X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=blobdiff_plain;f=Grappling-Hook.md;h=6cdf67887d2a8cc0304c076c23ed9f345cc92e5e;hp=48cb9678720bb8e9793ec60bbbc3da99ce58dd6d;hb=52f2c3f96b06d44b9b89b224739bcaf170890bfb;hpb=5207e3d876693f1599257f828fe5ffaeebc73f52 diff --git a/Grappling-Hook.md b/Grappling-Hook.md index 48cb967..6cdf678 100644 --- a/Grappling-Hook.md +++ b/Grappling-Hook.md @@ -1,26 +1,17 @@ -Grappling Hook Mutator: -======================= +Grappling Hook mutator +====================== +The “**Grappling Hook**” mutator gives all players an off-hand [Grappling Hook](Weapons#grappling-hook). Players can use the grappling hook to move around and still frag their opponents at the same time! -Overview --------- +The grappling hook fires a chain that attaches to surfaces and drags you towards it. To fire, press the “hook” key (default: E). -This mutator adds an extra weapon to each players default spawn weapons: the [Grappling Hook](Weapons#grappling-hook) -. This weapon fires a particle beam that will travel a long distance until it hits a solid surface. Once latched onto - something, the gun will immediately swing you there. It does not require external ammunition, but it has a charge - that slowly regenerates over time (marked by a yellow bar above the Health and Armor meters in the HUD). The hook - adds an extra challenge to fighting matches, and it also makes both surprise ambushes and miraculous escapes - possible. Additionally, areas with powerups or weapons that were previously unreachable are now up for grabs, making - matches involving “[Strength](Powerups#strength)” and “[Shield](Powerups#shield)” powerups much more - interesting. +Details +------- +A detailed description of the grappling hook is given [here](Weapons#grappling-hook), but in this mutator, the grappling hook behaves differently: -Mutator Details ---------------- - -- Grappling hook information: - - *Primary*: Fires the hook, latches onto a surface, pulls the player there, and then detaches. Press and hold the button to keep the hook attached for longer, but this depletes the charge quickly. - - *Secondary*: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang). - - *Ammunition*: Regenerating charge (Primary), [Cells](Weapons#cells) (Secondary). -- Using the default keybinds, the Grappling Hook should should be in weapon **slot 0** (‘zero’). -- The Grappling Hook is *not* a hitscan beam! Depending on the distance, it may take a second or two for the hook to actually reach its destination, so use careful timing if using it for an escape! -- Conserve your charge. It may take a while to regenerate, so don’t consume it all at once. +* You have infinite shots (no fuel required) +* The grappling hook is off-hand, you can't and needn't select it as a weapon +* The secondary fire is not available +CVars +----- +Use the [CVar](CVars) `g_grappling_hook` to enable this mutator. \ No newline at end of file