5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 r_refdef_view_t csqc_original_r_refdef_view;
26 r_refdef_view_t csqc_main_r_refdef_view;
28 // #1 void(vector ang) makevectors
29 static void VM_CL_makevectors (prvm_prog_t *prog)
31 vec3_t angles, forward, right, up;
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
34 AngleVectors(angles, forward, right, up);
35 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
36 VectorCopy(right, PRVM_clientglobalvector(v_right));
37 VectorCopy(up, PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 static void VM_CL_setorigin (prvm_prog_t *prog)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning(prog, "setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning(prog, "setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
60 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
61 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
65 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
71 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
74 VectorCopy (min, PRVM_clientedictvector(e, mins));
75 VectorCopy (max, PRVM_clientedictvector(e, maxs));
76 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
81 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 prvm_vec3_t mins, maxs;
84 VectorCopy(min, mins);
85 VectorCopy(max, maxs);
86 SetMinMaxSizePRVM(prog, e, mins, maxs);
89 // #3 void(entity e, string m) setmodel
90 static void VM_CL_setmodel (prvm_prog_t *prog)
97 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99 e = PRVM_G_EDICT(OFS_PARM0);
100 PRVM_clientedictfloat(e, modelindex) = 0;
101 PRVM_clientedictstring(e, model) = 0;
103 m = PRVM_G_STRING(OFS_PARM1);
105 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109 mod = cl.csqc_model_precache[i];
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = -(i+1);
117 for (i = 0;i < MAX_MODELS;i++)
119 mod = cl.model_precache[i];
120 if (mod && !strcmp(mod->name, m))
122 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
123 PRVM_clientedictfloat(e, modelindex) = i;
130 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
131 // LadyHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
132 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
136 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
137 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
141 // #4 void(entity e, vector min, vector max) setsize
142 static void VM_CL_setsize (prvm_prog_t *prog)
146 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148 e = PRVM_G_EDICT(OFS_PARM0);
149 if (e == prog->edicts)
151 VM_Warning(prog, "setsize: can not modify world entity\n");
154 if (e->priv.server->free)
156 VM_Warning(prog, "setsize: can not modify free entity\n");
159 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162 SetMinMaxSize( prog, e, mins, maxs );
167 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
168 static void VM_CL_sound (prvm_prog_t *prog)
172 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 fvolume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (fvolume < 0 || fvolume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
209 // LadyHavoc: we only let the qc set certain flags, others are off-limits
210 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
213 // sound_starttime exists instead of sound_startposition because in a
214 // networking sense you might not know when something is being received,
215 // so making sounds match up in sync would be impossible if relative
217 if (PRVM_clientglobalfloat(sound_starttime))
218 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
222 channel = CHAN_USER2ENGINE(channel);
224 if (!IS_CHAN(channel))
226 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
230 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
231 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
234 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
235 static void VM_CL_pointsound(prvm_prog_t *prog)
242 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
245 sample = PRVM_G_STRING(OFS_PARM1);
246 fvolume = PRVM_G_FLOAT(OFS_PARM2);
247 attenuation = PRVM_G_FLOAT(OFS_PARM3);
249 if (fvolume < 0 || fvolume > 1)
251 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
255 if (attenuation < 0 || attenuation > 4)
257 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
261 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
262 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
265 // #14 entity() spawn
266 static void VM_CL_spawn (prvm_prog_t *prog)
269 ed = PRVM_ED_Alloc(prog);
273 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 VM_SetTraceGlobals(prog, trace);
276 PRVM_clientglobalfloat(trace_networkentity) = svent;
279 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
280 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
283 static void VM_CL_traceline (prvm_prog_t *prog)
290 // R_TimeReport("pretraceline");
292 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294 prog->xfunction->builtinsprofile += 30;
296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
298 move = (int)PRVM_G_FLOAT(OFS_PARM2);
299 ent = PRVM_G_EDICT(OFS_PARM3);
301 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
302 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306 CL_VM_SetTraceGlobals(prog, &trace, svent);
307 // R_TimeReport("traceline");
314 Used for use tracing and shot targeting
315 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
316 if the tryents flag is set.
318 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
321 // LadyHavoc: added this for my own use, VERY useful, similar to traceline
322 static void VM_CL_tracebox (prvm_prog_t *prog)
324 vec3_t v1, v2, m1, m2;
329 // R_TimeReport("pretracebox");
330 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332 prog->xfunction->builtinsprofile += 30;
334 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
338 move = (int)PRVM_G_FLOAT(OFS_PARM4);
339 ent = PRVM_G_EDICT(OFS_PARM5);
341 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
342 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346 CL_VM_SetTraceGlobals(prog, &trace, svent);
347 // R_TimeReport("tracebox");
350 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
354 vec3_t start, end, mins, maxs, move;
355 vec3_t original_origin;
356 vec3_t original_velocity;
357 vec3_t original_angles;
358 vec3_t original_avelocity;
361 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
362 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
363 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
364 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366 gravity = PRVM_clientedictfloat(tossent, gravity);
369 gravity *= cl.movevars_gravity * 0.05;
371 for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
373 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
374 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
375 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
376 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
377 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
378 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
379 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
380 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
381 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383 if (trace.fraction < 1)
387 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
388 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
389 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
390 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
395 static void VM_CL_tracetoss (prvm_prog_t *prog)
399 prvm_edict_t *ignore;
402 prog->xfunction->builtinsprofile += 600;
404 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406 ent = PRVM_G_EDICT(OFS_PARM0);
407 if (ent == prog->edicts)
409 VM_Warning(prog, "tracetoss: can not use world entity\n");
412 ignore = PRVM_G_EDICT(OFS_PARM1);
414 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416 CL_VM_SetTraceGlobals(prog, &trace, svent);
420 // #20 void(string s) precache_model
421 static void VM_CL_precache_model (prvm_prog_t *prog)
427 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429 name = PRVM_G_STRING(OFS_PARM0);
430 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
438 PRVM_G_FLOAT(OFS_RETURN) = 0;
439 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
442 for (i = 0;i < MAX_MODELS;i++)
444 if (!cl.csqc_model_precache[i])
446 cl.csqc_model_precache[i] = (dp_model_t*)m;
447 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
451 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
454 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
457 // #22 entity(vector org, float rad) findradius
458 static void VM_CL_findradius (prvm_prog_t *prog)
460 prvm_edict_t *ent, *chain;
461 vec_t radius, radius2;
462 vec3_t org, eorg, mins, maxs;
463 int i, numtouchedicts;
464 static prvm_edict_t *touchedicts[MAX_EDICTS];
467 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
470 chainfield = PRVM_G_INT(OFS_PARM2);
472 chainfield = prog->fieldoffsets.chain;
474 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476 chain = (prvm_edict_t *)prog->edicts;
478 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
479 radius = PRVM_G_FLOAT(OFS_PARM1);
480 radius2 = radius * radius;
482 mins[0] = org[0] - (radius + 1);
483 mins[1] = org[1] - (radius + 1);
484 mins[2] = org[2] - (radius + 1);
485 maxs[0] = org[0] + (radius + 1);
486 maxs[1] = org[1] + (radius + 1);
487 maxs[2] = org[2] + (radius + 1);
488 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
489 if (numtouchedicts > MAX_EDICTS)
491 // this never happens //[515]: for what then ?
492 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
493 numtouchedicts = MAX_EDICTS;
495 for (i = 0;i < numtouchedicts;i++)
497 ent = touchedicts[i];
498 // Quake did not return non-solid entities but darkplaces does
499 // (note: this is the reason you can't blow up fallen zombies)
500 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502 // LadyHavoc: compare against bounding box rather than center so it
503 // doesn't miss large objects, and use DotProduct instead of Length
504 // for a major speedup
505 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
506 if (sv_gameplayfix_findradiusdistancetobox.integer)
508 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
509 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
510 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
513 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
514 if (DotProduct(eorg, eorg) < radius2)
516 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
521 VM_RETURN_EDICT(chain);
524 // #34 float([ent]) droptofloor
525 static void VM_CL_droptofloor (prvm_prog_t *prog)
528 vec3_t start, end, mins, maxs;
531 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533 // assume failure if it returns early
534 PRVM_G_FLOAT(OFS_RETURN) = 0;
536 // optional entity parameter for self (EXT_ENTITYPARAM)
538 ent = PRVM_G_EDICT(OFS_PARM0);
540 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
541 if (ent == prog->edicts)
543 VM_Warning(prog, "droptofloor: can not modify world entity\n");
546 if (ent->priv.server->free)
548 VM_Warning(prog, "droptofloor: can not modify free entity\n");
552 VectorCopy(PRVM_clientedictvector(ent, origin), start);
553 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
554 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
555 VectorCopy(PRVM_clientedictvector(ent, origin), end);
558 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
560 if (trace.fraction != 1)
562 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
563 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
564 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
565 PRVM_G_FLOAT(OFS_RETURN) = 1;
566 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
567 // ent->priv.server->suspendedinairflag = true;
571 // #35 void(float style, string value) lightstyle
572 static void VM_CL_lightstyle (prvm_prog_t *prog)
577 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
579 i = (int)PRVM_G_FLOAT(OFS_PARM0);
580 c = PRVM_G_STRING(OFS_PARM1);
581 if (i >= cl.max_lightstyle)
583 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
586 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
587 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
588 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
591 // #40 float(entity e) checkbottom
592 static void VM_CL_checkbottom (prvm_prog_t *prog)
594 static int cs_yes, cs_no;
596 vec3_t mins, maxs, start, stop;
601 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
602 ent = PRVM_G_EDICT(OFS_PARM0);
603 PRVM_G_FLOAT(OFS_RETURN) = 0;
605 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
606 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
608 // if all of the points under the corners are solid world, don't bother
609 // with the tougher checks
610 // the corners must be within 16 of the midpoint
611 start[2] = mins[2] - 1;
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = x ? maxs[0] : mins[0];
616 start[1] = y ? maxs[1] : mins[1];
617 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
622 PRVM_G_FLOAT(OFS_RETURN) = true;
623 return; // we got out easy
628 // check it for real...
632 // the midpoint must be within 16 of the bottom
633 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
634 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
635 stop[2] = start[2] - 2*sv_stepheight.value;
636 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
638 if (trace.fraction == 1.0)
641 mid = bottom = trace.endpos[2];
643 // the corners must be within 16 of the midpoint
644 for (x=0 ; x<=1 ; x++)
645 for (y=0 ; y<=1 ; y++)
647 start[0] = stop[0] = x ? maxs[0] : mins[0];
648 start[1] = stop[1] = y ? maxs[1] : mins[1];
650 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
652 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
653 bottom = trace.endpos[2];
654 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
659 PRVM_G_FLOAT(OFS_RETURN) = true;
662 // #41 float(vector v) pointcontents
663 static void VM_CL_pointcontents (prvm_prog_t *prog)
666 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
667 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
668 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
671 // #48 void(vector o, vector d, float color, float count) particle
672 static void VM_CL_particle (prvm_prog_t *prog)
677 VM_SAFEPARMCOUNT(4, VM_CL_particle);
679 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
680 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
681 color = (int)PRVM_G_FLOAT(OFS_PARM2);
682 count = (int)PRVM_G_FLOAT(OFS_PARM3);
683 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
686 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
687 static void VM_CL_ambientsound (prvm_prog_t *prog)
691 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
692 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
693 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
694 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
697 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
698 static void VM_CL_getlight (prvm_prog_t *prog)
700 vec3_t ambientcolor, diffusecolor, diffusenormal;
702 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
704 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
706 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
707 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
708 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
709 if (PRVM_clientglobalvector(getlight_ambient))
710 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
711 if (PRVM_clientglobalvector(getlight_diffuse))
712 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
713 if (PRVM_clientglobalvector(getlight_dir))
714 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
717 //============================================================================
718 //[515]: SCENE MANAGER builtins
720 extern cvar_t v_yshearing;
721 void CSQC_R_RecalcView (void)
723 extern matrix4x4_t viewmodelmatrix_nobob;
724 extern matrix4x4_t viewmodelmatrix_withbob;
725 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
726 if (v_yshearing.value > 0)
727 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
728 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
729 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
730 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
733 //#300 void() clearscene (EXT_CSQC)
734 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
736 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
737 // clear renderable entity and light lists
738 r_refdef.scene.numentities = 0;
739 r_refdef.scene.numlights = 0;
740 // restore the view settings to the values that VM_CL_UpdateView received from the client code
741 r_refdef.view = csqc_original_r_refdef_view;
742 // polygonbegin without draw2d arg has to guess
743 prog->polygonbegin_guess2d = false;
744 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
745 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
746 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
747 cl.csqc_vidvars.drawenginesbar = false;
748 cl.csqc_vidvars.drawcrosshair = false;
750 // clear the CL_Mesh_Scene() used for CSQC polygons and engine effects, they will be added by CSQC_RelinkAllEntities and manually created by CSQC
751 CL_MeshEntities_Scene_Clear();
754 //#301 void(float mask) addentities (EXT_CSQC)
755 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
757 double t = Sys_DirtyTime();
760 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
761 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
762 CSQC_RelinkAllEntities(drawmask);
764 PRVM_clientglobalfloat(time) = cl.time;
765 for(i=1;i<prog->num_edicts;i++)
767 // so we can easily check if CSQC entity #edictnum is currently drawn
768 cl.csqcrenderentities[i].entitynumber = 0;
769 ed = &prog->edicts[i];
770 if(ed->priv.required->free)
773 if(ed->priv.required->free)
775 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
777 if(ed->priv.required->free)
779 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
781 CSQC_AddRenderEdict(ed, i);
784 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
785 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
786 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
789 //#302 void(entity ent) addentity (EXT_CSQC)
790 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
792 double t = Sys_DirtyTime();
793 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
794 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
795 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
796 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
799 //#303 float(float property, ...) setproperty (EXT_CSQC)
800 //#303 float(float property) getproperty
801 //#303 vector(float property) getpropertyvec
802 //#309 float(float property) getproperty
803 //#309 vector(float property) getpropertyvec
804 // VorteX: make this function be able to return previously set property if new value is not given
805 static void VM_CL_R_SetView (prvm_prog_t *prog)
811 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
813 c = (int)PRVM_G_FLOAT(OFS_PARM0);
821 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
824 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
827 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
830 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
833 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
836 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
839 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
842 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
845 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
848 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
851 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
854 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
857 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
860 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
863 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
875 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
877 case VF_DRAWENGINESBAR:
878 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
880 case VF_DRAWCROSSHAIR:
881 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
883 case VF_CL_VIEWANGLES:
884 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
886 case VF_CL_VIEWANGLES_X:
887 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
889 case VF_CL_VIEWANGLES_Y:
890 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
892 case VF_CL_VIEWANGLES_Z:
893 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
896 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
899 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
902 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
905 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
908 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
910 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
913 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
916 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
919 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
922 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
925 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
928 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
931 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
933 case VF_FOG_FADEDEPTH:
934 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
936 case VF_MINFPS_QUALITY:
937 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
940 PRVM_G_FLOAT(OFS_RETURN) = 0;
941 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
947 f = PRVM_G_VECTOR(OFS_PARM1);
948 k = PRVM_G_FLOAT(OFS_PARM1);
952 r_refdef.view.x = (int)(f[0]);
953 r_refdef.view.y = (int)(f[1]);
957 r_refdef.view.x = (int)(k);
961 r_refdef.view.y = (int)(k);
965 r_refdef.view.width = (int)(f[0]);
966 r_refdef.view.height = (int)(f[1]);
970 r_refdef.view.width = (int)(k);
974 r_refdef.view.height = (int)(k);
978 r_refdef.view.x = (int)(f[0]);
979 r_refdef.view.y = (int)(f[1]);
980 f = PRVM_G_VECTOR(OFS_PARM2);
981 r_refdef.view.width = (int)(f[0]);
982 r_refdef.view.height = (int)(f[1]);
986 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
987 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
990 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
993 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
996 VectorCopy(f, cl.csqc_vieworigin);
1000 cl.csqc_vieworigin[0] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[1] = k;
1005 CSQC_R_RecalcView();
1008 cl.csqc_vieworigin[2] = k;
1009 CSQC_R_RecalcView();
1012 VectorCopy(f, cl.csqc_viewangles);
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[0] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[1] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_viewangles[2] = k;
1025 CSQC_R_RecalcView();
1028 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1030 case VF_DRAWENGINESBAR:
1031 cl.csqc_vidvars.drawenginesbar = k != 0;
1033 case VF_DRAWCROSSHAIR:
1034 cl.csqc_vidvars.drawcrosshair = k != 0;
1036 case VF_CL_VIEWANGLES:
1037 VectorCopy(f, cl.viewangles);
1039 case VF_CL_VIEWANGLES_X:
1040 cl.viewangles[0] = k;
1042 case VF_CL_VIEWANGLES_Y:
1043 cl.viewangles[1] = k;
1045 case VF_CL_VIEWANGLES_Z:
1046 cl.viewangles[2] = k;
1048 case VF_PERSPECTIVE:
1049 r_refdef.view.useperspective = k != 0;
1051 case VF_CLEARSCREEN:
1052 r_refdef.view.isoverlay = !k;
1055 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1057 case VF_FOG_DENSITY:
1058 r_refdef.fog_density = k;
1061 r_refdef.fog_red = f[0];
1062 r_refdef.fog_green = f[1];
1063 r_refdef.fog_blue = f[2];
1065 case VF_FOG_COLOR_R:
1066 r_refdef.fog_red = k;
1068 case VF_FOG_COLOR_G:
1069 r_refdef.fog_green = k;
1071 case VF_FOG_COLOR_B:
1072 r_refdef.fog_blue = k;
1075 r_refdef.fog_alpha = k;
1078 r_refdef.fog_start = k;
1081 r_refdef.fog_end = k;
1084 r_refdef.fog_height = k;
1086 case VF_FOG_FADEDEPTH:
1087 r_refdef.fog_fadedepth = k;
1089 case VF_MINFPS_QUALITY:
1090 r_refdef.view.quality = k;
1093 PRVM_G_FLOAT(OFS_RETURN) = 0;
1094 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1097 PRVM_G_FLOAT(OFS_RETURN) = 1;
1100 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1101 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1103 double t = Sys_DirtyTime();
1108 const char *cubemapname = NULL;
1109 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1110 float coronaintensity = 1;
1111 float coronasizescale = 0.25;
1112 qboolean castshadow = true;
1113 float ambientscale = 0;
1114 float diffusescale = 1;
1115 float specularscale = 1;
1117 vec3_t forward, left, up;
1118 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1120 // if we've run out of dlights, just return
1121 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1124 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1125 radius = PRVM_G_FLOAT(OFS_PARM1);
1126 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1127 if (prog->argc >= 4)
1129 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1130 if (style >= MAX_LIGHTSTYLES)
1132 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1136 if (prog->argc >= 5)
1137 cubemapname = PRVM_G_STRING(OFS_PARM4);
1138 if (prog->argc >= 6)
1139 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1140 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1141 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1143 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1144 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1145 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1146 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1148 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1149 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1150 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1151 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1154 //============================================================================
1156 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1157 static void VM_CL_unproject (prvm_prog_t *prog)
1163 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1164 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1167 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1168 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1169 if(v_flipped.integer)
1171 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1172 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1175 //#311 vector (vector v) cs_project (EXT_CSQC)
1176 static void VM_CL_project (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_project);
1183 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1184 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1185 Matrix4x4_Transform(&m, f, v);
1186 if(v_flipped.integer)
1188 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1189 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1190 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1193 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1194 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1197 //#330 float(float stnum) getstatf (EXT_CSQC)
1198 static void VM_CL_getstatf (prvm_prog_t *prog)
1206 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1207 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1208 if(i < 0 || i >= MAX_CL_STATS)
1210 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1213 dat.l = cl.stats[i];
1214 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1217 //#331 float(float stnum) getstati (EXT_CSQC)
1218 static void VM_CL_getstati (prvm_prog_t *prog)
1221 int firstbit, bitcount;
1223 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1225 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1230 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1240 if(index < 0 || index >= MAX_CL_STATS)
1242 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1245 i = cl.stats[index];
1246 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1247 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1248 PRVM_G_FLOAT(OFS_RETURN) = i;
1251 //#332 string(float firststnum) getstats (EXT_CSQC)
1252 static void VM_CL_getstats (prvm_prog_t *prog)
1256 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1257 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1258 if(i < 0 || i > MAX_CL_STATS-4)
1260 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1261 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1264 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1265 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1268 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1269 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1273 struct model_s *model;
1275 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1277 t = PRVM_G_EDICT(OFS_PARM0);
1279 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1281 PRVM_clientedictstring(t, model) = 0;
1282 PRVM_clientedictfloat(t, modelindex) = 0;
1287 model = CL_GetModelByIndex(i);
1290 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1293 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1294 PRVM_clientedictfloat(t, modelindex) = i;
1296 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1299 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1302 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1305 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1306 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1312 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1313 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1314 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1317 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1318 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1321 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1322 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1325 PRVM_G_FLOAT(OFS_RETURN) = i;
1328 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1329 static void VM_CL_trailparticles (prvm_prog_t *prog)
1332 vec3_t start, end, velocity;
1334 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1336 t = PRVM_G_EDICT(OFS_PARM0);
1337 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1338 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1339 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1340 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1344 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1347 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1348 static void VM_CL_pointparticles (prvm_prog_t *prog)
1353 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1354 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1355 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1356 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1357 n = PRVM_G_FLOAT(OFS_PARM3);
1360 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1363 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1364 static void VM_CL_boxparticles (prvm_prog_t *prog)
1367 // prvm_edict_t *own;
1368 vec3_t origin_from, origin_to, dir_from, dir_to;
1372 float tintmins[4], tintmaxs[4], fade;
1373 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1375 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1378 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1379 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1380 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1381 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1382 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1383 count = PRVM_G_FLOAT(OFS_PARM6);
1385 flags = PRVM_G_FLOAT(OFS_PARM7);
1389 Vector4Set(tintmins, 1, 1, 1, 1);
1390 Vector4Set(tintmaxs, 1, 1, 1, 1);
1394 if(flags & 1) // read alpha
1396 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1397 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1399 if(flags & 2) // read color
1401 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1402 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1404 if(flags & 4) // read fade
1406 fade = PRVM_clientglobalfloat(particles_fade);
1408 if(flags & 128) // draw as trail
1414 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1416 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1419 //#531 void(float pause) setpause
1420 static void VM_CL_setpause(prvm_prog_t *prog)
1422 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1423 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1424 cl.csqc_paused = true;
1426 cl.csqc_paused = false;
1429 //#343 void(float usecursor) setcursormode (DP_CSQC)
1430 static void VM_CL_setcursormode (prvm_prog_t *prog)
1432 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1433 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1434 cl_ignoremousemoves = 2;
1437 //#344 vector() getmousepos (DP_CSQC)
1438 static void VM_CL_getmousepos(prvm_prog_t *prog)
1440 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1442 if (key_consoleactive || key_dest != key_game)
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1444 else if (cl.csqc_wantsmousemove)
1445 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1447 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1450 //#345 float(float framenum) getinputstate (EXT_CSQC)
1451 static void VM_CL_getinputstate (prvm_prog_t *prog)
1453 unsigned int i, frame;
1454 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1455 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1456 PRVM_G_FLOAT(OFS_RETURN) = false;
1457 for (i = 0;i < CL_MAX_USERCMDS;i++)
1459 if (cl.movecmd[i].sequence == frame)
1461 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1462 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1463 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1464 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1465 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1466 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1467 // this probably shouldn't be here
1468 if(cl.movecmd[i].crouch)
1470 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1471 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1475 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1476 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1478 PRVM_G_FLOAT(OFS_RETURN) = true;
1483 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1484 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1486 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1487 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1490 //#347 void() runstandardplayerphysics (EXT_CSQC)
1491 #define PMF_JUMP_HELD 1 // matches FTEQW
1492 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1493 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1494 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1495 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1497 cl_clientmovement_state_t s;
1500 memset(&s, 0, sizeof(s));
1502 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1504 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1505 if(ent == prog->edicts)
1509 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1510 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1511 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1512 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1514 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1515 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1521 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1522 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1523 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1524 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1525 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1526 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1527 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1530 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1531 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1532 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1533 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1534 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1535 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1536 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1537 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1539 CL_ClientMovement_PlayerMove_Frame(&s);
1541 if(ent == prog->edicts)
1544 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1545 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1546 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1547 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1552 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1553 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1554 PRVM_clientedictfloat(ent, pmove_flags) =
1555 (s.crouched ? PMF_DUCKED : 0) |
1556 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1557 (s.onground ? PMF_ONGROUND : 0);
1561 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1562 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1568 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1570 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1571 c = PRVM_G_STRING(OFS_PARM1);
1572 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1576 i = Sbar_GetSortedPlayerIndex(-1-i);
1577 if(i < 0 || i >= cl.maxclients)
1582 if(!strcasecmp(c, "name"))
1583 strlcpy(t, cl.scores[i].name, sizeof(t));
1585 if(!strcasecmp(c, "frags"))
1586 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1588 if(!strcasecmp(c, "ping"))
1589 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1591 if(!strcasecmp(c, "pl"))
1592 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1594 if(!strcasecmp(c, "movementloss"))
1595 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1597 if(!strcasecmp(c, "entertime"))
1598 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1600 if(!strcasecmp(c, "colors"))
1601 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1603 if(!strcasecmp(c, "topcolor"))
1604 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1606 if(!strcasecmp(c, "bottomcolor"))
1607 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1609 if(!strcasecmp(c, "viewentity"))
1610 dpsnprintf(t, sizeof(t), "%i", i+1);
1613 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1616 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1617 static void VM_CL_setlistener (prvm_prog_t *prog)
1619 vec3_t origin, forward, left, up;
1620 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1621 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1622 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1623 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1624 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1625 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1626 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1629 //#352 void(string cmdname) registercommand (EXT_CSQC)
1630 static void VM_CL_registercmd (prvm_prog_t *prog)
1632 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1633 if(!Cmd_Exists(&cmd_client, PRVM_G_STRING(OFS_PARM0)))
1634 Cmd_AddCommand(&cmd_client, PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1637 //#360 float() readbyte (EXT_CSQC)
1638 static void VM_CL_ReadByte (prvm_prog_t *prog)
1640 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1641 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1644 //#361 float() readchar (EXT_CSQC)
1645 static void VM_CL_ReadChar (prvm_prog_t *prog)
1647 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1648 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1651 //#362 float() readshort (EXT_CSQC)
1652 static void VM_CL_ReadShort (prvm_prog_t *prog)
1654 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1655 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1658 //#363 float() readlong (EXT_CSQC)
1659 static void VM_CL_ReadLong (prvm_prog_t *prog)
1661 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1662 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1665 //#364 float() readcoord (EXT_CSQC)
1666 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1668 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1669 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1672 //#365 float() readangle (EXT_CSQC)
1673 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1675 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1676 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1679 //#366 string() readstring (EXT_CSQC)
1680 static void VM_CL_ReadString (prvm_prog_t *prog)
1682 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1683 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1686 //#367 float() readfloat (EXT_CSQC)
1687 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1689 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1690 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1693 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1694 extern cvar_t cl_readpicture_force;
1695 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1698 unsigned char *data;
1700 unsigned short size;
1704 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1706 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1707 size = (unsigned short) MSG_ReadShort(&cl_message);
1709 // check if a texture of that name exists
1710 // if yes, it is used and the data is discarded
1711 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1713 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1717 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1719 // texture found and loaded
1720 // skip over the jpeg as we don't need it
1721 for(i = 0; i < size; ++i)
1722 (void) MSG_ReadByte(&cl_message);
1726 // texture not found
1727 // use the attached jpeg as texture
1728 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1729 MSG_ReadBytes(&cl_message, size, buf);
1730 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1732 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1737 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1740 //////////////////////////////////////////////////////////
1742 static void VM_CL_makestatic (prvm_prog_t *prog)
1746 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1748 ent = PRVM_G_EDICT(OFS_PARM0);
1749 if (ent == prog->edicts)
1751 VM_Warning(prog, "makestatic: can not modify world entity\n");
1754 if (ent->priv.server->free)
1756 VM_Warning(prog, "makestatic: can not modify free entity\n");
1760 if (cl.num_static_entities < cl.max_static_entities)
1763 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1765 // copy it to the current state
1766 memset(staticent, 0, sizeof(*staticent));
1767 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1768 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1769 staticent->render.framegroupblend[0].lerp = 1;
1770 // make torchs play out of sync
1771 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1772 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1773 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1774 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1775 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1776 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1777 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1780 if (!staticent->render.alpha)
1781 staticent->render.alpha = 1.0f;
1782 if (!staticent->render.scale)
1783 staticent->render.scale = 1.0f;
1784 if (!VectorLength2(staticent->render.colormod))
1785 VectorSet(staticent->render.colormod, 1, 1, 1);
1786 if (!VectorLength2(staticent->render.glowmod))
1787 VectorSet(staticent->render.glowmod, 1, 1, 1);
1789 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1790 if (renderflags & RF_USEAXIS)
1792 vec3_t forward, left, up, origin;
1793 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1794 VectorNegate(PRVM_clientglobalvector(v_right), left);
1795 VectorCopy(PRVM_clientglobalvector(v_up), up);
1796 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1797 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1798 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1801 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1803 // either fullbright or lit
1804 if(!r_fullbright.integer)
1806 if (!(staticent->render.effects & EF_FULLBRIGHT))
1807 staticent->render.flags |= RENDER_LIGHT;
1809 // turn off shadows from transparent objects
1810 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1811 staticent->render.flags |= RENDER_SHADOW;
1812 if (staticent->render.effects & EF_NODEPTHTEST)
1813 staticent->render.flags |= RENDER_NODEPTHTEST;
1814 if (staticent->render.effects & EF_ADDITIVE)
1815 staticent->render.flags |= RENDER_ADDITIVE;
1816 if (staticent->render.effects & EF_DOUBLESIDED)
1817 staticent->render.flags |= RENDER_DOUBLESIDED;
1819 staticent->render.allowdecals = true;
1820 CL_UpdateRenderEntity(&staticent->render);
1823 Con_Printf("Too many static entities");
1825 // throw the entity away now
1826 PRVM_ED_Free(prog, ent);
1829 //=================================================================//
1835 copies data from one entity to another
1837 copyentity(src, dst)
1840 static void VM_CL_copyentity (prvm_prog_t *prog)
1842 prvm_edict_t *in, *out;
1843 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1844 in = PRVM_G_EDICT(OFS_PARM0);
1845 if (in == prog->edicts)
1847 VM_Warning(prog, "copyentity: can not read world entity\n");
1850 if (in->priv.server->free)
1852 VM_Warning(prog, "copyentity: can not read free entity\n");
1855 out = PRVM_G_EDICT(OFS_PARM1);
1856 if (out == prog->edicts)
1858 VM_Warning(prog, "copyentity: can not modify world entity\n");
1861 if (out->priv.server->free)
1863 VM_Warning(prog, "copyentity: can not modify free entity\n");
1866 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1868 if (VectorCompare(PRVM_clientedictvector(out, absmin), PRVM_clientedictvector(out, absmax)))
1873 //=================================================================//
1875 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1876 static void VM_CL_effect (prvm_prog_t *prog)
1879 Con_Warnf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1882 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1883 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1884 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1888 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1889 static void VM_CL_te_blood (prvm_prog_t *prog)
1891 vec3_t pos, vel, pos2;
1892 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1893 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1895 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1896 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1897 CL_FindNonSolidLocation(pos, pos2, 4);
1898 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1901 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1902 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1905 vec3_t mincorner, maxcorner, vel1, vel2;
1906 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1907 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1909 speed = PRVM_G_FLOAT(OFS_PARM2);
1916 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1917 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1918 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1921 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1922 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1926 matrix4x4_t tempmatrix;
1927 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1928 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1929 CL_FindNonSolidLocation(pos, pos2, 10);
1930 CL_ParticleExplosion(pos2);
1931 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1932 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1935 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1936 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1938 vec3_t mincorner, maxcorner, vel;
1939 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1940 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1941 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1942 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1943 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1946 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1947 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1949 vec3_t mincorner, maxcorner, vel;
1950 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1951 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1952 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1953 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1954 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1957 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1958 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1960 vec3_t mincorner, maxcorner, vel;
1961 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1963 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1964 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1965 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1968 // #411 void(vector org, vector vel, float howmany) te_spark
1969 static void VM_CL_te_spark (prvm_prog_t *prog)
1971 vec3_t pos, pos2, vel;
1972 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1974 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1975 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1976 CL_FindNonSolidLocation(pos, pos2, 4);
1977 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1980 extern cvar_t cl_sound_ric_gunshot;
1981 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1982 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1986 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1988 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1989 CL_FindNonSolidLocation(pos, pos2, 4);
1990 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1991 if(cl_sound_ric_gunshot.integer >= 2)
1993 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1997 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1998 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1999 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2004 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2005 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2009 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2011 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2012 CL_FindNonSolidLocation(pos, pos2, 4);
2013 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2014 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2018 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2019 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2020 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2024 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2025 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2029 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2031 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2032 CL_FindNonSolidLocation(pos, pos2, 4);
2033 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2034 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2038 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2039 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2040 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2044 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2045 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2048 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2050 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2051 CL_FindNonSolidLocation(pos, pos2, 10);
2052 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2053 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2056 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2057 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2060 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2062 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2063 CL_FindNonSolidLocation(pos, pos2, 10);
2064 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2067 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2068 static void VM_CL_te_customflash (prvm_prog_t *prog)
2071 matrix4x4_t tempmatrix;
2072 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2074 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2075 CL_FindNonSolidLocation(pos, pos2, 4);
2076 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2077 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2080 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2081 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2085 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2087 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2088 CL_FindNonSolidLocation(pos, pos2, 4);
2089 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2090 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2092 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2096 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2097 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2098 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2103 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2104 static void VM_CL_te_spike (prvm_prog_t *prog)
2108 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2110 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2111 CL_FindNonSolidLocation(pos, pos2, 4);
2112 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2113 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2117 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2118 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2119 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2123 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2124 static void VM_CL_te_superspike (prvm_prog_t *prog)
2128 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2130 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2131 CL_FindNonSolidLocation(pos, pos2, 4);
2132 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2133 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2137 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2138 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2139 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2143 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2144 static void VM_CL_te_explosion (prvm_prog_t *prog)
2147 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2149 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2150 CL_FindNonSolidLocation(pos, pos2, 10);
2151 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2152 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2155 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2156 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2159 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2161 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2162 CL_FindNonSolidLocation(pos, pos2, 10);
2163 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2164 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2167 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2168 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2171 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2173 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2174 CL_FindNonSolidLocation(pos, pos2, 4);
2175 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2176 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2179 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2180 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2183 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2185 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2186 CL_FindNonSolidLocation(pos, pos2, 4);
2187 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2188 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2191 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2192 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2195 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2196 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2197 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2200 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2201 static void VM_CL_te_teleport (prvm_prog_t *prog)
2204 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2205 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2206 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2210 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2212 vec3_t pos, pos2, color;
2213 matrix4x4_t tempmatrix;
2214 int colorStart, colorLength;
2215 unsigned char *tempcolor;
2216 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2218 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2219 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2220 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2221 CL_FindNonSolidLocation(pos, pos2, 10);
2222 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2223 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2224 color[0] = tempcolor[0] * (2.0f / 255.0f);
2225 color[1] = tempcolor[1] * (2.0f / 255.0f);
2226 color[2] = tempcolor[2] * (2.0f / 255.0f);
2227 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2228 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2229 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2233 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2234 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2237 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2238 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2239 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2240 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2243 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2244 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2247 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2248 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2249 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2250 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2253 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2254 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2257 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2258 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2259 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2260 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2263 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2264 static void VM_CL_te_beam (prvm_prog_t *prog)
2267 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2268 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2269 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2270 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2273 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2274 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2277 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2279 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2280 CL_FindNonSolidLocation(pos, pos2, 4);
2281 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2284 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2285 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2287 vec3_t pos, pos2, vel;
2288 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2289 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2291 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2292 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2293 CL_FindNonSolidLocation(pos, pos2, 4);
2294 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2298 // #443 void(entity e, entity tagentity, string tagname) setattachment
2299 static void VM_CL_setattachment (prvm_prog_t *prog)
2302 prvm_edict_t *tagentity;
2303 const char *tagname;
2307 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2309 e = PRVM_G_EDICT(OFS_PARM0);
2310 tagentity = PRVM_G_EDICT(OFS_PARM1);
2311 tagname = PRVM_G_STRING(OFS_PARM2);
2313 if (e == prog->edicts)
2315 VM_Warning(prog, "setattachment: can not modify world entity\n");
2318 if (e->priv.server->free)
2320 VM_Warning(prog, "setattachment: can not modify free entity\n");
2324 if (tagentity == NULL)
2325 tagentity = prog->edicts;
2328 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2330 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2331 model = CL_GetModelByIndex(modelindex);
2334 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2336 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2339 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2342 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2343 PRVM_clientedictfloat(e, tag_index) = tagindex;
2346 /////////////////////////////////////////
2347 // DP_MD3_TAGINFO extension coded by VorteX
2349 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2351 dp_model_t *model = CL_GetModelFromEdict(e);
2353 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2358 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2365 Matrix4x4_CreateIdentity(tag_localmatrix);
2368 && (model = CL_GetModelFromEdict(e))
2369 && model->animscenes)
2371 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2382 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2385 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2390 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2393 float pitchsign = 1;
2395 scale = PRVM_clientedictfloat(ent, scale);
2400 *out = r_refdef.view.matrix;
2401 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2407 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2408 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2409 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2410 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2411 Matrix4x4_FromVectors(out, forward, left, up, origin);
2415 pitchsign = CL_GetPitchSign(prog, ent);
2416 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2420 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2424 && (model = CL_GetModelFromEdict(ent))
2425 && model->animscenes)
2427 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2428 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2429 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2430 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2432 *out = identitymatrix;
2436 // Warnings/errors code:
2437 // 0 - normal (everything all-right)
2440 // 3 - null or non-precached model
2441 // 4 - no tags with requested index
2442 // 5 - runaway loop at attachment chain
2443 extern cvar_t cl_bob;
2444 extern cvar_t cl_bobcycle;
2445 extern cvar_t cl_bobup;
2446 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
2450 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2452 vec3_t shadingorigin;
2454 *out = identitymatrix; // warnings and errors return identical matrix
2456 if (ent == prog->edicts)
2458 if (ent->priv.server->free)
2461 model = CL_GetModelFromEdict(ent);
2465 tagmatrix = identitymatrix;
2469 if(attachloop >= 256)
2471 // apply transformation by child's tagindex on parent entity and then
2472 // by parent entity itself
2473 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2474 if(ret && attachloop == 0)
2476 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2477 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2478 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2479 // next iteration we process the parent entity
2480 if (PRVM_clientedictedict(ent, tag_entity))
2482 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2483 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2490 // RENDER_VIEWMODEL magic
2491 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2493 Matrix4x4_Copy(&tagmatrix, out);
2495 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2496 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499 // Cl_bob, ported from rendering code
2500 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2503 // LadyHavoc: this code is *weird*, but not replacable (I think it
2504 // should be done in QC on the server, but oh well, quake is quake)
2505 // LadyHavoc: figured out bobup: the time at which the sin is at 180
2506 // degrees (which allows lengthening or squishing the peak or valley)
2507 cycle = cl.time/cl_bobcycle.value;
2508 cycle -= (int)cycle;
2509 if (cycle < cl_bobup.value)
2510 cycle = sin(M_PI * cycle / cl_bobup.value);
2512 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2513 // bob is proportional to velocity in the xy plane
2514 // (don't count Z, or jumping messes it up)
2515 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2516 bob = bob*0.3 + bob*0.7*cycle;
2517 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2521 // return the origin of the view
2522 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2526 // return the origin of the root entity in the chain
2527 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2529 if (returnshadingorigin)
2530 VectorCopy(shadingorigin, returnshadingorigin);
2534 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2535 static void VM_CL_gettagindex (prvm_prog_t *prog)
2538 const char *tag_name;
2541 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2543 ent = PRVM_G_EDICT(OFS_PARM0);
2544 tag_name = PRVM_G_STRING(OFS_PARM1);
2545 if (ent == prog->edicts)
2547 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2550 if (ent->priv.server->free)
2552 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2557 if (!CL_GetModelFromEdict(ent))
2558 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2561 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2563 if(developer_extra.integer)
2564 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2566 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2569 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2570 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2574 matrix4x4_t tag_matrix;
2575 matrix4x4_t tag_localmatrix;
2577 const char *tagname;
2579 vec3_t forward, left, up, origin;
2580 const dp_model_t *model;
2582 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2584 e = PRVM_G_EDICT(OFS_PARM0);
2585 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2586 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2587 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2588 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2589 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2590 VectorCopy(up, PRVM_clientglobalvector(v_up));
2591 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2592 model = CL_GetModelFromEdict(e);
2593 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2594 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2595 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2596 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2597 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2599 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2600 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2601 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2602 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2603 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2604 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2609 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2612 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2615 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2618 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2621 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2626 //============================================================================
2628 //====================
2629 // DP_CSQC_SPAWNPARTICLE
2630 // a QC hook to engine's CL_NewParticle
2631 //====================
2633 // particle theme struct
2634 typedef struct vmparticletheme_s
2636 unsigned short typeindex;
2637 qboolean initialized;
2639 porientation_t orientation;
2650 float liquidfriction;
2652 float velocityjitter;
2653 qboolean qualityreduction;
2662 float delaycollision;
2668 typedef struct vmparticlespawner_s
2671 qboolean initialized;
2673 vmparticletheme_t *themes;
2675 }vmparticlespawner_t;
2677 vmparticlespawner_t vmpartspawner;
2679 // TODO: automatic max_themes grow
2680 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2682 // bound max themes to not be an insane value
2685 if (maxthemes > 2048)
2687 // allocate and set up structure
2688 if (vmpartspawner.initialized) // reallocate
2690 Mem_FreePool(&vmpartspawner.pool);
2691 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2693 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2694 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2695 vmpartspawner.max_themes = maxthemes;
2696 vmpartspawner.initialized = true;
2697 vmpartspawner.verified = true;
2700 // reset particle theme to default values
2701 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2703 theme->initialized = true;
2704 theme->typeindex = pt_static;
2705 theme->blendmode = PBLEND_ADD;
2706 theme->orientation = PARTICLE_BILLBOARD;
2707 theme->color1 = 0x808080;
2708 theme->color2 = 0xFFFFFF;
2711 theme->sizeincrease = 0;
2713 theme->alphafade = 512;
2714 theme->gravity = 0.0f;
2715 theme->bounce = 0.0f;
2716 theme->airfriction = 1.0f;
2717 theme->liquidfriction = 4.0f;
2718 theme->originjitter = 0.0f;
2719 theme->velocityjitter = 0.0f;
2720 theme->qualityreduction = false;
2721 theme->lifetime = 4;
2723 theme->staincolor1 = -1;
2724 theme->staincolor2 = -1;
2725 theme->staintex = -1;
2726 theme->delayspawn = 0.0f;
2727 theme->delaycollision = 0.0f;
2728 theme->angle = 0.0f;
2732 // particle theme -> QC globals
2733 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2735 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2736 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2737 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2738 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2739 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2740 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2741 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2742 PRVM_clientglobalfloat(particle_size) = theme->size;
2743 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2744 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2745 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2746 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2747 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2748 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2749 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2750 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2751 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2752 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2753 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2754 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2755 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2756 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2757 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2758 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2759 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2760 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2761 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2762 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2763 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2766 // QC globals -> particle theme
2767 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2769 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2770 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2771 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2772 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2773 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2774 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2775 theme->size = PRVM_clientglobalfloat(particle_size);
2776 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2777 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2778 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2779 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2780 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2781 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2782 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2783 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2784 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2785 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2786 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2787 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2788 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2789 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2790 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2791 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2792 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2793 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2794 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2795 theme->angle = PRVM_clientglobalfloat(particle_angle);
2796 theme->spin = PRVM_clientglobalfloat(particle_spin);
2799 // init particle spawner interface
2800 // # float(float max_themes) initparticlespawner
2801 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2803 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2804 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2805 vmpartspawner.themes[0].initialized = true;
2806 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2807 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2810 // void() resetparticle
2811 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2813 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2814 if (vmpartspawner.verified == false)
2816 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2819 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2822 // void(float themenum) particletheme
2823 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2827 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2828 if (vmpartspawner.verified == false)
2830 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2833 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2834 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2836 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2837 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 if (vmpartspawner.themes[themenum].initialized == false)
2842 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2843 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2846 // load particle theme into globals
2847 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2850 // float() saveparticletheme
2851 // void(float themenum) updateparticletheme
2852 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2856 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2857 if (vmpartspawner.verified == false)
2859 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2862 // allocate new theme, save it and return
2865 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2866 if (vmpartspawner.themes[themenum].initialized == false)
2868 if (themenum >= vmpartspawner.max_themes)
2870 if (vmpartspawner.max_themes == 2048)
2871 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2873 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2874 PRVM_G_FLOAT(OFS_RETURN) = -1;
2877 vmpartspawner.themes[themenum].initialized = true;
2878 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2879 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2882 // update existing theme
2883 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2884 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2886 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2889 vmpartspawner.themes[themenum].initialized = true;
2890 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2893 // void(float themenum) freeparticletheme
2894 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2898 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2899 if (vmpartspawner.verified == false)
2901 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2904 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2906 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2908 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2911 if (vmpartspawner.themes[themenum].initialized == false)
2913 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2914 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2918 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2919 vmpartspawner.themes[themenum].initialized = false;
2922 // float(vector org, vector dir, [float theme]) particle
2923 // returns 0 if failed, 1 if succesful
2924 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2927 vmparticletheme_t *theme;
2931 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2932 if (vmpartspawner.verified == false)
2934 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2935 PRVM_G_FLOAT(OFS_RETURN) = 0;
2938 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2939 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2941 if (prog->argc < 3) // global-set particle
2943 part = CL_NewParticle(org,
2944 (unsigned short)PRVM_clientglobalfloat(particle_type),
2945 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2946 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2947 (int)PRVM_clientglobalfloat(particle_tex),
2948 PRVM_clientglobalfloat(particle_size),
2949 PRVM_clientglobalfloat(particle_sizeincrease),
2950 PRVM_clientglobalfloat(particle_alpha)*256,
2951 PRVM_clientglobalfloat(particle_alphafade)*256,
2952 PRVM_clientglobalfloat(particle_gravity),
2953 PRVM_clientglobalfloat(particle_bounce),
2960 PRVM_clientglobalfloat(particle_airfriction),
2961 PRVM_clientglobalfloat(particle_liquidfriction),
2962 PRVM_clientglobalfloat(particle_originjitter),
2963 PRVM_clientglobalfloat(particle_velocityjitter),
2964 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2965 PRVM_clientglobalfloat(particle_time),
2966 PRVM_clientglobalfloat(particle_stretch),
2967 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2968 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2969 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2970 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2971 (int)PRVM_clientglobalfloat(particle_staintex),
2972 PRVM_clientglobalfloat(particle_stainalpha)*256,
2973 PRVM_clientglobalfloat(particle_stainsize),
2974 PRVM_clientglobalfloat(particle_angle),
2975 PRVM_clientglobalfloat(particle_spin),
2979 PRVM_G_FLOAT(OFS_RETURN) = 0;
2982 if (PRVM_clientglobalfloat(particle_delayspawn))
2983 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2984 //if (PRVM_clientglobalfloat(particle_delaycollision))
2985 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2987 else // quick themed particle
2989 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2990 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2992 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2993 PRVM_G_FLOAT(OFS_RETURN) = 0;
2996 theme = &vmpartspawner.themes[themenum];
2997 part = CL_NewParticle(org,
3003 theme->sizeincrease,
3015 theme->liquidfriction,
3016 theme->originjitter,
3017 theme->velocityjitter,
3018 theme->qualityreduction,
3033 PRVM_G_FLOAT(OFS_RETURN) = 0;
3036 if (theme->delayspawn)
3037 part->delayedspawn = cl.time + theme->delayspawn;
3038 //if (theme->delaycollision)
3039 // part->delayedcollisions = cl.time + theme->delaycollision;
3041 PRVM_G_FLOAT(OFS_RETURN) = 1;
3044 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3045 // returns 0 if failed, 1 if success
3046 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3049 vmparticletheme_t *theme;
3053 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3054 if (vmpartspawner.verified == false)
3056 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3057 PRVM_G_FLOAT(OFS_RETURN) = 0;
3060 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3061 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3062 if (prog->argc < 5) // global-set particle
3063 part = CL_NewParticle(org,
3064 (unsigned short)PRVM_clientglobalfloat(particle_type),
3065 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3066 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3067 (int)PRVM_clientglobalfloat(particle_tex),
3068 PRVM_clientglobalfloat(particle_size),
3069 PRVM_clientglobalfloat(particle_sizeincrease),
3070 PRVM_clientglobalfloat(particle_alpha)*256,
3071 PRVM_clientglobalfloat(particle_alphafade)*256,
3072 PRVM_clientglobalfloat(particle_gravity),
3073 PRVM_clientglobalfloat(particle_bounce),
3080 PRVM_clientglobalfloat(particle_airfriction),
3081 PRVM_clientglobalfloat(particle_liquidfriction),
3082 PRVM_clientglobalfloat(particle_originjitter),
3083 PRVM_clientglobalfloat(particle_velocityjitter),
3084 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3085 PRVM_clientglobalfloat(particle_time),
3086 PRVM_clientglobalfloat(particle_stretch),
3087 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3088 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3089 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3090 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3091 (int)PRVM_clientglobalfloat(particle_staintex),
3092 PRVM_clientglobalfloat(particle_stainalpha)*256,
3093 PRVM_clientglobalfloat(particle_stainsize),
3094 PRVM_clientglobalfloat(particle_angle),
3095 PRVM_clientglobalfloat(particle_spin),
3097 else // themed particle
3099 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3100 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3102 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3103 PRVM_G_FLOAT(OFS_RETURN) = 0;
3106 theme = &vmpartspawner.themes[themenum];
3107 part = CL_NewParticle(org,
3113 theme->sizeincrease,
3125 theme->liquidfriction,
3126 theme->originjitter,
3127 theme->velocityjitter,
3128 theme->qualityreduction,
3144 PRVM_G_FLOAT(OFS_RETURN) = 0;
3147 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3148 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3149 PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 //====================
3153 //CSQC engine entities query
3154 //====================
3156 // float(float entitynum, float whatfld) getentity;
3157 // vector(float entitynum, float whatfld) getentityvec;
3158 // querying engine-drawn entity
3159 // VorteX: currently it's only tested with whatfld = 1..7
3160 static void VM_CL_GetEntity (prvm_prog_t *prog)
3162 int entnum, fieldnum;
3163 vec3_t forward, left, up, org;
3164 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3166 entnum = PRVM_G_FLOAT(OFS_PARM0);
3167 if (entnum < 0 || entnum >= cl.num_entities)
3169 PRVM_G_FLOAT(OFS_RETURN) = 0;
3172 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3175 case 0: // active state
3176 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3179 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3180 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3183 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3184 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3187 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3188 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3191 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3192 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3195 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3197 case 6: // origin + v_forward, v_right, v_up
3198 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3199 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3200 VectorNegate(left, PRVM_clientglobalvector(v_right));
3201 VectorCopy(up, PRVM_clientglobalvector(v_up));
3202 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3205 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3208 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3210 case 9: // pants colormod
3211 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3213 case 10: // shirt colormod
3214 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3217 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3220 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3223 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3226 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3227 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3230 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3231 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3234 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3237 PRVM_G_FLOAT(OFS_RETURN) = 0;
3242 //====================
3243 //QC POLYGON functions
3244 //====================
3246 //#304 void() renderscene (EXT_CSQC)
3247 // moved that here to reset the polygons,
3248 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3250 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3252 qboolean ismain = r_refdef.view.ismain;
3253 double t = Sys_DirtyTime();
3254 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3259 // set the main view
3260 csqc_main_r_refdef_view = r_refdef.view;
3263 // now after all of the predraw we know the geometry in the scene mesh and can finalize it for rendering
3264 CL_MeshEntities_Scene_FinalizeRenderEntity();
3266 // we need to update any RENDER_VIEWMODEL entities at this point because
3267 // csqc supplies its own view matrix
3268 CL_UpdateViewEntities();
3269 CL_UpdateEntityShading();
3272 R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
3274 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3275 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3276 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3278 // polygonbegin without draw2d arg has to guess
3279 prog->polygonbegin_guess2d = false;
3284 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3285 r_refdef.view.ismain = false;
3286 csqc_original_r_refdef_view.ismain = false;
3290 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3291 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3293 const char *texname;
3298 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3300 texname = PRVM_G_STRING(OFS_PARM0);
3301 drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
3302 if (prog->argc >= 3)
3303 draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
3306 // weird hacky way to figure out if this is a 2D HUD polygon or a scene
3307 // polygon, for compatibility with mods aimed at old darkplaces versions
3308 // - polygonbegin_guess2d is 0 if the most recent major call was
3309 // clearscene, 1 if the most recent major call was drawpic (and similar)
3311 draw2d = prog->polygonbegin_guess2d;
3314 // we need to remember whether this is a 2D or 3D mesh we're adding to
3315 mod = draw2d ? CL_Mesh_UI() : CL_Mesh_Scene();
3316 prog->polygonbegin_model = mod;
3317 if (texname == NULL || texname[0] == 0)
3318 texname = "$whiteimage";
3319 strlcpy(prog->polygonbegin_texname, texname, sizeof(prog->polygonbegin_texname));
3320 prog->polygonbegin_drawflags = drawflags;
3321 prog->polygonbegin_numvertices = 0;
3324 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3325 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3327 const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
3328 const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
3329 const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
3330 const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
3332 dp_model_t *mod = prog->polygonbegin_model;
3334 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3338 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3342 if (prog->polygonbegin_maxvertices <= prog->polygonbegin_numvertices)
3344 prog->polygonbegin_maxvertices = max(16, prog->polygonbegin_maxvertices * 2);
3345 prog->polygonbegin_vertexdata = (float *)Mem_Realloc(prog->progs_mempool, prog->polygonbegin_vertexdata, prog->polygonbegin_maxvertices * sizeof(float[10]));
3347 o = prog->polygonbegin_vertexdata + prog->polygonbegin_numvertices++ * 10;
3361 //void() R_EndPolygon
3362 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3367 int e0 = 0, e1 = 0, e2 = 0;
3369 dp_model_t *mod = prog->polygonbegin_model;
3374 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3377 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3381 // determine if vertex alpha is being used so we can provide that hint to GetTexture...
3384 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3386 o = prog->polygonbegin_vertexdata + 10 * i;
3387 if (o[6] != 1.0f || o[7] != 1.0f || o[8] != 1.0f)
3393 // create the surface, looking up the best matching texture/shader
3394 materialflags = MATERIALFLAG_WALL;
3395 if (csqc_polygons_defaultmaterial_nocullface.integer)
3396 materialflags |= MATERIALFLAG_NOCULLFACE;
3398 materialflags |= MATERIALFLAG_VERTEXCOLOR;
3400 materialflags |= MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
3401 tex = Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, materialflags);
3402 surf = Mod_Mesh_AddSurface(mod, tex, false);
3403 // create triangle fan
3404 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3406 o = prog->polygonbegin_vertexdata + 10 * i;
3407 e2 = Mod_Mesh_IndexForVertex(mod, surf, o[0], o[1], o[2], 0, 0, 0, o[3], o[4], 0, 0, o[6], o[7], o[8], o[9]);
3409 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
3414 // build normals (since they are not provided)
3415 Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
3418 prog->polygonbegin_model = NULL;
3419 prog->polygonbegin_texname[0] = 0;
3420 prog->polygonbegin_drawflags = 0;
3421 prog->polygonbegin_numvertices = 0;
3428 Returns false if any part of the bottom of the entity is off an edge that
3433 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3435 prvm_prog_t *prog = CLVM_prog;
3436 vec3_t mins, maxs, start, stop;
3441 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3442 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3444 // if all of the points under the corners are solid world, don't bother
3445 // with the tougher checks
3446 // the corners must be within 16 of the midpoint
3447 start[2] = mins[2] - 1;
3448 for (x=0 ; x<=1 ; x++)
3449 for (y=0 ; y<=1 ; y++)
3451 start[0] = x ? maxs[0] : mins[0];
3452 start[1] = y ? maxs[1] : mins[1];
3453 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3457 return true; // we got out easy
3461 // check it for real...
3465 // the midpoint must be within 16 of the bottom
3466 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3467 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3468 stop[2] = start[2] - 2*sv_stepheight.value;
3469 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3471 if (trace.fraction == 1.0)
3473 mid = bottom = trace.endpos[2];
3475 // the corners must be within 16 of the midpoint
3476 for (x=0 ; x<=1 ; x++)
3477 for (y=0 ; y<=1 ; y++)
3479 start[0] = stop[0] = x ? maxs[0] : mins[0];
3480 start[1] = stop[1] = y ? maxs[1] : mins[1];
3482 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3484 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3485 bottom = trace.endpos[2];
3486 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3497 Called by monster program code.
3498 The move will be adjusted for slopes and stairs, but if the move isn't
3499 possible, no move is done and false is returned
3502 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3504 prvm_prog_t *prog = CLVM_prog;
3506 vec3_t oldorg, neworg, end, traceendpos;
3507 vec3_t mins, maxs, start;
3510 prvm_edict_t *enemy;
3513 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3514 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3515 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3516 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3518 // flying monsters don't step up
3519 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3521 // try one move with vertical motion, then one without
3522 for (i=0 ; i<2 ; i++)
3524 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3525 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3526 if (i == 0 && enemy != prog->edicts)
3528 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3534 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3535 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3537 CL_VM_SetTraceGlobals(prog, &trace, svent);
3539 if (trace.fraction == 1)
3541 VectorCopy(trace.endpos, traceendpos);
3542 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3543 return false; // swim monster left water
3545 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3551 if (enemy == prog->edicts)
3558 // push down from a step height above the wished position
3559 neworg[2] += sv_stepheight.value;
3560 VectorCopy (neworg, end);
3561 end[2] -= sv_stepheight.value*2;
3563 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3565 CL_VM_SetTraceGlobals(prog, &trace, svent);
3567 if (trace.startsolid)
3569 neworg[2] -= sv_stepheight.value;
3570 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3572 CL_VM_SetTraceGlobals(prog, &trace, svent);
3573 if (trace.startsolid)
3576 if (trace.fraction == 1)
3578 // if monster had the ground pulled out, go ahead and fall
3579 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3581 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3584 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3588 return false; // walked off an edge
3591 // check point traces down for dangling corners
3592 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3594 if (!CL_CheckBottom (ent))
3596 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3597 { // entity had floor mostly pulled out from underneath it
3598 // and is trying to correct
3603 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3607 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3608 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3610 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3622 float(float yaw, float dist[, settrace, ent]) walkmove
3625 static void VM_CL_walkmove (prvm_prog_t *prog)
3634 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_walkmove);
3636 // assume failure if it returns early
3637 PRVM_G_FLOAT(OFS_RETURN) = 0;
3639 // optional entity parameter for self (EXT_ENTITYPARAM)
3640 if (prog->argc >= 4)
3641 ent = PRVM_G_EDICT(OFS_PARM3);
3643 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3644 if (ent == prog->edicts)
3646 VM_Warning(prog, "walkmove: can not modify world entity\n");
3649 if (ent->priv.server->free)
3651 VM_Warning(prog, "walkmove: can not modify free entity\n");
3654 yaw = PRVM_G_FLOAT(OFS_PARM0);
3655 dist = PRVM_G_FLOAT(OFS_PARM1);
3656 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3658 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3661 yaw = yaw*M_PI*2 / 360;
3663 move[0] = cos(yaw)*dist;
3664 move[1] = sin(yaw)*dist;
3667 // save program state, because CL_movestep may call other progs
3668 oldf = prog->xfunction;
3669 oldself = PRVM_clientglobaledict(self);
3671 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3674 // restore program state
3675 prog->xfunction = oldf;
3676 PRVM_clientglobaledict(self) = oldself;
3683 string(string key) serverkey
3686 static void VM_CL_serverkey(prvm_prog_t *prog)
3688 char string[VM_STRINGTEMP_LENGTH];
3689 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3690 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3691 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3698 Checks if an entity is in a point's PVS.
3699 Should be fast but can be inexact.
3701 float checkpvs(vector viewpos, entity viewee) = #240;
3704 static void VM_CL_checkpvs (prvm_prog_t *prog)
3707 prvm_edict_t *viewee;
3713 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3716 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3717 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3718 viewee = PRVM_G_EDICT(OFS_PARM1);
3720 if(viewee->priv.required->free)
3722 VM_Warning(prog, "checkpvs: can not check free entity\n");
3723 PRVM_G_FLOAT(OFS_RETURN) = 4;
3727 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3728 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3731 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3733 // no PVS support on this worldmodel... darn
3734 PRVM_G_FLOAT(OFS_RETURN) = 3;
3737 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3740 // viewpos isn't in any PVS... darn
3741 PRVM_G_FLOAT(OFS_RETURN) = 2;
3744 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3746 // using fat PVS like FTEQW does (slow)
3747 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3749 // no PVS support on this worldmodel... darn
3750 PRVM_G_FLOAT(OFS_RETURN) = 3;
3753 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3756 // viewpos isn't in any PVS... darn
3757 PRVM_G_FLOAT(OFS_RETURN) = 2;
3760 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3764 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3765 static void VM_CL_skel_create(prvm_prog_t *prog)
3767 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3768 dp_model_t *model = CL_GetModelByIndex(modelindex);
3769 skeleton_t *skeleton;
3771 PRVM_G_FLOAT(OFS_RETURN) = 0;
3772 if (!model || !model->num_bones)
3774 for (i = 0;i < MAX_EDICTS;i++)
3775 if (!prog->skeletons[i])
3777 if (i == MAX_EDICTS)
3779 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3780 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3781 skeleton->model = model;
3782 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3783 // initialize to identity matrices
3784 for (i = 0;i < skeleton->model->num_bones;i++)
3785 skeleton->relativetransforms[i] = identitymatrix;
3788 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3789 static void VM_CL_skel_build(prvm_prog_t *prog)
3791 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792 skeleton_t *skeleton;
3793 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3794 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3795 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3796 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3797 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3798 dp_model_t *model = CL_GetModelByIndex(modelindex);
3802 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3803 frameblend_t frameblend[MAX_FRAMEBLENDS];
3804 matrix4x4_t bonematrix;
3806 PRVM_G_FLOAT(OFS_RETURN) = 0;
3807 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3809 firstbone = max(0, firstbone);
3810 lastbone = min(lastbone, model->num_bones - 1);
3811 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3812 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3813 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3814 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3816 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3818 memset(&bonematrix, 0, sizeof(bonematrix));
3819 for (blendindex = 0;blendindex < numblends;blendindex++)
3821 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3822 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3824 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3825 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3827 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3830 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3831 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3833 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3834 skeleton_t *skeleton;
3835 PRVM_G_FLOAT(OFS_RETURN) = 0;
3836 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3838 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3841 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3842 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3844 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3845 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3846 skeleton_t *skeleton;
3847 PRVM_G_INT(OFS_RETURN) = 0;
3848 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3850 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3852 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3855 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3856 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3858 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3859 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3860 skeleton_t *skeleton;
3861 PRVM_G_FLOAT(OFS_RETURN) = 0;
3862 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3864 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3866 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3869 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3870 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3872 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3873 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3874 skeleton_t *skeleton;
3875 PRVM_G_FLOAT(OFS_RETURN) = 0;
3876 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3878 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3881 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3882 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3884 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3885 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3886 skeleton_t *skeleton;
3888 vec3_t forward, left, up, origin;
3889 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3890 VectorClear(PRVM_clientglobalvector(v_forward));
3891 VectorClear(PRVM_clientglobalvector(v_right));
3892 VectorClear(PRVM_clientglobalvector(v_up));
3893 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3895 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3897 matrix = skeleton->relativetransforms[bonenum];
3898 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3899 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3900 VectorNegate(left, PRVM_clientglobalvector(v_right));
3901 VectorCopy(up, PRVM_clientglobalvector(v_up));
3902 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3905 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3906 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3908 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3909 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3910 skeleton_t *skeleton;
3913 vec3_t forward, left, up, origin;
3914 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3915 VectorClear(PRVM_clientglobalvector(v_forward));
3916 VectorClear(PRVM_clientglobalvector(v_right));
3917 VectorClear(PRVM_clientglobalvector(v_up));
3918 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3920 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3922 matrix = skeleton->relativetransforms[bonenum];
3923 // convert to absolute
3924 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3927 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3929 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3930 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3931 VectorNegate(left, PRVM_clientglobalvector(v_right));
3932 VectorCopy(up, PRVM_clientglobalvector(v_up));
3933 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3936 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3937 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3939 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3940 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3941 vec3_t forward, left, up, origin;
3942 skeleton_t *skeleton;
3944 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3946 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3948 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3949 VectorNegate(PRVM_clientglobalvector(v_right), left);
3950 VectorCopy(PRVM_clientglobalvector(v_up), up);
3951 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3952 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3953 skeleton->relativetransforms[bonenum] = matrix;
3956 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3957 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3959 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3961 vec3_t forward, left, up, origin;
3962 skeleton_t *skeleton;
3965 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3967 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3970 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3971 VectorNegate(PRVM_clientglobalvector(v_right), left);
3972 VectorCopy(PRVM_clientglobalvector(v_up), up);
3973 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3974 temp = skeleton->relativetransforms[bonenum];
3975 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3978 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3979 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3981 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3982 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3983 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3985 vec3_t forward, left, up, origin;
3986 skeleton_t *skeleton;
3989 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3991 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3992 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3993 VectorNegate(PRVM_clientglobalvector(v_right), left);
3994 VectorCopy(PRVM_clientglobalvector(v_up), up);
3995 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3996 firstbone = max(0, firstbone);
3997 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3998 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4000 temp = skeleton->relativetransforms[bonenum];
4001 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4005 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4006 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4008 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4009 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4010 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4011 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4013 skeleton_t *skeletondst;
4014 skeleton_t *skeletonsrc;
4015 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4017 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4019 firstbone = max(0, firstbone);
4020 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4021 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4022 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4023 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4026 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4027 static void VM_CL_skel_delete(prvm_prog_t *prog)
4029 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4030 skeleton_t *skeleton;
4031 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4034 prog->skeletons[skeletonindex] = NULL;
4037 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4038 static void VM_CL_frameforname(prvm_prog_t *prog)
4040 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4041 dp_model_t *model = CL_GetModelByIndex(modelindex);
4042 const char *name = PRVM_G_STRING(OFS_PARM1);
4044 PRVM_G_FLOAT(OFS_RETURN) = -1;
4045 if (!model || !model->animscenes)
4047 for (i = 0;i < model->numframes;i++)
4049 if (!strcasecmp(model->animscenes[i].name, name))
4051 PRVM_G_FLOAT(OFS_RETURN) = i;
4057 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4058 static void VM_CL_frameduration(prvm_prog_t *prog)
4060 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4061 dp_model_t *model = CL_GetModelByIndex(modelindex);
4062 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4063 PRVM_G_FLOAT(OFS_RETURN) = 0;
4064 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4066 if (model->animscenes[framenum].framerate)
4067 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4070 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4073 * Obscure builtin used by GAME_XONOTIC.
4075 * Edits the input history of cl_movement by rotating all move commands
4076 * currently in the queue using the given transform.
4078 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4079 * v_angle-like (non-inverted) euler angles that perform the rotation
4080 * of the space that is to be done.
4082 * This is meant to be used as a fixangle replacement after passing
4083 * through a warpzone/portal: the client is told about the warp transform,
4084 * and calls this function in the same frame as the one on which the
4085 * client's origin got changed by the serverside teleport. Then this code
4086 * transforms the pre-warp input (which matches the empty space behind
4087 * the warp plane) into post-warp input (which matches the target area
4088 * of the warp). Also, at the same time, the client has to use
4089 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4091 * This together allows warpzone motion to be perfectly predicted by
4094 * Furthermore, for perfect warpzone behaviour, the server side also
4095 * has to detect input the client sent before it received the origin
4096 * update, but after the warp occurred on the server, and has to adjust
4097 * input appropriately.
4100 vec3_t v = {0, 0, 0};
4102 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4103 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4104 AngleVectorsFLU(a, x, y, z);
4105 Matrix4x4_FromVectors(&m, x, y, z, v);
4109 // #358 void(string cubemapname) loadcubemap
4110 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4114 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4115 name = PRVM_G_STRING(OFS_PARM0);
4119 #define REFDEFFLAG_TELEPORTED 1
4120 #define REFDEFFLAG_JUMPING 2
4121 #define REFDEFFLAG_DEAD 4
4122 #define REFDEFFLAG_INTERMISSION 8
4123 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4125 matrix4x4_t entrendermatrix;
4126 vec3_t clviewangles;
4128 qboolean teleported;
4129 qboolean clonground;
4132 qboolean clintermission;
4133 float clstatsviewheight;
4137 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4138 ent = PRVM_G_EDICT(OFS_PARM0);
4139 flags = PRVM_G_FLOAT(OFS_PARM1);
4141 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4142 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4144 VectorCopy(cl.csqc_viewangles, clviewangles);
4145 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4146 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4147 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4148 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4149 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4150 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4151 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4153 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4155 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4156 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4157 CSQC_R_RecalcView();
4160 //============================================================================
4162 // To create a almost working builtin file from this replace:
4163 // "^NULL.*" with ""
4164 // "^{.*//.*}:Wh\(.*\)" with "\1"
4166 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4167 // "\n\n+" with "\n\n"
4169 prvm_builtin_t vm_cl_builtins[] = {
4170 NULL, // #0 NULL function (not callable) (QUAKE)
4171 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4172 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4173 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4174 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4175 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4176 VM_break, // #6 void() break (QUAKE)
4177 VM_random, // #7 float() random (QUAKE)
4178 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4179 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4180 VM_error, // #10 void(string e) error (QUAKE)
4181 VM_objerror, // #11 void(string e) objerror (QUAKE)
4182 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4183 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4184 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4185 VM_remove, // #15 void(entity e) remove (QUAKE)
4186 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4187 NULL, // #17 entity() checkclient (QUAKE)
4188 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4189 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4190 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4191 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4192 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4193 NULL, // #23 void(string s, ...) bprint (QUAKE)
4194 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4195 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4196 VM_ftos, // #26 string(float f) ftos (QUAKE)
4197 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4198 VM_coredump, // #28 void() coredump (QUAKE)
4199 VM_traceon, // #29 void() traceon (QUAKE)
4200 VM_traceoff, // #30 void() traceoff (QUAKE)
4201 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4202 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace, entity ent]) walkmove (QUAKE)
4203 NULL, // #33 (QUAKE)
4204 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4205 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4206 VM_rint, // #36 float(float v) rint (QUAKE)
4207 VM_floor, // #37 float(float v) floor (QUAKE)
4208 VM_ceil, // #38 float(float v) ceil (QUAKE)
4209 NULL, // #39 (QUAKE)
4210 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4211 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4212 NULL, // #42 (QUAKE)
4213 VM_fabs, // #43 float(float f) fabs (QUAKE)
4214 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4215 VM_cvar, // #45 float(string s) cvar (QUAKE)
4216 VM_localcmd_client, // #46 void(string s) localcmd (QUAKE)
4217 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4218 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4219 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4220 NULL, // #50 (QUAKE)
4221 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4222 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4223 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4224 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4225 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4226 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4227 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4228 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4229 NULL, // #59 (QUAKE)
4230 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4231 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4232 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4233 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4234 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4235 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4236 NULL, // #66 (QUAKE)
4237 NULL, // #67 void(float step) movetogoal (QUAKE)
4238 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4239 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4240 NULL, // #70 void(string s) changelevel (QUAKE)
4241 NULL, // #71 (QUAKE)
4242 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4243 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4244 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4245 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4246 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4247 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4248 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4249 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4250 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4251 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4252 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4253 NULL, // #83 (QUAKE)
4254 NULL, // #84 (QUAKE)
4255 NULL, // #85 (QUAKE)
4256 NULL, // #86 (QUAKE)
4257 NULL, // #87 (QUAKE)
4258 NULL, // #88 (QUAKE)
4259 NULL, // #89 (QUAKE)
4260 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4261 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4262 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4263 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4264 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4265 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4266 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4267 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4268 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4269 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4270 // FrikaC and Telejano range #100-#199
4281 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4282 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4283 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4284 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4285 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4286 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4287 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4288 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4289 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4290 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4371 // FTEQW range #200-#299
4390 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4393 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4394 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4395 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4396 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4397 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4398 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4399 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4400 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4401 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4402 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4404 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4412 VM_CL_checkpvs, // #240
4435 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4436 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4437 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4438 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4439 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4440 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4441 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4442 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4443 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4444 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4445 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4446 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4447 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4448 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4449 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4472 // CSQC range #300-#399
4473 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4474 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4475 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4476 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4477 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4478 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4479 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4480 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4481 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4482 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4483 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4484 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4488 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4489 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4490 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4491 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4492 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4493 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4494 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4495 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4496 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4497 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4498 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4499 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4500 VM_stringwidth, // #327 // FIXME is this okay?
4501 VM_drawsubpic, // #328 // FIXME is this okay?
4502 VM_drawrotpic, // #329 // FIXME is this okay?
4503 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4504 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4505 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4506 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4507 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4508 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4509 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4510 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4511 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4512 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4513 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4514 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4515 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4516 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4517 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4518 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4519 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4520 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4521 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4522 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4523 VM_isserver, // #350 float() isserver (EXT_CSQC)
4524 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4525 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4526 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4527 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4528 VM_CL_videoplaying, // #355
4529 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4530 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4531 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4533 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4534 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4535 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4536 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4537 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4538 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4539 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4540 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4573 // LadyHavoc's range #400-#499
4574 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4575 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4576 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4577 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4578 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4579 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4580 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4581 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4582 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4583 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4584 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4585 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4586 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4587 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4588 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4589 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4590 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4591 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4592 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4593 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4594 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4595 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4596 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4597 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4598 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4599 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4600 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4601 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4602 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4603 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4604 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4605 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4606 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4607 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4608 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4609 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4610 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4611 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4612 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4613 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4614 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4615 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4616 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4617 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4618 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4619 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4620 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4621 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4622 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4623 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4624 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4625 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4626 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4627 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4628 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4629 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4630 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4631 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4633 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4634 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4635 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4636 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4637 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4638 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4639 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4640 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4641 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4642 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4643 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4644 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4645 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4646 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4647 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4648 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4649 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4650 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4651 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4652 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4653 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4654 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4655 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4656 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4657 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4658 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4659 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4660 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4661 VM_gecko_create, // #487 float gecko_create( string name )
4662 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4663 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4664 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4665 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4666 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4667 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4668 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4669 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4670 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4671 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4672 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4673 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4674 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4675 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4676 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4677 VM_whichpack, // #503 string(string) whichpack = #503;
4678 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4684 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4685 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4686 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4687 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4688 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4689 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4690 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4691 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4692 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4693 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4694 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4695 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4696 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4697 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4698 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4699 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4700 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4701 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4702 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4703 VM_loadfromdata, // #529
4704 VM_loadfromfile, // #530
4705 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4707 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4708 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4709 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4710 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4711 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4712 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4714 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4715 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4716 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4779 VM_callfunction, // #605
4780 VM_writetofile, // #606
4781 VM_isfunction, // #607
4784 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4787 VM_parseentitydata, // #613
4798 VM_CL_getextresponse, // #624 string getextresponse(void)
4801 VM_sprintf, // #627 string sprintf(string format, ...)
4802 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4803 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4804 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4805 VM_getbindmaps, // #631 vector(void) getbindmap
4806 VM_setbindmaps, // #632 float(vector bm) setbindmap
4812 VM_CL_RotateMoves, // #638
4813 VM_digest_hex, // #639
4814 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4816 VM_coverage, // #642
4820 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4822 void CLVM_init_cmd(prvm_prog_t *prog)
4825 prog->polygonbegin_model = NULL;
4826 prog->polygonbegin_guess2d = 0;
4829 void CLVM_reset_cmd(prvm_prog_t *prog)
4831 World_End(&cl.world);
4833 prog->polygonbegin_model = NULL;
4834 prog->polygonbegin_guess2d = 0;