//rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below)
//bot_number 0 // number of bots to add
-//skill 1 // the bots skill level
+//skill 4 // the bots skill level
//minplayers 0 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots!
//g_maxplayers 0 // above this player count, only allow spectators
//bot_prefix [BOT] // prepend this to all botnames
//sv_maxidle 0 // idle time in seconds after which players will get kicked
-
+//sv_taunt 1 // 0 to disallow taunts
+//sv_autotaunt 1 // 0 to disallow autotaunts
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// Some more advanced settings. You probably are not interested in changing them at all.
+//sys_ticrate 0.0333333 // change to 0.0166667 if your server can take the abuse, can make the game a bit more fluent
+
//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
+//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
+//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed
//sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
//g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods
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// "Obvious" mutators that are allowed on a "pure" server
//g_minstagib 0 // set to 1 for MinstaGib
-g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)
+//g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)