X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=blobdiff_plain;f=Keepaway.md;h=d48311b4386f701ea2f2d888715936e50054bfa7;hp=a499f5f19d43aea0f2569d92ac098573c73955a2;hb=b0255cc7cf21d6519b678d33a9511075b5072eaa;hpb=1cfdea7ea84610460c9234f877a975ced55b6409 diff --git a/Keepaway.md b/Keepaway.md index a499f5f..d48311b 100644 --- a/Keepaway.md +++ b/Keepaway.md @@ -4,24 +4,33 @@ Keepaway Object of the Game ------------------ -![](>http://pics.nexuizninjaz.com/images/97kgj2j8monn9twl2e.png) +In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball and—when you have it—kill as many people as possible and protect yourself. -There is a ball spawned randomly on the map. The goals are to get the ball by any means possible and — when you have it, kill as many people as possible and protect yourself. +Scoring +------- -Map Entities ------------- +The following actions can score you points (scores as of 0.8.2): - +| Name | Action | Default score | +|:-|:-|-:| +| Kill As Carrier | Kill an opponent while you carry the ball | +1 | +| Ball Carrier Kill | Kill the ball carrier | +1 | +| Time Points | Carry the ball for a short amount of time | 0 | -Helpful Hints and Tips ----------------------- +In 0.8.2, there are no Time Points by default, but they can be enabled by the server (see below). + +The first player to reach the score limit (usually 30) will win the match. + +### Custom scoring -- +Servers can change the score you get for each action above with [CVars](CVars) (`g_keepway_score_*`). This means they can also enable Time Points. -List of Demos and Videos ------------------------- +Detailed rules +-------------- -- Demo: -- Players: -- Key Points: +* If nobody collects the ball for a while, it will teleport to a random place + +Helpful Hints and Tips +---------------------- +- _(Insert Hints Here)_ \ No newline at end of file