2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_unusedlh1", // 51 // unused
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
102 mempool_t *cl_scores_mempool;
106 CL_ParseStartSoundPacket
109 void CL_ParseStartSoundPacket(int largesoundindex)
118 field_mask = MSG_ReadByte();
120 if (field_mask & SND_VOLUME)
121 volume = MSG_ReadByte ();
123 volume = DEFAULT_SOUND_PACKET_VOLUME;
125 if (field_mask & SND_ATTENUATION)
126 attenuation = MSG_ReadByte () / 64.0;
128 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
130 if (field_mask & SND_LARGEENTITY)
132 ent = (unsigned short) MSG_ReadShort ();
133 channel = MSG_ReadByte ();
137 channel = (unsigned short) MSG_ReadShort ();
142 if (largesoundindex || field_mask & SND_LARGESOUND)
143 sound_num = (unsigned short) MSG_ReadShort ();
145 sound_num = MSG_ReadByte ();
147 if (sound_num >= MAX_SOUNDS)
148 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
151 if (ent >= MAX_EDICTS)
152 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
154 MSG_ReadVector(pos, cl.protocol);
156 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
163 When the client is taking a long time to load stuff, send keepalive messages
164 so the server doesn't disconnect.
168 static qbyte olddata[NET_MAXMESSAGE];
169 void CL_KeepaliveMessage (void)
172 static float lastmsg;
177 // no need if server is local and definitely not if this is a demo
178 if (sv.active || cls.demoplayback)
181 // read messages from server, should just be nops
182 oldreadcount = msg_readcount;
183 oldbadread = msg_badread;
185 memcpy(olddata, net_message.data, net_message.cursize);
187 NetConn_ClientFrame();
189 msg_readcount = oldreadcount;
190 msg_badread = oldbadread;
192 memcpy(net_message.data, olddata, net_message.cursize);
194 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
200 // LordHavoc: must use unreliable because reliable could kill the sigon message!
201 Con_Print("--> client to server keepalive\n");
203 msg.maxsize = sizeof(buf);
205 MSG_WriteChar(&msg, svc_nop);
206 NetConn_SendUnreliableMessage(cls.netcon, &msg);
207 // try not to utterly crush the computer with work, that's just rude
212 void CL_ParseEntityLump(char *entdata)
215 char key[128], value[4096];
216 FOG_clear(); // LordHavoc: no fog until set
217 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
218 R_SetSkyBox(cl.worldmodel->brush.skybox);
222 if (!COM_ParseToken(&data, false))
224 if (com_token[0] != '{')
228 if (!COM_ParseToken(&data, false))
230 if (com_token[0] == '}')
231 break; // end of worldspawn
232 if (com_token[0] == '_')
233 strlcpy (key, com_token + 1, sizeof (key));
235 strlcpy (key, com_token, sizeof (key));
236 while (key[strlen(key)-1] == ' ') // remove trailing spaces
237 key[strlen(key)-1] = 0;
238 if (!COM_ParseToken(&data, false))
240 strlcpy (value, com_token, sizeof (value));
241 if (!strcmp("sky", key))
243 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
245 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
247 else if (!strcmp("fog", key))
248 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
249 else if (!strcmp("fog_density", key))
250 fog_density = atof(value);
251 else if (!strcmp("fog_red", key))
252 fog_red = atof(value);
253 else if (!strcmp("fog_green", key))
254 fog_green = atof(value);
255 else if (!strcmp("fog_blue", key))
256 fog_blue = atof(value);
261 =====================
264 An svc_signonnum has been received, perform a client side setup
265 =====================
267 static void CL_SignonReply (void)
271 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
276 MSG_WriteByte (&cls.message, clc_stringcmd);
277 MSG_WriteString (&cls.message, "prespawn");
281 MSG_WriteByte (&cls.message, clc_stringcmd);
282 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
284 MSG_WriteByte (&cls.message, clc_stringcmd);
285 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
287 if (cl_pmodel.integer)
289 MSG_WriteByte (&cls.message, clc_stringcmd);
290 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 MSG_WriteByte (&cls.message, clc_stringcmd);
294 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
296 MSG_WriteByte (&cls.message, clc_stringcmd);
297 MSG_WriteString (&cls.message, "spawn");
301 MSG_WriteByte (&cls.message, clc_stringcmd);
302 MSG_WriteString (&cls.message, "begin");
316 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
317 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
318 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
319 void CL_ParseServerInfo (void)
323 int nummodels, numsounds;
326 Con_DPrint("Serverinfo packet received.\n");
328 // wipe the client_state_t struct
332 // parse protocol version number
334 // hack for unmarked Nehahra movie demos which had a custom protocol
335 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
336 i = PROTOCOL_NEHAHRAMOVIE;
337 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
339 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
343 Con_DPrintf("Protocol %i\n", cl.protocol);
346 cl.maxclients = MSG_ReadByte ();
347 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
349 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
352 Mem_EmptyPool(cl_scores_mempool);
353 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
356 cl.gametype = MSG_ReadByte ();
358 // parse signon message
359 str = MSG_ReadString ();
360 strlcpy (cl.levelname, str, sizeof(cl.levelname));
362 // seperate the printfs so the server message can have a color
363 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
364 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
366 // check memory integrity
367 Mem_CheckSentinelsGlobal();
369 // disable until we get textures for it
372 memset(cl.model_precache, 0, sizeof(cl.model_precache));
373 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
375 // parse model precache list
376 for (nummodels=1 ; ; nummodels++)
378 str = MSG_ReadString();
381 if (nummodels==MAX_MODELS)
382 Host_Error ("Server sent too many model precaches\n");
383 if (strlen(str) >= MAX_QPATH)
384 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
385 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
387 // parse sound precache list
388 for (numsounds=1 ; ; numsounds++)
390 str = MSG_ReadString();
393 if (numsounds==MAX_SOUNDS)
394 Host_Error("Server sent too many sound precaches\n");
395 if (strlen(str) >= MAX_QPATH)
396 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
397 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
400 // touch all of the precached models that are still loaded so we can free
401 // anything that isn't needed
403 for (i = 1;i < nummodels;i++)
405 CL_KeepaliveMessage();
406 Mod_TouchModel(parse_model_precache[i]);
410 // do the same for sounds
411 S_ServerSounds (parse_sound_precache, numsounds);
413 // now we try to load everything that is new
416 CL_KeepaliveMessage ();
417 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
418 if (cl.model_precache[1] == NULL)
419 Con_Printf("Map %s not found\n", parse_model_precache[1]);
422 for (i=2 ; i<nummodels ; i++)
424 CL_KeepaliveMessage();
425 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
426 Con_Printf("Model %s not found\n", parse_model_precache[i]);
430 for (i=1 ; i<numsounds ; i++)
432 CL_KeepaliveMessage();
434 // Don't lock the sfx here, S_ServerSounds already did that
435 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
439 ent = &cl_entities[0];
440 // entire entity array was cleared, so just fill in a few fields
441 ent->state_current.active = true;
442 ent->render.model = cl.worldmodel = cl.model_precache[1];
443 ent->render.scale = 1; // some of the renderer still relies on scale
444 ent->render.alpha = 1;
445 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
446 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
447 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
448 CL_BoundingBoxForEntity(&ent->render);
455 // noclip is turned off at start
456 noclip_anglehack = false;
458 // check memory integrity
459 Mem_CheckSentinelsGlobal();
462 void CL_ValidateState(entity_state_t *s)
469 if (s->modelindex >= MAX_MODELS)
470 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
472 // colormap is client index + 1
473 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
475 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
479 model = cl.model_precache[s->modelindex];
480 Mod_CheckLoaded(model);
481 if (model && model->type && s->frame >= model->numframes)
483 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
486 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
488 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
493 void CL_MoveLerpEntityStates(entity_t *ent)
495 float odelta[3], adelta[3];
496 CL_ValidateState(&ent->state_current);
497 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
498 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
499 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
501 // reset all persistent stuff if this is a new entity
502 ent->persistent.lerpdeltatime = 0;
503 ent->persistent.lerpstarttime = cl.mtime[1];
504 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
505 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
506 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
507 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
508 // reset animation interpolation as well
509 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
510 ent->render.frame1time = ent->render.frame2time = cl.time;
511 ent->render.framelerp = 1;
512 // reset various persistent stuff
513 ent->persistent.muzzleflash = 0;
514 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
516 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
518 // don't interpolate the move
519 ent->persistent.lerpdeltatime = 0;
520 ent->persistent.lerpstarttime = cl.mtime[1];
521 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
522 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
523 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
524 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
526 else if (ent->state_current.flags & RENDER_STEP)
528 // monster interpolation
529 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
531 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
532 ent->persistent.lerpstarttime = cl.mtime[1];
533 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
534 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
535 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
536 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
542 ent->persistent.lerpstarttime = ent->state_previous.time;
543 // no lerp if it's singleplayer
545 ent->persistent.lerpdeltatime = 0;
547 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
548 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
549 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
550 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
551 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
555 void CL_ReadEntityFrame(void)
557 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
558 EntityFrame_CL_ReadFrame();
559 else if (cl.protocol == PROTOCOL_DARKPLACES4)
560 EntityFrame4_CL_ReadFrame();
561 else if (cl.protocol == PROTOCOL_DARKPLACES5)
562 EntityFrame5_CL_ReadFrame();
570 void CL_ParseBaseline (entity_t *ent, int large)
574 ent->state_baseline = defaultstate;
575 // FIXME: set ent->state_baseline.number?
576 ent->state_baseline.active = true;
579 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
580 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
584 ent->state_baseline.modelindex = MSG_ReadByte ();
585 ent->state_baseline.frame = MSG_ReadByte ();
587 ent->state_baseline.colormap = MSG_ReadByte();
588 ent->state_baseline.skin = MSG_ReadByte();
589 for (i = 0;i < 3;i++)
591 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
592 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
594 CL_ValidateState(&ent->state_baseline);
595 ent->state_previous = ent->state_current = ent->state_baseline;
603 Server information pertaining to this client only
606 void CL_ParseClientdata (int bits)
611 if (bits & SU_EXTEND1)
612 bits |= (MSG_ReadByte() << 16);
613 if (bits & SU_EXTEND2)
614 bits |= (MSG_ReadByte() << 24);
616 if (bits & SU_VIEWHEIGHT)
617 cl.viewheight = MSG_ReadChar ();
619 cl.viewheight = DEFAULT_VIEWHEIGHT;
621 if (bits & SU_IDEALPITCH)
622 cl.idealpitch = MSG_ReadChar ();
626 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
627 for (i = 0;i < 3;i++)
629 if (bits & (SU_PUNCH1<<i) )
631 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
632 cl.punchangle[i] = MSG_ReadAngle16i();
633 else if (cl.protocol == PROTOCOL_QUAKE)
634 cl.punchangle[i] = MSG_ReadChar();
636 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
639 cl.punchangle[i] = 0;
640 if (bits & (SU_PUNCHVEC1<<i))
642 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
643 cl.punchvector[i] = MSG_ReadCoord16i();
644 else if (cl.protocol == PROTOCOL_DARKPLACES5)
645 cl.punchvector[i] = MSG_ReadCoord32f();
647 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
650 cl.punchvector[i] = 0;
651 if (bits & (SU_VELOCITY1<<i) )
653 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
654 cl.mvelocity[0][i] = MSG_ReadChar()*16;
655 else if (cl.protocol == PROTOCOL_DARKPLACES5)
656 cl.mvelocity[0][i] = MSG_ReadCoord32f();
658 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
661 cl.mvelocity[0][i] = 0;
667 for (j=0 ; j<32 ; j++)
668 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
669 cl.item_gettime[j] = cl.time;
673 cl.onground = (bits & SU_ONGROUND) != 0;
674 cl.inwater = (bits & SU_INWATER) != 0;
676 if (cl.protocol == PROTOCOL_DARKPLACES5)
678 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
679 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
680 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
681 cl.stats[STAT_HEALTH] = MSG_ReadShort();
682 cl.stats[STAT_AMMO] = MSG_ReadShort();
684 cl.stats[STAT_SHELLS] = MSG_ReadShort();
685 cl.stats[STAT_NAILS] = MSG_ReadShort();
686 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
687 cl.stats[STAT_CELLS] = MSG_ReadShort();
688 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
689 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
690 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
691 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
692 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
693 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
695 i = (unsigned short) MSG_ReadShort ();
699 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
700 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
701 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
702 cl.stats[STAT_HEALTH] = MSG_ReadShort();
703 cl.stats[STAT_AMMO] = MSG_ReadByte();
705 cl.stats[STAT_SHELLS] = MSG_ReadByte();
706 cl.stats[STAT_NAILS] = MSG_ReadByte();
707 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
708 cl.stats[STAT_CELLS] = MSG_ReadByte();
711 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
715 // GAME_NEXUIZ hud needs weapon change time
716 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
718 if (cl.stats[STAT_ACTIVEWEAPON] != i)
719 cl.weapontime = cl.time;
720 cl.stats[STAT_ACTIVEWEAPON] = i;
722 cl.viewzoomold = cl.viewzoomnew; // for interpolation
723 if (bits & SU_VIEWZOOM)
725 if (cl.protocol == PROTOCOL_DARKPLACES5)
726 i = (unsigned short) MSG_ReadShort();
731 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
739 =====================
741 =====================
743 void CL_ParseStatic (int large)
747 if (cl_num_static_entities >= cl_max_static_entities)
748 Host_Error ("Too many static entities");
749 ent = &cl_static_entities[cl_num_static_entities++];
750 CL_ParseBaseline (ent, large);
752 // copy it to the current state
753 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
754 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
755 ent->render.framelerp = 0;
756 // make torchs play out of sync
757 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
758 ent->render.colormap = -1; // no special coloring
759 ent->render.skinnum = ent->state_baseline.skin;
760 ent->render.effects = ent->state_baseline.effects;
761 ent->render.alpha = 1;
762 //ent->render.scale = 1;
764 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
765 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
767 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
768 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
769 CL_BoundingBoxForEntity(&ent->render);
771 // This is definitely cheating...
772 if (ent->render.model == NULL)
773 cl_num_static_entities--;
781 void CL_ParseStaticSound (int large)
784 int sound_num, vol, atten;
786 MSG_ReadVector(org, cl.protocol);
788 sound_num = (unsigned short) MSG_ReadShort ();
790 sound_num = MSG_ReadByte ();
791 vol = MSG_ReadByte ();
792 atten = MSG_ReadByte ();
794 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
797 void CL_ParseEffect (void)
800 int modelindex, startframe, framecount, framerate;
802 MSG_ReadVector(org, cl.protocol);
803 modelindex = MSG_ReadByte ();
804 startframe = MSG_ReadByte ();
805 framecount = MSG_ReadByte ();
806 framerate = MSG_ReadByte ();
808 CL_Effect(org, modelindex, startframe, framecount, framerate);
811 void CL_ParseEffect2 (void)
814 int modelindex, startframe, framecount, framerate;
816 MSG_ReadVector(org, cl.protocol);
817 modelindex = (unsigned short) MSG_ReadShort ();
818 startframe = (unsigned short) MSG_ReadShort ();
819 framecount = MSG_ReadByte ();
820 framerate = MSG_ReadByte ();
822 CL_Effect(org, modelindex, startframe, framecount, framerate);
825 model_t *cl_model_bolt = NULL;
826 model_t *cl_model_bolt2 = NULL;
827 model_t *cl_model_bolt3 = NULL;
828 model_t *cl_model_beam = NULL;
830 sfx_t *cl_sfx_wizhit;
831 sfx_t *cl_sfx_knighthit;
836 sfx_t *cl_sfx_r_exp3;
843 void CL_InitTEnts (void)
845 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
846 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
847 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
848 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
849 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
850 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
851 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
854 void CL_ParseBeam (model_t *m, int lightning)
860 ent = (unsigned short) MSG_ReadShort ();
861 MSG_ReadVector(start, cl.protocol);
862 MSG_ReadVector(end, cl.protocol);
864 if (ent >= MAX_EDICTS)
866 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
870 // override any beam with the same entity
871 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
873 if (b->entity == ent)
876 b->lightning = lightning;
877 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
879 b->endtime = cl.time + 0.2;
880 VectorCopy (start, b->start);
881 VectorCopy (end, b->end);
887 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
889 if (!b->model || b->endtime < cl.time)
892 b->lightning = lightning;
893 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
895 b->endtime = cl.time + 0.2;
896 VectorCopy (start, b->start);
897 VectorCopy (end, b->end);
901 Con_Print("beam list overflow!\n");
904 void CL_ParseTempEntity(void)
912 int colorStart, colorLength, count;
913 float velspeed, radius;
915 matrix4x4_t tempmatrix;
917 type = MSG_ReadByte();
921 // spike hitting wall
922 MSG_ReadVector(pos, cl.protocol);
923 CL_FindNonSolidLocation(pos, pos, 4);
924 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
925 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
926 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
927 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
931 // spike hitting wall
932 MSG_ReadVector(pos, cl.protocol);
933 CL_FindNonSolidLocation(pos, pos, 4);
934 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
935 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
936 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
937 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
941 // spike hitting wall
942 MSG_ReadVector(pos, cl.protocol);
943 CL_FindNonSolidLocation(pos, pos, 4);
944 // LordHavoc: changed to spark shower
945 CL_SparkShower(pos, vec3_origin, 15);
947 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
952 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
954 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
956 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
960 // quad spike hitting wall
961 MSG_ReadVector(pos, cl.protocol);
962 CL_FindNonSolidLocation(pos, pos, 4);
963 // LordHavoc: changed to spark shower
964 CL_SparkShower(pos, vec3_origin, 15);
965 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
966 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
967 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
969 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
974 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
976 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
978 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
982 // super spike hitting wall
983 MSG_ReadVector(pos, cl.protocol);
984 CL_FindNonSolidLocation(pos, pos, 4);
985 // LordHavoc: changed to dust shower
986 CL_SparkShower(pos, vec3_origin, 30);
988 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
993 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
995 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
997 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1000 case TE_SUPERSPIKEQUAD:
1001 // quad super spike hitting wall
1002 MSG_ReadVector(pos, cl.protocol);
1003 CL_FindNonSolidLocation(pos, pos, 4);
1004 // LordHavoc: changed to dust shower
1005 CL_SparkShower(pos, vec3_origin, 30);
1006 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1007 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1009 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1014 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1016 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1018 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1021 // LordHavoc: added for improved blood splatters
1024 MSG_ReadVector(pos, cl.protocol);
1025 CL_FindNonSolidLocation(pos, pos, 4);
1026 dir[0] = MSG_ReadChar();
1027 dir[1] = MSG_ReadChar();
1028 dir[2] = MSG_ReadChar();
1029 count = MSG_ReadByte();
1030 CL_BloodPuff(pos, dir, count);
1034 MSG_ReadVector(pos, cl.protocol);
1035 CL_FindNonSolidLocation(pos, pos, 4);
1036 dir[0] = MSG_ReadChar();
1037 dir[1] = MSG_ReadChar();
1038 dir[2] = MSG_ReadChar();
1039 count = MSG_ReadByte();
1040 CL_SparkShower(pos, dir, count);
1043 MSG_ReadVector(pos, cl.protocol);
1044 CL_FindNonSolidLocation(pos, pos, 4);
1045 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1046 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1049 // LordHavoc: added for improved gore
1050 case TE_BLOODSHOWER:
1052 MSG_ReadVector(pos, cl.protocol); // mins
1053 MSG_ReadVector(pos2, cl.protocol); // maxs
1054 velspeed = MSG_ReadCoord(cl.protocol); // speed
1055 count = (unsigned short) MSG_ReadShort(); // number of particles
1056 CL_BloodShower(pos, pos2, velspeed, count);
1058 case TE_PARTICLECUBE:
1059 // general purpose particle effect
1060 MSG_ReadVector(pos, cl.protocol); // mins
1061 MSG_ReadVector(pos2, cl.protocol); // maxs
1062 MSG_ReadVector(dir, cl.protocol); // dir
1063 count = (unsigned short) MSG_ReadShort(); // number of particles
1064 colorStart = MSG_ReadByte(); // color
1065 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1066 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1067 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1070 case TE_PARTICLERAIN:
1071 // general purpose particle effect
1072 MSG_ReadVector(pos, cl.protocol); // mins
1073 MSG_ReadVector(pos2, cl.protocol); // maxs
1074 MSG_ReadVector(dir, cl.protocol); // dir
1075 count = (unsigned short) MSG_ReadShort(); // number of particles
1076 colorStart = MSG_ReadByte(); // color
1077 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1080 case TE_PARTICLESNOW:
1081 // general purpose particle effect
1082 MSG_ReadVector(pos, cl.protocol); // mins
1083 MSG_ReadVector(pos2, cl.protocol); // maxs
1084 MSG_ReadVector(dir, cl.protocol); // dir
1085 count = (unsigned short) MSG_ReadShort(); // number of particles
1086 colorStart = MSG_ReadByte(); // color
1087 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1091 // bullet hitting wall
1092 MSG_ReadVector(pos, cl.protocol);
1093 CL_FindNonSolidLocation(pos, pos, 4);
1094 // LordHavoc: changed to dust shower
1095 CL_SparkShower(pos, vec3_origin, 15);
1098 case TE_GUNSHOTQUAD:
1099 // quad bullet hitting wall
1100 MSG_ReadVector(pos, cl.protocol);
1101 CL_FindNonSolidLocation(pos, pos, 4);
1102 CL_SparkShower(pos, vec3_origin, 15);
1103 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1104 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1109 MSG_ReadVector(pos, cl.protocol);
1110 CL_FindNonSolidLocation(pos, pos, 10);
1111 CL_ParticleExplosion(pos);
1112 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1113 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1114 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1115 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1118 case TE_EXPLOSIONQUAD:
1119 // quad rocket explosion
1120 MSG_ReadVector(pos, cl.protocol);
1121 CL_FindNonSolidLocation(pos, pos, 10);
1122 CL_ParticleExplosion(pos);
1123 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1124 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1125 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1129 // Nehahra movie colored lighting explosion
1130 MSG_ReadVector(pos, cl.protocol);
1131 CL_FindNonSolidLocation(pos, pos, 10);
1132 CL_ParticleExplosion(pos);
1133 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1134 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1135 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1136 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1137 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1138 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1141 case TE_EXPLOSIONRGB:
1142 // colored lighting explosion
1143 MSG_ReadVector(pos, cl.protocol);
1144 CL_FindNonSolidLocation(pos, pos, 10);
1145 CL_ParticleExplosion(pos);
1146 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1147 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1148 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1149 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1150 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1151 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1154 case TE_TAREXPLOSION:
1155 // tarbaby explosion
1156 MSG_ReadVector(pos, cl.protocol);
1157 CL_FindNonSolidLocation(pos, pos, 10);
1158 CL_BlobExplosion(pos);
1160 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1161 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1162 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1163 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1167 MSG_ReadVector(pos, cl.protocol);
1168 CL_FindNonSolidLocation(pos, pos, 10);
1169 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1170 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1173 case TE_CUSTOMFLASH:
1174 MSG_ReadVector(pos, cl.protocol);
1175 CL_FindNonSolidLocation(pos, pos, 4);
1176 radius = MSG_ReadByte() * 8;
1177 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1178 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1179 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1180 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1181 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1182 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1186 MSG_ReadVector(pos, cl.protocol);
1187 MSG_ReadVector(dir, cl.protocol);
1188 count = MSG_ReadByte();
1189 CL_Flames(pos, dir, count);
1195 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1196 CL_ParseBeam(cl_model_bolt, true);
1201 if (!cl_model_bolt2)
1202 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1203 CL_ParseBeam(cl_model_bolt2, true);
1208 if (!cl_model_bolt3)
1209 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1210 CL_ParseBeam(cl_model_bolt3, false);
1215 // grappling hook beam
1217 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1218 CL_ParseBeam(cl_model_beam, false);
1222 // LordHavoc: for compatibility with the Nehahra movie...
1223 case TE_LIGHTNING4NEH:
1224 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1228 MSG_ReadVector(pos, cl.protocol);
1233 MSG_ReadVector(pos, cl.protocol);
1234 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1235 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1236 // CL_TeleportSplash(pos);
1240 // color mapped explosion
1241 MSG_ReadVector(pos, cl.protocol);
1242 CL_FindNonSolidLocation(pos, pos, 10);
1243 colorStart = MSG_ReadByte();
1244 colorLength = MSG_ReadByte();
1245 CL_ParticleExplosion2(pos, colorStart, colorLength);
1246 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1247 color[0] = tempcolor[0] * (2.0f / 255.0f);
1248 color[1] = tempcolor[1] * (2.0f / 255.0f);
1249 color[2] = tempcolor[2] * (2.0f / 255.0f);
1250 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1251 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1252 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1256 MSG_ReadVector(pos, cl.protocol);
1257 MSG_ReadVector(pos2, cl.protocol);
1258 MSG_ReadVector(dir, cl.protocol);
1259 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1260 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1264 MSG_ReadVector(pos, cl.protocol);
1265 MSG_ReadVector(dir, cl.protocol);
1266 count = MSG_ReadByte();
1267 CL_FindNonSolidLocation(pos, pos, 4);
1268 CL_Tei_Smoke(pos, dir, count);
1271 case TE_TEI_BIGEXPLOSION:
1272 MSG_ReadVector(pos, cl.protocol);
1273 CL_FindNonSolidLocation(pos, pos, 10);
1274 CL_ParticleExplosion(pos);
1275 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1276 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1277 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1280 case TE_TEI_PLASMAHIT:
1281 MSG_ReadVector(pos, cl.protocol);
1282 MSG_ReadVector(dir, cl.protocol);
1283 count = MSG_ReadByte();
1284 CL_FindNonSolidLocation(pos, pos, 5);
1285 CL_Tei_PlasmaHit(pos, dir, count);
1286 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1287 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1291 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1295 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1297 static qbyte cgamenetbuffer[65536];
1300 =====================
1301 CL_ParseServerMessage
1302 =====================
1304 int parsingerror = false;
1305 void CL_ParseServerMessage(void)
1310 char *cmdlogname[32], *temp;
1311 int cmdindex, cmdcount = 0;
1313 if (cls.demorecording)
1314 CL_WriteDemoMessage ();
1316 cl.last_received_message = realtime;
1319 // if recording demos, copy the message out
1321 if (cl_shownet.integer == 1)
1322 Con_Printf("%f %i\n", realtime, net_message.cursize);
1323 else if (cl_shownet.integer == 2)
1324 Con_Print("------------------\n");
1326 cl.onground = false; // unless the server says otherwise
1328 // parse the message
1330 //MSG_BeginReading ();
1332 parsingerror = true;
1337 Host_Error ("CL_ParseServerMessage: Bad server message");
1339 cmd = MSG_ReadByte ();
1343 SHOWNET("END OF MESSAGE");
1344 break; // end of message
1347 cmdindex = cmdcount & 31;
1349 cmdlog[cmdindex] = cmd;
1351 // if the high bit of the command byte is set, it is a fast update
1354 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1356 cmdlogname[cmdindex] = temp;
1357 SHOWNET("fast update");
1358 if (cls.signon == SIGNONS - 1)
1360 // first update is the final signon stage
1361 cls.signon = SIGNONS;
1364 EntityFrameQuake_ReadEntity (cmd&127);
1368 SHOWNET(svc_strings[cmd]);
1369 cmdlogname[cmdindex] = svc_strings[cmd];
1370 if (!cmdlogname[cmdindex])
1372 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1374 cmdlogname[cmdindex] = temp;
1382 char description[32*64], temp[64];
1384 strcpy (description, "packet dump: ");
1388 count = cmdcount - i;
1392 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1393 strlcat (description, temp, sizeof (description));
1398 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1399 Con_Print(description);
1400 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1405 if (cls.signon < SIGNONS)
1406 Con_Print("<-- server to client keepalive\n");
1410 cl.mtime[1] = cl.mtime[0];
1411 cl.mtime[0] = MSG_ReadFloat ();
1414 case svc_clientdata:
1415 i = (unsigned short) MSG_ReadShort ();
1416 CL_ParseClientdata (i);
1420 i = MSG_ReadLong ();
1421 // hack for unmarked Nehahra movie demos which had a custom protocol
1422 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1423 i = PROTOCOL_NEHAHRAMOVIE;
1424 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1425 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1429 case svc_disconnect:
1430 Con_Printf ("Server disconnected\n");
1431 if (cls.demonum != -1)
1438 Con_Print(MSG_ReadString());
1441 case svc_centerprint:
1442 SCR_CenterPrint(MSG_ReadString ());
1446 Cbuf_AddText (MSG_ReadString ());
1453 case svc_serverinfo:
1454 CL_ParseServerInfo ();
1458 for (i=0 ; i<3 ; i++)
1459 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1463 cl.viewentity = (unsigned short)MSG_ReadShort ();
1464 if (cl.viewentity >= MAX_EDICTS)
1465 Host_Error("svc_setview >= MAX_EDICTS\n");
1466 // LordHavoc: assume first setview recieved is the real player entity
1467 if (!cl.playerentity)
1468 cl.playerentity = cl.viewentity;
1471 case svc_lightstyle:
1472 i = MSG_ReadByte ();
1473 if (i >= MAX_LIGHTSTYLES)
1474 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1475 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1476 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1477 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1481 CL_ParseStartSoundPacket(false);
1485 CL_ParseStartSoundPacket(true);
1489 i = (unsigned short) MSG_ReadShort();
1490 S_StopSound(i>>3, i&7);
1493 case svc_updatename:
1494 i = MSG_ReadByte ();
1495 if (i >= cl.maxclients)
1496 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1497 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1500 case svc_updatefrags:
1501 i = MSG_ReadByte ();
1502 if (i >= cl.maxclients)
1503 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1504 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1507 case svc_updatecolors:
1508 i = MSG_ReadByte ();
1509 if (i >= cl.maxclients)
1510 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1511 cl.scores[i].colors = MSG_ReadByte ();
1515 CL_ParseParticleEffect ();
1526 case svc_spawnbaseline:
1527 i = (unsigned short) MSG_ReadShort ();
1528 if (i < 0 || i >= MAX_EDICTS)
1529 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1530 CL_ParseBaseline (cl_entities + i, false);
1532 case svc_spawnbaseline2:
1533 i = (unsigned short) MSG_ReadShort ();
1534 if (i < 0 || i >= MAX_EDICTS)
1535 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1536 CL_ParseBaseline (cl_entities + i, true);
1538 case svc_spawnstatic:
1539 CL_ParseStatic (false);
1541 case svc_spawnstatic2:
1542 CL_ParseStatic (true);
1544 case svc_temp_entity:
1545 CL_ParseTempEntity ();
1549 cl.paused = MSG_ReadByte ();
1554 S_PauseGameSounds (cl.paused);
1558 i = MSG_ReadByte ();
1559 if (i <= cls.signon)
1560 Host_Error ("Received signon %i when at %i", i, cls.signon);
1565 case svc_killedmonster:
1566 cl.stats[STAT_MONSTERS]++;
1569 case svc_foundsecret:
1570 cl.stats[STAT_SECRETS]++;
1573 case svc_updatestat:
1574 i = MSG_ReadByte ();
1575 if (i < 0 || i >= MAX_CL_STATS)
1576 Host_Error ("svc_updatestat: %i is invalid", i);
1577 cl.stats[i] = MSG_ReadLong ();
1580 case svc_spawnstaticsound:
1581 CL_ParseStaticSound (false);
1584 case svc_spawnstaticsound2:
1585 CL_ParseStaticSound (true);
1589 cl.cdtrack = MSG_ReadByte ();
1590 cl.looptrack = MSG_ReadByte ();
1591 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1592 CDAudio_Play ((qbyte)cls.forcetrack, true);
1594 CDAudio_Play ((qbyte)cl.cdtrack, true);
1597 case svc_intermission:
1598 cl.intermission = 1;
1599 cl.completed_time = cl.time;
1603 cl.intermission = 2;
1604 cl.completed_time = cl.time;
1605 SCR_CenterPrint(MSG_ReadString ());
1609 cl.intermission = 3;
1610 cl.completed_time = cl.time;
1611 SCR_CenterPrint(MSG_ReadString ());
1614 case svc_sellscreen:
1615 Cmd_ExecuteString ("help", src_command);
1618 if (gamemode == GAME_TENEBRAE)
1620 // repeating particle effect
1621 MSG_ReadCoord(cl.protocol);
1622 MSG_ReadCoord(cl.protocol);
1623 MSG_ReadCoord(cl.protocol);
1624 MSG_ReadCoord(cl.protocol);
1625 MSG_ReadCoord(cl.protocol);
1626 MSG_ReadCoord(cl.protocol);
1633 SHOWLMP_decodehide();
1636 if (gamemode == GAME_TENEBRAE)
1639 MSG_ReadCoord(cl.protocol);
1640 MSG_ReadCoord(cl.protocol);
1641 MSG_ReadCoord(cl.protocol);
1646 SHOWLMP_decodeshow();
1649 R_SetSkyBox(MSG_ReadString());
1654 length = (int) ((unsigned short) MSG_ReadShort());
1655 for (i = 0;i < length;i++)
1656 cgamenetbuffer[i] = MSG_ReadByte();
1658 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1662 if (cls.signon == SIGNONS - 1)
1664 // first update is the final signon stage
1665 cls.signon = SIGNONS;
1668 CL_ReadEntityFrame();
1673 EntityFrameQuake_ISeeDeadEntities();
1675 parsingerror = false;
1678 void CL_Parse_DumpPacket(void)
1682 Con_Print("Packet dump:\n");
1683 SZ_HexDumpToConsole(&net_message);
1684 parsingerror = false;
1687 void CL_Parse_Init(void)
1689 // LordHavoc: added demo_nehahra cvar
1690 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1691 Cvar_RegisterVariable (&demo_nehahra);
1692 if (gamemode == GAME_NEHAHRA)
1693 Cvar_SetValue("demo_nehahra", 1);
1694 Cvar_RegisterVariable(&developer_networkentities);