X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin64%2Fsdl%2Finclude%2FSDL2%2FSDL_video.h;fp=misc%2Fbuilddeps%2Fwin64%2Fsdl%2Finclude%2FSDL2%2FSDL_video.h;h=49ea37ad006ee6e22302a26521a3e14e2c593428;hp=0000000000000000000000000000000000000000;hb=47a4fd358e26ad7b6abc173b9e73955b1cab2cf5;hpb=857c997721671a1e81ffce0b51473bd95e916f09 diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h new file mode 100644 index 00000000..49ea37ad --- /dev/null +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h @@ -0,0 +1,979 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2014 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowBordered() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ + SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ + SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ + SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ + SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ + SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ + SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), + SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */ +} SDL_WindowFlags; + +/** + * \brief Used to indicate that you don't care what the window position is. + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * \brief Used to indicate that the window position should be centered. + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +/** + * \brief Event subtype for window events + */ +typedef enum +{ + SDL_WINDOWEVENT_NONE, /**< Never used */ + SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ + SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be + redrawn */ + SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 + */ + SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */ + SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ + SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ + SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size + and position */ + SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ + SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ + SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the + window be closed */ +} SDL_WindowEventID; + +/** + * \brief An opaque handle to an OpenGL context. + */ +typedef void *SDL_GLContext; + +/** + * \brief OpenGL configuration attributes + */ +typedef enum +{ + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_RETAINED_BACKING, + SDL_GL_CONTEXT_MAJOR_VERSION, + SDL_GL_CONTEXT_MINOR_VERSION, + SDL_GL_CONTEXT_EGL, + SDL_GL_CONTEXT_FLAGS, + SDL_GL_CONTEXT_PROFILE_MASK, + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE +} SDL_GLattr; + +typedef enum +{ + SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, + SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ +} SDL_GLprofile; + +typedef enum +{ + SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, + SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, + SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, + SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 +} SDL_GLcontextFlag; + + +/* Function prototypes */ + +/** + * \brief Get the number of video drivers compiled into SDL + * + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * \brief Get the name of a built in video driver. + * + * \note The video drivers are presented in the order in which they are + * normally checked during initialization. + * + * \sa SDL_GetNumVideoDrivers() + */ +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); + +/** + * \brief Initialize the video subsystem, optionally specifying a video driver. + * + * \param driver_name Initialize a specific driver by name, or NULL for the + * default video driver. + * + * \return 0 on success, -1 on error + * + * This function initializes the video subsystem; setting up a connection + * to the window manager, etc, and determines the available display modes + * and pixel formats, but does not initialize a window or graphics mode. + * + * \sa SDL_VideoQuit() + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); + +/** + * \brief Shuts down the video subsystem. + * + * This function closes all windows, and restores the original video mode. + * + * \sa SDL_VideoInit() + */ +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/** + * \brief Returns the name of the currently initialized video driver. + * + * \return The name of the current video driver or NULL if no driver + * has been initialized + * + * \sa SDL_GetNumVideoDrivers() + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * \brief Returns the number of available video displays. + * + * \sa SDL_GetDisplayBounds() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); + +/** + * \brief Get the name of a display in UTF-8 encoding + * + * \return The name of a display, or NULL for an invalid display index. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); + +/** + * \brief Get the desktop area represented by a display, with the primary + * display located at 0,0 + * + * \return 0 on success, or -1 if the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +/** + * \brief Returns the number of available display modes. + * + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); + +/** + * \brief Fill in information about a specific display mode. + * + * \note The display modes are sorted in this priority: + * \li bits per pixel -> more colors to fewer colors + * \li width -> largest to smallest + * \li height -> largest to smallest + * \li refresh rate -> highest to lowest + * + * \sa SDL_GetNumDisplayModes() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the desktop display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the current display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + + +/** + * \brief Get the closest match to the requested display mode. + * + * \param displayIndex The index of display from which mode should be queried. + * \param mode The desired display mode + * \param closest A pointer to a display mode to be filled in with the closest + * match of the available display modes. + * + * \return The passed in value \c closest, or NULL if no matching video mode + * was available. + * + * The available display modes are scanned, and \c closest is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh_rate default to the desktop mode if they are 0. The modes are + * scanned with size being first priority, format being second priority, and + * finally checking the refresh_rate. If all the available modes are too + * small, then NULL is returned. + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +/** + * \brief Get the display index associated with a window. + * + * \return the display index of the display containing the center of the + * window, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); + +/** + * \brief Set the display mode used when a fullscreen window is visible. + * + * By default the window's dimensions and the desktop format and refresh rate + * are used. + * + * \param window The window for which the display mode should be set. + * \param mode The mode to use, or NULL for the default mode. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_GetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode + * mode); + +/** + * \brief Fill in information about the display mode used when a fullscreen + * window is visible. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +/** + * \brief Get the pixel format associated with the window. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); + +/** + * \brief Create a window with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of any of the following: + * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, + * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, + * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, + * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_ALLOW_HIGHDPI. + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +/** + * \brief Create an SDL window from an existing native window. + * + * \param data A pointer to driver-dependent window creation data + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); + +/** + * \brief Get the numeric ID of a window, for logging purposes. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); + +/** + * \brief Get a window from a stored ID, or NULL if it doesn't exist. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); + +/** + * \brief Get the window flags. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); + +/** + * \brief Set the title of a window, in UTF-8 format. + * + * \sa SDL_GetWindowTitle() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, + const char *title); + +/** + * \brief Get the title of a window, in UTF-8 format. + * + * \sa SDL_SetWindowTitle() + */ +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); + +/** + * \brief Set the icon for a window. + * + * \param window The window for which the icon should be set. + * \param icon The icon for the window. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +/** + * \brief Associate an arbitrary named pointer with a window. + * + * \param window The window to associate with the pointer. + * \param name The name of the pointer. + * \param userdata The associated pointer. + * + * \return The previous value associated with 'name' + * + * \note The name is case-sensitive. + * + * \sa SDL_GetWindowData() + */ +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +/** + * \brief Retrieve the data pointer associated with a window. + * + * \param window The window to query. + * \param name The name of the pointer. + * + * \return The value associated with 'name' + * + * \sa SDL_SetWindowData() + */ +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, + const char *name); + +/** + * \brief Set the position of a window. + * + * \param window The window to reposition. + * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or + ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or + ::SDL_WINDOWPOS_UNDEFINED. + * + * \note The window coordinate origin is the upper left of the display. + * + * \sa SDL_GetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +/** + * \brief Get the position of a window. + * + * \param window The window to query. + * \param x Pointer to variable for storing the x position, may be NULL + * \param y Pointer to variable for storing the y position, may be NULL + * + * \sa SDL_SetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +/** + * \brief Set the size of a window's client area. + * + * \param window The window to resize. + * \param w The width of the window, must be >0 + * \param h The height of the window, must be >0 + * + * \note You can't change the size of a fullscreen window, it automatically + * matches the size of the display mode. + * + * \sa SDL_GetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, + int h); + +/** + * \brief Get the size of a window's client area. + * + * \param window The window to query. + * \param w Pointer to variable for storing the width, may be NULL + * \param h Pointer to variable for storing the height, may be NULL + * + * \sa SDL_SetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +/** + * \brief Set the minimum size of a window's client area. + * + * \param window The window to set a new minimum size. + * \param min_w The minimum width of the window, must be >0 + * \param min_h The minimum height of the window, must be >0 + * + * \note You can't change the minimum size of a fullscreen window, it + * automatically matches the size of the display mode. + * + * \sa SDL_GetWindowMinimumSize() + * \sa SDL_SetWindowMaximumSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, + int min_w, int min_h); + +/** + * \brief Get the minimum size of a window's client area. + * + * \param window The window to query. + * \param w Pointer to variable for storing the minimum width, may be NULL + * \param h Pointer to variable for storing the minimum height, may be NULL + * + * \sa SDL_GetWindowMaximumSize() + * \sa SDL_SetWindowMinimumSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, + int *w, int *h); + +/** + * \brief Set the maximum size of a window's client area. + * + * \param window The window to set a new maximum size. + * \param max_w The maximum width of the window, must be >0 + * \param max_h The maximum height of the window, must be >0 + * + * \note You can't change the maximum size of a fullscreen window, it + * automatically matches the size of the display mode. + * + * \sa SDL_GetWindowMaximumSize() + * \sa SDL_SetWindowMinimumSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, + int max_w, int max_h); + +/** + * \brief Get the maximum size of a window's client area. + * + * \param window The window to query. + * \param w Pointer to variable for storing the maximum width, may be NULL + * \param h Pointer to variable for storing the maximum height, may be NULL + * + * \sa SDL_GetWindowMinimumSize() + * \sa SDL_SetWindowMaximumSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, + int *w, int *h); + +/** + * \brief Set the border state of a window. + * + * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and + * add or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * \param window The window of which to change the border state. + * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. + * + * \note You can't change the border state of a fullscreen window. + * + * \sa SDL_GetWindowFlags() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, + SDL_bool bordered); + +/** + * \brief Show a window. + * + * \sa SDL_HideWindow() + */ +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); + +/** + * \brief Hide a window. + * + * \sa SDL_ShowWindow() + */ +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); + +/** + * \brief Raise a window above other windows and set the input focus. + */ +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); + +/** + * \brief Make a window as large as possible. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); + +/** + * \brief Minimize a window to an iconic representation. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); + +/** + * \brief Restore the size and position of a minimized or maximized window. + * + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + */ +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); + +/** + * \brief Set a window's fullscreen state. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, + Uint32 flags); + +/** + * \brief Get the SDL surface associated with the window. + * + * \return The window's framebuffer surface, or NULL on error. + * + * A new surface will be created with the optimal format for the window, + * if necessary. This surface will be freed when the window is destroyed. + * + * \note You may not combine this with 3D or the rendering API on this window. + * + * \sa SDL_UpdateWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); + +/** + * \brief Copy the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); + +/** + * \brief Copy a number of rectangles on the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRect() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, + const SDL_Rect * rects, + int numrects); + +/** + * \brief Set a window's input grab mode. + * + * \param window The window for which the input grab mode should be set. + * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. + * + * \sa SDL_GetWindowGrab() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * \brief Get a window's input grab mode. + * + * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. + * + * \sa SDL_SetWindowGrab() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); + +/** + * \brief Set the brightness (gamma correction) for a window. + * + * \return 0 on success, or -1 if setting the brightness isn't supported. + * + * \sa SDL_GetWindowBrightness() + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); + +/** + * \brief Get the brightness (gamma correction) for a window. + * + * \return The last brightness value passed to SDL_SetWindowBrightness() + * + * \sa SDL_SetWindowBrightness() + */ +extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); + +/** + * \brief Set the gamma ramp for a window. + * + * \param window The window for which the gamma ramp should be set. + * \param red The translation table for the red channel, or NULL. + * \param green The translation table for the green channel, or NULL. + * \param blue The translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * \sa SDL_GetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +/** + * \brief Get the gamma ramp for a window. + * + * \param window The window from which the gamma ramp should be queried. + * \param red A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the red channel, or NULL. + * \param green A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the green channel, or NULL. + * \param blue A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +/** + * \brief Destroy a window. + */ +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); + + +/** + * \brief Returns whether the screensaver is currently enabled (default on). + * + * \sa SDL_EnableScreenSaver() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); + +/** + * \brief Allow the screen to be blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); + +/** + * \brief Prevent the screen from being blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_EnableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * \brief Dynamically load an OpenGL library. + * + * \param path The platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * + * \return 0 on success, or -1 if the library couldn't be loaded. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * \note If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \sa SDL_GL_GetProcAddress() + * \sa SDL_GL_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * \brief Get the address of an OpenGL function. + */ +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \sa SDL_GL_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * \brief Return true if an OpenGL extension is supported for the current + * context. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char + *extension); + +/** + * \brief Reset all previously set OpenGL context attributes to their default values + */ +extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * \brief Set an OpenGL window attribute before window creation. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * \brief Get the actual value for an attribute from the current context. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/** + * \brief Create an OpenGL context for use with an OpenGL window, and make it + * current. + * + * \sa SDL_GL_DeleteContext() + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * + window); + +/** + * \brief Set up an OpenGL context for rendering into an OpenGL window. + * + * \note The context must have been created with a compatible window. + */ +extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +/** + * \brief Get the currently active OpenGL window. + */ +extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * \brief Get the currently active OpenGL context. + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * \brief Get the size of a window's underlying drawable (for use with glViewport). + * + * \param window Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width, may be NULL + * \param h Pointer to variable for storing the height, may be NULL + * + * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, + int *h); + +/** + * \brief Set the swap interval for the current OpenGL context. + * + * \param interval 0 for immediate updates, 1 for updates synchronized with the + * vertical retrace. If the system supports it, you may + * specify -1 to allow late swaps to happen immediately + * instead of waiting for the next retrace. + * + * \return 0 on success, or -1 if setting the swap interval is not supported. + * + * \sa SDL_GL_GetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * \brief Get the swap interval for the current OpenGL context. + * + * \return 0 if there is no vertical retrace synchronization, 1 if the buffer + * swap is synchronized with the vertical retrace, and -1 if late + * swaps happen immediately instead of waiting for the next retrace. + * If the system can't determine the swap interval, or there isn't a + * valid current context, this will return 0 as a safe default. + * + * \sa SDL_GL_SetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); + +/** + * \brief Swap the OpenGL buffers for a window, if double-buffering is + * supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); + +/** + * \brief Delete an OpenGL context. + * + * \sa SDL_GL_CreateContext() + */ +extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ + +/* vi: set ts=4 sw=4 expandtab: */