dim noLightmap, isLiquid, isTransparent, bounceScale, shaderString
dim shaderHead, shaderTail, shaderQUI, shaderDiffuse, diffuseExtra
dim subfold, texfile, fn
dim noLightmap, isLiquid, isTransparent, bounceScale, shaderString
dim shaderHead, shaderTail, shaderQUI, shaderDiffuse, diffuseExtra
dim subfold, texfile, fn