In a message you "say", you can use the following escapes:
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- %% literal percent sign -
- %a current armor value -
- %h current health -
- %w current weapon -
- %W current ammo type -
- %s current speed on XY axes -
- %S current speed on XYZ axes -
- %v accuracy stats of currently held weapon -
- %x name of entity pointed at -
- %p name of player you look at -
- %l current location -
- %y location pointed at -
- %d location last died at -
The latter three need location data or use nearby weapons instead. Location data are entities of type target_location with a netname that replaces the escape.
-The location entity for a point is chosen by the following algorithm:
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- - the closest four entities are found -
- - of these, the first one which is actually VISIBLE to the point is chosen -
- - if there is no line of sight from the point to any of the four location -
- entities, the closest one is chosen -
- -
Of course you can use these escapes in key bindings and aliases; examples:
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- alias asay_ctf_flagcarrier "say_team flag carrier at %y" -
- alias asay_ctf_haveflag "say_team (%l) have the flag" -
- alias asay_willgo "say_team will go to %y" -
- alias asay_support "say_team (%l) need help, %h%%" -
- alias asay_killed "say_team got killed at %d" -
- alias asay_noammo "say_team (%l) need %W for %w" -
- alias asay_drop "say_team (%l) dropped %w ; impulse 17" -
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