Keepaway ======== Object of the Game ------------------ In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball and—when you have it—kill as many people as possible and protect yourself. Scoring ------- The default scoring as of 0.8.2 is as follows: | Action | Score | |:-:|:-:| | Kill an opponent while you hold the ball | +1 | | Kill the ball carrier | +1 | Other kills score no points. The first player to reach the frag limit (usually 30) will win the match. ### Custom scoring Servers can change the scoring system. In particular, it's possible to also award players with points based on time, solely for carrying the ball around. Detailed rules -------------- * If nobody collects the ball for a while, it will teleport to a random place Helpful Hints and Tips ---------------------- - _(Insert Hints Here)_