From: Rudolf Polzer Date: Sat, 27 Mar 2010 12:23:19 +0000 (+0100) Subject: delete the changes-since-last-release file as it is not current anyway X-Git-Tag: xonotic-v0.1.0preview~531 X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=commitdiff_plain;h=087dcc2f5c0e764fa3293a16bfcb48a7ced60357;ds=sidebyside delete the changes-since-last-release file as it is not current anyway --- diff --git a/changes-since-last-release b/changes-since-last-release deleted file mode 100644 index 696da478..00000000 --- a/changes-since-last-release +++ /dev/null @@ -1,217 +0,0 @@ -CHANGES since 2.4.2 to r6387: -compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun -engine: add a half-baked "commandmode" (currently it has, like messagemode, no history, no line editing) -engine: added blend and orientation commands for effectinfo.txt (overrides the defaults chosen by the particle type) -engine: added cvar sv_gameplayfix_gravityunaffectedbyticrate - off by default -engine: added shader keywords dpshadow and dpnoshadow (no parameters), these modify the shadowing properties of a mesh, regardless of its other properties -engine: allow cl_maxfps and cl_maxidlefps to be 0, meaning unlimited (like in many QW clients) -engine: Blub's "deflate" extension to the download system. Currently only provides csprogs.dat in deflated form. Compatible in both directions, compression is only done if both client and server use this new code. -engine: capturing to ogg/theora video (cl_capturevideo_ogg; requires theora and vorbisenc dlls), ogg and avi capturing are now modules in the engine -engine: cl_demo_mousegrab -engine: csqc can get bone infos -engine: cvarlist now accepts wildcards -engine: demo recording: stuff csprogs.dat files into .dem files so demos can always be played back -engine: disable DGA mouse by default -engine: effectinfo: add "stretchfactor" -engine: fix a possible bug with zym model animation (this looks like a typo, and fixing it makes the shotgun anim in nexuiz appear more consistent) -engine: fix bugs with q1bsp/hlbsp rotating submodels -engine: fixed crash with ATI drivers on shutdown or vid_restart -engine: fixed pointsound in csqc -engine: fixed several collision bug regarding non solid players -engine: fix memory corruption when using trailparticles with an effect that has a dlight -engine: get rid of skinframe loading spam on dedicated servers -engine: if in menu, make con_closeontoggleconsole.integer also enable the toggleconsole key -engine: implemented occlusion query support on corona rendering, this enables coronas to fade according to the percentage of occluded pixels around the light origin, giving a more realistic corona behavior -engine: implemented zpass shadowing, not used yet -engine: model_brush: use the same tesselation number for patches in the same LOD group (q3map2 writes the same mins/maxs for any patch inside a LOD group, and this fact is used for identifying LOD groups) -engine: mod_q3bsp_nolightmaps: do not load lightmaps, use the bad q3map2-written vertex lighting instead (you have been warned). Mostly useful for maps with HUUUUGE lightmaps on low-end systems. -engine: new command by terrencehill: "status 1" and "status 2" as alternate, more readable status displays. "status" unchanged. -engine: new tcmod: "tcmod page