Mapping - Packaging =================== pk3 packages ------------ `.pk3` files are basically just renamed `.zip` archives. The content needs to follow a certain folder structure. Map related files go into `maps/`, sounds go into `sounds`, etc. If you followed the suggestion from [First Map](mapping-FirstMap) creating a `.pk3` package only consists of removing build artifacts, adding the map files to a `.zip` archive and renaming it. Required files -------------- While technically only the `.bsp` file generated by the map compiler and all used assets that are not part of the game are needed, some other files are needed so that the map works properly. `maps/.bsp` - This is your compiled map file `maps//lm_.tga` - Those are precomputed lights for your map `maps/.mapinfo` - This file has the meta information, artist, global music track, gametype(s) and game settings `maps/.tga|png|jpg` - This file is a screenshot of your map. If you don’t include this, you map doesn’t have a picture in the menu or the voting screen for servers and angels cry. `maps/.waypoints` - [Waypoints](Creating-bot-waypoints) for bots `maps/gfx/_mini.tga|png|jpg` - Minimap, will be generated by the map compiler. ### Example mapinfo file ``` title My First Map description Mapping tutorial map author MyName cdtrack 6 gametype dm gametype tdm ``` Recommended files ----------------- Adding these files is **strongly recommended**: `maps/.map` - This is an open-source game. Gives other the ability to learn and fix broken maps/extend maps. `License` - The license for the map. An open-source license like `GPL` is recommended. \<\< [Map picture](mapping-MapPicture) … [Creating_Maps](Creating-Maps) …