X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuildfiles%2Fosx%2FXonotic-SDL.app%2FContents%2FFrameworks%2FSDL.framework%2FVersions%2FA%2FHeaders%2FSDL_mouse.h;fp=misc%2Fbuildfiles%2Fosx%2FXonotic-SDL.app%2FContents%2FFrameworks%2FSDL.framework%2FVersions%2FA%2FHeaders%2FSDL_mouse.h;h=a573f04ee059c9a26c05e2bd96bc4c255165b0ab;hp=019497fbb176db1dafdb591c80c2c2b4fb4b3f07;hb=b93c58b5af8fe1d4908305c1507c76cb21e719af;hpb=fd646e5c630f566fb54fbacf07e224ea2916176f diff --git a/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h b/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h index 019497fb..a573f04e 100644 --- a/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h +++ b/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h @@ -1,6 +1,6 @@ /* SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga + Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public @@ -20,7 +20,9 @@ slouken@libsdl.org */ -/* Include file for SDL mouse event handling */ +/** @file SDL_mouse.h + * Include file for SDL mouse event handling + */ #ifndef _SDL_mouse_h #define _SDL_mouse_h @@ -35,18 +37,18 @@ extern "C" { #endif -typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct WMcursor WMcursor; /**< Implementation dependent */ typedef struct SDL_Cursor { - SDL_Rect area; /* The area of the mouse cursor */ - Sint16 hot_x, hot_y; /* The "tip" of the cursor */ - Uint8 *data; /* B/W cursor data */ - Uint8 *mask; /* B/W cursor mask */ - Uint8 *save[2]; /* Place to save cursor area */ - WMcursor *wm_cursor; /* Window-manager cursor */ + SDL_Rect area; /**< The area of the mouse cursor */ + Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ + Uint8 *data; /**< B/W cursor data */ + Uint8 *mask; /**< B/W cursor mask */ + Uint8 *save[2]; /**< Place to save cursor area */ + WMcursor *wm_cursor; /**< Window-manager cursor */ } SDL_Cursor; /* Function prototypes */ -/* +/** * Retrieve the current state of the mouse. * The current button state is returned as a button bitmask, which can * be tested using the SDL_BUTTON(X) macros, and x and y are set to the @@ -54,7 +56,7 @@ typedef struct SDL_Cursor { */ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); -/* +/** * Retrieve the current state of the mouse. * The current button state is returned as a button bitmask, which can * be tested using the SDL_BUTTON(X) macros, and x and y are set to the @@ -62,12 +64,12 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); */ extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); -/* +/** * Set the position of the mouse cursor (generates a mouse motion event) */ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); -/* +/** * Create a cursor using the specified data and mask (in MSB format). * The cursor width must be a multiple of 8 bits. * @@ -83,24 +85,24 @@ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); -/* +/** * Set the currently active cursor to the specified one. * If the cursor is currently visible, the change will be immediately * represented on the display. */ extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); -/* +/** * Returns the currently active cursor. */ extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); -/* +/** * Deallocates a cursor created with SDL_CreateCursor(). */ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); -/* +/** * Toggle whether or not the cursor is shown on the screen. * The cursor start off displayed, but can be turned off. * SDL_ShowCursor() returns 1 if the cursor was being displayed @@ -109,12 +111,13 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); */ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); -/* Used as a mask when testing buttons in buttonstate - Button 1: Left mouse button - Button 2: Middle mouse button - Button 3: Right mouse button - Button 4: Mouse wheel up (may also be a real button) - Button 5: Mouse wheel down (may also be a real button) +/*@{*/ +/** Used as a mask when testing buttons in buttonstate + * Button 1: Left mouse button + * Button 2: Middle mouse button + * Button 3: Right mouse button + * Button 4: Mouse wheel up (may also be a real button) + * Button 5: Mouse wheel down (may also be a real button) */ #define SDL_BUTTON(X) (1 << ((X)-1)) #define SDL_BUTTON_LEFT 1 @@ -129,7 +132,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) - +/*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus