5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
28 sfx_t *S_FindName(const char *name);
29 int Sbar_GetSortedPlayerIndex (int index);
30 void Sbar_SortFrags (void);
31 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
32 void CSQC_RelinkAllEntities (int drawmask);
33 void CSQC_RelinkCSQCEntities (void);
35 // #1 void(vector ang) makevectors
36 static void VM_CL_makevectors (void)
38 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
39 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
42 // #2 void(entity e, vector o) setorigin
43 void VM_CL_setorigin (void)
47 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
49 e = PRVM_G_EDICT(OFS_PARM0);
50 if (e == prog->edicts)
52 VM_Warning("setorigin: can not modify world entity\n");
55 if (e->priv.required->free)
57 VM_Warning("setorigin: can not modify free entity\n");
60 org = PRVM_G_VECTOR(OFS_PARM1);
61 VectorCopy (org, PRVM_clientedictvector(e, origin));
62 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
63 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
67 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
73 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
76 VectorCopy (min, PRVM_clientedictvector(e, mins));
77 VectorCopy (max, PRVM_clientedictvector(e, maxs));
78 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
83 // #3 void(entity e, string m) setmodel
84 void VM_CL_setmodel (void)
91 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
93 e = PRVM_G_EDICT(OFS_PARM0);
94 PRVM_clientedictfloat(e, modelindex) = 0;
95 PRVM_clientedictstring(e, model) = 0;
97 m = PRVM_G_STRING(OFS_PARM1);
99 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
101 if (!strcmp(cl.csqc_model_precache[i]->name, m))
103 mod = cl.csqc_model_precache[i];
104 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
105 PRVM_clientedictfloat(e, modelindex) = -(i+1);
111 for (i = 0;i < MAX_MODELS;i++)
113 mod = cl.model_precache[i];
114 if (mod && !strcmp(mod->name, m))
116 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
117 PRVM_clientedictfloat(e, modelindex) = i;
124 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
125 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
129 SetMinMaxSize (e, vec3_origin, vec3_origin);
130 VM_Warning ("setmodel: model '%s' not precached\n", m);
134 // #4 void(entity e, vector min, vector max) setsize
135 static void VM_CL_setsize (void)
139 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
141 e = PRVM_G_EDICT(OFS_PARM0);
142 if (e == prog->edicts)
144 VM_Warning("setsize: can not modify world entity\n");
147 if (e->priv.server->free)
149 VM_Warning("setsize: can not modify free entity\n");
152 min = PRVM_G_VECTOR(OFS_PARM1);
153 max = PRVM_G_VECTOR(OFS_PARM2);
155 SetMinMaxSize( e, min, max );
160 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
161 static void VM_CL_sound (void)
165 prvm_edict_t *entity;
172 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
174 entity = PRVM_G_EDICT(OFS_PARM0);
175 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
176 sample = PRVM_G_STRING(OFS_PARM2);
177 volume = PRVM_G_FLOAT(OFS_PARM3);
178 attenuation = PRVM_G_FLOAT(OFS_PARM4);
180 if (volume < 0 || volume > 1)
182 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
186 if (attenuation < 0 || attenuation > 4)
188 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
195 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
196 // ignoring prog->argc < 7 for now (no flags supported yet)
201 flags = PRVM_G_FLOAT(OFS_PARM6);
203 channel = CHAN_USER2ENGINE(channel);
205 if (!IS_CHAN(channel))
207 VM_Warning("VM_CL_sound: channel must be in range 0-127\n");
211 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
212 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
215 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
216 static void VM_CL_pointsound(void)
223 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
225 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
226 sample = PRVM_G_STRING(OFS_PARM1);
227 volume = PRVM_G_FLOAT(OFS_PARM2);
228 attenuation = PRVM_G_FLOAT(OFS_PARM3);
230 if (volume < 0 || volume > 1)
232 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
236 if (attenuation < 0 || attenuation > 4)
238 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
242 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
243 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
246 // #14 entity() spawn
247 static void VM_CL_spawn (void)
250 ed = PRVM_ED_Alloc();
254 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
256 VM_SetTraceGlobals(trace);
257 PRVM_clientglobalfloat(trace_networkentity) = svent;
260 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
261 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
263 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
264 static void VM_CL_traceline (void)
271 // R_TimeReport("pretraceline");
273 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 v2 = PRVM_G_VECTOR(OFS_PARM1);
279 move = (int)PRVM_G_FLOAT(OFS_PARM2);
280 ent = PRVM_G_EDICT(OFS_PARM3);
282 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
283 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
285 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
287 CL_VM_SetTraceGlobals(&trace, svent);
288 // R_TimeReport("traceline");
295 Used for use tracing and shot targeting
296 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
297 if the tryents flag is set.
299 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
302 // LordHavoc: added this for my own use, VERY useful, similar to traceline
303 static void VM_CL_tracebox (void)
305 float *v1, *v2, *m1, *m2;
310 // R_TimeReport("pretracebox");
311 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
313 prog->xfunction->builtinsprofile += 30;
315 v1 = PRVM_G_VECTOR(OFS_PARM0);
316 m1 = PRVM_G_VECTOR(OFS_PARM1);
317 m2 = PRVM_G_VECTOR(OFS_PARM2);
318 v2 = PRVM_G_VECTOR(OFS_PARM3);
319 move = (int)PRVM_G_FLOAT(OFS_PARM4);
320 ent = PRVM_G_EDICT(OFS_PARM5);
322 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
323 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
325 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
327 CL_VM_SetTraceGlobals(&trace, svent);
328 // R_TimeReport("tracebox");
331 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
336 vec3_t original_origin;
337 vec3_t original_velocity;
338 vec3_t original_angles;
339 vec3_t original_avelocity;
342 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
343 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
344 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
345 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
347 gravity = PRVM_clientedictfloat(tossent, gravity);
350 gravity *= cl.movevars_gravity * 0.05;
352 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
354 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
355 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
356 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
357 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
358 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
359 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
361 if (trace.fraction < 1)
365 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
366 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
367 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
368 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
373 static void VM_CL_tracetoss (void)
377 prvm_edict_t *ignore;
380 prog->xfunction->builtinsprofile += 600;
382 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
384 ent = PRVM_G_EDICT(OFS_PARM0);
385 if (ent == prog->edicts)
387 VM_Warning("tracetoss: can not use world entity\n");
390 ignore = PRVM_G_EDICT(OFS_PARM1);
392 trace = CL_Trace_Toss (ent, ignore, &svent);
394 CL_VM_SetTraceGlobals(&trace, svent);
398 // #20 void(string s) precache_model
399 void VM_CL_precache_model (void)
405 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
407 name = PRVM_G_STRING(OFS_PARM0);
408 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
410 if(!strcmp(cl.csqc_model_precache[i]->name, name))
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 PRVM_G_FLOAT(OFS_RETURN) = 0;
417 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
420 for (i = 0;i < MAX_MODELS;i++)
422 if (!cl.csqc_model_precache[i])
424 cl.csqc_model_precache[i] = (dp_model_t*)m;
425 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
429 VM_Warning("VM_CL_precache_model: no free models\n");
432 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
435 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
440 ent = PRVM_NEXT_EDICT(prog->edicts);
441 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
443 if (ent->priv.required->free)
445 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
451 // #22 entity(vector org, float rad) findradius
452 static void VM_CL_findradius (void)
454 prvm_edict_t *ent, *chain;
455 vec_t radius, radius2;
456 vec3_t org, eorg, mins, maxs;
457 int i, numtouchedicts;
458 static prvm_edict_t *touchedicts[MAX_EDICTS];
461 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
464 chainfield = PRVM_G_INT(OFS_PARM2);
466 chainfield = prog->fieldoffsets.chain;
468 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
470 chain = (prvm_edict_t *)prog->edicts;
472 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
473 radius = PRVM_G_FLOAT(OFS_PARM1);
474 radius2 = radius * radius;
476 mins[0] = org[0] - (radius + 1);
477 mins[1] = org[1] - (radius + 1);
478 mins[2] = org[2] - (radius + 1);
479 maxs[0] = org[0] + (radius + 1);
480 maxs[1] = org[1] + (radius + 1);
481 maxs[2] = org[2] + (radius + 1);
482 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
483 if (numtouchedicts > MAX_EDICTS)
485 // this never happens //[515]: for what then ?
486 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
487 numtouchedicts = MAX_EDICTS;
489 for (i = 0;i < numtouchedicts;i++)
491 ent = touchedicts[i];
492 // Quake did not return non-solid entities but darkplaces does
493 // (note: this is the reason you can't blow up fallen zombies)
494 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
496 // LordHavoc: compare against bounding box rather than center so it
497 // doesn't miss large objects, and use DotProduct instead of Length
498 // for a major speedup
499 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
500 if (sv_gameplayfix_findradiusdistancetobox.integer)
502 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
503 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
504 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
507 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
508 if (DotProduct(eorg, eorg) < radius2)
510 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
515 VM_RETURN_EDICT(chain);
518 // #34 float() droptofloor
519 static void VM_CL_droptofloor (void)
525 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
527 // assume failure if it returns early
528 PRVM_G_FLOAT(OFS_RETURN) = 0;
530 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
531 if (ent == prog->edicts)
533 VM_Warning("droptofloor: can not modify world entity\n");
536 if (ent->priv.server->free)
538 VM_Warning("droptofloor: can not modify free entity\n");
542 VectorCopy (PRVM_clientedictvector(ent, origin), end);
545 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
547 if (trace.fraction != 1)
549 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
550 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
551 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
552 PRVM_G_FLOAT(OFS_RETURN) = 1;
553 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
554 // ent->priv.server->suspendedinairflag = true;
558 // #35 void(float style, string value) lightstyle
559 static void VM_CL_lightstyle (void)
564 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
566 i = (int)PRVM_G_FLOAT(OFS_PARM0);
567 c = PRVM_G_STRING(OFS_PARM1);
568 if (i >= cl.max_lightstyle)
570 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
573 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
574 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
575 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
578 // #40 float(entity e) checkbottom
579 static void VM_CL_checkbottom (void)
581 static int cs_yes, cs_no;
583 vec3_t mins, maxs, start, stop;
588 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
589 ent = PRVM_G_EDICT(OFS_PARM0);
590 PRVM_G_FLOAT(OFS_RETURN) = 0;
592 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
593 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
595 // if all of the points under the corners are solid world, don't bother
596 // with the tougher checks
597 // the corners must be within 16 of the midpoint
598 start[2] = mins[2] - 1;
599 for (x=0 ; x<=1 ; x++)
600 for (y=0 ; y<=1 ; y++)
602 start[0] = x ? maxs[0] : mins[0];
603 start[1] = y ? maxs[1] : mins[1];
604 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
609 PRVM_G_FLOAT(OFS_RETURN) = true;
610 return; // we got out easy
615 // check it for real...
619 // the midpoint must be within 16 of the bottom
620 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
621 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
622 stop[2] = start[2] - 2*sv_stepheight.value;
623 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
625 if (trace.fraction == 1.0)
628 mid = bottom = trace.endpos[2];
630 // the corners must be within 16 of the midpoint
631 for (x=0 ; x<=1 ; x++)
632 for (y=0 ; y<=1 ; y++)
634 start[0] = stop[0] = x ? maxs[0] : mins[0];
635 start[1] = stop[1] = y ? maxs[1] : mins[1];
637 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
639 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
640 bottom = trace.endpos[2];
641 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
646 PRVM_G_FLOAT(OFS_RETURN) = true;
649 // #41 float(vector v) pointcontents
650 static void VM_CL_pointcontents (void)
652 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
653 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
656 // #48 void(vector o, vector d, float color, float count) particle
657 static void VM_CL_particle (void)
662 VM_SAFEPARMCOUNT(4, VM_CL_particle);
664 org = PRVM_G_VECTOR(OFS_PARM0);
665 dir = PRVM_G_VECTOR(OFS_PARM1);
666 color = (int)PRVM_G_FLOAT(OFS_PARM2);
667 count = (int)PRVM_G_FLOAT(OFS_PARM3);
668 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
671 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
672 static void VM_CL_ambientsound (void)
676 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
677 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
678 f = PRVM_G_VECTOR(OFS_PARM1);
679 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
682 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
683 static void VM_CL_getlight (void)
685 vec3_t ambientcolor, diffusecolor, diffusenormal;
688 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
690 p = PRVM_G_VECTOR(OFS_PARM0);
691 VectorClear(ambientcolor);
692 VectorClear(diffusecolor);
693 VectorClear(diffusenormal);
695 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
696 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
697 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
698 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
699 if (PRVM_clientglobalvector(getlight_ambient))
700 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
701 if (PRVM_clientglobalvector(getlight_diffuse))
702 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
703 if (PRVM_clientglobalvector(getlight_dir))
704 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
707 //============================================================================
708 //[515]: SCENE MANAGER builtins
709 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
711 void CSQC_R_RecalcView (void)
713 extern matrix4x4_t viewmodelmatrix_nobob;
714 extern matrix4x4_t viewmodelmatrix_withbob;
715 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
716 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
717 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
718 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
721 void CL_RelinkLightFlashes(void);
722 //#300 void() clearscene (EXT_CSQC)
723 void VM_CL_R_ClearScene (void)
725 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
726 // clear renderable entity and light lists
727 r_refdef.scene.numentities = 0;
728 r_refdef.scene.numlights = 0;
729 // restore the view settings to the values that VM_CL_UpdateView received from the client code
730 r_refdef.view = csqc_original_r_refdef_view;
731 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
732 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
733 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
734 cl.csqc_vidvars.drawenginesbar = false;
735 cl.csqc_vidvars.drawcrosshair = false;
739 //#301 void(float mask) addentities (EXT_CSQC)
740 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
741 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
742 void VM_CL_R_AddEntities (void)
744 double t = Sys_DoubleTime();
747 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
748 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
749 CSQC_RelinkAllEntities(drawmask);
750 CL_RelinkLightFlashes();
752 PRVM_clientglobalfloat(time) = cl.time;
753 for(i=1;i<prog->num_edicts;i++)
755 // so we can easily check if CSQC entity #edictnum is currently drawn
756 cl.csqcrenderentities[i].entitynumber = 0;
757 ed = &prog->edicts[i];
758 if(ed->priv.required->free)
761 if(ed->priv.required->free)
763 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
765 if(ed->priv.required->free)
767 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
769 CSQC_AddRenderEdict(ed, i);
772 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
773 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
776 //#302 void(entity ent) addentity (EXT_CSQC)
777 void VM_CL_R_AddEntity (void)
779 double t = Sys_DoubleTime();
780 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
781 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
782 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
785 //#303 float(float property, ...) setproperty (EXT_CSQC)
786 //#303 float(float property) getproperty
787 //#303 vector(float property) getpropertyvec
788 //#309 float(float property) getproperty
789 //#309 vector(float property) getpropertyvec
790 // VorteX: make this function be able to return previously set property if new value is not given
791 void VM_CL_R_SetView (void)
797 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
799 c = (int)PRVM_G_FLOAT(OFS_PARM0);
807 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
813 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
825 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
828 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
831 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
834 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
837 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
840 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
849 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
861 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
863 case VF_DRAWENGINESBAR:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
866 case VF_DRAWCROSSHAIR:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
872 case VF_CL_VIEWANGLES_X:
873 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
875 case VF_CL_VIEWANGLES_Y:
876 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
878 case VF_CL_VIEWANGLES_Z:
879 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
882 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
885 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
888 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
892 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
893 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
896 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
899 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
902 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
905 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
908 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
911 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
914 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
916 case VF_FOG_FADEDEPTH:
917 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
920 PRVM_G_FLOAT(OFS_RETURN) = 0;
921 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
927 f = PRVM_G_VECTOR(OFS_PARM1);
928 k = PRVM_G_FLOAT(OFS_PARM1);
932 r_refdef.view.x = (int)(f[0]);
933 r_refdef.view.y = (int)(f[1]);
937 r_refdef.view.x = (int)(k);
941 r_refdef.view.y = (int)(k);
945 r_refdef.view.width = (int)(f[0]);
946 r_refdef.view.height = (int)(f[1]);
950 r_refdef.view.width = (int)(k);
954 r_refdef.view.height = (int)(k);
958 r_refdef.view.x = (int)(f[0]);
959 r_refdef.view.y = (int)(f[1]);
960 f = PRVM_G_VECTOR(OFS_PARM2);
961 r_refdef.view.width = (int)(f[0]);
962 r_refdef.view.height = (int)(f[1]);
966 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
967 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
970 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
973 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
976 VectorCopy(f, cl.csqc_vieworigin);
980 cl.csqc_vieworigin[0] = k;
984 cl.csqc_vieworigin[1] = k;
988 cl.csqc_vieworigin[2] = k;
992 VectorCopy(f, cl.csqc_viewangles);
996 cl.csqc_viewangles[0] = k;
1000 cl.csqc_viewangles[1] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_viewangles[2] = k;
1005 CSQC_R_RecalcView();
1008 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1010 case VF_DRAWENGINESBAR:
1011 cl.csqc_vidvars.drawenginesbar = k != 0;
1013 case VF_DRAWCROSSHAIR:
1014 cl.csqc_vidvars.drawcrosshair = k != 0;
1016 case VF_CL_VIEWANGLES:
1017 VectorCopy(f, cl.viewangles);
1019 case VF_CL_VIEWANGLES_X:
1020 cl.viewangles[0] = k;
1022 case VF_CL_VIEWANGLES_Y:
1023 cl.viewangles[1] = k;
1025 case VF_CL_VIEWANGLES_Z:
1026 cl.viewangles[2] = k;
1028 case VF_PERSPECTIVE:
1029 r_refdef.view.useperspective = k != 0;
1031 case VF_CLEARSCREEN:
1032 r_refdef.view.isoverlay = !k;
1034 case VF_FOG_DENSITY:
1035 r_refdef.fog_density = k;
1038 r_refdef.fog_red = f[0];
1039 r_refdef.fog_green = f[1];
1040 r_refdef.fog_blue = f[2];
1042 case VF_FOG_COLOR_R:
1043 r_refdef.fog_red = k;
1045 case VF_FOG_COLOR_G:
1046 r_refdef.fog_green = k;
1048 case VF_FOG_COLOR_B:
1049 r_refdef.fog_blue = k;
1052 r_refdef.fog_alpha = k;
1055 r_refdef.fog_start = k;
1058 r_refdef.fog_end = k;
1061 r_refdef.fog_height = k;
1063 case VF_FOG_FADEDEPTH:
1064 r_refdef.fog_fadedepth = k;
1067 PRVM_G_FLOAT(OFS_RETURN) = 0;
1068 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
1071 PRVM_G_FLOAT(OFS_RETURN) = 1;
1074 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1075 void VM_CL_R_AddDynamicLight (void)
1077 double t = Sys_DoubleTime();
1082 const char *cubemapname = NULL;
1083 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1084 float coronaintensity = 1;
1085 float coronasizescale = 0.25;
1086 qboolean castshadow = true;
1087 float ambientscale = 0;
1088 float diffusescale = 1;
1089 float specularscale = 1;
1091 vec3_t forward, left, up;
1092 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1094 // if we've run out of dlights, just return
1095 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1098 org = PRVM_G_VECTOR(OFS_PARM0);
1099 radius = PRVM_G_FLOAT(OFS_PARM1);
1100 col = PRVM_G_VECTOR(OFS_PARM2);
1101 if (prog->argc >= 4)
1103 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1104 if (style >= MAX_LIGHTSTYLES)
1106 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1110 if (prog->argc >= 5)
1111 cubemapname = PRVM_G_STRING(OFS_PARM4);
1112 if (prog->argc >= 6)
1113 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1114 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1115 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1117 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1118 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1119 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1120 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1122 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1123 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1124 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1127 //============================================================================
1129 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1130 static void VM_CL_unproject (void)
1135 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1136 f = PRVM_G_VECTOR(OFS_PARM0);
1139 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1140 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1141 if(v_flipped.integer)
1143 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1146 //#311 vector (vector v) cs_project (EXT_CSQC)
1147 static void VM_CL_project (void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_project);
1154 f = PRVM_G_VECTOR(OFS_PARM0);
1155 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1156 Matrix4x4_Transform(&m, f, v);
1157 if(v_flipped.integer)
1159 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1160 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1161 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1164 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1165 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1168 //#330 float(float stnum) getstatf (EXT_CSQC)
1169 static void VM_CL_getstatf (void)
1177 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1178 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1179 if(i < 0 || i >= MAX_CL_STATS)
1181 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1184 dat.l = cl.stats[i];
1185 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1188 //#331 float(float stnum) getstati (EXT_CSQC)
1189 static void VM_CL_getstati (void)
1192 int firstbit, bitcount;
1194 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1196 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1199 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1201 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1211 if(index < 0 || index >= MAX_CL_STATS)
1213 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1216 i = cl.stats[index];
1217 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1218 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1219 PRVM_G_FLOAT(OFS_RETURN) = i;
1222 //#332 string(float firststnum) getstats (EXT_CSQC)
1223 static void VM_CL_getstats (void)
1227 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1228 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1229 if(i < 0 || i > MAX_CL_STATS-4)
1231 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1232 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1235 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1236 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1239 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1240 static void VM_CL_setmodelindex (void)
1244 struct model_s *model;
1246 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1248 t = PRVM_G_EDICT(OFS_PARM0);
1250 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1252 PRVM_clientedictstring(t, model) = 0;
1253 PRVM_clientedictfloat(t, modelindex) = 0;
1258 model = CL_GetModelByIndex(i);
1261 VM_Warning("VM_CL_setmodelindex: null model\n");
1264 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(model->name);
1265 PRVM_clientedictfloat(t, modelindex) = i;
1267 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1270 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1273 SetMinMaxSize (t, vec3_origin, vec3_origin);
1276 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1277 static void VM_CL_modelnameforindex (void)
1281 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1283 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1284 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1285 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1288 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1289 static void VM_CL_particleeffectnum (void)
1292 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1293 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1296 PRVM_G_FLOAT(OFS_RETURN) = i;
1299 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1300 static void VM_CL_trailparticles (void)
1305 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1307 t = PRVM_G_EDICT(OFS_PARM0);
1308 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1309 start = PRVM_G_VECTOR(OFS_PARM2);
1310 end = PRVM_G_VECTOR(OFS_PARM3);
1314 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1317 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1318 static void VM_CL_pointparticles (void)
1323 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1324 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1325 f = PRVM_G_VECTOR(OFS_PARM1);
1326 v = PRVM_G_VECTOR(OFS_PARM2);
1327 n = PRVM_G_FLOAT(OFS_PARM3);
1330 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1333 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1334 static void VM_CL_boxparticles (void)
1337 // prvm_edict_t *own;
1338 float *origin_from, *origin_to, *dir_from, *dir_to;
1341 float tintmins[4], tintmaxs[4];
1342 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1344 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1345 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1346 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1347 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1348 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1349 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1350 count = PRVM_G_FLOAT(OFS_PARM6);
1352 flags = PRVM_G_FLOAT(OFS_PARM7);
1355 Vector4Set(tintmins, 1, 1, 1, 1);
1356 Vector4Set(tintmaxs, 1, 1, 1, 1);
1357 if(flags & 1) // read alpha
1359 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1360 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1362 if(flags & 2) // read color
1364 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1365 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1369 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1372 //#531 void(float pause) setpause
1373 static void VM_CL_setpause(void)
1375 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1376 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1377 cl.csqc_paused = true;
1379 cl.csqc_paused = false;
1382 //#343 void(float usecursor) setcursormode (DP_CSQC)
1383 static void VM_CL_setcursormode (void)
1385 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1386 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1387 cl_ignoremousemoves = 2;
1390 //#344 vector() getmousepos (DP_CSQC)
1391 static void VM_CL_getmousepos(void)
1393 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1395 if (key_consoleactive || key_dest != key_game)
1396 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1397 else if (cl.csqc_wantsmousemove)
1398 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1400 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1403 //#345 float(float framenum) getinputstate (EXT_CSQC)
1404 static void VM_CL_getinputstate (void)
1407 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1408 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1409 PRVM_G_FLOAT(OFS_RETURN) = false;
1410 for (i = 0;i < CL_MAX_USERCMDS;i++)
1412 if (cl.movecmd[i].sequence == frame)
1414 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1415 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1416 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1417 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1418 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1419 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1420 if(cl.movecmd[i].crouch)
1422 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1423 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1427 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1428 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1430 PRVM_G_FLOAT(OFS_RETURN) = true;
1435 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1436 static void VM_CL_setsensitivityscale (void)
1438 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1439 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1442 //#347 void() runstandardplayerphysics (EXT_CSQC)
1443 static void VM_CL_runplayerphysics (void)
1447 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1448 static void VM_CL_getplayerkey (void)
1454 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1456 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1457 c = PRVM_G_STRING(OFS_PARM1);
1458 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1462 i = Sbar_GetSortedPlayerIndex(-1-i);
1463 if(i < 0 || i >= cl.maxclients)
1468 if(!strcasecmp(c, "name"))
1469 strlcpy(t, cl.scores[i].name, sizeof(t));
1471 if(!strcasecmp(c, "frags"))
1472 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1474 if(!strcasecmp(c, "ping"))
1475 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1477 if(!strcasecmp(c, "pl"))
1478 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1480 if(!strcasecmp(c, "movementloss"))
1481 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1483 if(!strcasecmp(c, "entertime"))
1484 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1486 if(!strcasecmp(c, "colors"))
1487 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1489 if(!strcasecmp(c, "topcolor"))
1490 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1492 if(!strcasecmp(c, "bottomcolor"))
1493 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1495 if(!strcasecmp(c, "viewentity"))
1496 dpsnprintf(t, sizeof(t), "%i", i+1);
1498 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1500 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1501 // is implemented, or Xonotic uses CSQC-networked
1502 // players, whichever comes first
1503 entity_t *e = cl.entities + (i+1);
1504 if(e->state_current.active)
1507 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1508 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1513 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1516 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1517 static void VM_CL_setlistener (void)
1519 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1520 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1521 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1524 //#352 void(string cmdname) registercommand (EXT_CSQC)
1525 static void VM_CL_registercmd (void)
1528 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1529 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1533 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1534 t = (char *)Z_Malloc(alloclen);
1535 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1536 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1539 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1543 //#360 float() readbyte (EXT_CSQC)
1544 static void VM_CL_ReadByte (void)
1546 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1547 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1550 //#361 float() readchar (EXT_CSQC)
1551 static void VM_CL_ReadChar (void)
1553 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1554 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1557 //#362 float() readshort (EXT_CSQC)
1558 static void VM_CL_ReadShort (void)
1560 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1561 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1564 //#363 float() readlong (EXT_CSQC)
1565 static void VM_CL_ReadLong (void)
1567 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1568 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1571 //#364 float() readcoord (EXT_CSQC)
1572 static void VM_CL_ReadCoord (void)
1574 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1575 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1578 //#365 float() readangle (EXT_CSQC)
1579 static void VM_CL_ReadAngle (void)
1581 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1582 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1585 //#366 string() readstring (EXT_CSQC)
1586 static void VM_CL_ReadString (void)
1588 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1589 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1592 //#367 float() readfloat (EXT_CSQC)
1593 static void VM_CL_ReadFloat (void)
1595 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1596 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1599 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1600 extern cvar_t cl_readpicture_force;
1601 static void VM_CL_ReadPicture (void)
1604 unsigned char *data;
1610 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1612 name = MSG_ReadString();
1613 size = MSG_ReadShort();
1615 // check if a texture of that name exists
1616 // if yes, it is used and the data is discarded
1617 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1619 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1623 if(pic->tex == r_texture_notexture)
1624 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1625 if(pic->tex && !cl_readpicture_force.integer)
1627 // texture found and loaded
1628 // skip over the jpeg as we don't need it
1629 for(i = 0; i < size; ++i)
1630 (void) MSG_ReadByte();
1634 // texture not found
1635 // use the attached jpeg as texture
1636 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1637 MSG_ReadBytes(size, buf);
1638 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1640 Draw_NewPic(name, image_width, image_height, false, data);
1645 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1648 //////////////////////////////////////////////////////////
1650 static void VM_CL_makestatic (void)
1654 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1656 ent = PRVM_G_EDICT(OFS_PARM0);
1657 if (ent == prog->edicts)
1659 VM_Warning("makestatic: can not modify world entity\n");
1662 if (ent->priv.server->free)
1664 VM_Warning("makestatic: can not modify free entity\n");
1668 if (cl.num_static_entities < cl.max_static_entities)
1671 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1673 // copy it to the current state
1674 memset(staticent, 0, sizeof(*staticent));
1675 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1676 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1677 staticent->render.framegroupblend[0].lerp = 1;
1678 // make torchs play out of sync
1679 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1680 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1681 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1682 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1683 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1684 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1685 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1688 if (!staticent->render.alpha)
1689 staticent->render.alpha = 1.0f;
1690 if (!staticent->render.scale)
1691 staticent->render.scale = 1.0f;
1692 if (!VectorLength2(staticent->render.colormod))
1693 VectorSet(staticent->render.colormod, 1, 1, 1);
1694 if (!VectorLength2(staticent->render.glowmod))
1695 VectorSet(staticent->render.glowmod, 1, 1, 1);
1697 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1698 if (renderflags & RF_USEAXIS)
1701 VectorNegate(PRVM_clientglobalvector(v_right), left);
1702 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1703 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1706 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1708 // either fullbright or lit
1709 if(!r_fullbright.integer)
1711 if (!(staticent->render.effects & EF_FULLBRIGHT))
1712 staticent->render.flags |= RENDER_LIGHT;
1713 else if(r_equalize_entities_fullbright.integer)
1714 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1716 // turn off shadows from transparent objects
1717 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1718 staticent->render.flags |= RENDER_SHADOW;
1719 if (staticent->render.effects & EF_NODEPTHTEST)
1720 staticent->render.flags |= RENDER_NODEPTHTEST;
1721 if (staticent->render.effects & EF_ADDITIVE)
1722 staticent->render.flags |= RENDER_ADDITIVE;
1723 if (staticent->render.effects & EF_DOUBLESIDED)
1724 staticent->render.flags |= RENDER_DOUBLESIDED;
1726 staticent->render.allowdecals = true;
1727 CL_UpdateRenderEntity(&staticent->render);
1730 Con_Printf("Too many static entities");
1732 // throw the entity away now
1736 //=================================================================//
1742 copies data from one entity to another
1744 copyentity(src, dst)
1747 static void VM_CL_copyentity (void)
1749 prvm_edict_t *in, *out;
1750 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1751 in = PRVM_G_EDICT(OFS_PARM0);
1752 if (in == prog->edicts)
1754 VM_Warning("copyentity: can not read world entity\n");
1757 if (in->priv.server->free)
1759 VM_Warning("copyentity: can not read free entity\n");
1762 out = PRVM_G_EDICT(OFS_PARM1);
1763 if (out == prog->edicts)
1765 VM_Warning("copyentity: can not modify world entity\n");
1768 if (out->priv.server->free)
1770 VM_Warning("copyentity: can not modify free entity\n");
1773 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1777 //=================================================================//
1779 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1780 static void VM_CL_effect (void)
1782 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1783 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1786 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1787 static void VM_CL_te_blood (void)
1791 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1792 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1794 pos = PRVM_G_VECTOR(OFS_PARM0);
1795 CL_FindNonSolidLocation(pos, pos2, 4);
1796 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1799 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1800 static void VM_CL_te_bloodshower (void)
1804 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1805 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1807 speed = PRVM_G_FLOAT(OFS_PARM2);
1814 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1817 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1818 static void VM_CL_te_explosionrgb (void)
1822 matrix4x4_t tempmatrix;
1823 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1824 pos = PRVM_G_VECTOR(OFS_PARM0);
1825 CL_FindNonSolidLocation(pos, pos2, 10);
1826 CL_ParticleExplosion(pos2);
1827 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1828 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1831 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1832 static void VM_CL_te_particlecube (void)
1834 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1835 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1838 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1839 static void VM_CL_te_particlerain (void)
1841 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1842 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1845 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1846 static void VM_CL_te_particlesnow (void)
1848 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1849 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1852 // #411 void(vector org, vector vel, float howmany) te_spark
1853 static void VM_CL_te_spark (void)
1857 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1859 pos = PRVM_G_VECTOR(OFS_PARM0);
1860 CL_FindNonSolidLocation(pos, pos2, 4);
1861 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1864 extern cvar_t cl_sound_ric_gunshot;
1865 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1866 static void VM_CL_te_gunshotquad (void)
1871 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1873 pos = PRVM_G_VECTOR(OFS_PARM0);
1874 CL_FindNonSolidLocation(pos, pos2, 4);
1875 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1876 if(cl_sound_ric_gunshot.integer >= 2)
1878 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1882 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1883 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1884 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1889 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1890 static void VM_CL_te_spikequad (void)
1895 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1897 pos = PRVM_G_VECTOR(OFS_PARM0);
1898 CL_FindNonSolidLocation(pos, pos2, 4);
1899 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1900 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1904 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1905 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1906 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1910 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1911 static void VM_CL_te_superspikequad (void)
1916 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1918 pos = PRVM_G_VECTOR(OFS_PARM0);
1919 CL_FindNonSolidLocation(pos, pos2, 4);
1920 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1921 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1925 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1926 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1927 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1931 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1932 static void VM_CL_te_explosionquad (void)
1936 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1938 pos = PRVM_G_VECTOR(OFS_PARM0);
1939 CL_FindNonSolidLocation(pos, pos2, 10);
1940 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1941 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1944 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1945 static void VM_CL_te_smallflash (void)
1949 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1951 pos = PRVM_G_VECTOR(OFS_PARM0);
1952 CL_FindNonSolidLocation(pos, pos2, 10);
1953 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1956 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1957 static void VM_CL_te_customflash (void)
1961 matrix4x4_t tempmatrix;
1962 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1964 pos = PRVM_G_VECTOR(OFS_PARM0);
1965 CL_FindNonSolidLocation(pos, pos2, 4);
1966 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1967 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1970 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1971 static void VM_CL_te_gunshot (void)
1976 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1978 pos = PRVM_G_VECTOR(OFS_PARM0);
1979 CL_FindNonSolidLocation(pos, pos2, 4);
1980 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1981 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1983 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1987 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1988 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1989 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1994 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1995 static void VM_CL_te_spike (void)
2000 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2002 pos = PRVM_G_VECTOR(OFS_PARM0);
2003 CL_FindNonSolidLocation(pos, pos2, 4);
2004 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2005 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2009 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2010 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2011 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2015 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2016 static void VM_CL_te_superspike (void)
2021 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2023 pos = PRVM_G_VECTOR(OFS_PARM0);
2024 CL_FindNonSolidLocation(pos, pos2, 4);
2025 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2026 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2030 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2031 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2032 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2036 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2037 static void VM_CL_te_explosion (void)
2041 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2043 pos = PRVM_G_VECTOR(OFS_PARM0);
2044 CL_FindNonSolidLocation(pos, pos2, 10);
2045 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2046 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2049 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2050 static void VM_CL_te_tarexplosion (void)
2054 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2056 pos = PRVM_G_VECTOR(OFS_PARM0);
2057 CL_FindNonSolidLocation(pos, pos2, 10);
2058 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2059 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2062 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2063 static void VM_CL_te_wizspike (void)
2067 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2069 pos = PRVM_G_VECTOR(OFS_PARM0);
2070 CL_FindNonSolidLocation(pos, pos2, 4);
2071 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2072 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2075 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2076 static void VM_CL_te_knightspike (void)
2080 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2082 pos = PRVM_G_VECTOR(OFS_PARM0);
2083 CL_FindNonSolidLocation(pos, pos2, 4);
2084 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2085 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2088 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2089 static void VM_CL_te_lavasplash (void)
2091 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2092 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2095 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2096 static void VM_CL_te_teleport (void)
2098 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2099 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2102 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2103 static void VM_CL_te_explosion2 (void)
2107 matrix4x4_t tempmatrix;
2108 int colorStart, colorLength;
2109 unsigned char *tempcolor;
2110 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2112 pos = PRVM_G_VECTOR(OFS_PARM0);
2113 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2114 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2115 CL_FindNonSolidLocation(pos, pos2, 10);
2116 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2117 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2118 color[0] = tempcolor[0] * (2.0f / 255.0f);
2119 color[1] = tempcolor[1] * (2.0f / 255.0f);
2120 color[2] = tempcolor[2] * (2.0f / 255.0f);
2121 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2122 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2123 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2127 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2128 static void VM_CL_te_lightning1 (void)
2130 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2131 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2134 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2135 static void VM_CL_te_lightning2 (void)
2137 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2138 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2141 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2142 static void VM_CL_te_lightning3 (void)
2144 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2145 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2148 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2149 static void VM_CL_te_beam (void)
2151 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2152 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2155 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2156 static void VM_CL_te_plasmaburn (void)
2160 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2162 pos = PRVM_G_VECTOR(OFS_PARM0);
2163 CL_FindNonSolidLocation(pos, pos2, 4);
2164 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2167 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2168 static void VM_CL_te_flamejet (void)
2172 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2173 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2175 pos = PRVM_G_VECTOR(OFS_PARM0);
2176 CL_FindNonSolidLocation(pos, pos2, 4);
2177 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2181 // #443 void(entity e, entity tagentity, string tagname) setattachment
2182 void VM_CL_setattachment (void)
2185 prvm_edict_t *tagentity;
2186 const char *tagname;
2190 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2192 e = PRVM_G_EDICT(OFS_PARM0);
2193 tagentity = PRVM_G_EDICT(OFS_PARM1);
2194 tagname = PRVM_G_STRING(OFS_PARM2);
2196 if (e == prog->edicts)
2198 VM_Warning("setattachment: can not modify world entity\n");
2201 if (e->priv.server->free)
2203 VM_Warning("setattachment: can not modify free entity\n");
2207 if (tagentity == NULL)
2208 tagentity = prog->edicts;
2211 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2213 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2214 model = CL_GetModelByIndex(modelindex);
2217 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2219 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2222 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2225 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2226 PRVM_clientedictfloat(e, tag_index) = tagindex;
2229 /////////////////////////////////////////
2230 // DP_MD3_TAGINFO extension coded by VorteX
2232 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2234 dp_model_t *model = CL_GetModelFromEdict(e);
2236 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2241 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2248 Matrix4x4_CreateIdentity(tag_localmatrix);
2251 && (model = CL_GetModelFromEdict(e))
2252 && model->animscenes)
2254 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2265 int CL_GetPitchSign(prvm_edict_t *ent)
2268 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2273 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2276 float pitchsign = 1;
2278 scale = PRVM_clientedictfloat(ent, scale);
2283 *out = r_refdef.view.matrix;
2284 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2290 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2291 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2292 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2293 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2294 Matrix4x4_FromVectors(out, forward, left, up, origin);
2298 pitchsign = CL_GetPitchSign(ent);
2299 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2303 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2307 && (model = CL_GetModelFromEdict(ent))
2308 && model->animscenes)
2310 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2311 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2312 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2313 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2315 *out = identitymatrix;
2319 // Warnings/errors code:
2320 // 0 - normal (everything all-right)
2323 // 3 - null or non-precached model
2324 // 4 - no tags with requested index
2325 // 5 - runaway loop at attachment chain
2326 extern cvar_t cl_bob;
2327 extern cvar_t cl_bobcycle;
2328 extern cvar_t cl_bobup;
2329 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2333 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2336 *out = identitymatrix; // warnings and errors return identical matrix
2338 if (ent == prog->edicts)
2340 if (ent->priv.server->free)
2343 model = CL_GetModelFromEdict(ent);
2347 tagmatrix = identitymatrix;
2351 if(attachloop >= 256)
2353 // apply transformation by child's tagindex on parent entity and then
2354 // by parent entity itself
2355 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2356 if(ret && attachloop == 0)
2358 CL_GetEntityMatrix(ent, &entitymatrix, false);
2359 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2360 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2361 // next iteration we process the parent entity
2362 if (PRVM_clientedictedict(ent, tag_entity))
2364 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2365 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2372 // RENDER_VIEWMODEL magic
2373 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2375 Matrix4x4_Copy(&tagmatrix, out);
2377 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2378 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2381 // Cl_bob, ported from rendering code
2382 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2385 // LordHavoc: this code is *weird*, but not replacable (I think it
2386 // should be done in QC on the server, but oh well, quake is quake)
2387 // LordHavoc: figured out bobup: the time at which the sin is at 180
2388 // degrees (which allows lengthening or squishing the peak or valley)
2389 cycle = cl.time/cl_bobcycle.value;
2390 cycle -= (int)cycle;
2391 if (cycle < cl_bobup.value)
2392 cycle = sin(M_PI * cycle / cl_bobup.value);
2394 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2395 // bob is proportional to velocity in the xy plane
2396 // (don't count Z, or jumping messes it up)
2397 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2398 bob = bob*0.3 + bob*0.7*cycle;
2399 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2406 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2407 void VM_CL_gettagindex (void)
2410 const char *tag_name;
2413 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2415 ent = PRVM_G_EDICT(OFS_PARM0);
2416 tag_name = PRVM_G_STRING(OFS_PARM1);
2417 if (ent == prog->edicts)
2419 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2422 if (ent->priv.server->free)
2424 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2429 if (!CL_GetModelFromEdict(ent))
2430 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2433 tag_index = CL_GetTagIndex(ent, tag_name);
2435 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2437 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2440 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2441 void VM_CL_gettaginfo (void)
2445 matrix4x4_t tag_matrix;
2446 matrix4x4_t tag_localmatrix;
2448 const char *tagname;
2450 vec3_t fo, le, up, trans;
2451 const dp_model_t *model;
2453 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2455 e = PRVM_G_EDICT(OFS_PARM0);
2456 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2457 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2458 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2459 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2460 model = CL_GetModelFromEdict(e);
2461 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2462 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2463 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2464 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2465 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2467 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2468 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2469 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2470 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2471 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2472 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2477 VM_Warning("gettagindex: can't affect world entity\n");
2480 VM_Warning("gettagindex: can't affect free entity\n");
2483 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2486 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2489 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2494 //============================================================================
2496 //====================
2497 // DP_CSQC_SPAWNPARTICLE
2498 // a QC hook to engine's CL_NewParticle
2499 //====================
2501 // particle theme struct
2502 typedef struct vmparticletheme_s
2504 unsigned short typeindex;
2505 qboolean initialized;
2507 porientation_t orientation;
2518 float liquidfriction;
2520 float velocityjitter;
2521 qboolean qualityreduction;
2530 float delaycollision;
2536 typedef struct vmparticlespawner_s
2539 qboolean initialized;
2541 vmparticletheme_t *themes;
2544 float *particle_type;
2545 float *particle_blendmode;
2546 float *particle_orientation;
2547 float *particle_color1;
2548 float *particle_color2;
2549 float *particle_tex;
2550 float *particle_size;
2551 float *particle_sizeincrease;
2552 float *particle_alpha;
2553 float *particle_alphafade;
2554 float *particle_time;
2555 float *particle_gravity;
2556 float *particle_bounce;
2557 float *particle_airfriction;
2558 float *particle_liquidfriction;
2559 float *particle_originjitter;
2560 float *particle_velocityjitter;
2561 float *particle_qualityreduction;
2562 float *particle_stretch;
2563 float *particle_staincolor1;
2564 float *particle_staincolor2;
2565 float *particle_stainalpha;
2566 float *particle_stainsize;
2567 float *particle_staintex;
2568 float *particle_delayspawn;
2569 float *particle_delaycollision;
2570 float *particle_angle;
2571 float *particle_spin;
2572 }vmparticlespawner_t;
2574 vmparticlespawner_t vmpartspawner;
2576 // TODO: automatic max_themes grow
2577 static void VM_InitParticleSpawner (int maxthemes)
2579 // bound max themes to not be an insane value
2582 if (maxthemes > 2048)
2584 // allocate and set up structure
2585 if (vmpartspawner.initialized) // reallocate
2587 Mem_FreePool(&vmpartspawner.pool);
2588 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2590 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2591 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2592 vmpartspawner.max_themes = maxthemes;
2593 vmpartspawner.initialized = true;
2594 vmpartspawner.verified = true;
2595 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2596 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2597 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2598 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2599 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2600 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2601 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2602 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2603 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2604 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2605 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2606 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2607 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2608 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2609 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2610 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2611 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2612 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2613 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2614 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2615 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2616 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2617 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2618 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2619 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2620 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2621 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2622 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2623 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2624 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2626 #undef getglobalvector
2629 // reset particle theme to default values
2630 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2632 theme->initialized = true;
2633 theme->typeindex = pt_static;
2634 theme->blendmode = PBLEND_ADD;
2635 theme->orientation = PARTICLE_BILLBOARD;
2636 theme->color1 = 0x808080;
2637 theme->color2 = 0xFFFFFF;
2640 theme->sizeincrease = 0;
2642 theme->alphafade = 512;
2643 theme->gravity = 0.0f;
2644 theme->bounce = 0.0f;
2645 theme->airfriction = 1.0f;
2646 theme->liquidfriction = 4.0f;
2647 theme->originjitter = 0.0f;
2648 theme->velocityjitter = 0.0f;
2649 theme->qualityreduction = false;
2650 theme->lifetime = 4;
2652 theme->staincolor1 = -1;
2653 theme->staincolor2 = -1;
2654 theme->staintex = -1;
2655 theme->delayspawn = 0.0f;
2656 theme->delaycollision = 0.0f;
2657 theme->angle = 0.0f;
2661 // particle theme -> QC globals
2662 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2664 *vmpartspawner.particle_type = theme->typeindex;
2665 *vmpartspawner.particle_blendmode = theme->blendmode;
2666 *vmpartspawner.particle_orientation = theme->orientation;
2667 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2668 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2669 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2670 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2671 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2672 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2673 *vmpartspawner.particle_tex = (float)theme->tex;
2674 *vmpartspawner.particle_size = theme->size;
2675 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2676 *vmpartspawner.particle_alpha = theme->alpha/256;
2677 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2678 *vmpartspawner.particle_time = theme->lifetime;
2679 *vmpartspawner.particle_gravity = theme->gravity;
2680 *vmpartspawner.particle_bounce = theme->bounce;
2681 *vmpartspawner.particle_airfriction = theme->airfriction;
2682 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2683 *vmpartspawner.particle_originjitter = theme->originjitter;
2684 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2685 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2686 *vmpartspawner.particle_stretch = theme->stretch;
2687 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2688 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2689 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2690 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2691 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2692 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2693 *vmpartspawner.particle_staintex = (float)theme->staintex;
2694 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2695 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2696 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2697 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2698 *vmpartspawner.particle_angle = theme->angle;
2699 *vmpartspawner.particle_spin = theme->spin;
2702 // QC globals -> particle theme
2703 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2705 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2706 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2707 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2708 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2709 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2710 theme->tex = (int)*vmpartspawner.particle_tex;
2711 theme->size = *vmpartspawner.particle_size;
2712 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2713 theme->alpha = *vmpartspawner.particle_alpha*256;
2714 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2715 theme->lifetime = *vmpartspawner.particle_time;
2716 theme->gravity = *vmpartspawner.particle_gravity;
2717 theme->bounce = *vmpartspawner.particle_bounce;
2718 theme->airfriction = *vmpartspawner.particle_airfriction;
2719 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2720 theme->originjitter = *vmpartspawner.particle_originjitter;
2721 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2722 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2723 theme->stretch = *vmpartspawner.particle_stretch;
2724 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2725 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2726 theme->staintex =(int)*vmpartspawner.particle_staintex;
2727 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2728 theme->stainsize = *vmpartspawner.particle_stainsize;
2729 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2730 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2731 theme->angle = *vmpartspawner.particle_angle;
2732 theme->spin = *vmpartspawner.particle_spin;
2735 // init particle spawner interface
2736 // # float(float max_themes) initparticlespawner
2737 void VM_CL_InitParticleSpawner (void)
2739 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2740 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2741 vmpartspawner.themes[0].initialized = true;
2742 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2743 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2746 // void() resetparticle
2747 void VM_CL_ResetParticle (void)
2749 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2750 if (vmpartspawner.verified == false)
2752 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2755 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2758 // void(float themenum) particletheme
2759 void VM_CL_ParticleTheme (void)
2763 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2764 if (vmpartspawner.verified == false)
2766 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2769 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2770 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2772 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2773 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2776 if (vmpartspawner.themes[themenum].initialized == false)
2778 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2779 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2782 // load particle theme into globals
2783 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2786 // float() saveparticletheme
2787 // void(float themenum) updateparticletheme
2788 void VM_CL_ParticleThemeSave (void)
2792 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2793 if (vmpartspawner.verified == false)
2795 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2798 // allocate new theme, save it and return
2801 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2802 if (vmpartspawner.themes[themenum].initialized == false)
2804 if (themenum >= vmpartspawner.max_themes)
2806 if (vmpartspawner.max_themes == 2048)
2807 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2809 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2810 PRVM_G_FLOAT(OFS_RETURN) = -1;
2813 vmpartspawner.themes[themenum].initialized = true;
2814 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2815 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2818 // update existing theme
2819 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2820 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2822 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2825 vmpartspawner.themes[themenum].initialized = true;
2826 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2829 // void(float themenum) freeparticletheme
2830 void VM_CL_ParticleThemeFree (void)
2834 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2835 if (vmpartspawner.verified == false)
2837 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2840 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2842 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2844 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2847 if (vmpartspawner.themes[themenum].initialized == false)
2849 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2850 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2854 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2855 vmpartspawner.themes[themenum].initialized = false;
2858 // float(vector org, vector dir, [float theme]) particle
2859 // returns 0 if failed, 1 if succesful
2860 void VM_CL_SpawnParticle (void)
2863 vmparticletheme_t *theme;
2867 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2868 if (vmpartspawner.verified == false)
2870 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2871 PRVM_G_FLOAT(OFS_RETURN) = 0;
2874 org = PRVM_G_VECTOR(OFS_PARM0);
2875 dir = PRVM_G_VECTOR(OFS_PARM1);
2877 if (prog->argc < 3) // global-set particle
2879 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2882 PRVM_G_FLOAT(OFS_RETURN) = 0;
2885 if (*vmpartspawner.particle_delayspawn)
2886 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2887 //if (*vmpartspawner.particle_delaycollision)
2888 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2890 else // quick themed particle
2892 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2893 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2895 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2896 PRVM_G_FLOAT(OFS_RETURN) = 0;
2899 theme = &vmpartspawner.themes[themenum];
2900 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2903 PRVM_G_FLOAT(OFS_RETURN) = 0;
2906 if (theme->delayspawn)
2907 part->delayedspawn = cl.time + theme->delayspawn;
2908 //if (theme->delaycollision)
2909 // part->delayedcollisions = cl.time + theme->delaycollision;
2911 PRVM_G_FLOAT(OFS_RETURN) = 1;
2914 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2915 // returns 0 if failed, 1 if success
2916 void VM_CL_SpawnParticleDelayed (void)
2919 vmparticletheme_t *theme;
2923 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2924 if (vmpartspawner.verified == false)
2926 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2927 PRVM_G_FLOAT(OFS_RETURN) = 0;
2930 org = PRVM_G_VECTOR(OFS_PARM0);
2931 dir = PRVM_G_VECTOR(OFS_PARM1);
2932 if (prog->argc < 5) // global-set particle
2933 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2934 else // themed particle
2936 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2937 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2939 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2940 PRVM_G_FLOAT(OFS_RETURN) = 0;
2943 theme = &vmpartspawner.themes[themenum];
2944 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2948 PRVM_G_FLOAT(OFS_RETURN) = 0;
2951 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2952 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2953 PRVM_G_FLOAT(OFS_RETURN) = 0;
2956 //====================
2957 //CSQC engine entities query
2958 //====================
2960 // float(float entitynum, float whatfld) getentity;
2961 // vector(float entitynum, float whatfld) getentityvec;
2962 // querying engine-drawn entity
2963 // VorteX: currently it's only tested with whatfld = 1..7
2964 void VM_CL_GetEntity (void)
2966 int entnum, fieldnum;
2967 float org[3], v1[3], v2[3];
2968 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2970 entnum = PRVM_G_FLOAT(OFS_PARM0);
2971 if (entnum < 0 || entnum >= cl.num_entities)
2973 PRVM_G_FLOAT(OFS_RETURN) = 0;
2976 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2979 case 0: // active state
2980 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2983 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2986 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2989 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2992 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2995 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2997 case 6: // origin + v_forward, v_right, v_up
2998 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3001 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3004 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3006 case 9: // pants colormod
3007 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3009 case 10: // shirt colormod
3010 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3013 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3016 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3019 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3022 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3023 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3026 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3027 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3030 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3033 PRVM_G_FLOAT(OFS_RETURN) = 0;
3038 //====================
3039 //QC POLYGON functions
3040 //====================
3042 #define VMPOLYGONS_MAXPOINTS 64
3044 typedef struct vmpolygons_triangle_s
3046 rtexture_t *texture;
3049 unsigned short elements[3];
3050 }vmpolygons_triangle_t;
3052 typedef struct vmpolygons_s
3055 qboolean initialized;
3056 double progstarttime;
3060 float *data_vertex3f;
3061 float *data_color4f;
3062 float *data_texcoord2f;
3066 vmpolygons_triangle_t *data_triangles;
3067 unsigned short *data_sortedelement3s;
3069 qboolean begin_active;
3071 rtexture_t *begin_texture;
3074 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3075 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3076 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3077 qboolean begin_texture_hasalpha;
3080 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3081 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3083 //#304 void() renderscene (EXT_CSQC)
3084 // moved that here to reset the polygons,
3085 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3087 void VM_CL_R_RenderScene (void)
3089 double t = Sys_DoubleTime();
3090 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3091 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3093 // we need to update any RENDER_VIEWMODEL entities at this point because
3094 // csqc supplies its own view matrix
3095 CL_UpdateViewEntities();
3100 polys->num_vertices = polys->num_triangles = 0;
3101 polys->progstarttime = prog->starttime;
3103 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3104 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3107 static void VM_ResizePolygons(vmpolygons_t *polys)
3109 float *oldvertex3f = polys->data_vertex3f;
3110 float *oldcolor4f = polys->data_color4f;
3111 float *oldtexcoord2f = polys->data_texcoord2f;
3112 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3113 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3114 polys->max_vertices = min(polys->max_triangles*3, 65536);
3115 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3116 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3117 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3118 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3119 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3120 if (polys->num_vertices)
3122 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3123 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3124 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3126 if (polys->num_triangles)
3128 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3129 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3132 Mem_Free(oldvertex3f);
3134 Mem_Free(oldcolor4f);
3136 Mem_Free(oldtexcoord2f);
3138 Mem_Free(oldtriangles);
3139 if (oldsortedelement3s)
3140 Mem_Free(oldsortedelement3s);
3143 static void VM_InitPolygons (vmpolygons_t* polys)
3145 memset(polys, 0, sizeof(*polys));
3146 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3147 polys->max_triangles = 1024;
3148 VM_ResizePolygons(polys);
3149 polys->initialized = true;
3152 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3154 int surfacelistindex;
3155 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3156 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3158 // R_Mesh_ResetTextureState();
3159 R_EntityMatrix(&identitymatrix);
3160 GL_CullFace(GL_NONE);
3161 GL_DepthTest(true); // polys in 3D space shall always have depth test
3162 GL_DepthRange(0, 1);
3163 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3165 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3167 int numtriangles = 0;
3168 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3169 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3170 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3171 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3173 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3175 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3177 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3180 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3184 void VMPolygons_Store(vmpolygons_t *polys)
3189 // detect if we have alpha
3190 hasalpha = polys->begin_texture_hasalpha;
3191 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3192 if(polys->begin_color[i][3] < 1)
3195 if (polys->begin_draw2d)
3197 // draw the polygon as 2D immediately
3198 drawqueuemesh_t mesh;
3199 mesh.texture = polys->begin_texture;
3200 mesh.num_vertices = polys->begin_vertices;
3201 mesh.num_triangles = polys->begin_vertices-2;
3202 mesh.data_element3i = polygonelement3i;
3203 mesh.data_element3s = polygonelement3s;
3204 mesh.data_vertex3f = polys->begin_vertex[0];
3205 mesh.data_color4f = polys->begin_color[0];
3206 mesh.data_texcoord2f = polys->begin_texcoord[0];
3207 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3211 // queue the polygon as 3D for sorted transparent rendering later
3213 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3215 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3216 polys->max_triangles *= 2;
3217 VM_ResizePolygons(polys);
3219 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3221 // needle in a haystack!
3222 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3223 // that also caused it to not render the first polygon that is added
3225 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3226 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3227 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3228 for (i = 0;i < polys->begin_vertices-2;i++)
3230 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3231 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3232 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3233 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3234 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3235 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3236 polys->num_triangles++;
3238 polys->num_vertices += polys->begin_vertices;
3241 polys->begin_active = false;
3244 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3245 // LordHavoc: agreed, this is a mess
3246 void VM_CL_AddPolygonsToMeshQueue (void)
3249 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3252 // only add polygons of the currently active prog to the queue - if there is none, we're done
3256 if (!polys->num_triangles)
3259 for (i = 0;i < polys->num_triangles;i++)
3261 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3262 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3265 /*polys->num_triangles = 0; // now done after rendering the scene,
3266 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3269 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3270 void VM_CL_R_PolygonBegin (void)
3272 const char *picname;
3274 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3277 // TODO instead of using skinframes here (which provides the benefit of
3278 // better management of flags, and is more suited for 3D rendering), what
3279 // about supporting Q3 shaders?
3281 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3283 if (!polys->initialized)
3284 VM_InitPolygons(polys);
3285 if(polys->progstarttime != prog->starttime)
3287 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3288 polys->num_vertices = polys->num_triangles = 0;
3289 polys->progstarttime = prog->starttime;
3291 if (polys->begin_active)
3293 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3296 picname = PRVM_G_STRING(OFS_PARM0);
3302 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3307 sf = R_SkinFrame_FindNextByName(sf, picname);
3309 while(sf && sf->textureflags != tf);
3311 if(!sf || !sf->base)
3312 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3315 R_SkinFrame_MarkUsed(sf);
3318 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3319 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3320 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3321 polys->begin_vertices = 0;
3322 polys->begin_active = true;
3323 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3326 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3327 void VM_CL_R_PolygonVertex (void)
3329 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3331 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3333 if (!polys->begin_active)
3335 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3339 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3341 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3345 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3346 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3347 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3348 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3349 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3350 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3351 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3352 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3353 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3354 polys->begin_vertices++;
3357 //void() R_EndPolygon
3358 void VM_CL_R_PolygonEnd (void)
3360 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3362 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3363 if (!polys->begin_active)
3365 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3368 polys->begin_active = false;
3369 if (polys->begin_vertices >= 3)
3370 VMPolygons_Store(polys);
3372 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3375 static vmpolygons_t debugPolys;
3377 void Debug_PolygonBegin(const char *picname, int drawflag)
3379 if(!debugPolys.initialized)
3380 VM_InitPolygons(&debugPolys);
3381 if(debugPolys.begin_active)
3383 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3386 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3387 debugPolys.begin_drawflag = drawflag;
3388 debugPolys.begin_vertices = 0;
3389 debugPolys.begin_active = true;
3392 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3394 if(!debugPolys.begin_active)
3396 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3400 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3402 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3406 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3407 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3408 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3409 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3410 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3411 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3412 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3413 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3414 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3415 debugPolys.begin_vertices++;
3418 void Debug_PolygonEnd(void)
3420 if (!debugPolys.begin_active)
3422 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3425 debugPolys.begin_active = false;
3426 if (debugPolys.begin_vertices >= 3)
3427 VMPolygons_Store(&debugPolys);
3429 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3436 Returns false if any part of the bottom of the entity is off an edge that
3441 qboolean CL_CheckBottom (prvm_edict_t *ent)
3443 vec3_t mins, maxs, start, stop;
3448 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3449 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3451 // if all of the points under the corners are solid world, don't bother
3452 // with the tougher checks
3453 // the corners must be within 16 of the midpoint
3454 start[2] = mins[2] - 1;
3455 for (x=0 ; x<=1 ; x++)
3456 for (y=0 ; y<=1 ; y++)
3458 start[0] = x ? maxs[0] : mins[0];
3459 start[1] = y ? maxs[1] : mins[1];
3460 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3464 return true; // we got out easy
3468 // check it for real...
3472 // the midpoint must be within 16 of the bottom
3473 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3474 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3475 stop[2] = start[2] - 2*sv_stepheight.value;
3476 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3478 if (trace.fraction == 1.0)
3480 mid = bottom = trace.endpos[2];
3482 // the corners must be within 16 of the midpoint
3483 for (x=0 ; x<=1 ; x++)
3484 for (y=0 ; y<=1 ; y++)
3486 start[0] = stop[0] = x ? maxs[0] : mins[0];
3487 start[1] = stop[1] = y ? maxs[1] : mins[1];
3489 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3491 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3492 bottom = trace.endpos[2];
3493 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3504 Called by monster program code.
3505 The move will be adjusted for slopes and stairs, but if the move isn't
3506 possible, no move is done and false is returned
3509 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3512 vec3_t oldorg, neworg, end, traceendpos;
3515 prvm_edict_t *enemy;
3518 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3519 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3521 // flying monsters don't step up
3522 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3524 // try one move with vertical motion, then one without
3525 for (i=0 ; i<2 ; i++)
3527 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3528 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3529 if (i == 0 && enemy != prog->edicts)
3531 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3537 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3539 CL_VM_SetTraceGlobals(&trace, svent);
3541 if (trace.fraction == 1)
3543 VectorCopy(trace.endpos, traceendpos);
3544 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3545 return false; // swim monster left water
3547 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3553 if (enemy == prog->edicts)
3560 // push down from a step height above the wished position
3561 neworg[2] += sv_stepheight.value;
3562 VectorCopy (neworg, end);
3563 end[2] -= sv_stepheight.value*2;
3565 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3567 CL_VM_SetTraceGlobals(&trace, svent);
3569 if (trace.startsolid)
3571 neworg[2] -= sv_stepheight.value;
3572 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3574 CL_VM_SetTraceGlobals(&trace, svent);
3575 if (trace.startsolid)
3578 if (trace.fraction == 1)
3580 // if monster had the ground pulled out, go ahead and fall
3581 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3583 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3586 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3590 return false; // walked off an edge
3593 // check point traces down for dangling corners
3594 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3596 if (!CL_CheckBottom (ent))
3598 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3599 { // entity had floor mostly pulled out from underneath it
3600 // and is trying to correct
3605 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3609 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3610 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3612 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3624 float(float yaw, float dist[, settrace]) walkmove
3627 static void VM_CL_walkmove (void)
3636 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3638 // assume failure if it returns early
3639 PRVM_G_FLOAT(OFS_RETURN) = 0;
3641 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3642 if (ent == prog->edicts)
3644 VM_Warning("walkmove: can not modify world entity\n");
3647 if (ent->priv.server->free)
3649 VM_Warning("walkmove: can not modify free entity\n");
3652 yaw = PRVM_G_FLOAT(OFS_PARM0);
3653 dist = PRVM_G_FLOAT(OFS_PARM1);
3654 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3656 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3659 yaw = yaw*M_PI*2 / 360;
3661 move[0] = cos(yaw)*dist;
3662 move[1] = sin(yaw)*dist;
3665 // save program state, because CL_movestep may call other progs
3666 oldf = prog->xfunction;
3667 oldself = PRVM_clientglobaledict(self);
3669 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3672 // restore program state
3673 prog->xfunction = oldf;
3674 PRVM_clientglobaledict(self) = oldself;
3681 string(string key) serverkey
3684 void VM_CL_serverkey(void)
3686 char string[VM_STRINGTEMP_LENGTH];
3687 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3688 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3689 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3696 Checks if an entity is in a point's PVS.
3697 Should be fast but can be inexact.
3699 float checkpvs(vector viewpos, entity viewee) = #240;
3702 static void VM_CL_checkpvs (void)
3705 prvm_edict_t *viewee;
3711 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3714 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3715 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3716 viewee = PRVM_G_EDICT(OFS_PARM1);
3718 if(viewee->priv.required->free)
3720 VM_Warning("checkpvs: can not check free entity\n");
3721 PRVM_G_FLOAT(OFS_RETURN) = 4;
3725 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3726 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3729 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3731 // no PVS support on this worldmodel... darn
3732 PRVM_G_FLOAT(OFS_RETURN) = 3;
3735 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3738 // viewpos isn't in any PVS... darn
3739 PRVM_G_FLOAT(OFS_RETURN) = 2;
3742 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3744 // using fat PVS like FTEQW does (slow)
3745 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3747 // no PVS support on this worldmodel... darn
3748 PRVM_G_FLOAT(OFS_RETURN) = 3;
3751 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3754 // viewpos isn't in any PVS... darn
3755 PRVM_G_FLOAT(OFS_RETURN) = 2;
3758 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3762 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3763 static void VM_CL_skel_create(void)
3765 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3766 dp_model_t *model = CL_GetModelByIndex(modelindex);
3767 skeleton_t *skeleton;
3769 PRVM_G_FLOAT(OFS_RETURN) = 0;
3770 if (!model || !model->num_bones)
3772 for (i = 0;i < MAX_EDICTS;i++)
3773 if (!prog->skeletons[i])
3775 if (i == MAX_EDICTS)
3777 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3778 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3779 skeleton->model = model;
3780 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3781 // initialize to identity matrices
3782 for (i = 0;i < skeleton->model->num_bones;i++)
3783 skeleton->relativetransforms[i] = identitymatrix;
3786 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3787 static void VM_CL_skel_build(void)
3789 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3790 skeleton_t *skeleton;
3791 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3792 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3793 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3794 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3795 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3796 dp_model_t *model = CL_GetModelByIndex(modelindex);
3801 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3802 frameblend_t frameblend[MAX_FRAMEBLENDS];
3803 matrix4x4_t blendedmatrix;
3805 PRVM_G_FLOAT(OFS_RETURN) = 0;
3806 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3808 firstbone = max(0, firstbone);
3809 lastbone = min(lastbone, model->num_bones - 1);
3810 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3811 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3812 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3813 blendfrac = 1.0f - retainfrac;
3814 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3815 frameblend[numblends].lerp *= blendfrac;
3816 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3818 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3819 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3820 for (blendindex = 0;blendindex < numblends;blendindex++)
3822 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3823 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3825 skeleton->relativetransforms[bonenum] = blendedmatrix;
3827 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3830 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3831 static void VM_CL_skel_get_numbones(void)
3833 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3834 skeleton_t *skeleton;
3835 PRVM_G_FLOAT(OFS_RETURN) = 0;
3836 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3838 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3841 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3842 static void VM_CL_skel_get_bonename(void)
3844 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3845 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3846 skeleton_t *skeleton;
3847 PRVM_G_INT(OFS_RETURN) = 0;
3848 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3850 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3852 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3855 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3856 static void VM_CL_skel_get_boneparent(void)
3858 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3859 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3860 skeleton_t *skeleton;
3861 PRVM_G_FLOAT(OFS_RETURN) = 0;
3862 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3864 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3866 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3869 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3870 static void VM_CL_skel_find_bone(void)
3872 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3873 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3874 skeleton_t *skeleton;
3875 PRVM_G_FLOAT(OFS_RETURN) = 0;
3876 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3878 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3881 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3882 static void VM_CL_skel_get_bonerel(void)
3884 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3885 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3886 skeleton_t *skeleton;
3888 vec3_t forward, left, up, origin;
3889 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3890 VectorClear(PRVM_clientglobalvector(v_forward));
3891 VectorClear(PRVM_clientglobalvector(v_right));
3892 VectorClear(PRVM_clientglobalvector(v_up));
3893 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3895 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3897 matrix = skeleton->relativetransforms[bonenum];
3898 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3899 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3900 VectorNegate(left, PRVM_clientglobalvector(v_right));
3901 VectorCopy(up, PRVM_clientglobalvector(v_up));
3902 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3905 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3906 static void VM_CL_skel_get_boneabs(void)
3908 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3909 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3910 skeleton_t *skeleton;
3913 vec3_t forward, left, up, origin;
3914 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3915 VectorClear(PRVM_clientglobalvector(v_forward));
3916 VectorClear(PRVM_clientglobalvector(v_right));
3917 VectorClear(PRVM_clientglobalvector(v_up));
3918 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3920 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3922 matrix = skeleton->relativetransforms[bonenum];
3923 // convert to absolute
3924 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3927 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3929 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3930 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3931 VectorNegate(left, PRVM_clientglobalvector(v_right));
3932 VectorCopy(up, PRVM_clientglobalvector(v_up));
3933 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3936 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3937 static void VM_CL_skel_set_bone(void)
3939 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3940 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3941 vec3_t forward, left, up, origin;
3942 skeleton_t *skeleton;
3944 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3946 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3948 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3949 VectorNegate(PRVM_clientglobalvector(v_right), left);
3950 VectorCopy(PRVM_clientglobalvector(v_up), up);
3951 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3952 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3953 skeleton->relativetransforms[bonenum] = matrix;
3956 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3957 static void VM_CL_skel_mul_bone(void)
3959 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3961 vec3_t forward, left, up, origin;
3962 skeleton_t *skeleton;
3965 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3967 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3970 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3971 VectorNegate(PRVM_clientglobalvector(v_right), left);
3972 VectorCopy(PRVM_clientglobalvector(v_up), up);
3973 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3974 temp = skeleton->relativetransforms[bonenum];
3975 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3978 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3979 static void VM_CL_skel_mul_bones(void)
3981 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3982 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3983 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3985 vec3_t forward, left, up, origin;
3986 skeleton_t *skeleton;
3989 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3991 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3992 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3993 VectorNegate(PRVM_clientglobalvector(v_right), left);
3994 VectorCopy(PRVM_clientglobalvector(v_up), up);
3995 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3996 firstbone = max(0, firstbone);
3997 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3998 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4000 temp = skeleton->relativetransforms[bonenum];
4001 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4005 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4006 static void VM_CL_skel_copybones(void)
4008 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4009 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4010 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4011 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4013 skeleton_t *skeletondst;
4014 skeleton_t *skeletonsrc;
4015 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4017 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4019 firstbone = max(0, firstbone);
4020 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4021 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4022 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4023 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4026 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4027 static void VM_CL_skel_delete(void)
4029 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4030 skeleton_t *skeleton;
4031 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4034 prog->skeletons[skeletonindex] = NULL;
4037 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4038 static void VM_CL_frameforname(void)
4040 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4041 dp_model_t *model = CL_GetModelByIndex(modelindex);
4042 const char *name = PRVM_G_STRING(OFS_PARM1);
4044 PRVM_G_FLOAT(OFS_RETURN) = -1;
4045 if (!model || !model->animscenes)
4047 for (i = 0;i < model->numframes;i++)
4049 if (!strcasecmp(model->animscenes[i].name, name))
4051 PRVM_G_FLOAT(OFS_RETURN) = i;
4057 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4058 static void VM_CL_frameduration(void)
4060 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4061 dp_model_t *model = CL_GetModelByIndex(modelindex);
4062 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4063 PRVM_G_FLOAT(OFS_RETURN) = 0;
4064 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4066 if (model->animscenes[framenum].framerate)
4067 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4070 void VM_CL_RotateMoves(void)
4073 * Obscure builtin used by GAME_XONOTIC.
4075 * Edits the input history of cl_movement by rotating all move commands
4076 * currently in the queue using the given transform.
4078 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4079 * v_angle-like (non-inverted) euler angles that perform the rotation
4080 * of the space that is to be done.
4082 * This is meant to be used as a fixangle replacement after passing
4083 * through a warpzone/portal: the client is told about the warp transform,
4084 * and calls this function in the same frame as the one on which the
4085 * client's origin got changed by the serverside teleport. Then this code
4086 * transforms the pre-warp input (which matches the empty space behind
4087 * the warp plane) into post-warp input (which matches the target area
4088 * of the warp). Also, at the same time, the client has to use
4089 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4091 * This together allows warpzone motion to be perfectly predicted by
4094 * Furthermore, for perfect warpzone behaviour, the server side also
4095 * has to detect input the client sent before it received the origin
4096 * update, but after the warp occurred on the server, and has to adjust
4097 * input appropriately.
4100 vec3_t v = {0, 0, 0};
4102 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4103 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4104 Matrix4x4_FromVectors(&m, x, y, z, v);
4108 // #358 void(string cubemapname) loadcubemap
4109 static void VM_CL_loadcubemap(void)
4113 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4114 name = PRVM_G_STRING(OFS_PARM0);
4118 //============================================================================
4120 // To create a almost working builtin file from this replace:
4121 // "^NULL.*" with ""
4122 // "^{.*//.*}:Wh\(.*\)" with "\1"
4124 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4125 // "\n\n+" with "\n\n"
4127 prvm_builtin_t vm_cl_builtins[] = {
4128 NULL, // #0 NULL function (not callable) (QUAKE)
4129 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4130 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4131 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4132 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4133 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4134 VM_break, // #6 void() break (QUAKE)
4135 VM_random, // #7 float() random (QUAKE)
4136 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4137 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4138 VM_error, // #10 void(string e) error (QUAKE)
4139 VM_objerror, // #11 void(string e) objerror (QUAKE)
4140 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4141 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4142 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4143 VM_remove, // #15 void(entity e) remove (QUAKE)
4144 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4145 NULL, // #17 entity() checkclient (QUAKE)
4146 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4147 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4148 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4149 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4150 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4151 NULL, // #23 void(string s, ...) bprint (QUAKE)
4152 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4153 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4154 VM_ftos, // #26 string(float f) ftos (QUAKE)
4155 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4156 VM_coredump, // #28 void() coredump (QUAKE)
4157 VM_traceon, // #29 void() traceon (QUAKE)
4158 VM_traceoff, // #30 void() traceoff (QUAKE)
4159 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4160 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4161 NULL, // #33 (QUAKE)
4162 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4163 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4164 VM_rint, // #36 float(float v) rint (QUAKE)
4165 VM_floor, // #37 float(float v) floor (QUAKE)
4166 VM_ceil, // #38 float(float v) ceil (QUAKE)
4167 NULL, // #39 (QUAKE)
4168 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4169 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4170 NULL, // #42 (QUAKE)
4171 VM_fabs, // #43 float(float f) fabs (QUAKE)
4172 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4173 VM_cvar, // #45 float(string s) cvar (QUAKE)
4174 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4175 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4176 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4177 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4178 NULL, // #50 (QUAKE)
4179 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4180 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4181 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4182 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4183 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4184 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4185 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4186 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4187 NULL, // #59 (QUAKE)
4188 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4189 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4190 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4191 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4192 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4193 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4194 NULL, // #66 (QUAKE)
4195 NULL, // #67 void(float step) movetogoal (QUAKE)
4196 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4197 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4198 NULL, // #70 void(string s) changelevel (QUAKE)
4199 NULL, // #71 (QUAKE)
4200 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4201 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4202 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4203 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4204 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4205 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4206 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4207 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4208 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4209 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4210 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4211 NULL, // #83 (QUAKE)
4212 NULL, // #84 (QUAKE)
4213 NULL, // #85 (QUAKE)
4214 NULL, // #86 (QUAKE)
4215 NULL, // #87 (QUAKE)
4216 NULL, // #88 (QUAKE)
4217 NULL, // #89 (QUAKE)
4218 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4219 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4220 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4221 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4222 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4223 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4224 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4225 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4226 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4227 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4228 // FrikaC and Telejano range #100-#199
4239 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4240 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4241 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4242 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4243 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4244 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4245 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4246 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4247 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4248 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4329 // FTEQW range #200-#299
4348 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4351 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4352 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4353 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4354 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4355 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4356 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4357 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4358 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4359 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4360 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4362 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4370 VM_CL_checkpvs, // #240
4393 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4394 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4395 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4396 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4397 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4398 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4399 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4400 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4401 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4402 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4403 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4404 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4405 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4406 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4407 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4430 // CSQC range #300-#399
4431 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4432 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4433 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4434 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4435 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4436 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4437 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4438 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4439 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4440 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4441 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4442 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4446 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4447 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4448 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4449 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4450 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4451 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4452 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4453 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4454 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4455 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4456 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4457 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4458 VM_stringwidth, // #327 // FIXME is this okay?
4459 VM_drawsubpic, // #328 // FIXME is this okay?
4460 VM_drawrotpic, // #329 // FIXME is this okay?
4461 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4462 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4463 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4464 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4465 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4466 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4467 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4468 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4469 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4470 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4471 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4472 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4473 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4474 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4475 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4476 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4477 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4478 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4479 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4480 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4481 VM_isserver, // #350 float() isserver (EXT_CSQC)
4482 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4483 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4484 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4485 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4486 VM_CL_videoplaying, // #355
4487 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4488 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4489 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4491 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4492 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4493 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4494 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4495 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4496 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4497 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4498 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4531 // LordHavoc's range #400-#499
4532 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4533 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4534 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4535 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4536 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4537 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4538 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4539 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4540 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4541 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4542 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4543 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4544 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4545 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4546 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4547 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4548 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4549 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4550 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4551 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4552 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4554 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4555 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4556 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4557 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4558 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4559 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4560 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4561 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4562 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4563 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4564 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4565 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4566 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4567 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4568 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4569 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4570 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4571 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4572 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4573 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4574 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4575 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4576 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4577 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4578 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4579 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4580 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4581 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4582 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4583 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4584 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4585 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4586 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4587 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4588 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4589 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4591 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4592 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4593 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4594 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4595 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4596 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4597 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4598 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4599 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4600 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4601 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4602 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4603 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4604 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4605 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4606 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4607 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4608 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4609 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4610 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4611 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4612 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4613 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4614 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4615 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4616 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4617 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4618 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4619 VM_gecko_create, // #487 float gecko_create( string name )
4620 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4621 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4622 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4623 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4624 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4625 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4626 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4627 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4628 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4629 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4630 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4631 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4632 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4633 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4634 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4635 VM_whichpack, // #503 string(string) whichpack = #503;
4636 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4642 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4643 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4644 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4645 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4646 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4647 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4648 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4649 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4650 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4651 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4652 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4653 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4654 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4655 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4656 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4657 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4658 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4659 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4660 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4661 VM_loadfromdata, // #529
4662 VM_loadfromfile, // #530
4663 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4665 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4666 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4672 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4673 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4674 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4737 VM_callfunction, // #605
4738 VM_writetofile, // #606
4739 VM_isfunction, // #607
4742 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4745 VM_parseentitydata, // #613
4756 VM_CL_getextresponse, // #624 string getextresponse(void)
4759 VM_sprintf, // #627 string sprintf(string format, ...)
4760 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4761 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4762 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4763 VM_getbindmaps, // #631 vector(void) getbindmap
4764 VM_setbindmaps, // #632 float(vector bm) setbindmap
4770 VM_CL_RotateMoves, // #638
4771 VM_digest_hex, // #639
4775 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4777 void VM_Polygons_Reset(void)
4779 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4781 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4782 if(polys->initialized)
4784 Mem_FreePool(&polys->pool);
4785 polys->initialized = false;
4789 void VM_CL_Cmd_Init(void)
4792 VM_Polygons_Reset();
4795 void VM_CL_Cmd_Reset(void)
4797 World_End(&cl.world);
4799 VM_Polygons_Reset();