X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin32%2Fdx%2Finclude%2Fd3dx9effect.h;fp=misc%2Fbuilddeps%2Fwin32%2Fdx%2Finclude%2Fd3dx9effect.h;h=3bb2878d57964cf7e46f4e3918d9ef9eef135504;hp=0000000000000000000000000000000000000000;hb=85864bd56ab6212ceba8b493afe8a54b14a9abb2;hpb=493accd7676823aa175639b70ad31242e6abdbd8 diff --git a/misc/builddeps/win32/dx/include/d3dx9effect.h b/misc/builddeps/win32/dx/include/d3dx9effect.h new file mode 100644 index 00000000..3bb2878d --- /dev/null +++ b/misc/builddeps/win32/dx/include/d3dx9effect.h @@ -0,0 +1,394 @@ +/* + * Copyright 2010 Christian Costa + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include + +#ifndef __D3DX9EFFECT_H__ +#define __D3DX9EFFECT_H__ + +typedef struct _D3DXEFFECT_DESC { + LPCSTR Creator; + UINT Parameters; + UINT Techniques; + UINT Functions; +} D3DXEFFECT_DESC; + +typedef struct _D3DXPARAMETER_DESC { + LPCSTR Name; + LPCSTR Semantic; + D3DXPARAMETER_CLASS Class; + D3DXPARAMETER_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT Annotations; + UINT StructMembers; + DWORD Flags; + UINT Bytes; +} D3DXPARAMETER_DESC; + +typedef struct _D3DXTECHNIQUE_DESC { + LPCSTR Name; + UINT Passes; + UINT Annotations; +} D3DXTECHNIQUE_DESC; + +typedef struct _D3DXPASS_DESC { + LPCSTR Name; + UINT Annotations; + CONST DWORD *pVertexShaderFunction; + CONST DWORD *pPixelShaderFunction; +} D3DXPASS_DESC; + +typedef struct _D3DXFUNCTION_DESC { + LPCSTR Name; + UINT Annotations; +} D3DXFUNCTION_DESC; + +typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; + +DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); + +#undef INTERFACE +#define INTERFACE ID3DXEffectPool + +DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; +}; + +typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; + +DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); + +#undef INTERFACE +#define INTERFACE ID3DXBaseEffect + +DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseEffect methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; + STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; + STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; + STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; + STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; + STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); + STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); + STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; + STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; + STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; + STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE; + STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE; + STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; + STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; + STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; + STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; + STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; + STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; + STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; + STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; + STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; + STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; + STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE; + STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE; + STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE; + STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE; + STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE; + STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE; + STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; +}; + +typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; + +DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); + +#undef INTERFACE +#define INTERFACE ID3DXEffectStateManager + +DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXEffectStateManager methods ***/ + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE; + STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE; + STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD stage, LPDIRECT3DBASETEXTURE9 texture) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; + STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; + STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 shader) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE; + STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 shader) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE; +}; + +typedef struct ID3DXEffect *LPD3DXEFFECT; + +DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); + +#undef INTERFACE +#define INTERFACE ID3DXEffect + +DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseEffect methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; + STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; + STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; + STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; + STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; + STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); + STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); + STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; + STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; + STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; + STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE; + STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE; + STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; + STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; + STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; + STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; + STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; + STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; + STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; + STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; + STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; + STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; + STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE; + STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE; + STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE; + STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE; + STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; + /*** ID3DXEffect methods ***/ + STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* pool) PURE; + STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; + STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; + STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; + STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; + STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; + STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; + STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; + STDMETHOD(CommitChanges)(THIS) PURE; + STDMETHOD(EndPass)(THIS) PURE; + STDMETHOD(End)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; + STDMETHOD(OnLostDevice)(THIS) PURE; + STDMETHOD(OnResetDevice)(THIS) PURE; + STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER manager) PURE; + STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER* manager) PURE; + STDMETHOD(BeginParameterBlock)(THIS) PURE; + STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; + STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; + STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; + STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) PURE; + STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE; +}; + +typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; + +DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); + +#undef INTERFACE +#define INTERFACE ID3DXEffectCompiler + +DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseEffect methods ***/ + STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; + STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; + STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; + STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; + STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; + STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; + STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; + STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); + STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); + STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; + STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; + STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; + STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; + STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE; + STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE; + STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; + STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; + STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; + STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; + STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; + STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; + STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; + STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; + STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; + STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; + STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; + STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; + STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; + STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE; + STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE; + STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 pshader) PURE; + STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE; + STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 vshader) PURE; + STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE; + STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; + /*** ID3DXEffectCompiler methods ***/ + STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE; + STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE; + STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE; + STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader, + LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE; +}; + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool); + +HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatalen, + CONST D3DXMACRO* defines, + LPD3DXINCLUDE include, + DWORD flags, + LPD3DXEFFECTPOOL pool, + LPD3DXEFFECT* effect, + LPD3DXBUFFER* compilation_errors); + +HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device, + LPCVOID srcdata, + UINT srcdatalen, + CONST D3DXMACRO* defines, + LPD3DXINCLUDE include, + LPCSTR skip_constants, + DWORD flags, + LPD3DXEFFECTPOOL pool, + LPD3DXEFFECT* effect, + LPD3DXBUFFER* compilation_errors); + +HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata, + UINT srcdatalen, + CONST D3DXMACRO* defines, + LPD3DXINCLUDE include, + DWORD flags, + LPD3DXEFFECTCOMPILER* compiler, + LPD3DXBUFFER* parse_errors); + +#ifdef __cplusplus +} +#endif + +#endif /* __D3DX9EFFECT_H__ */