It'll update the content where is in the official gamelogic development repository in your modpack repository.
-*(Additionally, after done this, if you do the commit:*
+Inside '_update.sh_', there is a line:
-*`git status`*
+`git submodule update --init --depth 100`
-*`git add xonotic`*
+Means that when you use '_./update.sh_' with this line, the submodule content will be downloaded in your local computer where you've cloned the modpack repository.
-*`git commit -m "Update submodule xonotic test"`*
+### Commit with submodule
-*`git push origin master #depends what origin and what branch you're using to do your commits`*
+Additionally, after done `git submodule update --remote --merge`, if you want to commit:
-*)*
+`git status`
-Inside '_update.sh_', there is a line:
+`git add xonotic`
-`git submodule update --init --depth 100`
+`git commit -m "Update submodule xonotic test"`
-Means that when you use '_./update.sh_' with this line, the submodule content will be downloaded in your local computer where you've cloned the modpack repository.
+`git push origin master #depends what origin and what branch of repository you're using to do your commits`
## ./build.sh
'_./build.sh_' compiles all repository code using gmqcc if already downloaded from '_./update.sh_', looks inside '_mod_' folder the similar contents of '_xonotic-data.pk3dir/qcsrc_' where there are: '_client_', '_common_', '_menu_' and '_server_' folders.
-What it does is relate the directory path to the submodule '_xonotic_' directory inside the '_qcsrc_' folder. Thanks to this, it makes it possible to look at the '_mod_' folder having to relate the submodule directory '_xonotic/qcsrc_'.
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+What this does is relate the directory path to the submodule '_xonotic_' directory inside the '_qcsrc_' folder. Thanks to this, makes possible to look at the '_mod_' folder having to relate the submodule directory '_xonotic/qcsrc_'.
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