5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
28 // #1 void(vector ang) makevectors
29 static void VM_CL_makevectors (prvm_prog_t *prog)
31 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
32 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
35 // #2 void(entity e, vector o) setorigin
36 static void VM_CL_setorigin (prvm_prog_t *prog)
40 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42 e = PRVM_G_EDICT(OFS_PARM0);
43 if (e == prog->edicts)
45 VM_Warning(prog, "setorigin: can not modify world entity\n");
48 if (e->priv.required->free)
50 VM_Warning(prog, "setorigin: can not modify free entity\n");
53 org = PRVM_G_VECTOR(OFS_PARM1);
54 VectorCopy (org, PRVM_clientedictvector(e, origin));
58 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
64 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
67 VectorCopy (min, PRVM_clientedictvector(e, mins));
68 VectorCopy (max, PRVM_clientedictvector(e, maxs));
69 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
74 // #3 void(entity e, string m) setmodel
75 static void VM_CL_setmodel (prvm_prog_t *prog)
82 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84 e = PRVM_G_EDICT(OFS_PARM0);
85 PRVM_clientedictfloat(e, modelindex) = 0;
86 PRVM_clientedictstring(e, model) = 0;
88 m = PRVM_G_STRING(OFS_PARM1);
90 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
92 if (!strcmp(cl.csqc_model_precache[i]->name, m))
94 mod = cl.csqc_model_precache[i];
95 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
96 PRVM_clientedictfloat(e, modelindex) = -(i+1);
102 for (i = 0;i < MAX_MODELS;i++)
104 mod = cl.model_precache[i];
105 if (mod && !strcmp(mod->name, m))
107 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
108 PRVM_clientedictfloat(e, modelindex) = i;
115 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
116 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
120 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
121 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
125 // #4 void(entity e, vector min, vector max) setsize
126 static void VM_CL_setsize (prvm_prog_t *prog)
130 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
132 e = PRVM_G_EDICT(OFS_PARM0);
133 if (e == prog->edicts)
135 VM_Warning(prog, "setsize: can not modify world entity\n");
138 if (e->priv.server->free)
140 VM_Warning(prog, "setsize: can not modify free entity\n");
143 min = PRVM_G_VECTOR(OFS_PARM1);
144 max = PRVM_G_VECTOR(OFS_PARM2);
146 SetMinMaxSize( prog, e, min, max );
151 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
152 static void VM_CL_sound (prvm_prog_t *prog)
156 prvm_edict_t *entity;
163 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
165 entity = PRVM_G_EDICT(OFS_PARM0);
166 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
167 sample = PRVM_G_STRING(OFS_PARM2);
168 volume = PRVM_G_FLOAT(OFS_PARM3);
169 attenuation = PRVM_G_FLOAT(OFS_PARM4);
171 if (volume < 0 || volume > 1)
173 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
177 if (attenuation < 0 || attenuation > 4)
179 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
186 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
187 // ignoring prog->argc < 7 for now (no flags supported yet)
192 flags = PRVM_G_FLOAT(OFS_PARM6);
194 channel = CHAN_USER2ENGINE(channel);
196 if (!IS_CHAN(channel))
198 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
202 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
203 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
206 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
207 static void VM_CL_pointsound(prvm_prog_t *prog)
214 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
216 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
217 sample = PRVM_G_STRING(OFS_PARM1);
218 volume = PRVM_G_FLOAT(OFS_PARM2);
219 attenuation = PRVM_G_FLOAT(OFS_PARM3);
221 if (volume < 0 || volume > 1)
223 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
227 if (attenuation < 0 || attenuation > 4)
229 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
233 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
234 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
237 // #14 entity() spawn
238 static void VM_CL_spawn (prvm_prog_t *prog)
241 ed = PRVM_ED_Alloc(prog);
245 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
247 VM_SetTraceGlobals(prog, trace);
248 PRVM_clientglobalfloat(trace_networkentity) = svent;
251 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
252 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
254 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
255 static void VM_CL_traceline (prvm_prog_t *prog)
262 // R_TimeReport("pretraceline");
264 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
266 prog->xfunction->builtinsprofile += 30;
268 v1 = PRVM_G_VECTOR(OFS_PARM0);
269 v2 = PRVM_G_VECTOR(OFS_PARM1);
270 move = (int)PRVM_G_FLOAT(OFS_PARM2);
271 ent = PRVM_G_EDICT(OFS_PARM3);
273 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
274 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
276 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
278 CL_VM_SetTraceGlobals(prog, &trace, svent);
279 // R_TimeReport("traceline");
286 Used for use tracing and shot targeting
287 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
288 if the tryents flag is set.
290 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
293 // LordHavoc: added this for my own use, VERY useful, similar to traceline
294 static void VM_CL_tracebox (prvm_prog_t *prog)
296 float *v1, *v2, *m1, *m2;
301 // R_TimeReport("pretracebox");
302 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
304 prog->xfunction->builtinsprofile += 30;
306 v1 = PRVM_G_VECTOR(OFS_PARM0);
307 m1 = PRVM_G_VECTOR(OFS_PARM1);
308 m2 = PRVM_G_VECTOR(OFS_PARM2);
309 v2 = PRVM_G_VECTOR(OFS_PARM3);
310 move = (int)PRVM_G_FLOAT(OFS_PARM4);
311 ent = PRVM_G_EDICT(OFS_PARM5);
313 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
314 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
316 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
318 CL_VM_SetTraceGlobals(prog, &trace, svent);
319 // R_TimeReport("tracebox");
322 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
327 vec3_t original_origin;
328 vec3_t original_velocity;
329 vec3_t original_angles;
330 vec3_t original_avelocity;
333 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
334 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
335 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
336 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
338 gravity = PRVM_clientedictfloat(tossent, gravity);
341 gravity *= cl.movevars_gravity * 0.05;
343 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
345 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
346 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
347 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
348 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
349 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
350 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
352 if (trace.fraction < 1)
356 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
357 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
358 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
359 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
364 static void VM_CL_tracetoss (prvm_prog_t *prog)
368 prvm_edict_t *ignore;
371 prog->xfunction->builtinsprofile += 600;
373 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
375 ent = PRVM_G_EDICT(OFS_PARM0);
376 if (ent == prog->edicts)
378 VM_Warning(prog, "tracetoss: can not use world entity\n");
381 ignore = PRVM_G_EDICT(OFS_PARM1);
383 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
385 CL_VM_SetTraceGlobals(prog, &trace, svent);
389 // #20 void(string s) precache_model
390 static void VM_CL_precache_model (prvm_prog_t *prog)
396 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
398 name = PRVM_G_STRING(OFS_PARM0);
399 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
401 if(!strcmp(cl.csqc_model_precache[i]->name, name))
403 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
407 PRVM_G_FLOAT(OFS_RETURN) = 0;
408 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
411 for (i = 0;i < MAX_MODELS;i++)
413 if (!cl.csqc_model_precache[i])
415 cl.csqc_model_precache[i] = (dp_model_t*)m;
416 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
420 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
423 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
426 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
431 ent = PRVM_NEXT_EDICT(prog->edicts);
432 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
434 if (ent->priv.required->free)
436 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
442 // #22 entity(vector org, float rad) findradius
443 static void VM_CL_findradius (prvm_prog_t *prog)
445 prvm_edict_t *ent, *chain;
446 vec_t radius, radius2;
447 vec3_t org, eorg, mins, maxs;
448 int i, numtouchedicts;
449 static prvm_edict_t *touchedicts[MAX_EDICTS];
452 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
455 chainfield = PRVM_G_INT(OFS_PARM2);
457 chainfield = prog->fieldoffsets.chain;
459 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
461 chain = (prvm_edict_t *)prog->edicts;
463 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
464 radius = PRVM_G_FLOAT(OFS_PARM1);
465 radius2 = radius * radius;
467 mins[0] = org[0] - (radius + 1);
468 mins[1] = org[1] - (radius + 1);
469 mins[2] = org[2] - (radius + 1);
470 maxs[0] = org[0] + (radius + 1);
471 maxs[1] = org[1] + (radius + 1);
472 maxs[2] = org[2] + (radius + 1);
473 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
474 if (numtouchedicts > MAX_EDICTS)
476 // this never happens //[515]: for what then ?
477 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
478 numtouchedicts = MAX_EDICTS;
480 for (i = 0;i < numtouchedicts;i++)
482 ent = touchedicts[i];
483 // Quake did not return non-solid entities but darkplaces does
484 // (note: this is the reason you can't blow up fallen zombies)
485 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
487 // LordHavoc: compare against bounding box rather than center so it
488 // doesn't miss large objects, and use DotProduct instead of Length
489 // for a major speedup
490 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
491 if (sv_gameplayfix_findradiusdistancetobox.integer)
493 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
494 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
495 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
498 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
499 if (DotProduct(eorg, eorg) < radius2)
501 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
506 VM_RETURN_EDICT(chain);
509 // #34 float() droptofloor
510 static void VM_CL_droptofloor (prvm_prog_t *prog)
516 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
518 // assume failure if it returns early
519 PRVM_G_FLOAT(OFS_RETURN) = 0;
521 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
522 if (ent == prog->edicts)
524 VM_Warning(prog, "droptofloor: can not modify world entity\n");
527 if (ent->priv.server->free)
529 VM_Warning(prog, "droptofloor: can not modify free entity\n");
533 VectorCopy (PRVM_clientedictvector(ent, origin), end);
536 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
538 if (trace.fraction != 1)
540 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
541 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
542 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
543 PRVM_G_FLOAT(OFS_RETURN) = 1;
544 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
545 // ent->priv.server->suspendedinairflag = true;
549 // #35 void(float style, string value) lightstyle
550 static void VM_CL_lightstyle (prvm_prog_t *prog)
555 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
557 i = (int)PRVM_G_FLOAT(OFS_PARM0);
558 c = PRVM_G_STRING(OFS_PARM1);
559 if (i >= cl.max_lightstyle)
561 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
564 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
565 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
566 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
569 // #40 float(entity e) checkbottom
570 static void VM_CL_checkbottom (prvm_prog_t *prog)
572 static int cs_yes, cs_no;
574 vec3_t mins, maxs, start, stop;
579 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
580 ent = PRVM_G_EDICT(OFS_PARM0);
581 PRVM_G_FLOAT(OFS_RETURN) = 0;
583 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
584 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
586 // if all of the points under the corners are solid world, don't bother
587 // with the tougher checks
588 // the corners must be within 16 of the midpoint
589 start[2] = mins[2] - 1;
590 for (x=0 ; x<=1 ; x++)
591 for (y=0 ; y<=1 ; y++)
593 start[0] = x ? maxs[0] : mins[0];
594 start[1] = y ? maxs[1] : mins[1];
595 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
600 PRVM_G_FLOAT(OFS_RETURN) = true;
601 return; // we got out easy
606 // check it for real...
610 // the midpoint must be within 16 of the bottom
611 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
612 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
613 stop[2] = start[2] - 2*sv_stepheight.value;
614 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
616 if (trace.fraction == 1.0)
619 mid = bottom = trace.endpos[2];
621 // the corners must be within 16 of the midpoint
622 for (x=0 ; x<=1 ; x++)
623 for (y=0 ; y<=1 ; y++)
625 start[0] = stop[0] = x ? maxs[0] : mins[0];
626 start[1] = stop[1] = y ? maxs[1] : mins[1];
628 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
630 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
631 bottom = trace.endpos[2];
632 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
637 PRVM_G_FLOAT(OFS_RETURN) = true;
640 // #41 float(vector v) pointcontents
641 static void VM_CL_pointcontents (prvm_prog_t *prog)
643 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
644 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
647 // #48 void(vector o, vector d, float color, float count) particle
648 static void VM_CL_particle (prvm_prog_t *prog)
653 VM_SAFEPARMCOUNT(4, VM_CL_particle);
655 org = PRVM_G_VECTOR(OFS_PARM0);
656 dir = PRVM_G_VECTOR(OFS_PARM1);
657 color = (int)PRVM_G_FLOAT(OFS_PARM2);
658 count = (int)PRVM_G_FLOAT(OFS_PARM3);
659 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
662 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
663 static void VM_CL_ambientsound (prvm_prog_t *prog)
667 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
668 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
669 f = PRVM_G_VECTOR(OFS_PARM1);
670 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
673 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
674 static void VM_CL_getlight (prvm_prog_t *prog)
676 vec3_t ambientcolor, diffusecolor, diffusenormal;
679 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
681 p = PRVM_G_VECTOR(OFS_PARM0);
682 VectorClear(ambientcolor);
683 VectorClear(diffusecolor);
684 VectorClear(diffusenormal);
686 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
687 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
688 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
689 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
690 if (PRVM_clientglobalvector(getlight_ambient))
691 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
692 if (PRVM_clientglobalvector(getlight_diffuse))
693 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
694 if (PRVM_clientglobalvector(getlight_dir))
695 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
698 //============================================================================
699 //[515]: SCENE MANAGER builtins
701 void CSQC_R_RecalcView (void)
703 extern matrix4x4_t viewmodelmatrix_nobob;
704 extern matrix4x4_t viewmodelmatrix_withbob;
705 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
706 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
707 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
708 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
711 //#300 void() clearscene (EXT_CSQC)
712 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
714 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
715 // clear renderable entity and light lists
716 r_refdef.scene.numentities = 0;
717 r_refdef.scene.numlights = 0;
718 // restore the view settings to the values that VM_CL_UpdateView received from the client code
719 r_refdef.view = csqc_original_r_refdef_view;
720 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
721 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
722 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
723 cl.csqc_vidvars.drawenginesbar = false;
724 cl.csqc_vidvars.drawcrosshair = false;
728 //#301 void(float mask) addentities (EXT_CSQC)
729 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
731 double t = Sys_DirtyTime();
734 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
735 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
736 CSQC_RelinkAllEntities(drawmask);
737 CL_RelinkLightFlashes();
739 PRVM_clientglobalfloat(time) = cl.time;
740 for(i=1;i<prog->num_edicts;i++)
742 // so we can easily check if CSQC entity #edictnum is currently drawn
743 cl.csqcrenderentities[i].entitynumber = 0;
744 ed = &prog->edicts[i];
745 if(ed->priv.required->free)
748 if(ed->priv.required->free)
750 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
752 if(ed->priv.required->free)
754 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
756 CSQC_AddRenderEdict(ed, i);
759 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
760 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
761 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
764 //#302 void(entity ent) addentity (EXT_CSQC)
765 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
767 double t = Sys_DirtyTime();
768 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
769 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
770 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
771 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
774 //#303 float(float property, ...) setproperty (EXT_CSQC)
775 //#303 float(float property) getproperty
776 //#303 vector(float property) getpropertyvec
777 //#309 float(float property) getproperty
778 //#309 vector(float property) getpropertyvec
779 // VorteX: make this function be able to return previously set property if new value is not given
780 static void VM_CL_R_SetView (prvm_prog_t *prog)
786 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
788 c = (int)PRVM_G_FLOAT(OFS_PARM0);
796 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
799 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
805 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
808 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
814 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
817 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
826 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
829 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
838 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
841 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
852 case VF_DRAWENGINESBAR:
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
855 case VF_DRAWCROSSHAIR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
858 case VF_CL_VIEWANGLES:
859 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
861 case VF_CL_VIEWANGLES_X:
862 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
864 case VF_CL_VIEWANGLES_Y:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
867 case VF_CL_VIEWANGLES_Z:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
871 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
880 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
881 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
882 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
885 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
888 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
891 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
894 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
897 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
905 case VF_FOG_FADEDEPTH:
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
909 PRVM_G_FLOAT(OFS_RETURN) = 0;
910 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
916 f = PRVM_G_VECTOR(OFS_PARM1);
917 k = PRVM_G_FLOAT(OFS_PARM1);
921 r_refdef.view.x = (int)(f[0]);
922 r_refdef.view.y = (int)(f[1]);
926 r_refdef.view.x = (int)(k);
930 r_refdef.view.y = (int)(k);
934 r_refdef.view.width = (int)(f[0]);
935 r_refdef.view.height = (int)(f[1]);
939 r_refdef.view.width = (int)(k);
943 r_refdef.view.height = (int)(k);
947 r_refdef.view.x = (int)(f[0]);
948 r_refdef.view.y = (int)(f[1]);
949 f = PRVM_G_VECTOR(OFS_PARM2);
950 r_refdef.view.width = (int)(f[0]);
951 r_refdef.view.height = (int)(f[1]);
955 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
956 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
959 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
962 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
965 VectorCopy(f, cl.csqc_vieworigin);
969 cl.csqc_vieworigin[0] = k;
973 cl.csqc_vieworigin[1] = k;
977 cl.csqc_vieworigin[2] = k;
981 VectorCopy(f, cl.csqc_viewangles);
985 cl.csqc_viewangles[0] = k;
989 cl.csqc_viewangles[1] = k;
993 cl.csqc_viewangles[2] = k;
997 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
999 case VF_DRAWENGINESBAR:
1000 cl.csqc_vidvars.drawenginesbar = k != 0;
1002 case VF_DRAWCROSSHAIR:
1003 cl.csqc_vidvars.drawcrosshair = k != 0;
1005 case VF_CL_VIEWANGLES:
1006 VectorCopy(f, cl.viewangles);
1008 case VF_CL_VIEWANGLES_X:
1009 cl.viewangles[0] = k;
1011 case VF_CL_VIEWANGLES_Y:
1012 cl.viewangles[1] = k;
1014 case VF_CL_VIEWANGLES_Z:
1015 cl.viewangles[2] = k;
1017 case VF_PERSPECTIVE:
1018 r_refdef.view.useperspective = k != 0;
1020 case VF_CLEARSCREEN:
1021 r_refdef.view.isoverlay = !k;
1023 case VF_FOG_DENSITY:
1024 r_refdef.fog_density = k;
1027 r_refdef.fog_red = f[0];
1028 r_refdef.fog_green = f[1];
1029 r_refdef.fog_blue = f[2];
1031 case VF_FOG_COLOR_R:
1032 r_refdef.fog_red = k;
1034 case VF_FOG_COLOR_G:
1035 r_refdef.fog_green = k;
1037 case VF_FOG_COLOR_B:
1038 r_refdef.fog_blue = k;
1041 r_refdef.fog_alpha = k;
1044 r_refdef.fog_start = k;
1047 r_refdef.fog_end = k;
1050 r_refdef.fog_height = k;
1052 case VF_FOG_FADEDEPTH:
1053 r_refdef.fog_fadedepth = k;
1056 PRVM_G_FLOAT(OFS_RETURN) = 0;
1057 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1060 PRVM_G_FLOAT(OFS_RETURN) = 1;
1063 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1064 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1066 double t = Sys_DirtyTime();
1071 const char *cubemapname = NULL;
1072 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1073 float coronaintensity = 1;
1074 float coronasizescale = 0.25;
1075 qboolean castshadow = true;
1076 float ambientscale = 0;
1077 float diffusescale = 1;
1078 float specularscale = 1;
1080 vec3_t forward, left, up;
1081 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1083 // if we've run out of dlights, just return
1084 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1087 org = PRVM_G_VECTOR(OFS_PARM0);
1088 radius = PRVM_G_FLOAT(OFS_PARM1);
1089 col = PRVM_G_VECTOR(OFS_PARM2);
1090 if (prog->argc >= 4)
1092 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1093 if (style >= MAX_LIGHTSTYLES)
1095 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1099 if (prog->argc >= 5)
1100 cubemapname = PRVM_G_STRING(OFS_PARM4);
1101 if (prog->argc >= 6)
1102 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1103 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1104 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1106 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1107 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1108 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1109 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1111 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1112 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1113 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1114 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1117 //============================================================================
1119 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1120 static void VM_CL_unproject (prvm_prog_t *prog)
1125 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1126 f = PRVM_G_VECTOR(OFS_PARM0);
1129 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1130 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1131 if(v_flipped.integer)
1133 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1136 //#311 vector (vector v) cs_project (EXT_CSQC)
1137 static void VM_CL_project (prvm_prog_t *prog)
1143 VM_SAFEPARMCOUNT(1, VM_CL_project);
1144 f = PRVM_G_VECTOR(OFS_PARM0);
1145 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1146 Matrix4x4_Transform(&m, f, v);
1147 if(v_flipped.integer)
1149 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1150 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1151 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1154 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1155 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1158 //#330 float(float stnum) getstatf (EXT_CSQC)
1159 static void VM_CL_getstatf (prvm_prog_t *prog)
1167 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1168 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1169 if(i < 0 || i >= MAX_CL_STATS)
1171 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1174 dat.l = cl.stats[i];
1175 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1178 //#331 float(float stnum) getstati (EXT_CSQC)
1179 static void VM_CL_getstati (prvm_prog_t *prog)
1182 int firstbit, bitcount;
1184 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1186 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1189 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1191 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1201 if(index < 0 || index >= MAX_CL_STATS)
1203 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1206 i = cl.stats[index];
1207 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1208 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1209 PRVM_G_FLOAT(OFS_RETURN) = i;
1212 //#332 string(float firststnum) getstats (EXT_CSQC)
1213 static void VM_CL_getstats (prvm_prog_t *prog)
1217 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1218 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1219 if(i < 0 || i > MAX_CL_STATS-4)
1221 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1222 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1225 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1226 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1229 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1230 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1234 struct model_s *model;
1236 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1238 t = PRVM_G_EDICT(OFS_PARM0);
1240 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1242 PRVM_clientedictstring(t, model) = 0;
1243 PRVM_clientedictfloat(t, modelindex) = 0;
1248 model = CL_GetModelByIndex(i);
1251 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1254 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1255 PRVM_clientedictfloat(t, modelindex) = i;
1257 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1260 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1263 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1266 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1267 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1271 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1273 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1274 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1275 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1278 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1279 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1282 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1283 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1286 PRVM_G_FLOAT(OFS_RETURN) = i;
1289 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1290 static void VM_CL_trailparticles (prvm_prog_t *prog)
1295 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1297 t = PRVM_G_EDICT(OFS_PARM0);
1298 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1299 start = PRVM_G_VECTOR(OFS_PARM2);
1300 end = PRVM_G_VECTOR(OFS_PARM3);
1304 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1307 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1308 static void VM_CL_pointparticles (prvm_prog_t *prog)
1313 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1314 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1315 f = PRVM_G_VECTOR(OFS_PARM1);
1316 v = PRVM_G_VECTOR(OFS_PARM2);
1317 n = PRVM_G_FLOAT(OFS_PARM3);
1320 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1323 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1324 static void VM_CL_boxparticles (prvm_prog_t *prog)
1327 // prvm_edict_t *own;
1328 float *origin_from, *origin_to, *dir_from, *dir_to;
1331 float tintmins[4], tintmaxs[4];
1332 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1334 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1335 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1336 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1337 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1338 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1339 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1340 count = PRVM_G_FLOAT(OFS_PARM6);
1342 flags = PRVM_G_FLOAT(OFS_PARM7);
1345 Vector4Set(tintmins, 1, 1, 1, 1);
1346 Vector4Set(tintmaxs, 1, 1, 1, 1);
1347 if(flags & 1) // read alpha
1349 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1350 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1352 if(flags & 2) // read color
1354 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1355 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1359 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1362 //#531 void(float pause) setpause
1363 static void VM_CL_setpause(prvm_prog_t *prog)
1365 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1366 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1367 cl.csqc_paused = true;
1369 cl.csqc_paused = false;
1372 //#343 void(float usecursor) setcursormode (DP_CSQC)
1373 static void VM_CL_setcursormode (prvm_prog_t *prog)
1375 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1376 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1377 cl_ignoremousemoves = 2;
1380 //#344 vector() getmousepos (DP_CSQC)
1381 static void VM_CL_getmousepos(prvm_prog_t *prog)
1383 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1385 if (key_consoleactive || key_dest != key_game)
1386 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1387 else if (cl.csqc_wantsmousemove)
1388 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1390 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1393 //#345 float(float framenum) getinputstate (EXT_CSQC)
1394 static void VM_CL_getinputstate (prvm_prog_t *prog)
1397 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1398 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1399 PRVM_G_FLOAT(OFS_RETURN) = false;
1400 for (i = 0;i < CL_MAX_USERCMDS;i++)
1402 if (cl.movecmd[i].sequence == frame)
1404 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1405 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1406 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1407 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1408 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1409 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1410 if(cl.movecmd[i].crouch)
1412 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1413 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1417 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1418 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1420 PRVM_G_FLOAT(OFS_RETURN) = true;
1425 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1426 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1428 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1429 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1432 //#347 void() runstandardplayerphysics (EXT_CSQC)
1433 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1437 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1438 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1444 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1446 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1447 c = PRVM_G_STRING(OFS_PARM1);
1448 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1452 i = Sbar_GetSortedPlayerIndex(-1-i);
1453 if(i < 0 || i >= cl.maxclients)
1458 if(!strcasecmp(c, "name"))
1459 strlcpy(t, cl.scores[i].name, sizeof(t));
1461 if(!strcasecmp(c, "frags"))
1462 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1464 if(!strcasecmp(c, "ping"))
1465 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1467 if(!strcasecmp(c, "pl"))
1468 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1470 if(!strcasecmp(c, "movementloss"))
1471 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1473 if(!strcasecmp(c, "entertime"))
1474 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1476 if(!strcasecmp(c, "colors"))
1477 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1479 if(!strcasecmp(c, "topcolor"))
1480 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1482 if(!strcasecmp(c, "bottomcolor"))
1483 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1485 if(!strcasecmp(c, "viewentity"))
1486 dpsnprintf(t, sizeof(t), "%i", i+1);
1488 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1490 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1491 // is implemented, or Xonotic uses CSQC-networked
1492 // players, whichever comes first
1493 entity_t *e = cl.entities + (i+1);
1494 if(e->state_current.active)
1497 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1498 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1503 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1506 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1507 static void VM_CL_setlistener (prvm_prog_t *prog)
1509 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1510 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1511 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1514 //#352 void(string cmdname) registercommand (EXT_CSQC)
1515 static void VM_CL_registercmd (prvm_prog_t *prog)
1518 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1519 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1523 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1524 t = (char *)Z_Malloc(alloclen);
1525 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1526 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1529 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1533 //#360 float() readbyte (EXT_CSQC)
1534 static void VM_CL_ReadByte (prvm_prog_t *prog)
1536 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1537 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1540 //#361 float() readchar (EXT_CSQC)
1541 static void VM_CL_ReadChar (prvm_prog_t *prog)
1543 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1544 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1547 //#362 float() readshort (EXT_CSQC)
1548 static void VM_CL_ReadShort (prvm_prog_t *prog)
1550 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1551 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1554 //#363 float() readlong (EXT_CSQC)
1555 static void VM_CL_ReadLong (prvm_prog_t *prog)
1557 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1558 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1561 //#364 float() readcoord (EXT_CSQC)
1562 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1564 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1565 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1568 //#365 float() readangle (EXT_CSQC)
1569 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1571 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1572 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1575 //#366 string() readstring (EXT_CSQC)
1576 static void VM_CL_ReadString (prvm_prog_t *prog)
1578 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1579 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1582 //#367 float() readfloat (EXT_CSQC)
1583 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1585 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1586 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1589 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1590 extern cvar_t cl_readpicture_force;
1591 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1594 unsigned char *data;
1600 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1602 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1603 size = MSG_ReadShort(&cl_message);
1605 // check if a texture of that name exists
1606 // if yes, it is used and the data is discarded
1607 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1609 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1613 if(pic->tex == r_texture_notexture)
1614 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1615 if(pic->tex && !cl_readpicture_force.integer)
1617 // texture found and loaded
1618 // skip over the jpeg as we don't need it
1619 for(i = 0; i < size; ++i)
1620 (void) MSG_ReadByte(&cl_message);
1624 // texture not found
1625 // use the attached jpeg as texture
1626 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1627 MSG_ReadBytes(&cl_message, size, buf);
1628 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1630 Draw_NewPic(name, image_width, image_height, false, data);
1635 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1638 //////////////////////////////////////////////////////////
1640 static void VM_CL_makestatic (prvm_prog_t *prog)
1644 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1646 ent = PRVM_G_EDICT(OFS_PARM0);
1647 if (ent == prog->edicts)
1649 VM_Warning(prog, "makestatic: can not modify world entity\n");
1652 if (ent->priv.server->free)
1654 VM_Warning(prog, "makestatic: can not modify free entity\n");
1658 if (cl.num_static_entities < cl.max_static_entities)
1661 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1663 // copy it to the current state
1664 memset(staticent, 0, sizeof(*staticent));
1665 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1666 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1667 staticent->render.framegroupblend[0].lerp = 1;
1668 // make torchs play out of sync
1669 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1670 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1671 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1672 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1673 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1674 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1675 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1678 if (!staticent->render.alpha)
1679 staticent->render.alpha = 1.0f;
1680 if (!staticent->render.scale)
1681 staticent->render.scale = 1.0f;
1682 if (!VectorLength2(staticent->render.colormod))
1683 VectorSet(staticent->render.colormod, 1, 1, 1);
1684 if (!VectorLength2(staticent->render.glowmod))
1685 VectorSet(staticent->render.glowmod, 1, 1, 1);
1687 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1688 if (renderflags & RF_USEAXIS)
1691 VectorNegate(PRVM_clientglobalvector(v_right), left);
1692 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1693 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1696 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1698 // either fullbright or lit
1699 if(!r_fullbright.integer)
1701 if (!(staticent->render.effects & EF_FULLBRIGHT))
1702 staticent->render.flags |= RENDER_LIGHT;
1703 else if(r_equalize_entities_fullbright.integer)
1704 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1706 // turn off shadows from transparent objects
1707 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1708 staticent->render.flags |= RENDER_SHADOW;
1709 if (staticent->render.effects & EF_NODEPTHTEST)
1710 staticent->render.flags |= RENDER_NODEPTHTEST;
1711 if (staticent->render.effects & EF_ADDITIVE)
1712 staticent->render.flags |= RENDER_ADDITIVE;
1713 if (staticent->render.effects & EF_DOUBLESIDED)
1714 staticent->render.flags |= RENDER_DOUBLESIDED;
1716 staticent->render.allowdecals = true;
1717 CL_UpdateRenderEntity(&staticent->render);
1720 Con_Printf("Too many static entities");
1722 // throw the entity away now
1723 PRVM_ED_Free(prog, ent);
1726 //=================================================================//
1732 copies data from one entity to another
1734 copyentity(src, dst)
1737 static void VM_CL_copyentity (prvm_prog_t *prog)
1739 prvm_edict_t *in, *out;
1740 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1741 in = PRVM_G_EDICT(OFS_PARM0);
1742 if (in == prog->edicts)
1744 VM_Warning(prog, "copyentity: can not read world entity\n");
1747 if (in->priv.server->free)
1749 VM_Warning(prog, "copyentity: can not read free entity\n");
1752 out = PRVM_G_EDICT(OFS_PARM1);
1753 if (out == prog->edicts)
1755 VM_Warning(prog, "copyentity: can not modify world entity\n");
1758 if (out->priv.server->free)
1760 VM_Warning(prog, "copyentity: can not modify free entity\n");
1763 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1767 //=================================================================//
1769 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1770 static void VM_CL_effect (prvm_prog_t *prog)
1772 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1773 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1776 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1777 static void VM_CL_te_blood (prvm_prog_t *prog)
1781 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1782 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1784 pos = PRVM_G_VECTOR(OFS_PARM0);
1785 CL_FindNonSolidLocation(pos, pos2, 4);
1786 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1789 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1790 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1794 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1795 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1797 speed = PRVM_G_FLOAT(OFS_PARM2);
1804 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1807 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1808 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1812 matrix4x4_t tempmatrix;
1813 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1814 pos = PRVM_G_VECTOR(OFS_PARM0);
1815 CL_FindNonSolidLocation(pos, pos2, 10);
1816 CL_ParticleExplosion(pos2);
1817 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1818 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1821 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1822 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1824 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1825 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1828 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1829 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1831 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1832 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1835 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1836 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1838 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1839 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1842 // #411 void(vector org, vector vel, float howmany) te_spark
1843 static void VM_CL_te_spark (prvm_prog_t *prog)
1847 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1849 pos = PRVM_G_VECTOR(OFS_PARM0);
1850 CL_FindNonSolidLocation(pos, pos2, 4);
1851 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1854 extern cvar_t cl_sound_ric_gunshot;
1855 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1856 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1861 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1863 pos = PRVM_G_VECTOR(OFS_PARM0);
1864 CL_FindNonSolidLocation(pos, pos2, 4);
1865 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1866 if(cl_sound_ric_gunshot.integer >= 2)
1868 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1872 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1873 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1874 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1879 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1880 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1885 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1887 pos = PRVM_G_VECTOR(OFS_PARM0);
1888 CL_FindNonSolidLocation(pos, pos2, 4);
1889 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1890 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1894 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1895 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1896 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1900 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1901 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1906 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1908 pos = PRVM_G_VECTOR(OFS_PARM0);
1909 CL_FindNonSolidLocation(pos, pos2, 4);
1910 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1911 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1915 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1916 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1917 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1921 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1922 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1926 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1928 pos = PRVM_G_VECTOR(OFS_PARM0);
1929 CL_FindNonSolidLocation(pos, pos2, 10);
1930 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1931 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1934 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1935 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1939 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1941 pos = PRVM_G_VECTOR(OFS_PARM0);
1942 CL_FindNonSolidLocation(pos, pos2, 10);
1943 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1947 static void VM_CL_te_customflash (prvm_prog_t *prog)
1951 matrix4x4_t tempmatrix;
1952 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1954 pos = PRVM_G_VECTOR(OFS_PARM0);
1955 CL_FindNonSolidLocation(pos, pos2, 4);
1956 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1957 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1960 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1961 static void VM_CL_te_gunshot (prvm_prog_t *prog)
1966 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1968 pos = PRVM_G_VECTOR(OFS_PARM0);
1969 CL_FindNonSolidLocation(pos, pos2, 4);
1970 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1971 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1973 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1977 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1978 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1979 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1984 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1985 static void VM_CL_te_spike (prvm_prog_t *prog)
1990 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1992 pos = PRVM_G_VECTOR(OFS_PARM0);
1993 CL_FindNonSolidLocation(pos, pos2, 4);
1994 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1995 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1999 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2000 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2001 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2005 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2006 static void VM_CL_te_superspike (prvm_prog_t *prog)
2011 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2013 pos = PRVM_G_VECTOR(OFS_PARM0);
2014 CL_FindNonSolidLocation(pos, pos2, 4);
2015 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2016 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2020 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2021 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2022 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2026 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2027 static void VM_CL_te_explosion (prvm_prog_t *prog)
2031 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2033 pos = PRVM_G_VECTOR(OFS_PARM0);
2034 CL_FindNonSolidLocation(pos, pos2, 10);
2035 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2036 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2039 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2040 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2044 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2046 pos = PRVM_G_VECTOR(OFS_PARM0);
2047 CL_FindNonSolidLocation(pos, pos2, 10);
2048 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2049 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2052 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2053 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2057 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2059 pos = PRVM_G_VECTOR(OFS_PARM0);
2060 CL_FindNonSolidLocation(pos, pos2, 4);
2061 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2062 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2065 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2066 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2070 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2072 pos = PRVM_G_VECTOR(OFS_PARM0);
2073 CL_FindNonSolidLocation(pos, pos2, 4);
2074 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2078 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2079 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2081 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2082 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2085 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2086 static void VM_CL_te_teleport (prvm_prog_t *prog)
2088 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2089 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2092 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2093 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2097 matrix4x4_t tempmatrix;
2098 int colorStart, colorLength;
2099 unsigned char *tempcolor;
2100 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2102 pos = PRVM_G_VECTOR(OFS_PARM0);
2103 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2104 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2105 CL_FindNonSolidLocation(pos, pos2, 10);
2106 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2107 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2108 color[0] = tempcolor[0] * (2.0f / 255.0f);
2109 color[1] = tempcolor[1] * (2.0f / 255.0f);
2110 color[2] = tempcolor[2] * (2.0f / 255.0f);
2111 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2112 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2113 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2117 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2118 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2120 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2121 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2124 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2125 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2127 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2128 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2131 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2132 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2134 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2135 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2138 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2139 static void VM_CL_te_beam (prvm_prog_t *prog)
2141 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2142 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2145 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2146 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2150 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2152 pos = PRVM_G_VECTOR(OFS_PARM0);
2153 CL_FindNonSolidLocation(pos, pos2, 4);
2154 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2158 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2162 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2163 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2165 pos = PRVM_G_VECTOR(OFS_PARM0);
2166 CL_FindNonSolidLocation(pos, pos2, 4);
2167 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2171 // #443 void(entity e, entity tagentity, string tagname) setattachment
2172 static void VM_CL_setattachment (prvm_prog_t *prog)
2175 prvm_edict_t *tagentity;
2176 const char *tagname;
2180 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2182 e = PRVM_G_EDICT(OFS_PARM0);
2183 tagentity = PRVM_G_EDICT(OFS_PARM1);
2184 tagname = PRVM_G_STRING(OFS_PARM2);
2186 if (e == prog->edicts)
2188 VM_Warning(prog, "setattachment: can not modify world entity\n");
2191 if (e->priv.server->free)
2193 VM_Warning(prog, "setattachment: can not modify free entity\n");
2197 if (tagentity == NULL)
2198 tagentity = prog->edicts;
2201 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2203 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2204 model = CL_GetModelByIndex(modelindex);
2207 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2209 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2212 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2215 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2216 PRVM_clientedictfloat(e, tag_index) = tagindex;
2219 /////////////////////////////////////////
2220 // DP_MD3_TAGINFO extension coded by VorteX
2222 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2224 dp_model_t *model = CL_GetModelFromEdict(e);
2226 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2231 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2238 Matrix4x4_CreateIdentity(tag_localmatrix);
2241 && (model = CL_GetModelFromEdict(e))
2242 && model->animscenes)
2244 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2255 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2258 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2263 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2266 float pitchsign = 1;
2268 scale = PRVM_clientedictfloat(ent, scale);
2273 *out = r_refdef.view.matrix;
2274 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2280 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2281 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2282 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2283 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2284 Matrix4x4_FromVectors(out, forward, left, up, origin);
2288 pitchsign = CL_GetPitchSign(prog, ent);
2289 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2293 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2297 && (model = CL_GetModelFromEdict(ent))
2298 && model->animscenes)
2300 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2301 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2302 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2303 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2305 *out = identitymatrix;
2309 // Warnings/errors code:
2310 // 0 - normal (everything all-right)
2313 // 3 - null or non-precached model
2314 // 4 - no tags with requested index
2315 // 5 - runaway loop at attachment chain
2316 extern cvar_t cl_bob;
2317 extern cvar_t cl_bobcycle;
2318 extern cvar_t cl_bobup;
2319 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2323 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2326 *out = identitymatrix; // warnings and errors return identical matrix
2328 if (ent == prog->edicts)
2330 if (ent->priv.server->free)
2333 model = CL_GetModelFromEdict(ent);
2337 tagmatrix = identitymatrix;
2341 if(attachloop >= 256)
2343 // apply transformation by child's tagindex on parent entity and then
2344 // by parent entity itself
2345 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2346 if(ret && attachloop == 0)
2348 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2349 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2350 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2351 // next iteration we process the parent entity
2352 if (PRVM_clientedictedict(ent, tag_entity))
2354 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2355 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2362 // RENDER_VIEWMODEL magic
2363 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2365 Matrix4x4_Copy(&tagmatrix, out);
2367 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2368 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2371 // Cl_bob, ported from rendering code
2372 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2375 // LordHavoc: this code is *weird*, but not replacable (I think it
2376 // should be done in QC on the server, but oh well, quake is quake)
2377 // LordHavoc: figured out bobup: the time at which the sin is at 180
2378 // degrees (which allows lengthening or squishing the peak or valley)
2379 cycle = cl.time/cl_bobcycle.value;
2380 cycle -= (int)cycle;
2381 if (cycle < cl_bobup.value)
2382 cycle = sin(M_PI * cycle / cl_bobup.value);
2384 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2385 // bob is proportional to velocity in the xy plane
2386 // (don't count Z, or jumping messes it up)
2387 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2388 bob = bob*0.3 + bob*0.7*cycle;
2389 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2396 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2397 static void VM_CL_gettagindex (prvm_prog_t *prog)
2400 const char *tag_name;
2403 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2405 ent = PRVM_G_EDICT(OFS_PARM0);
2406 tag_name = PRVM_G_STRING(OFS_PARM1);
2407 if (ent == prog->edicts)
2409 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2412 if (ent->priv.server->free)
2414 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2419 if (!CL_GetModelFromEdict(ent))
2420 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2423 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2425 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2427 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2430 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2431 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2435 matrix4x4_t tag_matrix;
2436 matrix4x4_t tag_localmatrix;
2438 const char *tagname;
2440 vec3_t fo, le, up, trans;
2441 const dp_model_t *model;
2443 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2445 e = PRVM_G_EDICT(OFS_PARM0);
2446 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2447 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2448 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2449 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2450 model = CL_GetModelFromEdict(e);
2451 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2452 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2453 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2454 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2455 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2457 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2458 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2459 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2460 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2461 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2462 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2467 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2470 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2473 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2476 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2479 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2484 //============================================================================
2486 //====================
2487 // DP_CSQC_SPAWNPARTICLE
2488 // a QC hook to engine's CL_NewParticle
2489 //====================
2491 // particle theme struct
2492 typedef struct vmparticletheme_s
2494 unsigned short typeindex;
2495 qboolean initialized;
2497 porientation_t orientation;
2508 float liquidfriction;
2510 float velocityjitter;
2511 qboolean qualityreduction;
2520 float delaycollision;
2526 typedef struct vmparticlespawner_s
2529 qboolean initialized;
2531 vmparticletheme_t *themes;
2534 float *particle_type;
2535 float *particle_blendmode;
2536 float *particle_orientation;
2537 float *particle_color1;
2538 float *particle_color2;
2539 float *particle_tex;
2540 float *particle_size;
2541 float *particle_sizeincrease;
2542 float *particle_alpha;
2543 float *particle_alphafade;
2544 float *particle_time;
2545 float *particle_gravity;
2546 float *particle_bounce;
2547 float *particle_airfriction;
2548 float *particle_liquidfriction;
2549 float *particle_originjitter;
2550 float *particle_velocityjitter;
2551 float *particle_qualityreduction;
2552 float *particle_stretch;
2553 float *particle_staincolor1;
2554 float *particle_staincolor2;
2555 float *particle_stainalpha;
2556 float *particle_stainsize;
2557 float *particle_staintex;
2558 float *particle_delayspawn;
2559 float *particle_delaycollision;
2560 float *particle_angle;
2561 float *particle_spin;
2562 }vmparticlespawner_t;
2564 vmparticlespawner_t vmpartspawner;
2566 // TODO: automatic max_themes grow
2567 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2569 // bound max themes to not be an insane value
2572 if (maxthemes > 2048)
2574 // allocate and set up structure
2575 if (vmpartspawner.initialized) // reallocate
2577 Mem_FreePool(&vmpartspawner.pool);
2578 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2580 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2581 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2582 vmpartspawner.max_themes = maxthemes;
2583 vmpartspawner.initialized = true;
2584 vmpartspawner.verified = true;
2585 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2586 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2587 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2588 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2589 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2590 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2591 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2592 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2593 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2594 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2595 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2596 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2597 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2598 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2599 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2600 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2601 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2602 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2603 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2604 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2605 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2606 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2607 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2608 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2609 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2610 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2611 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2612 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2613 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2614 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2616 #undef getglobalvector
2619 // reset particle theme to default values
2620 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2622 theme->initialized = true;
2623 theme->typeindex = pt_static;
2624 theme->blendmode = PBLEND_ADD;
2625 theme->orientation = PARTICLE_BILLBOARD;
2626 theme->color1 = 0x808080;
2627 theme->color2 = 0xFFFFFF;
2630 theme->sizeincrease = 0;
2632 theme->alphafade = 512;
2633 theme->gravity = 0.0f;
2634 theme->bounce = 0.0f;
2635 theme->airfriction = 1.0f;
2636 theme->liquidfriction = 4.0f;
2637 theme->originjitter = 0.0f;
2638 theme->velocityjitter = 0.0f;
2639 theme->qualityreduction = false;
2640 theme->lifetime = 4;
2642 theme->staincolor1 = -1;
2643 theme->staincolor2 = -1;
2644 theme->staintex = -1;
2645 theme->delayspawn = 0.0f;
2646 theme->delaycollision = 0.0f;
2647 theme->angle = 0.0f;
2651 // particle theme -> QC globals
2652 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2654 *vmpartspawner.particle_type = theme->typeindex;
2655 *vmpartspawner.particle_blendmode = theme->blendmode;
2656 *vmpartspawner.particle_orientation = theme->orientation;
2657 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2658 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2659 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2660 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2661 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2662 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2663 *vmpartspawner.particle_tex = (float)theme->tex;
2664 *vmpartspawner.particle_size = theme->size;
2665 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2666 *vmpartspawner.particle_alpha = theme->alpha/256;
2667 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2668 *vmpartspawner.particle_time = theme->lifetime;
2669 *vmpartspawner.particle_gravity = theme->gravity;
2670 *vmpartspawner.particle_bounce = theme->bounce;
2671 *vmpartspawner.particle_airfriction = theme->airfriction;
2672 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2673 *vmpartspawner.particle_originjitter = theme->originjitter;
2674 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2675 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2676 *vmpartspawner.particle_stretch = theme->stretch;
2677 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2678 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2679 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2680 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2681 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2682 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2683 *vmpartspawner.particle_staintex = (float)theme->staintex;
2684 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2685 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2686 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2687 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2688 *vmpartspawner.particle_angle = theme->angle;
2689 *vmpartspawner.particle_spin = theme->spin;
2692 // QC globals -> particle theme
2693 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2695 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2696 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2697 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2698 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2699 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2700 theme->tex = (int)*vmpartspawner.particle_tex;
2701 theme->size = *vmpartspawner.particle_size;
2702 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2703 theme->alpha = *vmpartspawner.particle_alpha*256;
2704 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2705 theme->lifetime = *vmpartspawner.particle_time;
2706 theme->gravity = *vmpartspawner.particle_gravity;
2707 theme->bounce = *vmpartspawner.particle_bounce;
2708 theme->airfriction = *vmpartspawner.particle_airfriction;
2709 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2710 theme->originjitter = *vmpartspawner.particle_originjitter;
2711 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2712 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2713 theme->stretch = *vmpartspawner.particle_stretch;
2714 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2715 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2716 theme->staintex =(int)*vmpartspawner.particle_staintex;
2717 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2718 theme->stainsize = *vmpartspawner.particle_stainsize;
2719 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2720 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2721 theme->angle = *vmpartspawner.particle_angle;
2722 theme->spin = *vmpartspawner.particle_spin;
2725 // init particle spawner interface
2726 // # float(float max_themes) initparticlespawner
2727 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2729 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2730 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2731 vmpartspawner.themes[0].initialized = true;
2732 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2733 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2736 // void() resetparticle
2737 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2739 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2740 if (vmpartspawner.verified == false)
2742 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2745 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2748 // void(float themenum) particletheme
2749 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2753 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2754 if (vmpartspawner.verified == false)
2756 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2759 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2760 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2762 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2763 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2766 if (vmpartspawner.themes[themenum].initialized == false)
2768 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2769 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2772 // load particle theme into globals
2773 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2776 // float() saveparticletheme
2777 // void(float themenum) updateparticletheme
2778 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2782 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2783 if (vmpartspawner.verified == false)
2785 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2788 // allocate new theme, save it and return
2791 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2792 if (vmpartspawner.themes[themenum].initialized == false)
2794 if (themenum >= vmpartspawner.max_themes)
2796 if (vmpartspawner.max_themes == 2048)
2797 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2799 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2800 PRVM_G_FLOAT(OFS_RETURN) = -1;
2803 vmpartspawner.themes[themenum].initialized = true;
2804 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2805 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2808 // update existing theme
2809 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2810 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2812 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2815 vmpartspawner.themes[themenum].initialized = true;
2816 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2819 // void(float themenum) freeparticletheme
2820 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2824 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2825 if (vmpartspawner.verified == false)
2827 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2830 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2832 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2834 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2837 if (vmpartspawner.themes[themenum].initialized == false)
2839 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2840 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2844 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2845 vmpartspawner.themes[themenum].initialized = false;
2848 // float(vector org, vector dir, [float theme]) particle
2849 // returns 0 if failed, 1 if succesful
2850 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2853 vmparticletheme_t *theme;
2857 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2858 if (vmpartspawner.verified == false)
2860 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2861 PRVM_G_FLOAT(OFS_RETURN) = 0;
2864 org = PRVM_G_VECTOR(OFS_PARM0);
2865 dir = PRVM_G_VECTOR(OFS_PARM1);
2867 if (prog->argc < 3) // global-set particle
2869 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2872 PRVM_G_FLOAT(OFS_RETURN) = 0;
2875 if (*vmpartspawner.particle_delayspawn)
2876 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2877 //if (*vmpartspawner.particle_delaycollision)
2878 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2880 else // quick themed particle
2882 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2883 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2885 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2886 PRVM_G_FLOAT(OFS_RETURN) = 0;
2889 theme = &vmpartspawner.themes[themenum];
2890 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2893 PRVM_G_FLOAT(OFS_RETURN) = 0;
2896 if (theme->delayspawn)
2897 part->delayedspawn = cl.time + theme->delayspawn;
2898 //if (theme->delaycollision)
2899 // part->delayedcollisions = cl.time + theme->delaycollision;
2901 PRVM_G_FLOAT(OFS_RETURN) = 1;
2904 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2905 // returns 0 if failed, 1 if success
2906 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2909 vmparticletheme_t *theme;
2913 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2914 if (vmpartspawner.verified == false)
2916 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2917 PRVM_G_FLOAT(OFS_RETURN) = 0;
2920 org = PRVM_G_VECTOR(OFS_PARM0);
2921 dir = PRVM_G_VECTOR(OFS_PARM1);
2922 if (prog->argc < 5) // global-set particle
2923 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2924 else // themed particle
2926 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2927 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2929 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2930 PRVM_G_FLOAT(OFS_RETURN) = 0;
2933 theme = &vmpartspawner.themes[themenum];
2934 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2938 PRVM_G_FLOAT(OFS_RETURN) = 0;
2941 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2942 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2943 PRVM_G_FLOAT(OFS_RETURN) = 0;
2946 //====================
2947 //CSQC engine entities query
2948 //====================
2950 // float(float entitynum, float whatfld) getentity;
2951 // vector(float entitynum, float whatfld) getentityvec;
2952 // querying engine-drawn entity
2953 // VorteX: currently it's only tested with whatfld = 1..7
2954 static void VM_CL_GetEntity (prvm_prog_t *prog)
2956 int entnum, fieldnum;
2957 float org[3], v1[3], v2[3];
2958 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2960 entnum = PRVM_G_FLOAT(OFS_PARM0);
2961 if (entnum < 0 || entnum >= cl.num_entities)
2963 PRVM_G_FLOAT(OFS_RETURN) = 0;
2966 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2969 case 0: // active state
2970 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2973 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2976 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2979 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2982 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2985 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2987 case 6: // origin + v_forward, v_right, v_up
2988 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2991 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2994 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2996 case 9: // pants colormod
2997 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2999 case 10: // shirt colormod
3000 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3003 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3006 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3009 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3012 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3013 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3016 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3017 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3020 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3023 PRVM_G_FLOAT(OFS_RETURN) = 0;
3028 //====================
3029 //QC POLYGON functions
3030 //====================
3032 //#304 void() renderscene (EXT_CSQC)
3033 // moved that here to reset the polygons,
3034 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3036 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3038 double t = Sys_DirtyTime();
3039 vmpolygons_t *polys = &prog->vmpolygons;
3040 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3042 // we need to update any RENDER_VIEWMODEL entities at this point because
3043 // csqc supplies its own view matrix
3044 CL_UpdateViewEntities();
3049 polys->num_vertices = polys->num_triangles = 0;
3051 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3052 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3053 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3056 static void VM_ResizePolygons(vmpolygons_t *polys)
3058 float *oldvertex3f = polys->data_vertex3f;
3059 float *oldcolor4f = polys->data_color4f;
3060 float *oldtexcoord2f = polys->data_texcoord2f;
3061 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3062 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3063 polys->max_vertices = min(polys->max_triangles*3, 65536);
3064 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3065 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3066 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3067 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3068 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3069 if (polys->num_vertices)
3071 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3072 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3073 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3075 if (polys->num_triangles)
3077 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3078 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3081 Mem_Free(oldvertex3f);
3083 Mem_Free(oldcolor4f);
3085 Mem_Free(oldtexcoord2f);
3087 Mem_Free(oldtriangles);
3088 if (oldsortedelement3s)
3089 Mem_Free(oldsortedelement3s);
3092 static void VM_InitPolygons (vmpolygons_t* polys)
3094 memset(polys, 0, sizeof(*polys));
3095 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3096 polys->max_triangles = 1024;
3097 VM_ResizePolygons(polys);
3098 polys->initialized = true;
3101 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3103 int surfacelistindex;
3104 vmpolygons_t *polys = (vmpolygons_t *)ent;
3105 // R_Mesh_ResetTextureState();
3106 R_EntityMatrix(&identitymatrix);
3107 GL_CullFace(GL_NONE);
3108 GL_DepthTest(true); // polys in 3D space shall always have depth test
3109 GL_DepthRange(0, 1);
3110 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3112 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3114 int numtriangles = 0;
3115 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3116 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3117 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3118 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3120 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3122 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3124 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3127 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3131 static void VMPolygons_Store(vmpolygons_t *polys)
3136 // detect if we have alpha
3137 hasalpha = polys->begin_texture_hasalpha;
3138 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3139 if(polys->begin_color[i][3] < 1)
3142 if (polys->begin_draw2d)
3144 // draw the polygon as 2D immediately
3145 drawqueuemesh_t mesh;
3146 mesh.texture = polys->begin_texture;
3147 mesh.num_vertices = polys->begin_vertices;
3148 mesh.num_triangles = polys->begin_vertices-2;
3149 mesh.data_element3i = polygonelement3i;
3150 mesh.data_element3s = polygonelement3s;
3151 mesh.data_vertex3f = polys->begin_vertex[0];
3152 mesh.data_color4f = polys->begin_color[0];
3153 mesh.data_texcoord2f = polys->begin_texcoord[0];
3154 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3158 // queue the polygon as 3D for sorted transparent rendering later
3160 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3162 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3163 polys->max_triangles *= 2;
3164 VM_ResizePolygons(polys);
3166 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3168 // needle in a haystack!
3169 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3170 // that also caused it to not render the first polygon that is added
3172 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3173 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3174 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3175 for (i = 0;i < polys->begin_vertices-2;i++)
3177 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3178 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3179 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3180 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3181 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3182 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3183 polys->num_triangles++;
3185 polys->num_vertices += polys->begin_vertices;
3188 polys->begin_active = false;
3191 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3192 // LordHavoc: agreed, this is a mess
3193 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3196 vmpolygons_t *polys = &prog->vmpolygons;
3199 // only add polygons of the currently active prog to the queue - if there is none, we're done
3203 if (!polys->num_triangles)
3206 for (i = 0;i < polys->num_triangles;i++)
3208 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3209 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3212 /*polys->num_triangles = 0; // now done after rendering the scene,
3213 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3216 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3217 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3219 const char *picname;
3221 vmpolygons_t *polys = &prog->vmpolygons;
3224 // TODO instead of using skinframes here (which provides the benefit of
3225 // better management of flags, and is more suited for 3D rendering), what
3226 // about supporting Q3 shaders?
3228 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3230 if (!polys->initialized)
3231 VM_InitPolygons(polys);
3232 if (polys->begin_active)
3234 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3237 picname = PRVM_G_STRING(OFS_PARM0);
3243 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3248 sf = R_SkinFrame_FindNextByName(sf, picname);
3250 while(sf && sf->textureflags != tf);
3252 if(!sf || !sf->base)
3253 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3256 R_SkinFrame_MarkUsed(sf);
3259 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3260 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3261 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3262 polys->begin_vertices = 0;
3263 polys->begin_active = true;
3264 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3267 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3268 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3270 vmpolygons_t *polys = &prog->vmpolygons;
3272 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3274 if (!polys->begin_active)
3276 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3280 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3282 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3286 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3287 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3288 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3289 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3290 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3291 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3292 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3293 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3294 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3295 polys->begin_vertices++;
3298 //void() R_EndPolygon
3299 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3301 vmpolygons_t *polys = &prog->vmpolygons;
3303 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3304 if (!polys->begin_active)
3306 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3309 polys->begin_active = false;
3310 if (polys->begin_vertices >= 3)
3311 VMPolygons_Store(polys);
3313 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3316 static vmpolygons_t debugPolys;
3318 void Debug_PolygonBegin(const char *picname, int drawflag)
3320 if(!debugPolys.initialized)
3321 VM_InitPolygons(&debugPolys);
3322 if(debugPolys.begin_active)
3324 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3327 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3328 debugPolys.begin_drawflag = drawflag;
3329 debugPolys.begin_vertices = 0;
3330 debugPolys.begin_active = true;
3333 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3335 if(!debugPolys.begin_active)
3337 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3341 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3343 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3347 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3348 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3349 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3350 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3351 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3352 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3353 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3354 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3355 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3356 debugPolys.begin_vertices++;
3359 void Debug_PolygonEnd(void)
3361 if (!debugPolys.begin_active)
3363 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3366 debugPolys.begin_active = false;
3367 if (debugPolys.begin_vertices >= 3)
3368 VMPolygons_Store(&debugPolys);
3370 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3377 Returns false if any part of the bottom of the entity is off an edge that
3382 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3384 prvm_prog_t *prog = CLVM_prog;
3385 vec3_t mins, maxs, start, stop;
3390 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3391 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3393 // if all of the points under the corners are solid world, don't bother
3394 // with the tougher checks
3395 // the corners must be within 16 of the midpoint
3396 start[2] = mins[2] - 1;
3397 for (x=0 ; x<=1 ; x++)
3398 for (y=0 ; y<=1 ; y++)
3400 start[0] = x ? maxs[0] : mins[0];
3401 start[1] = y ? maxs[1] : mins[1];
3402 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3406 return true; // we got out easy
3410 // check it for real...
3414 // the midpoint must be within 16 of the bottom
3415 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3416 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3417 stop[2] = start[2] - 2*sv_stepheight.value;
3418 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3420 if (trace.fraction == 1.0)
3422 mid = bottom = trace.endpos[2];
3424 // the corners must be within 16 of the midpoint
3425 for (x=0 ; x<=1 ; x++)
3426 for (y=0 ; y<=1 ; y++)
3428 start[0] = stop[0] = x ? maxs[0] : mins[0];
3429 start[1] = stop[1] = y ? maxs[1] : mins[1];
3431 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3433 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3434 bottom = trace.endpos[2];
3435 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3446 Called by monster program code.
3447 The move will be adjusted for slopes and stairs, but if the move isn't
3448 possible, no move is done and false is returned
3451 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3453 prvm_prog_t *prog = CLVM_prog;
3455 vec3_t oldorg, neworg, end, traceendpos;
3458 prvm_edict_t *enemy;
3461 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3462 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3464 // flying monsters don't step up
3465 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3467 // try one move with vertical motion, then one without
3468 for (i=0 ; i<2 ; i++)
3470 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3471 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3472 if (i == 0 && enemy != prog->edicts)
3474 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3480 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3482 CL_VM_SetTraceGlobals(prog, &trace, svent);
3484 if (trace.fraction == 1)
3486 VectorCopy(trace.endpos, traceendpos);
3487 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3488 return false; // swim monster left water
3490 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3496 if (enemy == prog->edicts)
3503 // push down from a step height above the wished position
3504 neworg[2] += sv_stepheight.value;
3505 VectorCopy (neworg, end);
3506 end[2] -= sv_stepheight.value*2;
3508 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3510 CL_VM_SetTraceGlobals(prog, &trace, svent);
3512 if (trace.startsolid)
3514 neworg[2] -= sv_stepheight.value;
3515 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3517 CL_VM_SetTraceGlobals(prog, &trace, svent);
3518 if (trace.startsolid)
3521 if (trace.fraction == 1)
3523 // if monster had the ground pulled out, go ahead and fall
3524 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3526 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3529 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3533 return false; // walked off an edge
3536 // check point traces down for dangling corners
3537 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3539 if (!CL_CheckBottom (ent))
3541 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3542 { // entity had floor mostly pulled out from underneath it
3543 // and is trying to correct
3548 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3552 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3553 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3555 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3567 float(float yaw, float dist[, settrace]) walkmove
3570 static void VM_CL_walkmove (prvm_prog_t *prog)
3579 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3581 // assume failure if it returns early
3582 PRVM_G_FLOAT(OFS_RETURN) = 0;
3584 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3585 if (ent == prog->edicts)
3587 VM_Warning(prog, "walkmove: can not modify world entity\n");
3590 if (ent->priv.server->free)
3592 VM_Warning(prog, "walkmove: can not modify free entity\n");
3595 yaw = PRVM_G_FLOAT(OFS_PARM0);
3596 dist = PRVM_G_FLOAT(OFS_PARM1);
3597 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3599 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3602 yaw = yaw*M_PI*2 / 360;
3604 move[0] = cos(yaw)*dist;
3605 move[1] = sin(yaw)*dist;
3608 // save program state, because CL_movestep may call other progs
3609 oldf = prog->xfunction;
3610 oldself = PRVM_clientglobaledict(self);
3612 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3615 // restore program state
3616 prog->xfunction = oldf;
3617 PRVM_clientglobaledict(self) = oldself;
3624 string(string key) serverkey
3627 static void VM_CL_serverkey(prvm_prog_t *prog)
3629 char string[VM_STRINGTEMP_LENGTH];
3630 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3631 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3632 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3639 Checks if an entity is in a point's PVS.
3640 Should be fast but can be inexact.
3642 float checkpvs(vector viewpos, entity viewee) = #240;
3645 static void VM_CL_checkpvs (prvm_prog_t *prog)
3648 prvm_edict_t *viewee;
3654 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3657 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3658 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3659 viewee = PRVM_G_EDICT(OFS_PARM1);
3661 if(viewee->priv.required->free)
3663 VM_Warning(prog, "checkpvs: can not check free entity\n");
3664 PRVM_G_FLOAT(OFS_RETURN) = 4;
3668 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3669 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3672 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3674 // no PVS support on this worldmodel... darn
3675 PRVM_G_FLOAT(OFS_RETURN) = 3;
3678 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3681 // viewpos isn't in any PVS... darn
3682 PRVM_G_FLOAT(OFS_RETURN) = 2;
3685 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3687 // using fat PVS like FTEQW does (slow)
3688 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3690 // no PVS support on this worldmodel... darn
3691 PRVM_G_FLOAT(OFS_RETURN) = 3;
3694 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3697 // viewpos isn't in any PVS... darn
3698 PRVM_G_FLOAT(OFS_RETURN) = 2;
3701 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3705 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3706 static void VM_CL_skel_create(prvm_prog_t *prog)
3708 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3709 dp_model_t *model = CL_GetModelByIndex(modelindex);
3710 skeleton_t *skeleton;
3712 PRVM_G_FLOAT(OFS_RETURN) = 0;
3713 if (!model || !model->num_bones)
3715 for (i = 0;i < MAX_EDICTS;i++)
3716 if (!prog->skeletons[i])
3718 if (i == MAX_EDICTS)
3720 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3721 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3722 skeleton->model = model;
3723 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3724 // initialize to identity matrices
3725 for (i = 0;i < skeleton->model->num_bones;i++)
3726 skeleton->relativetransforms[i] = identitymatrix;
3729 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3730 static void VM_CL_skel_build(prvm_prog_t *prog)
3732 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3733 skeleton_t *skeleton;
3734 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3735 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3736 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3737 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3738 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3739 dp_model_t *model = CL_GetModelByIndex(modelindex);
3744 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3745 frameblend_t frameblend[MAX_FRAMEBLENDS];
3746 matrix4x4_t blendedmatrix;
3748 PRVM_G_FLOAT(OFS_RETURN) = 0;
3749 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3751 firstbone = max(0, firstbone);
3752 lastbone = min(lastbone, model->num_bones - 1);
3753 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3754 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3755 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3756 blendfrac = 1.0f - retainfrac;
3757 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3758 frameblend[numblends].lerp *= blendfrac;
3759 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3761 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3762 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3763 for (blendindex = 0;blendindex < numblends;blendindex++)
3765 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3766 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3768 skeleton->relativetransforms[bonenum] = blendedmatrix;
3770 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3773 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3774 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3776 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3777 skeleton_t *skeleton;
3778 PRVM_G_FLOAT(OFS_RETURN) = 0;
3779 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3781 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3784 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3785 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3787 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3788 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3789 skeleton_t *skeleton;
3790 PRVM_G_INT(OFS_RETURN) = 0;
3791 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3793 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3795 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3798 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3799 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3801 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3802 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3803 skeleton_t *skeleton;
3804 PRVM_G_FLOAT(OFS_RETURN) = 0;
3805 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3807 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3809 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3812 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3813 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3815 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3816 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3817 skeleton_t *skeleton;
3818 PRVM_G_FLOAT(OFS_RETURN) = 0;
3819 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3821 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3824 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3825 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3827 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3828 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3829 skeleton_t *skeleton;
3831 vec3_t forward, left, up, origin;
3832 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3833 VectorClear(PRVM_clientglobalvector(v_forward));
3834 VectorClear(PRVM_clientglobalvector(v_right));
3835 VectorClear(PRVM_clientglobalvector(v_up));
3836 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3838 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3840 matrix = skeleton->relativetransforms[bonenum];
3841 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3842 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3843 VectorNegate(left, PRVM_clientglobalvector(v_right));
3844 VectorCopy(up, PRVM_clientglobalvector(v_up));
3845 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3848 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3849 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3851 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3852 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3853 skeleton_t *skeleton;
3856 vec3_t forward, left, up, origin;
3857 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3858 VectorClear(PRVM_clientglobalvector(v_forward));
3859 VectorClear(PRVM_clientglobalvector(v_right));
3860 VectorClear(PRVM_clientglobalvector(v_up));
3861 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3863 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3865 matrix = skeleton->relativetransforms[bonenum];
3866 // convert to absolute
3867 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3870 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3872 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3873 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3874 VectorNegate(left, PRVM_clientglobalvector(v_right));
3875 VectorCopy(up, PRVM_clientglobalvector(v_up));
3876 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3879 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3880 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3882 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884 vec3_t forward, left, up, origin;
3885 skeleton_t *skeleton;
3887 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3889 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3891 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3892 VectorNegate(PRVM_clientglobalvector(v_right), left);
3893 VectorCopy(PRVM_clientglobalvector(v_up), up);
3894 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3895 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3896 skeleton->relativetransforms[bonenum] = matrix;
3899 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3900 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3902 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3904 vec3_t forward, left, up, origin;
3905 skeleton_t *skeleton;
3908 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3910 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3912 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3913 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3914 VectorNegate(PRVM_clientglobalvector(v_right), left);
3915 VectorCopy(PRVM_clientglobalvector(v_up), up);
3916 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3917 temp = skeleton->relativetransforms[bonenum];
3918 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3921 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3922 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3924 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3925 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3926 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3928 vec3_t forward, left, up, origin;
3929 skeleton_t *skeleton;
3932 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3934 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3935 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3936 VectorNegate(PRVM_clientglobalvector(v_right), left);
3937 VectorCopy(PRVM_clientglobalvector(v_up), up);
3938 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3939 firstbone = max(0, firstbone);
3940 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3941 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3943 temp = skeleton->relativetransforms[bonenum];
3944 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3948 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3949 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3951 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3952 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3953 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3954 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3956 skeleton_t *skeletondst;
3957 skeleton_t *skeletonsrc;
3958 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3960 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3962 firstbone = max(0, firstbone);
3963 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3964 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3965 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3966 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3969 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3970 static void VM_CL_skel_delete(prvm_prog_t *prog)
3972 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3973 skeleton_t *skeleton;
3974 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3977 prog->skeletons[skeletonindex] = NULL;
3980 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3981 static void VM_CL_frameforname(prvm_prog_t *prog)
3983 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3984 dp_model_t *model = CL_GetModelByIndex(modelindex);
3985 const char *name = PRVM_G_STRING(OFS_PARM1);
3987 PRVM_G_FLOAT(OFS_RETURN) = -1;
3988 if (!model || !model->animscenes)
3990 for (i = 0;i < model->numframes;i++)
3992 if (!strcasecmp(model->animscenes[i].name, name))
3994 PRVM_G_FLOAT(OFS_RETURN) = i;
4000 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4001 static void VM_CL_frameduration(prvm_prog_t *prog)
4003 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4004 dp_model_t *model = CL_GetModelByIndex(modelindex);
4005 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4006 PRVM_G_FLOAT(OFS_RETURN) = 0;
4007 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4009 if (model->animscenes[framenum].framerate)
4010 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4013 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4016 * Obscure builtin used by GAME_XONOTIC.
4018 * Edits the input history of cl_movement by rotating all move commands
4019 * currently in the queue using the given transform.
4021 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4022 * v_angle-like (non-inverted) euler angles that perform the rotation
4023 * of the space that is to be done.
4025 * This is meant to be used as a fixangle replacement after passing
4026 * through a warpzone/portal: the client is told about the warp transform,
4027 * and calls this function in the same frame as the one on which the
4028 * client's origin got changed by the serverside teleport. Then this code
4029 * transforms the pre-warp input (which matches the empty space behind
4030 * the warp plane) into post-warp input (which matches the target area
4031 * of the warp). Also, at the same time, the client has to use
4032 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4034 * This together allows warpzone motion to be perfectly predicted by
4037 * Furthermore, for perfect warpzone behaviour, the server side also
4038 * has to detect input the client sent before it received the origin
4039 * update, but after the warp occurred on the server, and has to adjust
4040 * input appropriately.
4043 vec3_t v = {0, 0, 0};
4045 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4046 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4047 Matrix4x4_FromVectors(&m, x, y, z, v);
4051 // #358 void(string cubemapname) loadcubemap
4052 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4056 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4057 name = PRVM_G_STRING(OFS_PARM0);
4061 //============================================================================
4063 // To create a almost working builtin file from this replace:
4064 // "^NULL.*" with ""
4065 // "^{.*//.*}:Wh\(.*\)" with "\1"
4067 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4068 // "\n\n+" with "\n\n"
4070 prvm_builtin_t vm_cl_builtins[] = {
4071 NULL, // #0 NULL function (not callable) (QUAKE)
4072 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4073 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4074 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4075 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4076 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4077 VM_break, // #6 void() break (QUAKE)
4078 VM_random, // #7 float() random (QUAKE)
4079 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4080 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4081 VM_error, // #10 void(string e) error (QUAKE)
4082 VM_objerror, // #11 void(string e) objerror (QUAKE)
4083 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4084 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4085 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4086 VM_remove, // #15 void(entity e) remove (QUAKE)
4087 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4088 NULL, // #17 entity() checkclient (QUAKE)
4089 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4090 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4091 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4092 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4093 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4094 NULL, // #23 void(string s, ...) bprint (QUAKE)
4095 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4096 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4097 VM_ftos, // #26 string(float f) ftos (QUAKE)
4098 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4099 VM_coredump, // #28 void() coredump (QUAKE)
4100 VM_traceon, // #29 void() traceon (QUAKE)
4101 VM_traceoff, // #30 void() traceoff (QUAKE)
4102 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4103 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4104 NULL, // #33 (QUAKE)
4105 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4106 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4107 VM_rint, // #36 float(float v) rint (QUAKE)
4108 VM_floor, // #37 float(float v) floor (QUAKE)
4109 VM_ceil, // #38 float(float v) ceil (QUAKE)
4110 NULL, // #39 (QUAKE)
4111 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4112 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4113 NULL, // #42 (QUAKE)
4114 VM_fabs, // #43 float(float f) fabs (QUAKE)
4115 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4116 VM_cvar, // #45 float(string s) cvar (QUAKE)
4117 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4118 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4119 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4120 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4121 NULL, // #50 (QUAKE)
4122 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4123 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4124 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4125 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4126 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4127 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4128 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4129 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4130 NULL, // #59 (QUAKE)
4131 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4132 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4133 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4134 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4135 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4136 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4137 NULL, // #66 (QUAKE)
4138 NULL, // #67 void(float step) movetogoal (QUAKE)
4139 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4140 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4141 NULL, // #70 void(string s) changelevel (QUAKE)
4142 NULL, // #71 (QUAKE)
4143 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4144 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4145 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4146 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4147 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4148 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4149 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4150 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4151 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4152 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4153 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4154 NULL, // #83 (QUAKE)
4155 NULL, // #84 (QUAKE)
4156 NULL, // #85 (QUAKE)
4157 NULL, // #86 (QUAKE)
4158 NULL, // #87 (QUAKE)
4159 NULL, // #88 (QUAKE)
4160 NULL, // #89 (QUAKE)
4161 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4162 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4163 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4164 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4165 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4166 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4167 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4168 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4169 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4170 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4171 // FrikaC and Telejano range #100-#199
4182 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4183 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4184 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4185 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4186 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4187 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4188 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4189 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4190 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4191 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4272 // FTEQW range #200-#299
4291 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4294 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4295 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4296 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4297 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4298 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4299 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4300 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4301 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4302 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4303 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4305 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4313 VM_CL_checkpvs, // #240
4336 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4337 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4338 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4339 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4340 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4341 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4342 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4343 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4344 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4345 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4346 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4347 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4348 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4349 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4350 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4373 // CSQC range #300-#399
4374 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4375 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4376 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4377 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4378 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4379 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4380 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4381 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4382 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4383 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4384 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4385 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4389 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4390 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4391 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4392 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4393 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4394 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4395 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4396 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4397 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4398 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4399 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4400 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4401 VM_stringwidth, // #327 // FIXME is this okay?
4402 VM_drawsubpic, // #328 // FIXME is this okay?
4403 VM_drawrotpic, // #329 // FIXME is this okay?
4404 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4405 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4406 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4407 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4408 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4409 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4410 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4411 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4412 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4413 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4414 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4415 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4416 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4417 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4418 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4419 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4420 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4421 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4422 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4423 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4424 VM_isserver, // #350 float() isserver (EXT_CSQC)
4425 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4426 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4427 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4428 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4429 VM_CL_videoplaying, // #355
4430 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4431 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4432 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4434 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4435 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4436 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4437 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4438 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4439 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4440 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4441 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4474 // LordHavoc's range #400-#499
4475 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4476 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4477 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4478 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4479 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4480 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4481 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4482 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4483 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4484 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4485 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4486 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4487 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4488 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4489 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4490 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4491 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4492 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4493 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4494 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4495 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4496 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4497 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4498 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4499 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4500 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4501 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4502 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4503 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4504 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4505 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4506 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4507 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4508 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4509 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4510 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4511 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4512 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4513 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4514 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4515 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4516 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4517 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4518 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4519 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4520 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4521 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4522 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4523 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4524 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4525 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4526 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4527 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4528 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4529 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4530 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4531 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4532 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4534 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4535 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4536 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4537 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4538 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4539 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4540 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4541 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4542 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4543 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4544 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4545 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4546 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4547 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4548 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4549 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4550 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4551 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4552 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4553 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4554 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4555 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4556 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4557 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4558 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4559 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4560 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4561 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4562 VM_gecko_create, // #487 float gecko_create( string name )
4563 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4564 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4565 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4566 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4567 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4568 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4569 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4570 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4571 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4572 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4573 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4574 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4575 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4576 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4577 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4578 VM_whichpack, // #503 string(string) whichpack = #503;
4579 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4585 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4586 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4587 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4588 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4589 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4590 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4591 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4592 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4593 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4594 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4595 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4596 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4597 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4598 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4599 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4600 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4601 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4602 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4603 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4604 VM_loadfromdata, // #529
4605 VM_loadfromfile, // #530
4606 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4608 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4609 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4615 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4616 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4617 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4680 VM_callfunction, // #605
4681 VM_writetofile, // #606
4682 VM_isfunction, // #607
4685 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4688 VM_parseentitydata, // #613
4699 VM_CL_getextresponse, // #624 string getextresponse(void)
4702 VM_sprintf, // #627 string sprintf(string format, ...)
4703 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4704 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4705 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4706 VM_getbindmaps, // #631 vector(void) getbindmap
4707 VM_setbindmaps, // #632 float(vector bm) setbindmap
4713 VM_CL_RotateMoves, // #638
4714 VM_digest_hex, // #639
4718 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4720 void VM_Polygons_Reset(prvm_prog_t *prog)
4722 vmpolygons_t *polys = &prog->vmpolygons;
4724 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4725 if(polys->initialized)
4727 Mem_FreePool(&polys->pool);
4728 polys->initialized = false;
4732 void CLVM_init_cmd(prvm_prog_t *prog)
4735 VM_Polygons_Reset(prog);
4738 void CLVM_reset_cmd(prvm_prog_t *prog)
4740 World_End(&cl.world);
4742 VM_Polygons_Reset(prog);