X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=blobdiff_plain;f=Mapping-textures-skybox-blender.md;h=1c4d94103c76929a60a6db89e89b36d28e0fe178;hp=184433b82ec327bc5d433fc3f10ea21971fde2d9;hb=cd679eab26e12f422bfb508a91990ac78c7bcad2;hpb=9c8ff5c8ce33f93e5a9ab014e59ec4c7d4a6ad97 diff --git a/Mapping-textures-skybox-blender.md b/Mapping-textures-skybox-blender.md index 184433b..1c4d941 100644 --- a/Mapping-textures-skybox-blender.md +++ b/Mapping-textures-skybox-blender.md @@ -9,11 +9,11 @@ In this tutorial we will make a very simple skybox for Xonotic - Xonotic (and a mapping setup (I use netradiant)) - Blender (I will be using version 2.62, older versions may work) - gimp (I will be using 2.6, older versions may work) -- a text editor (I'll be using kate) +- a text editor (I’ll be using kate) ### Intro -This is what we will make... +This is what we will make… ![](start-shot.jpg) @@ -48,7 +48,7 @@ Set the proportional editing mode to random ![](blender-redit.jpg) -Now you can move one face, and the nearby faces will follow suit. Note that you can adjust the radius of effect by using your mouse's scroll wheel. +Now you can move one face, and the nearby faces will follow suit. Note that you can adjust the radius of effect by using your mouse’s scroll wheel. ![](blender-redit2.jpg) @@ -56,7 +56,7 @@ Go crazy with the editing. I found that having the larger hills on outside, and ![](blender-hills1.jpg) -After you are done making some hills, we are going to smooth them out. To easily do this, we simply add a subdivision surface modifier. So, first click on the modifiers tab (the little wrench). Then click the "add modifier" drop down box. And finally hit Subdivision Surface. +After you are done making some hills, we are going to smooth them out. To easily do this, we simply add a subdivision surface modifier. So, first click on the modifiers tab (the little wrench). Then click the “add modifier” drop down box. And finally hit Subdivision Surface. ![](blender-subsurf.jpg) @@ -64,7 +64,7 @@ Adjust the subsurf values so the hills become nice and smooth (poly count does n ![](blender-smooth.jpg) -Now we need to add the sun and sky. To do this simple go to the add menu [shift][a] and add a "sun" light +Now we need to add the sun and sky. To do this simple go to the add menu [shift][a] and add a “sun” light ![](blender-addlight) @@ -76,4 +76,5 @@ Finally adjust the camera (add one if you dont have one already), and render a s ![](blender-render1.jpg) -... still working on it ... sorry ... +… still working on it … sorry … +