Example: `cl_chatsound` is clearly a client cvar (**cl_*** cvars are client cvars), only can be declared inside a **`#ifdef CSQC`** block.
+- **hud_*** cvars:
+
+Example: `hud_progressbar_alpha` is a client cvar (**hud_*** cvars belong to client cvars), only can be declared inside a **`#ifdef CSQC`** block.
+
<br />
## Samples
-There are good examples of the commits of the people who developed gamemodes:
+There are good examples of the commits and repositories of people who developed gamemodes:
+
+- [**Lyberta's GunGame gametype commits**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/merge_requests/482/diffs)
+
+Taken from: https://forums.xonotic.org/showthread.php?tid=7314
-- [**Lyberta's GunGame gametype**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/merge_requests/482/diffs) (Taken from: https://forums.xonotic.org/showthread.php?tid=7314)
+You can look and test the [**Lyberta's GunGame gametype repository**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/Lyberta/GunGame)
+
+- [**How Survival gamemode was developed (first commit)**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/commit/8f61a40877542ac94baa74c5ed653c77b77bd855)
+
+It's recommended use the final product in this [**repository**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/Mario/survival). Many changes have been influenced.
-- [**How Survival gamemode was developed (first commit)**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/commit/8f61a40877542ac94baa74c5ed653c77b77bd855) (It's recommended look the final product in this [**repository**](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/Mario/survival))
[**SMB modpack repository**](https://github.com/MarioSMB/modpack/tree/master/mod/common/gamemodes/survival) has added Survival gamemode and others.
+# Effects
+
+Spawns effect particle in-game.
+
+The effects can be used with `Send_Effect(effect, org, vel, howmany)` function to test the effects from [**qcsrc/common/effects/all.inc**](https://timepath.github.io/scratchspace/d9/d95/effects_2all_8inc_source.html)
+
+**Send_Effect** function definition is inside: [**qcsrc/common/effects/effect.qh**](https://timepath.github.io/scratchspace/d5/de6/effect_8qh_source.html)
+
+For example, you can test the smokes, using `EFFECT_SMOKE_LARGE`:
+```c
+Send_Effect(EFFECT_SMOKE_LARGE, this.origin, '0 0 0', 1);
+```
+
+EFFECT list: [**qcsrc/common/effects/all.inc**](https://timepath.github.io/scratchspace/d9/d95/effects_2all_8inc_source.html)
<br />
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