|Bump map|texturename\_bump.tga|Bump maps are like normal maps in that they allow a texture to be 3d. However, normal maps have higher priorities and so will overwrite bump maps. It is a better idea to use a normal map instead of a bump map, since the roughness of a bump map is limited by a cvar.|
|Specular|texturename\_gloss.tga|This map will make your texture more or less shiny. There may be colors in this map.|
|Fullbright|texturename\_glow.tga|Areas textured with this map will always glow and shadows will not affect them.|
|Bump map|texturename\_bump.tga|Bump maps are like normal maps in that they allow a texture to be 3d. However, normal maps have higher priorities and so will overwrite bump maps. It is a better idea to use a normal map instead of a bump map, since the roughness of a bump map is limited by a cvar.|
|Specular|texturename\_gloss.tga|This map will make your texture more or less shiny. There may be colors in this map.|
|Fullbright|texturename\_glow.tga|Areas textured with this map will always glow and shadows will not affect them.|