getglobal(particle_stainalpha, "particle_stainalpha");
2400 getglobal(particle_stainsize, "particle_stainsize");
2401 getglobal(particle_staintex, "particle_staintex");
2402 getglobal(particle_staintex, "particle_staintex");
2403 getglobal(particle_delayspawn, "particle_delayspawn");
2404 getglobal(particle_delaycollision, "particle_delaycollision");
2405 getglobal(particle_angle, "particle_angle");
2406 getglobal(particle_spin, "particle_spin");
2408 #undef getglobalvector
2411 // reset particle theme to default values
2412 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2414 theme->initialized = true;
2415 theme->typeindex = pt_static;
2416 theme->blendmode = PBLEND_ADD;
2417 theme->orientation = PARTICLE_BILLBOARD;
2418 theme->color1 = 0x808080;
2419 theme->color2 = 0xFFFFFF;
2422 theme->sizeincrease = 0;
2424 theme->alphafade = 512;
2425 theme->gravity = 0.0f;
2426 theme->bounce = 0.0f;
2427 theme->airfriction = 1.0f;
2428 theme->liquidfriction = 4.0f;
2429 theme->originjitter = 0.0f;
2430 theme->velocityjitter = 0.0f;
2431 theme->qualityreduction = false;
2432 theme->lifetime = 4;
2434 theme->staincolor1 = -1;
2435 theme->staincolor2 = -1;
2436 theme->staintex = -1;
2437 theme->delayspawn = 0.0f;
2438 theme->delaycollision = 0.0f;
2439 theme->angle = 0.0f;
2443 // particle theme -> QC globals
2444 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2446 *vmpartspawner.particle_type = theme->typeindex;
2447 *vmpartspawner.particle_blendmode = theme->blendmode;
2448 *vmpartspawner.particle_orientation = theme->orientation;
2449 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2450 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2451 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2452 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2453 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2454 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2455 *vmpartspawner.particle_tex = (float)theme->tex;
2456 *vmpartspawner.particle_size = theme->size;
2457 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2458 *vmpartspawner.particle_alpha = theme->alpha/256;
2459 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2460 *vmpartspawner.particle_time = theme->lifetime;
2461 *vmpartspawner.particle_gravity = theme->gravity;
2462 *vmpartspawner.particle_bounce = theme->bounce;
2463 *vmpartspawner.particle_airfriction = theme->airfriction;
2464 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2465 *vmpartspawner.particle_originjitter = theme->originjitter;
2466 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2467 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2468 *vmpartspawner.particle_stretch = theme->stretch;
2469 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2470 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2471 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2472 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2473 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2474 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2475 *vmpartspawner.particle_staintex = (float)theme->staintex;
2476 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2477 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2478 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2479 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2480 *vmpartspawner.particle_angle = theme->angle;
2481 *vmpartspawner.particle_spin = theme->spin;
2484 // QC globals -> particle theme
2485 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2487 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2488 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2489 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2490 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2491 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2492 theme->tex = (int)*vmpartspawner.particle_tex;
2493 theme->size = *vmpartspawner.particle_size;
2494 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2495 theme->alpha = *vmpartspawner.particle_alpha*256;
2496 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2497 theme->lifetime = *vmpartspawner.particle_time;
2498 theme->gravity = *vmpartspawner.particle_gravity;
2499 theme->bounce = *vmpartspawner.particle_bounce;
2500 theme->airfriction = *vmpartspawner.particle_airfriction;
2501 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2502 theme->originjitter = *vmpartspawner.particle_originjitter;
2503 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2504 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2505 theme->stretch = *vmpartspawner.particle_stretch;
2506 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2507 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2508 theme->staintex =(int)*vmpartspawner.particle_staintex;
2509 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2510 theme->stainsize = *vmpartspawner.particle_stainsize;
2511 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2512 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2513 theme->angle = *vmpartspawner.particle_angle;
2514 theme->spin = *vmpartspawner.particle_spin;
2517 // init particle spawner interface
2518 // # float(float max_themes) initparticlespawner
2519 void VM_CL_InitParticleSpawner (void)
2521 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2522 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2523 vmpartspawner.themes[0].initialized = true;
2524 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2525 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2528 // void() resetparticle
2529 void VM_CL_ResetParticle (void)
2531 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2532 if (vmpartspawner.verified == false)
2534 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2537 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2540 // void(float themenum) particletheme
2541 void VM_CL_ParticleTheme (void)
2545 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2546 if (vmpartspawner.verified == false)
2548 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2551 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2552 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2554 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2555 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2558 if (vmpartspawner.themes[themenum].initialized == false)
2560 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2561 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2564 // load particle theme into globals
2565 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2568 // float() saveparticletheme
2569 // void(float themenum) updateparticletheme
2570 void VM_CL_ParticleThemeSave (void)
2574 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2575 if (vmpartspawner.verified == false)
2577 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2580 // allocate new theme, save it and return
2583 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2584 if (vmpartspawner.themes[themenum].initialized == false)
2586 if (themenum >= vmpartspawner.max_themes)
2588 if (vmpartspawner.max_themes == 2048)
2589 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2591 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2592 PRVM_G_FLOAT(OFS_RETURN) = -1;
2595 vmpartspawner.themes[themenum].initialized = true;
2596 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2597 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2600 // update existing theme
2601 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2602 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2604 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2607 vmpartspawner.themes[themenum].initialized = true;
2608 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2611 // void(float themenum) freeparticletheme
2612 void VM_CL_ParticleThemeFree (void)
2616 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2617 if (vmpartspawner.verified == false)
2619 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2622 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2624 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2626 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2629 if (vmpartspawner.themes[themenum].initialized == false)
2631 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2632 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2636 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2637 vmpartspawner.themes[themenum].initialized = false;
2640 // float(vector org, vector dir, [float theme]) particle
2641 // returns 0 if failed, 1 if succesful
2642 void VM_CL_SpawnParticle (void)
2645 vmparticletheme_t *theme;
2649 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2650 if (vmpartspawner.verified == false)
2652 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2653 PRVM_G_FLOAT(OFS_RETURN) = 0;
2656 org = PRVM_G_VECTOR(OFS_PARM0);
2657 dir = PRVM_G_VECTOR(OFS_PARM1);
2659 if (prog->argc < 3) // global-set particle
2661 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2664 PRVM_G_FLOAT(OFS_RETURN) = 0;
2667 if (*vmpartspawner.particle_delayspawn)
2668 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2669 //if (*vmpartspawner.particle_delaycollision)
2670 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2672 else // quick themed particle
2674 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2675 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2677 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2678 PRVM_G_FLOAT(OFS_RETURN) = 0;
2681 theme = &vmpartspawner.themes[themenum];
2682 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2685 PRVM_G_FLOAT(OFS_RETURN) = 0;
2688 if (theme->delayspawn)
2689 part->delayedspawn = cl.time + theme->delayspawn;
2690 //if (theme->delaycollision)
2691 // part->delayedcollisions = cl.time + theme->delaycollision;
2693 PRVM_G_FLOAT(OFS_RETURN) = 1;
2696 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2697 // returns 0 if failed, 1 if success
2698 void VM_CL_SpawnParticleDelayed (void)
2701 vmparticletheme_t *theme;
2705 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2706 if (vmpartspawner.verified == false)
2708 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2709 PRVM_G_FLOAT(OFS_RETURN) = 0;
2712 org = PRVM_G_VECTOR(OFS_PARM0);
2713 dir = PRVM_G_VECTOR(OFS_PARM1);
2714 if (prog->argc < 5) // global-set particle
2715 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2716 else // themed particle
2718 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2719 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2721 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2722 PRVM_G_FLOAT(OFS_RETURN) = 0;
2725 theme = &vmpartspawner.themes[themenum];
2726 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2730 PRVM_G_FLOAT(OFS_RETURN) = 0;
2733 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2734 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2735 PRVM_G_FLOAT(OFS_RETURN) = 0;
2738 //====================
2739 //CSQC engine entities query
2740 //====================
2742 // float(float entitynum, float whatfld) getentity;
2743 // vector(float entitynum, float whatfld) getentityvec;
2744 // querying engine-drawn entity
2745 // VorteX: currently it's only tested with whatfld = 1..7
2746 void VM_CL_GetEntity (void)
2748 int entnum, fieldnum;
2749 float org[3], v1[3], v2[3];
2750 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2752 entnum = PRVM_G_FLOAT(OFS_PARM0);
2753 if (entnum < 0 || entnum >= cl.num_entities)
2755 PRVM_G_FLOAT(OFS_RETURN) = 0;
2758 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2761 case 0: // active state
2762 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2765 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2768 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2771 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2774 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2777 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2779 case 6: // origin + v_forward, v_right, v_up
2780 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2783 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2786 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2788 case 9: // pants colormod
2789 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2791 case 10: // shirt colormod
2792 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2795 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2798 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2801 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2804 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2805 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2808 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2809 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2812 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2815 PRVM_G_FLOAT(OFS_RETURN) = 0;
2820 //====================
2821 //QC POLYGON functions
2822 //====================
2824 #define VMPOLYGONS_MAXPOINTS 64
2826 typedef struct vmpolygons_triangle_s
2828 rtexture_t *texture;
2830 unsigned short elements[3];
2831 }vmpolygons_triangle_t;
2833 typedef struct vmpolygons_s
2836 qboolean initialized;
2837 double progstarttime;
2841 float *data_vertex3f;
2842 float *data_color4f;
2843 float *data_texcoord2f;
2847 vmpolygons_triangle_t *data_triangles;
2848 unsigned short *data_sortedelement3s;
2850 qboolean begin_active;
2851 rtexture_t *begin_texture;
2854 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2855 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2856 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2859 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2860 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2862 //#304 void() renderscene (EXT_CSQC)
2863 // moved that here to reset the polygons,
2864 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2866 void VM_CL_R_RenderScene (void)
2868 double t = Sys_DoubleTime();
2869 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2870 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2872 // we need to update any RENDER_VIEWMODEL entities at this point because
2873 // csqc supplies its own view matrix
2874 CL_UpdateViewEntities();
2878 polys->num_vertices = polys->num_triangles = 0;
2879 polys->progstarttime = prog->starttime;
2881 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2882 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2885 static void VM_ResizePolygons(vmpolygons_t *polys)
2887 float *oldvertex3f = polys->data_vertex3f;
2888 float *oldcolor4f = polys->data_color4f;
2889 float *oldtexcoord2f = polys->data_texcoord2f;
2890 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2891 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2892 polys->max_vertices = min(polys->max_triangles*3, 65536);
2893 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2894 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2895 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2896 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2897 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2898 if (polys->num_vertices)
2900 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2901 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2902 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2904 if (polys->num_triangles)
2906 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2907 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2910 Mem_Free(oldvertex3f);
2912 Mem_Free(oldcolor4f);
2914 Mem_Free(oldtexcoord2f);
2916 Mem_Free(oldtriangles);
2917 if (oldsortedelement3s)
2918 Mem_Free(oldsortedelement3s);
2921 static void VM_InitPolygons (vmpolygons_t* polys)
2923 memset(polys, 0, sizeof(*polys));
2924 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2925 polys->max_triangles = 1024;
2926 VM_ResizePolygons(polys);
2927 polys->initialized = true;
2930 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2932 int surfacelistindex;
2933 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2934 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2936 R_Mesh_ResetTextureState();
2937 R_EntityMatrix(&identitymatrix);
2938 GL_CullFace(GL_NONE);
2939 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2940 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2941 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2943 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2945 int numtriangles = 0;
2946 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2947 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2948 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2949 // FIXME factor this out
2950 if(drawflag == DRAWFLAG_ADDITIVE)
2951 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2952 else if(drawflag == DRAWFLAG_MODULATE)
2953 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2954 else if(drawflag == DRAWFLAG_2XMODULATE)
2955 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2956 else if(drawflag == DRAWFLAG_SCREEN)
2957 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2959 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2960 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2962 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2964 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2966 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2969 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2973 void VMPolygons_Store(vmpolygons_t *polys)
2975 if (r_refdef.draw2dstage)
2977 // draw the polygon as 2D immediately
2978 drawqueuemesh_t mesh;
2979 mesh.texture = polys->begin_texture;
2980 mesh.num_vertices = polys->begin_vertices;
2981 mesh.num_triangles = polys->begin_vertices-2;
2982 mesh.data_element3i = polygonelement3i;
2983 mesh.data_element3s = polygonelement3s;
2984 mesh.data_vertex3f = polys->begin_vertex[0];
2985 mesh.data_color4f = polys->begin_color[0];
2986 mesh.data_texcoord2f = polys->begin_texcoord[0];
2987 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2991 // queue the polygon as 3D for sorted transparent rendering later
2993 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2995 polys->max_triangles *= 2;
2996 VM_ResizePolygons(polys);
2998 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3000 // needle in a haystack!
3001 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3002 // that also caused it to not render the first polygon that is added
3004 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3005 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3006 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3007 for (i = 0;i < polys->begin_vertices-2;i++)
3009 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3010 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3011 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3012 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3013 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3014 polys->num_triangles++;
3016 polys->num_vertices += polys->begin_vertices;
3019 polys->begin_active = false;
3022 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3023 // LordHavoc: agreed, this is a mess
3024 void VM_CL_AddPolygonsToMeshQueue (void)
3027 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3030 // only add polygons of the currently active prog to the queue - if there is none, we're done
3034 if (!polys->num_triangles)
3037 for (i = 0;i < polys->num_triangles;i++)
3039 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3040 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3043 /*polys->num_triangles = 0; // now done after rendering the scene,
3044 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3047 //void(string texturename, float flag) R_BeginPolygon
3048 void VM_CL_R_PolygonBegin (void)
3050 const char *picname;
3052 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3055 // TODO instead of using skinframes here (which provides the benefit of
3056 // better management of flags, and is more suited for 3D rendering), what
3057 // about supporting Q3 shaders?
3059 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3061 if (!polys->initialized)
3062 VM_InitPolygons(polys);
3063 if(polys->progstarttime != prog->starttime)
3065 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3066 polys->num_vertices = polys->num_triangles = 0;
3067 polys->progstarttime = prog->starttime;
3069 if (polys->begin_active)
3071 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3074 picname = PRVM_G_STRING(OFS_PARM0);
3080 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3085 sf = R_SkinFrame_FindNextByName(sf, picname);
3087 while(sf && sf->textureflags != tf);
3089 if(!sf || !sf->base)
3090 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3093 R_SkinFrame_MarkUsed(sf);
3096 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3097 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3098 polys->begin_vertices = 0;
3099 polys->begin_active = true;
3102 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3103 void VM_CL_R_PolygonVertex (void)
3105 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3107 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3109 if (!polys->begin_active)
3111 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3115 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3117 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3121 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3122 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3123 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3124 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3125 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3126 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3127 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3128 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3129 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3130 polys->begin_vertices++;
3133 //void() R_EndPolygon
3134 void VM_CL_R_PolygonEnd (void)
3136 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3138 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3139 if (!polys->begin_active)
3141 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3144 polys->begin_active = false;
3145 if (polys->begin_vertices >= 3)
3146 VMPolygons_Store(polys);
3148 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3151 static vmpolygons_t debugPolys;
3153 void Debug_PolygonBegin(const char *picname, int drawflag)
3155 if(!debugPolys.initialized)
3156 VM_InitPolygons(&debugPolys);
3157 if(debugPolys.begin_active)
3159 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3162 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3163 debugPolys.begin_drawflag = drawflag;
3164 debugPolys.begin_vertices = 0;
3165 debugPolys.begin_active = true;
3168 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3170 if(!debugPolys.begin_active)
3172 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3176 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3178 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3182 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3183 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3184 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3185 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3186 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3187 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3188 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3189 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3190 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3191 debugPolys.begin_vertices++;
3194 void Debug_PolygonEnd(void)
3196 if (!debugPolys.begin_active)
3198 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3201 debugPolys.begin_active = false;
3202 if (debugPolys.begin_vertices >= 3)
3203 VMPolygons_Store(&debugPolys);
3205 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3212 Returns false if any part of the bottom of the entity is off an edge that
3217 qboolean CL_CheckBottom (prvm_edict_t *ent)
3219 vec3_t mins, maxs, start, stop;
3224 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3225 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3227 // if all of the points under the corners are solid world, don't bother
3228 // with the tougher checks
3229 // the corners must be within 16 of the midpoint
3230 start[2] = mins[2] - 1;
3231 for (x=0 ; x<=1 ; x++)
3232 for (y=0 ; y<=1 ; y++)
3234 start[0] = x ? maxs[0] : mins[0];
3235 start[1] = y ? maxs[1] : mins[1];
3236 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3240 return true; // we got out easy
3244 // check it for real...
3248 // the midpoint must be within 16 of the bottom
3249 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3250 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3251 stop[2] = start[2] - 2*sv_stepheight.value;
3252 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3254 if (trace.fraction == 1.0)
3256 mid = bottom = trace.endpos[2];
3258 // the corners must be within 16 of the midpoint
3259 for (x=0 ; x<=1 ; x++)
3260 for (y=0 ; y<=1 ; y++)
3262 start[0] = stop[0] = x ? maxs[0] : mins[0];
3263 start[1] = stop[1] = y ? maxs[1] : mins[1];
3265 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3267 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3268 bottom = trace.endpos[2];
3269 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3280 Called by monster program code.
3281 The move will be adjusted for slopes and stairs, but if the move isn't
3282 possible, no move is done and false is returned
3285 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3288 vec3_t oldorg, neworg, end, traceendpos;
3291 prvm_edict_t *enemy;
3295 VectorCopy (ent->fields.client->origin, oldorg);
3296 VectorAdd (ent->fields.client->origin, move, neworg);
3298 // flying monsters don't step up
3299 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3301 // try one move with vertical motion, then one without
3302 for (i=0 ; i<2 ; i++)
3304 VectorAdd (ent->fields.client->origin, move, neworg);
3305 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3306 if (i == 0 && enemy != prog->edicts)
3308 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3314 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3316 CL_VM_SetTraceGlobals(&trace, svent);
3318 if (trace.fraction == 1)
3320 VectorCopy(trace.endpos, traceendpos);
3321 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3322 return false; // swim monster left water
3324 VectorCopy (traceendpos, ent->fields.client->origin);
3330 if (enemy == prog->edicts)
3337 // push down from a step height above the wished position
3338 neworg[2] += sv_stepheight.value;
3339 VectorCopy (neworg, end);
3340 end[2] -= sv_stepheight.value*2;
3342 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3344 CL_VM_SetTraceGlobals(&trace, svent);
3346 if (trace.startsolid)
3348 neworg[2] -= sv_stepheight.value;
3349 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3351 CL_VM_SetTraceGlobals(&trace, svent);
3352 if (trace.startsolid)
3355 if (trace.fraction == 1)
3357 // if monster had the ground pulled out, go ahead and fall
3358 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3360 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3363 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3367 return false; // walked off an edge
3370 // check point traces down for dangling corners
3371 VectorCopy (trace.endpos, ent->fields.client->origin);
3373 if (!CL_CheckBottom (ent))
3375 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3376 { // entity had floor mostly pulled out from underneath it
3377 // and is trying to correct
3382 VectorCopy (oldorg, ent->fields.client->origin);
3386 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3387 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3389 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3390 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3402 float(float yaw, float dist[, settrace]) walkmove
3405 static void VM_CL_walkmove (void)
3414 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3416 // assume failure if it returns early
3417 PRVM_G_FLOAT(OFS_RETURN) = 0;
3419 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3420 if (ent == prog->edicts)
3422 VM_Warning("walkmove: can not modify world entity\n");
3425 if (ent->priv.server->free)
3427 VM_Warning("walkmove: can not modify free entity\n");
3430 yaw = PRVM_G_FLOAT(OFS_PARM0);
3431 dist = PRVM_G_FLOAT(OFS_PARM1);
3432 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3434 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3437 yaw = yaw*M_PI*2 / 360;
3439 move[0] = cos(yaw)*dist;
3440 move[1] = sin(yaw)*dist;
3443 // save program state, because CL_movestep may call other progs
3444 oldf = prog->xfunction;
3445 oldself = prog->globals.client->self;
3447 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3450 // restore program state
3451 prog->xfunction = oldf;
3452 prog->globals.client->self = oldself;
3459 string(string key) serverkey
3462 void VM_CL_serverkey(void)
3464 char string[VM_STRINGTEMP_LENGTH];
3465 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3466 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3467 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3474 Checks if an entity is in a point's PVS.
3475 Should be fast but can be inexact.
3477 float checkpvs(vector viewpos, entity viewee) = #240;
3480 static void VM_CL_checkpvs (void)
3483 prvm_edict_t *viewee;
3489 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3492 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3493 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3494 viewee = PRVM_G_EDICT(OFS_PARM1);
3496 if(viewee->priv.required->free)
3498 VM_Warning("checkpvs: can not check free entity\n");
3499 PRVM_G_FLOAT(OFS_RETURN) = 4;
3503 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3504 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3507 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3509 // no PVS support on this worldmodel... darn
3510 PRVM_G_FLOAT(OFS_RETURN) = 3;
3513 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3516 // viewpos isn't in any PVS... darn
3517 PRVM_G_FLOAT(OFS_RETURN) = 2;
3520 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3522 // using fat PVS like FTEQW does (slow)
3523 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3525 // no PVS support on this worldmodel... darn
3526 PRVM_G_FLOAT(OFS_RETURN) = 3;
3529 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3532 // viewpos isn't in any PVS... darn
3533 PRVM_G_FLOAT(OFS_RETURN) = 2;
3536 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3540 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3541 static void VM_CL_skel_create(void)
3543 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3544 dp_model_t *model = CL_GetModelByIndex(modelindex);
3545 skeleton_t *skeleton;
3547 PRVM_G_FLOAT(OFS_RETURN) = 0;
3548 if (!model || !model->num_bones)
3550 for (i = 0;i < MAX_EDICTS;i++)
3551 if (!prog->skeletons[i])
3553 if (i == MAX_EDICTS)
3555 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3556 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3557 skeleton->model = model;
3558 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3559 // initialize to identity matrices
3560 for (i = 0;i < skeleton->model->num_bones;i++)
3561 skeleton->relativetransforms[i] = identitymatrix;
3564 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3565 static void VM_CL_skel_build(void)
3567 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3568 skeleton_t *skeleton;
3569 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3570 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3571 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3572 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3573 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3574 dp_model_t *model = CL_GetModelByIndex(modelindex);
3579 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3580 frameblend_t frameblend[MAX_FRAMEBLENDS];
3581 matrix4x4_t blendedmatrix;
3583 PRVM_G_FLOAT(OFS_RETURN) = 0;
3584 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3586 firstbone = max(0, firstbone);
3587 lastbone = min(lastbone, model->num_bones - 1);
3588 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3589 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3590 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3591 blendfrac = 1.0f - retainfrac;
3592 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3593 frameblend[numblends].lerp *= blendfrac;
3594 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3596 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3597 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3598 for (blendindex = 0;blendindex < numblends;blendindex++)
3600 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3601 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3603 skeleton->relativetransforms[bonenum] = blendedmatrix;
3605 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3608 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3609 static void VM_CL_skel_get_numbones(void)
3611 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3612 skeleton_t *skeleton;
3613 PRVM_G_FLOAT(OFS_RETURN) = 0;
3614 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3616 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3619 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3620 static void VM_CL_skel_get_bonename(void)
3622 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3623 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3624 skeleton_t *skeleton;
3625 PRVM_G_INT(OFS_RETURN) = 0;
3626 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3628 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3630 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3633 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3634 static void VM_CL_skel_get_boneparent(void)
3636 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3637 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3638 skeleton_t *skeleton;
3639 PRVM_G_FLOAT(OFS_RETURN) = 0;
3640 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3642 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3644 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3647 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3648 static void VM_CL_skel_find_bone(void)
3650 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3651 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3652 skeleton_t *skeleton;
3653 PRVM_G_FLOAT(OFS_RETURN) = 0;
3654 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3656 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3659 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3660 static void VM_CL_skel_get_bonerel(void)
3662 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3663 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3664 skeleton_t *skeleton;
3666 vec3_t forward, left, up, origin;
3667 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3668 VectorClear(prog->globals.client->v_forward);
3669 VectorClear(prog->globals.client->v_right);
3670 VectorClear(prog->globals.client->v_up);
3671 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3673 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3675 matrix = skeleton->relativetransforms[bonenum];
3676 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3677 VectorCopy(forward, prog->globals.client->v_forward);
3678 VectorNegate(left, prog->globals.client->v_right);
3679 VectorCopy(up, prog->globals.client->v_up);
3680 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3683 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3684 static void VM_CL_skel_get_boneabs(void)
3686 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3687 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3688 skeleton_t *skeleton;
3691 vec3_t forward, left, up, origin;
3692 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3693 VectorClear(prog->globals.client->v_forward);
3694 VectorClear(prog->globals.client->v_right);
3695 VectorClear(prog->globals.client->v_up);
3696 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3698 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3700 matrix = skeleton->relativetransforms[bonenum];
3701 // convert to absolute
3702 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3705 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3707 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3708 VectorCopy(forward, prog->globals.client->v_forward);
3709 VectorNegate(left, prog->globals.client->v_right);
3710 VectorCopy(up, prog->globals.client->v_up);
3711 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3714 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3715 static void VM_CL_skel_set_bone(void)
3717 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3718 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3719 vec3_t forward, left, up, origin;
3720 skeleton_t *skeleton;
3722 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3724 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3726 VectorCopy(prog->globals.client->v_forward, forward);
3727 VectorNegate(prog->globals.client->v_right, left);
3728 VectorCopy(prog->globals.client->v_up, up);
3729 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3730 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3731 skeleton->relativetransforms[bonenum] = matrix;
3734 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3735 static void VM_CL_skel_mul_bone(void)
3737 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3738 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3739 vec3_t forward, left, up, origin;
3740 skeleton_t *skeleton;
3743 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3745 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3747 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3748 VectorCopy(prog->globals.client->v_forward, forward);
3749 VectorNegate(prog->globals.client->v_right, left);
3750 VectorCopy(prog->globals.client->v_up, up);
3751 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3752 temp = skeleton->relativetransforms[bonenum];
3753 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3756 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3757 static void VM_CL_skel_mul_bones(void)
3759 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3760 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3761 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3763 vec3_t forward, left, up, origin;
3764 skeleton_t *skeleton;
3767 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3769 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3770 VectorCopy(prog->globals.client->v_forward, forward);
3771 VectorNegate(prog->globals.client->v_right, left);
3772 VectorCopy(prog->globals.client->v_up, up);
3773 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3774 firstbone = max(0, firstbone);
3775 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3776 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3778 temp = skeleton->relativetransforms[bonenum];
3779 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3783 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3784 static void VM_CL_skel_copybones(void)
3786 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3787 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3788 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3789 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3791 skeleton_t *skeletondst;
3792 skeleton_t *skeletonsrc;
3793 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3795 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3797 firstbone = max(0, firstbone);
3798 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3799 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3800 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3801 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3804 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3805 static void VM_CL_skel_delete(void)
3807 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808 skeleton_t *skeleton;
3809 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3812 prog->skeletons[skeletonindex] = NULL;
3815 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3816 static void VM_CL_frameforname(void)
3818 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3819 dp_model_t *model = CL_GetModelByIndex(modelindex);
3820 const char *name = PRVM_G_STRING(OFS_PARM1);
3822 PRVM_G_FLOAT(OFS_RETURN) = -1;
3823 if (!model || !model->animscenes)
3825 for (i = 0;i < model->numframes;i++)
3827 if (!strcasecmp(model->animscenes[i].name, name))
3829 PRVM_G_FLOAT(OFS_RETURN) = i;
3835 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3836 static void VM_CL_frameduration(void)
3838 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3839 dp_model_t *model = CL_GetModelByIndex(modelindex);
3840 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3841 PRVM_G_FLOAT(OFS_RETURN) = 0;
3842 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3844 if (model->animscenes[framenum].framerate)
3845 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3848 //============================================================================
3850 // To create a almost working builtin file from this replace:
3851 // "^NULL.*" with ""
3852 // "^{.*//.*}:Wh\(.*\)" with "\1"
3854 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3855 // "\n\n+" with "\n\n"
3857 prvm_builtin_t vm_cl_builtins[] = {
3858 NULL, // #0 NULL function (not callable) (QUAKE)
3859 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3860 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3861 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3862 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3863 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3864 VM_break, // #6 void() break (QUAKE)
3865 VM_random, // #7 float() random (QUAKE)
3866 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3867 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3868 VM_error, // #10 void(string e) error (QUAKE)
3869 VM_objerror, // #11 void(string e) objerror (QUAKE)
3870 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3871 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3872 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3873 VM_remove, // #15 void(entity e) remove (QUAKE)
3874 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3875 NULL, // #17 entity() checkclient (QUAKE)
3876 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3877 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3878 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3879 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3880 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3881 NULL, // #23 void(string s, ...) bprint (QUAKE)
3882 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3883 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3884 VM_ftos, // #26 string(float f) ftos (QUAKE)
3885 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3886 VM_coredump, // #28 void() coredump (QUAKE)
3887 VM_traceon, // #29 void() traceon (QUAKE)
3888 VM_traceoff, // #30 void() traceoff (QUAKE)
3889 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3890 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3891 NULL, // #33 (QUAKE)
3892 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3893 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3894 VM_rint, // #36 float(float v) rint (QUAKE)
3895 VM_floor, // #37 float(float v) floor (QUAKE)
3896 VM_ceil, // #38 float(float v) ceil (QUAKE)
3897 NULL, // #39 (QUAKE)
3898 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3899 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3900 NULL, // #42 (QUAKE)
3901 VM_fabs, // #43 float(float f) fabs (QUAKE)
3902 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3903 VM_cvar, // #45 float(string s) cvar (QUAKE)
3904 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3905 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3906 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3907 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3908 NULL, // #50 (QUAKE)
3909 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3910 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3911 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3912 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3913 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3914 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3915 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3916 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3917 NULL, // #59 (QUAKE)
3918 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3919 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3920 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3921 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3922 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3923 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3924 NULL, // #66 (QUAKE)
3925 NULL, // #67 void(float step) movetogoal (QUAKE)
3926 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3927 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3928 NULL, // #70 void(string s) changelevel (QUAKE)
3929 NULL, // #71 (QUAKE)
3930 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3931 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3932 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3933 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3934 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3935 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3936 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3937 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3938 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3939 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3940 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3941 NULL, // #83 (QUAKE)
3942 NULL, // #84 (QUAKE)
3943 NULL, // #85 (QUAKE)
3944 NULL, // #86 (QUAKE)
3945 NULL, // #87 (QUAKE)
3946 NULL, // #88 (QUAKE)
3947 NULL, // #89 (QUAKE)
3948 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3949 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3950 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3951 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3952 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3953 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3954 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3955 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3956 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3957 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3958 // FrikaC and Telejano range #100-#199
3969 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3970 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3971 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3972 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3973 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3974 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3975 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3976 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3977 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3978 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4059 // FTEQW range #200-#299
4078 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4081 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4082 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4083 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4084 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4085 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4086 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4087 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4088 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4089 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4090 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4092 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4100 VM_CL_checkpvs, // #240
4123 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4124 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4125 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4126 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4127 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4128 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4129 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4130 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4131 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4132 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4133 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4134 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4135 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4136 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4137 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4160 // CSQC range #300-#399
4161 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4162 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4163 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4164 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4165 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4166 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4167 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4168 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4169 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4170 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4171 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4172 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4176 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4177 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4178 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4179 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4180 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4181 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4182 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4183 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4184 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4185 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4186 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4187 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4188 VM_stringwidth, // #327 // FIXME is this okay?
4189 VM_drawsubpic, // #328 // FIXME is this okay?
4190 VM_drawrotpic, // #329 // FIXME is this okay?
4191 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4192 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4193 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4194 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4195 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4196 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4197 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4198 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4199 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4200 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4201 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4202 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4203 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4204 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4205 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4206 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4207 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4208 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4209 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4210 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4211 VM_isserver, // #350 float() isserver (EXT_CSQC)
4212 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4213 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4214 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4215 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4221 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4222 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4223 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4224 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4225 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4226 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4227 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4228 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4261 // LordHavoc's range #400-#499
4262 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4263 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4264 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4265 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4266 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4267 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4268 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4269 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4270 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4271 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4272 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4273 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4274 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4275 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4276 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4277 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4278 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4279 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4280 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4281 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4282 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4283 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4284 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4285 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4286 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4287 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4288 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4289 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4290 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4291 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4292 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4293 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4294 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4295 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4296 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4297 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4298 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4299 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4300 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4301 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4302 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4303 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4304 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4305 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4306 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4307 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4308 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4309 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4310 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4311 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4312 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4313 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4314 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4315 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4316 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4317 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4318 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4319 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4321 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4322 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4323 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4324 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4325 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4326 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4327 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4328 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4329 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4330 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4331 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4332 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4333 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4334 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4335 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4336 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4337 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4338 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4339 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4340 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4341 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4342 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4343 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4344 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4345 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4346 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4347 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4348 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4349 VM_gecko_create, // #487 float gecko_create( string name )
4350 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4351 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4352 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4353 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4354 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4355 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4356 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4357 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4358 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4359 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4360 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4361 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4362 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4363 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4365 VM_whichpack, // #503 string(string) whichpack = #503;
4366 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4372 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4373 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4374 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4375 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4376 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4377 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4378 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4379 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4380 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4381 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4382 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4383 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4384 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4385 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4386 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4387 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4388 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4389 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4390 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4391 VM_loadfromdata, // #529
4392 VM_loadfromfile, // #530
4393 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4395 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4396 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4467 VM_callfunction, // #605
4468 VM_writetofile, // #606
4469 VM_isfunction, // #607
4475 VM_parseentitydata, // #613
4486 VM_CL_getextresponse, // #624 string getextresponse(void)
4489 VM_sprintf, // #627 string sprintf(string format, ...)
4490 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4491 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4495 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4497 void VM_Polygons_Reset(void)
4499 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4501 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4502 if(polys->initialized)
4504 Mem_FreePool(&polys->pool);
4505 polys->initialized = false;
4509 void VM_CL_Cmd_Init(void)
4512 VM_Polygons_Reset();
4515 void VM_CL_Cmd_Reset(void)
4517 World_End(&cl.world);
4519 VM_Polygons_Reset();