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[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
1 g_mod_balance Nexuiz25
2
3 // {{{ starting gear
4 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
21 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
22 set g_balance_health_start 150
23 set g_balance_armor_start 0
24 set g_start_ammo_shells 40
25 set g_start_ammo_nails 0
26 set g_start_ammo_rockets 0
27 set g_start_ammo_cells 0
28 set g_start_ammo_fuel 0
29 set g_warmup_start_health 250 "starting values when being in warmup-stage"
30 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
34 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
35 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
36 set g_lms_start_health 250
37 set g_lms_start_armor 100
38 set g_lms_start_ammo_shells 50
39 set g_lms_start_ammo_nails 150
40 set g_lms_start_ammo_rockets 50
41 set g_lms_start_ammo_cells 50
42 set g_lms_start_ammo_fuel 0
43 set g_balance_nix_roundtime 25
44 set g_balance_nix_incrtime 1.6
45 set g_balance_nix_ammo_shells 15
46 set g_balance_nix_ammo_nails 45
47 set g_balance_nix_ammo_rockets 15
48 set g_balance_nix_ammo_cells 15
49 set g_balance_nix_ammo_fuel 0
50 set g_balance_nix_ammoincr_shells 2
51 set g_balance_nix_ammoincr_nails 6
52 set g_balance_nix_ammoincr_rockets 2
53 set g_balance_nix_ammoincr_cells 2
54 set g_balance_nix_ammoincr_fuel 2
55 // }}}
56
57 // {{{ pickup items
58 set g_pickup_ammo_anyway 0
59 set g_pickup_weapons_anyway 0
60 set g_pickup_shells 15
61 set g_pickup_shells_weapon 15
62 set g_pickup_shells_max 999
63 set g_pickup_nails 80
64 set g_pickup_nails_weapon 80
65 set g_pickup_nails_max 999
66 set g_pickup_rockets 15
67 set g_pickup_rockets_weapon 15
68 set g_pickup_rockets_max 999
69 set g_pickup_cells 25
70 set g_pickup_cells_weapon 25
71 set g_pickup_cells_max 999
72 set g_pickup_fuel 25
73 set g_pickup_fuel_weapon 25
74 set g_pickup_fuel_jetpack 50
75 set g_pickup_fuel_max 999
76 set g_pickup_armorsmall 5
77 set g_pickup_armorsmall_max 999
78 set g_pickup_armorsmall_anyway 0
79 set g_pickup_armormedium 25
80 set g_pickup_armormedium_max 999
81 set g_pickup_armormedium_anyway 0
82 set g_pickup_armorbig 50
83 set g_pickup_armorbig_max 999
84 set g_pickup_armorbig_anyway 0
85 set g_pickup_armorlarge 100
86 set g_pickup_armorlarge_max 999
87 set g_pickup_armorlarge_anyway 0
88 set g_pickup_healthsmall 5
89 set g_pickup_healthsmall_max 999
90 set g_pickup_healthsmall_anyway 0
91 set g_pickup_healthmedium 25
92 set g_pickup_healthmedium_max 999
93 set g_pickup_healthmedium_anyway 0
94 set g_pickup_healthlarge 50
95 set g_pickup_healthlarge_max 999
96 set g_pickup_healthlarge_anyway 0
97 set g_pickup_healthmega 100
98 set g_pickup_healthmega_max 999
99 set g_pickup_healthmega_anyway 0
100 set g_pickup_respawntime_short 15
101 set g_pickup_respawntime_medium 20
102 set g_pickup_respawntime_long 30
103 set g_pickup_respawntime_powerup 120
104 set g_pickup_respawntime_weapon 15
105 set g_pickup_respawntime_superweapon 120
106 set g_pickup_respawntime_ammo 15
107 set g_pickup_respawntimejitter_short 0
108 set g_pickup_respawntimejitter_medium 0
109 set g_pickup_respawntimejitter_long 0
110 set g_pickup_respawntimejitter_powerup 10
111 set g_pickup_respawntimejitter_weapon 0
112 set g_pickup_respawntimejitter_superweapon 10
113 set g_pickup_respawntimejitter_ammo 0
114 // }}}
115
116 // {{{ regen/rot
117 set g_balance_health_regen 0.1
118 set g_balance_health_regenlinear 0
119 set g_balance_pause_health_regen 5
120 set g_balance_pause_health_regen_spawn 0
121 set g_balance_health_rot 0.1
122 set g_balance_health_rotlinear 0
123 set g_balance_pause_health_rot 5
124 set g_balance_pause_health_rot_spawn 10
125 set g_balance_health_regenstable 100
126 set g_balance_health_rotstable 100
127 set g_balance_health_limit 999
128 set g_balance_armor_regen 0
129 set g_balance_armor_regenlinear 0
130 set g_balance_armor_rot 0.1
131 set g_balance_armor_rotlinear 0
132 set g_balance_pause_armor_rot 5
133 set g_balance_pause_armor_rot_spawn 10
134 set g_balance_armor_regenstable 100
135 set g_balance_armor_rotstable 100
136 set g_balance_armor_limit 999
137 set g_balance_armor_blockpercent 0.6
138 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
139 set g_balance_fuel_regenlinear 0
140 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
141 set g_balance_fuel_rot 0.05
142 set g_balance_fuel_rotlinear 0
143 set g_balance_pause_fuel_rot 5
144 set g_balance_pause_fuel_rot_spawn 10
145 set g_balance_fuel_regenstable 50
146 set g_balance_fuel_rotstable 100
147 set g_balance_fuel_limit 999
148 // }}}
149
150 // {{{ misc
151 set g_balance_selfdamagepercent 0.6
152 set g_balance_weaponswitchdelay 0.15
153 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
154 set g_weaponratefactor 1 "weapon fire rate multiplier"
155 set g_weapondamagefactor 1 "weapon damage multiplier"
156 set g_weaponforcefactor 1 "weapon force multiplier"
157 set g_weaponspreadfactor 1 "weapon spread multiplier"
158 set g_balance_firetransfer_time 0.9
159 set g_balance_firetransfer_damage 0.8
160 set g_throughfloor_damage 1
161 set g_throughfloor_force 1
162 set g_projectiles_damage 2
163 // possible values:
164 // -2: absolutely no damage to projectiles (no exceptions)
165 // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
166 // 0: only damage from contents (lava/slime) or exceptions 
167 // 1: only self damage or damage from contents or exceptions
168 // 2: allow all damage to projectiles normally
169 set g_projectiles_newton_style 2
170 // possible values:
171 // 0: absolute velocity projectiles (like Quake)
172 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
173 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
174 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
175 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
176 set g_projectiles_newton_style_2_minfactor 0.7
177 set g_projectiles_newton_style_2_maxfactor 5
178 set g_projectiles_spread_style 0
179 // possible values:
180 // 0: forward + solid sphere (like Quake) - varies velocity
181 // 1: forward + flattened solid sphere
182 // 2: forward + solid circle
183 // 3: forward + normal distribution 3D - varies velocity
184 // 4: forward + normal distribution on a plane
185 // 5: forward + circle with 1-r falloff
186 // 6: forward + circle with 1-r^2 falloff
187 // 7: forward + circle with (1-r)(2-r) falloff
188 set g_balance_falldamage_deadminspeed 150
189 set g_balance_falldamage_minspeed 1400
190 set g_balance_falldamage_factor 0.15
191 set g_balance_falldamage_maxdamage 25
192 set g_balance_damagepush_speedfactor 0
193 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
194 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
195 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
196 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
197 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
198 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
199 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
200 // }}}
201
202 // {{{ powerups
203 set g_balance_powerup_invincible_takedamage 0.2
204 set g_balance_powerup_invincible_time 30
205 set g_balance_powerup_strength_damage 3
206 set g_balance_powerup_strength_force 4
207 set g_balance_powerup_strength_time 30
208 set g_balance_powerup_strength_selfdamage 1.5
209 set g_balance_powerup_strength_selfforce 1.5
210 set g_balance_superweapons_time 30
211 // }}}
212
213 // {{{ jetpack/hook
214 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
215 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
216 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
217 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
218 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
219 set g_jetpack_fuel 8 "fuel per second for jetpack"
220 set g_jetpack_attenuation 2 "jetpack sound attenuation"
221
222 set g_grappling_hook_tarzan 2 // 2: can also pull players
223 set g_balance_grapplehook_speed_fly 1800
224 set g_balance_grapplehook_speed_pull 2000
225 set g_balance_grapplehook_force_rubber 2000
226 set g_balance_grapplehook_force_rubber_overstretch 1000
227 set g_balance_grapplehook_length_min 50
228 set g_balance_grapplehook_stretch 50
229 set g_balance_grapplehook_airfriction 0.2
230 set g_balance_grapplehook_health 130
231 set g_balance_grapplehook_damagedbycontents 0
232 // }}}
233
234 // {{{ weapon properties
235 // {{{ laser
236 set g_balance_laser_primary_damage 35
237 set g_balance_laser_primary_edgedamage 10
238 set g_balance_laser_primary_force 400
239 set g_balance_laser_primary_radius 70
240 set g_balance_laser_primary_speed 9000
241 set g_balance_laser_primary_spread 0
242 set g_balance_laser_primary_refire 0.7
243 set g_balance_laser_primary_animtime 0.3
244 set g_balance_laser_primary_lifetime 30
245 set g_balance_laser_primary_shotangle 0
246 set g_balance_laser_primary_delay 0.05
247 set g_balance_laser_primary_gauntlet 0
248 set g_balance_laser_primary_force_zscale 1
249 set g_balance_laser_primary_force_velocitybias 0
250 set g_balance_laser_primary_force_other_scale 1
251 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
252 set g_balance_laser_secondary_damage 35
253 set g_balance_laser_secondary_edgedamage 10
254 set g_balance_laser_secondary_force 400
255 set g_balance_laser_secondary_radius 70
256 set g_balance_laser_secondary_speed 9000
257 set g_balance_laser_secondary_spread 0
258 set g_balance_laser_secondary_refire 0.7
259 set g_balance_laser_secondary_animtime 0.3
260 set g_balance_laser_secondary_lifetime 30
261 set g_balance_laser_secondary_shotangle 0
262 set g_balance_laser_secondary_delay 0
263 set g_balance_laser_secondary_gauntlet 0
264 set g_balance_laser_secondary_force_zscale 1
265 set g_balance_laser_secondary_force_velocitybias 0
266 set g_balance_laser_secondary_force_other_scale 1
267 set g_balance_laser_reload_ammo 0 //default: 6
268 set g_balance_laser_reload_time 2
269 // }}}
270 // {{{ shotgun
271 set g_balance_shotgun_primary_bullets 6
272 set g_balance_shotgun_primary_damage 9
273 set g_balance_shotgun_primary_force 60
274 set g_balance_shotgun_primary_spread 0.07
275 set g_balance_shotgun_primary_refire 0.5
276 set g_balance_shotgun_primary_animtime 0.2
277 set g_balance_shotgun_primary_ammo 1
278 set g_balance_shotgun_primary_speed 12000
279 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
280 set g_balance_shotgun_secondary 1
281 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
282 set g_balance_shotgun_secondary_melee_range 120
283 set g_balance_shotgun_secondary_melee_swing_side 120
284 set g_balance_shotgun_secondary_melee_swing_up 30
285 set g_balance_shotgun_secondary_melee_time 0.15
286 set g_balance_shotgun_secondary_melee_traces 10
287 set g_balance_shotgun_secondary_melee_no_doubleslap 1
288 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
289 set g_balance_shotgun_secondary_melee_multihit 1
290 set g_balance_shotgun_secondary_damage 115
291 set g_balance_shotgun_secondary_force 150
292 set g_balance_shotgun_secondary_refire 1.1
293 set g_balance_shotgun_secondary_animtime 1
294 set g_balance_shotgun_reload_ammo 0 //default: 5
295 set g_balance_shotgun_reload_time 2
296 // }}}
297 // {{{ uzi
298 set g_balance_uzi_mode 0                                // Activates varible spread for sustained & burst mode secondary
299 set g_balance_uzi_spread_min 0.02
300 set g_balance_uzi_spread_max 0.6
301 set g_balance_uzi_spread_add 0.012
302
303 set g_balance_uzi_burst 0                               // # of bullets in a burst (if set to 2 or more)
304 set g_balance_uzi_burst_animtime 0.75
305 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
306 set g_balance_uzi_burst_refire2 0.75    // refire after burst
307 set g_balance_uzi_burst_spread 0.04
308 set g_balance_uzi_burst_damage 18               
309 set g_balance_uzi_burst_force 50
310 set g_balance_uzi_burst_ammo 3
311
312 set g_balance_uzi_first 1
313 set g_balance_uzi_first_damage 30
314 set g_balance_uzi_first_headshotaddeddamage 0
315 set g_balance_uzi_first_force 50
316 set g_balance_uzi_first_spread 0.015
317 set g_balance_uzi_first_refire 0.2
318 set g_balance_uzi_first_ammo 1
319
320 set g_balance_uzi_sustained_damage 15
321 set g_balance_uzi_sustained_headshotaddeddamage 0
322 set g_balance_uzi_sustained_force 27
323 set g_balance_uzi_sustained_spread 0.05
324 set g_balance_uzi_sustained_refire 0.1
325 set g_balance_uzi_sustained_ammo 1
326
327 set g_balance_uzi_speed 18000
328 set g_balance_uzi_bulletconstant 115 // 13.1qu
329
330 set g_balance_uzi_reload_ammo 0 //default: 30
331 set g_balance_uzi_reload_time 2
332 // }}}
333 // {{{ mortar
334 set g_balance_grenadelauncher_primary_type 0
335 set g_balance_grenadelauncher_primary_damage 70
336 set g_balance_grenadelauncher_primary_edgedamage 38
337 set g_balance_grenadelauncher_primary_force 400
338 set g_balance_grenadelauncher_primary_radius 140
339 set g_balance_grenadelauncher_primary_speed 2000
340 set g_balance_grenadelauncher_primary_speed_up 200
341 set g_balance_grenadelauncher_primary_speed_z 0
342 set g_balance_grenadelauncher_primary_spread 0
343 set g_balance_grenadelauncher_primary_lifetime 30
344 set g_balance_grenadelauncher_primary_lifetime2 1
345 set g_balance_grenadelauncher_primary_refire 0.8
346 set g_balance_grenadelauncher_primary_animtime 0.3
347 set g_balance_grenadelauncher_primary_ammo 2
348 set g_balance_grenadelauncher_primary_health 25
349 set g_balance_grenadelauncher_primary_damageforcescale 4
350 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
351
352 set g_balance_grenadelauncher_secondary_type 1
353 set g_balance_grenadelauncher_secondary_damage 70
354 set g_balance_grenadelauncher_secondary_edgedamage 38
355 set g_balance_grenadelauncher_secondary_force 400
356 set g_balance_grenadelauncher_secondary_radius 140
357 set g_balance_grenadelauncher_secondary_speed 1400
358 set g_balance_grenadelauncher_secondary_speed_up 200
359 set g_balance_grenadelauncher_secondary_speed_z 0
360 set g_balance_grenadelauncher_secondary_spread 0
361 set g_balance_grenadelauncher_secondary_lifetime 2.5
362 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
363 set g_balance_grenadelauncher_secondary_lifetime_stick 0
364 set g_balance_grenadelauncher_secondary_refire 0.7
365 set g_balance_grenadelauncher_secondary_animtime 0.3
366 set g_balance_grenadelauncher_secondary_ammo 2
367 set g_balance_grenadelauncher_secondary_health 10
368 set g_balance_grenadelauncher_secondary_damageforcescale 4
369 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
370
371 set g_balance_grenadelauncher_bouncefactor 0.5
372 set g_balance_grenadelauncher_bouncestop 0.075
373
374 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
375 set g_balance_grenadelauncher_reload_time 2
376 // }}}
377 // {{{ minelayer
378 set g_balance_minelayer_damage 35
379 set g_balance_minelayer_edgedamage 30
380 set g_balance_minelayer_force 250
381 set g_balance_minelayer_radius 175
382 set g_balance_minelayer_proximityradius 150
383 set g_balance_minelayer_speed 750
384 set g_balance_minelayer_lifetime 60
385 set g_balance_minelayer_lifetime_countdown 0
386 set g_balance_minelayer_refire 1.5
387 set g_balance_minelayer_animtime 0.4
388 set g_balance_minelayer_ammo 5
389 set g_balance_minelayer_health 15
390 set g_balance_minelayer_limit 4 // 0 disables the limit
391 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
392 set g_balance_minelayer_damageforcescale 0
393 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
394 set g_balance_minelayer_time 0.5
395 set g_balance_minelayer_remote_damage 45
396 set g_balance_minelayer_remote_edgedamage 40
397 set g_balance_minelayer_remote_radius 200
398 set g_balance_minelayer_remote_force 300
399 set g_balance_minelayer_reload_ammo 0 //default: 15
400 set g_balance_minelayer_reload_time 2
401 // }}}
402 // {{{ electro
403 set g_balance_electro_lightning 0
404 set g_balance_electro_primary_damage 65
405 set g_balance_electro_primary_edgedamage 0
406 set g_balance_electro_primary_force 200
407 set g_balance_electro_primary_force_up 0
408 set g_balance_electro_primary_radius 150
409 set g_balance_electro_primary_comboradius 0
410 set g_balance_electro_primary_speed 2000
411 set g_balance_electro_primary_spread 0
412 set g_balance_electro_primary_lifetime 30
413 set g_balance_electro_primary_refire 0.6
414 set g_balance_electro_primary_animtime 0.3
415 set g_balance_electro_primary_ammo 2
416 set g_balance_electro_primary_range 0
417 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
418 set g_balance_electro_primary_falloff_maxdist 850
419 set g_balance_electro_primary_falloff_halflifedist 425
420 set g_balance_electro_secondary_damage 50
421 set g_balance_electro_secondary_edgedamage 0
422 set g_balance_electro_secondary_force 200
423 set g_balance_electro_secondary_radius 150
424 set g_balance_electro_secondary_speed 900
425 set g_balance_electro_secondary_speed_up 200
426 set g_balance_electro_secondary_speed_z 0
427 set g_balance_electro_secondary_spread 0
428 set g_balance_electro_secondary_lifetime 5
429 set g_balance_electro_secondary_refire 0.3
430 set g_balance_electro_secondary_refire2 0
431 set g_balance_electro_secondary_animtime 0.3
432 set g_balance_electro_secondary_ammo 2
433 set g_balance_electro_secondary_health 5
434 set g_balance_electro_secondary_damageforcescale 4
435 set g_balance_electro_secondary_damagedbycontents 0
436 set g_balance_electro_secondary_count 1
437 set g_balance_electro_secondary_bouncefactor 0.5
438 set g_balance_electro_secondary_bouncestop 0.075
439 set g_balance_electro_combo_damage 80
440 set g_balance_electro_combo_edgedamage 0
441 set g_balance_electro_combo_force 200
442 set g_balance_electro_combo_radius 250
443 set g_balance_electro_combo_comboradius 0
444 set g_balance_electro_combo_speed 2000
445 set g_balance_electro_combo_safeammocheck 0
446 set g_balance_electro_reload_ammo 0 //default: 20
447 set g_balance_electro_reload_time 2
448 // }}}
449 // {{{ crylink
450 set g_balance_crylink_primary_damage 18
451 set g_balance_crylink_primary_edgedamage 0
452 set g_balance_crylink_primary_force -55
453 set g_balance_crylink_primary_radius 80
454 set g_balance_crylink_primary_speed 7000
455 set g_balance_crylink_primary_spread 0.03
456 set g_balance_crylink_primary_shots 4
457 set g_balance_crylink_primary_bounces 1
458 set g_balance_crylink_primary_refire 0.4
459 set g_balance_crylink_primary_animtime 0.3
460 set g_balance_crylink_primary_ammo 2
461 set g_balance_crylink_primary_bouncedamagefactor 0.5
462 set g_balance_crylink_primary_joindelay 0
463 set g_balance_crylink_primary_joinspread 0
464 set g_balance_crylink_primary_jointime 0
465 set g_balance_crylink_primary_joinexplode 0
466 set g_balance_crylink_primary_joinexplode_damage 0
467 set g_balance_crylink_primary_joinexplode_edgedamage 0
468 set g_balance_crylink_primary_joinexplode_radius 0
469 set g_balance_crylink_primary_joinexplode_force 0
470 set g_balance_crylink_primary_linkexplode 1
471
472 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
473 set g_balance_crylink_primary_middle_fadetime 5
474 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
475 set g_balance_crylink_primary_other_fadetime 0.25
476
477 set g_balance_crylink_secondary 1
478 set g_balance_crylink_secondary_damage 18
479 set g_balance_crylink_secondary_edgedamage 0
480 set g_balance_crylink_secondary_force -55
481 set g_balance_crylink_secondary_radius 3
482 set g_balance_crylink_secondary_speed 7000
483 set g_balance_crylink_secondary_spread 0.08
484 set g_balance_crylink_secondary_shots 7
485 set g_balance_crylink_secondary_bounces 0
486 set g_balance_crylink_secondary_refire 0.5
487 set g_balance_crylink_secondary_animtime 0.3
488 set g_balance_crylink_secondary_ammo 2
489 set g_balance_crylink_secondary_bouncedamagefactor 0.5
490 set g_balance_crylink_secondary_joindelay 0
491 set g_balance_crylink_secondary_joinspread 0
492 set g_balance_crylink_secondary_jointime 0
493 set g_balance_crylink_secondary_joinexplode 0                   
494 set g_balance_crylink_secondary_joinexplode_damage 0    
495 set g_balance_crylink_secondary_joinexplode_edgedamage 0
496 set g_balance_crylink_secondary_joinexplode_radius 0
497 set g_balance_crylink_secondary_joinexplode_force 0
498 set g_balance_crylink_secondary_linkexplode 1
499
500 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
501 set g_balance_crylink_secondary_middle_fadetime 5
502 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
503 set g_balance_crylink_secondary_line_fadetime 2
504
505 set g_balance_crylink_reload_ammo 0 //default: 10
506 set g_balance_crylink_reload_time 2
507 // }}}
508 // {{{ nex
509 set g_balance_nex_primary_damage 100
510 set g_balance_nex_primary_force 600
511 set g_balance_nex_primary_refire 1.5
512 set g_balance_nex_primary_animtime 0.3
513 set g_balance_nex_primary_ammo 5
514 set g_balance_nex_primary_damagefalloff_mindist 0
515 set g_balance_nex_primary_damagefalloff_maxdist 0
516 set g_balance_nex_primary_damagefalloff_halflife 0
517 set g_balance_nex_primary_damagefalloff_forcehalflife 0
518
519 set g_balance_nex_secondary 0
520 set g_balance_nex_secondary_charge 0
521 set g_balance_nex_secondary_charge_rate 0.1
522 set g_balance_nex_secondary_chargepool 0
523 set g_balance_nex_secondary_chargepool_regen 0.15
524 set g_balance_nex_secondary_chargepool_pause_regen 1
525 set g_balance_nex_secondary_chargepool_pause_health_regen 1
526 set g_balance_nex_secondary_damage 100
527 set g_balance_nex_secondary_force 600
528 set g_balance_nex_secondary_refire 1.5
529 set g_balance_nex_secondary_animtime 0.3
530 set g_balance_nex_secondary_ammo 5
531 set g_balance_nex_secondary_damagefalloff_mindist 0
532 set g_balance_nex_secondary_damagefalloff_maxdist 0
533 set g_balance_nex_secondary_damagefalloff_halflife 0
534 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
535
536 set g_balance_nex_charge 0
537 set g_balance_nex_charge_mindmg 40
538 set g_balance_nex_charge_start 0
539 set g_balance_nex_charge_rate 0.1
540 set g_balance_nex_charge_animlimit 0.5
541 set g_balance_nex_charge_limit 0.5
542 set g_balance_nex_charge_rot_rate 0
543 set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
544 set g_balance_nex_charge_shot_multiplier 0.5
545 set g_balance_nex_charge_velocity_rate 0.2
546 set g_balance_nex_charge_minspeed 400
547 set g_balance_nex_charge_maxspeed 1000
548
549 set g_balance_nex_reload_ammo 0 //default: 25
550 set g_balance_nex_reload_time 2
551 // }}}
552 // {{{ minstanex
553 set g_balance_minstanex_refire 1
554 set g_balance_minstanex_animtime 0.3
555 set g_balance_minstanex_ammo 10
556 set g_balance_minstanex_laser_ammo 0
557 set g_balance_minstanex_laser_animtime 0.3
558 set g_balance_minstanex_laser_refire 0.7
559 set g_balance_minstanex_reload_ammo 0 //default: 50
560 set g_balance_minstanex_reload_time 2
561 // }}}
562 // {{{ hagar
563 set g_balance_hagar_primary_damage 37
564 set g_balance_hagar_primary_edgedamage 15
565 set g_balance_hagar_primary_force 100
566 set g_balance_hagar_primary_health 0
567 set g_balance_hagar_primary_damageforcescale 0
568 set g_balance_hagar_primary_radius 65
569 set g_balance_hagar_primary_spread 0.010
570 set g_balance_hagar_primary_speed 3000
571 set g_balance_hagar_primary_lifetime 30
572 set g_balance_hagar_primary_refire 0.15
573 set g_balance_hagar_primary_ammo 1
574 set g_balance_hagar_secondary 1
575 set g_balance_hagar_secondary_load 0
576 set g_balance_hagar_secondary_load_speed 0.6
577 set g_balance_hagar_secondary_load_spread 0.075
578 set g_balance_hagar_secondary_load_spread_bias 0.5
579 set g_balance_hagar_secondary_load_max 4
580 set g_balance_hagar_secondary_load_hold 0
581 set g_balance_hagar_secondary_load_releasedeath 1
582 set g_balance_hagar_secondary_load_abort 1
583 set g_balance_hagar_secondary_load_linkexplode 0
584 set g_balance_hagar_secondary_load_animtime 0.2
585 set g_balance_hagar_secondary_damage 37
586 set g_balance_hagar_secondary_edgedamage 15
587 set g_balance_hagar_secondary_force 100
588 set g_balance_hagar_secondary_health 0
589 set g_balance_hagar_secondary_damageforcescale 0
590 set g_balance_hagar_secondary_radius 65
591 set g_balance_hagar_secondary_spread 0.015
592 set g_balance_hagar_secondary_speed 1400
593 set g_balance_hagar_secondary_lifetime_min 30
594 set g_balance_hagar_secondary_lifetime_rand 0
595 set g_balance_hagar_secondary_refire 0.15
596 set g_balance_hagar_secondary_ammo 1
597 set g_balance_hagar_reload_ammo 0 //default: 25
598 set g_balance_hagar_reload_time 2
599 // }}}
600 // {{{ rocketlauncher
601 set g_balance_rocketlauncher_damage 105
602 set g_balance_rocketlauncher_edgedamage 40
603 set g_balance_rocketlauncher_force 600
604 set g_balance_rocketlauncher_radius 150
605 set g_balance_rocketlauncher_speed 850
606 set g_balance_rocketlauncher_speedaccel 0
607 set g_balance_rocketlauncher_speedstart 850
608 set g_balance_rocketlauncher_lifetime 30
609 set g_balance_rocketlauncher_refire 1
610 set g_balance_rocketlauncher_animtime 0.3
611 set g_balance_rocketlauncher_ammo 3
612 set g_balance_rocketlauncher_health 40
613 set g_balance_rocketlauncher_damageforcescale 4
614 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
615 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
616 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
617 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
618 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
619 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
620 set g_balance_rocketlauncher_remote_damage 105
621 set g_balance_rocketlauncher_remote_edgedamage 40
622 set g_balance_rocketlauncher_remote_radius 150
623 set g_balance_rocketlauncher_remote_force 600
624 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
625 set g_balance_rocketlauncher_reload_time 2
626 // }}}
627 // {{{ porto
628 set g_balance_porto_primary_refire 1.5
629 set g_balance_porto_primary_animtime 0.3
630 set g_balance_porto_primary_speed 2000
631 set g_balance_porto_primary_lifetime 30
632 set g_balance_porto_secondary 0
633 set g_balance_porto_secondary_refire 1.5
634 set g_balance_porto_secondary_animtime 0.3
635 set g_balance_porto_secondary_speed 2000
636 set g_balance_porto_secondary_lifetime 30
637 set g_balance_portal_health 200 // these get recharged whenever the portal is used
638 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
639 // }}}
640 // {{{ hook
641 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
642 set g_balance_hook_primary_refire 0 // hook monkeys set 0
643 set g_balance_hook_primary_animtime 0.3 // good shoot anim
644 set g_balance_hook_primary_hooked_time_max 0 // infinite
645 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
646 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
647 set g_balance_hook_secondary_damage 25 // not much
648 set g_balance_hook_secondary_edgedamage 5 // not much
649 set g_balance_hook_secondary_radius 500 // LOTS
650 set g_balance_hook_secondary_force -2000 // LOTS
651 set g_balance_hook_secondary_ammo 50 // a whole pack
652 set g_balance_hook_secondary_lifetime 30 // infinite
653 set g_balance_hook_secondary_speed 0 // not much throwing
654 set g_balance_hook_secondary_gravity 5 // fast falling
655 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
656 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
657 set g_balance_hook_secondary_power 3 // effect behaves like a square function
658 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
659 set g_balance_hook_secondary_health 0
660 set g_balance_hook_secondary_damageforcescale 0 
661 // }}}
662 // {{{ hlac
663 set g_balance_hlac_primary_spread_min 0.01
664 set g_balance_hlac_primary_spread_max 0.25
665 set g_balance_hlac_primary_spread_add 0.0045
666 set g_balance_hlac_primary_spread_crouchmod 0.25
667
668 set g_balance_hlac_primary_damage 23
669 set g_balance_hlac_primary_edgedamage 10
670 set g_balance_hlac_primary_force 100
671 set g_balance_hlac_primary_radius 70
672 set g_balance_hlac_primary_speed 9000
673 set g_balance_hlac_primary_lifetime 5
674
675 set g_balance_hlac_primary_refire 0.1
676 set g_balance_hlac_primary_animtime 0.4
677 set g_balance_hlac_primary_ammo 1
678
679 set g_balance_hlac_secondary 1
680 set g_balance_hlac_secondary_spread 0.15
681 set g_balance_hlac_secondary_spread_crouchmod 0.5
682
683 set g_balance_hlac_secondary_damage 23
684 set g_balance_hlac_secondary_edgedamage 10
685 set g_balance_hlac_secondary_force 100
686 set g_balance_hlac_secondary_radius 70
687 set g_balance_hlac_secondary_speed 9000
688 set g_balance_hlac_secondary_lifetime 5
689
690 set g_balance_hlac_secondary_refire 1
691 set g_balance_hlac_secondary_animtime 0.3
692 set g_balance_hlac_secondary_ammo 10
693 set g_balance_hlac_secondary_shots 6
694
695 set g_balance_hlac_reload_ammo 0 //default: 20
696 set g_balance_hlac_reload_time 2
697 // }}}
698 // {{{ rifle
699 set g_balance_rifle_bursttime 0
700 set g_balance_rifle_primary_tracer 0
701 set g_balance_rifle_primary_shots 1
702 set g_balance_rifle_primary_damage 60
703 set g_balance_rifle_primary_headshotaddeddamage 100
704 set g_balance_rifle_primary_spread 0
705 set g_balance_rifle_primary_force 2
706 set g_balance_rifle_primary_speed 35000
707 set g_balance_rifle_primary_lifetime 5
708 set g_balance_rifle_primary_refire 0.8
709 set g_balance_rifle_primary_animtime 0.3
710 set g_balance_rifle_primary_ammo 10
711 set g_balance_rifle_primary_bulletconstant 130 // 56.3qu
712 set g_balance_rifle_primary_burstcost 0
713 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
714 set g_balance_rifle_secondary 1
715 set g_balance_rifle_secondary_reload 0
716 set g_balance_rifle_secondary_tracer 0
717 set g_balance_rifle_secondary_shots 1
718 set g_balance_rifle_secondary_damage 35
719 set g_balance_rifle_secondary_headshotaddeddamage 15 // 50 damage only on head
720 set g_balance_rifle_secondary_spread 0.008
721 set g_balance_rifle_secondary_force 1
722 set g_balance_rifle_secondary_speed 20000
723 set g_balance_rifle_secondary_lifetime 5
724 set g_balance_rifle_secondary_refire 0.15
725 set g_balance_rifle_secondary_animtime 0.1
726 set g_balance_rifle_secondary_ammo 10
727 set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu
728 set g_balance_rifle_secondary_burstcost 0
729 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
730 set g_balance_rifle_reload_ammo 80 //default: 80
731 set g_balance_rifle_reload_time 2
732 // }}}
733 // {{{ tuba
734 set g_balance_tuba_refire 0.05
735 set g_balance_tuba_animtime 0.05
736 set g_balance_tuba_attenuation 0.5
737 set g_balance_tuba_volume 1
738 set g_balance_tuba_fadetime 0.25
739 set g_balance_tuba_damage 5
740 set g_balance_tuba_edgedamage 0
741 set g_balance_tuba_radius 200
742 set g_balance_tuba_force 40
743 set g_balance_tuba_pitchstep 6
744 // }}}
745 // {{{ fireball
746 set g_balance_fireball_primary_animtime 0.15
747 set g_balance_fireball_primary_bfgdamage 100
748 set g_balance_fireball_primary_bfgforce 0
749 set g_balance_fireball_primary_bfgradius 1000
750 set g_balance_fireball_primary_damage 200
751 set g_balance_fireball_primary_damageforcescale 4
752 set g_balance_fireball_primary_edgedamage 0
753 set g_balance_fireball_primary_force 700
754 set g_balance_fireball_primary_health 50
755 set g_balance_fireball_primary_laserburntime 0.5
756 set g_balance_fireball_primary_laserdamage 80
757 set g_balance_fireball_primary_laseredgedamage 20
758 set g_balance_fireball_primary_laserradius 256
759 set g_balance_fireball_primary_lifetime 15
760 set g_balance_fireball_primary_radius 200
761 set g_balance_fireball_primary_refire 5
762 set g_balance_fireball_primary_refire2 0
763 set g_balance_fireball_primary_speed 650
764 set g_balance_fireball_primary_spread 0
765 set g_balance_fireball_secondary_animtime 0.3
766 set g_balance_fireball_secondary_damage 40
767 set g_balance_fireball_secondary_damageforcescale 4
768 set g_balance_fireball_secondary_damagetime 5
769 set g_balance_fireball_secondary_force 100
770 set g_balance_fireball_secondary_laserburntime 0.5
771 set g_balance_fireball_secondary_laserdamage 50
772 set g_balance_fireball_secondary_laseredgedamage 20
773 set g_balance_fireball_secondary_laserradius 110
774 set g_balance_fireball_secondary_lifetime 7
775 set g_balance_fireball_secondary_refire 2
776 set g_balance_fireball_secondary_speed 900
777 set g_balance_fireball_secondary_speed_up 100
778 set g_balance_fireball_secondary_speed_z 0
779 set g_balance_fireball_secondary_spread 0
780 // }}}
781 // {{{ seeker
782 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
783 set g_balance_seeker_flac_ammo 0.5
784 set g_balance_seeker_flac_animtime 0.1
785 set g_balance_seeker_flac_damage 15
786 set g_balance_seeker_flac_edgedamage 10
787 set g_balance_seeker_flac_force 50
788 set g_balance_seeker_flac_lifetime 0.1
789 set g_balance_seeker_flac_lifetime_rand 0.05
790 set g_balance_seeker_flac_radius 100
791 set g_balance_seeker_flac_refire 0.1
792 set g_balance_seeker_flac_speed 3000
793 set g_balance_seeker_flac_speed_up 1000
794 set g_balance_seeker_flac_speed_z 0
795 set g_balance_seeker_flac_spread 0.4
796 set g_balance_seeker_missile_accel 3000
797 set g_balance_seeker_missile_ammo 2
798 set g_balance_seeker_missile_animtime 0.3
799 set g_balance_seeker_missile_count 4
800 set g_balance_seeker_missile_damage 40
801 set g_balance_seeker_missile_damageforcescale 4
802 set g_balance_seeker_missile_decel 6000
803 set g_balance_seeker_missile_delay 0.25
804 set g_balance_seeker_missile_edgedamage 10
805 set g_balance_seeker_missile_force 250
806 set g_balance_seeker_missile_health 5
807 set g_balance_seeker_missile_lifetime 15
808 set g_balance_seeker_missile_proxy 0
809 set g_balance_seeker_missile_proxy_delay 0.2
810 set g_balance_seeker_missile_proxy_maxrange 45
811 set g_balance_seeker_missile_radius 80
812 set g_balance_seeker_missile_refire 0.5
813 set g_balance_seeker_missile_smart 1
814 set g_balance_seeker_missile_smart_mindist 800
815 set g_balance_seeker_missile_smart_trace_max 2500
816 set g_balance_seeker_missile_smart_trace_min 1000
817 set g_balance_seeker_missile_speed 700
818 set g_balance_seeker_missile_speed_up 300
819 set g_balance_seeker_missile_speed_z 0
820 set g_balance_seeker_missile_speed_max 1250
821 set g_balance_seeker_missile_spread 0
822 set g_balance_seeker_missile_turnrate 0.65
823 set g_balance_seeker_tag_ammo 1
824 set g_balance_seeker_tag_animtime 0.3
825 set g_balance_seeker_tag_damageforcescale 4
826 set g_balance_seeker_tag_health 5
827 set g_balance_seeker_tag_lifetime 15
828 set g_balance_seeker_tag_refire 0.7
829 set g_balance_seeker_tag_speed 9000
830 set g_balance_seeker_tag_spread 0
831 set g_balance_seeker_tag_tracker_lifetime 10
832 set g_balance_seeker_reload_ammo 0 //default: 15
833 set g_balance_seeker_reload_time 2
834 // End new seeker