X-Git-Url: https://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fdp.win32%2Finclude%2Fd3drm.h;fp=misc%2Fbuilddeps%2Fdp.win32%2Finclude%2Fd3drm.h;h=0000000000000000000000000000000000000000;hp=240014e8b0619c306c966416529b2b8263715cf2;hb=85864bd56ab6212ceba8b493afe8a54b14a9abb2;hpb=493accd7676823aa175639b70ad31242e6abdbd8 diff --git a/misc/builddeps/dp.win32/include/d3drm.h b/misc/builddeps/dp.win32/include/d3drm.h deleted file mode 100644 index 240014e8..00000000 --- a/misc/builddeps/dp.win32/include/d3drm.h +++ /dev/null @@ -1,497 +0,0 @@ -/* - * Copyright (C) 2005 Peter Berg Larsen - * Copyright (C) 2010 Christian Costa - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __D3DRM_H__ -#define __D3DRM_H__ - -#include - -typedef struct IDirect3DRM *LPDIRECT3DRM; - -#include - - -/* Direct3DRM Object CLSID */ -DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); - -/* Direct3DRM Interface GUIDs */ -DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); -DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); -DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); - -HRESULT WINAPI Direct3DRMCreate(LPDIRECT3DRM* ppDirect3DRM); - -/***************************************************************************** - * IDirect3DRMObject interface - */ -#ifdef WINE_NO_UNICODE_MACROS -#undef GetClassName -#endif -#define INTERFACE IDirect3DRM -DECLARE_INTERFACE_(IDirect3DRM,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DRM methods ***/ - STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE; - STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE; - STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE; - STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE; - STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE; - STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE; - STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; - STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE; - STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; - STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; - STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; - STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE; - STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack, - LPDIRECT3DRMDEVICE *) PURE; - STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev, LPDIRECT3DRMDEVICE *) PURE; - STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height, - LPDIRECT3DRMDEVICE *) PURE; - STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, - D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE; - STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE *) PURE; - STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD, - LPDIRECT3DRMVIEWPORT *) PURE; - STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, - D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, - D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE; - STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; - STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; - STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; - STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; - STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; - STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; - STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; - STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; - STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; - STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; - STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; - STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, - D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE; - STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DRM methods ***/ -#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d) -#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) -#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) -#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) -#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) -#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) -#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) -#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) -#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) -#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) -#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) -#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) -#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) -#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) -#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) -#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) -#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) -#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) -#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) -#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b) -#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) -#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) -#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) -#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) -#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) -#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) -#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) -#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) -#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) -#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DRM_AddRef(p) (p)->AddRef() -#define IDirect3DRM_Release(p) (p)->Release() -/*** IDirect3DRM methods ***/ -#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d) -#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b) -#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a) -#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) -#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a) -#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a) -#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) -#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b) -#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) -#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) -#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) -#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) -#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) -#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) -#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) -#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) -#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) -#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) -#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) -#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b) -#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b) -#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a) -#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a) -#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) -#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) -#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) -#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a) -#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) -#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) -#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) -#define IDirect3DRM_Tick(p,a) (p)->Tick(a) -#endif - -/***************************************************************************** - * IDirect3DRM2 interface - */ -#ifdef WINE_NO_UNICODE_MACROS -#undef GetClassName -#endif -#define INTERFACE IDirect3DRM2 -DECLARE_INTERFACE_(IDirect3DRM2,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DRM2 methods ***/ - STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE; - STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE; - STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE; - STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE; - STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE; - STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE; - STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; - STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE; - STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; - STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; - STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; - STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE; - STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack, - LPDIRECT3DRMDEVICE2 *) PURE; - STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE2 *) PURE; - STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height, - LPDIRECT3DRMDEVICE2 *) PURE; - STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE2 *) PURE; - STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, - D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE; - STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD, - LPDIRECT3DRMVIEWPORT *) PURE; - STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, - D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, - D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE; - STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; - STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE; - STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE; - STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; - STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; - STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; - STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; - STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; - STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; - STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; - STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; - STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, - D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE; - STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; - STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DRM2 methods ***/ -#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d) -#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) -#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) -#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) -#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) -#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) -#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) -#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) -#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) -#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) -#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) -#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) -#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) -#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) -#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) -#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) -#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) -#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) -#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) -#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) -#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) -#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) -#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) -#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) -#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) -#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) -#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) -#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) -#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) -#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a) -#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DRM2_AddRef(p) (p)->AddRef() -#define IDirect3DRM2_Release(p) (p)->Release() -/*** IDirect3DRM2 methods ***/ -#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d) -#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b) -#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a) -#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) -#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a) -#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a) -#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) -#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b) -#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) -#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) -#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) -#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) -#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) -#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) -#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) -#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) -#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) -#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) -#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) -#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b) -#define IDirect3DRM2_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b) -#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a) -#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a) -#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) -#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) -#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) -#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a) -#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) -#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) -#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) -#define IDirect3DRM2_Tick(p,a) (p)->Tick(a) -#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a) -#endif - -/***************************************************************************** - * IDirect3DRM3 interface - */ -#ifdef WINE_NO_UNICODE_MACROS -#undef GetClassName -#endif -#define INTERFACE IDirect3DRM3 -DECLARE_INTERFACE_(IDirect3DRM3,IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; - STDMETHOD_(ULONG,AddRef)(THIS) PURE; - STDMETHOD_(ULONG,Release)(THIS) PURE; - /*** IDirect3DRM2 methods ***/ - STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE; - STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE; - STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE; - STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE; - STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2 *) PURE; - STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE; - STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE; - STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE3 *) PURE; - STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; - STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; - STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE; - STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE; - STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack, - LPDIRECT3DRMDEVICE3 *) PURE; - STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE3 *) PURE; - STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height, - LPDIRECT3DRMDEVICE3 *) PURE; - STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE3 *) PURE; - STDMETHOD(CreateShadow)(THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, - D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMSHADOW2 *) PURE; - STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, DWORD, DWORD, - LPDIRECT3DRMVIEWPORT2 *) PURE; - STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, - D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, - D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE; - STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE; - STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE; - STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE; - STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE; - STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE; - STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE; - STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; - STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; - STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; - STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; - STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; - STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, - D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME3) PURE; - STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; - STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE; - STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE; - STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE; - STDMETHOD(CreateClippedVisual)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE; - STDMETHOD(SetOptions)(THIS_ DWORD) PURE; - STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE; -}; -#undef INTERFACE - -#if !defined(__cplusplus) || defined(CINTERFACE) -/*** IUnknown methods ***/ -#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) -#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p) -/*** IDirect3DRM3 methods ***/ -#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d) -#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) -#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) -#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) -#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) -#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) -#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) -#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) -#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) -#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) -#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) -#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) -#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) -#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) -#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) -#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) -#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) -#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) -#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) -#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) -#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) -#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) -#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) -#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) -#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) -#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) -#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) -#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) -#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) -#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) -#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) -#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a) -#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) -#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b) -#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a) -#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b) -#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) -#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a) -#else -/*** IUnknown methods ***/ -#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) -#define IDirect3DRM3_AddRef(p) (p)->AddRef() -#define IDirect3DRM3_Release(p) (p)->Release() -/*** IDirect3DRM3 methods ***/ -#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d) -#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b) -#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a) -#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) -#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a) -#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a) -#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) -#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b) -#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) -#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) -#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) -#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) -#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) -#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) -#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) -#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) -#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) -#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) -#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) -#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) -#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b) -#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) -#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a) -#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a) -#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) -#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) -#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) -#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a) -#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) -#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) -#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) -#define IDirect3DRM3_Tick(p,a) (p)->Tick(a) -#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a) -#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b) -#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a) -#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b) -#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a) -#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a) -#endif - -#define D3DRM_OK DD_OK -#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781) -#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782) -#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783) -#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784) -#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785) -#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786) -#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787) -#define D3DRMERR_BADFILE MAKE_DDHRESULT(788) -#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789) -#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790) -#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791) -#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792) -#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793) -#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794) -#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795) -#define D3DRMERR_PENDING MAKE_DDHRESULT(796) -#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797) -#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798) -#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799) -#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800) -#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801) -#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802) -#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803) -#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804) -#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805) -#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806) -#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807) -#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808) -#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809) -#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810) -#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811) -#define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812) - -#endif /* __D3DRM_H__ */