-## WARNING: This tutorial is under construction!
+## :rotating_light: :warning: WARNING: This tutorial is under construction! :warning: :rotating_light:
-Blender version recommended: 2.79b or later *(if you want to contribute, it's strongly important use 2.79b for compatibility cases, they need to open from this version).*
+# Modeling requirements
+### To follow this, you need knowledge about modeling using Blender
+
+Blender version recommended: 2.79b or later
Requires these following tools (addons) for Blender:
- [IQM exporter](https://gitlab.com/xonotic/iqm) to export IQM files.
- [MD3 importer/exporter](https://github.com/neumond/blender-md3) to import/export MD3 files.
+***IMPORTANT NOTE**: if you want to contribute, it's strongly important use 2.79b version for compatibility cases, they need to open from this version. Share the .blend file saved from 2.79b, make sure to work properly for this version!*
+
# Introduction to export a weapon
**Keep in mind about weapon systems:**
## MD3
-Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red)
+Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects highlighting orange or red)
+
+<img src="uploads/f3f39c9a06a408bffd5e48bc5e07eac6/exporttutorialMD3.jpg" alt="exporttutorialMD3" />
## IQM
-Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red)
+Before to export, you need to select all objects and bones in the scene. (Pressing A, seeing all objects highlighting orange or red)
+
+<img src="uploads/7df860d73a6fae27408c8f0c024122c7/exporttutorialIQM.jpg" alt="exporttutorialIQM" />
+
+
+Sometimes, renaming formats can be useful to save effort. Note: it's a kind of weird way to do stuff, the issue of model resources was found here: https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2629#note_686988936
+