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XDF: move speed powerup params to balance-xdf.cfg and physicsXDF.cfg
[xonotic/xonotic-data.pk3dir.git] / balance-xdf.cfg
1 g_mod_balance XDF
2 testing_disable
3
4 // {{{ starting gear
5 set g_balance_health_start 100
6 set g_balance_armor_start 0
7 set g_start_ammo_shells 15
8 set g_start_ammo_nails 0
9 set g_start_ammo_rockets 0
10 set g_start_ammo_cells 0
11 set g_start_ammo_plasma 0
12 set g_start_ammo_fuel 0
13 set g_random_start_weapons_count 0
14 set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
15 set g_random_start_shells 15
16 set g_random_start_bullets 80
17 set g_random_start_rockets 40
18 set g_random_start_cells 30
19 set g_random_start_plasma 30
20 set g_warmup_start_health 100 "starting values when being in warmup-stage"
21 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
22 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
23 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
24 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
25 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
26 set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
27 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
28 set g_ca_start_health 200
29 set g_ca_start_armor 200
30 set g_ca_start_ammo_shells 60
31 set g_ca_start_ammo_nails 320
32 set g_ca_start_ammo_rockets 160
33 set g_ca_start_ammo_cells 180
34 set g_ca_start_ammo_plasma 180
35 set g_ca_start_ammo_fuel 0
36 set g_ft_start_health 100
37 set g_ft_start_armor 0 
38 set g_ft_start_ammo_shells 60
39 set g_ft_start_ammo_nails 320
40 set g_ft_start_ammo_rockets 160
41 set g_ft_start_ammo_cells 180
42 set g_ft_start_ammo_plasma 180
43 set g_ft_start_ammo_fuel 0
44 set g_lms_start_health 200
45 set g_lms_start_armor 200
46 set g_lms_start_ammo_shells 60
47 set g_lms_start_ammo_nails 320
48 set g_lms_start_ammo_rockets 160
49 set g_lms_start_ammo_cells 180
50 set g_lms_start_ammo_plasma 180
51 set g_lms_start_ammo_fuel 0
52 set g_balance_nix_roundtime 25
53 set g_balance_nix_incrtime 1.6
54 set g_balance_nix_ammo_shells 60
55 set g_balance_nix_ammo_nails 320
56 set g_balance_nix_ammo_rockets 160
57 set g_balance_nix_ammo_cells 180
58 set g_balance_nix_ammo_plasma 180
59 set g_balance_nix_ammo_fuel 100
60 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
61 set g_balance_nix_ammoincr_nails 6
62 set g_balance_nix_ammoincr_rockets 2
63 set g_balance_nix_ammoincr_cells 2
64 set g_balance_nix_ammoincr_plasma 2
65 set g_balance_nix_ammoincr_fuel 2
66 // }}}
67
68 // {{{ pickup items
69 set g_pickup_ammo_anyway 0
70 set g_pickup_weapons_anyway 0
71 set g_pickup_shells 15
72 set g_pickup_shells_weapon 15
73 set g_pickup_shells_max 60
74 set g_pickup_nails 80
75 set g_pickup_nails_weapon 80
76 set g_pickup_nails_max 320
77 set g_pickup_rockets 40
78 set g_pickup_rockets_weapon 40
79 set g_pickup_rockets_max 160
80 set g_pickup_cells 30
81 set g_pickup_cells_weapon 30
82 set g_pickup_cells_max 180
83 set g_pickup_plasma 30
84 set g_pickup_plasma_weapon 30
85 set g_pickup_plasma_max 180
86 set g_pickup_fuel 50
87 set g_pickup_fuel_weapon 50
88 set g_pickup_fuel_jetpack 100
89 set g_pickup_fuel_max 100
90 set g_pickup_armorsmall 5
91 set g_pickup_armorsmall_max 200
92 set g_pickup_armorsmall_anyway 0
93 set g_pickup_armormedium 25
94 set g_pickup_armormedium_max 200
95 set g_pickup_armormedium_anyway 0
96 set g_pickup_armorbig 50
97 set g_pickup_armorbig_max 200
98 set g_pickup_armorbig_anyway 0
99 set g_pickup_armormega 100
100 set g_pickup_armormega_max 200
101 set g_pickup_armormega_anyway 0
102 set g_pickup_healthsmall 5
103 set g_pickup_healthsmall_max 200
104 set g_pickup_healthsmall_anyway 0
105 set g_pickup_healthmedium 25
106 set g_pickup_healthmedium_max 200
107 set g_pickup_healthmedium_anyway 0
108 set g_pickup_healthbig 50
109 set g_pickup_healthbig_max 200
110 set g_pickup_healthbig_anyway 0
111 set g_pickup_healthmega 100
112 set g_pickup_healthmega_max 200
113 set g_pickup_healthmega_anyway 0
114 set g_pickup_respawntime_short 0.1
115 set g_pickup_respawntime_medium 0.1
116 set g_pickup_respawntime_long 0.1
117 set g_pickup_respawntime_powerup 0.1
118 set g_pickup_respawntime_weapon 0.1
119 set g_pickup_respawntime_superweapon 0.1
120 set g_pickup_respawntime_ammo 0.1
121 set g_pickup_respawntime_initial_random 2
122 set g_pickup_respawntimejitter_short 0
123 set g_pickup_respawntimejitter_medium 0
124 set g_pickup_respawntimejitter_long 0
125 set g_pickup_respawntimejitter_powerup 0
126 set g_pickup_respawntimejitter_weapon 0
127 set g_pickup_respawntimejitter_superweapon 10
128 set g_pickup_respawntimejitter_ammo 0
129 // }}}
130
131 // {{{ regen/rot
132 set g_balance_health_regen 0.08
133 set g_balance_health_regenlinear 0.5
134 set g_balance_pause_health_regen 5
135 set g_balance_pause_health_regen_spawn 0
136 set g_balance_health_rot 0.02
137 set g_balance_health_rotlinear 1
138 set g_balance_pause_health_rot 1
139 set g_balance_pause_health_rot_spawn 5
140 set g_balance_health_regenstable 100
141 set g_balance_health_rotstable 100
142 set g_balance_health_limit 200
143 set g_balance_armor_regen 0
144 set g_balance_armor_regenlinear 0
145 set g_balance_armor_rot 0.02
146 set g_balance_armor_rotlinear 1
147 set g_balance_pause_armor_rot 1
148 set g_balance_pause_armor_rot_spawn 5
149 set g_balance_armor_regenstable 100
150 set g_balance_armor_rotstable 100
151 set g_balance_armor_limit 200
152 set g_balance_armor_blockpercent 0.7
153 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
154 set g_balance_fuel_regenlinear 0
155 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
156 set g_balance_fuel_rot 0.05
157 set g_balance_fuel_rotlinear 0
158 set g_balance_pause_fuel_rot 5
159 set g_balance_pause_fuel_rot_spawn 10
160 set g_balance_fuel_regenstable 50
161 set g_balance_fuel_rotstable 100
162 set g_balance_fuel_limit 100
163 // }}}
164
165 // {{{ misc
166 set g_balance_selfdamagepercent 0
167 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
168 set g_weaponratefactor 1 "weapon fire rate multiplier"
169 set g_weapondamagefactor 1 "weapon damage multiplier"
170 set g_weaponforcefactor 1 "weapon force multiplier"
171 set g_weaponspreadfactor 1 "weapon spread multiplier"
172 set g_balance_firetransfer_time 0.9
173 set g_balance_firetransfer_damage 0.8
174 set g_throughfloor_damage 0.75
175 set g_throughfloor_force 0.75
176 set g_projectiles_damage -2
177 // possible values:
178 // -2: absolutely no damage to projectiles (no exceptions)
179 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
180 // 0: only damage from contents (lava/slime) or exceptions
181 // 1: only self damage or damage from contents or exceptions
182 // 2: allow all damage to projectiles normally
183 set g_projectiles_keep_owner 0
184 set g_projectiles_newton_style 0
185 // possible values:
186 // 0: absolute velocity projectiles (like Quake)
187 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
188 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
189 set g_projectiles_newton_style_2_minfactor 0.8
190 set g_projectiles_newton_style_2_maxfactor 1.5
191 set g_projectiles_spread_style 7
192 // possible values:
193 // 0: forward + solid sphere (like Quake) - varies velocity
194 // 1: forward + flattened solid sphere
195 // 2: forward + solid circle
196 // 3: forward + normal distribution 3D - varies velocity
197 // 4: forward + normal distribution on a plane
198 // 5: forward + circle with 1-r falloff
199 // 6: forward + circle with 1-r^2 falloff
200 // 7: forward + circle with (1-r)(2-r) falloff
201 set g_balance_falldamage_deadminspeed 250
202 set g_balance_falldamage_minspeed 900
203 set g_balance_falldamage_factor 0.20
204 set g_balance_falldamage_maxdamage 40
205 set g_balance_falldamage_onlyvertical 0
206 set g_balance_damagepush_speedfactor 2.5
207 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
208 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
209 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
210 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
211 set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
212 set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
213 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
214 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
215 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
216 // }}}
217
218 // {{{ powerups
219 set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
220 set g_balance_powerup_invincible_takeforce 0.33
221 set g_balance_powerup_invincible_time 30
222 set g_balance_powerup_invisibility_alpha 0.15
223 set g_balance_powerup_invisibility_time 30
224 set g_balance_powerup_speed_attackrate 0.7692307692   // 1/1.3
225 set g_balance_powerup_speed_highspeed 1.3
226 set g_balance_powerup_speed_time 30 // q3 haste lasts 30 seconds unless count field set otherwise
227 set g_balance_powerup_strength_damage 3
228 set g_balance_powerup_strength_force 3
229 set g_balance_powerup_strength_time 30
230 set g_balance_powerup_strength_selfdamage 1.5
231 set g_balance_powerup_strength_selfforce 1.5
232 set g_balance_superweapons_time 30
233 // }}}
234
235 // {{{ jetpack/hook
236 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
237 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
238 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
239 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
240 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
241 set g_jetpack_fuel 8 "fuel per second for jetpack"
242 set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
243
244 set g_grappling_hook_tarzan 2 // 2: can also pull players
245 set g_balance_grapplehook_speed_fly 1800
246 set g_balance_grapplehook_speed_pull 2000
247 set g_balance_grapplehook_force_rubber 2000
248 set g_balance_grapplehook_force_rubber_overstretch 1000
249 set g_balance_grapplehook_length_min 50
250 set g_balance_grapplehook_stretch 50
251 set g_balance_grapplehook_airfriction 0.2
252 set g_balance_grapplehook_health 50
253 set g_balance_grapplehook_damagedbycontents 1
254 set g_balance_grapplehook_refire 0.2
255 set g_balance_grapplehook_nade_time 0.7
256 set g_balance_grapplehook_crouchslide 0
257 set g_balance_grapplehook_gravity 0
258 set g_balance_grapplehook_pull_frozen 0
259 // }}}
260
261 // {{{ port-o-launch
262 set g_balance_portal_health 200 // these get recharged whenever the portal is used
263 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
264 // }}}
265
266 // {{{ hlac
267 // hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance
268 // }}}
269
270 exec bal-wep-xdf.cfg