+The grappling hook needs fuel to work (unless the [Grappling Hook mutator](Grappling Hook) is active).
+
+- Primary fire: Fires the hook, latches onto a surface, pulls the player there, and then detaches. Press and hold the <FIRE> button to keep the hook attached for longer, but this depletes fuel quickly.
+- Secondary fire: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang). Not possible if the [Grappling Hook mutator](Grappling Hook) is active.
+- Ammo: Fuel (or nothing when [Grappling Hook mutator](Grappling Hook) is active)
+- Impulse: 14/242
+
+Hints and notes:
+- The “hook” key (default: E) works as a shortcut for primary fire. In this case, this key selects the grappling hook and fires it.
+- The grappling hook is *not* a hitscan beam! Depending on the distance, it may take a second or two for the hook to actually reach its destination, so use careful timing if using it for an escape!
+- Conserve your charge (on-hand grappling hook only). It may take a while to regenerate, so don’t consume it all at once.
+
+Port-O-Launch
+-------------
+![](http://pics.nexuizninjaz.com/images/ut32h62fxw63gw1pqcn.jpg) ![](http://pics.nexuizninjaz.com/images/6920poan8rfljg4k8t0w.jpg)
+
+Port-O-Launch creates one-way portals that teleport players. Primary and secondary fire launch “portal balls” that will create portals when they hit a flat surface. Portal balls will be repelled by some surfaces.
+
+You need two portals for this to work: An in-portal (red) and an out-portal (blue). When you have created both portals, any player that enters the in-portal gets teleported to the out-portal. The out-portal will not teleport players back.
+
+Portals stay open only for a limited amount of time (default 15 seconds). Both portals also close when the player that created the portals has died.
+
+- Primary fire: Fire the portal entrance (red).
+- Secondary fire: Fire the portal exit (blue).
+- Ammo: None
+- Impulse: 14/240
+
+Ball Stealer
+------------
+![](http://pics.nexuizninjaz.com/images/ut32h62fxw63gw1pqcn.jpg) ![](http://pics.nexuizninjaz.com/images/6920poan8rfljg4k8t0w.jpg)
+
+The Ball Stealer is a special tool used in [Nexball](Nexball) games. It is used to carry the ball and steal it from others. When you collect the ball, you will automatically equip the Ball Stealer and are unable to equip anything else.
+
+The Ball Stealer currently looks identical to the Port-O-Launch.
+
+- Primary fire: Throw ball. Hold pressed to throw stronger.
+- Secondary fire: Try to steal ball from opponent
+- Ammo: None
+- Impulse: ???
+
+Overkill Weapons
+=======
+Overkill is a rule set that introduces a few new weapons. NOTE: This section is incomplete.
+
+Heavy Machine Gun (HMG)
+--------------
+![]() ![](http://pics.nexuizninjaz.com/images/52z87krpcqf0hp5r7we8.jpg)
+
+- Primary fire: ???
+- Secondary fire: ???
+- Ammo: ???
+- Impulse: ???
+
+Rocket Propelled Chainsaw (RPC)
+--------------
+![]() ![](http://pics.nexuizninjaz.com/images/32pv09r0pddyvzioog3g.jpg)
+
+- Primary fire: ???
+- Secondary fire: ???
+- Ammo: ???
+- Impulse: ???
+
+Silly and experimental weapons
+==============================
+
+@\#!%'n Tuba
+------------
+
+![](http://pics.nexuizninjaz.com/images/lhd46626ynelcxxe0ydt.jpg) ![](http://pics.nexuizninjaz.com/images/sxsmwgh7plcv7ivuacx.jpg)
+
+The @\#!%'n tuba is a very silly and @\#!%'n annoying weapon that makes the ears of your enemies bleed!
+
+If you hold down the @\#!%'n attack key, you will play the @\#!%'n tuba. The pitch of the sound will vary while pressing different directional keys or the @\#!%'n Jump key while make some noise.
+
+Using it as weapon can be @\#!%'n challenging, as it obscures a large portion of your sight.
+
+- @\#!%'n primary fire: Play the @\#!%'n tuba and deal low but rapid short-range damage to whoever the @\#!% you're facing.
+- @\#!%'n secondary fire: Same as @\#!%'n primary fire, but with higher pitch.
+- Ammo: None
+- Impulse: 1/244
+
+Shockwave
+----------
+![](http://pics.nexuizninjaz.com/images/enzsrkxcf9mmbtp15437.jpg) ![](http://pics.nexuizninjaz.com/images/wp0dmhpu9wr3dv75men.jpg)
+
+This weapon is experimental. It fires shockwave blasts and does not need ammo. It currently looks identical to the shotgun.
+
+- Primary fire: Fire a shockwave blast that deals short-range damage.
+- Secondary fire: Slap your opponents (same a shotgun).
+- Ammo: None
+- Impulse: 2/248
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