X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=blobdiff_plain;f=Race.md;h=d233ed767feb72a336cede51fc693caf10a35db5;hp=494889c49515209ea17e2e1d8d50e23de0b183d1;hb=3b611e79cedbcc996d79f4e13c34bcf627ce829d;hpb=bfa6d6e480a36f47e01d52f2fd7878b7f0af93df diff --git a/Race.md b/Race.md index 494889c..d233ed7 100644 --- a/Race.md +++ b/Race.md @@ -14,43 +14,29 @@ Your goal is to get the fastest time. You can push other players away or even frag them! -Weapons -------- - -In some maps/servers you can use weapons to speed yourselves up. - -- *Rocket Launcher* or *Blaster*: Aim at the ground or walls, gain speed -- *Hagar*: Aim in front, towards your feet at a low angle, wall climb -- *Mortar*: Aim in front, towards your feet at a low angle, gain height -- *Crylink*: Aim behind, towards ground or wall, speed, distance - Physics ------- Race can use any phyics, but [XDF](XDF) is the default physics set, based on the [Quake DeFRaG](https://en.wikipedia.org/wiki/DeFRaG) mod. -### Maneuvers -*This section is incomplete.* - -#### Bunny-hopping +### Weapons -- In Xonotic, hold spacebar while moving forward to bunnyhop - -#### Circle-jumping - -- At the start of the map, a circle jump can be used to gain a speed boost of 500+ qu/s vs. ~300 from a cold start. - -#### Slick Surfaces -*To be written.* - -#### Strafe-jumping -*To be written.* +In some maps/servers you can use weapons to speed yourselves up. -#### Ramp-jumping -*To be written.* +- **Blaster** and **Devastator**: Aim at the ground or walls, gain speed +- **Hagar**: Aim in front, towards your feet at a low angle, wall climb +- **Mortar**: Aim in front, towards your feet at a low angle, gain height +- **Crylink**: Aim behind, towards ground or wall, speed, distance -#### Turning -*TODO: Turning is nuanced, harder to explain (komier)* +### Maneuvers +*NOTE: This section is incomplete.* + +* **Bunny-hopping**: Hold the jump key while moving forward to bunny-hop +* **Circle-jumping**: At the start of the map, a circle jump can be used to gain a speed boost of 500+ qu/s vs. ~300 from a cold start. +* **Slick Surfaces**: *To be written.* +* **Strafe-jumping**: *To be written.* +* **Ramp-jumping**: *To be written.* +* **Turning**: *To be written. (Turning is nuanced, harder to explain (komier).)* Helpful Hints and Tips ----------------------