Race CTS (= Complete The Stage) =============================== Object of the Game ------------------ **Race CTS** (=Complete The Stage) is an advanced mode of [Race](Race). Difference here is that you—instead of running laps—have to reach the finish. The player who sets the fastest time wins after the time is over. Physics ------- CTS can use any phyics, but [XDF](XDF) is the default physics set, based on the [Quake DeFRaG](https://en.wikipedia.org/wiki/DeFRaG) mod. Map Entities ------------ - *Speed Buff* - Found at the start, or sometimes middle of maps, this buff gives you a quicker initial acceleration - *Shield* - Currently damage is off, this item does nothing - *Armor* - Currently damage is off, this item does nothing. *Some exceptions apply* - *Health* - Currently damage is off, this item does nothing. *Some exceptions apply* - *Jet Pack* - This is used to fly - *Decorative* - Some maps have entities you cannot, or should not pick up as they are just decorative Weapons ------- Some maps use weapons. - *Rocket Launcher* - Aim at the ground or walls, gain speed - *Hagar* - Aim in front, towards your feet at a low angle, wall climb - *Mortar* - Aim in front, towards your feet at a low angle, gain height - *Crylink* - Aim behind, towards ground or wall, speed, distance Helpful Hints and Tips ---------------------- - The physics are different in Race CTS if a server runs the mod ‘[Xonotic Pro Mode](Xonotic Pro Mode)’. - You can’t push (/frag) other players like in Race. - In console (shift+esc), type "bind k kill" to bind the "k" kill to the suicide action. Put in autoexec.cfg to persist. - Pay attention to the speed meter in the cent of your screen Maneuvers --------- ### Bunny-hopping - In Xonotic, hold spacebar while moving forward to bunnyhop ### Circle-jumping - At the start of the map, a circle jump can be used to gain a speed boost of 500+ qu/s vs. ~300 from a cold start. ### Slick Surfaces ### Strafe-jumping ### Ramp-jumping ### Turning - TODO: Turning is nuanced, harder to explain (komier)