X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=blobdiff_plain;f=handicap.md;h=3869c9b53013a96e23633d5a829c34f79c1583e4;hp=20e915af1474902639f61bb265a31add441c9266;hb=af420f2e9afac9fc6dd6ff5d7d572fef4d6b5ce2;hpb=196c99f0dc3290f5b65a09c98402d24c147ec4d5 diff --git a/handicap.md b/handicap.md index 20e915a..3869c9b 100644 --- a/handicap.md +++ b/handicap.md @@ -1,5 +1,10 @@ Handicap is used to make the game even for players with different skill levels. Currently, handicap affects only damage. A handicap value of 1 means that there is no handicap. Handicap values more than 1 means the game is harder. For example, if your handicap is 2, you will deal 50% damage to opponents while they will deal 200% damage to you. Handicap values less than 1 do the opposite. -There are 2 types of handicap: voluntary and forced. Voluntary handicap can be set by client via `cl_handicap` variable. For obvious reasons, you can't set it to be less than 1. +There are 2 types of handicap: voluntary and forced. Voluntary handicap can be set by client via `cl_handicap` variable. +``` +cl_handicap 1 +sendcvar cl_handicap 1 +``` +For obvious reasons, you can't set it to be less than 1. -Forced handicap can be set by the server. For example, by dynamic handicap mutator. \ No newline at end of file +Forced handicap can be set by the server and can be less than 1. For example, by [dynamic handicap](dynamic-handicap) mutator. \ No newline at end of file