X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuildfiles%2Fosx%2FXonotic.app%2FContents%2FFrameworks%2FSDL2.framework%2FVersions%2FA%2FHeaders%2FSDL.h;h=7647b5111e1fe97548e3c918eaa5f5e67e866c10;hp=a9077095fea10bc9da822fa90e46fc7bd43f004b;hb=27137e7dcaa767683058a48f2a10552ce4c592e6;hpb=d4d74c9a52cc233ee3a305d21ee0c2e12f935830 diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h index a9077095..7647b511 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2014 Sam Lantinga + Copyright (C) 1997-2016 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,41 +25,6 @@ * Main include header for the SDL library */ -/** - * \mainpage Simple DirectMedia Layer (SDL) - * - * http://www.libsdl.org/ - * - * \section intro_sec Introduction - * - * Simple DirectMedia Layer is a cross-platform development library designed - * to provide low level access to audio, keyboard, mouse, joystick, and - * graphics hardware via OpenGL and Direct3D. It is used by video playback - * software, emulators, and popular games including Valve's award winning - * catalog and many Humble Bundle games. - * - * SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. - * Support for other platforms may be found in the source code. - * - * SDL is written in C, works natively with C++, and there are bindings - * available for several other languages, including C# and Python. - * - * This library is distributed under the zlib license, which can be found - * in the file "COPYING.txt". - * - * The best way to learn how to use SDL is to check out the header files in - * the "include" subdirectory and the programs in the "test" subdirectory. - * The header files and test programs are well commented and always up to date. - * More documentation and FAQs are available online at: - * http://wiki.libsdl.org/ - * - * If you need help with the library, or just want to discuss SDL related - * issues, you can join the developers mailing list: - * http://www.libsdl.org/mailing-list.php - * - * Enjoy! - * Sam Lantinga (slouken@libsdl.org) - */ #ifndef _SDL_H #define _SDL_H @@ -114,7 +79,7 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ @@ -123,13 +88,17 @@ extern "C" { /** * This function initializes the subsystems specified by \c flags - * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - * signal handlers for some commonly ignored fatal signals (like SIGSEGV). */ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); /** * This function initializes specific SDL subsystems + * + * Subsystem initialization is ref-counted, you must call + * SDL_QuitSubSystem for each SDL_InitSubSystem to correctly + * shutdown a subsystem manually (or call SDL_Quit to force shutdown). + * If a subsystem is already loaded then this call will + * increase the ref-count and return. */ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);