X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=blobdiff_plain;f=Music.md;h=db447159ad47d4e26b6e376b4b0c409bf545a347;hp=7a159f8f71adf939ed80550b9ebd410f6ce20255;hb=79b2fad501ba9303d03174eceee5b5526b2d2d3c;hpb=9c8ff5c8ce33f93e5a9ab014e59ec4c7d4a6ad97 diff --git a/Music.md b/Music.md index 7a159f8..db44715 100644 --- a/Music.md +++ b/Music.md @@ -1,22 +1,20 @@ Music ===== -{{\>toc}} - Requirements ------------ - Vorbis OGG -q4 or above (-q7 or above preferred), or a format good enough for being able to be converted to that (e.g. FLAC, WAV) -- GPL v2 compatible *\_ - \* About 3 to 10 minutes - \* Preferably with matching ending and beginning*(so the track loops smoothly)\_ +- GPL v2 compatible _(for more information see our [legal](legal) page)_ +- About 3 to 10 minutes +- Preferably with matching ending and beginning _(so the track loops smoothly)_ Music Style ----------- ### Overview -While we don't want to tie us to a specific genre, the music must match the visuals of the game. As it is being discussed on [this thread](http://forums.xonotic.org/showthread.php?tid=81) seems that we are about to use a futuristic ambient for the game, so its more than likely that the kind of music that we want will fit within the Electronic genre. +While we don’t want to tie us to a specific genre, the music must match the visuals of the game. As it is being discussed on [this thread](http://forums.xonotic.org/showthread.php?tid=81) seems that we are about to use a futuristic ambient for the game, so its more than likely that the kind of music that we want will fit within the Electronic genre. ### Track Duration @@ -26,11 +24,11 @@ Currently most contributions come in the format of a regular CD track, that is 3 In spite of having longer tracks its more than likely that a track gets played at two or more times during a match, for this is important that the end and beginning of the track can be matched without disruptions, giving a sense of continuity. -For this the ideal way is to find a start and end sample index, so that that region is perfectly (clickless) loopable. These can be set as LOOP\_START and LOOP\_END tags in the Vorbis file, and the engine will seek back to LOOP\_START when reaching LOOP\_END. +For this the ideal way is to find a start and end sample index, so that that region is perfectly (clickless) loopable. These can be set as LOOP\_START and LOOP\_END tags in the Vorbis file, and the engine will seek back to LOOP\_START when reaching LOOP\_END. Here's the [thread](http://forums.xonotic.org/showthread.php?tid=359&pid=5602#pid5602) with details, as well as a [video](https://www.youtube.com/watch?v=ZwWZH5cYTCU). ### Complexity -As this game is extremely fast we don't want to have overly complex tracks at the point of being distracting or that one can't even understand while playing (e.g. a mad breakbeat tune) +As this game is extremely fast we don’t want to have overly complex tracks at the point of being distracting or that one can’t even understand while playing (e.g. a mad breakbeat tune) ### Variations @@ -51,12 +49,12 @@ Electronica, Drum and Bass, House, Jungle, 8 bit, Fake bit, Techno, Hybrid, Ambi Following tracks could be taken as a reference of the style that we want -[Forgotten Tides](http://www.jamendo.com/en/track/145959) -[Foregone Destruction](http://www.youtube.com/watch?v=yNrI6N2jQCk&feature=related) -[Skyward Fire](http://www.youtube.com/watch?v=2bFUNKg0mzg&feature=related) -[Botpack 9](http://www.youtube.com/watch?v=6gwdsQDwAb8&feature=related) -[Stairs](http://blkrbt.googlepages.com/stairs.ogg) -[Rabble Rouser](http://www.youtube.com/watch?v=ki71pm8yDKI&hd=1) +[Forgotten Tides](http://www.jamendo.com/en/track/145959) +[Foregone Destruction](http://www.youtube.com/watch?v=yNrI6N2jQCk&feature=related) +[Skyward Fire](http://www.youtube.com/watch?v=2bFUNKg0mzg&feature=related) +[Botpack 9](http://www.youtube.com/watch?v=6gwdsQDwAb8&feature=related) +[Stairs](http://blkrbt.googlepages.com/stairs.ogg) +[Rabble Rouser](http://www.youtube.com/watch?v=ki71pm8yDKI&hd=1) Links ----- @@ -76,17 +74,16 @@ Links - http://freepats.zenvoid.org/olpc-sounds/ - http://lopho.org/xonotic/olpc\_sound\_samples\_v2.torrent -How-To's +How-To’s -------- **How to add a sound track to Xonotic?** -- Copy the track file to the *data/sound/cdtracks* folder -- Add the name of the track (without the extension) at the end of the cvar *g\_cdtracks\_remaplist*, on the file *defaultXonotic.cfg*. Count all tracks and remember the position of the added one, this information will be used on the following step. -- Open the file .mapinfo (*on data/xonotic-maps.pk3dir/maps*) and add a line with the text "cd loop x". This x should be the position of the track within the cvar *g\_cdtracks\_remaplist*. +- Copy the track file to the `data/sound/cdtracks` folder +- Add the name of the track (without the extension) at the end of the cvar `g_cdtracks_remaplist`, in the file `xonotic-common.cfg`. Count all tracks and remember the position of the added one, this information will be used on the following step. +- Open the file `.mapinfo` (on `data/xonotic-maps.pk3dir/maps`) and add a line with the text `cd loop x`. This `x` should be the position of the track within the cvar `g_cdtracks_remaplist`. **How to add a sound track to a non official map?** -- Copy the track to the folder *sound/cdtracks/* (inside the pk3 file) -- Open the file *.mapinfo* and add a line with the text "cd loop " - +- Copy the track to the folder `sound/cdtracks/` (inside the pk3 file) +- Open the file `.mapinfo` and add a line with the text `cd loop `