From b5e8e0aaa871f1dc6012679901c28332e751e8a2 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Wed, 10 Feb 2021 21:35:09 +0000 Subject: [PATCH] Small orthographic error fix --- Functions-and-other-programming-QuakeC-things-in-Xonotic.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Functions-and-other-programming-QuakeC-things-in-Xonotic.md b/Functions-and-other-programming-QuakeC-things-in-Xonotic.md index ffea69b..1d948c8 100644 --- a/Functions-and-other-programming-QuakeC-things-in-Xonotic.md +++ b/Functions-and-other-programming-QuakeC-things-in-Xonotic.md @@ -94,7 +94,7 @@ https://timepath.github.io/scratchspace/d6/ddd/server_2mutators_2events_8qh.html ## A bit of introduction -You'll need understand that weapons can be interacted with autocvars variables and its own .qh file where cvars are declared. *Think*, *touch*, *explode* and those types of functions can be declared within an *attack* function and *whatever* it is called. Note that there are also METHODs that are necessary for the weapon to work. +You'll need understand that weapons can be interacted with **autocvars** variables(example: `float autocvar_g_balance_someweapon_speed;`) and each weapon with .qh file where cvars are declared without the need to declare using `autocvar_blabla...`. *Think*, *touch*, *explode* and those types of functions can be declared within an *attack* function and *whatever* it is called. Note that there are also METHODs that are necessary for the weapon to work. - **Think** function makes the weapon shot react on what to do. - **Touch** function makes the weapon shot react against some element where touch (like player, monster, vehicle, ...). -- 2.39.2