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Implement full stalemate detection code (shows enemy flag carrier locations after...
[xonotic/xonotic-data.pk3dir.git] / balanceFruitieX.cfg
1 g_mod_balance FruitieX
2
3 // {{{ starting gear
4 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_balance_health_start 125
19 set g_balance_armor_start 0
20 set g_start_ammo_shells 20
21 set g_start_ammo_nails 0
22 set g_start_ammo_rockets 0
23 set g_start_ammo_cells 0
24 set g_start_ammo_fuel 0
25 set g_warmup_start_health 200 "starting values when being in warmup-stage"
26 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
27 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
32 set g_lms_start_health 200
33 set g_lms_start_armor 100
34 set g_lms_start_ammo_shells 30
35 set g_lms_start_ammo_nails 200
36 set g_lms_start_ammo_rockets 150
37 set g_lms_start_ammo_cells 150
38 set g_lms_start_ammo_fuel 0
39 set g_balance_nix_roundtime 25
40 set g_balance_nix_incrtime 1.6
41 set g_balance_nix_ammo_shells 15
42 set g_balance_nix_ammo_nails 45
43 set g_balance_nix_ammo_rockets 15
44 set g_balance_nix_ammo_cells 15
45 set g_balance_nix_ammo_fuel 0
46 set g_balance_nix_ammoincr_shells 2
47 set g_balance_nix_ammoincr_nails 6
48 set g_balance_nix_ammoincr_rockets 2
49 set g_balance_nix_ammoincr_cells 2
50 set g_balance_nix_ammoincr_fuel 2
51 // }}}
52
53 // {{{ pickup items
54 set g_pickup_ammo_anyway 1
55 set g_pickup_weapons_anyway 1
56 set g_pickup_shells 20
57 set g_pickup_shells_weapon 10
58 set g_pickup_shells_max 45
59 set g_pickup_nails 120
60 set g_pickup_nails_weapon 60
61 set g_pickup_nails_max 300
62 set g_pickup_rockets 25
63 set g_pickup_rockets_weapon 15
64 set g_pickup_rockets_max 150
65 set g_pickup_cells 30
66 set g_pickup_cells_weapon 20
67 set g_pickup_cells_max 150
68 set g_pickup_fuel 25
69 set g_pickup_fuel_weapon 15
70 set g_pickup_fuel_jetpack 50
71 set g_pickup_fuel_max 100
72 set g_pickup_armorsmall 5
73 set g_pickup_armorsmall_max 150
74 set g_pickup_armorsmall_anyway 1
75 set g_pickup_armormedium 25
76 set g_pickup_armormedium_max 50
77 set g_pickup_armormedium_anyway 0
78 set g_pickup_armorbig 50
79 set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
80 set g_pickup_armorbig_anyway 0
81 set g_pickup_armorlarge 100
82 set g_pickup_armorlarge_max 150
83 set g_pickup_armorlarge_anyway 1
84 set g_pickup_healthsmall 5
85 set g_pickup_healthsmall_max 250
86 set g_pickup_healthsmall_anyway 1
87 set g_pickup_healthmedium 25
88 set g_pickup_healthmedium_max 100
89 set g_pickup_healthmedium_anyway 0
90 set g_pickup_healthlarge 50
91 set g_pickup_healthlarge_max 150
92 set g_pickup_healthlarge_anyway 0
93 set g_pickup_healthmega 100
94 set g_pickup_healthmega_max 250
95 set g_pickup_healthmega_anyway 1
96 set g_pickup_respawntime_short 15
97 set g_pickup_respawntime_medium 20
98 set g_pickup_respawntime_long 30
99 set g_pickup_respawntime_powerup 120
100 set g_pickup_respawntime_weapon 10
101 set g_pickup_respawntime_superweapon 120
102 set g_pickup_respawntime_ammo 25
103 set g_pickup_respawntimejitter_short 0
104 set g_pickup_respawntimejitter_medium 0
105 set g_pickup_respawntimejitter_long 0
106 set g_pickup_respawntimejitter_powerup 10
107 set g_pickup_respawntimejitter_weapon 0
108 set g_pickup_respawntimejitter_superweapon 10
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.05
114 set g_balance_health_regenlinear 0
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0
118 set g_balance_health_rotlinear 1
119 set g_balance_pause_health_rot 1
120 set g_balance_pause_health_rot_spawn 0
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0
127 set g_balance_armor_rotlinear 1
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 0
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.7
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.65
148 set g_balance_weaponswitchdelay 0.15
149 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
150 set g_weaponratefactor 1 "weapon fire rate multiplier"
151 set g_weapondamagefactor 1 "weapon damage multiplier"
152 set g_weaponforcefactor 1 "weapon force multiplier"
153 set g_weaponspreadfactor 1 "weapon spread multiplier"
154 set g_balance_firetransfer_time 0.9
155 set g_balance_firetransfer_damage 0.8
156 set g_throughfloor_damage 0.7
157 set g_throughfloor_force 0.8
158 set g_projectiles_damage 2
159 // possible values:
160 // -2: absolutely no damage to projectiles (no exceptions)
161 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
162 // 0: only damage from contents (lava/slime) or exceptions 
163 // 1: only self damage or damage from contents or exceptions
164 // 2: allow all damage to projectiles normally
165 set g_projectiles_newton_style 2
166 // possible values:
167 // 0: absolute velocity projectiles (like Quake)
168 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
169 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
170 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
171 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
172 set g_projectiles_newton_style_2_minfactor 0.7
173 set g_projectiles_newton_style_2_maxfactor 5
174 set g_projectiles_spread_style 7
175 // possible values:
176 // 0: forward + solid sphere (like Quake) - varies velocity
177 // 1: forward + flattened solid sphere
178 // 2: forward + solid circle
179 // 3: forward + normal distribution 3D - varies velocity
180 // 4: forward + normal distribution on a plane
181 // 5: forward + circle with 1-r falloff
182 // 6: forward + circle with 1-r^2 falloff
183 // 7: forward + circle with (1-r)(2-r) falloff
184 set g_balance_falldamage_deadminspeed 150
185 set g_balance_falldamage_minspeed 800
186 set g_balance_falldamage_factor 0.20
187 set g_balance_falldamage_maxdamage 15
188 set g_balance_damagepush_speedfactor 2.5
189 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
190 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
191 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
192 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
193 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
194 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
195 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
196 // }}}
197
198 // {{{ powerups
199 set g_balance_powerup_invincible_takedamage 0.6
200 set g_balance_powerup_invincible_time 30
201 set g_balance_powerup_strength_damage 3
202 set g_balance_powerup_strength_force 4
203 set g_balance_powerup_strength_time 30
204 set g_balance_powerup_strength_selfdamage 1.5
205 set g_balance_powerup_strength_selfforce 1.5
206 set g_balance_superweapons_time 30
207 // }}}
208
209 // {{{ jetpack/hook
210 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
211 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
212 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
213 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
214 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
215 set g_jetpack_fuel 8 "fuel per second for jetpack"
216 set g_jetpack_attenuation 2 "jetpack sound attenuation"
217
218 set g_grappling_hook_tarzan 2 // 2: can also pull players
219 set g_balance_grapplehook_speed_fly 1800
220 set g_balance_grapplehook_speed_pull 2000
221 set g_balance_grapplehook_force_rubber 2000
222 set g_balance_grapplehook_force_rubber_overstretch 1000
223 set g_balance_grapplehook_length_min 50
224 set g_balance_grapplehook_stretch 50
225 set g_balance_grapplehook_airfriction 0.2
226 set g_balance_grapplehook_health 130
227 set g_balance_grapplehook_damagedbycontents 0
228 // }}}
229
230 // {{{ weapon properties
231 // {{{ laser
232 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
233 set g_balance_laser_primary_edgedamage 20
234 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
235 set g_balance_laser_primary_radius 60
236 set g_balance_laser_primary_speed 5000
237 set g_balance_laser_primary_spread 0
238 set g_balance_laser_primary_refire 0.6
239 set g_balance_laser_primary_animtime 0.4
240 set g_balance_laser_primary_lifetime 5
241 set g_balance_laser_primary_shotangle 0
242 set g_balance_laser_primary_delay 0
243 set g_balance_laser_primary_gauntlet 0
244 set g_balance_laser_primary_force_zscale 2 // 300 upforce
245 set g_balance_laser_primary_force_velocitybias 0.3
246 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
247 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
248 set g_balance_laser_secondary_damage 200 // dps
249 set g_balance_laser_secondary_edgedamage 0
250 set g_balance_laser_secondary_force 1300
251 set g_balance_laser_secondary_radius 60
252 set g_balance_laser_secondary_speed 0
253 set g_balance_laser_secondary_spread 0
254 set g_balance_laser_secondary_refire 0.066
255 set g_balance_laser_secondary_animtime 0.066
256 set g_balance_laser_secondary_lifetime 0
257 set g_balance_laser_secondary_shotangle 0
258 set g_balance_laser_secondary_delay 0
259 set g_balance_laser_secondary_gauntlet 1
260 set g_balance_laser_secondary_force_zscale 1.25
261 set g_balance_laser_secondary_force_velocitybias 0
262 set g_balance_laser_secondary_force_other_scale 0
263 set g_balance_laser_reload_ammo 0 //default: 6
264 set g_balance_laser_reload_time 2
265 // }}}
266 // {{{ shotgun
267 set g_balance_shotgun_primary_bullets 18
268 set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
269 set g_balance_shotgun_primary_force 20
270 set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
271 set g_balance_shotgun_primary_refire 1
272 set g_balance_shotgun_primary_animtime 0.3
273 set g_balance_shotgun_primary_ammo 1
274 set g_balance_shotgun_primary_speed 12000
275 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
276 set g_balance_shotgun_secondary 1
277 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
278 set g_balance_shotgun_secondary_melee_range 120
279 set g_balance_shotgun_secondary_melee_swing_side 120
280 set g_balance_shotgun_secondary_melee_swing_up 30
281 set g_balance_shotgun_secondary_melee_time 0.15
282 set g_balance_shotgun_secondary_melee_traces 10
283 set g_balance_shotgun_secondary_melee_no_doubleslap 1
284 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
285 set g_balance_shotgun_secondary_melee_multihit 1
286 set g_balance_shotgun_secondary_damage 110
287 set g_balance_shotgun_secondary_force 150
288 set g_balance_shotgun_secondary_refire 1.1
289 set g_balance_shotgun_secondary_animtime 1
290 set g_balance_shotgun_reload_ammo 0 //default: 5
291 set g_balance_shotgun_reload_time 2
292 // }}}
293 // {{{ uzi
294 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
295 set g_balance_uzi_spread_min 0.02
296 set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
297 set g_balance_uzi_spread_add 0.008
298
299 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
300 set g_balance_uzi_burst_animtime 0.45
301 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
302 set g_balance_uzi_burst_refire2 0.45    // refire after burst
303 set g_balance_uzi_burst_spread 0.07
304 set g_balance_uzi_burst_damage 25
305 set g_balance_uzi_burst_force 50
306 set g_balance_uzi_burst_ammo 3
307
308 set g_balance_uzi_first 1
309 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
310 set g_balance_uzi_first_headshotaddeddamage 0
311 set g_balance_uzi_first_force 50
312 set g_balance_uzi_first_spread 0.03
313 set g_balance_uzi_first_refire 0.2
314 set g_balance_uzi_first_ammo 2
315
316 set g_balance_uzi_sustained_damage 12   // 120 dps
317 set g_balance_uzi_sustained_headshotaddeddamage 0
318 set g_balance_uzi_sustained_force 12
319 set g_balance_uzi_sustained_spread 0.06
320 set g_balance_uzi_sustained_refire 0.1
321 set g_balance_uzi_sustained_ammo 1
322
323 set g_balance_uzi_speed 18000
324 set g_balance_uzi_bulletconstant 115 // 13.1qu
325
326 set g_balance_uzi_reload_ammo 0 //default: 30
327 set g_balance_uzi_reload_time 2
328 // }}}
329 // {{{ mortar
330 set g_balance_grenadelauncher_primary_type 0
331 set g_balance_grenadelauncher_primary_damage 44
332 set g_balance_grenadelauncher_primary_edgedamage 32
333 set g_balance_grenadelauncher_primary_force 300
334 set g_balance_grenadelauncher_primary_radius 115
335 set g_balance_grenadelauncher_primary_speed 1500
336 set g_balance_grenadelauncher_primary_speed_up 225
337 set g_balance_grenadelauncher_primary_speed_z 0
338 set g_balance_grenadelauncher_primary_spread 0
339 set g_balance_grenadelauncher_primary_lifetime 5
340 set g_balance_grenadelauncher_primary_lifetime2 0.65
341 set g_balance_grenadelauncher_primary_refire 0.8
342 set g_balance_grenadelauncher_primary_animtime 0.3
343 set g_balance_grenadelauncher_primary_ammo 2
344 set g_balance_grenadelauncher_primary_health 80
345 set g_balance_grenadelauncher_primary_damageforcescale 0
346 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
347
348 set g_balance_grenadelauncher_secondary_type 1
349 set g_balance_grenadelauncher_secondary_damage 62
350 set g_balance_grenadelauncher_secondary_edgedamage 32
351 set g_balance_grenadelauncher_secondary_force 300
352 set g_balance_grenadelauncher_secondary_radius 150
353 set g_balance_grenadelauncher_secondary_speed 1000
354 set g_balance_grenadelauncher_secondary_speed_up 250
355 set g_balance_grenadelauncher_secondary_speed_z 0
356 set g_balance_grenadelauncher_secondary_spread 0
357 set g_balance_grenadelauncher_secondary_lifetime 3
358 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
359 set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
360 set g_balance_grenadelauncher_secondary_refire 0.8
361 set g_balance_grenadelauncher_secondary_animtime 0.3
362 set g_balance_grenadelauncher_secondary_ammo 2
363 set g_balance_grenadelauncher_secondary_health 40
364 set g_balance_grenadelauncher_secondary_damageforcescale 0
365 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
366
367 set g_balance_grenadelauncher_bouncefactor 0.5
368 set g_balance_grenadelauncher_bouncestop 0.12
369
370 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
371 set g_balance_grenadelauncher_reload_time 2
372 // }}}
373 // {{{ electro
374 set g_balance_electro_lightning 1
375 set g_balance_electro_primary_damage 100
376 set g_balance_electro_primary_edgedamage 0
377 set g_balance_electro_primary_force 425
378 set g_balance_electro_primary_force_up 125
379 set g_balance_electro_primary_radius 850
380 set g_balance_electro_primary_comboradius 150
381 set g_balance_electro_primary_speed 0
382 set g_balance_electro_primary_spread 0
383 set g_balance_electro_primary_lifetime 0
384 set g_balance_electro_primary_refire 0.4
385 set g_balance_electro_primary_animtime 0.2
386 set g_balance_electro_primary_ammo 5
387 set g_balance_electro_primary_range 800
388 set g_balance_electro_primary_falloff_mindist 0
389 set g_balance_electro_primary_falloff_maxdist 0
390 set g_balance_electro_primary_falloff_halflifedist 0
391 set g_balance_electro_secondary_damage 25
392 set g_balance_electro_secondary_edgedamage 0
393 set g_balance_electro_secondary_force 100
394 set g_balance_electro_secondary_radius 100
395 set g_balance_electro_secondary_speed 700
396 set g_balance_electro_secondary_speed_up 200
397 set g_balance_electro_secondary_speed_z 0
398 set g_balance_electro_secondary_spread 0.08
399 set g_balance_electro_secondary_lifetime 3.5
400 set g_balance_electro_secondary_refire 0.2
401 set g_balance_electro_secondary_refire2 2
402 set g_balance_electro_secondary_animtime 0.2
403 set g_balance_electro_secondary_ammo 2
404 set g_balance_electro_secondary_health 10
405 set g_balance_electro_secondary_damageforcescale 4
406 set g_balance_electro_secondary_damagedbycontents 0
407 set g_balance_electro_secondary_count 3
408 set g_balance_electro_secondary_bouncefactor 0.5
409 set g_balance_electro_secondary_bouncestop 0.075
410 set g_balance_electro_combo_damage 50
411 set g_balance_electro_combo_edgedamage 0
412 set g_balance_electro_combo_force 80
413 set g_balance_electro_combo_radius 250
414 set g_balance_electro_combo_comboradius 0
415 set g_balance_electro_combo_speed 400
416 set g_balance_electro_combo_safeammocheck 1
417 set g_balance_electro_reload_ammo 0 //default: 20
418 set g_balance_electro_reload_time 2
419 // }}}
420 // {{{ crylink
421 set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
422 set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
423 set g_balance_crylink_primary_force 35
424 set g_balance_crylink_primary_radius 80
425 set g_balance_crylink_primary_speed 1500
426 set g_balance_crylink_primary_spread 0.05
427 set g_balance_crylink_primary_shots 7
428 set g_balance_crylink_primary_bounces 2
429 set g_balance_crylink_primary_refire 0.8
430 set g_balance_crylink_primary_animtime 0.3
431 set g_balance_crylink_primary_ammo 2
432 set g_balance_crylink_primary_bouncedamagefactor 0.2
433 set g_balance_crylink_primary_joindelay 0
434 set g_balance_crylink_primary_joinspread 0.2
435 set g_balance_crylink_primary_jointime 0.1
436 set g_balance_crylink_primary_joinexplode 0
437 set g_balance_crylink_primary_joinexplode_damage 0
438 set g_balance_crylink_primary_joinexplode_edgedamage 0
439 set g_balance_crylink_primary_joinexplode_radius 0
440 set g_balance_crylink_primary_joinexplode_force 0
441 set g_balance_crylink_primary_linkexplode 1
442
443 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
444 set g_balance_crylink_primary_middle_fadetime 5
445 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
446 set g_balance_crylink_primary_other_fadetime 0.25
447
448 set g_balance_crylink_secondary 1
449 set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
450 set g_balance_crylink_secondary_edgedamage 3
451 set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
452 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
453 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
454 set g_balance_crylink_secondary_spread 0.1
455 set g_balance_crylink_secondary_shots 6
456 set g_balance_crylink_secondary_bounces 2
457 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
458 set g_balance_crylink_secondary_animtime 0.3
459 set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
460 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
461 set g_balance_crylink_secondary_joindelay 0
462 set g_balance_crylink_secondary_joinspread 0.2
463 set g_balance_crylink_secondary_jointime 0.1
464 set g_balance_crylink_secondary_joinexplode 0                   
465 set g_balance_crylink_secondary_joinexplode_damage 0    
466 set g_balance_crylink_secondary_joinexplode_edgedamage 0
467 set g_balance_crylink_secondary_joinexplode_radius 0
468 set g_balance_crylink_secondary_joinexplode_force 0
469 set g_balance_crylink_secondary_linkexplode 0
470
471 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
472 set g_balance_crylink_secondary_middle_fadetime 5
473 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
474 set g_balance_crylink_secondary_line_fadetime 0.25
475
476 set g_balance_crylink_reload_ammo 0 //default: 10
477 set g_balance_crylink_reload_time 2
478 // }}}
479 // {{{ nex
480 set g_balance_nex_primary_damage 90
481 set g_balance_nex_primary_force 500
482 set g_balance_nex_primary_refire 1
483 set g_balance_nex_primary_animtime 0.3
484 set g_balance_nex_primary_ammo 5
485 set g_balance_nex_primary_damagefalloff_mindist 0
486 set g_balance_nex_primary_damagefalloff_maxdist 0
487 set g_balance_nex_primary_damagefalloff_halflife 0
488 set g_balance_nex_primary_damagefalloff_forcehalflife 0
489
490 set g_balance_nex_secondary 0 // LOG: disable secondary
491 set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
492 set g_balance_nex_secondary_charge_rate 0.4
493 set g_balance_nex_secondary_chargepool 1
494 set g_balance_nex_secondary_chargepool_regen 0.25
495 set g_balance_nex_secondary_chargepool_pause_regen 2
496 set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
497 set g_balance_nex_secondary_damage 0
498 set g_balance_nex_secondary_force 0
499 set g_balance_nex_secondary_refire 0
500 set g_balance_nex_secondary_animtime 0
501 set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
502 set g_balance_nex_secondary_damagefalloff_mindist 0
503 set g_balance_nex_secondary_damagefalloff_maxdist 0
504 set g_balance_nex_secondary_damagefalloff_halflife 0
505 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
506
507 set g_balance_nex_charge 1
508 set g_balance_nex_charge_mindmg 20
509 set g_balance_nex_charge_start 0.5
510 set g_balance_nex_charge_rate 0.5
511 set g_balance_nex_charge_animlimit 0.5
512 set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
513 set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
514 set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
515 set g_balance_nex_charge_shot_multiplier 0
516 set g_balance_nex_charge_velocity_rate 0
517 set g_balance_nex_charge_minspeed 600
518 set g_balance_nex_charge_maxspeed 1000
519
520 set g_balance_nex_reload_ammo 0 //default: 25
521 set g_balance_nex_reload_time 2
522 // }}}
523 // {{{ minstanex
524 set g_balance_minstanex_refire 1
525 set g_balance_minstanex_animtime 0.50
526 set g_balance_minstanex_ammo 10
527 set g_balance_minstanex_laser_ammo 0
528 set g_balance_minstanex_laser_animtime 0.3
529 set g_balance_minstanex_laser_refire 0.6
530 set g_balance_minstanex_reload_ammo 0 //default: 50
531 set g_balance_minstanex_reload_time 2
532 // }}}
533 // {{{ hagar
534 set g_balance_hagar_primary_damage 14
535 set g_balance_hagar_primary_edgedamage 6
536 set g_balance_hagar_primary_force 70
537 set g_balance_hagar_primary_health 0
538 set g_balance_hagar_primary_damageforcescale 0
539 set g_balance_hagar_primary_radius 110
540 set g_balance_hagar_primary_spread 0.1
541 set g_balance_hagar_primary_speed 1800
542 set g_balance_hagar_primary_lifetime 5
543 set g_balance_hagar_primary_refire 0.12
544 set g_balance_hagar_primary_ammo 1
545 set g_balance_hagar_secondary 1
546 set g_balance_hagar_secondary_load 0
547 set g_balance_hagar_secondary_load_speed 0.6
548 set g_balance_hagar_secondary_load_spread 0.075
549 set g_balance_hagar_secondary_load_spread_bias 0.5
550 set g_balance_hagar_secondary_load_max 4
551 set g_balance_hagar_secondary_load_hold 0
552 set g_balance_hagar_secondary_load_releasedeath 1
553 set g_balance_hagar_secondary_load_abort 1
554 set g_balance_hagar_secondary_load_linkexplode 0
555 set g_balance_hagar_secondary_load_animtime 0.2
556 set g_balance_hagar_secondary_damage 14 // default for _load: 32
557 set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
558 set g_balance_hagar_secondary_force 70 // default for _load: 160
559 set g_balance_hagar_secondary_health 0
560 set g_balance_hagar_secondary_damageforcescale 0
561 set g_balance_hagar_secondary_radius 125
562 set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
563 set g_balance_hagar_secondary_speed 1800
564 set g_balance_hagar_secondary_lifetime_min 5
565 set g_balance_hagar_secondary_lifetime_rand 0
566 set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
567 set g_balance_hagar_secondary_ammo 1
568 set g_balance_hagar_reload_ammo 0 //default: 25
569 set g_balance_hagar_reload_time 2
570 // }}}
571 // {{{ rocketlauncher
572 set g_balance_rocketlauncher_damage 82
573 set g_balance_rocketlauncher_edgedamage 32
574 set g_balance_rocketlauncher_force 350
575 set g_balance_rocketlauncher_radius 130
576 set g_balance_rocketlauncher_speed 1400
577 set g_balance_rocketlauncher_speedaccel 1400
578 set g_balance_rocketlauncher_speedstart 800
579 set g_balance_rocketlauncher_lifetime 5
580 set g_balance_rocketlauncher_refire 1
581 set g_balance_rocketlauncher_animtime 0.3
582 set g_balance_rocketlauncher_ammo 3
583 set g_balance_rocketlauncher_health 0
584 set g_balance_rocketlauncher_damageforcescale 0
585 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
586 set g_balance_rocketlauncher_guiderate 42 // max degrees per second
587 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
588 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
589 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
590 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
591 set g_balance_rocketlauncher_remote_damage 60
592 set g_balance_rocketlauncher_remote_edgedamage 20
593 set g_balance_rocketlauncher_remote_radius 120
594 set g_balance_rocketlauncher_remote_force 350
595 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
596 set g_balance_rocketlauncher_reload_time 2
597 // }}}
598 // {{{ porto
599 set g_balance_porto_primary_refire 1.5
600 set g_balance_porto_primary_animtime 0.2
601 set g_balance_porto_primary_speed 2000
602 set g_balance_porto_primary_lifetime 5
603 set g_balance_porto_secondary 0
604 set g_balance_porto_secondary_refire 1.5
605 set g_balance_porto_secondary_animtime 0.2
606 set g_balance_porto_secondary_speed 2000
607 set g_balance_porto_secondary_lifetime 5
608 set g_balance_portal_health 200 // these get recharged whenever the portal is used
609 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
610 // }}}
611 // {{{ hook
612 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
613 set g_balance_hook_primary_refire 0 // hook monkeys set 0
614 set g_balance_hook_primary_animtime 0.2 // good shoot anim
615 set g_balance_hook_primary_hooked_time_max 0 // infinite
616 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
617 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
618 set g_balance_hook_secondary_damage 25 // not much
619 set g_balance_hook_secondary_edgedamage 5 // not much
620 set g_balance_hook_secondary_radius 500 // LOTS
621 set g_balance_hook_secondary_force -2000 // LOTS
622 set g_balance_hook_secondary_ammo 50 // a whole pack
623 set g_balance_hook_secondary_lifetime 5 // infinite
624 set g_balance_hook_secondary_speed 0 // not much throwing
625 set g_balance_hook_secondary_gravity 5 // fast falling
626 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
627 set g_balance_hook_secondary_animtime 0.2 // good shoot anim
628 set g_balance_hook_secondary_power 3 // effect behaves like a square function
629 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
630 set g_balance_hook_secondary_health 0
631 set g_balance_hook_secondary_damageforcescale 0 
632 // }}}
633 // {{{ tuba
634 set g_balance_tuba_refire 0.05
635 set g_balance_tuba_animtime 0.05
636 set g_balance_tuba_attenuation 0.5
637 set g_balance_tuba_volume 1
638 set g_balance_tuba_fadetime 0.25
639 set g_balance_tuba_damage 5
640 set g_balance_tuba_edgedamage 0
641 set g_balance_tuba_radius 200
642 set g_balance_tuba_force 40
643 set g_balance_tuba_pitchstep 6
644 // }}}
645 // {{{ fireball
646 set g_balance_fireball_primary_animtime 0.2
647 set g_balance_fireball_primary_bfgdamage 100
648 set g_balance_fireball_primary_bfgforce 0
649 set g_balance_fireball_primary_bfgradius 1000
650 set g_balance_fireball_primary_damage 200
651 set g_balance_fireball_primary_damageforcescale 4
652 set g_balance_fireball_primary_edgedamage 0
653 set g_balance_fireball_primary_force 700
654 set g_balance_fireball_primary_health 50
655 set g_balance_fireball_primary_laserburntime 0.5
656 set g_balance_fireball_primary_laserdamage 80
657 set g_balance_fireball_primary_laseredgedamage 20
658 set g_balance_fireball_primary_laserradius 256
659 set g_balance_fireball_primary_lifetime 15
660 set g_balance_fireball_primary_radius 200
661 set g_balance_fireball_primary_refire 5
662 set g_balance_fireball_primary_refire2 0
663 set g_balance_fireball_primary_speed 650
664 set g_balance_fireball_primary_spread 0
665 set g_balance_fireball_secondary_animtime 0.2
666 set g_balance_fireball_secondary_damage 40
667 set g_balance_fireball_secondary_damageforcescale 4
668 set g_balance_fireball_secondary_damagetime 5
669 set g_balance_fireball_secondary_force 100
670 set g_balance_fireball_secondary_laserburntime 0.5
671 set g_balance_fireball_secondary_laserdamage 50
672 set g_balance_fireball_secondary_laseredgedamage 20
673 set g_balance_fireball_secondary_laserradius 110
674 set g_balance_fireball_secondary_lifetime 7
675 set g_balance_fireball_secondary_refire 2
676 set g_balance_fireball_secondary_speed 900
677 set g_balance_fireball_secondary_speed_up 100
678 set g_balance_fireball_secondary_speed_z 0
679 set g_balance_fireball_secondary_spread 0
680 // }}}