From 6ef7864e5f512ac620602f6a259a80f3487b93b5 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 15 Dec 2011 15:14:25 +0100 Subject: [PATCH] document some more cvars --- server/server.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/server/server.cfg b/server/server.cfg index d4857281..0bdc9f95 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -82,7 +82,8 @@ //sv_maxidle 0 // idle time in seconds after which players will get kicked - +//sv_taunt 1 // 0 to disallow taunts +//sv_autotaunt 1 // 0 to disallow autotaunts ///////////////////////////////////////////////////////////////////// @@ -141,6 +142,8 @@ sv_weaponstats_file http://www.xonotic.org/weaponbalance/ //sys_ticrate 0.0333333 // change to 0.0166667 if your server can take the abuse, can make the game a bit more fluent //sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button +//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown +//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed //sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder. //g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods -- 2.39.2