]> git.xonotic.org Git - xonotic/xonotic.wiki.git/commitdiff
Add Starting to export section, more recommendations in Textures and UV map section
authorLegendaryGuard <rootuser999@gmail.com>
Mon, 4 Apr 2022 16:19:22 +0000 (16:19 +0000)
committerLegendaryGuard <rootuser999@gmail.com>
Mon, 4 Apr 2022 16:19:22 +0000 (16:19 +0000)
Exporting-a-weapon-for-Xonotic.md

index 09c9459c9cc16069c63069076b195728ea53ff6e..5518ffb77b9ca0b1c38dbe10c57f8f3ea2994a07 100644 (file)
@@ -35,4 +35,11 @@ otherwise resulting data block will be filled with zeroes.
 <img src="uploads/c48fb7565453eab24faca2d6ffec4347/Md3_textures.png" alt="Md3_textures" width="360" />
 <br />
 <br />
-[Blender reference about UV in MD3](https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Import-Export/MD3/)
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+If you didn't this, the model will be invisible and it won't be able to interact shaders.
+<br />
+<br />
+[Blender reference about UV in MD3](https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Import-Export/MD3/)
+
+# Starting to export
+
+Before to export, you need to select all objects in the scene.
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