Mapping - Map Picture ===================== Make your map sexy ! Your map should include a preview picture. This picture will be visible from the game menu and from the servers vote screen. In order to do so: * Load your map in the game and stay observer * Use the command `r_letterbox -1` in the console to turn off the HUD (not `r_letterbox 1` as it'd add top and bottom borders) * If your map has "waypoint" entities (like CTF or CTS maps), you can hide them with `cl_hidewaypoints 1` * You may also want to hide powerups with `g_powerups 0`, as well as weapons, health and armor items with `g_pickup_items 0`. You'll need to reload the map with `restart` for these settings to take effect. * Turn off jpeg compression with `scr_screenshot_jpeg 0` to avoid a double lossy compression (you'll have to compress it to jpg later) * Take a nice screenshot with F12 * Go to your Xonotic user directory, on the `data/screenshot` subdirectory. Your user directory location depends on your operating system, more information [here](https://xonotic.org/faq/#config). * Open the generated .tga screenshot with an image editor, e.g. GIMP * Crop it so that it has a 4:3 ratio, e.g. if resolution is 1366x768 then crop it to 1024x768 * Scale it to 512x512 px (the resulting image should appear vertically stretched) * Save it (export in Gimp) as a JPG file (~90% quality); other formats like tga and png aren't acceptable because they generally produce much bigger files * Put it in the same location as the bsp file, with the same name (see next chapter for packaging rules). Original source of information: https://forums.xonotic.org/showthread.php?tid=6067&pid=75757#pid75757 \<\< [First map](mapping-FirstMap) | [Packaging and releasing](mapping-packaging) \>\> … [Creating_Maps](Creating-Maps) …